@needle-tools/engine 4.11.5-next.a900688 → 4.11.5-next.aa5e3b8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/generateMeshBVH.worker-D1Vr8UHG.js +21 -0
- package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
- package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
- package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
- package/dist/loader.worker-Dip-PthR.js +23 -0
- package/dist/{needle-engine.bundle-vPWPv18K.min.js → needle-engine.bundle-DC-_T-N6.min.js} +115 -120
- package/dist/{needle-engine.bundle-Dsfd8BPk.umd.cjs → needle-engine.bundle-DCQk5ghP.umd.cjs} +124 -129
- package/dist/{needle-engine.bundle-Bwinyjsh.js → needle-engine.bundle-De0bbaDg.js} +2634 -2604
- package/dist/needle-engine.js +336 -335
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
- package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
- package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
- package/dist/rapier-B3oL1ap-.js +5217 -0
- package/dist/rapier-DJ-luMxr.min.js +1 -0
- package/dist/rapier-DQltNJbN.umd.cjs +1 -0
- package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
- package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
- package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
- package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
- package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
- package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
- package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
- package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
- package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-DhTcel4c.umd.cjs} +2 -7
- package/dist/{vendor-petGQl0N.js → vendor-Dkpn1a8s.js} +1 -7
- package/dist/{vendor-CsyK1CFs.min.js → vendor-DtTGRuXh.min.js} +2 -7
- package/lib/engine/debug/debug_spector.d.ts +16 -0
- package/lib/engine/debug/debug_spector.js +28 -0
- package/lib/engine/debug/debug_spector.js.map +1 -0
- package/lib/engine/engine_application.d.ts +7 -0
- package/lib/engine/engine_application.js +8 -1
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_assetdatabase.d.ts +0 -6
- package/lib/engine/engine_assetdatabase.js +0 -15
- package/lib/engine/engine_assetdatabase.js.map +1 -1
- package/lib/engine/engine_context.d.ts +1 -0
- package/lib/engine/engine_context.js +5 -2
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.js +1 -1
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_loaders.js +24 -25
- package/lib/engine/engine_loaders.js.map +1 -1
- package/lib/engine/engine_physics.js +6 -2
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -2
- package/lib/engine/engine_physics_rapier.js +9 -0
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_types.d.ts +16 -0
- package/lib/engine-components/RendererInstancing.d.ts +5 -3
- package/lib/engine-components/RendererInstancing.js +64 -31
- package/lib/engine-components/RendererInstancing.js.map +1 -1
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/needle-engine.js +2 -1
- package/lib/needle-engine.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/debug/debug_spector.ts +43 -0
- package/src/engine/engine_application.ts +16 -1
- package/src/engine/engine_assetdatabase.ts +0 -21
- package/src/engine/engine_context.ts +6 -2
- package/src/engine/engine_gltf_builtin_components.ts +1 -1
- package/src/engine/engine_loaders.ts +24 -26
- package/src/engine/engine_physics.ts +6 -2
- package/src/engine/engine_physics_rapier.ts +11 -2
- package/src/engine/engine_types.ts +17 -0
- package/src/engine-components/RendererInstancing.ts +69 -33
- package/src/engine-components/Skybox.ts +1 -1
- package/src/needle-engine.ts +4 -2
- package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
- package/dist/loader.worker-CiTwpNPW.js +0 -27
- package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
- package/dist/rapier-Cg3w3nFI.min.js +0 -1
- package/dist/rapier-sU12SWAs.js +0 -5217
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@@ -119,7 +119,7 @@ declare type IHasResolveGuids = {
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resolveGuids: (guidsMap: GuidsMap) => void;
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}
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-
const originalComponentNameKey = Symbol("original-component-name");
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const originalComponentNameKey = "needle-component-name";// Symbol("original-component-name");
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/**
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* We want to create one id provider per component
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@@ -236,20 +236,20 @@ function onBeforeLoad(loader: Loader | CustomLoader, context: Context): { compon
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/** Call after a 3d model has been loaded to compile shaders and construct the needle engine model structure with relevant metadata (if necessary) */
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async function onAfterLoaded(loader: Loader | CustomLoader, context: Context,
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if (printGltf) console.warn("Loaded",
