@needle-tools/engine 4.11.5-next.ca8b86d → 4.11.5-next.d5cd569

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/CHANGELOG.md +7 -5
  2. package/components.needle.json +1 -1
  3. package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
  4. package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
  5. package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
  6. package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
  7. package/dist/loader.worker-Dip-PthR.js +23 -0
  8. package/dist/{needle-engine.bundle-DAt-oKnG.min.js → needle-engine.bundle-B24XE7ZO.min.js} +147 -152
  9. package/dist/{needle-engine.bundle-DsQVlU6y.umd.cjs → needle-engine.bundle-BJKcKPcu.umd.cjs} +141 -146
  10. package/dist/{needle-engine.bundle-9X7aq_Lu.js → needle-engine.bundle-CQetzopB.js} +4844 -4710
  11. package/dist/needle-engine.d.ts +18189 -1
  12. package/dist/needle-engine.js +336 -335
  13. package/dist/needle-engine.min.js +1 -1
  14. package/dist/needle-engine.umd.cjs +1 -1
  15. package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
  16. package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
  17. package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
  18. package/dist/rapier-B3oL1ap-.js +5217 -0
  19. package/dist/rapier-DJ-luMxr.min.js +1 -0
  20. package/dist/rapier-DQltNJbN.umd.cjs +1 -0
  21. package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
  22. package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
  23. package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
  24. package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
  25. package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
  26. package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
  27. package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
  28. package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
  29. package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
  30. package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
  31. package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
  32. package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
  33. package/lib/engine/debug/debug_spector.d.ts +16 -0
  34. package/lib/engine/debug/debug_spector.js +28 -0
  35. package/lib/engine/debug/debug_spector.js.map +1 -0
  36. package/lib/engine/engine_application.d.ts +7 -0
  37. package/lib/engine/engine_application.js +8 -1
  38. package/lib/engine/engine_application.js.map +1 -1
  39. package/lib/engine/engine_context.d.ts +15 -5
  40. package/lib/engine/engine_context.js +29 -5
  41. package/lib/engine/engine_context.js.map +1 -1
  42. package/lib/engine/engine_physics.js +6 -2
  43. package/lib/engine/engine_physics.js.map +1 -1
  44. package/lib/engine/engine_physics_rapier.d.ts +11 -2
  45. package/lib/engine/engine_physics_rapier.js +9 -0
  46. package/lib/engine/engine_physics_rapier.js.map +1 -1
  47. package/lib/engine/engine_scenelighting.d.ts +12 -1
  48. package/lib/engine/engine_scenelighting.js +21 -1
  49. package/lib/engine/engine_scenelighting.js.map +1 -1
  50. package/lib/engine/engine_texture.d.ts +1 -1
  51. package/lib/engine/engine_tonemapping.d.ts +1 -1
  52. package/lib/engine/engine_types.d.ts +16 -0
  53. package/lib/engine/engine_typestore.d.ts +1 -0
  54. package/lib/engine/engine_typestore.js +5 -6
  55. package/lib/engine/engine_typestore.js.map +1 -1
  56. package/lib/engine/webcomponents/logo-element.d.ts +11 -0
  57. package/lib/engine/webcomponents/logo-element.js +6 -0
  58. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  59. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +24 -3
  60. package/lib/engine/webcomponents/needle menu/needle-menu.js +18 -3
  61. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  62. package/lib/engine/webcomponents/needle-button.d.ts +5 -0
  63. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  64. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +11 -2
  65. package/lib/engine/webcomponents/needle-engine.d.ts +162 -8
  66. package/lib/engine/webcomponents/needle-engine.js +45 -7
  67. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  68. package/lib/engine/xr/NeedleXRSession.js +2 -1
  69. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  70. package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
  71. package/lib/engine-components/AlignmentConstraint.js +9 -0
  72. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  73. package/lib/engine-components/Animator.d.ts +1 -0
  74. package/lib/engine-components/Animator.js.map +1 -1
  75. package/lib/engine-components/AudioListener.d.ts +2 -0
  76. package/lib/engine-components/AudioListener.js +2 -0
  77. package/lib/engine-components/AudioListener.js.map +1 -1
  78. package/lib/engine-components/AudioSource.d.ts +1 -0
  79. package/lib/engine-components/AudioSource.js +1 -0
  80. package/lib/engine-components/AudioSource.js.map +1 -1
  81. package/lib/engine-components/AxesHelper.d.ts +2 -0
  82. package/lib/engine-components/AxesHelper.js +2 -0
  83. package/lib/engine-components/AxesHelper.js.map +1 -1
  84. package/lib/engine-components/Camera.d.ts +1 -0
  85. package/lib/engine-components/Camera.js +1 -0
  86. package/lib/engine-components/Camera.js.map +1 -1
  87. package/lib/engine-components/CharacterController.d.ts +4 -1
  88. package/lib/engine-components/CharacterController.js +4 -1
  89. package/lib/engine-components/CharacterController.js.map +1 -1
  90. package/lib/engine-components/Component.d.ts +5 -0
  91. package/lib/engine-components/Component.js +7 -0
  92. package/lib/engine-components/Component.js.map +1 -1
  93. package/lib/engine-components/DeleteBox.d.ts +2 -0
  94. package/lib/engine-components/DeleteBox.js +2 -0
  95. package/lib/engine-components/DeleteBox.js.map +1 -1
  96. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  97. package/lib/engine-components/DeviceFlag.js +4 -0
  98. package/lib/engine-components/DeviceFlag.js.map +1 -1
  99. package/lib/engine-components/DragControls.d.ts +1 -0
  100. package/lib/engine-components/DragControls.js +1 -0
  101. package/lib/engine-components/DragControls.js.map +1 -1
  102. package/lib/engine-components/DropListener.d.ts +1 -0
  103. package/lib/engine-components/DropListener.js +1 -0
  104. package/lib/engine-components/DropListener.js.map +1 -1
  105. package/lib/engine-components/Duplicatable.d.ts +1 -0
  106. package/lib/engine-components/Duplicatable.js +1 -0
  107. package/lib/engine-components/Duplicatable.js.map +1 -1
  108. package/lib/engine-components/EventTrigger.d.ts +2 -0
  109. package/lib/engine-components/EventTrigger.js +2 -0
  110. package/lib/engine-components/EventTrigger.js.map +1 -1
  111. package/lib/engine-components/GridHelper.d.ts +2 -0
  112. package/lib/engine-components/GridHelper.js +2 -0
  113. package/lib/engine-components/GridHelper.js.map +1 -1
  114. package/lib/engine-components/GroundProjection.d.ts +1 -0
  115. package/lib/engine-components/GroundProjection.js +1 -0
  116. package/lib/engine-components/GroundProjection.js.map +1 -1
  117. package/lib/engine-components/LODGroup.d.ts +2 -0
  118. package/lib/engine-components/LODGroup.js +2 -0
  119. package/lib/engine-components/LODGroup.js.map +1 -1
  120. package/lib/engine-components/Light.d.ts +1 -0
  121. package/lib/engine-components/Light.js +1 -0
  122. package/lib/engine-components/Light.js.map +1 -1
  123. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  124. package/lib/engine-components/LookAtConstraint.js +1 -0
  125. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  126. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  127. package/lib/engine-components/NeedleMenu.js +1 -0
  128. package/lib/engine-components/NeedleMenu.js.map +1 -1
  129. package/lib/engine-components/NestedGltf.d.ts +1 -0
  130. package/lib/engine-components/NestedGltf.js +1 -0
  131. package/lib/engine-components/NestedGltf.js.map +1 -1
  132. package/lib/engine-components/Networking.d.ts +1 -0
  133. package/lib/engine-components/Networking.js +1 -0
  134. package/lib/engine-components/Networking.js.map +1 -1
  135. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  136. package/lib/engine-components/OffsetConstraint.js +7 -0
  137. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  138. package/lib/engine-components/OrbitControls.d.ts +1 -0
