@needle-tools/engine 4.11.5-next.53316bf → 4.11.5-next.6ab130e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/components.needle.json +1 -1
  2. package/dist/{needle-engine.bundle-D6G3NMe4.js → needle-engine.bundle-Byl9O-do.js} +2 -2
  3. package/dist/{needle-engine.bundle-Cb9jKt1y.umd.cjs → needle-engine.bundle-DRD8Wkvh.umd.cjs} +3 -3
  4. package/dist/{needle-engine.bundle-BR5nmLCs.min.js → needle-engine.bundle-DhkMkFjF.min.js} +1 -1
  5. package/dist/needle-engine.d.ts +188 -3
  6. package/dist/needle-engine.js +2 -2
  7. package/dist/needle-engine.min.js +1 -1
  8. package/dist/needle-engine.umd.cjs +1 -1
  9. package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
  10. package/lib/engine-components/AlignmentConstraint.js +9 -0
  11. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  12. package/lib/engine-components/Animator.d.ts +1 -0
  13. package/lib/engine-components/Animator.js.map +1 -1
  14. package/lib/engine-components/AudioListener.d.ts +2 -0
  15. package/lib/engine-components/AudioListener.js +2 -0
  16. package/lib/engine-components/AudioListener.js.map +1 -1
  17. package/lib/engine-components/AudioSource.d.ts +1 -0
  18. package/lib/engine-components/AudioSource.js +1 -0
  19. package/lib/engine-components/AudioSource.js.map +1 -1
  20. package/lib/engine-components/AxesHelper.d.ts +2 -0
  21. package/lib/engine-components/AxesHelper.js +2 -0
  22. package/lib/engine-components/AxesHelper.js.map +1 -1
  23. package/lib/engine-components/Camera.d.ts +1 -0
  24. package/lib/engine-components/Camera.js +1 -0
  25. package/lib/engine-components/Camera.js.map +1 -1
  26. package/lib/engine-components/CharacterController.d.ts +4 -1
  27. package/lib/engine-components/CharacterController.js +4 -1
  28. package/lib/engine-components/CharacterController.js.map +1 -1
  29. package/lib/engine-components/DeleteBox.d.ts +2 -0
  30. package/lib/engine-components/DeleteBox.js +2 -0
  31. package/lib/engine-components/DeleteBox.js.map +1 -1
  32. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  33. package/lib/engine-components/DeviceFlag.js +4 -0
  34. package/lib/engine-components/DeviceFlag.js.map +1 -1
  35. package/lib/engine-components/DragControls.d.ts +1 -0
  36. package/lib/engine-components/DragControls.js +1 -0
  37. package/lib/engine-components/DragControls.js.map +1 -1
  38. package/lib/engine-components/DropListener.d.ts +1 -0
  39. package/lib/engine-components/DropListener.js +1 -0
  40. package/lib/engine-components/DropListener.js.map +1 -1
  41. package/lib/engine-components/Duplicatable.d.ts +1 -0
  42. package/lib/engine-components/Duplicatable.js +1 -0
  43. package/lib/engine-components/Duplicatable.js.map +1 -1
  44. package/lib/engine-components/EventTrigger.d.ts +2 -0
  45. package/lib/engine-components/EventTrigger.js +2 -0
  46. package/lib/engine-components/EventTrigger.js.map +1 -1
  47. package/lib/engine-components/GridHelper.d.ts +2 -0
  48. package/lib/engine-components/GridHelper.js +2 -0
  49. package/lib/engine-components/GridHelper.js.map +1 -1
  50. package/lib/engine-components/GroundProjection.d.ts +1 -0
  51. package/lib/engine-components/GroundProjection.js +1 -0
  52. package/lib/engine-components/GroundProjection.js.map +1 -1
  53. package/lib/engine-components/LODGroup.d.ts +2 -0
  54. package/lib/engine-components/LODGroup.js +2 -0
  55. package/lib/engine-components/LODGroup.js.map +1 -1
  56. package/lib/engine-components/Light.d.ts +1 -0
  57. package/lib/engine-components/Light.js +1 -0
  58. package/lib/engine-components/Light.js.map +1 -1
  59. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  60. package/lib/engine-components/LookAtConstraint.js +1 -0
  61. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  62. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  63. package/lib/engine-components/NeedleMenu.js +1 -0
  64. package/lib/engine-components/NeedleMenu.js.map +1 -1
  65. package/lib/engine-components/NestedGltf.d.ts +1 -0
  66. package/lib/engine-components/NestedGltf.js +1 -0
  67. package/lib/engine-components/NestedGltf.js.map +1 -1
  68. package/lib/engine-components/Networking.d.ts +1 -0
  69. package/lib/engine-components/Networking.js +1 -0
  70. package/lib/engine-components/Networking.js.map +1 -1
  71. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  72. package/lib/engine-components/OffsetConstraint.js +7 -0
  73. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  74. package/lib/engine-components/OrbitControls.d.ts +1 -0
  75. package/lib/engine-components/OrbitControls.js +1 -0
  76. package/lib/engine-components/OrbitControls.js.map +1 -1
  77. package/lib/engine-components/PlayerColor.d.ts +2 -0
  78. package/lib/engine-components/PlayerColor.js +2 -0
  79. package/lib/engine-components/PlayerColor.js.map +1 -1
  80. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  81. package/lib/engine-components/ReflectionProbe.js +1 -0
  82. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  83. package/lib/engine-components/RigidBody.d.ts +1 -0
  84. package/lib/engine-components/RigidBody.js +1 -0
  85. package/lib/engine-components/RigidBody.js.map +1 -1
  86. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  87. package/lib/engine-components/SceneSwitcher.js +1 -0
  88. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  89. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  90. package/lib/engine-components/ScreenCapture.js +1 -0
  91. package/lib/engine-components/ScreenCapture.js.map +1 -1
  92. package/lib/engine-components/SeeThrough.d.ts +1 -0
  93. package/lib/engine-components/SeeThrough.js +1 -0
  94. package/lib/engine-components/SeeThrough.js.map +1 -1
  95. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  96. package/lib/engine-components/ShadowCatcher.js +2 -0
  97. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  98. package/lib/engine-components/Skybox.d.ts +1 -0
  99. package/lib/engine-components/Skybox.js +1 -0
  100. package/lib/engine-components/Skybox.js.map +1 -1
  101. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  102. package/lib/engine-components/SmoothFollow.js +1 -0
  103. package/lib/engine-components/SmoothFollow.js.map +1 -1
  104. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  105. package/lib/engine-components/SpatialTrigger.js +1 -0
  106. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  107. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  108. package/lib/engine-components/SpectatorCamera.js +1 -0
  109. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  110. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  111. package/lib/engine-components/SpriteRenderer.js +1 -0
  112. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  113. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  114. package/lib/engine-components/SyncedCamera.js +2 -0
  115. package/lib/engine-components/SyncedCamera.js.map +1 -1
  116. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  117. package/lib/engine-components/SyncedRoom.js +1 -0
  118. package/lib/engine-components/SyncedRoom.js.map +1 -1
  119. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  120. package/lib/engine-components/SyncedTransform.js +2 -0
  121. package/lib/engine-components/SyncedTransform.js.map +1 -1
  122. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  123. package/lib/engine-components/TransformGizmo.js +2 -0
  124. package/lib/engine-components/TransformGizmo.js.map +1 -1
  125. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  126. package/lib/engine-components/VideoPlayer.js +1 -0
  127. package/lib/engine-components/VideoPlayer.js.map +1 -1
  128. package/lib/engine-components/Voip.d.ts +1 -0
  129. package/lib/engine-components/Voip.js +1 -0
  130. package/lib/engine-components/Voip.js.map +1 -1
  131. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  132. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  133. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  134. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  135. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  136. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  137. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  138. package/lib/engine-components/physics/Attractor.js +3 -0
  139. package/lib/engine-components/physics/Attractor.js.map +1 -1
  140. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  141. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  142. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  143. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  144. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
  145. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  146. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  147. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
  148. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  149. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  150. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
  151. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  152. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
  153. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
  154. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
  155. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  156. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
  157. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  158. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
  159. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
  160. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  161. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
  162. package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
  163. package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
  164. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
  165. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +4 -0
  166. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
  167. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
  168. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +4 -0
  169. package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
  170. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
