@needle-tools/engine 4.11.5-beta → 4.11.5-next.ca8b86d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
- import { Vector2 as J, Vector3 as y, Vector4 as fe, Quaternion as $, PlaneGeometry as Yn, WebGLRenderer as Pr, PerspectiveCamera as le, OrthographicCamera as eu, Scene as Ci, Mesh as G, Texture as Ee, Uniform$1 as Hi, Color as se, ShaderMaterial as Wn, Box3 as wi, ShadowMaterial as Vb, Euler as at, MeshStandardMaterial as ft, Box3Helper as Ax, GridHelper as Dm, Object3D as k, Material as _e, Matrix3 as Hb, Matrix4 as Z, Layers as yo, Ray as ks, MathUtils as xs, AxesHelper as xi, MeshBasicMaterial as we, DoubleSide as Pi, BufferGeometry as un, Group as Ss, CylinderGeometry as Gb, SphereGeometry as tu, BoxGeometry as xa, SpriteMaterial as Ix, Sprite as Lx, Shape as Dx, ExtrudeGeometry as jx, Fog as qb, DirectionalLight as Ep, PointLight as jm, EdgesGeometry as Bx, LineSegments as Xb, LineBasicMaterial as Bm, Line as Sa, BufferAttribute as pt, Raycaster as iu, Sphere as nu, ArrayCamera as Fx, Plane as mr, SkinnedMesh as uo, InterleavedBufferAttribute as Qb, Skeleton as zx, Bone as Ux, WebGLCubeRenderTarget as Nx, CubeCamera as $x, AnimationClip as Si, FileLoader as Fm, TextureLoader as vc, PropertyBinding as Ca, KeyframeTrack as Wx, LinearSRGBColorSpace as Ms, ShaderChunk as Gt, UniformsLib as Vx, DataTexture as zm, RGBAFormat as su, EquirectangularReflectionMapping as Cs, SRGBColorSpace as Rs, Clock as Hx, NeutralToneMapping as Pa, AgXToneMapping as ou, ACESFilmicToneMapping as ru, NoToneMapping as md, PCFSoftShadowMap$1 as Gx, BasicNodeLibrary as qx, WebGLRenderTarget as Vn, DepthTexture as Yb, NearestFilter as gd, LoopRepeat as Xx, LoopOnce as Ap, AnimationMixer as Um, CompressedTexture as Qx, FrontSide as _o, Camera as Yx, Frustum as Cy, AudioListener as Kx, PositionalAudio as Zx, AudioLoader as Ip, EventDispatcher as Nm, BackSide as au, MeshDepthMaterial as Jx, CustomBlending as eS, MaxEquation as tS, AlwaysStencilFunc as iS, GreaterEqualStencilFunc as nS, NotEqualStencilFunc as sS, GreaterStencilFunc as oS, LessEqualStencilFunc as rS, EqualStencilFunc as aS, LessStencilFunc as lS, NeverStencilFunc as Py, InvertStencilOp as cS, DecrementWrapStencilOp as hS, IncrementWrapStencilOp as dS, DecrementStencilOp as uS, IncrementStencilOp as fS, ReplaceStencilOp as pS, ZeroStencilOp as mS, KeepStencilOp as gS, AmbientLight as yS, HemisphereLight as _S, RawShaderMaterial as Kb, GLSL3 as bS, AlwaysDepth as vS, GreaterEqualDepth as wS, GreaterDepth as xS, LessEqualDepth as SS, LessDepth as CS, NotEqualDepth as PS, EqualDepth as OS, BatchedMesh as Oy, MeshPhysicalMaterial as Lp, LinearFilter as yd, UnsignedByteType as kS, RingGeometry as MS, Line3 as RS, AdditiveBlending as Zb, BoxHelper as TS, SpotLight as ES, DirectionalLightHelper as AS, CameraHelper as IS, LOD as LS, Triangle as DS, NormalBlending as jS, ReinhardToneMapping as $m, LinearToneMapping as Wm, HalfFloatType as gf, VideoTexture as BS, CubeUVReflectionMapping as Jb, CubeTexture as FS, CompressedCubeTexture as zS, EquirectangularRefractionMapping as US, CatmullRomCurve3 as NS, VectorKeyframeTrack as $S, QuaternionKeyframeTrack as WS, Audio as VS, ShaderLib as _d, UniformsUtils as e0, MirroredRepeatWrapping as ky, MeshNormalMaterial as HS, AudioContext as GS, PMREMGenerator$1 as qS } from "./three-MHVqtJYj.js";
1
+ import { Vector2 as J, Vector3 as y, Vector4 as fe, Quaternion as $, PlaneGeometry as Yn, WebGLRenderer as Pr, PerspectiveCamera as le, OrthographicCamera as eu, Scene as Ci, Mesh as G, Texture as Ee, Uniform$1 as Hi, Color as se, ShaderMaterial as Wn, Box3 as wi, ShadowMaterial as Vb, Euler as at, MeshStandardMaterial as ft, Box3Helper as Ax, GridHelper as Dm, Object3D as k, Material as _e, Matrix3 as Hb, Matrix4 as Z, Layers as yo, Ray as ks, MathUtils as xs, AxesHelper as xi, MeshBasicMaterial as we, DoubleSide as Pi, BufferGeometry as un, Group as Ss, CylinderGeometry as Gb, SphereGeometry as tu, BoxGeometry as Sa, SpriteMaterial as Ix, Sprite as Lx, Shape as Dx, ExtrudeGeometry as jx, Fog as qb, DirectionalLight as Ep, PointLight as jm, EdgesGeometry as Bx, LineSegments as Xb, LineBasicMaterial as Bm, Line as Ca, BufferAttribute as pt, Raycaster as iu, Sphere as nu, ArrayCamera as Fx, Plane as mr, SkinnedMesh as uo, InterleavedBufferAttribute as Qb, Skeleton as zx, Bone as Ux, WebGLCubeRenderTarget as Nx, CubeCamera as $x, AnimationClip as Si, FileLoader as Fm, TextureLoader as vc, PropertyBinding as Pa, KeyframeTrack as Wx, LinearSRGBColorSpace as Ms, ShaderChunk as Gt, UniformsLib as Vx, DataTexture as zm, RGBAFormat as su, EquirectangularReflectionMapping as Cs, SRGBColorSpace as Rs, Clock as Hx, NeutralToneMapping as Oa, AgXToneMapping as ou, ACESFilmicToneMapping as ru, NoToneMapping as md, PCFSoftShadowMap$1 as Gx, BasicNodeLibrary as qx, WebGLRenderTarget as Vn, DepthTexture as Yb, NearestFilter as gd, LoopRepeat as Xx, LoopOnce as Ap, AnimationMixer as Um, CompressedTexture as Qx, FrontSide as _o, Camera as Yx, Frustum as Cy, AudioListener as Kx, PositionalAudio as Zx, AudioLoader as Ip, EventDispatcher as Nm, BackSide as au, MeshDepthMaterial as Jx, CustomBlending as eS, MaxEquation as tS, AlwaysStencilFunc as iS, GreaterEqualStencilFunc as nS, NotEqualStencilFunc as sS, GreaterStencilFunc as oS, LessEqualStencilFunc as rS, EqualStencilFunc as aS, LessStencilFunc as lS, NeverStencilFunc as Py, InvertStencilOp as cS, DecrementWrapStencilOp as hS, IncrementWrapStencilOp as dS, DecrementStencilOp as uS, IncrementStencilOp as fS, ReplaceStencilOp as pS, ZeroStencilOp as mS, KeepStencilOp as gS, AmbientLight as yS, HemisphereLight as _S, RawShaderMaterial as Kb, GLSL3 as bS, AlwaysDepth as vS, GreaterEqualDepth as wS, GreaterDepth as xS, LessEqualDepth as SS, LessDepth as CS, NotEqualDepth as PS, EqualDepth as OS, BatchedMesh as Oy, MeshPhysicalMaterial as Lp, LinearFilter as yd, UnsignedByteType as kS, RingGeometry as MS, Line3 as RS, AdditiveBlending as Zb, BoxHelper as TS, SpotLight as ES, DirectionalLightHelper as AS, CameraHelper as IS, LOD as LS, Triangle as DS, NormalBlending as jS, ReinhardToneMapping as $m, LinearToneMapping as Wm, HalfFloatType as gf, VideoTexture as BS, CubeUVReflectionMapping as Jb, CubeTexture as FS, CompressedCubeTexture as zS, EquirectangularRefractionMapping as US, CatmullRomCurve3 as NS, VectorKeyframeTrack as $S, QuaternionKeyframeTrack as WS, Audio as VS, ShaderLib as _d, UniformsUtils as e0, MirroredRepeatWrapping as ky, MeshNormalMaterial as HS, AudioContext as GS, PMREMGenerator$1 as qS } from "./three-MHVqtJYj.js";
2
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  import { createLoaders as Vm, getRaycastMesh as t0, LODsManager as Wo, NEEDLE_progressive as Ve, addDracoAndKTX2Loaders as XS, configureLoader as QS, setKTX2TranscoderLocation as YS, setDracoDecoderLocation as KS } from "./gltf-progressive-BvlZQAkt.js";
3
- import { GroundedSkybox as Oa, Font as ZS, TextGeometry as JS, FontLoader as e1, GLTFLoader as Ts, TransformControlsGizmo as i0, EXRLoader as Hm, RGBELoader as n0, Stats as t1, nodeFrame as My, OrbitControls as s0, PositionalAudioHelper as i1, HorizontalBlurShader as n1, VerticalBlurShader as s1, GLTFExporter as o0, strToU8 as r0, zipSync as o1, XRControllerModelFactory as r1, XRHandMeshModel as a1, Line2 as l1, LineGeometry as c1, LineMaterial as h1, TransformControls as d1, InteractiveGroup as u1, HTMLMesh as f1, VertexNormalsHelper as p1, OBJLoader as Gm, FBXLoader as a0, mergeVertices as m1 } from "./three-examples-C5Ht-QFN.js";
3
+ import { GroundedSkybox as ka, Font as ZS, TextGeometry as JS, FontLoader as e1, GLTFLoader as Ts, TransformControlsGizmo as i0, EXRLoader as Hm, RGBELoader as n0, Stats as t1, nodeFrame as My, OrbitControls as s0, PositionalAudioHelper as i1, HorizontalBlurShader as n1, VerticalBlurShader as s1, GLTFExporter as o0, strToU8 as r0, zipSync as o1, XRControllerModelFactory as r1, XRHandMeshModel as a1, Line2 as l1, LineGeometry as c1, LineMaterial as h1, TransformControls as d1, InteractiveGroup as u1, HTMLMesh as f1, VertexNormalsHelper as p1, OBJLoader as Gm, FBXLoader as a0, mergeVertices as m1 } from "./three-examples-C5Ht-QFN.js";
4
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  import { fetchProfile as g1, MotionController as y1, $70d766613f57b014$export$2e2bcd8739ae039 as Ry, ByteBuffer as _1, v5 as Ty, md5 as Ey, SIZE_PREFIX_LENGTH as l0, Builder as qm, createNoise4D as b1, Matrix4 as yf, BatchedParticleRenderer as v1, ParticleSystem as w1, RenderMode as fs, ConstantColor as x1, Vector4 as S1, ConstantValue as C1, TrailParticle as Ay, WorkerBase as P1, MeshBVH as O1 } from "./vendor-petGQl0N.js";
5
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  import { __webpack_exports__default as Ce, __webpack_exports__Text as c0, __webpack_exports__Block as h0, __webpack_exports__update as k1, SimpleStateBehavior as M1, __webpack_exports__Inline as _f, __webpack_exports__FontLibrary as Iy, ThreeMeshUI as Ly } from "./three-mesh-ui-BjWTTk1R.js";
6
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  import { EffectAttribute as R1 } from "./postprocessing-CJC0Npcd.js";
@@ -324,22 +324,22 @@ class fo {
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  this._watches.length = 0;
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  }
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  }
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- const Qr = Symbol("needle:watches");
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+ const Yr = Symbol("needle:watches");
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  function Xm(s, e) {
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- if (!s[Qr])
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+ if (!s[Yr])
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  if (s instanceof J)
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- s[Qr] = new fo(s, ["x", "y"]);
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+ s[Yr] = new fo(s, ["x", "y"]);
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  else if (s instanceof y)
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- s[Qr] = new fo(s, ["x", "y", "z"]);
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+ s[Yr] = new fo(s, ["x", "y", "z"]);
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  else if (s instanceof fe || s instanceof $)
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- s[Qr] = new fo(s, ["x", "y", "z", "w"]);
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+ s[Yr] = new fo(s, ["x", "y", "z", "w"]);
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  else
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  return !1;
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- return s[Qr].subscribeWrite(e), !0;
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+ return s[Yr].subscribeWrite(e), !0;
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  }
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  function u0(s, e) {
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  if (!s) return;
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- const t = s[Qr];
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+ const t = s[Yr];
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  t && t.unsubscribeWrite(e);
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  }
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  var q;
@@ -966,7 +966,7 @@ function kt(s, e) {
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  const t = Ym.get();
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  return e !== t && t.copy(e), (s?.parent ?? s).worldToLocal(t), s.position.set(t.x, t.y, t.z), s;
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  }
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- function ka(s, e, t, i) {
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+ function Ma(s, e, t, i) {
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  const n = Ym.get();
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  return n.set(e, t, i), kt(s, n), s;
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  }
@@ -1188,7 +1188,7 @@ function oi(s, e = void 0, t = void 0, i = void 0) {
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  function r(l) {
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  let c = !0;
1190
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  if (l.visible && J1(l) !== !1 && !(l.type === "TransformControlsGizmo" || l.type === "TransformControlsPlane")) {
1191
- if (l instanceof Ax && (c = !1), l instanceof Dm && (c = !1), l instanceof Oa && (c = !1), l.isGizmo === !0 && (c = !1), l.material instanceof Vb && (c = !1), yC(l) || (c = !1), t && l.layers.test(t) === !1 && (c = !1), c) {
1191
+ if (l instanceof Ax && (c = !1), l instanceof Dm && (c = !1), l instanceof ka && (c = !1), l.isGizmo === !0 && (c = !1), l.material instanceof Vb && (c = !1), yC(l) || (c = !1), t && l.layers.test(t) === !1 && (c = !1), c) {
1192
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  if (e && Array.isArray(e) && e?.includes(l)) return;
1193
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  if (typeof e == "function" && e(l) === !0)
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  return;
@@ -1267,9 +1267,9 @@ function O0(s, e, t, i) {
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  }
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  let mh = !1;
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  U1((...s) => {
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- L() && ue.Current?.isInXR && (ha(!0), k0("error", ...s));
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+ L() && ue.Current?.isInXR && (da(!0), k0("error", ...s));
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  });
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- function ha(s) {
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+ function da(s) {
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  if (s) {
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  if (mh) return;
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  mh = !0, xC();
@@ -1426,10 +1426,10 @@ function SC() {
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  for (const s in ic)
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  console[s] = ic[s];
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  }
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- const _l = /* @__PURE__ */ new Map();
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+ const bl = /* @__PURE__ */ new Map();
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  function k0(s, ...e) {
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  try {
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- switch (_l.clear(), s) {
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+ switch (bl.clear(), s) {
1433
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  case "log":
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  ar?.addLog("log", t());
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  break;
@@ -1443,7 +1443,7 @@ function k0(s, ...e) {
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  } catch (o) {
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  console.error("Error in spatial console", o);
1445
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  } finally {
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- _l.clear();
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+ bl.clear();
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  }
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  function t() {
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  let o = "";
@@ -1488,7 +1488,7 @@ function k0(s, ...e) {
1488
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  if (o instanceof Z) return `[${o.elements.join(", ")}]`;
1489
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  if (o instanceof yo) return o.mask.toString();
1490
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  if (typeof o == "object") {
1491
- if (_l.has(o)) return "*";
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+ if (bl.has(o)) return "*";
1492
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  let a = `{
1493
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  `;
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  a += n(r);
@@ -1496,11 +1496,11 @@ function k0(s, ...e) {
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  let c = "";
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  for (let h = 0; h < l.length; h++) {
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  const d = l[h], f = o[d];
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- if (_l.has(f)) {
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+ if (bl.has(f)) {
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  c += "";
1501
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  continue;
1502
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  }
1503
- _l.set(f, !0), c += d + ":" + i(f, r + 1), h < l.length - 1 && (c += ", "), c.length >= 60 && (c += `
1503