  139. package/lib/engine-components/OrbitControls.js +1 -0
  140. package/lib/engine-components/OrbitControls.js.map +1 -1
  141. package/lib/engine-components/PlayerColor.d.ts +2 -0
  142. package/lib/engine-components/PlayerColor.js +2 -0
  143. package/lib/engine-components/PlayerColor.js.map +1 -1
  144. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  145. package/lib/engine-components/ReflectionProbe.js +17 -10
  146. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  147. package/lib/engine-components/Renderer.js +2 -2
  148. package/lib/engine-components/Renderer.js.map +1 -1
  149. package/lib/engine-components/RendererInstancing.d.ts +5 -3
  150. package/lib/engine-components/RendererInstancing.js +64 -31
  151. package/lib/engine-components/RendererInstancing.js.map +1 -1
  152. package/lib/engine-components/RigidBody.d.ts +1 -0
  153. package/lib/engine-components/RigidBody.js +1 -0
  154. package/lib/engine-components/RigidBody.js.map +1 -1
  155. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  156. package/lib/engine-components/SceneSwitcher.js +1 -0
  157. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  158. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  159. package/lib/engine-components/ScreenCapture.js +1 -0
  160. package/lib/engine-components/ScreenCapture.js.map +1 -1
  161. package/lib/engine-components/SeeThrough.d.ts +1 -0
  162. package/lib/engine-components/SeeThrough.js +1 -0
  163. package/lib/engine-components/SeeThrough.js.map +1 -1
  164. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  165. package/lib/engine-components/ShadowCatcher.js +2 -0
  166. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  167. package/lib/engine-components/Skybox.d.ts +16 -5
  168. package/lib/engine-components/Skybox.js +38 -25
  169. package/lib/engine-components/Skybox.js.map +1 -1
  170. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  171. package/lib/engine-components/SmoothFollow.js +1 -0
  172. package/lib/engine-components/SmoothFollow.js.map +1 -1
  173. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  174. package/lib/engine-components/SpatialTrigger.js +1 -0
  175. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  176. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  177. package/lib/engine-components/SpectatorCamera.js +1 -0
  178. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  179. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  180. package/lib/engine-components/SpriteRenderer.js +1 -0
  181. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  182. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  183. package/lib/engine-components/SyncedCamera.js +2 -0
  184. package/lib/engine-components/SyncedCamera.js.map +1 -1
  185. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  186. package/lib/engine-components/SyncedRoom.js +1 -0
  187. package/lib/engine-components/SyncedRoom.js.map +1 -1
  188. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  189. package/lib/engine-components/SyncedTransform.js +2 -0
  190. package/lib/engine-components/SyncedTransform.js.map +1 -1
  191. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  192. package/lib/engine-components/TransformGizmo.js +2 -0
  193. package/lib/engine-components/TransformGizmo.js.map +1 -1
  194. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  195. package/lib/engine-components/VideoPlayer.js +1 -0
  196. package/lib/engine-components/VideoPlayer.js.map +1 -1
  197. package/lib/engine-components/Voip.d.ts +1 -0
  198. package/lib/engine-components/Voip.js +1 -0
  199. package/lib/engine-components/Voip.js.map +1 -1
  200. package/lib/engine-components/export/usdz/USDZExporter.d.ts +24 -3
  201. package/lib/engine-components/export/usdz/USDZExporter.js +36 -2
  202. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  203. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  204. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  205. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  206. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  207. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  208. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  209. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  210. package/lib/engine-components/physics/Attractor.js +3 -0
  211. package/lib/engine-components/physics/Attractor.js.map +1 -1
  212. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  213. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  214. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  215. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  216. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
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  218. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  219. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
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  221. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  222. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
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  224. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
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  227. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  228. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
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  230. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
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  233. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
  234. package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
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  236. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
  237. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
  238. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
  239. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
  240. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +4 -0
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  242. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
  243. package/lib/engine-components/postprocessing/Effects/Vignette.js +4 -0
  244. package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
  245. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
  246. package/lib/engine-components/postprocessing/Volume.js +1 -0
  247. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  248. package/lib/engine-components/splines/Spline.d.ts +1 -0
  249. package/lib/engine-components/splines/Spline.js +1 -0
  250. package/lib/engine-components/splines/Spline.js.map +1 -1
  251. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
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  254. package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
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  257. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
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  259. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  260. package/lib/engine-components/ui/Button.d.ts +4 -0
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  263. package/lib/engine-components/ui/Canvas.d.ts +5 -0
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  266. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
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  269. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
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  272. package/lib/engine-components/ui/Image.d.ts +4 -0
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  275. package/lib/engine-components/ui/InputField.d.ts +4 -0
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  278. package/lib/engine-components/ui/Outline.d.ts +7 -0
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  281. package/lib/engine-components/ui/Text.d.ts +1 -0
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  284. package/lib/engine-components/utils/LookAt.d.ts +1 -0
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  286. package/lib/engine-components/utils/LookAt.js.map +1 -1
  287. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
  288. package/lib/engine-components/web/Clickthrough.js +1 -1
  289. package/lib/engine-components/web/CursorFollow.d.ts +2 -0
  290. package/lib/engine-components/web/CursorFollow.js +3 -0
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  292. package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