  171. package/lib/engine-components/postprocessing/Effects/Vignette.js +4 -0
  172. package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
  173. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
  174. package/lib/engine-components/postprocessing/Volume.js +1 -0
  175. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  176. package/lib/engine-components/splines/Spline.d.ts +1 -0
  177. package/lib/engine-components/splines/Spline.js +1 -0
  178. package/lib/engine-components/splines/Spline.js.map +1 -1
  179. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
  180. package/lib/engine-components/splines/SplineWalker.js +1 -0
  181. package/lib/engine-components/splines/SplineWalker.js.map +1 -1
  182. package/lib/engine-components/timeline/PlayableDirector.d.ts +1 -0
  183. package/lib/engine-components/timeline/PlayableDirector.js +1 -0
  184. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  185. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
  186. package/lib/engine-components/timeline/SignalAsset.js +1 -0
  187. package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
  188. package/lib/engine-components/ui/Button.d.ts +4 -0
  189. package/lib/engine-components/ui/Button.js +4 -0
  190. package/lib/engine-components/ui/Button.js.map +1 -1
  191. package/lib/engine-components/ui/Canvas.d.ts +5 -0
  192. package/lib/engine-components/ui/Canvas.js +5 -0
  193. package/lib/engine-components/ui/Canvas.js.map +1 -1
  194. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
  195. package/lib/engine-components/ui/CanvasGroup.js +4 -0
  196. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  197. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
  198. package/lib/engine-components/ui/EventSystem.js +2 -0
  199. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  200. package/lib/engine-components/ui/Image.d.ts +4 -0
  201. package/lib/engine-components/ui/Image.js +4 -0
  202. package/lib/engine-components/ui/Image.js.map +1 -1
  203. package/lib/engine-components/ui/InputField.d.ts +4 -0
  204. package/lib/engine-components/ui/InputField.js +4 -0
  205. package/lib/engine-components/ui/InputField.js.map +1 -1
  206. package/lib/engine-components/ui/Outline.d.ts +7 -0
  207. package/lib/engine-components/ui/Outline.js +7 -0
  208. package/lib/engine-components/ui/Outline.js.map +1 -1
  209. package/lib/engine-components/ui/Text.d.ts +1 -0
  210. package/lib/engine-components/ui/Text.js +1 -0
  211. package/lib/engine-components/ui/Text.js.map +1 -1
  212. package/lib/engine-components/utils/LookAt.d.ts +1 -0
  213. package/lib/engine-components/utils/LookAt.js +1 -0
  214. package/lib/engine-components/utils/LookAt.js.map +1 -1
  215. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
  216. package/lib/engine-components/web/Clickthrough.js +1 -1
  217. package/lib/engine-components/web/CursorFollow.d.ts +1 -0
  218. package/lib/engine-components/web/CursorFollow.js +1 -0
  219. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  220. package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
  221. package/lib/engine-components/web/HoverAnimation.js +1 -0
  222. package/lib/engine-components/web/HoverAnimation.js.map +1 -1
  223. package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
  224. package/lib/engine-components/web/ScrollFollow.js +2 -0
  225. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  226. package/lib/engine-components/web/ViewBox.d.ts +1 -0
  227. package/lib/engine-components/web/ViewBox.js +1 -0
  228. package/lib/engine-components/web/ViewBox.js.map +1 -1
  229. package/lib/engine-components/webxr/Avatar.d.ts +5 -0
  230. package/lib/engine-components/webxr/Avatar.js +5 -0
  231. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  232. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
  233. package/lib/engine-components/webxr/WebARCameraBackground.js +1 -0
  234. package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
  235. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +1 -0
  236. package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
  237. package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
  238. package/lib/engine-components/webxr/WebXR.d.ts +1 -1
  239. package/lib/engine-components/webxr/WebXR.js +1 -1
  240. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
  241. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
  242. package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
  243. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
  244. package/lib/engine-components/webxr/controllers/XRControllerModel.js +4 -0
  245. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  246. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
  247. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
  248. package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
  249. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
  250. package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
  251. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  252. package/package.json +2 -1
  253. package/src/engine-components/AlignmentConstraint.ts +9 -0
  254. package/src/engine-components/Animator.ts +1 -0
  255. package/src/engine-components/AudioListener.ts +2 -0
  256. package/src/engine-components/AudioSource.ts +1 -0
  257. package/src/engine-components/AxesHelper.ts +2 -0
  258. package/src/engine-components/Camera.ts +1 -0
  259. package/src/engine-components/CharacterController.ts +4 -1
  260. package/src/engine-components/DeleteBox.ts +2 -0
  261. package/src/engine-components/DeviceFlag.ts +4 -0
  262. package/src/engine-components/DragControls.ts +1 -0
  263. package/src/engine-components/DropListener.ts +1 -0
  264. package/src/engine-components/Duplicatable.ts +1 -0
  265. package/src/engine-components/EventTrigger.ts +2 -0
  266. package/src/engine-components/GridHelper.ts +2 -0
  267. package/src/engine-components/GroundProjection.ts +1 -0
  268. package/src/engine-components/LODGroup.ts +2 -0
  269. package/src/engine-components/Light.ts +1 -0
  270. package/src/engine-components/LookAtConstraint.ts +1 -0
  271. package/src/engine-components/NeedleMenu.ts +1 -0
  272. package/src/engine-components/NestedGltf.ts +1 -0
  273. package/src/engine-components/Networking.ts +1 -0
  274. package/src/engine-components/OffsetConstraint.ts +7 -0
  275. package/src/engine-components/OrbitControls.ts +1 -0
  276. package/src/engine-components/PlayerColor.ts +2 -0
  277. package/src/engine-components/ReflectionProbe.ts +1 -0
  278. package/src/engine-components/RigidBody.ts +1 -0
  279. package/src/engine-components/SceneSwitcher.ts +1 -0
  280. package/src/engine-components/ScreenCapture.ts +1 -0
  281. package/src/engine-components/SeeThrough.ts +1 -0
  282. package/src/engine-components/ShadowCatcher.ts +2 -0
  283. package/src/engine-components/Skybox.ts +1 -0
  284. package/src/engine-components/SmoothFollow.ts +1 -0
  285. package/src/engine-components/SpatialTrigger.ts +1 -0
  286. package/src/engine-components/SpectatorCamera.ts +1 -0
  287. package/src/engine-components/SpriteRenderer.ts +1 -0
  288. package/src/engine-components/SyncedCamera.ts +2 -0
  289. package/src/engine-components/SyncedRoom.ts +1 -0
  290. package/src/engine-components/SyncedTransform.ts +2 -0
  291. package/src/engine-components/TransformGizmo.ts +2 -0
  292. package/src/engine-components/VideoPlayer.ts +1 -0
  293. package/src/engine-components/Voip.ts +1 -0
  294. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
  295. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  296. package/src/engine-components/physics/Attractor.ts +3 -0
  297. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
  298. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
  299. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
  300. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
  301. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
  302. package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
  303. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
  304. package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
  305. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
  306. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
  307. package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
  308. package/src/engine-components/postprocessing/Volume.ts +1 -0
  309. package/src/engine-components/splines/Spline.ts +1 -0
  310. package/src/engine-components/splines/SplineWalker.ts +1 -0
  311. package/src/engine-components/timeline/PlayableDirector.ts +1 -0
  312. package/src/engine-components/timeline/SignalAsset.ts +1 -0
  313. package/src/engine-components/ui/Button.ts +4 -0
  314. package/src/engine-components/ui/Canvas.ts +5 -0
  315. package/src/engine-components/ui/CanvasGroup.ts +4 -0
  316. package/src/engine-components/ui/EventSystem.ts +2 -0
  317. package/src/engine-components/ui/Image.ts +4 -0
  318. package/src/engine-components/ui/InputField.ts +4 -0
  319. package/src/engine-components/ui/Outline.ts +7 -0
  320. package/src/engine-components/ui/Text.ts +1 -0
  321. package/src/engine-components/utils/LookAt.ts +1 -0
  322. package/src/engine-components/web/Clickthrough.ts +1 -1
  323. package/src/engine-components/web/CursorFollow.ts +1 -0
  324. package/src/engine-components/web/HoverAnimation.ts +1 -0
  325. package/src/engine-components/web/ScrollFollow.ts +2 -0
  326. package/src/engine-components/web/ViewBox.ts +1 -0
  327. package/src/engine-components/webxr/Avatar.ts +5 -0
  328. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  329. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  330. package/src/engine-components/webxr/WebXR.ts +1 -1
  331. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  332. package/src/engine-components/webxr/controllers/XRControllerModel.ts +4 -0
  333. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  334. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
@@ -220,6 +220,15 @@ export declare class Addressables {
220
220
  /**[documentation](https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi/preliminary_planeanchoring_alignment) */
221
221
  declare type Alignment = "horizontal" | "vertical" | "any";
222
222
 