+ bl.set(f, !0), c += d + ":" + i(f, r + 1), h < l.length - 1 && (c += ", "), c.length >= 60 && (c += `
1504
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  `, c += n(r), a += c, c = "");
1505
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  }
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  return a += c, a += `
@@ -1536,7 +1536,7 @@ function L() {
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  function IL(s) {
1537
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  Up = s;
1538
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  }
1539
- let Wi, Vo = null, Ln = null, bl = !1, Xy = null;
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+ let Wi, Vo = null, Ln = null, vl = !1, Xy = null;
1540
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  const M0 = "terminal", PC = x("console");
1541
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  PC && R0();
1542
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  const OC = Symbol("consoleParent");
@@ -1565,15 +1565,15 @@ function EC() {
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  Ln && (Ln.removeAttribute("error"), Ln.innerText = M0);
1566
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  }
1567
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  function AC(s = !1) {
1568
- if (Wi !== void 0 || bl) return;
1569
- bl = !0;
1568
+ if (Wi !== void 0 || vl) return;
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+ vl = !0;
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  const e = document.createElement("script");
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  e.onload = () => {
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  if (!globalThis.VConsole) {
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- console.warn("🌵 Debug console failed to load."), bl = !1, Wi = null;
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+ console.warn("🌵 Debug console failed to load."), vl = !1, Wi = null;
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  return;
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  }
1576
- bl = !1, MC(), Wi = new VConsole({
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+ vl = !1, MC(), Wi = new VConsole({
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  // defaultPlugins: ['system', 'network'],
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  pluginOrder: ["default", "needle-console"]
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  });
@@ -1643,7 +1643,7 @@ function AC(s = !1) {
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  `, Vo?.prepend(i), s === !0 && g0() <= 0 && kC(), console.log("🌵 Debug console has loaded");
1644
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  }
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  }, e.onerror = () => {
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- console.warn("🌵 Debug console failed to load." + (window.crossOriginIsolated ? "This page is using cross-origin isolation, so external scripts can't be loaded." : "")), bl = !1, Wi = null;
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+ console.warn("🌵 Debug console failed to load." + (window.crossOriginIsolated ? "This page is using cross-origin isolation, so external scripts can't be loaded." : "")), vl = !1, Wi = null;
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  }, e.src = "https://cdn.jsdelivr.net/npm/vconsole@3.15.1/dist/vconsole.min.js", document.body.appendChild(e);
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  }
1649
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  function IC() {
@@ -1702,12 +1702,12 @@ wo('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUIL
1702
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  wo('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
1703
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  wo('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.11.5-beta";');
1704
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  wo('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1705
- wo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Oct 29 2025 12:01:08 GMT+0000 (Coordinated Universal Time)";');
1705
+ wo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Oct 29 2025 13:18:27 GMT+0000 (Coordinated Universal Time)";');
1706
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  wo('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
1707
- const zn = "4.11.5-beta", Zm = "undefined", E0 = "Wed Oct 29 2025 12:01:08 GMT+0000 (Coordinated Universal Time)";
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+ const zn = "4.11.5-beta", Zm = "undefined", E0 = "Wed Oct 29 2025 13:18:27 GMT+0000 (Coordinated Universal Time)";
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  T0 && console.log(`Engine version: ${zn} (generator: ${Zm})
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  Project built at ${E0}`);
1710
- const zl = NEEDLE_PUBLIC_KEY, po = "needle_isActiveInHierarchy", Yr = "builtin_components", Kh = "needle_editor_guid";
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+ const zl = NEEDLE_PUBLIC_KEY, po = "needle_isActiveInHierarchy", Kr = "builtin_components", Kh = "needle_editor_guid";
1711
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  function wo(s) {
1712
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  try {
1713
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  (0, eval)(s);
@@ -1799,31 +1799,31 @@ function D0(s, e, t, i, ...n) {
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  for (const r of o)
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  r.postfix?.call(t, i, ...n);
1801
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  }
1802
- const Ma = [];
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+ const Ra = [];
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  function tg(s) {
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- Ma.indexOf(s) === -1 && Ma.push(s);
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+ Ra.indexOf(s) === -1 && Ra.push(s);
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  }
1806
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  function DL(s) {
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- const e = Ma.indexOf(s);
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- e !== -1 && Ma.splice(e, 1);
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+ const e = Ra.indexOf(s);
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+ e !== -1 && Ra.splice(e, 1);
1809
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  }
1810
- const Ra = [];
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+ const Ta = [];
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  function j0(s) {
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- Ra.indexOf(s) === -1 && Ra.push(s);
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+ Ta.indexOf(s) === -1 && Ta.push(s);
1813
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  }
1814
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  function jL(s) {
1815
- const e = Ra.indexOf(s);
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- e !== -1 && Ra.splice(e, 1);
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+ const e = Ta.indexOf(s);
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+ e !== -1 && Ta.splice(e, 1);
1817
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  }
1818
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  function FC(s) {
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  globalThis.dispatchEvent(new CustomEvent("needle-xrsession-start", { detail: s }));
1820
- for (let e = 0; e < Ma.length; e++)
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- Ma[e](s);
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+ for (let e = 0; e < Ra.length; e++)
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+ Ra[e](s);
1822
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  }
1823
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  function zC(s) {
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  globalThis.dispatchEvent(new CustomEvent("needle-xrsession-end", { detail: s }));
1825
- for (let e = 0; e < Ra.length; e++)
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- Ra[e](s);
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+ for (let e = 0; e < Ta.length; e++)
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+ Ta[e](s);
1827
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  }
1828
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  const it = x("debuginput");
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  var ig = /* @__PURE__ */ ((s) => (s.Mouse = "mouse", s.Touch = "touch", s.Controller = "controller", s.Hand = "hand", s))(ig || {}), De = /* @__PURE__ */ ((s) => (s.PointerDown = "pointerdown", s.PointerUp = "pointerup", s.PointerMove = "pointermove", s.KeyDown = "keydown", s.KeyUp = "keyup", s.KeyPressed = "keypress", s))(De || {});
@@ -2585,7 +2585,7 @@ class UC {
2585
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  }
2586
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  }
2587
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  }
2588
- const da = new Z().makeRotationY(Math.PI), $i = new $().setFromAxisAngle(new y(0, 1, 0), Math.PI), NC = x("debugwebxr");
2588
+ const ua = new Z().makeRotationY(Math.PI), $i = new $().setFromAxisAngle(new y(0, 1, 0), Math.PI), NC = x("debugwebxr");
2589
2589
  class $C {
2590
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  priority = -1e5;
2591
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  gameObject;
@@ -2916,13 +2916,13 @@ Layout: `;
2916
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  let i = null, n = null, o = null, r = null;
2917
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  if (t) {
2918
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  const h = t.transform;
2919
- this._rayMatrix.fromArray(h.matrix).premultiply(da), this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion, F(1, 1, 1)), o = F(h.position), r = pi(h.orientation), this._rayPositionRaw.copy(o), this._rayRotationRaw.copy(r);
2919
+ this._rayMatrix.fromArray(h.matrix).premultiply(ua), this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion, F(1, 1, 1)), o = F(h.position), r = pi(h.orientation), this._rayPositionRaw.copy(o), this._rayRotationRaw.copy(r);
2920
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  }
2921
2921
  if (this.inputSource.gripSpace) {
2922
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  const h = e.getPose(this.inputSource.gripSpace, this.xr.referenceSpace);
2923
2923
  if (h) {
2924
2924
  const d = h.transform;
2925
- if (i = F(d.position), n = pi(d.orientation), this._gripMatrix.fromArray(d.matrix).premultiply(da), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, F(1, 1, 1)), "linearVelocity" in h && h.linearVelocity) {
2925
+ if (i = F(d.position), n = pi(d.orientation), this._gripMatrix.fromArray(d.matrix).premultiply(ua), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, F(1, 1, 1)), "linearVelocity" in h && h.linearVelocity) {
2926
2926
  const f = h.linearVelocity;
2927
2927
  this._linearVelocity.set(f.x, f.y, f.z);
2928
2928
  }
@@ -2940,7 +2940,7 @@ Layout: `;
2940
2940
  }
2941
2941
  h || (this._object.position.copy(this._rayPosition), this._object.quaternion.copy(this._rayQuaternion).multiply($i));
2942
2942
  const p = a.get("middle-finger-metacarpal"), g = p && this.getHandJointPose(p, e);
2943
- g && (this._gripMatrix.fromArray(g.transform.matrix).premultiply(da), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, F(1, 1, 1)), i = F().copy(g.transform.position), n = pi().copy(g.transform.orientation), n.multiply(HC), i.add(F(GC).applyQuaternion(n)));
2943
+ g && (this._gripMatrix.fromArray(g.transform.matrix).premultiply(ua), this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, F(1, 1, 1)), i = F().copy(g.transform.position), n = pi().copy(g.transform.orientation), n.multiply(HC), i.add(F(GC).applyQuaternion(n)));
2944
2944
  } else this.inputSource.gripSpace && this.targetRayMode === "transient-pointer" && i && n ? (this._object.position.copy(i), this._object.quaternion.copy(n).multiply($i)) : o && r && (this._object.position.copy(o), this._object.quaternion.copy(r).multiply($i));
2945
2945
  os && (o && r && (this._raySpaceObject?.position.copy(o), this._raySpaceObject?.quaternion.copy(r).multiply($i)), i && n && (this._gripSpaceObject?.position.copy(i), this._gripSpaceObject?.quaternion.copy(n).multiply($i)));
2946
2946
  const l = this.xr.context.mainCamera?.parent, c = l ? be(l) : void 0;
@@ -3232,12 +3232,12 @@ class e_ {
3232
3232
  }
3233
3233
  var $p = /* @__PURE__ */ ((s) => (s.Visible = "application-visible", s.Hidden = "application-hidden", s.MuteChanged = "application-mutechanged", s))($p || {});
3234
3234
  let Sd = !1;
3235
- const sa = [];
3235
+ const oa = [];
3236
3236
  function kr() {
3237
3237
  if (Sd) return;
3238
3238
  L() && console.debug("User interaction registered: audio can now be played"), Sd = !0;
3239
- const s = [...sa];
3240
- sa.length = 0, s.forEach((e) => e());
3239
+ const s = [...oa];
3240
+ oa.length = 0, s.forEach((e) => e());
3241
3241
  }
3242
3242
  document.addEventListener("mousedown", kr);
3243
3243
  document.addEventListener("pointerup", kr);
@@ -3262,15 +3262,15 @@ class qn extends EventTarget {
3262
3262
  e();
3263
3263
  return;
3264
3264
  }
3265
- sa.indexOf(e) === -1 && sa.push(e);
3265
+ oa.indexOf(e) === -1 && oa.push(e);
3266
3266
  }
3267
3267
  }
3268
3268
  /**
3269
3269
  * Unregister a callback that was previously registered with registerWaitForInteraction.
3270
3270
  */
3271
3271
  static unregisterWaitForInteraction(e) {
3272
- const t = sa.indexOf(e);
3273
- t !== -1 && sa.splice(t, 1);
3272
+ const t = oa.indexOf(e);
3273
+ t !== -1 && oa.splice(t, 1);
3274
3274
  }
3275
3275
  _mute = !1;
3276
3276
  /** audio muted? */
@@ -3317,14 +3317,14 @@ class qn extends EventTarget {
3317
3317
  }
3318
3318
  }
3319
3319
  }
3320
- const ua = /* @__PURE__ */ new Map(), oa = /* @__PURE__ */ new Map();
3320
+ const fa = /* @__PURE__ */ new Map(), ra = /* @__PURE__ */ new Map();
3321
3321
  let t_ = 0;
3322
3322
  function Ls(s, e, t) {
3323
- if (ua.has(e) || ua.set(e, new Array()), ua.get(e).push({
3323
+ if (fa.has(e) || fa.set(e, new Array()), fa.get(e).push({
3324
3324
  method: s,
3325
3325
  options: { once: !1, ...t }
3326
3326
  }), t_ < 30) {
3327
- const i = oa.get(e);
3327
+ const i = ra.get(e);
3328
3328
  i && i?.length > 100 && (t_ += 1, console.warn(`You have ${i.length} methods registered for Event ${e}.
3329
3329
 
3330
3330
  This might be a performance issue!
@@ -3338,7 +3338,7 @@ See https://engine.needle.tools/docs/scripting.html#special-lifecycle-hooks for
3338
3338
  }
3339
3339
  }
3340
3340
  function xo(s, e) {
3341
- const t = oa.get(e);
3341
+ const t = ra.get(e);
3342
3342
  if (t) {
3343
3343
  for (let n = 0; n < t.length; n++)
3344
3344
  if (t[n].method === s) {
@@ -3346,7 +3346,7 @@ function xo(s, e) {
3346
3346
  return;
3347
3347
  }
3348
3348
  }
3349
- const i = ua.get(e);
3349
+ const i = fa.get(e);
3350
3350
  if (i) {
3351
3351
  for (let n = 0; n < i.length; n++)
3352
3352
  if (i[n].method === s) {
@@ -3359,13 +3359,13 @@ function Sn(s, e) {
3359
3359
  e === de.ContextCreated && Wp.delete(s), F0(s, e);
3360
3360
  }
3361
3361
  function F0(s, e) {
3362
- e === xe.Start && ua.get(de.ContextCreated) && F0(s, de.ContextCreated);
3363
- const t = e === xe.Start || e === de.ContextCreated, i = oa.get(e);
3362
+ e === xe.Start && fa.get(de.ContextCreated) && F0(s, de.ContextCreated);
3363
+ const t = e === xe.Start || e === de.ContextCreated, i = ra.get(e);
3364
3364
  i && i.length > 0 && n_(s, i, t);
3365
- const n = ua.get(e);
3365
+ const n = fa.get(e);
3366
3366
  if (n && n.length > 0) {
3367
3367
  const o = [...n];
3368
- n.length = 0, n_(s, o, t), o.length > 0 && (oa.has(e) || oa.set(e, new Array()), oa.get(e).push(...o));
3368
+ n.length = 0, n_(s, o, t), o.length > 0 && (ra.has(e) || ra.set(e, new Array()), ra.get(e).push(...o));
3369
3369
  }
3370
3370
  }
3371
3371
  const _h = new Array(), i_ = {
@@ -4112,8 +4112,8 @@ class r_ {
4112
4112
  _transitionPromise = null;
4113
4113
  _transitionResolve = null;
4114
4114
  }
4115
- var Ta = /* @__PURE__ */ ((s) => (s[s.Quad = 0] = "Quad", s[s.Cube = 1] = "Cube", s[s.Sphere = 2] = "Sphere", s[s.Cylinder = 3] = "Cylinder", s[s.RoundedCube = 10] = "RoundedCube", s))(Ta || {});
4116
- class Na {
4115
+ var Ea = /* @__PURE__ */ ((s) => (s[s.Quad = 0] = "Quad", s[s.Cube = 1] = "Cube", s[s.Sphere = 2] = "Sphere", s[s.Cylinder = 3] = "Cylinder", s[s.RoundedCube = 10] = "RoundedCube", s))(Ea || {});
4116
+ class $a {
4117
4117
  /**
4118
4118
  * Creates a 3D text object
4119
4119
  * @param text The text to display
@@ -4164,7 +4164,7 @@ class Na {
4164
4164
  case "Cube":
4165
4165
  case 1:
4166
4166
  {
4167
- const o = new xa(1, 1, 1), r = t?.material ?? new ft({ color: n });
4167
+ const o = new Sa(1, 1, 1), r = t?.material ?? new ft({ color: n });
4168
4168