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  295. package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
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  298. package/lib/engine-components/web/ViewBox.d.ts +1 -0
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  301. package/lib/engine-components/webxr/Avatar.d.ts +5 -0
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  304. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
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  312. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  313. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
  314. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
  315. package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
  316. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
  317. package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -0
  318. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  319. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
  320. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
  321. package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
  322. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
  323. package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
  324. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  325. package/lib/needle-engine.js +2 -1
  326. package/lib/needle-engine.js.map +1 -1
  327. package/package.json +17 -11
  328. package/plugins/types/needleConfig.d.ts +1 -1
  329. package/plugins/types/next.d.ts +1 -1
  330. package/plugins/types/userconfig.d.ts +1 -1
  331. package/src/engine/debug/debug_spector.ts +43 -0
  332. package/src/engine/engine_application.ts +16 -1
  333. package/src/engine/engine_context.ts +41 -7
  334. package/src/engine/engine_physics.ts +6 -2
  335. package/src/engine/engine_physics_rapier.ts +11 -2
  336. package/src/engine/engine_scenelighting.ts +30 -8
  337. package/src/engine/engine_texture.ts +1 -1
  338. package/src/engine/engine_tonemapping.ts +1 -1
  339. package/src/engine/engine_types.ts +17 -0
  340. package/src/engine/engine_typestore.ts +5 -6
  341. package/src/engine/webcomponents/logo-element.ts +12 -0
  342. package/src/engine/webcomponents/needle menu/needle-menu.ts +24 -3
  343. package/src/engine/webcomponents/needle-button.ts +6 -0
  344. package/src/engine/webcomponents/needle-engine.attributes.ts +12 -3
  345. package/src/engine/webcomponents/needle-engine.ts +172 -11
  346. package/src/engine/xr/NeedleXRSession.ts +3 -1
  347. package/src/engine-components/AlignmentConstraint.ts +9 -0
  348. package/src/engine-components/Animator.ts +1 -0
  349. package/src/engine-components/AudioListener.ts +2 -0
  350. package/src/engine-components/AudioSource.ts +1 -0
  351. package/src/engine-components/AxesHelper.ts +2 -0
  352. package/src/engine-components/Camera.ts +1 -0
  353. package/src/engine-components/CharacterController.ts +4 -1
  354. package/src/engine-components/Component.ts +9 -1
  355. package/src/engine-components/DeleteBox.ts +2 -0
  356. package/src/engine-components/DeviceFlag.ts +4 -0
  357. package/src/engine-components/DragControls.ts +1 -0
  358. package/src/engine-components/DropListener.ts +1 -0
  359. package/src/engine-components/Duplicatable.ts +1 -0
  360. package/src/engine-components/EventTrigger.ts +2 -0
  361. package/src/engine-components/GridHelper.ts +2 -0
  362. package/src/engine-components/GroundProjection.ts +1 -0
  363. package/src/engine-components/LODGroup.ts +2 -0
  364. package/src/engine-components/Light.ts +1 -0
  365. package/src/engine-components/LookAtConstraint.ts +1 -0
  366. package/src/engine-components/NeedleMenu.ts +1 -0
  367. package/src/engine-components/NestedGltf.ts +1 -0
  368. package/src/engine-components/Networking.ts +1 -0
  369. package/src/engine-components/OffsetConstraint.ts +7 -0
  370. package/src/engine-components/OrbitControls.ts +1 -0
  371. package/src/engine-components/PlayerColor.ts +2 -0
  372. package/src/engine-components/ReflectionProbe.ts +19 -10
  373. package/src/engine-components/Renderer.ts +2 -2
  374. package/src/engine-components/RendererInstancing.ts +69 -33
  375. package/src/engine-components/RigidBody.ts +1 -0
  376. package/src/engine-components/SceneSwitcher.ts +1 -0
  377. package/src/engine-components/ScreenCapture.ts +1 -0
  378. package/src/engine-components/SeeThrough.ts +1 -0
  379. package/src/engine-components/ShadowCatcher.ts +2 -0
  380. package/src/engine-components/Skybox.ts +48 -36
  381. package/src/engine-components/SmoothFollow.ts +1 -0
  382. package/src/engine-components/SpatialTrigger.ts +1 -0
  383. package/src/engine-components/SpectatorCamera.ts +1 -0
  384. package/src/engine-components/SpriteRenderer.ts +1 -0
  385. package/src/engine-components/SyncedCamera.ts +2 -0
  386. package/src/engine-components/SyncedRoom.ts +1 -0
  387. package/src/engine-components/SyncedTransform.ts +2 -0
  388. package/src/engine-components/TransformGizmo.ts +2 -0
  389. package/src/engine-components/VideoPlayer.ts +1 -0
  390. package/src/engine-components/Voip.ts +1 -0
  391. package/src/engine-components/export/usdz/USDZExporter.ts +52 -5
  392. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
  393. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  394. package/src/engine-components/physics/Attractor.ts +3 -0
  395. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
  396. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
  397. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
  398. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
  399. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
  400. package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
  401. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
  402. package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
  403. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
  404. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
  405. package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
  406. package/src/engine-components/postprocessing/Volume.ts +1 -0
  407. package/src/engine-components/splines/Spline.ts +1 -0
  408. package/src/engine-components/splines/SplineWalker.ts +1 -0
  409. package/src/engine-components/timeline/PlayableDirector.ts +1 -0
  410. package/src/engine-components/timeline/SignalAsset.ts +1 -0
  411. package/src/engine-components/ui/Button.ts +4 -0
  412. package/src/engine-components/ui/Canvas.ts +5 -0
  413. package/src/engine-components/ui/CanvasGroup.ts +4 -0
  414. package/src/engine-components/ui/EventSystem.ts +2 -0
  415. package/src/engine-components/ui/Image.ts +4 -0
  416. package/src/engine-components/ui/InputField.ts +4 -0
  417. package/src/engine-components/ui/Outline.ts +7 -0
  418. package/src/engine-components/ui/Text.ts +1 -0
  419. package/src/engine-components/utils/LookAt.ts +1 -0
  420. package/src/engine-components/web/Clickthrough.ts +1 -1
  421. package/src/engine-components/web/CursorFollow.ts +4 -0
  422. package/src/engine-components/web/HoverAnimation.ts +1 -0
  423. package/src/engine-components/web/ScrollFollow.ts +2 -0
  424. package/src/engine-components/web/ViewBox.ts +1 -0
  425. package/src/engine-components/webxr/Avatar.ts +5 -0
  426. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  427. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  428. package/src/engine-components/webxr/WebXR.ts +5 -1
  429. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  430. package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
  431. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  432. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
  433. package/src/needle-engine.ts +4 -2
  434. package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
  435. package/dist/loader.worker-CiTwpNPW.js +0 -27
  436. package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
  437. package/dist/rapier-Cg3w3nFI.min.js +0 -1
  438. package/dist/rapier-sU12SWAs.js +0 -5217
@@ -1,4 +1,4 @@
1
- import { EquirectangularReflectionMapping, LightProbe, SphericalHarmonics3, SRGBColorSpace,Texture, Vector4, WebGLCubeRenderTarget } from "three";
1
+ import { EquirectangularReflectionMapping, LightProbe, Source, SphericalHarmonics3, SRGBColorSpace, Texture, Vector4, WebGLCubeRenderTarget } from "three";
2
2
 