223
+ /**
224
+ * Aligns this GameObject between two other GameObjects, scaling it to fit the distance.
225
+ * You can use this to create dynamic beams or connectors between objects.
226
+ *
227
+ * @summary Aligns and scales the object between two target GameObjects
228
+ * @category Utility
229
+ * @group Components
230
+
231
+ **/
223
232
  export declare class AlignmentConstraint extends Component {
224
233
  private from;
225
234
  private to;
@@ -1162,6 +1171,9 @@ export declare class AssetReference {
1162
1171
  * attractor.strength = 5; // positive value to attract
1163
1172
  * attractor.radius = 10; // only attract within 10 units
1164
1173
  * attractor.targets.push(rigidbody); // add the Rigidbody to be attracted
1174
+ * @summary Attract Rigidbodies towards the position of this component
1175
+ * @category Physics
1176
+ * @group Components
1165
1177
  */
1166
1178
  export declare class Attractor extends Component {
1167
1179
  strength: number;
@@ -1197,6 +1209,8 @@ export declare class AudioExtension implements IUSDExporterExtension {
1197
1209
  * AudioListener represents a listener that can hear audio sources in the scene.
1198
1210
  * This component creates and manages a Three.js {@link three#AudioListener}, automatically connecting it
1199
1211
  * to the main camera or a Camera in the parent hierarchy.
1212
+ *
1213
+ * @summary Audio listener for 3D audio capture
1200
1214
  * @category Multimedia
1201
1215
  * @group Components
1202
1216
  */
@@ -1252,6 +1266,7 @@ declare enum AudioRolloffMode {
1252
1266
  * is muted, the volume is set to 0. When unmuted, the volume
1253
1267
  * returns to its previous value.
1254
1268
  *
1269
+ * @summary 3D audio source with spatial positioning and playback controls
1255
1270
  * @category Multimedia
1256
1271
  * @group Components
1257
1272
  */
@@ -1458,6 +1473,11 @@ export declare class AudioTrackHandler extends TrackHandler {
1458
1473
  /* Excluded from this release type: AuralMode */
1459
1474
 