  t?.texture && "map" in r && (r.map = t.texture), i = new G(o, r), i.name = "Cube";
4169
4169
  }
4170
4170
  break;
@@ -4290,9 +4290,9 @@ function a_(s, e) {
4290
4290
  }
4291
4291
  }
4292
4292
  function l_() {
4293
- return new Ss().add(Na.createPrimitive("Sphere", { material: new we({ transparent: !0, opacity: 0.1 }) }));
4293
+ return new Ss().add($a.createPrimitive("Sphere", { material: new we({ transparent: !0, opacity: 0.1 }) }));
4294
4294
  }
4295
- class Ea {
4295
+ class Aa {
4296
4296
  static _active = null;
4297
4297
  static get active() {
4298
4298
  return this._active;
@@ -4310,7 +4310,7 @@ class Ea {
4310
4310
  const i = await navigator.xr.requestSession(e, t);
4311
4311
  return i.addEventListener("end", () => {
4312
4312
  this._active = null;
4313
- }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Ea(e, t, i), this._active) : (i.end(), null);
4313
+ }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Aa(e, t, i), this._active) : (i.end(), null);
4314
4314
  }
4315
4315
  return null;
4316
4316
  }
@@ -4374,7 +4374,7 @@ class Ea {
4374
4374
  roughness: 0.8
4375
4375
  });
4376
4376
  this.isAR && (r.emissive = new se(Math.random(), Math.random(), Math.random()), r.emissiveIntensity = Math.random());
4377
- const a = j.random(0, 1) > 0.5 ? Ta.Sphere : Ta.Cube, l = Na.createPrimitive(a, {
4377
+ const a = j.random(0, 1) > 0.5 ? Ea.Sphere : Ea.Cube, l = $a.createPrimitive(a, {
4378
4378
  material: r
4379
4379
  });
4380
4380
  l.position.x = j.random(-n, n), l.position.y = j.random(-2, n), l.position.z = j.random(-n, n), l.rotation.x = j.random(0, Math.PI * 2), l.rotation.y = j.random(0, Math.PI * 2), l.rotation.z = j.random(0, Math.PI * 2), l.scale.multiplyScalar(0.5 + Math.random() * 10);
@@ -4425,7 +4425,7 @@ async function aP() {
4425
4425
  if (s instanceof Promise) {
4426
4426
  delete globalThis["needle:XRSession"], ue.addContextCreatedCallback(async (e) => {
4427
4427
  if (!s) return;
4428
- ha(!0);
4428
+ da(!0);
4429
4429
  const t = await s;
4430
4430
  if (t) {
4431
4431
  const i = K.getDefaultSessionInit("immersive-vr");
@@ -4443,10 +4443,10 @@ async function aP() {
4443
4443
  return;
4444
4444
  }
4445
4445
  navigator.xr?.addEventListener("sessiongranted", async () => {
4446
- ha(!0), console.log("Received Session Granted..."), await Es(100);
4446
+ da(!0), console.log("Received Session Granted..."), await Es(100);
4447
4447
  const s = sessionStorage.getItem("needle_xr_session_mode"), e = sessionStorage.getItem("needle_xr_session_init") ?? null, t = e ? JSON.parse(e) : null;
4448
4448
  let i = null;
4449
- if ($0() && (await Ea.start(s || "immersive-vr", t || K.getDefaultSessionInit("immersive-vr")), await hP(), i = await Ea.handoff()), i)
4449
+ if ($0() && (await Aa.start(s || "immersive-vr", t || K.getDefaultSessionInit("immersive-vr")), await hP(), i = await Aa.handoff()), i)
4450
4450
  K.setSession(i.mode, i.session, i.init, W.Current);
4451
4451
  else if (s && e) {
4452
4452
  console.log("Session Granted: Restore last session");
@@ -4657,7 +4657,7 @@ class K {
4657
4657
  return Sc.exportAndOpen(), null;
4658
4658
  } else e == "ar" && (e = "immersive-ar");
4659
4659
  if (L() && x("debugxrpreroom"))
4660
- return console.warn("Debug: Starting temporary XR session"), await Ea.start(e, t || K.getDefaultSessionInit(e)), null;
4660
+ return console.warn("Debug: Starting temporary XR session"), await Aa.start(e, t || K.getDefaultSessionInit(e)), null;
4661
4661
  if (this._currentSessionRequest)
4662
4662
  return console.warn("A XRSession is already being requested"), (We || L()) && ye("A XRSession is already being requested"), this._currentSessionRequest.then(() => this._activeSession);
4663
4663
  if (this._activeSession)
@@ -4691,7 +4691,7 @@ class K {
4691
4691
  console.warn("No default session init for mode", e);
4692
4692
  break;
4693
4693
  }
4694
- t.optionalFeatures ??= [], t.requiredFeatures ??= [], await Ea.stop();
4694
+ t.optionalFeatures ??= [], t.requiredFeatures ??= [], await Aa.stop();
4695
4695
  const n = e == "immersive-ar" ? i.scripts_immersive_ar : i.scripts_immersive_vr;
4696
4696
  We ? console.log(`%cRequesting ${e} session`, "font-weight:bold;", t, n) : console.log(`%cRequesting ${e} session`, "font-weight:bold;");
4697
4697
  for (const a of n)
@@ -4841,7 +4841,7 @@ class K {
4841
4841
  /** The currently active XR rig */
4842
4842
  get rig() {
4843
4843
  const e = this._rigs[0] ?? null;
4844
- return e?.gameObject && Ia(e.gameObject) || e?.isActive === !1 ? (this.updateActiveXRRig(), this._rigs[0] ?? null) : e;
4844
+ return e?.gameObject && La(e.gameObject) || e?.isActive === !1 ? (this.updateActiveXRRig(), this._rigs[0] ?? null) : e;
4845
4845
  }
4846
4846
  _rigScale = 1;
4847
4847
  _lastRigScaleUpdate = -1;
@@ -4885,7 +4885,7 @@ class K {
4885
4885
  for (let i = 1; i < this._rigs.length; i++) {
4886
4886
  const n = this._rigs[i];
4887
4887
  if (n.isActive) {
4888
- if (Ia(n.gameObject)) {
4888
+ if (La(n.gameObject)) {
4889
4889
  this._rigs.splice(i, 1), i--;
4890
4890
  continue;
4891
4891
  }
@@ -4928,7 +4928,7 @@ class K {
4928
4928
  const t = this.context.renderer.xr.getReferenceSpace(), i = t && e.getPose(t);
4929
4929
  if (i) {
4930
4930
  const n = F(i.transform.position), o = pi(i.transform.orientation), r = this.context.mainCamera;
4931
- if (r?.parent !== this._cameraRenderParent && n.applyMatrix4(da), r?.parent) {
4931
+ if (r?.parent !== this._cameraRenderParent && n.applyMatrix4(ua), r?.parent) {
4932
4932
  n.applyMatrix4(r.parent.matrixWorld), o.multiply($i);
4933
4933
  const a = be(r.parent);
4934
4934
  a.premultiply($i), o.premultiply(a);
@@ -4940,7 +4940,7 @@ class K {
4940
4940
  /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
4941
4941
  convertSpace(e) {
4942
4942
  const t = F(e.position);
4943
- t.applyMatrix4(da);
4943
+ t.applyMatrix4(ua);
4944
4944
  const i = pi(e.orientation);
4945
4945
  return i.premultiply($i), { position: t, quaternion: i };
4946
4946
  }
@@ -4963,7 +4963,7 @@ class K {
4963
4963
  */
4964
4964
  _mainCamera = null;
4965
4965
  constructor(e, t, i, n) {
4966
- lP(e, n.init), this.session = t, this.mode = e, this.context = i, (We || x("console")) && ha(!0), this._xr_scripts = [...n.scripts], this._xr_update_scripts = this._xr_scripts.filter((o) => typeof o.onUpdateXR == "function"), this._controllerAdded = n.controller_added, this._controllerRemoved = n.controller_removed, Ls(this.onBefore, xe.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), (n.init.optionalFeatures?.includes("hit-test") || n.init.requiredFeatures?.includes("hit-test")) && t.requestReferenceSpace("viewer").then((o) => t.requestHitTestSource?.call(t, { space: o })?.then((r) => this._viewerHitTestSource = r).catch((r) => console.error(r))).catch((o) => console.error(o)), this.context.mainCamera && (this._originalCameraWorldPosition = ee(this.context.mainCamera, new y()), this._originalCameraWorldRotation = be(this.context.mainCamera, new $()), this._originalCameraWorldScale = Qe(this.context.mainCamera, new y()), this._originalCameraParent = this.context.mainCamera.parent, this.context.mainCamera instanceof le && (this.context.mainCamera[xh] = this.context.mainCamera.fov)), this._defaultRig = new $C(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
4966
+ lP(e, n.init), this.session = t, this.mode = e, this.context = i, (We || x("console")) && da(!0), this._xr_scripts = [...n.scripts], this._xr_update_scripts = this._xr_scripts.filter((o) => typeof o.onUpdateXR == "function"), this._controllerAdded = n.controller_added, this._controllerRemoved = n.controller_removed, Ls(this.onBefore, xe.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), (n.init.optionalFeatures?.includes("hit-test") || n.init.requiredFeatures?.includes("hit-test")) && t.requestReferenceSpace("viewer").then((o) => t.requestHitTestSource?.call(t, { space: o })?.then((r) => this._viewerHitTestSource = r).catch((r) => console.error(r))).catch((o) => console.error(o)), this.context.mainCamera && (this._originalCameraWorldPosition = ee(this.context.mainCamera, new y()), this._originalCameraWorldRotation = be(this.context.mainCamera, new $()), this._originalCameraWorldScale = Qe(this.context.mainCamera, new y()), this._originalCameraParent = this.context.mainCamera.parent, this.context.mainCamera instanceof le && (this.context.mainCamera[xh] = this.context.mainCamera.fov)), this._defaultRig = new $C(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
4967
4967
  for (let o = 0; o < t.inputSources.length; o++) {
4968
4968
  const r = t.inputSources[o];
4969
4969
  if (!r.handedness) {
@@ -5056,7 +5056,7 @@ class K {
5056
5056
  this.controllers.length = 0, this._newControllers.length = 0;
5057
5057
  for (const o of this._xr_scripts)
5058
5058
  o?.onLeaveXR?.({ xr: this });
5059
- this.sync?.onExitXR(this), this.context.mainCamera && (this._originalCameraParent?.add(this.context.mainCamera), this._originalCameraWorldPosition && kt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Hn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && xc(this.context.mainCamera, this._originalCameraWorldScale), this.context.mainCamera instanceof le && this.context.mainCamera[xh] && (this.context.mainCamera.fov = this.context.mainCamera[xh], this.context.mainCamera[xh] = 0)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), ha(!1);
5059
+ this.sync?.onExitXR(this), this.context.mainCamera && (this._originalCameraParent?.add(this.context.mainCamera), this._originalCameraWorldPosition && kt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Hn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && xc(this.context.mainCamera, this._originalCameraWorldScale), this.context.mainCamera instanceof le && this.context.mainCamera[xh] && (this.context.mainCamera.fov = this.context.mainCamera[xh], this.context.mainCamera[xh] = 0)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), da(!1);
5060
5060
  };
5061
5061
  _didStart = !1;
5062
5062
  /** Called every frame by the engine */
@@ -5139,7 +5139,7 @@ class K {
5139
5139
  }
5140
5140
  this.controllers.sort((o, r) => o.index - r.index);
5141
5141
  }
5142
- We && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0 && (ha(!0), console.error("XRControllers are not added but inputSources are present"));
5142
+ We && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0 && (da(!0), console.error("XRControllers are not added but inputSources are present"));
5143
5143
  for (const n of this._xr_update_scripts) {
5144
5144
  if (n.destroyed === !0) {
5145
5145
  this._script_to_remove.push(n);
@@ -5499,7 +5499,7 @@ class z {
5499
5499
  static DrawWireSphere(e, t, i = on, n = 0, o = !0) {
5500
5500
  if (!z.enabled) return;
5501
5501
  const r = ji.getSphere(t, n, !0);
5502
- ka(r, e.x, e.y, e.z), r.material.depthTest = o, r.material.depthWrite = !1, r.material.fog = !1, cn(r.material, i);
5502
+ Ma(r, e.x, e.y, e.z), r.material.depthTest = o, r.material.depthWrite = !1, r.material.fog = !1, cn(r.material, i);
5503
5503
  }
5504
5504
  /**
5505
5505
  * Draw a 3D sphere gizmo in the scene
@@ -5512,7 +5512,7 @@ class z {
5512
5512
  static DrawSphere(e, t, i = on, n = 0, o = !0) {
5513
5513
  if (!z.enabled) return;
5514
5514
  const r = ji.getSphere(t, n, !1);
5515
- ka(r, e.x, e.y, e.z), r.material.depthTest = o, r.material.depthWrite = !1, cn(r.material, i);
5515
+ Ma(r, e.x, e.y, e.z), r.material.depthTest = o, r.material.depthWrite = !1, cn(r.material, i);
5516
5516
  }
5517
5517
  /**
5518
5518
  * Draw a 3D wiremesh box gizmo in the scene
@@ -5577,7 +5577,7 @@ class z {
5577
5577
  "mesh" in e ? (t.geometry = e.mesh.geometry, t.matrixWorld.copy(e.mesh.matrixWorld)) : (t.geometry = e.geometry, t.matrixWorld.copy(e.matrix)), t.matrixAutoUpdate = !1, t.matrixWorldAutoUpdate = !1, t.material.depthTest = e.depthTest ?? !0, t.material.wireframe = !0, cn(t.material, e.color ?? on);
5578
5578
  }
5579
5579
  }
5580
- const pP = new xa(1, 1, 1);
5580
+ const pP = new Sa(1, 1, 1);
5581
5581
  function og(s = null) {
5582
5582
  const e = new se(s ?? 14540253), t = new Bx(pP);
5583
5583
  return new Xb(t, new Bm({ color: e }));
@@ -5634,7 +5634,7 @@ class ji {
5634
5634
  static getBox(e) {
5635
5635
  let t = this.boxesCache.pop();
5636
5636
  if (!t) {
5637
- const i = new xa(1, 1, 1);
5637
+ const i = new Sa(1, 1, 1);
5638
5638
  t = new G(i);
5639
5639
  }
5640
5640
  return this.registerTimedObject(W.Current, t, e, this.boxesCache), t;
@@ -5642,7 +5642,7 @@ class ji {
5642
5642
  static getLine(e) {
5643
5643
  let t = this.linesCache.pop();
5644
5644
  if (!t) {
5645
- t = new Sa();
5645
+ t = new Ca();
5646
5646
  let i = t.geometry.getAttribute("position");
5647
5647
  i || (i = new pt(new Float32Array(6), 3), t.geometry.setAttribute("position", i));
5648
5648
  }
@@ -5651,7 +5651,7 @@ class ji {
5651
5651
  static getCircle(e) {
5652
5652
  let t = this.circlesCache.pop();
5653
5653
  if (!t) {
5654
- t = new Sa();
5654
+ t = new Ca();
5655
5655
  let i = t.geometry.getAttribute("position");
5656
5656
  if (!i) {
5657
5657
  i = new pt(new Float32Array(Af * 3), 3), t.geometry.setAttribute("position", i);
@@ -5729,7 +5729,7 @@ class ji {
5729
5729
  for (let i = 0; i < t.length; i++) {
5730
5730
  const n = t[i];
5731
5731
  if (e.mainCamera && n instanceof Ce.MeshUIBaseElement) {
5732
- if (Ia(n))
5732
+ if (La(n))
5733
5733
  continue;
5734
5734
  const o = e.isInVR, r = !1, a = !o;
5735
5735
  du(n, e.mainCamera, r, a);
@@ -5740,7 +5740,7 @@ class ji {
5740
5740
  const n = e.time.realtimeSinceStartup;
5741
5741
  for (let o = t.length - 1; o >= 0; o--) {
5742
5742
  const r = t[o];
5743
- n >= i[o] - 1e-6 && (t.splice(o, 1), i.splice(o, 1), r.removeFromParent(), Ia(r) != !0 && r[Vp].push(r));
5743
+ n >= i[o] - 1e-6 && (t.splice(o, 1), i.splice(o, 1), r.removeFromParent(), La(r) != !0 && r[Vp].push(r));
5744
5744
  }
5745
5745
  }
5746
5746
  }
@@ -5872,7 +5872,7 @@ class Cc {
5872
5872
  }
5873
5873
  intersect(e, t, i, n) {
5874
5874
  for (const o of t) {
5875
- if (!o || o.visible === !1 || z.isGizmo(o) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && o instanceof Sa)
5875
+ if (!o || o.visible === !1 || z.isGizmo(o) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && o instanceof Ca)
5876
5876
  continue;
5877
5877
  let r = !0;
5878
5878
  const a = o, l = a.geometry;
@@ -5885,7 +5885,7 @@ class Cc {
5885
5885
  if (r) {
5886
5886
  const c = i.length, h = o.raycastPreference || "lod";
5887
5887
  let d = h !== "bounds";
5888
- if (n.precise === !1 && (d = !1), l && (d ||= l.getAttribute("position")?.array?.length < 64), a instanceof Oa && (d = !1), h === "lod") {
5888
+ if (n.precise === !1 && (d = !1), l && (d ||= l.getAttribute("position")?.array?.length < 64), a instanceof ka && (d = !1), h === "lod") {
5889
5889
  const f = t0(o);
5890
5890
  f && (a.geometry = f);
5891
5891
  }
@@ -5901,7 +5901,7 @@ class Cc {
5901
5901
  tempBoundingBox = new wi();
5902
5902
  intersectSphere(e, t, i, n, o, r, a, l) {
5903
5903
  let c = e && e.isMesh && e.layers.test(n) && !z.isGizmo(e);
5904
- c &&= e.visible, c &&= !(e instanceof Sa), c &&= !(e instanceof Oa);
5904
+ c &&= e.visible, c &&= !(e instanceof Ca), c &&= !(e instanceof ka);
5905
5905
  const h = e, d = h.geometry;
5906
5906
  if (c && l) {
5907
5907
  const f = l(e);
@@ -5944,7 +5944,7 @@ function gP(s, e, t) {
5944
5944
  return n || (n = s["_computeIntersections:Needle"] = function(o, r, a) {
5945
5945
  const l = this, c = l.geometry.boundingSphere;
5946
5946
  if (c) {
5947
- if (l instanceof Oa) {
5947
+ if (l instanceof ka) {
5948
5948
  Sh.setFromNormalAndCoplanarPoint(F(0, 1, 0), F(0, -l.position.y, 0)), Sh.applyMatrix4(l.matrixWorld, mP);
5949
5949
  const d = o.ray.intersectPlane(Sh, F());
5950
5950
  if (d) {
@@ -6061,12 +6061,12 @@ var Cd;
6061
6061
  }
6062
6062
  })(Cd || (Cd = {}));
6063
6063
  const p_ = Symbol("gltf-loader-internal-usage-tracker"), yP = x("debugusers");
6064
- class fa {
6064
+ class pa {
6065
6065
  get name() {
6066
6066
  return "NEEDLE_internal_usage_tracker";
6067
6067
  }
6068
6068
  static isLoading(e) {
6069
- return fa._loadingProcesses > 0;
6069
+ return pa._loadingProcesses > 0;
6070
6070
  }
6071
6071
  static _loadingProcesses = 0;
6072
6072
  parser;
@@ -6077,7 +6077,7 @@ class fa {
6077
6077
  this.parser = e, this._getDependency = this.parser.getDependency, this._loadingId = Date.now().toString();
6078
6078
  }
6079
6079
  beforeRoot() {
6080
- fa._loadingProcesses++;
6080
+ pa._loadingProcesses++;
6081
6081
  const e = this, t = this._getDependency;
6082
6082
  return this.parser.getDependency = function(i, n) {
6083
6083
  const o = t.call(this, i, n);
@@ -6085,7 +6085,7 @@ class fa {
6085
6085
  }, null;
6086
6086
  }
6087
6087
  afterRoot(e) {
6088
- fa._loadingProcesses--, this.parser.getDependency = this._getDependency;
6088
+ pa._loadingProcesses--, this.parser.getDependency = this._getDependency;
6089
6089
  for (const t of this._loadedObjects)
6090
6090
  delete t[p_], t instanceof k && (t.parent || t instanceof G && setTimeout(() => {