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async function onAfterLoaded(loader: Loader | CustomLoader, context: Context, gltfId: string, model: ValidLoaderReturnType, seed: number | null | UIDProvider, componentsExtension: NEEDLE_components | null): Promise<Model> {
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if (printGltf) console.warn("Loaded", gltfId, model);
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// Handle loader was registered but no model was returned - should not completely break the engine
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if (
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console.error(`Loaded model is null '${
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if (model == null) {
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console.error(`Loaded model is null '${gltfId}' - please make sure the loader is registered correctly`);
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return {
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scene: new Object3D(),
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animations: [],
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scenes: []
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};
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}
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else if (typeof
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console.error(`Loaded model is not an object '${
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else if (typeof model !== "object") {
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console.error(`Loaded model is not an object '${gltfId}' - please make sure the loader is registered correctly`);
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return {
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scene: new Object3D(),
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animations: [],
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}
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// Handle OBJ or FBX loader results
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if (
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scene:
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animations:
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scenes: [
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if (model instanceof Object3D) {
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model = {
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scene: model,
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animations: model.animations,
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scenes: [model]
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}
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}
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// Handle STL loader results
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else if (
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else if (model instanceof BufferGeometry) {
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const mat = new MeshStandardMaterial({
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color: new Color(0xdddddd)
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});
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const mesh = new Mesh(
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const mesh = new Mesh(model, mat);
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model = {
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scene: mesh,
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animations: [],
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scenes: [mesh]
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}
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}
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else if (Array.isArray(
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console.error(`[Needle Engine] The loaded model object does not have a scenes property '${
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else if (Array.isArray(model.scenes) === false) {
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console.error(`[Needle Engine] The loaded model object does not have a scenes property '${gltfId}' - please make sure the loader is registered correctly and three.js is not imported multiple times.`);
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}
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// Remove query parameters from gltfId
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if (
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if (gltfId.includes("?")) {
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gltfId = gltfId.split("?")[0];
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}
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// E.g. fbx material cleanup
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postprocessLoadedFile(loader,
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context.assets.add(pathOrUrl, asset);
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postprocessLoadedFile(loader, model);
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// load components
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if (isGLTFModel(
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invokeLoadedImportPluginHooks(