1460
1475
  /**
1476
+ * Avatar component to setup a WebXR avatar with head and hand objects.
1477
+ *
1478
+ * The avatar will automatically synchronize the head and hand objects with the XR rig when entering an XR session.
1479
+ *
1480
+ * @summary WebXR Avatar component for head and hands synchronization
1461
1481
  * @category XR
1462
1482
  * @category Networking
1463
1483
  * @group Components
@@ -1608,6 +1628,8 @@ export declare enum Axes {
1608
1628
  /**
1609
1629
  * Component that visualizes the axes of an object in the scene.
1610
1630
  * Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
1631
+ *
1632
+ * @summary Visualizes object axes in the scene
1611
1633
  * @category Helpers
1612
1634
  * @group Components
1613
1635
  */
@@ -1812,6 +1834,7 @@ export declare namespace BlobStorage {
1812
1834
  * volume.add(bloom);
1813
1835
  * ```
1814
1836
  *
1837
+ * @summary Bloom Post-Processing Effect
1815
1838
  * @category Effects
1816
1839
  * @group Components
1817
1840
  */
@@ -1959,6 +1982,10 @@ export declare const BUILD_TIME: string;
1959
1982
  export declare const builtinComponentKeyName = "builtin_components";
1960
1983
 
1961
1984
  /**
1985
+ * Button is a UI component that can be clicked by the user to perform an action.
1986
+ * It supports different visual states such as normal, highlighted, pressed, and disabled.
1987
+ * You can customize the button's appearance using colors or animations for each state.
1988
+ * @summary Button UI Component
1962
1989
  * @category User Interface
1963
1990
  * @group Components
1964
1991
  */
@@ -2127,6 +2154,7 @@ export declare class CallInfo {
2127
2154
  * Supports both perspective and orthographic cameras with various rendering options.
2128
2155
  * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
2129
2156
  *
2157
+ * @summary Camera rendering scenes from a specific viewpoint
2130
2158
  * @category Camera
2131
2159
  * @group Components
2132
2160
  */
@@ -2340,6 +2368,11 @@ export declare class CameraTargetReachedEvent extends CustomEvent<{
2340
2368
  }
2341
2369
 
2342
2370
  /**
2371
+ * Canvas is the root component for all UI elements in a scene.
2372
+ * It defines the area where UI elements are rendered and manages their layout and rendering settings.
2373
+ * Canvases can be set to render in world space or screen space (overlay or camera).
2374
+ * Multiple canvases can exist in a scene, each with its own settings and hierarchy of UI elements.
2375
+ * @summary Canvas UI Component
2343
2376
  * @category User Interface
2344
2377
  * @group Components
2345
2378
  */
@@ -2405,6 +2438,10 @@ export declare class Canvas extends UIRootComponent implements ICanvas {
2405
2438
  }
2406
2439
 
2407
2440
  /**
2441
+ * CanvasGroup is a UI component that allows you to control the transparency and interactivity of a group of UI elements.
2442
+ * By adjusting the alpha property, you can fade in or out all child UI elements simultaneously.
2443
+ * The interactable and blocksRaycasts properties let you enable or disable user interaction for the entire group.
2444
+ * @summary CanvasGroup UI Component
2408
2445
  * @category User Interface
2409
2446
  * @group Components
2410
2447
  */
@@ -2453,6 +2490,8 @@ export declare class CapsuleCollider extends Collider {
2453
2490
  }
2454
2491
 
2455
2492
  /**
2493
+ * Change the material of objects when clicked.
2494
+ * @summary Changes the material of objects when clicked
2456
2495
  * @category Everywhere Actions
2457
2496
  * @group Components
2458
2497
  */
@@ -2492,6 +2531,8 @@ export declare class ChangeMaterialOnClick extends Component implements IPointer
2492
2531
  }
2493
2532
 
2494
2533
  /**
2534
+ * Make the object move to the target object's transform when clicked.
2535
+ * @summary Moves an object to a target transform upon click
2495
2536
  * @category Everywhere Actions
2496
2537
  * @group Components
2497
2538
  */
@@ -2514,7 +2555,10 @@ export declare class ChangeTransformOnClick extends Component implements IPointe
2514
2555
  }
2515
2556
 
2516
2557
  /**
2517
- * @category Camera
2558
+ * CharacterController adds a capsule collider and rigidbody to the object, constrains rotation, and provides movement and grounded state.
2559
+ * It is designed for typical character movement in 3D environments.
2560
+ * @summary Character Movement Controller
2561
+ * @category Character
2518
2562
  * @group Components
2519
2563
  */
2520
2564
  export declare class CharacterController extends Component {
@@ -2566,6 +2610,10 @@ export declare class CharacterControllerInput extends Component {
2566
2610
  }
2567
2611
 
2568
2612
  /**
2613
+ * Chromatic Aberration effect simulates the color fringing effect seen in real-world cameras.
2614
+ * It offsets the red, green, and blue color channels to create a distorted, colorful edge around objects.
2615
+ * This effect can enhance the visual appeal of scenes by adding a subtle or pronounced chromatic distortion.
2616
+ * @summary Chromatic Aberration Post-Processing Effect
2569
2617
  * @category Effects
2570
2618
  * @group Components
2571
2619
  */
@@ -2631,7 +2679,7 @@ export { clearMessages as clearOverlayMessages }
2631
2679
  * - Alternatively, add the `clickthrough` attribute to the `<needle-engine>` HTML element (e.g. `<needle-engine clickthrough></needle-engine>`).
2632
2680
  *
2633
2681
  * - Example https://stackblitz.com/~/github.com/needle-engine/sample-3d-over-html
2634
- *
2682
+ * @summary Allows pointer events to "click through" the 3D canvas to HTML elements behind it.
2635
2683
  * @category Web
2636
2684
  * @group Components
2637
2685
  * @component
@@ -2772,6 +2820,9 @@ declare type Color4 = {
2772
2820
  };
2773
2821
 
2774
2822
  /**
2823
+ * Color Adjustments effect allows you to modify the overall color properties of the rendered scene, including post-exposure, contrast, hue shift, and saturation.
2824
+ * These adjustments can be used to enhance the visual aesthetics of the scene or to achieve specific artistic effects.
2825
+ * @summary Color Adjustments Post-Processing Effect
2775
2826
  * @category Effects
2776
2827
  * @group Components
2777
2828
  */
@@ -4006,6 +4057,7 @@ export declare function createMotion(name: string, id?: InstantiateIdProvider):
4006
4057
  *
4007
4058
  * - Example: [Look At Cursor sample](https://engine.needle.tools/samples/look-at-cursor-interactive-3d-header/). This sample combines the CursorFollow component with a LookAt component to create an interactive 3D header that looks at the cursor.
4008
4059
  *
4060
+ * @summary Makes the object follow the cursor position on screen
4009
4061
  * @category Web
4010
4062
  * @group Components
4011
4063
  * @component
@@ -4159,6 +4211,8 @@ export declare class Deletable extends Component {
4159
4211
 
4160
4212
  /**
4161
4213
  * A box-shaped area that can be used to delete objects that get into it. Useful for sandbox-style builders or physics simulations.
4214
+ *
4215
+ * @summary Box area that deletes objects entering it
4162
4216
  * @category Interactivity
4163
4217
  * @group Components
4164
4218
  */
@@ -4169,6 +4223,10 @@ export declare class DeleteBox extends BoxHelperComponent {
4169
4223
  }
4170
4224
 
4171
4225
  /**
4226
+ * Depth of Field effect simulates the focusing behavior of real-world cameras by blurring objects that are outside the focal plane.
4227
+ * This effect enhances the sense of depth in a scene by mimicking how cameras focus on subjects at varying distances, creating a more immersive visual experience.
4228
+ * It can be adjusted to achieve different artistic effects, from subtle background blurring to pronounced bokeh effects.
4229
+ * @summary Depth of Field Post-Processing Effect
4172
4230
  * @category Effects
4173
4231
  * @group Components
4174
4232
  */
@@ -4201,6 +4259,10 @@ export declare function destroyComponentInstance(componentInstance: IComponent):
4201
4259
  export declare function determineMimeTypeFromExtension(name: string): NeedleMimetype | null;
4202
4260
 
4203
4261
  /**
4262
+ * Enables or disables the GameObject based on the device type (mobile or desktop).
4263
+ * You can use this to show or hide objects depending on whether the user is on a mobile device or a desktop.
4264
+ *
4265
+ * @summary Show or hide GameObject based on device type
4204
4266
  * @category Utilities
4205
4267
  * @group Components
4206
4268
  */
@@ -4283,6 +4345,7 @@ export declare class DocumentExtension implements IUSDExporterExtension {
4283
4345
  * DragControls allows you to drag objects around in the scene. It can be used to move objects in 2D (screen space) or 3D (world space).
4284
4346
  * Debug mode can be enabled with the URL parameter `?debugdrag`, which shows visual helpers and logs drag operations.
4285
4347
  *
4348
+ * @summary Enables dragging of objects in 2D or 3D space
4286
4349
  * @category Interactivity
4287
4350
  * @group Components
4288
4351
  */
@@ -4444,6 +4507,7 @@ export declare enum DragMode {
4444
4507
  * });
4445
4508
  * ```
4446
4509
  *
4510
+ * @summary Component to handle drag and drop of files into the scene
4447
4511
  * @category Asset Management
4448
4512
  * @group Components
4449
4513
  */
@@ -4623,6 +4687,7 @@ export declare type DropListenerOnDropArguments = {
4623
4687
  /**
4624
4688
  * The Duplicatable component is used to duplicate a assigned {@link GameObject} when a pointer event occurs on the object.
4625
4689
  *
4690
+ * @summary Duplicates a GameObject on pointer events
4626
4691
  * @category Interactivity
4627
4692
  * @group Components
4628
4693
  */
@@ -4661,6 +4726,7 @@ export declare const editorGuidKeyName = "needle_editor_guid";
4661
4726
  export declare type EffectProviderResult = Effect | Pass | Array<Effect | Pass>;
4662
4727
 