6091
6091
  yP && console.warn("> GLTF LOADER: Mesh not used in scene!", t), t.material = null, t.geometry = null;
@@ -6231,7 +6231,7 @@ function Pd(s, e, t, i) {
6231
6231
  } else if (e && n.has(e)) {
6232
6232
  n.delete(e);
6233
6233
  let o = t[Ul] || 0;
6234
- o > 0 && (o -= 1, t[Ul] = o), lr && console.warn(`🔴 Removed user of "${t.type}"`, e, t, o, "users:", n), o <= 0 && (fa.isLoading(t) || (pu && console.warn(`🔴 Removed all user of "${t.type}"`, t), V0() && Te(t)));
6234
+ o > 0 && (o -= 1, t[Ul] = o), lr && console.warn(`🔴 Removed user of "${t.type}"`, e, t, o, "users:", n), o <= 0 && (pa.isLoading(t) || (pu && console.warn(`🔴 Removed all user of "${t.type}"`, t), V0() && Te(t)));
6235
6235
  }
6236
6236
  t[s] = n;
6237
6237
  }
@@ -6298,7 +6298,7 @@ var Od;
6298
6298
  ((s) => {
6299
6299
  s.experimentalSmartHierarchyUpdate = !1;
6300
6300
  })(Od || (Od = {}));
6301
- function pa(s, e) {
6301
+ function ma(s, e) {
6302
6302
  try {
6303
6303
  e || s();
6304
6304
  } catch (t) {
@@ -6350,7 +6350,7 @@ Did you add and remove a component in the same frame?`), Me.splice(e, 1), e--;
6350
6350
  } catch (i) {
6351
6351
  console.error(i);
6352
6352
  }
6353
- t.__internalAwake !== void 0 && (t.gameObject || console.error("Calling awake for a component without a GameObject", t, t.gameObject), sc(t.gameObject), t.activeAndEnabled && pa(t.__internalAwake.bind(t)));
6353
+ t.__internalAwake !== void 0 && (t.gameObject || console.error("Calling awake for a component without a GameObject", t, t.gameObject), sc(t.gameObject), t.activeAndEnabled && ma(t.__internalAwake.bind(t)));
6354
6354
  } catch (t) {
6355
6355
  console.error(t), ms(Me[e], s), Me.splice(e, 1), e--;
6356
6356
  }
@@ -6358,7 +6358,7 @@ Did you add and remove a component in the same frame?`), Me.splice(e, 1), e--;
6358
6358
  try {
6359
6359
  const t = Me[e];
6360
6360
  if (t.destroyed || t.enabled === !1 || (sc(t.gameObject), t.activeAndEnabled === !1)) continue;
6361
- t.__internalEnable !== void 0 && (t.enabled = !0, pa(t.__internalEnable.bind(t)));
6361
+ t.__internalEnable !== void 0 && (t.enabled = !0, ma(t.__internalEnable.bind(t)));
6362
6362
  } catch (t) {
6363
6363
  console.error(t), ms(Me[e], s), Me.splice(e, 1), e--;
6364
6364
  }
@@ -6385,7 +6385,7 @@ function Y0(s, e) {
6385
6385
  const i = s.new_script_start[t];
6386
6386
  if (e !== void 0 && i.gameObject !== e || i.destroyed || i.activeAndEnabled === !1)
6387
6387
  continue;
6388
- pa(i.__internalAwake.bind(i)), i.enabled && (pa(i.__internalEnable.bind(i)), pa(i.__internalStart.bind(i)), s.new_script_start.splice(t, 1), t--);
6388
+ ma(i.__internalAwake.bind(i)), i.enabled && (ma(i.__internalEnable.bind(i)), ma(i.__internalStart.bind(i)), s.new_script_start.splice(t, 1), t--);
6389
6389
  } catch (i) {
6390
6390
  console.error(i), ms(s.new_script_start[t], s), s.new_script_start.splice(t, 1), t--;
6391
6391
  }
@@ -6436,7 +6436,7 @@ function K0(s, e, t, i = 0) {
6436
6436
  }
6437
6437
  const r = s[po] !== e;
6438
6438
  r && (s[po] = e, SP && console.warn("ACTIVE CHANGE", s.name, n, s.visible, e, "changed?" + r, s), OP(s, (l) => {
6439
- e ? l.enabled && (pa(l.__internalAwake.bind(l)), l.enabled && l.__internalEnable()) : l.__didAwake && l.enabled && (l.__didEnable = !1, l.onDisable());
6439
+ e ? l.enabled && (ma(l.__internalAwake.bind(l)), l.enabled && l.__internalEnable()) : l.__didAwake && l.enabled && (l.__didEnable = !1, l.onDisable());
6440
6440
  }));
6441
6441
  let a = !0;
6442
6442
  if (s.children)
@@ -6607,7 +6607,7 @@ function ev(s, e, t, i) {
6607
6607
  if (l.guid) {
6608
6608
  Md && console.log("[Local] new instance", "gameobject:", r?.guid);
6609
6609
  const c = new AP(n.guid, l.guid);
6610
- c.seed = a, e.deleteOnDisconnect === !0 && (c.deleteStateOnDisconnect = !0), o && (o.position && (Array.isArray(o.position) ? c.position = { x: o.position[0], y: o.position[1], z: o.position[2] } : c.position = { x: o.position.x, y: o.position.y, z: o.position.z }), o.rotation && (o.rotation instanceof at ? o.rotation = new $().setFromEuler(o.rotation) : o.rotation instanceof Array && (o.rotation = new $().fromArray(o.rotation)), c.rotation = { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z, w: o.rotation.w }), o.scale && (Array.isArray(o.scale) ? c.scale = { x: o.scale[0], y: o.scale[1], z: o.scale[2] } : c.scale = { x: o.scale.x, y: o.scale.y, z: o.scale.z })), c.position || (c.position = { x: l.position.x, y: l.position.y, z: l.position.z }), c.rotation || (c.rotation = { x: l.quaternion.x, y: l.quaternion.y, z: l.quaternion.z, w: l.quaternion.w }), c.scale || (c.scale = { x: l.scale.x, y: l.scale.y, z: l.scale.z }), c.visible = n.visible, o?.parent && (typeof o.parent == "string" ? c.parent = o.parent : c.parent = o.parent.guid), c.hostData = t, i === !1 && (c.dontSave = !0), !e?.context?.connection && L() && console.debug("Object will be instantiated but it will not be synced: not connected", n.guid), e.context.connection.isInRoom && Kr.push(new WeakRef(l)), e?.context?.connection.send("new-instance-created", c);
6610
+ c.seed = a, e.deleteOnDisconnect === !0 && (c.deleteStateOnDisconnect = !0), o && (o.position && (Array.isArray(o.position) ? c.position = { x: o.position[0], y: o.position[1], z: o.position[2] } : c.position = { x: o.position.x, y: o.position.y, z: o.position.z }), o.rotation && (o.rotation instanceof at ? o.rotation = new $().setFromEuler(o.rotation) : o.rotation instanceof Array && (o.rotation = new $().fromArray(o.rotation)), c.rotation = { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z, w: o.rotation.w }), o.scale && (Array.isArray(o.scale) ? c.scale = { x: o.scale[0], y: o.scale[1], z: o.scale[2] } : c.scale = { x: o.scale.x, y: o.scale.y, z: o.scale.z })), c.position || (c.position = { x: l.position.x, y: l.position.y, z: l.position.z }), c.rotation || (c.rotation = { x: l.quaternion.x, y: l.quaternion.y, z: l.quaternion.z, w: l.quaternion.w }), c.scale || (c.scale = { x: l.scale.x, y: l.scale.y, z: l.scale.z }), c.visible = n.visible, o?.parent && (typeof o.parent == "string" ? c.parent = o.parent : c.parent = o.parent.guid), c.hostData = t, i === !1 && (c.dontSave = !0), !e?.context?.connection && L() && console.debug("Object will be instantiated but it will not be synced: not connected", n.guid), e.context.connection.isInRoom && Zr.push(new WeakRef(l)), e?.context?.connection.send("new-instance-created", c);
6611
6611
  } else console.warn("Missing guid, can not send new instance event", l);
6612
6612
  }
6613
6613
  return r;
@@ -6615,7 +6615,7 @@ function ev(s, e, t, i) {
6615
6615
  function IP() {
6616
6616
  return Math.random() * 9999999;
6617
6617
  }
6618
- const Kr = new Array();
6618
+ const Zr = new Array();
6619
6619
  function LP(s) {
6620
6620
  s.connection.beginListen("new-instance-created", async (e) => {
6621
6621
  const t = await BP(e.originalGuid, s.scene);
@@ -6627,21 +6627,21 @@ function LP(s) {
6627
6627
  }
6628
6628
  const i = new Kn();
6629
6629
  e.position && (i.position = new y(e.position.x, e.position.y, e.position.z)), e.rotation && (i.rotation = new $(e.rotation.x, e.rotation.y, e.rotation.z, e.rotation.w)), e.scale && (i.scale = new y(e.scale.x, e.scale.y, e.scale.z)), i.parent = e.parent, e.seed && (i.idProvider = new Dt(e.seed)), i.visible = e.visible, i.context = s, Md && s.alias && console.log("[Remote] instantiate in: " + s.alias);
6630
- const n = Da(t, i);
6631
- Kr.push(new WeakRef(n)), n && (e.parent === "scene" && s.scene.add(n), Md && console.log("[Remote] new instance", "gameobject:", n?.guid, t));
6630
+ const n = ja(t, i);
6631
+ Zr.push(new WeakRef(n)), n && (e.parent === "scene" && s.scene.add(n), Md && console.log("[Remote] new instance", "gameobject:", n?.guid, t));
6632
6632
  }), s.connection.beginListen("left-room", () => {
6633
- Kr.length > 0 && console.debug(`Left networking room, cleaning up ${Kr.length} instantiated objects`);
6634
- for (const e of Kr) {
6633
+ Zr.length > 0 && console.debug(`Left networking room, cleaning up ${Zr.length} instantiated objects`);
6634
+ for (const e of Zr) {
6635
6635
  const t = e.deref();
6636
6636
  t && t.destroy();
6637
6637
  }
6638
- Kr.length = 0;
6638
+ Zr.length = 0;
6639
6639
  });
6640
6640
  }
6641
6641
  function DP(s, e) {
6642
6642
  const t = IP(), i = e ?? new Kn();
6643
6643
  i.idProvider = new Dt(t);
6644
- const n = Da(s, i);
6644
+ const n = ja(s, i);
6645
6645
  return { seed: t, instance: n };
6646
6646
  }
6647
6647
  const tv = {};
@@ -7113,7 +7113,7 @@ function Zp(s, e, t, i, n) {
7113
7113
  if (!h.$serializedTypes && r.prototype.$serializedTypes && (h.$serializedTypes = r.prototype.$serializedTypes), h.$serializedTypes && Kp(h, s, t), n && r !== void 0)
7114
7114
  try {
7115
7115
  let d = null;
7116
- i.serializer && (d = i.serializer.onDeserialize(s, t)), d || (d = new r(), mt && console.log("Create concrete instance for persistent asset", n, "instance:", d), Aa(d, n)), n.__concreteInstance = d, n = d;
7116
+ i.serializer && (d = i.serializer.onDeserialize(s, t)), d || (d = new r(), mt && console.log("Create concrete instance for persistent asset", n, "instance:", d), Ia(d, n)), n.__concreteInstance = d, n = d;
7117
7117
  } catch (d) {
7118
7118
  console.error("Error creating instance or creating values on instance", d, n, r);
7119
7119
  }
@@ -7155,7 +7155,7 @@ function JP(s) {
7155
7155
  return ed;
7156
7156
  }
7157
7157
  const Jp = Symbol("assigned component properties");
7158
- function Aa(s, e, t, i) {
7158
+ function Ia(s, e, t, i) {
7159
7159
  if (e == null || s == null) return;
7160
7160
  s[Jp] = !0;
7161
7161
  const n = s.constructor?.name ?? "unknown";
@@ -7269,11 +7269,11 @@ function cv(s, e) {
7269
7269
  return t < 0 || (rg.dispatchComponentLifecycleEvent("removing-component", e), e.gameObject = null, s.userData.components.splice(t, 1)), e;
7270
7270
  }
7271
7271
  function gu(s, e, t) {
7272
- const i = $a(s, e);
7272
+ const i = Wa(s, e);
7273
7273
  return i || Un(s, e, t);
7274
7274
  }
7275
7275
  const hv = new Dt("addComponentIdProvider");
7276
- function ma(s, e, t = !0) {
7276
+ function ga(s, e, t = !0) {
7277
7277
  s.userData || (s.userData = {}), s.userData.components || (s.userData.components = []), s.userData.components.push(e), e.gameObject = s, (e.guid === void 0 || e.guid === "invalid") && (e.guid = hv.generateUUID()), dg(s), mg(e, e.context);
7278
7278
  try {
7279
7279
  t && e.__internalAwake && (sc(s), e.activeAndEnabled && e.__internalAwake()), rg.dispatchComponentLifecycleEvent("component-added", e);
@@ -7287,7 +7287,7 @@ function Un(s, e, t, i) {
7287
7287
  const n = new e();
7288
7288
  t && n.__internalNewInstanceCreated(t);
7289
7289
  let o = !0;
7290
- return i?.callAwake != null && (o = i.callAwake), ma(s, n, o);
7290
+ return i?.callAwake != null && (o = i.callAwake), ga(s, n, o);
7291
7291
  }
7292
7292
  if (e.destroyed)
7293
7293
  return console.warn("Can not move/add a destroyed component", e), e;
@@ -7331,7 +7331,7 @@ https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
7331
7331
  }
7332
7332
  return t || null;
7333
7333
  }
7334
- function $a(s, e) {
7334
+ function Wa(s, e) {
7335
7335
  const t = dv(s, e);
7336
7336
  return t ? Array.isArray(t) ? t[0] : t : null;
7337
7337
  }
@@ -7340,7 +7340,7 @@ function yu(s, e, t, i = !0) {
7340
7340
  }
7341
7341
  function _u(s, e, t) {
7342
7342
  if (t === !1 && s[po] === !1) return null;
7343
- const i = $a(s, e);
7343
+ const i = Wa(s, e);
7344
7344
  if (t === !1 && i?.enabled === !1) return null;
7345
7345
  if (i) return i;
7346
7346
  for (let n = 0; n < s?.children?.length; n++) {
@@ -7364,7 +7364,7 @@ function Td(s, e) {
7364
7364
  }
7365
7365
  return null;
7366
7366
  }
7367
- const t = $a(s, e);
7367
+ const t = Wa(s, e);
7368
7368
  return t || (s.parent ? Td(s.parent, e) : null);
7369
7369
  }
7370
7370
  function hg(s, e, t, i = !0) {
@@ -7426,7 +7426,7 @@ k.prototype.getOrAddComponent = function(s, e) {
7426
7426
  return gu(this, s, e);
7427
7427
  };
7428
7428
  k.prototype.getComponent = function(s) {
7429
- return $a(this, s);
7429
+ return Wa(this, s);
7430
7430
  };
7431
7431
  k.prototype.getComponents = function(s, e) {
7432
7432
  return yu(this, s, e);
@@ -7561,14 +7561,14 @@ function uv(s, e) {
7561
7561
  return wc(s, e, !0, !0);
7562
7562
  }
7563
7563
  const fv = Symbol("isDestroyed");
7564
- function Ia(s) {
7564
+ function La(s) {
7565
7565
  return s[fv];
7566
7566
  }
7567
7567
  function mO(s, e) {
7568
7568
  s[fv] = e;
7569
7569
  }
7570
7570
  const em = Symbol("isDontDestroy");
7571
- function vl(s, e = !0) {
7571
+ function wl(s, e = !0) {
7572
7572
  s[em] = e;
7573
7573
  }
7574
7574
  const nd = [], sd = [];
@@ -7607,7 +7607,7 @@ function tm(s, e = !0, t = !0) {
7607
7607
  tm(r, e, !1);
7608
7608
  t && n.removeFromParent();
7609
7609
  }
7610
- function La(s, e, t = !0) {
7610
+ function Da(s, e, t = !0) {
7611
7611
  return pv(s, e, t);
7612
7612
  }
7613
7613
  function* fg(s, e, t = !1, i = 999, n = 0) {
@@ -7644,7 +7644,7 @@ function pv(s, e, t, i = 0) {
7644
7644
  }
7645
7645
  }
7646
7646
  }
7647
- function Da(s, e) {
7647
+ function ja(s, e) {
7648
7648
  if ("isAssetReference" in s)
7649
7649
  return s.instantiate(e ?? void 0);
7650
7650
  let t = null;
@@ -7731,7 +7731,7 @@ function mv(s, e, t, i, n, o) {
7731
7731
  return l;
7732
7732
  }
7733
7733
  function gO(s, e, t) {
7734
- Aa(e, s, void 0, {
7734
+ Ia(e, s, void 0, {
7735
7735
  // onAssigned: (target, key, _oldValue, value) => {
7736
7736
  // if (value !== null && typeof value === "object") {
7737
7737
  // const serializable = target as ISerializable;
@@ -7839,7 +7839,7 @@ function P_(s, e, t, i) {
7839
7839
  return t.__internalOnInstantiate(i);
7840
7840
  }
7841
7841
  }
7842
- var ja;
7842
+ var Ba;
7843
7843
  ((s) => {
7844
7844
  s.baseUrl = "https://networking.needle.tools";
7845
7845
  function i(h) {
@@ -7944,7 +7944,7 @@ var ja;
7944
7944
  return p instanceof ArrayBuffer ? new Uint8Array(p) : (console.error("Download failed, no arraybuffer returned"), null);
7945
7945
  }
7946
7946
  s.download = c;
7947
- })(ja || (ja = {}));
7947
+ })(Ba || (Ba = {}));
7948
7948
  const Ws = x("debugaddressables");
7949
7949
  class bO {
7950
7950
  _context;
@@ -8075,7 +8075,7 @@ class ne {
8075
8075
  return e === this.url && (this.mustLoad && await this.loadAssetAsync(), this.asset) ? this.asset : null;
8076
8076
  }
8077
8077
  get mustLoad() {
8078
- return !this.asset || this.asset.__destroyed === !0 || Ia(this.asset) === !0;
8078
+ return !this.asset || this.asset.__destroyed === !0 || La(this.asset) === !0;
8079
8079
  }
8080
8080
  _loadingPromise = null;
8081
8081
  /**
@@ -8092,7 +8092,7 @@ class ne {
8092
8092
  if (!this.mustLoad || this._isLoadingRawBinary) return null;
8093
8093
  if (this._rawBinary !== void 0) return this._rawBinary;
8094
8094
  this._isLoadingRawBinary = !0, Ws && console.log("Preload", this.url);
8095
- const e = await ja.download(this.url, (t) => {
8095
+ const e = await Ba.download(this.url, (t) => {
8096
8096
  this.raiseProgressEvent(t);
8097
8097
  });
8098
8098
  return this._rawBinary = e?.buffer ?? null, this._isLoadingRawBinary = !1, this._rawBinary;
@@ -8154,7 +8154,7 @@ class ne {
8154
8154
  if (l)
8155
8155
  return l;
8156
8156
  } else {
8157
- const a = Da(this.asset, o);
8157
+ const a = ja(this.asset, o);
8158
8158
  if (a)
8159
8159
  return a;
8160
8160
  }
@@ -8210,11 +8210,11 @@ class vO extends en {
8210
8210
  }
8211
8211
  new vO();
8212
8212
  const wO = Promise.resolve(null);
8213
- class ga {
8213
+ class ya {
8214
8214
  static imageReferences = /* @__PURE__ */ new Map();
8215
8215
  static getOrCreate(e) {
8216
- let t = ga.imageReferences.get(e);
8217
- return t || (t = new ga(e), ga.imageReferences.set(e, t)), t;
8216
+ let t = ya.imageReferences.get(e);
8217
+ return t || (t = new ya(e), ya.imageReferences.set(e, t)), t;
8218
8218
  }
8219
8219
  constructor(e) {
8220
8220
  this.url = e;
@@ -8247,7 +8247,7 @@ class ga {
8247
8247
  }
8248
8248
  class xO extends en {
8249
8249
  constructor() {
8250
- super([ga], "ImageReferenceSerializer");
8250
+ super([ya], "ImageReferenceSerializer");
8251
8251
  }
8252
8252
  onSerialize(e, t) {
8253
8253
  return null;
@@ -8255,16 +8255,16 @@ class xO extends en {
8255
8255
  onDeserialize(e, t) {
8256
8256
  if (typeof e == "string") {
8257
8257
  const i = Or(t.gltfId, e);
8258
- return ga.getOrCreate(i);
8258
+ return ya.getOrCreate(i);
8259
8259
  }
8260
8260
  }
8261
8261
  }
8262
8262
  new xO();
8263
- class ya {
8263
+ class _a {
8264
8264
  static cache = /* @__PURE__ */ new Map();
8265
8265
  static getOrCreate(e) {
8266
- let t = ya.cache.get(e);
8267
- return t || (t = new ya(e), ya.cache.set(e, t)), t;
8266
+ let t = _a.cache.get(e);
8267
+ return t || (t = new _a(e), _a.cache.set(e, t)), t;
8268
8268
  }
8269
8269
  /** Load the file binary data
8270
8270
  * @returns a promise that resolves to the binary data of the file. Make sure to await this request or use `.then(res => {...})` to get the result.