3
3
  import { AssetReference } from "./engine_addressables.js";
4
4
  import { Context } from "./engine_setup.js";
@@ -44,9 +44,16 @@ export class RendererData {
44
44
  this.context.pre_update_callbacks.push(this.preUpdate.bind(this))
45
45
  }
46
46
 
47
+ /**
48
+ * The id of the currently active scene light settings (source identifier).
49
+ */
47
50
  private _currentLightSettingsId?: SourceIdentifier;
48
51
  private _sceneLightSettings?: Map<SourceIdentifier, SceneLightSettings>;
49
52
 
53
+ get currentLightSettingsId(): SourceIdentifier | undefined {
54
+ return this._currentLightSettingsId;
55
+ }
56
+
50
57
  private preUpdate() {
51
58
  const time = this.context.time;
52
59
  this._timevec4.x = time.time;
@@ -82,11 +89,11 @@ export class RendererData {
82
89
 
83
90
  /** set the scene lighting from a specific scene. Will disable any previously enabled lighting settings */
84
91
  enable(sourceId: SourceIdentifier | AssetReference) {
85
- if(sourceId instanceof AssetReference)
92
+ if (sourceId instanceof AssetReference)
86
93
  sourceId = sourceId.url;
87
94
  const settings = this._sceneLightSettings?.get(sourceId);
88
95
  if (!settings) {
89
- if(debug) console.warn("No light settings found for", sourceId);
96
+ if (debug) console.warn("No light settings found for", sourceId);
90
97
  return false;
91
98
  }
92
99
  if (debug) console.log("Enable scene light settings", sourceId, settings);
@@ -100,7 +107,7 @@ export class RendererData {
100
107
 
101
108
  /** disable the lighting of a specific scene, will only have any effect if it is currently active */
102
109
  disable(sourceId: SourceIdentifier | AssetReference) {
103
- if(sourceId instanceof AssetReference)
110
+ if (sourceId instanceof AssetReference)
104
111
  sourceId = sourceId.url;
105
112
  if (sourceId === null || sourceId === undefined) return false;
106
113
  const settings = this._sceneLightSettings?.get(sourceId);
@@ -112,8 +119,22 @@ export class RendererData {
112
119
  return true;
113
120
  }
114
121
 
115
- /** Disables the currently active scene lighting (if any), returns the id of the previously active lighting */
116
- disableCurrent() : SourceIdentifier | null {
122
+ /**
123
+ * Enables the currently active scene lighting (if any), returns the id of the enabled lighting.
124
+ * @returns The id of the enabled lighting, or null if no lighting is currently active.
125
+ */
126
+ enableCurrent(): SourceIdentifier | null {
127
+ if (this._currentLightSettingsId) {
128
+ this.enable(this._currentLightSettingsId);
129
+ return this._currentLightSettingsId ?? null;
130
+ }
131
+ return null;
132
+ }
133
+
134
+ /** Disables the currently active scene lighting (if any), returns the id of the previously active lighting
135
+ * @returns The id of the previously active lighting, or null if no lighting was active.
136
+ */
137
+ disableCurrent(): SourceIdentifier | null {
117
138
  if (this._currentLightSettingsId) {
118
139
  const prev = this._currentLightSettingsId;
119
140
  this.disable(this._currentLightSettingsId);
@@ -162,7 +183,7 @@ export class RendererData {
162
183
  private __currentReflectionId: SourceIdentifier | null = null;
163
184
 
164
185
  /** @internal */
165
- internalEnableReflection(sourceId: SourceIdentifier) : Texture | null {
186
+ internalEnableReflection(sourceId: SourceIdentifier): Texture | null {
166
187
  this.__currentReflectionId = sourceId;
167
188
  const settings = this._sceneLightSettings?.get(sourceId);
168
189
 
@@ -181,6 +202,7 @@ export class RendererData {
181
202
  const tex = existing.Source;
182
203
  tex.mapping = EquirectangularReflectionMapping;
183
204
  scene.environment = tex;
205
+ scene.environmentIntensity = this.environmentIntensity || 1;
184
206
  return tex;
185
207
  }
186
208
  else if (debug) console.warn("Could not find reflection for source", sourceId);
@@ -216,7 +238,7 @@ export class RendererData {
216
238
  /** @internal */
217
239
  internalDisableReflection(sourceId?: SourceIdentifier) {
218
240
  if (sourceId && sourceId !== this.__currentReflectionId) {
219
- if(debug) console.log("Not disabling reflection for", sourceId, "because it is not the current light settings id", this.__currentReflectionId)
241
+ if (debug) console.log("Not disabling reflection for", sourceId, "because it is not the current light settings id", this.__currentReflectionId)
220
242
  return;
221
243
  }
222
244
  if (debug) console.log("Disable reflection", sourceId)
@@ -1,6 +1,6 @@
1
1
  import type { EffectComposer } from "postprocessing";
2
2
  import { Camera, Mesh, Object3D, Texture, WebGLRenderer, WebGLRenderTarget } from "three";
3
- import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
3
+ import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
4
4
 
5
5
  import { findResourceUsers } from "./engine_assetdatabase.js";
6
6
 
@@ -1,7 +1,7 @@
1
1
  import { ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping, NoToneMapping, ShaderChunk, ToneMapping } from "three";
2
2
 
3
3
  import { isDevEnvironment } from "./debug/index.js";
4
- import type { Context } from "./engine_setup";
4
+ import type { Context } from "./engine_setup.js";
5
5
 
6
6
  let patchedTonemapping = false;
7
7
  export function patchTonemapping(_ctx?: Context) {
@@ -566,6 +566,23 @@ export interface IPhysicsEngine {
566
566
  */
567
567
  boxOverlap(point: Vector3, size: Vector3, rotation: Vector4Like | null): Array<ShapeOverlapResult>;
568
568
 
569
+ /**
570
+ * Creates a collider in the physics world.
571
+ *
572
+ * @param collider - The collider component.
573
+ * @param desc - The collider description.
574
+ * @returns The created collider.
575
+ *
576
+ * @throws Will throw an error if the physics world is not initialized. Make sure to call `initialize()` before creating colliders.
577
+ *
578
+ * @example
579
+ * ```typescript
580
+ * const boxColliderDesc = NEEDLE_ENGINE_MODULES.RAPIER_PHYSICS.MODULE.ColliderDesc.cuboid(1, 1, 1);
581
+ * const collider = physicsEngine.createCollider(myBoxColliderComponent, boxColliderDesc);
582
+ * ```
583
+ */
584
+ createCollider(collider: ICollider, desc: any): any;
585
+
569
586
  // Collider methods
570
587
  /**
571
588
  * Adds a sphere collider to the physics world
@@ -7,6 +7,7 @@ declare type Type = new (...args: any[]) => any;
7
7
  class _TypeStore {
8
8
 
9
9
  private _types: Map<string, Type> = new Map();
10
+ private _reverseTypes: Map<Type, string> = new Map();
10
11
 