4663
4728
  /**
4729
+ *
4664
4730
  * @category Effects
4665
4731
  * @group Components
4666
4732
  */
@@ -4688,6 +4754,8 @@ export declare class EmissionModule {
4688
4754
  /* Excluded from this release type: EmphasizeActionMotionType */
4689
4755
 
4690
4756
  /**
4757
+ * Emphasize the target object when clicked.
4758
+ * @summary Emphasizes the target object when clicked
4691
4759
  * @category Everywhere Actions
4692
4760
  * @group Components
4693
4761
  */
@@ -4807,6 +4875,8 @@ declare class EventListSerializer extends TypeSerializer {
4807
4875
  export declare const eventListSerializer: EventListSerializer;
4808
4876
 
4809
4877
  /**
4878
+ * The EventSystem is responsible for managing and dispatching input events to UI components within the scene.
4879
+ * @summary UI Input Event System
4810
4880
  * @category User Interface
4811
4881
  * @group Components
4812
4882
  */
@@ -4922,6 +4992,8 @@ export declare class EventSystem extends Component {
4922
4992
  /**
4923
4993
  * The EventTrigger component is used to trigger events when certain pointer events occur on the GameObject.
4924
4994
  * It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code.
4995
+ *
4996
+ * @summary Triggers events on pointer interactions
4925
4997
  * @category Interactivity
4926
4998
  * @group Components
4927
4999
  */
@@ -6120,6 +6192,8 @@ export declare class Graphics {
6120
6192
 
6121
6193
  /**
6122
6194
  * GridHelper is a component that allows to display a grid in the scene.
6195
+ *
6196
+ * @example Display a grid in the scene
6123
6197
  * @category Helpers
6124
6198
  * @group Components
6125
6199
  */
@@ -6148,6 +6222,7 @@ export declare class GridLayoutGroup extends LayoutGroup {
6148
6222
  *
6149
6223
  * - Example https://engine.needle.tools/samples/ground-projection
6150
6224
  *
6225
+ * @summary Projects the environment map onto the ground
6151
6226
  * @category Rendering
6152
6227
  * @group Components
6153
6228
  */
@@ -6246,6 +6321,8 @@ export declare enum HideFlags {
6246
6321
  }
6247
6322
 
6248
6323
  /**
6324
+ * Hides the object on scene start.
6325
+ * @summary Hides the object on scene start
6249
6326
  * @category Everywhere Actions
6250
6327
  * @group Components
6251
6328
  */
@@ -6309,6 +6386,7 @@ declare enum HorizontalWrapMode {
6309
6386
  *
6310
6387
  * By default, a simple scale-up animation is used. You can customize the hover and idle animations by providing your own animation clips.
6311
6388
  *
6389
+ * @summary Hover Animation on Pointer Enter/Exit
6312
6390
  * @category Web
6313
6391
  * @group Components
6314
6392
  */
@@ -6617,6 +6695,10 @@ declare interface ILightDataRegistry {
6617
6695
  /* Excluded from this release type: ILoadingViewHandler */
6618
6696
 
6619
6697
  /**
6698
+ * Image is a UI component that displays a sprite (2D image) in the user interface.
6699
+ * You can set the image property to assign a texture to be displayed.
6700
+ * The sprite can be customized with various properties such as color tinting and pixel density.
6701
+ * @summary Image UI Component
6620
6702
  * @category User Interface
6621
6703
  * @group Components
6622
6704
  */
@@ -7016,6 +7098,10 @@ export declare const enum InputEvents {
7016
7098
  }
7017
7099
 
7018
7100
  /**
7101
+ * InputField is a UI component that allows users to enter and edit text.
7102
+ * It provides a text input area where users can type, delete, and modify text.
7103
+ * The InputField supports placeholder text, events for value changes, and end edit actions.
7104
+ * @summary Text Input Field UI Component
7019
7105
  * @category User Interface
7020
7106
  * @group Components
7021
7107
  */
@@ -8000,6 +8086,7 @@ declare type LifecycleMethodOptions = {
8000
8086
  * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
8001
8087
  * additional console output and visual helpers for lights.
8002
8088
  *
8089
+ * @summary Light component for various light types and shadow settings
8003
8090
  * @category Rendering
8004
8091
  * @group Components
8005
8092
  */
@@ -8265,6 +8352,8 @@ declare enum LODFadeMode {
8265
8352
 