@@ -8287,7 +8287,7 @@ class ya {
8287
8287
  }
8288
8288
  class SO extends en {
8289
8289
  constructor() {
8290
- super([ya], "FileReferenceSerializer");
8290
+ super([_a], "FileReferenceSerializer");
8291
8291
  }
8292
8292
  onSerialize(e, t) {
8293
8293
  return null;
@@ -8295,7 +8295,7 @@ class SO extends en {
8295
8295
  onDeserialize(e, t) {
8296
8296
  if (typeof e == "string") {
8297
8297
  const i = Or(t.gltfId, e);
8298
- return ya.getOrCreate(i);
8298
+ return _a.getOrCreate(i);
8299
8299
  }
8300
8300
  }
8301
8301
  }
@@ -8367,8 +8367,8 @@ class yr {
8367
8367
  continue;
8368
8368
  }
8369
8369
  for (const a in r.tracks) {
8370
- const l = r.tracks[a], c = Ca.parseTrackName(l.name);
8371
- let h = Ca.findNode(t, c.nodeName);
8370
+ const l = r.tracks[a], c = Pa.parseTrackName(l.name);
8371
+ let h = Pa.findNode(t, c.nodeName);
8372
8372
  if (!h) {
8373
8373
  const f = l.__objectName ?? l.name.substring(0, l.name.indexOf("."));
8374
8374
  if (h = t.getObjectByProperty("uuid", f), !h)
@@ -8458,7 +8458,7 @@ function* PO(s) {
8458
8458
  for (s.then(() => e = !1), s.catch(() => e = !1); e; )
8459
8459
  yield;
8460
8460
  }
8461
- const O_ = "NEEDLE_lightmaps", wl = x("debuglightmapsextension") || x("debuglightmaps");
8461
+ const O_ = "NEEDLE_lightmaps", $r = x("debuglightmapsextension") || x("debuglightmaps");
8462
8462
  var En = /* @__PURE__ */ ((s) => (s[s.Lightmap = 0] = "Lightmap", s[s.Skybox = 1] = "Skybox", s[s.Reflection = 2] = "Reflection", s))(En || {});
8463
8463
  class OO {
8464
8464
  get name() {
@@ -8476,17 +8476,17 @@ class OO {
8476
8476
  const i = t[O_];
8477
8477
  if (i) {
8478
8478
  const n = i.textures;
8479
- return n?.length ? (wl && console.log(i), new Promise(async (o, r) => {
8479
+ return n?.length ? ($r && console.log(i), new Promise(async (o, r) => {
8480
8480
  const a = [];
8481
8481
  for (const c of n)
8482
8482
  if (c.pointer) {
8483
- wl && console.log(c);
8483
+ $r && console.log(c);
8484
8484
  let h = null;
8485
8485
  if (c.pointer.startsWith("/textures/") || /** legacy support e.g. SOC */
8486
8486
  c.pointer.startsWith("textures/"))
8487
- wl && console.log("Load texture from gltf", c.pointer), h = cg(this.parser, c.pointer).then((d) => this.resolveTexture(c, d));
8487
+ $r && console.log("Load texture from gltf", c.pointer), h = cg(this.parser, c.pointer).then((d) => this.resolveTexture(c, d));
8488
8488
  else if (typeof c.pointer == "string") {
8489
- wl && console.log("Load texture from path", c.pointer);
8489
+ $r && console.log("Load texture from path", c.pointer);
8490
8490
  const d = Or(this.source, c.pointer);
8491
8491
  let f;
8492
8492
  d.endsWith(".exr") ? f = new Hm(this.parser.options.manager) : d.endsWith(".hdr") ? f = new n0(this.parser.options.manager) : f = new vc(this.parser.options.manager), h = f.loadAsync(d, void 0).then((p) => this.resolveTexture(c, p));
@@ -8494,7 +8494,7 @@ class OO {
8494
8494
  h && a.push(h);
8495
8495
  }
8496
8496
  const l = await m0(a);
8497
- l?.anyFailed && L() && console.error("Failed to load lightmap extension", l), o();
8497
+ l?.anyFailed && (L() || $r) && console.error("[NEEDLE_lightmaps]Error during extension loading:", l), o();
8498
8498
  })) : null;
8499
8499
  }
8500
8500
  }
@@ -8502,10 +8502,10 @@ class OO {
8502
8502
  }
8503
8503
  resolveTexture(e, t) {
8504
8504
  const i = t;
8505
- wl && console.log("Light Texture loaded:", i), i?.isTexture && (this.registry ? (i.colorSpace = Ms, this.registry.registerTexture(this.source, e.type, i, e.index)) : console.log(En[e.type], e.pointer, i));
8505
+ $r && console.log("Light Texture loaded:", i), i?.isTexture && (this.registry ? (i.colorSpace = Ms, this.registry.registerTexture(this.source, e.type, i, e.index)) : console.log(En[e.type], e.pointer, i));
8506
8506
  }
8507
8507
  }
8508
- const $r = !!x("debuglightmaps");
8508
+ const Wr = !!x("debuglightmaps");
8509
8509
  class kO {
8510
8510
  context;
8511
8511
  map = /* @__PURE__ */ new Map();
@@ -8516,7 +8516,7 @@ class kO {
8516
8516
  this.context = e;
8517
8517
  }
8518
8518
  registerTexture(e, t, i, n) {
8519
- $r && console.log("Registering ", En[t] + ' "' + e + '"', i), this.map.has(e) || this.map.set(e, /* @__PURE__ */ new Map());
8519
+ Wr && console.log("Registering ", En[t] + ' "' + e + '"', i), this.map.has(e) || this.map.set(e, /* @__PURE__ */ new Map());
8520
8520
  const o = this.map.get(e), r = o?.get(t) ?? [];
8521
8521
  r.length < n && (r.length = n + 1), vP(i, !1), r[n] = i, o?.set(t, r);
8522
8522
  }
@@ -8524,19 +8524,19 @@ class kO {
8524
8524
  return this.tryGet(e, En.Lightmap, t);
8525
8525
  }
8526
8526
  tryGetSkybox(e) {
8527
- return $r && console.log("[Get Skybox]", e, this.map), this.tryGet(e, En.Skybox, 0);
8527
+ return Wr && console.log("[Get Skybox]", e, this.map), this.tryGet(e, En.Skybox, 0);
8528
8528
  }
8529
8529
  tryGetReflection(e) {
8530
- return $r && console.log("[Get Reflection]", e, this.map), this.tryGet(e, En.Reflection, 0);
8530
+ return Wr && console.log("[Get Reflection]", e, this.map), this.tryGet(e, En.Reflection, 0);
8531
8531
  }
8532
8532
  tryGet(e, t, i) {
8533
8533
  if (!e)
8534
- return $r && console.warn("Missing source id"), null;
8534
+ return Wr && console.warn("Missing source id"), null;
8535
8535
  const n = this.map.get(e);
8536
8536
  if (!n)
8537
- return $r && console.warn(`[Lighting] No ${En[t]} texture entry for`, e), null;
8537
+ return Wr && console.warn(`[Lighting] No ${En[t]} texture entry for`, e), null;
8538
8538
  const o = n.get(t);
8539
- return o === void 0 ? ($r && console.warn(`[Lighting] No ${En[t]} texture for`, e, "index", i), null) : !o?.length || o.length <= i ? null : o[i];
8539
+ return o === void 0 ? (Wr && console.warn(`[Lighting] No ${En[t]} texture for`, e, "index", i), null) : !o?.length || o.length <= i ? null : o[i];
8540
8540
  }
8541
8541
  }
8542
8542
  Gt.lights_fragment_maps = Gt.lights_fragment_maps.replace("vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );", `
@@ -9204,13 +9204,13 @@ function _v(s) {
9204
9204
  case "none":
9205
9205
  return md;
9206
9206
  case "neutral":
9207
- return Pa;
9207
+ return Oa;
9208
9208
  case "aces":
9209
9209
  return ru;
9210
9210
  case "agx":
9211
9211
  return ou;
9212
9212
  case "khronos_neutral":
9213
- return Pa;
9213
+ return Oa;
9214
9214
  default:
9215
9215
  console.warn("[PostProcessing] Unknown tone mapping mode", s);
9216
9216
  return;
@@ -9686,7 +9686,7 @@ class JO {
9686
9686
  borderWidth: 5e-3
9687
9687
  });
9688
9688
  const e = P.get("ObjectRaycaster");
9689
- return e && ma(this.menu, new e()), this.menu;
9689
+ return e && ga(this.menu, new e()), this.menu;
9690
9690
  }
9691
9691
  _poweredByNeedleElement;
9692
9692
  handleNeedleWatermark() {
@@ -9706,7 +9706,7 @@ class JO {
9706
9706
  backgroundOpacity: 1
9707
9707
  }), this._poweredByNeedleElement["needle:use_eventsystem"] = !0;
9708
9708
  const e = new I_(this._context, () => globalThis.open("https://needle.tools", "_self"));
9709
- ma(this._poweredByNeedleElement, e);
9709
+ ga(this._poweredByNeedleElement, e);
9710
9710
  const t = new Ce.Text({
9711
9711
  textContent: "Powered by",
9712
9712
  width: "auto",
@@ -9775,7 +9775,7 @@ class JO {
9775
9775
  });
9776
9776
  i.add(n), i["needle:use_eventsystem"] = !0;
9777
9777
  const o = new I_(this._context, () => t.click());
9778
- return ma(i, o), new ek(this, e, t, i, n);
9778
+ return ga(i, o), new ek(this, e, t, i, n);
9779
9779
  }
9780
9780
  }
9781
9781
  class ek {
@@ -11309,7 +11309,7 @@ Possible solutions:
11309
11309
  if (!this._mainCamera) {
11310
11310
  W.Current = this;
11311
11311
  let c = null;
11312
- La(this.scene, (h) => {
11312
+ Da(this.scene, (h) => {
11313
11313
  const d = h;
11314
11314
  if (d?.isCamera) {
11315
11315
  if (sc(d.gameObject), !d.activeAndEnabled) return;
@@ -11372,7 +11372,7 @@ Possible solutions:
11372
11372
  if (!Array.isArray(c.file.parser.json.materials)) continue;
11373
11373
  for (let d = 0; d < c.file.parser.json.materials.length; d++) {
11374
11374
  const f = await c.file.parser.getDependency("material", d), p = new k();
11375
- p.position.x = d * 1.1, p.position.y = h, this.scene.add(p), Na.createPrimitive("ShaderBall", {
11375
+ p.position.x = d * 1.1, p.position.y = h, this.scene.add(p), $a.createPrimitive("ShaderBall", {
11376
11376
  parent: p,
11377
11377
  material: f
11378
11378
  });
@@ -12100,7 +12100,7 @@ class S extends k {
12100
12100
  * @returns True if the GameObject has been destroyed
12101
12101
  */
12102
12102
  static isDestroyed(e) {
12103
- return Ia(e);
12103
+ return La(e);
12104
12104
  }
12105
12105
  /**
12106
12106
  * Sets the active state of a GameObject
@@ -12151,7 +12151,7 @@ class S extends k {
12151
12151
  * @returns The last return value of the callback
12152
12152
  */
12153
12153
  static foreachComponent(e, t, i = !0) {
12154
- return La(e, t, i);
12154
+ return Da(e, t, i);
12155
12155
  }
12156
12156
  /**
12157
12157
  * Creates a new instance of the provided object that will be replicated to all connected clients
@@ -12163,7 +12163,7 @@ class S extends k {
12163
12163
  return e ? ev(e, t) : null;
12164
12164
  }
12165
12165
  static instantiate(e, t = null) {
12166
- return "isAssetReference" in e, Da(e, t);
12166
+ return "isAssetReference" in e, ja(e, t);
12167
12167
  }
12168
12168
  /**
12169
12169
  * Destroys an object on all connected clients (if in a networked session)
@@ -12281,7 +12281,7 @@ class S extends k {
12281
12281
  * @returns The component if found, otherwise null
12282
12282
  */
12283
12283
  static getComponent(e, t) {
12284
- return e === null ? null : $a(e, t);
12284
+ return e === null ? null : Wa(e, t);
12285
12285
  }
12286
12286
  /**
12287
12287
  * Gets all components of the specified type on the provided object
@@ -12663,7 +12663,7 @@ class T {
12663
12663
  * @param z Z-coordinate in world space
12664
12664
  */
12665
12665
  setWorldPosition(e, t, i) {
12666
- ka(this.gameObject, e, t, i);
12666
+ Ma(this.gameObject, e, t, i);
12667
12667
  }
12668
12668
  /**
12669
12669
  * Gets the rotation of this component's GameObject in world space as a quaternion
@@ -13706,7 +13706,7 @@ Exit Time: ` + c, o.hasExitTime);
13706
13706
  const a = P.get(r.typeName);
13707
13707
  if (a) {
13708
13708
  const l = new a();
13709
- l.isStateMachineBehaviour && (l._context = this.context ?? void 0, Aa(l, r.properties), r.instance = l), tt && console.log("Created animator controller behaviour", o.name, r.typeName, r.properties, l);
13709
+ l.isStateMachineBehaviour && (l._context = this.context ?? void 0, Ia(l, r.properties), r.instance = l), tt && console.log("Created animator controller behaviour", o.name, r.typeName, r.properties, l);
13710
13710
  } else
13711
13711
  (tt || L()) && console.warn("Could not find AnimatorBehaviour type: " + r.typeName);
13712
13712
  }
@@ -14284,7 +14284,7 @@ class Ds extends T {
14284
14284
  if (!this._projection || n) {
14285
14285
  Th && console.log("Create/Update Ground Projection", e.name), this._projection?.removeFromParent();
14286
14286
  try {
14287
- this._projection = new Oa(e, this._height, this._radius, 64);
14287
+ this._projection = new ka(e, this._height, this._radius, 64);
14288
14288
  } catch (o) {
14289
14289
  console.error("Error creating three GroundProjection", o);
14290
14290
  return;
@@ -14457,7 +14457,7 @@ var Ik = Object.defineProperty, bg = (s, e, t, i) => {
14457
14457
  (r = s[o]) && (n = r(e, t, n) || n);
14458
14458
  return n && Ik(e, t, n), n;
14459
14459
  };
14460
- class Wa extends T {
14460
+ class Va extends T {
14461
14461
  constraintActive = !0;
14462
14462
  locked = !1;
14463
14463
  sources = [];
@@ -14471,13 +14471,13 @@ class Wa extends T {
14471
14471
  }
14472
14472
  bg([
14473
14473
  u()
14474
- ], Wa.prototype, "constraintActive");
14474
+ ], Va.prototype, "constraintActive");
14475
14475
  bg([
14476
14476
  u()
14477
- ], Wa.prototype, "locked");
14477
+ ], Va.prototype, "locked");
14478
14478
  bg([
14479
14479
  u(k)
14480
- ], Wa.prototype, "sources");
14480
+ ], Va.prototype, "sources");
14481
14481
  let dr = class {
14482
14482
  bb = null;
14483
14483
  bb_pos = 0;
@@ -15701,7 +15701,7 @@ var Xk = Object.defineProperty, Qk = (s, e, t, i) => {
15701
15701
  (r = s[o]) && (n = r(e, t, n) || n);
15702
15702
  return n && Xk(e, t, n), n;
15703
15703
  };
15704
- class Ba extends T {
15704
+ class Fa extends T {
15705
15705
  awake() {
15706
15706
  si.createIfNoneExists(this.context);
15707
15707
  }
@@ -15712,7 +15712,7 @@ class Ba extends T {
15712
15712
  si.get(this.context)?.unregister(this);
15713
15713
  }
15714
15714
  }
15715
- class Qi extends Ba {
15715
+ class Qi extends Fa {
15716
15716
  targets = null;
15717
15717
  raycastHits = [];
15718
15718
  ignoreSkinnedMeshes = !1;
@@ -15739,13 +15739,13 @@ class xg extends Qi {
15739
15739
  super(), this.ignoreSkinnedMeshes = !0;
15740
15740
  }
15741
15741
  }
15742
- class Fa extends Ba {
15742
+ class za extends Fa {
15743
15743
  /**
15744
15744
  * Use to disable SpatialGrabRaycaster globally
15745
15745
  */
15746
15746
  static allow = !0;
15747
15747
  performRaycast(e) {
15748
- if (!K.active || !Fa.allow || !e?.ray) return null;
15748
+ if (!K.active || !za.allow || !e?.ray) return null;
15749
15749
  const t = e.ray.origin;
15750
15750
  return this.context.physics.sphereOverlap(t, 0.015, !1, !0);
15751
15751
  }
@@ -15761,14 +15761,14 @@ class Rv {
15761
15761
  const i = this.tryFindCanvasGroup(e);
15762
15762