11
12
  constructor() {
12
13
  if (debug) console.warn("TypeStore: Created", this);
@@ -18,8 +19,10 @@ class _TypeStore {
18
19
  public add(key: string, type: Type) {
19
20
  if (debug) console.warn("ADD TYPE", key);
20
21
  const existing = this._types.get(key);
21
- if (!existing)
22
+ if (!existing) {
22
23
  this._types.set(key, type);
24
+ this._reverseTypes.set(type, key);
25
+ }
23
26
  else {
24
27
  if (debug) {
25
28
  if (existing !== type) {
@@ -40,11 +43,7 @@ class _TypeStore {
40
43
  * @returns the key/name for the given type if registered
41
44
  */
42
45
  public getKey(type: Type): string | null {
43
- for (const [key, value] of this._types) {
44
- if (value === type)
45
- return key;
46
- }
47
- return null;
46
+ return this._reverseTypes.get(type) || null;
48
47
  }
49
48
  }
50
49
 
@@ -2,6 +2,16 @@ import { madeWithNeedleSVG, needleLogoOnlySVG, needleLogoSVG } from "../assets/i
2
2
 
3
3
  const elementName = "needle-logo-element";
4
4
 
5
+ declare global {
6
+ interface HTMLElementTagNameMap {
7
+ "needle-logo-element": NeedleLogoElement;
8
+ }
9
+ }
10
+
11
+ /**
12
+ * Needle logo web component used in the hosting UI (small, compact logo or full)
13
+ * @element needle-logo-element
14
+ */
5
15
  export class NeedleLogoElement extends HTMLElement {
6
16
 
7
17
  static get elementName() { return elementName; }
@@ -83,10 +93,12 @@ export class NeedleLogoElement extends HTMLElement {
83
93
  private readonly wrapper: HTMLDivElement;
84
94
  private readonly logoElement: HTMLImageElement;
85
95
 
96
+ /** Show or hide the logo element (used by the menu) */
86
97
  setLogoVisible(val: boolean) {
87
98
  this.logoElement.style.display = val ? "block" : "none";
88
99
  }
89
100
 
101
+ /** Switch the logo between full and compact versions */
90
102
  setType(type: "full" | "compact") {
91
103
  if (type === "full") {
92
104
  this.logoElement.src = needleLogoSVG;
@@ -9,6 +9,12 @@ import { getIconElement } from "../icons.js";
9
9
  import { NeedleLogoElement } from "../logo-element.js";
10
10
  import { NeedleSpatialMenu } from "./needle-menu-spatial.js";
11
11
 
12
+ declare global {
13
+ interface HTMLElementTagNameMap {
14
+ "needle-logo-element": NeedleLogoElement;
15
+ }
16
+ }
17
+
12
18
  const elementName = "needle-menu";
13
19
  const debug = getParam("debugmenu");
14
20
  const debugNonCommercial = getParam("debugnoncommercial");
@@ -264,6 +270,16 @@ export class NeedleMenu {
264
270
 
265
271
  }
266
272
 
273
+ /**
274
+ * `<needle-menu>` web component — lightweight menu used by Needle Engine.
275
+ *
276
+ * This element is intended as an internal UI primitive for hosting application
277
+ * menus and buttons. Use the higher-level `NeedleMenu` API from the engine
278
+ * code to manipulate it programmatically. Public DOM-facing methods are
279
+ * documented (appendChild / append / prepend / setPosition / setVisible).
280
+ *
281
+ * @element needle-menu
282
+ */
267
283
  export class NeedleMenuElement extends HTMLElement {
268
284
 
269
285
  static create() {
@@ -851,6 +867,7 @@ export class NeedleMenuElement extends HTMLElement {
851
867
  }
852
868
  }
853
869
 
870
+ /** @private user preference for logo visibility */
854
871
  private _userRequestedLogoVisible?: boolean = undefined;
855
872
  showNeedleLogo(visible: boolean) {
856
873
  this._userRequestedLogoVisible = visible;
@@ -891,6 +908,7 @@ export class NeedleMenuElement extends HTMLElement {
891
908
  this.root.classList.add(position);
892
909
  }
893
910
 
911
+ /** @private user preference for menu visibility */
894
912
  private _userRequestedMenuVisible?: boolean = undefined;
895
913
  setVisible(visible: boolean) {
896
914
  this._userRequestedMenuVisible = visible;
@@ -905,14 +923,17 @@ export class NeedleMenuElement extends HTMLElement {
905
923
  }
906
924
 
907
925
  // private _root: ShadowRoot | null = null;
926
+ /** @private root container element inside shadow DOM */
908
927
  private readonly root: HTMLDivElement;
909
- /** wraps the whole content */
928
+ /** @private wraps the whole content (internal layout) */
910
929
  private readonly wrapper: HTMLDivElement;
911
- /** contains the buttons and dynamic elements */
930
+ /** @private contains the buttons and dynamic elements */
912
931
  private readonly options: HTMLDivElement;
913
- /** contains the needle-logo html element */
932
+ /** @private contains the needle-logo html element */
914
933
  private readonly logoContainer: HTMLDivElement;
934
+ /** @private compact menu button element */
915
935
  private readonly compactMenuButton: HTMLButtonElement;
936
+ /** @private foldout container used in compact mode */
916
937
  private readonly foldout: HTMLDivElement;
917
938
 
918
939
  append(...nodes: (string | Node)[]): void {
@@ -2,6 +2,12 @@ import { isDevEnvironment } from "../debug/index.js";
2
2
  import { iconFontUrl, loadFont } from "./fonts.js";
3
3
  import { WebXRButtonFactory } from "./WebXRButtons.js";
4
4
 
5
+ declare global {
6
+ interface HTMLElementTagNameMap {
7
+ "needle-button": NeedleButtonElement;
8
+ }
9
+ }
10
+
5
11
  const htmlTagName = "needle-button";
6
12
  const isDev = isDevEnvironment();
7
13
 
@@ -28,6 +28,14 @@ type MainAttributes = {
28
28
 
29
29
  addEventListener?(event: "ready", callback: (event: CustomEvent) => void): void;
30
30
  addEventListener?(event: "error", callback: (event: CustomEvent) => void): void;
31
+ addEventListener?(event: "loadstart", callback: (event: CustomEvent) => void): void;
32
+ addEventListener?(event: "progress", callback: (event: CustomEvent) => void): void;
33
+ addEventListener?(event: "loadfinished", callback: (event: CustomEvent) => void): void;
34
+ addEventListener?(event: "xr-session-ended", callback: (event: CustomEvent) => void): void;
35
+ addEventListener?(event: "enter-ar", callback: (event: CustomEvent) => void): void;
36
+ addEventListener?(event: "exit-ar", callback: (event: CustomEvent) => void): void;
37
+ addEventListener?(event: "enter-vr", callback: (event: CustomEvent) => void): void;
38
+ addEventListener?(event: "exit-vr", callback: (event: CustomEvent) => void): void;
31
39
  }
32
40
 