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await getLoader().createBuiltinComponents(context,
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if (isGLTFModel(model)) {
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invokeLoadedImportPluginHooks(gltfId, model, context);
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await getLoader().createBuiltinComponents(context, gltfId, model, seed, componentsExtension || undefined);
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}
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// Warmup the scene
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await compileAsync(
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await compileAsync(model.scene, context, context.mainCamera);
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return
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return model;
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}
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async function compileAsync(scene: Object3D, context: Context, camera?: Camera | null) {
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import { getParam } from "./engine_utils.js"
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const debugPhysics = getParam("debugphysics");
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const debugWorker = getParam("debugworker");
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const layerMaskHelper: Layers = new Layers();
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// if there are no workers available, create a new one
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if (!workerInstance && workerInstances.length < 3) {
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try {
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if (debugWorker) {
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}
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workerInstance = new _GenerateMeshBVHWorker();
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workerInstances.push(workerInstance);
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}
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console.error("Failed to create MeshBVH worker. Please see below for more details:");
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console.log(err);
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}
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debugRenderRaycasts: boolean = false;
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removeBody(obj: IComponent) {
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this.validate();
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boxOverlap(point: Vector3, size: Vector3, rotation: Vector4Like | null): Array<ShapeOverlapResult>;
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}
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|
|
|
447
|
+
private getBatchedMeshName() {
|
|
448
|
+
return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
|
|
449
|
+
}
|
|
450
|
+
|
|
442
451
|
constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
|
|
443
452
|
this.name = name;
|
|
444
453
|
this.geometry = geo;
|
|
@@ -452,6 +461,7 @@ class InstancedMeshRenderer {
|
|
|
452
461
|
this._maxVertexCount = estimate.vertexCount;
|
|
453
462
|
this._maxIndexCount = estimate.indexCount;
|
|
454
463
|
this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
464
|
+
this._batchedMesh.name = this.getBatchedMeshName();
|
|
455
465
|
// this.inst = new InstancedMesh(geo, material, count);
|
|
456
466
|
this._batchedMesh[$instancingAutoUpdateBounds] = true;
|
|
457
467
|
// this.inst.count = 0;
|
|
@@ -475,7 +485,7 @@ class InstancedMeshRenderer {
|
|
|
475
485
|
context.post_render_callbacks.push(this.onAfterRender);
|
|
476
486
|
|
|
477
487
|
if (debugInstancing) {
|
|
478
|
-
console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
488
|
+
console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
479
489
|
}
|
|
480
490
|
}
|
|
481
491
|
|
|
@@ -522,7 +532,8 @@ class InstancedMeshRenderer {
|
|
|
522
532
|
return false;
|
|
523
533
|
}
|
|
524
534
|
|
|
525
|
-
|
|
535
|
+
const newInstanceCount = this._currentInstanceCount + 1;
|
|
536
|
+
if (newInstanceCount > this._maxInstanceCount || this.mustGrow(geo)) {
|
|
526
537
|
if (this.allowResize) {
|
|
527
538
|
this.grow(geo);
|
|
528
539
|
}
|
|
@@ -644,34 +655,42 @@ class InstancedMeshRenderer {
|
|
|
644
655
|
private mustGrow(geo?: BufferGeometry): boolean {
|
|
645
656
|
if (this.count >= this._maxInstanceCount) return true;
|
|
646
657
|
if (!geo || !geo.attributes) return false;
|
|
658
|
+
|
|
659
|
+
const isKnownGeometry = this._geometryIds.has(geo);
|
|
660
|
+
if (isKnownGeometry) return false;
|
|
661
|
+
|
|
647
662
|
const meshInfo = getMeshInformation(geo);
|
|
648
663
|
const newVertexCount = meshInfo.vertexCount;
|
|
649
664
|
const newIndexCount = meshInfo.indexCount;
|
|
650
665
|
return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
|
|
651
666
|
}
|
|
652
667
|
|
|
668
|
+
private _growId = 0;
|
|
653
669
|
private grow(geometry: BufferGeometry) {
|
|
670
|
+
const id = ++this._growId;
|
|
654
671
|
const growFactor = 2;
|
|
655
672
|