8266
8353
  /**
8267
8354
  * LODGroup allows to create a group of LOD levels for an object.
8355
+ *
8356
+ * @summary Level of Detail (LOD) Group Component
8268
8357
  * @category Rendering
8269
8358
  * @group Components
8270
8359
  */
@@ -8337,6 +8426,7 @@ export declare enum LogType {
8337
8426
  * LookAt behaviour makes the object look at a target object or the camera.
8338
8427
  * It can also invert the forward direction and keep the up direction.
8339
8428
  *
8429
+ * @summary Makes the object look at a target object or the camera
8340
8430
  * @category Interactivity, Everywhere Actions
8341
8431
  * @group Components
8342
8432
  */
@@ -8366,6 +8456,7 @@ export declare class LookAt extends Component implements UsdzBehaviour {
8366
8456
  * A LookAtConstraint is used by OrbitControls to make the camera look at a target.
8367
8457
  * This component is used by {@link OrbitControls} internally.
8368
8458
  *
8459
+ * @summary Look At Constraint for OrbitControls
8369
8460
  * @category Camera Controls
8370
8461
  * @group Components
8371
8462
  */
@@ -9015,6 +9106,7 @@ declare class NeedleGamepadButton {
9015
9106
  * Controls display options, button visibility, and menu positioning.
9016
9107
  * From code, you can access the menu via {@link Context.menu}.
9017
9108
  *
9109
+ * @summary Configuration component for the Needle Menu
9018
9110
  * @category User Interface
9019
9111
  * @group Components
9020
9112
  **/
@@ -9873,6 +9965,7 @@ export declare type NEPointerEventIntersection = Intersection & {
9873
9965
  /** The nested gltf is a component that is used to load a gltf file when the component becomes active (start)
9874
9966
  * It will load the gltf file and instantiate it as a child of the parent of the GameObject that has this component
9875
9967
  *
9968
+ * @summary Loads and instantiates a nested glTF file
9876
9969
  * @category Asset Management
9877
9970
  * @group Components
9878
9971
  */
@@ -10110,6 +10203,7 @@ export declare class NetworkedStreams extends EventDispatcher<any> {
10110
10203
  * This component supplies websocket URLs for establishing connections.
10111
10204
  * It implements the {@link INetworkingWebsocketUrlProvider} interface.
10112
10205
  *
10206
+ * @summary Networking configuration component
10113
10207
  * @category Networking
10114
10208
  * @group Components
10115
10209
  */
@@ -10354,6 +10448,13 @@ export declare class ObjectUtils {
10354
10448
 
10355
10449
  /* Excluded from this release type: OffscreenCanvasExt */
10356
10450
 
10451
+ /**
10452
+ * OffsetConstraint component allows an object to maintain a specified positional and rotational offset
10453
+ * relative to another object, with options for alignment and leveling.
10454
+ * @summary Maintains positional and rotational offset relative to another object
10455
+ * @category Constraints
10456
+ * @group Components
10457
+ */
10357
10458
  export declare class OffsetConstraint extends Component {
10358
10459
  private referenceSpace;
10359
10460
  private from;
@@ -10631,6 +10732,7 @@ declare enum OpenURLMode {
10631
10732
  /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
10632
10733
  * The three OrbitControls object can be accessed via the `controls` property.
10633
10734
  * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
10735
+ * @summary Camera controller using three.js OrbitControls
10634
10736
  * @category Camera
10635
10737
  * @group Components
10636
10738
  */
@@ -10904,6 +11006,13 @@ export declare class OrbitControls extends Component implements ICameraControlle
10904
11006
  immediate?: boolean;
10905
11007
  };
10906
11008
 
11009
+ /**
11010
+ * Outline is a UI component that adds an outline effect to UI elements.
11011
+ * You can customize the outline color and distance to create a visual border around the UI element.
11012
+ * @summary Outline UI Component
11013
+ * @category User Interface
11014
+ * @group Components
11015
+ */
10907
11016
  export declare class Outline extends Component {
10908
11017
  effectColor?: RGBAColor;
10909
11018
  effectDistance?: Vector2;
@@ -11042,6 +11151,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
11042
11151
  *
11043
11152
  * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
11044
11153
  *
11154
+ * @summary Particle System
11045
11155
  * @category Rendering
11046
11156
  * @group Components
11047
11157
  */
@@ -11412,6 +11522,9 @@ export declare class OrbitControls extends Component implements ICameraControlle
11412
11522
  }
11413
11523
 
11414
11524
  /**
11525
+ * Pixelation effect simulates a pixelated look by enlarging pixels in the rendered scene.
11526
+ * This effect can be used to achieve a retro or stylized visual aesthetic, reminiscent of early video games or low-resolution graphics.
11527
+ * @summary Pixelation Post-Processing Effect
11415
11528
  * @category Effects
11416
11529
  * @group Components
11417
11530
  */
@@ -11441,6 +11554,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
11441
11554
  * The PlayableDirector component is the main component to control timelines in needle engine.
11442
11555
  * It is used to play, pause, stop and evaluate timelines.
11443
11556
  * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
11557
+ * @summary Controls and plays TimelineAssets
11444
11558
  * @category Animation and Sequencing
11445
11559
  * @group Components
11446
11560
  */
@@ -11581,6 +11695,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
11581
11695
  /* Excluded from this release type: PlayAction */
11582
11696
 
11583
11697
  /**
11698
+ * Plays an animation when clicked.
11699
+ * @summary Plays an animation when clicked
11584
11700
  * @category Everywhere Actions
11585
11701
  * @group Components
11586
11702
  */
@@ -11614,6 +11730,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
11614
11730
  }
11615
11731
 
11616
11732
  /**
11733
+ * Plays an audio clip when clicked.
11734
+ * @summary Plays an audio clip when clicked
11617
11735
  * @category Everywhere Actions
11618
11736
  * @group Components
11619
11737
  */
@@ -11633,6 +11751,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
11633
11751
  /**
11634
11752
  * PlayerColor assigns a unique color for each user in the room to the object it is attached to.
11635
11753
  * The color is generated based on the user's ID.
11754
+ *
11755
+ * @summary Assigns a unique color to the player object
11636
11756
  * @category Networking
11637
11757
  * @group Components
11638
11758
  */
@@ -11747,7 +11867,9 @@ export declare class OrbitControls extends Component implements ICameraControlle
11747
11867
  /**
11748
11868
  * This component instantiates an asset for each player that joins a networked room. The asset will be destroyed when the player leaves the room.
11749
11869
  * The asset should have a PlayerState component, and can have other components like SyncedTransform, custom components, etc.
11870
+ * @summary Instantiates and manages player assets in a networked room
11750
11871
  * @category Networking
11872
+ * @group Components
11751
11873
  */
11752
11874
  export declare class PlayerSync extends Component {
11753
11875
  /**
@@ -12588,6 +12710,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
12588
12710
  *
12589
12711
  * - Sample: http://samples.needle.tools/reflection-probes
12590
12712
  *
12713
+ * @summary Provides reflection data to materials
12591
12714
  * @category Rendering
12592
12715
  * @group Components
12593
12716
  */
@@ -12697,6 +12820,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
12697
12820
  * skybox.setSkybox("https://example.com/skybox.hdr");
12698
12821
  * ```
12699
12822
  *
12823
+ * @summary Sets the skybox or environment texture of a scene
12700
12824
  * @category Rendering
12701
12825
  * @group Components
12702
12826
  */
@@ -13041,6 +13165,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
13041
13165
  * - Example: https://samples.needle.tools/physics-playground
13042
13166
  * - Example: https://samples.needle.tools/physics-&-animation
13043
13167
  *
13168
+ * @summary Rigidbody for physical interactions
13044
13169
  * @category Physics
13045
13170
  * @group Components
13046
13171
  */
@@ -13340,6 +13465,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
13340
13465
  * });
13341
13466
  * ```
13342
13467
  *
13468
+ * @summary Dynamically loads and switches between multiple scenes
13343
13469
  * @category Asset Management
13344
13470
  * @group Components
13345
13471
  */
@@ -13549,6 +13675,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
13549
13675
  * By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set {@link device} This behaviour can be disabled by setting `allowStartOnClick` to false.
13550
13676
  * It is also possible to start the stream manually from your code by calling the {@link share} method.
13551
13677
  *
13678
+ * @summary Share screen, camera or microphone in a networked room
13552
13679
  * @category Networking
13553
13680
  * @group Components
13554
13681
  */
@@ -13829,6 +13956,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
13829
13956
  }
13830
13957
 