33
41
  type LoadingAttributes = {
@@ -47,7 +55,7 @@ type SkyboxAttributes = {
47
55
  /** @deprecated. Use background-image instead - URL to .exr, .hdr, .png, .jpg to be used as skybox */
48
56
  "skybox-image"?: string,
49
57
  /** URL to .exr, .hdr, .png, .jpg to be used as skybox */
50
- "background-image"?: string,
58
+ "background-image"?: string,
51
59
  /** Blurs the background image (if any) - value between 0 and 1
52
60
  * 0: no blur
53
61
  * 1: full blur
@@ -69,16 +77,17 @@ type RenderingAttributes = {
69
77
  "transparent"?: boolean,
70
78
  "contactshadows"?: boolean,
71
79
  "tone-mapping"?: TonemappingAttributeOptions,
80
+ "tonemapping"?: TonemappingAttributeOptions,
72
81
  "tone-mapping-exposure"?: number,
73
82
  }
74
83
 
75
84
  /**
76
- * Available attributes for the `<needle-engine>` web component
85
+ * Available attributes for the `<needle-engine>` web component.
77
86
  * @inheritdoc
78
87
  */
79
88
  export type NeedleEngineAttributes =
80
89
  MainAttributes
81
- & Partial<Omit<HTMLElement, "style">>
90
+ // & Partial<Omit<HTMLElement, "style">>
82
91
  & LoadingAttributes
83
92
  & SkyboxAttributes
84
93
  & RenderingAttributes
@@ -16,6 +16,12 @@ import { arContainerClassName, AROverlayHandler } from "./needle-engine.ar-overl
16
16
  import { NeedleEngineAttributes, TonemappingAttributeOptions } from "./needle-engine.attributes.js";
17
17
  import { calculateProgress01, EngineLoadingView, type ILoadingViewHandler } from "./needle-engine.loading.js";
18
18
 
19
+ declare global {
20
+ interface HTMLElementTagNameMap {
21
+ "needle-engine": NeedleEngineWebComponent;
22
+ }
23
+ }
24
+
19
25
  // registering loader here too to make sure it's imported when using engine via vanilla js
20
26
  registerLoader(NeedleLoader);
21
27
 
@@ -55,17 +61,17 @@ const observedAttributes = [
55
61
  // https://developers.google.com/web/fundamentals/web-components/customelements
56
62
 
57
63
  /**
58
- * <needle-engine> web component. See {@link NeedleEngineAttributes} attributes for supported attributes
59
- * The needle engine web component creates and manages a needle engine context which is responsible for rendering a 3D scene using threejs.
60
- * The needle engine context is created when the src attribute is set and disposed when the needle engine is removed from the document (you can prevent this by setting the keep-alive attribute to true).
61
- * The needle engine context is accessible via the context property on the needle engine element (e.g. document.querySelector("needle-engine").context).
64
+ * The `<needle-engine>` web component. See {@link NeedleEngineAttributes} attributes for supported attributes
65
+ * The web component creates and manages a Needle Engine context, which is responsible for rendering a 3D scene using threejs.
66
+ * The context is created when the `src` attribute is set, and disposed when the element is removed from the DOM. You can prevent cleanup by setting the `keep-alive` attribute to `true`.
67
+ * The context is accessible from the `<needle-engine>` element: `document.querySelector("needle-engine").context`.
62
68
  * See {@link https://engine.needle.tools/docs/reference/needle-engine-attributes}
63
69
  *
64
70
  * @example
65
71
  * <needle-engine src="https://example.com/scene.glb"></needle-engine>
66
72
  * @example
67
73
  * <needle-engine src="https://example.com/scene.glb" camera-controls="false"></needle-engine>
68
- */
74
+ */
69
75
  export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngineComponent {
70
76
 
71
77
  static get observedAttributes() {
@@ -100,7 +106,6 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
100
106
  else this.setAttribute("camera-controls", value ? "true" : "false");
101
107
  }
102
108
 
103
-
104
109
  /**
105
110
  * Get the current context for this web component instance. The context is created when the src attribute is set and the loading has finished.
106
111
  * The context is disposed when the needle engine is removed from the document (you can prevent this by setting the keep-alive attribute to true).
@@ -133,7 +138,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
133
138
  private _loadingProgress01: number = 0;
134
139
  private _loadingView?: ILoadingViewHandler;
135
140
  private _previousSrc: string | null | string[] = null;
136
- /** set to true after <needle-engine> did load completely at least once. Set to false when <needle-engine> is removed from the document */
141
+ /** @private set to true after <needle-engine> did load completely at least once. Set to false when < to false when <needle-engine> is removed from the document removed from the document */
137
142
  private _didFullyLoad: boolean = false;
138
143
 
139
144
  constructor() {
@@ -296,6 +301,10 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
296
301
  }
297
302
  }
298
303
 