const newSize = Math.ceil(this._maxInstanceCount * growFactor);
|
|
656
673
|
|
|
657
674
|
// create a new BatchedMesh instance
|
|
675
|
+
// TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
|
|
658
676
|
const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
|
|
659
677
|
// const indices = geometry.index ? geometry.index.count : 0;
|
|
660
678
|
const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
|
|
661
|
-
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount
|
|
679
|
+
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
|
|
662
680
|
|
|
663
681
|
if (debugInstancing) {
|
|
664
682
|
const geometryInfo = getMeshInformation(geometry);
|
|
665
|
-
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"
|
|
683
|
+
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\" (${geometryInfo.vertexCount.toLocaleString()} vertices, ${geometryInfo.indexCount.toLocaleString()} indices)\nMax count ${this._maxInstanceCount.toLocaleString()} → ${newSize.toLocaleString()}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
666
684
|
this._debugMaterial = createDebugMaterial();
|
|
667
685
|
}
|
|
668
686
|
else if (isDevEnvironment()) {
|
|
669
|
-
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
|
|
687
|
+
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
670
688
|
}
|
|
671
689
|
|
|
672
690
|
this._maxVertexCount = newMaxVertexCount;
|
|
673
691
|
this._maxIndexCount = newMaxIndexCount;
|
|
674
692
|
const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
693
|
+
newInst.name = this.getBatchedMeshName();
|
|
675
694
|
newInst.layers = this._batchedMesh.layers;
|
|
676
695
|
newInst.castShadow = this._batchedMesh.castShadow;
|
|
677
696
|
newInst.receiveShadow = this._batchedMesh.receiveShadow;
|
|
@@ -686,7 +705,7 @@ class InstancedMeshRenderer {
|
|
|
686
705
|
// dispose the old batched mesh
|
|
687
706
|
this._batchedMesh.dispose();
|
|
688
707
|
this._batchedMesh.removeFromParent();
|
|
689
|
-
this._geometryIds
|
|
708
|
+
this._geometryIds = new WeakMap<BufferGeometry, number>();
|
|
690
709
|
|
|
691
710
|
this._batchedMesh = newInst;
|
|
692
711
|
this._maxInstanceCount = newSize;
|
|
@@ -698,6 +717,11 @@ class InstancedMeshRenderer {
|
|
|
698
717
|
const original = [...this._handles];
|
|
699
718
|
this._handles = [];
|
|
700
719
|
for (const handle of original) {
|
|
720
|
+
if (id !== this._growId) {
|
|
721
|
+
// another grow happened in the meantime
|
|
722
|
+
if (debugInstancing) console.warn("[Instancing] Aborting grow since another grow happened in the meantime");
|
|
723
|
+
return;
|
|
724
|
+
}
|
|
701
725
|
if (handle && handle.__instanceIndex >= 0) {
|
|
702
726
|
this.addGeometry(handle);
|
|
703
727
|
this._handles[handle.__instanceIndex] = handle;
|
|
@@ -722,23 +746,31 @@ class InstancedMeshRenderer {
|
|
|
722
746
|
entry.count += 1;
|
|
723
747
|
}
|
|
724
748
|
|
|
749
|
+
if (_newGeometries && _newGeometries?.length > 0) {
|
|
750
|
+
const index = _newGeometries.indexOf(handle.object.geometry as BufferGeometry);
|
|
751
|
+
if (index !== -1) {
|
|
752
|
+
_newGeometries.splice(index, 1);
|
|
753
|
+
}
|
|
754
|
+
}
|
|
725
755
|
}
|
|
726
756
|
}
|
|
727
757
|
|
|
728
758
|
// then calculate the total vertex count
|
|
729
759
|
let totalVertices = 0;
|
|
730
760
|
let totalIndices = 0;
|
|
761
|
+
let totalGeometries = 0;
|
|
731
762
|
// let maxVertices = 0;
|
|
732
763
|
for (const [_geo, data] of usedGeometries) {
|
|
733
|
-
|
|
734
|
-
|
|
764
|
+
totalGeometries += 1;
|
|
765
|
+
totalVertices += data.vertexCount;
|
|
766
|
+
totalIndices += data.indexCount;
|
|
735
767
|
// maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
|
|
736
768
|
}
|
|
737
769
|
// we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
|
|
738
|
-
const averageVerts = Math.ceil(totalVertices / Math.max(1,
|
|
739
|
-
let maxVertexCount = averageVerts *
|
|
740
|
-
const averageIndices = Math.ceil(totalIndices / Math.max(1,
|
|
741
|
-
let maxIndexCount = averageIndices *
|
|
770
|
+
const averageVerts = Math.ceil(totalVertices / Math.max(1, totalGeometries));
|
|
771
|
+
let maxVertexCount = averageVerts * totalGeometries;
|
|
772
|
+
const averageIndices = Math.ceil(totalIndices / Math.max(1, totalGeometries));
|
|
773
|
+
let maxIndexCount = averageIndices * totalGeometries;
|
|
742
774
|
|
|
743
775
|
// if new geometries are provided we *know* that they will be added
|
|
744
776
|
// so we make sure to include them in the calculation
|
|
@@ -753,6 +785,10 @@ class InstancedMeshRenderer {
|
|
|
753
785
|
}
|
|
754
786
|
}
|
|
755
787
|
|
|
788
|
+
if (debugInstancing) {
|
|
789
|
+
console.log(`[Instancing] Estimated size for new buffer ${this.name}\nGeometries: ${totalGeometries} (New: ${_newGeometries?.length || 0})\nInstances: ${newMaxInstances}\nEstimated Vertices: ${maxVertexCount.toLocaleString()}\nEstimated Indices: ${maxIndexCount.toLocaleString()}`);
|
|
790
|
+
}
|
|
791
|
+
|
|
756
792
|
return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
|
|
757
793
|
}
|
|
758
794
|
|
|
@@ -770,16 +806,16 @@ class InstancedMeshRenderer {
|
|
|
770
806
|
let geometryId = this._geometryIds.get(geo);
|
|
771
807
|
if (geometryId === undefined || geometryId === null) {
|
|
772
808
|
if (debugInstancing)
|
|
773
|
-
console.