13831
13958
  /** Screen Space Ambient Occlusion (SSAO) effect.
13959
+ * Ambient Occlusion is a shading method used to calculate how exposed each point in a scene is to ambient lighting.
13960
+ * The effect enhances the depth and realism of 3D scenes by simulating the soft shadows that occur in crevices, corners, and areas where objects are close to each other.
13961
+ * This implementation uses the N8AO library to provide high-quality SSAO with various quality settings.
13962
+ * @summary Screen Space Ambient Occlusion (SSAO) Post-Processing Effect
13832
13963
  * @category Effects
13833
13964
  * @group Components
13834
13965
  * @link [N8AO documentation](https://github.com/N8python/n8ao)
@@ -13899,6 +14030,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
13899
14030
 
13900
14031
  /**
13901
14032
  * The ScrollFollow component allows you to link the scroll position of the page (or a specific element) to one or more target objects.
14033
+
13902
14034
  * This can be used to create scroll-based animations, audio playback, or other effects. For example you can link the scroll position to a timeline (PlayableDirector) to create scroll-based storytelling effects or to an Animator component to change the animation state based on scroll.
13903
14035
  *
13904
14036
  * Assign {@link target} objects to the component to have them updated based on the current scroll position (check the 'target' property for supported types).
@@ -13925,6 +14057,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
13925
14057
  * <div data-timeline-marker="1.0">End of Timeline</div>
13926
14058
  * ```
13927
14059
  *
14060
+ * @summary Links scroll position to target objects
13928
14061
  * @category Web
13929
14062
  * @group Components
13930
14063
  * @component
@@ -14022,6 +14155,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14022
14155
  *
14023
14156
  * - Example https://see-through-walls-z23hmxbz1kjfjn.needle.run/
14024
14157
  *
14158
+ * @summary Makes objects fade out when obscuring a reference point from the camera
14025
14159
  * @category Rendering
14026
14160
  * @group Components
14027
14161
  */
@@ -14140,6 +14274,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
14140
14274
  export declare function setActive(go: Object3D, active: boolean | number): boolean;
14141
14275
 
14142
14276
  /**
14277
+ * Set the active state of an object when clicked.
14278
+ * @summary Sets the active state of an object when clicked
14143
14279
  * @category Everywhere Actions
14144
14280
  * @group Components
14145
14281
  */
@@ -14261,6 +14397,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
14261
14397
  * If the GameObject is a Mesh, it will apply a shadow-catching material to it - otherwise it will create a quad with the shadow-catching material.
14262
14398
  *
14263
14399
  * Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
14400
+ *
14401
+ * @summary Renders shadows or light on the object
14264
14402
  * @category Rendering
14265
14403
  * @group Components
14266
14404
  */
@@ -14375,6 +14513,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
14375
14513
  }
14376
14514
 
14377
14515
  /**
14516
+ * Sharpening effect enhances the details and edges in the rendered scene by increasing the contrast between adjacent pixels.
14517
+ * This effect can make textures and fine details appear clearer and more defined, improving the overall visual quality of the scene.
14518
+ * It is particularly useful in scenes where details may be lost due to blurriness or low resolution.
14519
+ * @summary Sharpening Post-Processing Effect
14378
14520
  * @category Effects
14379
14521
  * @group Components
14380
14522
  */
@@ -14422,6 +14564,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14422
14564
  /** SignalReceiver is a component that listens for signals and invokes a reaction when a signal is received.
14423
14565
  * Signals can be added to a signal track on a {@link PlayableDirector}
14424
14566
  *
14567
+ * @summary Receives signals and invokes reactions
14425
14568
  * @category Sequencing and Timelines
14426
14569
  * @group Components
14427
14570
  */
@@ -14522,6 +14665,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14522
14665
  /**
14523
14666
  * SmoothFollow makes the {@link Object3D} (`GameObject`) smoothly follow another target {@link Object3D}.
14524
14667
  * It can follow the target's position, rotation, or both.
14668
+ * @summary Smoothly follows a target object
14525
14669
  * @category Interactivity
14526
14670
  * @group Components
14527
14671
  */
@@ -14632,6 +14776,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14632
14776
  /**
14633
14777
  * Component that receives and responds to spatial events, like entering or exiting a trigger zone.
14634
14778
  * Used in conjunction with {@link SpatialTrigger} to create interactive spatial events.
14779
+ * @summary Receives spatial trigger events
14635
14780
  * @category Interactivity
14636
14781
  * @group Components
14637
14782
  */
@@ -14676,6 +14821,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14676
14821
  *
14677
14822
  * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
14678
14823
  *
14824
+ * @summary Follow other users in a networked room
14679
14825
  * @category Networking
14680
14826
  * @group Components
14681
14827
  */
@@ -14829,6 +14975,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14829
14975
  *
14830
14976
  * You can create a SplineContainer from an array of points using the static method 'createFromPoints'.
14831
14977
  *
14978
+ * @summary Holds spline data and generates a spline curve.
14832
14979
  * @category Splines
14833
14980
  * @group Components
14834
14981
  */
@@ -14902,6 +15049,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14902
15049
  *
14903
15050
  * - Example http://samples.needle.tools/splines
14904
15051
  *
15052
+ * @summary Moves an object along a spline
14905
15053
  * @category Splines
14906
15054
  * @group Components
14907
15055
  */
@@ -14977,6 +15125,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
14977
15125
 
14978
15126
  /**
14979
15127
  * A sprite is a mesh that represents a 2D image. Used by the {@link SpriteRenderer} to render 2D images in the scene.
15128
+ * @summary 2D image renderer
14980
15129
  * @category Rendering
14981
15130
  * @group Components
14982
15131
  */
@@ -15204,6 +15353,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
15204
15353
  /**
15205
15354
  * SyncedCamera is a component that syncs the camera position and rotation of all users in the room.
15206
15355
  * A prefab can be set to represent the remote cameras visually in the scene.
15356
+ *
15357
+ * @summary Syncs camera position and rotation of users in a networked room
15207
15358
  * @category Networking
15208
15359
  * @group Components
15209
15360
  */
@@ -15253,6 +15404,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
15253
15404
  * myObject.addComponent(SyncedRoom, { joinRandomRoom: true, roomPrefix: "myApp_" });
15254
15405
  * ```
15255
15406
  *
15407
+ * @summary Joins a networked room based on URL parameters or a random room
15256
15408
  * @category Networking
15257
15409
  * @group Components
15258
15410
  */
@@ -15334,6 +15486,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
15334
15486
  /**
15335
15487
  * SyncedTransform synchronizes the position and rotation of a game object over the network.
15336
15488
  * It handles ownership transfer, interpolation, and network state updates automatically.
15489
+ *
15490
+ * @summary Synchronizes object transform over the network with ownership management
15337
15491
  * @category Networking
15338
15492
  * @group Components
15339
15493
  */
@@ -15428,6 +15582,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
15428
15582
  export declare type SyncInstantiateOptions = IInstantiateOptions & Pick<IModel, "deleteOnDisconnect">;
15429
15583
 