  if (i?.isCanvasGroup === !0 && (t && (t.canvasGroup = i), i.blocksRaycasts === !1 || i.interactable === !1))
15763
15763
  return !1;
15764
- const n = La(e, (o) => {
15764
+ const n = Da(e, (o) => {
15765
15765
  if (o.isGraphic === !0) return o;
15766
15766
  }, !1);
15767
15767
  return t && n?.isGraphic === !0 && (t.graphic = n), !(n?.raycastTarget === !1 || n?.layer === 2);
15768
15768
  }
15769
15769
  static tryFindCanvasGroup(e) {
15770
15770
  if (!e) return null;
15771
- const t = La(e, (i) => {
15771
+ const t = Da(e, (i) => {
15772
15772
  if (i.activeAndEnabled) {
15773
15773
  const n = i;
15774
15774
  if (n.blocksRaycasts !== void 0 && n.interactable !== void 0) return n;
@@ -15794,7 +15794,7 @@ function Bd(s, e) {
15794
15794
  for (const i of s.children)
15795
15795
  Bd(i, e);
15796
15796
  }
15797
- function Zr(s, e, t) {
15797
+ function Jr(s, e, t) {
15798
15798
  s[e] === void 0 && console.warn("Field", e, "is undefined on", s);
15799
15799
  const i = Proxy.revocable(s[e], {
15800
15800
  // get(target, prop, receiver) {
@@ -15864,7 +15864,7 @@ class si extends T {
15864
15864
  this.gameObject !== this.context.scene && (console.debug(`[Needle Engine] EventSystem is only allowed on the scene root. Disabling EventSystem on '${this.gameObject.name}'`), this.enabled = !1);
15865
15865
  }
15866
15866
  start() {
15867
- this.context.scene.getComponent(Ba) || this.context.scene.addComponent(Qi);
15867
+ this.context.scene.getComponent(Fa) || this.context.scene.addComponent(Qi);
15868
15868
  }
15869
15869
  onEnable() {
15870
15870
  this.context.input.addEventListener(De.PointerDown, this.onPointerEvent), this.context.input.addEventListener(De.PointerUp, this.onPointerEvent), this.context.input.addEventListener(De.PointerMove, this.onPointerEvent);
@@ -15935,7 +15935,7 @@ class si extends T {
15935
15935
  * For example if an event component has only an onPointerClick method we don't need to raycast during movement events
15936
15936
  * */
15937
15937
  shouldRaycastObject = (e) => {
15938
- const t = e && "getComponent" in e ? e.getComponent(Ba) : null;
15938
+ const t = e && "getComponent" in e ? e.getComponent(Fa) : null;
15939
15939
  if (t && t != this._currentlyActiveRaycaster)
15940
15940
  return !1;
15941
15941
  let i = null;
@@ -16740,7 +16740,7 @@ ke([
16740
16740
  u()
16741
16741
  ], ge.prototype, "enablePan", 2);
16742
16742
  ke([
16743
- u(Wa)
16743
+ u(Va)
16744
16744
  ], ge.prototype, "lookAtConstraint", 2);
16745
16745
  ke([
16746
16746
  u()
@@ -16767,7 +16767,7 @@ var iM = Object.defineProperty, nM = Object.getOwnPropertyDescriptor, Qt = (s, e
16767
16767
  for (var n = i > 1 ? void 0 : i ? nM(e, t) : e, o = s.length - 1, r; o >= 0; o--)
16768
16768
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
16769
16769
  return i && n && iM(e, t, n), n;
16770
- }, _a = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Skybox = 1] = "Skybox", s[s.SolidColor = 2] = "SolidColor", s[s.Uninitialized = 4] = "Uninitialized", s))(_a || {});
16770
+ }, ba = /* @__PURE__ */ ((s) => (s[s.None = 0] = "None", s[s.Skybox = 1] = "Skybox", s[s.SolidColor = 2] = "SolidColor", s[s.Uninitialized = 4] = "Uninitialized", s))(ba || {});
16771
16771
  const to = x("debugcam"), G_ = x("debugscreenpointtoray"), Ft = class Wl extends T {
16772
16772
  /**
16773
16773
  * Returns whether this component is a camera
@@ -16990,7 +16990,7 @@ const to = x("debugcam"), G_ = x("debugscreenpointtoray"), Ft = class Wl extends
16990
16990
  }
16991
16991
  /** @internal */
16992
16992
  onEnable() {
16993
- to && console.log(`Camera enabled: "${this.name}". ClearFlags=${_a[this._clearFlags]}`, this), this.buildCamera(), (this.tag == "MainCamera" || !this.context.mainCameraComponent) && (this.context.setCurrentCamera(this), oM(this)), this.applyClearFlagsIfIsActiveCamera({ applySkybox: !0 });
16993
+ to && console.log(`Camera enabled: "${this.name}". ClearFlags=${ba[this._clearFlags]}`, this), this.buildCamera(), (this.tag == "MainCamera" || !this.context.mainCameraComponent) && (this.context.setCurrentCamera(this), oM(this)), this.applyClearFlagsIfIsActiveCamera({ applySkybox: !0 });
16994
16994
  }
16995
16995
  /** @internal */
16996
16996
  onDisable() {
@@ -17046,7 +17046,7 @@ const to = x("debugcam"), G_ = x("debugscreenpointtoray"), Ft = class Wl extends
17046
17046
  return;
17047
17047
  }
17048
17048
  if (this.fieldOfView = this.fieldOfView, to) {
17049
- const i = `[Camera] Apply ClearFlags: ${_a[this._clearFlags]} - "${this.name}"`;
17049
+ const i = `[Camera] Apply ClearFlags: ${ba[this._clearFlags]} - "${this.name}"`;
17050
17050
  console.debug(i);
17051
17051
  }
17052
17052
  const t = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color");
@@ -17568,7 +17568,7 @@ class je extends T {
17568
17568
  return this.connectionId === this.context.connection.connectionId;
17569
17569
  }
17570
17570
  }
17571
- class ba {
17571
+ class va {
17572
17572
  static Pois = [];
17573
17573
  static LastChangeTime = 0;
17574
17574
  static Add(e, t, i = null) {
@@ -17620,7 +17620,7 @@ class zd extends T {
17620
17620
  });
17621
17621
  }
17622
17622
  update() {
17623
- if ((!this.context.connection.isConnected || this._model?.hasOwnership) && (ba.LastChangeTime !== this._lastPoiChangedTime && (this._lastPoiChangedTime = ba.LastChangeTime, this._lookDuration = 0), this.selectTarget(), this._currentTargetObject && this.context.time.frameCount % 10 === 0 && this.target)) {
17623
+ if ((!this.context.connection.isConnected || this._model?.hasOwnership) && (va.LastChangeTime !== this._lastPoiChangedTime && (this._lastPoiChangedTime = va.LastChangeTime, this._lookDuration = 0), this.selectTarget(), this._currentTargetObject && this.context.time.frameCount % 10 === 0 && this.target)) {
17624
17624
  const t = ee(this._currentTargetObject);
17625
17625
  kt(this.target, t), this.context.connection.isConnected && this.avatar && (this.context.connection.send("avatar-look-target-changed", this._targetModel), this._targetModel.guid = this.avatar.guid, this._targetModel.position.copy(t));
17626
17626
  }
@@ -17628,7 +17628,7 @@ class zd extends T {
17628
17628
  selectTarget() {
17629
17629
  if (this.context.time.time - this._lastUpdateTime > this._lookDuration) {
17630
17630
  this._lastUpdateTime = this.context.time.time, this._lookDuration = Math.random() * 0.5 + 0.2;
17631
- const t = ba.Pois;
17631
+ const t = va.Pois;
17632
17632
  if (t.length > 0) {
17633
17633
  const i = t[Math.floor(Math.random() * t.length)];
17634
17634
  if (i && i.obj) {
@@ -18343,7 +18343,7 @@ var CM = Object.defineProperty, PM = (s, e, t, i) => {
18343
18343
  (r = s[o]) && (n = r(e, t, n) || n);
18344
18344
  return n && CM(e, t, n), n;
18345
18345
  };
18346
- const Jr = x("debugxrflags"), Iv = x("disablexrflags");
18346
+ const ea = x("debugxrflags"), Iv = x("disablexrflags");
18347
18347
  Iv && console.warn("XRFlags are disabled");
18348
18348
  var _s = /* @__PURE__ */ ((s) => (s[s.Never = 0] = "Never", s[s.Browser = 1] = "Browser", s[s.AR = 2] = "AR", s[s.VR = 4] = "VR", s[s.FirstPerson = 8] = "FirstPerson", s[s.ThirdPerson = 16] = "ThirdPerson", s[s.All = 4294967295] = "All", s))(_s || {});
18349
18349
  class ni {
@@ -18353,7 +18353,7 @@ class ni {
18353
18353
  return (this.Mask & e) !== 0;
18354
18354
  }
18355
18355
  Set(e) {
18356
- Jr && console.warn("Set XR flag state to", e), this.Mask = e, dn.Apply();
18356
+ ea && console.warn("Set XR flag state to", e), this.Mask = e, dn.Apply();
18357
18357
  }
18358
18358
  Enable(e) {
18359
18359
  this.Mask |= e, dn.Apply();
@@ -18397,11 +18397,11 @@ const Lv = class ls extends T {
18397
18397
  return;
18398
18398
  let t;
18399
18399
  const i = e;
18400
- if (i && typeof i == "number" && (console.assert(typeof i == "number", "XRFlag.UpdateVisible: state must be a number", i), Jr && console.log(i), ls.buffer.Mask = i, e = ls.buffer), e instanceof ni ? (Jr && console.warn(this.name, "use passed in mask", e.Mask, this.visibleIn), t = e.Has(this.visibleIn)) : (Jr && console.log(this.name, "use global mask"), ni.Global.Has(this.visibleIn)), t !== void 0)
18400
+ if (i && typeof i == "number" && (console.assert(typeof i == "number", "XRFlag.UpdateVisible: state must be a number", i), ea && console.log(i), ls.buffer.Mask = i, e = ls.buffer), e instanceof ni ? (ea && console.warn(this.name, "use passed in mask", e.Mask, this.visibleIn), t = e.Has(this.visibleIn)) : (ea && console.log(this.name, "use global mask"), ni.Global.Has(this.visibleIn)), t !== void 0)
18401
18401
  if (t)
18402
- Jr && console.log(this.name, "is visible", this.gameObject.uuid), S.setActive(this.gameObject, !0);
18402
+ ea && console.log(this.name, "is visible", this.gameObject.uuid), S.setActive(this.gameObject, !0);
18403
18403
  else {
18404
- if (Jr && console.log(this.name, "is not visible", this.gameObject.uuid), !this.gameObject.visible) return;
18404
+ if (ea && console.log(this.name, "is not visible", this.gameObject.uuid), !this.gameObject.visible) return;
18405
18405
  this.gameObject.visible = !1;
18406
18406
  }
18407
18407
  }
@@ -18415,7 +18415,7 @@ var OM = Object.defineProperty, Ou = (s, e, t, i) => {
18415
18415
  (r = s[o]) && (n = r(e, t, n) || n);
18416
18416
  return n && OM(e, t, n), n;
18417
18417
  };
18418
- class Va extends T {
18418
+ class Ha extends T {
18419
18419
  eyes = [];
18420
18420
  lastBlinkTime = 0;
18421
18421
  blinkLength = 0;
@@ -18436,16 +18436,16 @@ class Va extends T {
18436
18436
  }
18437
18437
  Ou([
18438
18438
  u(k)
18439
- ], Va.prototype, "eyes");
18439
+ ], Ha.prototype, "eyes");
18440
18440
  Ou([
18441
18441
  u()
18442
- ], Va.prototype, "lastBlinkTime");
18442
+ ], Ha.prototype, "lastBlinkTime");
18443
18443
  Ou([
18444
18444
  u()
18445
- ], Va.prototype, "blinkLength");
18445
+ ], Ha.prototype, "blinkLength");
18446
18446
  Ou([
18447
18447
  u()
18448
- ], Va.prototype, "eyesOpen");
18448
+ ], Ha.prototype, "eyesOpen");
18449
18449
  var kM = Object.defineProperty, Og = (s, e, t, i) => {
18450
18450
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
18451
18451
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -18836,7 +18836,7 @@ var AM = Object.defineProperty, js = (s, e, t, i) => {
18836
18836
  return n && AM(e, t, n), n;
18837
18837
  };
18838
18838
  const X_ = x("debugcharactercontroller");
18839
- class Ha extends T {
18839
+ class Ga extends T {
18840
18840
  center = new y(0, 0, 0);
18841
18841
  radius = 0.5;
18842
18842
  height = 2;
@@ -18881,13 +18881,13 @@ class Ha extends T {
18881
18881
  }
18882
18882
  js([
18883
18883
  u(y)
18884
- ], Ha.prototype, "center");
18884
+ ], Ga.prototype, "center");
18885
18885
  js([
18886
18886
  u()
18887
- ], Ha.prototype, "radius");
18887
+ ], Ga.prototype, "radius");
18888
18888
  js([
18889
18889
  u()
18890
- ], Ha.prototype, "height");
18890
+ ], Ga.prototype, "height");
18891
18891
  class So extends T {
18892
18892
  controller;
18893
18893
  movementSpeed = 2;
@@ -18950,7 +18950,7 @@ class So extends T {
18950
18950
  _raycastOptions = new Mr();
18951
18951
  }
18952
18952
  js([
18953
- u(Ha)
18953
+ u(Ga)
18954
18954
  ], So.prototype, "controller");
18955
18955
  js([
18956
18956
  u()
@@ -18967,7 +18967,7 @@ js([
18967
18967
  js([
18968
18968
  u(Mt)
18969
18969
  ], So.prototype, "animator");
18970
- var IM = Object.defineProperty, Ga = (s, e, t, i) => {
18970
+ var IM = Object.defineProperty, qa = (s, e, t, i) => {
18971
18971
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
18972
18972
  (r = s[o]) && (n = r(e, t, n) || n);
18973
18973
  return n && IM(e, t, n), n;
@@ -19151,22 +19151,22 @@ const Ir = class Vl extends T {
19151
19151
  );
19152
19152
  }
19153
19153
  };
19154
- Ga([
19154
+ qa([
19155
19155
  u()
19156
19156
  ], Ir.prototype, "autoFit");
19157
- Ga([
19157
+ qa([
19158
19158
  u()
19159
19159
  ], Ir.prototype, "darkness");
19160
- Ga([
19160
+ qa([
19161
19161
  u()
19162
19162
  ], Ir.prototype, "opacity");
19163
- Ga([
19163
+ qa([
19164
19164
  u()
19165
19165
  ], Ir.prototype, "blur");
19166
- Ga([
19166
+ qa([
19167
19167
  u()
19168
19168
  ], Ir.prototype, "occludeBelowGround");
19169
- Ga([
19169
+ qa([
19170
19170
  u()
19171
19171
  ], Ir.prototype, "backfaceShadows");
19172
19172
  let Mu = Ir;
@@ -19483,7 +19483,7 @@ Lr([
19483
19483
  Lr([
19484
19484
  u()
19485
19485
  ], Co.prototype, "showGizmo");
19486
- let ra = Co;
19486
+ let aa = Co;
19487
19487
  class FM {
19488
19488
  handlerA;
19489
19489
  handlerB;
@@ -19833,7 +19833,7 @@ class Wv {
19833
19833
  static geometry = new un().setFromPoints([new y(0, 0, 0), new y(0, -1, 0)]);
19834
19834
  constructor(e) {
19835
19835
  this._camera = e;
19836
- const t = new Sa(Wv.geometry), i = t.material;
19836
+ const t = new Ca(Wv.geometry), i = t.material;
19837
19837
  i.color = new se(0.4, 0.4, 0.4), t.layers.set(2), t.name = "line", t.scale.y = 1, this._groundLine = t;
19838
19838
  const n = new tu(0.5, 22, 22), o = new we({ color: i.color }), r = new G(n, o);
19839
19839
  r.visible = !1, r.layers.set(2), this._groundMarker = r;
@@ -19842,12 +19842,12 @@ class Wv {
19842
19842
  if (this._selected && t)
19843
19843
  for (const i of this._rbs)
19844
19844
  i.wakeUp(), i.setVelocity(0, 0, 0);
19845
- if (this._selected && ba.Remove(t, this._selected), this._selected = e, this._context = t, this._rbs.length = 0, e ? (t.scene.add(this._groundLine), t.scene.add(this._groundMarker)) : (this._groundLine.removeFromParent(), this._groundMarker.removeFromParent()), this._selected) {