304
+ connectedMoveCallback() {
305
+ // we dont want needle-engine to cleanup JUST because the element is moved in the DOM. See https://developer.mozilla.org/en-US/docs/Web/API/Web_components/Using_custom_elements#custom_element_lifecycle_callbacks
306
+ }
307
+
299
308
  /**
300
309
  * @internal
301
310
  */
@@ -317,7 +326,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
317
326
  case "loadfinished":
318
327
  if (typeof newValue === "string" && newValue.length > 0) {
319
328
  if (debug) console.log(name + " attribute changed", newValue);
320
- this.registerEventFromAttribute(name, newValue);
329
+ this.registerEventFromAttribute("loadfinished", newValue);
321
330
  }
322
331
  break;
323
332
  case "dracoDecoderPath":
@@ -441,7 +450,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
441
450
  if (allowOverridingDefaultLoading) {
442
451
  // Handle the <needle-engine hide-loading-overlay> attribute
443
452
  const hideOverlay = this.getAttribute("hide-loading-overlay");
444
- if (hideOverlay !== null && hideOverlay !== undefined && hideOverlay !== "0") {
453
+ if (hideOverlay !== null && hideOverlay !== undefined && (hideOverlay as any) !== "0") {
445
454
  useDefaultLoading = false;
446
455
  }
447
456
  }
@@ -668,7 +677,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
668
677
  if (attributeValue)
669
678
  this.registerEventFromAttribute("loadstart", attributeValue);
670
679
  }
671
- private registerEventFromAttribute(eventName: string, code: string) {
680
+ private registerEventFromAttribute(eventName: 'loadfinished' | 'loadstart', code: string) {
672
681
  const prev = this._previouslyRegisteredMap.get(eventName);
673
682
  if (prev) {
674
683
  this._previouslyRegisteredMap.delete(eventName);
@@ -681,6 +690,7 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
681
690
  // const fn = new Function(newValue);
682
691
  if (typeof fn === "function") {
683
692
  this._previouslyRegisteredMap.set(eventName, fn);
693
+ // @ts-ignore // not sure how to type this properly
684
694
  this.addEventListener(eventName, evt => fn?.call(globalThis, this._context, evt));
685
695
  }
686
696
  }
@@ -828,15 +838,166 @@ export class NeedleEngineWebComponent extends HTMLElement implements INeedleEngi
828
838
  setKtx2TranscoderPath(customKtx2DecoderPath);
829
839
  }
830
840
  }
841
+
842
+ /** Change which model gets loaded. This will trigger a reload of the model. */
843
+ setAttribute(name: 'src', value: string | string[]): void;
844
+ /** Optional string that will be applied to the context as a hash and can influence caching/identification. */
845
+ setAttribute(name: 'hash', value: string): void;
846
+ /** Public key used for licensing and feature gating (read-only on runtime if compiled-in). */
847
+ setAttribute(name: 'public-key', value: string): void;
848
+ /** Engine version string — usually set by the build/runtime. */
849
+ setAttribute(name: 'version', value: string): void;
850
+ /** If set to false the camera controls are disabled. Accepted values: true/false/none. Default behaviour is enabled. */
851
+ setAttribute(name: 'camera-controls', value: string): void;
852
+ /** Override path for the Draco decoder files. */
853
+ setAttribute(name: 'dracoDecoderPath', value: string): void;
854
+ /** Choose Draco decoder type: 'wasm' or 'js'. */
855
+ setAttribute(name: 'dracoDecoderType', value: 'wasm' | 'js'): void;
856
+ /** Override path for the KTX2 transcoder/decoder files. */
857
+ setAttribute(name: 'ktx2DecoderPath', value: string): void;
858
+ /** Tonemapping mode. Accepted values: 'none' | 'linear' | 'agx' | 'neutral'. */
859
+ setAttribute(name: 'tone-mapping', value: 'none' | 'linear' | 'agx' | 'neutral'): void;
860
+ /** Numeric exposure multiplier for tonemapping; accepts number or stringified number. */
861
+ setAttribute(name: 'tone-mapping-exposure', value: string | number): void;
862
+ /** Background image blur strength (0..1). Accepts number or string value. */
863
+ setAttribute(name: 'background-blurriness', value: string | number): void;
864
+ /** CSS color for the background; string color value expected (e.g. '#fff', 'rgba()' etc). */
865
+ setAttribute(name: 'background-color', value: string): void;
866
+ /** Intensity multiplier for environment lighting; accepts numeric value or string. */
867
+ setAttribute(name: 'environment-intensity', value: string | number): void;
868
+ /** When true the engine context is kept alive after the element is removed from DOM. Use 'true' or 'false'. */
869
+ setAttribute(name: 'keep-alive', value: 'true' | 'false'): void;
870
+ /** Generic typed setter for known Needle Engine attributes (useful from TS):
871
+ * setAttribute<T extends keyof NeedleEngineAttributes>(name, value) will type-check against the declared attribute shape.
872
+ */
873
+ setAttribute<T extends keyof NeedleEngineAttributes>(qualifiedName: T, value: NeedleEngineAttributes[T]): void;
874
+ setAttribute(qualifiedName: ({} & string), value: string): void;
875
+ setAttribute(qualifiedName: string, value: string): void {
876
+ super.setAttribute(qualifiedName, value);
877
+ }
878
+
879
+ /** Read the `src` attribute. Returns string, string[] (if codegen provided an array) or null if unset. */
880
+ getAttribute(name: 'src'): string | string[] | null;
881
+ /** Read the `hash` attribute — an optional string attached to the context for caching/identification. */
882
+ getAttribute(name: 'hash'): string | null;
883
+ /** Read the `public-key` attribute used for licensing/feature gating. */
884
+ getAttribute(name: 'public-key'): string | null;
885
+ /** Read the `version` attribute — the engine build/version string. */
886
+ getAttribute(name: 'version'): string | null;
887
+ /** Read the `camera-controls` attribute; string values include 'true'|'false'|'none' or null if unset. */
888
+ getAttribute(name: 'camera-controls'): string | null;
889
+ /** Read custom Draco decoder path if configured. */
890
+ getAttribute(name: 'dracoDecoderPath'): string | null;
891
+ /** Read Draco decoder type ('wasm'|'js') if configured. */
892
+ getAttribute(name: 'dracoDecoderType'): string | null;
893
+ /** Read custom KTX2 decoder/transcoder path if configured. */
894
+ getAttribute(name: 'ktx2DecoderPath'): string | null;
895
+ /** Read configured tone-mapping value, as a string matching accepted modes (none, linear, neutral, agx). */
896
+ getAttribute(name: 'tone-mapping'): string | null;
897
+ /** Read tone-mapping exposure multiplier (string or numeric string). */
898
+ getAttribute(name: 'tone-mapping-exposure'): string | null;
899
+ /** Read background-blurriness value (0..1) as string or null. */
900
+ getAttribute(name: 'background-blurriness'): string | null;
901
+ /** Read CSS background-color string value (e.g. '#fff', 'rgba()'). */
902
+ getAttribute(name: 'background-color'): string | null;
903
+ /** Read environment-intensity (numeric) as string or null. */
904
+ getAttribute(name: 'environment-intensity'): string | null;
905
+ /** Read keep-alive attribute; presence ("true") prevents the context from being disposed on disconnect. */
906
+ getAttribute(name: 'keep-alive'): string | null;
907
+ /** Defines a CSS selector or HTMLElement used to define the camera focus rectangle. */
908
+ getAttribute(name: 'focus-rect'): string | null;
909
+ /** @private */
910
+ getAttribute(name: 'loading-blur'): string | null;
911
+ /** @private */
912
+ getAttribute(name: 'alias'): string | null;
913
+ /** Typed getter for known NeedleEngine attribute names; returns the typed shape declared in NeedleEngineAttributes or null. */
914
+ getAttribute<T extends keyof NeedleEngineAttributes>(qualifiedName: T): NeedleEngineAttributes[T] | null;
915
+ // getAttribute(qualifiedName: ({} & string)): string | null
916
+ getAttribute(qualifiedName: ({} & string)): string | null;
917
+ getAttribute(qualifiedName: string): string | null {
918
+ return super.getAttribute(qualifiedName);
919
+ }
920
+
921
+ /**
922
+ * Emitted when loading begins for the engine/scene. The event is cancelable — calling preventDefault()
923
+ * will stop the default loading UI behavior (apps can implement custom loading flows).
924
+ * Event contains a small detail object with context and optional alias.
925
+ */
926
+ addEventListener(type: 'loadstart', listener: (ev: CustomEvent<{ context: Context; alias: string | null }>) => void, options?: boolean | AddEventListenerOptions): void;
927
+ /**
928
+ * Emitted repeatedly while loading resources. Use the event detail to show progress:
929
+ * Event contains progress metadata to report loader state.
930
+ */
931
+ addEventListener(type: 'progress', listener: (ev: CustomEvent<{ context: Context; name: string; progress: ProgressEvent<EventTarget>; index: number; count: number; totalProgress01: number }>) => void, options?: boolean | AddEventListenerOptions): void;
932
+ /**
933
+ * Emitted when the initial loading has finished. detail contains the context, the source alias (if available) and a list of loaded models.
934
+ * Emitted when the initial load completes; contains helpful summary data.
935
+ */
936
+ addEventListener(type: 'loadfinished', listener: (ev: CustomEvent<{ context: Context; src: string | null; loadedFiles: LoadedModel[] }>) => void, options?: boolean | AddEventListenerOptions): void;
937
+ /**
938
+ * Emitted when an XR session ends.
939
+ */
940
+ addEventListener(type: 'xr-session-ended', listener: (ev: CustomEvent<{ session: XRSession | null; context: Context; sessionMode: XRSessionMode | undefined }>) => void, options?: boolean | AddEventListenerOptions): void;
941
+ /**
942
+ * Emitted when entering AR.
943
+ */
944
+ addEventListener(type: 'enter-ar', listener: (ev: CustomEvent<{ session: XRSession; context: Context; htmlContainer: HTMLElement | null }>) => void, options?: boolean | AddEventListenerOptions): void;
945
+ /**
946
+ * Emitted when exiting AR.
947
+ */
948
+ addEventListener(type: 'exit-ar', listener: (ev: CustomEvent<{ session: XRSession; context: Context; htmlContainer: HTMLElement | null }>) => void, options?: boolean | AddEventListenerOptions): void;
949
+ /**
950
+ * Emitted when entering VR.
951
+ */
952
+ addEventListener(type: 'enter-vr', listener: (ev: CustomEvent<{ session: XRSession; context: Context }>) => void, options?: boolean | AddEventListenerOptions): void;
953
+ /**
954
+ * Emitted when exiting VR.
955
+ */
956
+ addEventListener(type: 'exit-vr', listener: (ev: CustomEvent<{ session: XRSession; context: Context }>) => void, options?: boolean | AddEventListenerOptions): void;
957
+ /** Emitted when the engine has rendered its first frame and is ready. */
958
+ addEventListener(type: 'ready', listener: (ev: Event) => void, options?: boolean | AddEventListenerOptions): void;
959
+ /** Emitted when an XR session is started — useful to prepare AR/VR UI. */
960
+ addEventListener(type: 'xr-session-started', listener: (ev: CustomEvent<{ session: XRSession; context: Context }>) => void, options?: boolean | AddEventListenerOptions): void;
961
+
962
+ // Sadly not enough to make types work (see comment below)
963
+ addEventListener<K extends keyof HTMLElementEventMap>(type: ({} & K), listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => unknown, options?: boolean | AddEventListenerOptions): void;
964
+ // These are from the super type. Not sure how we can remove intellisense for the "regular" events while still making the types work...
965
+ addEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any, options?: boolean | AddEventListenerOptions): void;
966
+ addEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions): void;
967
+ // This would be better but doesn't completely solve it
968
+ // addEventListener(type: ({} & string), listener: any, options?: boolean | AddEventListenerOptions): void;
969
+ addEventListener(type: string, listener: any, options?: boolean | AddEventListenerOptions): void
970
+ {
971
+ return super.addEventListener(type, listener as EventListenerOrEventListenerObject, options);
972
+ }
831
973
  }
832
974
 