15430
15584
  /**
15585
+ * Triggers an action when the object is tapped/clicked.
15586
+ * @summary Triggers an action when the object is tapped/clicked
15431
15587
  * @category Everywhere Actions
15432
15588
  * @group Components
15433
15589
  */
@@ -15475,6 +15631,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
15475
15631
  /* Excluded from this release type: TestSimulateUserData */
15476
15632
 
15477
15633
  /**
15634
+ * Text is a UI component that displays text in the user interface.
15478
15635
  * @category User Interface
15479
15636
  * @group Components
15480
15637
  */
@@ -15629,6 +15786,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
15629
15786
  }
15630
15787
 
15631
15788
  /**
15789
+ * Tilt Shift effect simulates a miniature scene by applying a selective focus blur to the rendered image.
15790
+ * This effect creates a shallow depth of field, making real-world scenes appear as if they are small-scale models.
15791
+ * It is often used in photography and cinematography to draw attention to specific areas of the scene while blurring out the rest.
15792
+ * @summary Tilt Shift Post-Processing Effect
15632
15793
  * @category Effects
15633
15794
  * @group Components
15634
15795
  */
@@ -15703,6 +15864,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
15703
15864
  export declare type TonemappingAttributeOptions = "none" | "linear" | "neutral" | "agx";
15704
15865
 
15705
15866
  /**
15867
+ * Tonemapping effect adjusts the brightness and contrast of the rendered scene to map high dynamic range (HDR) colors to a displayable range.
15868
+ * This effect is essential for achieving realistic lighting and color representation in 3D scenes, as it helps to preserve details in both bright and dark areas.
15869
+ * Various tonemapping algorithms can be applied to achieve different visual styles and effects.
15870
+ * @summary Tonemapping Post-Processing Effect
15706
15871
  * @category Effects
15707
15872
  * @group Components
15708
15873
  */
@@ -15855,6 +16020,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
15855
16020
  /**
15856
16021
  * TransformGizmo displays manipulation controls for translating, rotating, and scaling objects in the scene.
15857
16022
  * It wraps three.js {@link TransformControls} and provides keyboard shortcuts for changing modes and settings.
16023
+ *
16024
+ * @summary Object manipulation gizmo for translating, rotating, and scaling
15858
16025
  * @category Helpers
15859
16026
  * @group Components
15860
16027
  */
@@ -16508,6 +16675,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
16508
16675
  * playOnAwake: true,
16509
16676
  * });
16510
16677
  * ```
16678
+ * @summary Plays video clips from URLs or streams
16511
16679
  * @category Multimedia
16512
16680
  * @group Components
16513
16681
  */
@@ -16670,6 +16838,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
16670
16838
  scene.add(viewBox);
16671
16839
  * ```
16672
16840
 
16841
+ * @summary Automatically fits a box area into the camera view
16673
16842
  * @category Camera
16674
16843
  * @group Components
16675
16844
  * @component
@@ -16721,6 +16890,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
16721
16890
  }
16722
16891
 
16723
16892
  /**
16893
+ * Vignette effect darkens the edges of the rendered scene to draw attention to the center.
16894
+ * This effect simulates the natural vignetting that occurs in photography and cinematography, where the corners of an image are darker than the center.
16895
+ * It can be used to enhance the visual focus on the main subject of the scene and create a more immersive viewing experience.
16896
+ * @summary Vignette Post-Processing Effect
16724
16897
  * @category Effects
16725
16898
  * @group Components
16726
16899
  */
@@ -16735,6 +16908,8 @@ export declare class OrbitControls extends Component implements ICameraControlle
16735
16908
  }
16736
16909
 
16737
16910
  /**
16911
+ * Hides or shows the object when clicked.
16912
+ * @summary Hides or shows the object when clicked
16738
16913
  * @category Everywhere Actions
16739
16914
  * @group Components
16740
16915
  */
@@ -16757,6 +16932,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
16757
16932
  /**
16758
16933
  * The Voice over IP component (VoIP) allows you to send and receive audio streams to other users in the same networked room.
16759
16934
  * It requires a networking connection to be working (e.g. by having an active SyncedRoom component in the scene or by connecting to a room manually).
16935
+ * @summary Voice over IP (VoIP) for networked audio communication
16760
16936
  * @category Networking
16761
16937
  * @group Components
16762
16938
  */
@@ -16841,6 +17017,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
16841
17017
  * volume.addEffect(pixelation);
16842
17018
  * ```
16843
17019
  *
17020
+ * @summary Manage Post-Processing Effects
16844
17021
  * @category Rendering
16845
17022
  * @category Effects
16846
17023
  * @group Components
@@ -16987,6 +17164,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
16987
17164
  *
16988
17165
  * - Example: https://samples.needle.tools/ar-camera-background
16989
17166
  *
17167
+ * @summary Displays the camera feed as background in WebAR sessions
16990
17168
  * @category XR
16991
17169
  * @group Components
16992
17170
  */
@@ -17019,6 +17197,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
17019
17197
  * });
17020
17198
  * ```
17021
17199
  *
17200
+ * @summary Root object for WebAR sessions, managing scene placement and user scaling in AR.
17022
17201
  * @category XR
17023
17202
  * @group Components
17024
17203
  */
@@ -17135,7 +17314,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
17135
17314
  * });
17136
17315
  * ```
17137
17316
  *
17138
- *
17317
+ * @summary WebXR Component for VR and AR support
17139
17318
  * @category XR
17140
17319
  * @group Components
17141
17320
  */
@@ -17586,6 +17765,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
17586
17765
  * });
17587
17766
  * ```
17588
17767
  *
17768
+ * @summary Makes the object follow a specific XR controller or hand
17589
17769
  * @category XR
17590
17770
  * @group Components
17591
17771
  * */
@@ -17631,6 +17811,10 @@ export declare class OrbitControls extends Component implements ICameraControlle
17631
17811
  * It automatically loads the appropriate model for the connected controller or hand.
17632
17812
  *
17633
17813
  * You can configure if controller models or hand models should be created.
17814
+ *
17815
+ * @summary Displays controller or hand models in XR
17816
+ * @category XR
17817
+ * @group Components
17634
17818
  */
17635
17819
  export declare class XRControllerModel extends Component {
17636
17820
  /**
@@ -17675,6 +17859,7 @@ export declare class OrbitControls extends Component implements ICameraControlle
17675
17859
  * It also visualizes controller rays and hit points in the scene.
17676
17860
  *
17677
17861
  *
17862
+ * @summary Move the XR rig using controller input
17678
17863
  * @category XR
17679
17864
  * @group Components
17680
17865
  */