19845
+ if (this._selected && va.Remove(t, this._selected), this._selected = e, this._context = t, this._rbs.length = 0, e ? (t.scene.add(this._groundLine), t.scene.add(this._groundMarker)) : (this._groundLine.removeFromParent(), this._groundMarker.removeFromParent()), this._selected) {
19846
19846
  if (!t) {
19847
19847
  console.error("DragHelper: no context");
19848
19848
  return;
19849
19849
  }
19850
- ba.Add(t, this._selected, null), this._groundOffsetFactor = 0, this._hasGroundPlane = !0, this._groundOffset.set(0, 0, 0), this._requireUpdateGroundPlane = !0, this.onUpdateScreenSpacePlane();
19850
+ va.Add(t, this._selected, null), this._groundOffsetFactor = 0, this._hasGroundPlane = !0, this._groundOffset.set(0, 0, 0), this._requireUpdateGroundPlane = !0, this.onUpdateScreenSpacePlane();
19851
19851
  }
19852
19852
  }
19853
19853
  _groundOffsetVector = new y(0, 1, 0);
@@ -19924,13 +19924,13 @@ var tr;
19924
19924
  e.set(n.guid, o);
19925
19925
  const r = new k();
19926
19926
  r.position.y = -0.5, o.add(r);
19927
- const a = new G(new xa(1, 1, 1, 1, 1, 1), new we(
19927
+ const a = new G(new Sa(1, 1, 1, 1, 1, 1), new we(
19928
19928
  { color: 14540253, wireframe: !0, transparent: !0, opacity: 0.3 }
19929
19929
  ));
19930
19930
  a.position.y = 0.5, r.add(a);
19931
19931
  const l = new k();
19932
19932
  r.add(l);
19933
- const c = new G(new xa(1, 1, 1, 1, 1, 1), new we({
19933
+ const c = new G(new Sa(1, 1, 1, 1, 1, 1), new we({
19934
19934
  color: 12307660,
19935
19935
  transparent: !0,
19936
19936
  opacity: 0.4
@@ -19956,14 +19956,14 @@ var tr;
19956
19956
  }
19957
19957
  s.removePreview = i;
19958
19958
  })(tr || (tr = {}));
19959
- const aa = [], ad = [];
19959
+ const la = [], ad = [];
19960
19960
  var K_;
19961
19961
  ((s) => {
19962
19962
  function e(i, n) {
19963
19963
  const o = { name: n?.name, priority: n?.priority ?? 0, callback: i };
19964
- return aa.push(o), aa.sort((r, a) => r.priority === a.priority ? 0 : r.priority > a.priority ? -1 : 1), () => {
19965
- const r = aa.indexOf(o);
19966
- r >= 0 && aa.splice(r, 1);
19964
+ return la.push(o), la.sort((r, a) => r.priority === a.priority ? 0 : r.priority > a.priority ? -1 : 1), () => {
19965
+ const r = la.indexOf(o);
19966
+ r >= 0 && la.splice(r, 1);
19967
19967
  };
19968
19968
  }
19969
19969
  s.onCreateCustomModelLoader = e;
@@ -20342,7 +20342,7 @@ typeof window < "u" && window.addEventListener("unhandledrejection", (s) => {
20342
20342
  });
20343
20343
  const Pn = mt, Ah = "$___Export_Components", QM = "NEEDLE_components";
20344
20344
  class YM {
20345
- [Yr];
20345
+ [Kr];
20346
20346
  }
20347
20347
  class KM {
20348
20348
  node;
@@ -20408,7 +20408,7 @@ class Hv {
20408
20408
  const d = Gn().writeBuiltinComponentData(h, this.context);
20409
20409
  d !== null && c.push(d);
20410
20410
  }
20411
- c.length > 0 && (l[Yr] = c, Pn && console.log("DID WRITE", n, "nodeIndex", r, c));
20411
+ c.length > 0 && (l[Kr] = c, Pn && console.log("DID WRITE", n, "nodeIndex", r, c));
20412
20412
  }
20413
20413
  }
20414
20414
  // -------------------------------------
@@ -20460,7 +20460,7 @@ class Hv {
20460
20460
  }
20461
20461
  async createComponents(e, t, i, n) {
20462
20462
  if (!n) return;
20463
- const o = n[Yr];
20463
+ const o = n[Kr];
20464
20464
  if (o) {
20465
20465
  const r = new Array();
20466
20466
  Pn && console.log(i.name, o);
@@ -20480,7 +20480,7 @@ class Hv {
20480
20480
  l && this.parser && r.push(
20481
20481
  cg(this.parser, l).catch((c) => console.error(`Error while resolving references (see console for details)
20482
20482
  `, c, i, l))
20483
- ), i.userData = i.userData || {}, i.userData[Yr] = i.userData[Yr] || [], i.userData[Yr].push(l);
20483
+ ), i.userData = i.userData || {}, i.userData[Kr] = i.userData[Kr] || [], i.userData[Kr].push(l);
20484
20484
  }
20485
20485
  await Promise.all(r).catch((a) => {
20486
20486
  console.error("Error while loading components", a);
@@ -20547,7 +20547,7 @@ class ZM {
20547
20547
  t.layers === void 0 && (t.layers = 0), e.userData.layer = t.layers, e.layers.disableAll(), e.layers.set(t.layers), e.userData.tag = t.tag ?? "none", e.hideFlags = 0, e.userData.static = t.static ?? !1, e.visible = t.activeSelf ?? !0, e.guid = t.guid;
20548
20548
  }
20549
20549
  }
20550
- const tb = "NEEDLE_lighting_settings", ea = x("debugenvlight");
20550
+ const tb = "NEEDLE_lighting_settings", ta = x("debugenvlight");
20551
20551
  class JM {
20552
20552
  get name() {
20553
20553
  return tb;
@@ -20563,7 +20563,7 @@ class JM {
20563
20563
  if (t) {
20564
20564
  const i = t[tb];
20565
20565
  if (i) {
20566
- ea && console.log('Loaded "' + this.name + '", src: "' + this.sourceId + '"', i);
20566
+ ta && console.log('Loaded "' + this.name + '", src: "' + this.sourceId + '"', i);
20567
20567
  let n;
20568
20568
  if (e.scene.children.length === 1) {
20569
20569
  const o = e.scene.children[0];
@@ -20596,7 +20596,7 @@ class dm extends T {
20596
20596
  const t = this.environmentReflectionSource === im.Skybox ? En.Skybox : En.Reflection, i = this.context.lightmaps.tryGet(this.sourceId, t, 0);
20597
20597
  this._hasReflection = i != null, i && this.context.sceneLighting.internalRegisterReflection(this.sourceId, i);
20598
20598
  }
20599
- this.enabled = !1, this.context.sceneLighting.internalRegisterSceneLightSettings(this), ea && window.addEventListener("keydown", (t) => {
20599
+ this.enabled = !1, this.context.sceneLighting.internalRegisterSceneLightSettings(this), ta && window.addEventListener("keydown", (t) => {
20600
20600
  if (!this.destroyed)
20601
20601
  switch (t.key) {
20602
20602
  case "l":
@@ -20618,27 +20618,27 @@ class dm extends T {
20618
20618
  return 2.2 * j.lerp(0, 1.33, t);
20619
20619
  }
20620
20620
  onEnable() {
20621
- if (ea && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == oc.Flat) {
20621
+ if (ta && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == oc.Flat) {
20622
20622
  if (this.ambientLight && !this._ambientLightObj) {
20623
20623
  const e = this.calculateIntensityFactor(this.ambientLight);
20624
- this._ambientLightObj = new yS(this.ambientLight, this.ambientIntensity * e), ea && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
20624
+ this._ambientLightObj = new yS(this.ambientLight, this.ambientIntensity * e), ta && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
20625
20625
  }
20626
20626
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
20627
20627
  } else if (this.ambientMode === oc.Trilight) {
20628
20628
  if (this.ambientTrilight) {
20629
20629
  const e = this.ambientTrilight[0], t = this.ambientTrilight[this.ambientTrilight.length - 1], i = this.calculateIntensityFactor(t);
20630
- this._hemisphereLightObj = new _S(t, e, this.ambientIntensity * i), this.gameObject.add(this._hemisphereLightObj), ea && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, i);
20630
+ this._hemisphereLightObj = new _S(t, e, this.ambientIntensity * i), this.gameObject.add(this._hemisphereLightObj), ta && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, i);
20631
20631
  }
20632
20632
  } else
20633
20633
  this._ambientLightObj && this._ambientLightObj.removeFromParent(), this._hemisphereLightObj && this._hemisphereLightObj.removeFromParent();
20634
20634
  this.sourceId && (this.context.domElement.getAttribute("environment-image") || this.context.sceneLighting.internalEnableReflection(this.sourceId));
20635
20635
  }
20636
20636
  onDisable() {
20637
- ea && console.warn("💡⚫ <<< Disable lighting:", this.sourceId, this), this._ambientLightObj && this._ambientLightObj.removeFromParent(), this._hemisphereLightObj && this._hemisphereLightObj.removeFromParent(), this.sourceId && this.context.sceneLighting.internalDisableReflection(this.sourceId);
20637
+ ta && console.warn("💡⚫ <<< Disable lighting:", this.sourceId, this), this._ambientLightObj && this._ambientLightObj.removeFromParent(), this._hemisphereLightObj && this._hemisphereLightObj.removeFromParent(), this.sourceId && this.context.sceneLighting.internalDisableReflection(this.sourceId);
20638
20638
  }
20639
20639
  }
20640
20640
  var Gv = /* @__PURE__ */ ((s) => (s[s.INT = 5124] = "INT", s[s.FLOAT = 5126] = "FLOAT", s[s.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", s[s.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", s[s.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", s[s.INT_VEC2 = 35667] = "INT_VEC2", s[s.INT_VEC3 = 35668] = "INT_VEC3", s[s.INT_VEC4 = 35669] = "INT_VEC4", s[s.BOOL = 35670] = "BOOL", s[s.BOOL_VEC2 = 35671] = "BOOL_VEC2", s[s.BOOL_VEC3 = 35672] = "BOOL_VEC3", s[s.BOOL_VEC4 = 35673] = "BOOL_VEC4", s[s.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", s[s.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", s[s.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", s[s.SAMPLER_2D = 35678] = "SAMPLER_2D", s[s.SAMPLER_3D = 35680] = "SAMPLER_3D", s[s.SAMPLER_CUBE = 35681] = "SAMPLER_CUBE", s[s.UNKNOWN = 0] = "UNKNOWN", s))(Gv || {});
20641
- const Mn = x("debugcustomshader"), Wr = "NEEDLE_techniques_webgl";
20641
+ const Mn = x("debugcustomshader"), Vr = "NEEDLE_techniques_webgl";
20642
20642
  class eR {
20643
20643
  objectToWorldMatrix = new Z();
20644
20644
  worldToObjectMatrix = new Z();
@@ -20773,7 +20773,7 @@ class Re extends Kb {
20773
20773
  }
20774
20774
  class tR {
20775
20775
  get name() {
20776
- return Wr;
20776
+ return Vr;
20777
20777
  }
20778
20778
  parser;
20779
20779
  identifier;
@@ -20784,13 +20784,13 @@ class tR {
20784
20784
  const t = this.parser.json.materials[e];
20785
20785
  if (!t)
20786
20786
  return Mn && console.log(e, this.parser.json.materials), null;
20787
- if (!t.extensions || !t.extensions[Wr])
20787
+ if (!t.extensions || !t.extensions[Vr])
20788
20788
  return Mn && console.log(`Material ${e} does not use NEEDLE_techniques_webgl`), null;
20789
20789
  Mn && console.log(`Material ${e} uses NEEDLE_techniques_webgl`, t);
20790
- const i = t.extensions[Wr].technique;
20790
+ const i = t.extensions[Vr].technique;
20791
20791
  if (i < 0)
20792
20792
  return console.debug(`Material ${e} does not have a valid technique index`), null;
20793
- const n = this.parser.json.extensions[Wr];
20793
+ const n = this.parser.json.extensions[Vr];
20794
20794
  if (!n)
20795
20795
  return Mn ? console.error("Missing shader data", this.parser.json.extensions) : console.debug("Missing custom shader data in parser.json.extensions"), null;
20796
20796
  Mn && console.log(n);
@@ -20835,8 +20835,8 @@ class tR {
20835
20835
  }
20836
20836
  }
20837
20837
  let p = !1;
20838
- if (t.extensions && t.extensions[Wr]) {
20839
- const w = t.extensions[Wr];
20838
+ if (t.extensions && t.extensions[Vr]) {
20839
+ const w = t.extensions[Vr];
20840
20840
  if (w.technique === i) {
20841
20841
  Mn && console.log(t.name, "Material Properties", w);
20842
20842
  for (const b in w.values) {
@@ -20974,20 +20974,20 @@ class sR {
20974
20974
  return e.includes("/extensions/builtin_components/") ? e.replace("/extensions/builtin_components/", "/userData/components/") : e.includes("extensions/builtin_components/") ? e.replace("extensions/builtin_components/", "/userData/components/") : e;
20975
20975
  }
20976
20976
  }
20977
- async function um(s, e, t) {
20978
- const i = t.indexOf("?");
20979
- i >= 0 && (t = t.substring(0, i)), s.register((n) => new ZM(n)), s.register((n) => new HP(n)), s.register((n) => new OO(n, e.lightmaps, t)), s.register((n) => new JM(n, t, e)), s.register((n) => new tR(n, t)), s.register((n) => new oo(n, t)), s.register((n) => new Ve(n)), s.register((n) => new XM(n)), bP() && s.register((n) => new fa(n)), await nR.catch((n) => {
20980
- }), s.register((n) => {
20977
+ async function um(s, e, t, i) {
20978
+ const n = t.indexOf("?");
20979
+ n >= 0 && (t = t.substring(0, n)), i || (i = t), (i.startsWith("blob:") || i.startsWith("data:")) && console.debug("[GLTFLoader] Suspicious sourceId detected"), s.register((o) => new ZM(o)), s.register((o) => new HP(o)), s.register((o) => new OO(o, e.lightmaps, i)), s.register((o) => new JM(o, i, e)), s.register((o) => new tR(o, i)), s.register((o) => new oo(o, i)), s.register((o) => new Ve(o)), s.register((o) => new XM(o)), bP() && s.register((o) => new pa(o)), await nR.catch((o) => {
20980
+ }), s.register((o) => {
20981
20981
  if (Nd) {
20982
- const o = new Nd(n);
20983
- return o.setAnimationPointerResolver.bind(o)(new sR()), o;
20982
+ const r = new Nd(o);
20983
+ return r.setAnimationPointerResolver.bind(r)(new sR()), r;
20984
20984
  } else
20985
20985
  return (iR || L()) && console.error("Missing KHR_animation_pointer extension..."), {
20986
20986
  name: "KHR_animation_pointer_NOT_AVAILABLE"
20987
20987
  };
20988
20988
  });
20989
- for (const n of _r)
20990
- n.onImport && n.onImport(s, t, e);
20989
+ for (const o of _r)
20990
+ o.onImport && o.onImport(s, t, e);
20991
20991
  }
20992
20992
  function Qv(s, e) {
20993
20993
  for (const t of _r)
@@ -20998,8 +20998,8 @@ function oR(s, e, t) {
20998
20998
  i.onLoaded && i.onLoaded(s, e, t);
20999
20999
  }
21000
21000
  const Jt = x("debuginstancing");
21001
- class za {
21002
- static instance = new za();
21001
+ class Ua {
21002
+ static instance = new Ua();
21003
21003
  /** This is the initial instance count when creating a new instancing structure.
21004
21004
  * Override this and the number of max instances that you expect for a given object.
21005
21005
  * The larger the value the more objects can be added without having to resize but it will also consume more memory.