833
975
  if (typeof window !== "undefined" && !window.customElements.get(htmlTagName))
834
976
  window.customElements.define(htmlTagName, NeedleEngineWebComponent);
835
977
 
978
+ /** Quick testing for the types as declared above */
979
+ /*
980
+ const elem = document.querySelector("needle-engine")!;
981
+ elem.setAttribute("src", "model.glb");
982
+ elem.addEventListener("loadfinished", (ev) => {
983
+ const context = ev.detail.context;
984
+ });
985
+ elem.setAttribute("dracoDecoderType", "wasm");
986
+ elem.addEventListener("enter-ar", (ev) => {
987
+ const session = ev.detail.session;
988
+ });
836
989
 
990
+ elem.addEventListener("mousedown", (ev) => {
991
+ console.log("regular mousedown event", ev);
992
+ });
837
993
 
994
+ const onDragOverEvent = (e: DragEvent) => {
838
995
 
996
+ };
839
997
 
998
+ elem.addEventListener("dragover", onDragOverEvent);
999
+ */
1000
+ /* END Type testing */
840
1001
 
841
1002
  function getDisplayName(str: string) {
842
1003
  if (str.startsWith("blob:")) {
@@ -956,4 +1117,4 @@ function handleLoadingBlur(needleEngineElement: NeedleEngineWebComponent) {
956
1117
  }
957
1118
  }
958
1119
  }, { once: true });
959
- }
1120
+ }
@@ -527,7 +527,9 @@ export class NeedleXRSession implements INeedleXRSession {
527
527
  else
528
528
  console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
529
529
  for (const script of scripts) {
530
- if (script.onBeforeXR) script.onBeforeXR(mode, init);
530
+ if (script.onBeforeXR && script.activeAndEnabled && !script.destroyed) {
531
+ script.onBeforeXR(mode, init);
532
+ }
531
533
  }
532
534
  for (const listener of this._sessionRequestStartListeners) {
533
535
  listener({ mode, init });
@@ -4,6 +4,15 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
4
4
  import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
+ /**
8
+ * Aligns this GameObject between two other GameObjects, scaling it to fit the distance.
9
+ * You can use this to create dynamic beams or connectors between objects.
10
+ *
11
+ * @summary Aligns and scales the object between two target GameObjects
12
+ * @category Utility
13
+ * @group Components
14
+
15
+ **/
7
16
  export class AlignmentConstraint extends Behaviour {
8
17
 
9
18
  @serializable(GameObject)
@@ -14,6 +14,7 @@ const debug = getParam("debuganimator");
14
14
  /**
15
15
  * Represents an event emitted by an animation mixer
16
16
  * @category Animation and Sequencing
17
+ * @group Components
17
18
  */
18
19
  export declare class MixerEvent {
19
20
  /** The type of event that occurred */
@@ -8,6 +8,8 @@ import { Behaviour, GameObject } from "./Component.js";
8
8
  * AudioListener represents a listener that can hear audio sources in the scene.
9
9
  * This component creates and manages a Three.js {@link three#AudioListener}, automatically connecting it
10
10
  * to the main camera or a Camera in the parent hierarchy.
11
+ *
12
+ * @summary Audio listener for 3D audio capture
11
13
  * @category Multimedia
12
14
  * @group Components
13
15
  */
@@ -52,6 +52,7 @@ export enum AudioRolloffMode {
52
52
  * is muted, the volume is set to 0. When unmuted, the volume
53
53
  * returns to its previous value.
54
54
  *
55
+ * @summary 3D audio source with spatial positioning and playback controls
55
56
  * @category Multimedia
56
57
  * @group Components
57
58
  */