|
|
809
|
+
console.warn(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\nCurrent Instances: ${this._currentInstanceCount}\nMax Vertices: ${handle.maxVertexCount.toLocaleString()}\nMax Indices: ${handle.maxIndexCount.toLocaleString()}\nMax Triangles: ${(handle.maxIndexCount / 3).toLocaleString()}`);
|
|
774
810
|
|
|
775
811
|
geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
|
|
776
812
|
this._geometryIds.set(geo, geometryId);
|
|
813
|
+
this._currentVertexCount += handle.maxVertexCount;
|
|
814
|
+
this._currentIndexCount += handle.maxIndexCount;
|
|
777
815
|
}
|
|
778
816
|
else {
|
|
779
817
|
if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
|
|
780
818
|
}
|
|
781
|
-
this._currentVertexCount += handle.maxVertexCount;
|
|
782
|
-
this._currentIndexCount += handle.maxIndexCount;
|
|
783
819
|
const i = this._batchedMesh.addInstance(geometryId);
|
|
784
820
|
handle.__geometryIndex = geometryId;
|
|
785
821
|
handle.__instanceIndex = i;
|
|
@@ -787,7 +823,7 @@ class InstancedMeshRenderer {
|
|
|
787
823
|
handle.__reservedIndexRange = handle.maxIndexCount;
|
|
788
824
|
this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
|
|
789
825
|
if (debugInstancing)
|
|
790
|
-
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
826
|
+
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}\nVertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()},\nIndices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
|
|
791
827
|
|
|
792
828
|
}
|
|
793
829
|
|
|
@@ -803,7 +839,7 @@ class InstancedMeshRenderer {
|
|
|
803
839
|
// this.inst.deleteGeometry(handle.__instanceIndex);
|
|
804
840
|
// else
|
|
805
841
|
// this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
|
|
806
|
-
if(debugInstancing) {
|
|
842
|
+
if (debugInstancing) {
|
|
807
843
|
console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
808
844
|
}
|
|
809
845
|
this._batchedMesh.deleteInstance(handle.__instanceIndex);
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { CompressedCubeTexture, CubeTexture, CubeUVReflectionMapping, EquirectangularRefractionMapping, Texture } from "three"
|
|
2
|
-
import { isDevEnvironment } from "../engine/debug/debug.js";
|
|
3
2
|
|
|
3
|
+
import { isDevEnvironment } from "../engine/debug/debug.js";
|
|
4
4
|
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
|
5
5
|
import { syncField } from "../engine/engine_networking_auto.js";
|
|
6
6
|
import { loadPMREM } from "../engine/engine_pmrem.js";
|
package/src/needle-engine.ts
CHANGED
|
@@ -7,7 +7,7 @@ export * from "./engine-components-experimental/api.js";
|
|
|
7
7
|
export * from "./engine-schemes/api.js";
|
|
8
8
|
|
|
9
9
|
// make accessible for external javascript
|
|
10
|
-
import { Context, loadAsset, NeedleXRSession, onAfterRender, onBeforeRender, onClear, onDestroy, onInitialized, onStart, onUpdate, VERSION } from "./engine/api.js";
|
|
10
|
+
import { Context, loadAsset, NeedleXRSession, onAfterRender, onBeforeRender, onClear, onDestroy, onInitialized, onStart, onUpdate, TypeStore, VERSION } from "./engine/api.js";
|
|
11
11
|
const Needle = {
|
|
12
12
|
VERSION: VERSION,
|
|
13
13
|
Context: Context,
|
|
@@ -15,6 +15,7 @@ const Needle = {
|
|
|
15
15
|
assets: {
|
|
16
16
|
loadFromURL: loadAsset,
|
|
17
17
|
},
|
|
18
|
+
types: TypeStore,
|
|
18
19
|
onStart: onStart,
|
|
19
20
|
onUpdate: onUpdate,
|
|
20
21
|
onBeforeRender: onBeforeRender,
|
|
@@ -22,7 +23,8 @@ const Needle = {
|
|
|
22
23
|
onInitializedContext: onInitialized,
|
|
23
24
|
onDestroyContext: onDestroy,
|
|
24
25
|
onClearContext: onClear,
|
|
25
|
-
};
|
|
26
|
+
} as const;
|
|
27
|
+
|
|
26
28
|
if (globalThis["Needle"]?.VERSION !== undefined) {
|
|
27
29
|
console.warn(`Needle Engine is already imported: ${globalThis["Needle"].VERSION}`);
|
|
28
30
|
}
|