@@ -21042,7 +21042,7 @@ class za {
21042
21042
  if (!d.canAdd(o.geometry, r)) continue;
21043
21043
  return d.addInstance(o);
21044
21044
  }
21045
- let a = za.getStartInstanceCount(e);
21045
+ let a = Ua.getStartInstanceCount(e);
21046
21046
  (!a || a < 0) && (a = 4);
21047
21047
  let l = e.name;
21048
21048
  l?.length || (l = I1());
@@ -21059,7 +21059,7 @@ class za {
21059
21059
  e.matrixWorld.multiplyMatrices = n;
21060
21060
  }
21061
21061
  }
21062
- class va {
21062
+ class wa {
21063
21063
  static all = [];
21064
21064
  /** The name of the object */
21065
21065
  get name() {
@@ -21100,7 +21100,7 @@ class va {
21100
21100
  /** The mesh information of the object - this tries to also calculate the LOD info */
21101
21101
  meshInformation;
21102
21102
  constructor(e, t) {
21103
- this.__instanceIndex = -1, this.object = e, this.renderer = t, e[Q0] = t, this.meshInformation = ir(e.geometry), va.all.push(this);
21103
+ this.__instanceIndex = -1, this.object = e, this.renderer = t, e[Q0] = t, this.meshInformation = ir(e.geometry), wa.all.push(this);
21104
21104
  }
21105
21105
  /** Calculates the mesh information again
21106
21106
  * @returns true if the vertex count or index count has changed
@@ -21139,8 +21139,8 @@ class va {
21139
21139
  */
21140
21140
  remove(e) {
21141
21141
  if (!(this.__instanceIndex < 0) && (this.renderer.remove(this, e), S.markAsInstancedRendered(this.object, !1), e)) {
21142
- const t = va.all.indexOf(this);
21143
- t >= 0 && va.all.splice(t, 1);
21142
+ const t = wa.all.indexOf(this);
21143
+ t >= 0 && wa.all.splice(t, 1);
21144
21144
  }
21145
21145
  }
21146
21146
  }
@@ -21218,7 +21218,7 @@ class rR {
21218
21218
  Jt && console.warn("Dispose instanced renderer", this.name), this._context.scene.remove(this._batchedMesh), this._batchedMesh.dispose(), this._batchedMesh = null, this._handles = [];
21219
21219
  }
21220
21220
  addInstance(e) {
21221
- const t = new va(e, this);
21221
+ const t = new wa(e, this);
21222
21222
  e.castShadow === !0 && this._batchedMesh.castShadow === !1 && (this._batchedMesh.castShadow = !0), e.receiveShadow === !0 && this._batchedMesh.receiveShadow === !1 && (this._batchedMesh.receiveShadow = !0);
21223
21223
  try {
21224
21224
  this.add(t);
@@ -21366,7 +21366,7 @@ function ib() {
21366
21366
  const s = new ft({ color: new se(Math.random(), Math.random(), Math.random()) });
21367
21367
  return s.emissive = s.color, s.emissiveIntensity = 0.3, x("wireframe") && (s.wireframe = !0), s;
21368
21368
  }
21369
- const Vr = x("debuglightmaps");
21369
+ const Hr = x("debuglightmaps");
21370
21370
  let ep = 0;
21371
21371
  const tp = Symbol("lightmap-material-version");
21372
21372
  class Yv {
@@ -21397,9 +21397,9 @@ class Yv {
21397
21397
  init(e, t, i) {
21398
21398
  console.assert(this.gameObject !== void 0 && this.gameObject !== null, "Missing gameobject", this), this.lightmapIndex = e, !(this.lightmapIndex < 0) && (this.lightmapScaleOffset = t, this.lightmapTexture = i, Ve.assignTextureLOD(i, 0).then((n) => {
21399
21399
  n?.isTexture && (this.lightmapTexture = n);
21400
- }), Vr == "show" ? (console.log("Lightmap:", this.gameObject.name, e, `
21400
+ }), Hr == "show" ? (console.log("Lightmap:", this.gameObject.name, e, `
21401
21401
  ScaleOffset:`, t, `
21402
- Texture:`, i), this.setLightmapDebugMaterial()) : Vr && console.log("Use debuglightmaps=show to render lightmaps only in the scene."), this.applyLightmap());
21402
+ Texture:`, i), this.setLightmapDebugMaterial()) : Hr && console.log("Use debuglightmaps=show to render lightmaps only in the scene."), this.applyLightmap());
21403
21403
  }
21404
21404
  updateLightmapUniforms(e) {
21405
21405
  const t = e.uniforms;
@@ -21410,7 +21410,7 @@ Texture:`, i), this.setLightmapDebugMaterial()) : Vr && console.log("Use debugli
21410
21410
  */
21411
21411
  applyLightmap() {
21412
21412
  if (this.gameObject.type === "Object3D") {
21413
- Vr && console.warn("Can not add lightmap. Is this object missing a renderer?", this.gameObject.name);
21413
+ Hr && console.warn("Can not add lightmap. Is this object missing a renderer?", this.gameObject.name);
21414
21414
  return;
21415
21415
  }
21416
21416
  const e = this.gameObject;
@@ -21436,17 +21436,17 @@ Texture:`, i), this.setLightmapDebugMaterial()) : Vr && console.log("Use debugli
21436
21436
  }
21437
21437
  ensureLightmapMaterial(e, t) {
21438
21438
  if (e.userData || (e.userData = {}), this.clonedMaterials[t] !== e) {
21439
- Vr && (++ep, ep++ < 1e3 ? console.warn(`Cloning material for lightmap ${this.renderer.name}: '${e.name}'`) : ep === 1e3 && console.warn("Further material cloning for lightmaps suppressed to avoid flooding the console."));
21439
+ Hr && (++ep, ep++ < 1e3 ? console.warn(`Cloning material for lightmap ${this.renderer.name}: '${e.name}'`) : ep === 1e3 && console.warn("Further material cloning for lightmaps suppressed to avoid flooding the console."));
21440
21440
  const i = e.clone();
21441
21441
  i.name?.includes("(lightmap)") || (i.name = e.name + " (lightmap)"), e = i, e.onBeforeCompile = this.onBeforeCompile, this.clonedMaterials[t] = e;
21442
21442
  }
21443
21443
  return e;
21444
21444
  }
21445
21445
  assignLightmapTexture(e) {
21446
- !e || e instanceof Lp && e.transmission > 0 || !(e.lightMap !== this.lightmapTexture || e[tp] !== e.version) || (Vr && console.log(`Assigning lightmap texture ${this.renderer.name}: '${e.name}' (${e.version} ${e[tp]})`), e.lightMap = this.lightmapTexture, e.needsUpdate = !0, e[tp] = e.version);
21446
+ !e || e instanceof Lp && e.transmission > 0 || !(e.lightMap !== this.lightmapTexture || e[tp] !== e.version) || (Hr && console.log(`Assigning lightmap texture ${this.renderer.name}: '${e.name}' (${e.version} ${e[tp]})`), e.lightMap = this.lightmapTexture, e.needsUpdate = !0, e[tp] = e.version);
21447
21447
  }
21448
21448
  onBeforeCompile = (e, t) => {
21449
- Vr === "verbose" && console.log(`Lightmaps, before compile
21449
+ Hr === "verbose" && console.log(`Lightmaps, before compile
21450
21450
  `, e), this.lightmapScaleOffsetUniform.value = this.lightmapScaleOffset, this.lightmapUniform.value = this.lightmapTexture, e.uniforms.lightmapScaleOffset = this.lightmapScaleOffsetUniform;
21451
21451
  };
21452
21452
  setLightmapDebugMaterial() {
@@ -21487,7 +21487,7 @@ var aR = Object.defineProperty, Bs = (s, e, t, i) => {
21487
21487
  (r = s[o]) && (n = r(e, t, n) || n);
21488
21488
  return n && aR(e, t, n), n;
21489
21489
  };
21490
- const ta = x("debugrenderer"), nb = x("debugskinnedmesh"), sb = x("noinstancing"), lR = x("wireframe");
21490
+ const ia = x("debugrenderer"), nb = x("debugskinnedmesh"), sb = x("noinstancing"), lR = x("wireframe");
21491
21491
  class cR {
21492
21492
  path = null;
21493
21493
  asset = null;
@@ -21503,7 +21503,7 @@ class hR {
21503
21503
  return this._changed;
21504
21504
  }
21505
21505
  set changed(e) {
21506
- e === !0 && ta && console.warn("SharedMaterials have changed: " + this._renderer.name), this._changed = e;
21506
+ e === !0 && ia && console.warn("SharedMaterials have changed: " + this._renderer.name), this._changed = e;
21507
21507
  }
21508
21508
  is(e) {
21509
21509
  return this._renderer === e;
@@ -21597,7 +21597,7 @@ const Zn = class ld extends T {
21597
21597
  * @returns true if the object is rendered using instancing
21598
21598
  */
21599
21599
  static isInstanced(e) {
21600
- const t = $a(e, ld);
21600
+ const t = Wa(e, ld);
21601
21601
  return t ? t.isInstancingActive : fn.isUsingInstancing(e);
21602
21602
  }
21603
21603
  /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
@@ -21712,7 +21712,7 @@ const Zn = class ld extends T {
21712
21712
  this.enabled || this.setVisibility(!1);
21713
21713
  }
21714
21714
  awake() {
21715
- if (this._firstFrame = this.context.time.frame, ta && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && ta && this.probeAnchor.add(new xi(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
21715
+ if (this._firstFrame = this.context.time.frame, ia && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && ia && this.probeAnchor.add(new xi(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
21716
21716
  for (const e of this.gameObject.children)
21717
21717
  this.context.addBeforeRenderListener(e, this.onBeforeRenderThree), e.layers.mask = this.gameObject.layers.mask;
21718
21718
  if (this.renderOrder !== void 0) {
@@ -21743,7 +21743,7 @@ const Zn = class ld extends T {
21743
21743
  const t = new Yv(this);
21744
21744
  t.init(this.lightmapIndex, this.lightmapScaleOffset, e), this._lightmaps.push(t);
21745
21745
  } else
21746
- ta && console.warn(`[Renderer] No lightmaps found ${this.name} (${this.sourceId}, ${this.lightmapIndex})`);
21746
+ ia && console.warn(`[Renderer] No lightmaps found ${this.name} (${this.sourceId}, ${this.lightmapIndex})`);
21747
21747
  }
21748
21748
  }
21749
21749
  _isInstancingEnabled = !1;
@@ -21771,7 +21771,7 @@ const Zn = class ld extends T {
21771
21771
  if (this._isInstancingEnabled === e) return e && (this._handles === void 0 || this._handles != null && this._handles.length > 0);
21772
21772
  if (this._isInstancingEnabled = e, e) {
21773
21773
  if (this.enableInstancing === void 0 && (this.enableInstancing = !0), this._handles === void 0) {
21774
- if (this._handles = za.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
21774
+ if (this._handles = Ua.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
21775
21775
  return S.markAsInstancedRendered(this.gameObject, !0), !0;
21776
21776
  } else if (this._handles !== null) {
21777
21777
  for (const t of this._handles)
@@ -21817,7 +21817,7 @@ const Zn = class ld extends T {
21817
21817
  }
21818
21818
  onBeforeRender() {
21819
21819
  if (this.gameObject) {
21820
- if (this._probeAnchorLastFrame !== this.probeAnchor && (this._reflectionProbe?.onUnset(this), this.updateReflectionProbe()), ta == this.name && this.gameObject instanceof G) {
21820
+ if (this._probeAnchorLastFrame !== this.probeAnchor && (this._reflectionProbe?.onUnset(this), this.updateReflectionProbe()), ia == this.name && this.gameObject instanceof G) {
21821
21821
  this.gameObject.geometry.computeBoundingSphere();
21822
21822
  const e = F(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
21823
21823
  z.DrawWireSphere(e, this.gameObject.geometry.boundingSphere.radius, 56831);
@@ -21841,7 +21841,7 @@ const Zn = class ld extends T {
21841
21841
  if (this.reflectionProbeUsage !== 0 && this._reflectionProbe && (this._lightmaps?.length || this._reflectionProbe.onSet(this)), this._sharedMaterials)
21842
21842
  for (const e of this._sharedMaterials)
21843
21843
  e && "envMap" in e && "envMapIntensity" in e && !Ud.isUsingReflectionProbe(e) && (e.envMap = this.context.scene.environment, e.envMapIntensity = this.context.scene.environmentIntensity, e.envMapRotation = this.context.scene.environmentRotation);
21844
- else ta && console.warn("[Renderer] sharedMaterials not initialized yet: " + this.name);
21844
+ else ia && console.warn("[Renderer] sharedMaterials not initialized yet: " + this.name);
21845
21845
  }
21846
21846
  }
21847
21847
  onBeforeRenderThree = (e, t, i, n, o, r) => {
@@ -21956,7 +21956,7 @@ class Kv extends Tu {
21956
21956
  this._needUpdateBoundingSphere = !0;
21957
21957
  }
21958
21958
  }
21959
- var dR = Object.defineProperty, qa = (s, e, t, i) => {
21959
+ var dR = Object.defineProperty, Xa = (s, e, t, i) => {
21960
21960
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
21961
21961
  (r = s[o]) && (n = r(e, t, n) || n);
21962
21962
  return n && dR(e, t, n), n;
@@ -22133,7 +22133,7 @@ class Po extends T {
22133
22133
  if (n) {
22134
22134
  this.dispatchEvent(new CustomEvent("file-dropped", { detail: i })), t.file = i;
22135
22135
  const o = this.onObjectLoaded(n, t, !1);
22136
- o && this.context.connection.isConnected && this.useNetworking && (console.debug("Uploading dropped file to blob storage"), ja.upload(i, { abort: this._abort?.signal }).then((r) => {
22136
+ o && this.context.connection.isConnected && this.useNetworking && (console.debug("Uploading dropped file to blob storage"), Ba.upload(i, { abort: this._abort?.signal }).then((r) => {
22137
22137
  r?.download_url && this._addedObjects.includes(o) && this.sendDropEvent(r.download_url, o, n.contentMD5);
22138
22138
  }).catch(console.warn));
22139
22139
  break;
@@ -22243,22 +22243,22 @@ class Po extends T {
22243
22243
  return !!(this.dropArea && this.dropArea.contains(n.object));
22244
22244
  }
22245
22245
  }
22246
- qa([
22246
+ Xa([
22247
22247
  u(k)
22248
22248
  ], Po.prototype, "dropArea");
22249
- qa([
22249
+ Xa([
22250
22250
  u()
22251
22251
  ], Po.prototype, "fitIntoVolume");
22252
- qa([
22252
+ Xa([
22253
22253
  u(y)
22254
22254
  ], Po.prototype, "fitVolumeSize");
22255
- qa([
22255
+ Xa([
22256
22256
  u()
22257
22257
  ], Po.prototype, "placeAtHitPosition");
22258
- qa([
22258
+ Xa([
22259
22259
  u()
22260
22260
  ], Po.prototype, "useNetworking");
22261
- qa([
22261
+ Xa([
22262
22262
  u(he)
22263
22263
  ], Po.prototype, "onDropped");
22264
22264
  function pR(s) {
@@ -22273,7 +22273,7 @@ var $d;
22273
22273
  return URL.revokeObjectURL(c), h ? new Promise((d, f) => {
22274
22274
  const p = new FileReader();
22275
22275
  p.readAsArrayBuffer(i), p.onloadend = async (g) => {
22276
- const _ = p.result, m = ja.hashMD5(_);
22276
+ const _ = p.result, m = Ba.hashMD5(_);
22277
22277
  return d({ model: h, contentMD5: m });
22278
22278
  };
22279
22279
  }) : (console.warn(`Failed to load "${i.name}" (${i.type})`), null);
@@ -22292,7 +22292,7 @@ var $d;
22292
22292
  c.onProgress(d.loaded / d.total);
22293
22293
  }).catch(console.warn);
22294
22294
  if (h) {
22295
- const d = await fetch(l).then((p) => p.arrayBuffer()), f = ja.hashMD5(d);
22295
+ const d = await fetch(l).then((p) => p.arrayBuffer()), f = Ba.hashMD5(d);
22296
22296
  ti ? setTimeout(() => tr.removePreview(n.guid), 3e3) : tr.removePreview(n.guid), o({ model: h, contentMD5: f });
22297
22297
  } else
22298
22298
  ti ? setTimeout(() => tr.removePreview(n.guid), 3e3) : tr.removePreview(n.guid), console.warn("Unsupported file type: " + i.toString());
@@ -22317,15 +22317,15 @@ const Eu = class Zv extends T {
22317
22317
  if (this.object === this.gameObject) {
22318
22318
  const t = new Dt(this.guid);
22319
22319
  this.object = S.instantiate(this.object, { idProvider: t, keepWorldPosition: !1 }), S.getComponent(this.object, Zv)?.destroy();
22320
- let n = this.object.getComponentInChildren(ra);
22321
- n || (n = this.object.addComponent(ra, {
22320
+ let n = this.object.getComponentInChildren(aa);
22321
+ n || (n = this.object.addComponent(aa, {
22322
22322
  dragMode: $v.SnapToSurfaces
22323
22323
  }), n.guid = t.generateUUID());
22324
22324
  let o = S.getComponent(n.gameObject, Xn);
22325
22325
  o || (o = n.gameObject.addComponent(Xn), o.guid = t.generateUUID());
22326
22326
  }
22327
22327
  this.object.visible = !1;
22328
- const e = this.gameObject.getComponent(ra);
22328
+ const e = this.gameObject.getComponent(aa);
22329
22329
  e && (e.enabled = !1), this._startPosition = this.object.position?.clone() ?? new y(0, 0, 0), this._startQuaternion = this.object.quaternion?.clone() ?? new $(0, 0, 0, 1);
22330
22330
  }
22331
22331
  this.gameObject.getComponentInParent(Qi) || this.gameObject.addComponent(Qi);
@@ -22345,7 +22345,7 @@ const Eu = class Zv extends T {
22345
22345
  if (e.used || !this.object || !this.context.connection.allowEditing || e.button !== 0) return;
22346
22346
  const t = this.handleDuplication();
22347
22347
  if (t) {
22348
- const i = S.getComponent(t, ra);
22348
+ const i = S.getComponent(t, aa);
22349
22349
  i ? (i.onPointerDown(e), this._forwardPointerEvents.set(e.event.space, i)) : L() && console.warn(`Duplicated object (${t.name}) does not have DragControls`);
22350
22350
  } else
22351
22351
  this._currentCount >= this.limitCount ? console.warn(`[Duplicatable] Limit of ${this.limitCount} objects created within a few seconds reached. Please wait a moment before creating more objects.`) : console.warn("[Duplicatable] Could not duplicate object.");
@@ -22488,7 +22488,7 @@ const Ih = x("debuggltfexport");
22488
22488
  class sw extends Ot {
22489
22489
  sceneRoot;
22490
22490
  }
22491
- const jg = class ia extends T {
22491
+ const jg = class na extends T {
22492
22492
  binary = !0;
22493
22493
  objects = [];
22494
22494
  ext;
@@ -22496,10 +22496,10 @@ const jg = class ia extends T {
22496
22496
  Ih && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22497
22497
  const i = {
22498
22498
  binary: this.binary,
22499
- pivot: ia.calculateCenter(this.objects),
22499
+ pivot: na.calculateCenter(this.objects),
22500
22500
  ...t
22501
22501
  }, n = await this.export(this.objects, i).catch((o) => (console.error(o), !1));
22502
- return n === !1 ? !1 : (this.binary ? e.endsWith(".glb") || (e += ".glb") : e.endsWith(".gltf") || (e += ".gltf"), this.binary ? ia.saveArrayBuffer(n, e) : ia.saveJson(n, e), !0);
22502
+ return n === !1 ? !1 : (this.binary ? e.endsWith(".glb") || (e += ".glb") : e.endsWith(".gltf") || (e += ".gltf"), this.binary ? na.saveArrayBuffer(n, e) : na.saveJson(n, e), !0);
22503
22503
  }
22504
22504
  async export(e, t) {
22505
22505
  if (!e || e.length <= 0) {
@@ -22507,7 +22507,7 @@ const jg = class ia extends T {
22507
22507
  return;
22508
22508
  }
22509
22509
  const i = new o0();
22510
- i.register((c) => new iw(c)), i.register((c) => new tw(c)), Qv(i, this.context), ia.filterTopmostParent(e);
22510
+ i.register((c) => new iw(c)), i.register((c) => new tw(c)), Qv(i, this.context), na.filterTopmostParent(e);
22511
22511
  const n = {
22512
22512
  trs: !1,
22513
22513
  onlyVisible: !0,
@@ -22517,7 +22517,7 @@ const jg = class ia extends T {
22517
22517
  // To prevent NaN value,
22518
22518
  embedImages: !0,
22519
22519
  includeCustomExtensions: !0,
22520
- animations: t?.animations || ia.collectAnimations(e),
22520
+ animations: t?.animations || na.collectAnimations(e),
22521
22521
  ...t
22522
22522
  }, o = new Array(), r = new k();
22523
22523
  t?.pivot && r.position.sub(t.pivot), Ih && console.log("EXPORT", e), e.forEach((c) => {
@@ -23217,7 +23217,7 @@ ${c}
23217
23217
  `;
23218
23218
  }
23219
23219
  }
23220
- const Hr = `
23220
+ const Gr = `
23221
23221
  `, Wt = "</StageRoot/Materials";
23222
23222
  class TR {
23223
23223
  str;
@@ -23229,19 +23229,19 @@ class TR {
23229
23229
  this.str = "", this.indent = 0;
23230
23230
  }
23231
23231
  beginBlock(e = void 0, t = "{", i = !0) {
23232
- e !== void 0 ? (e = this.applyIndent(e), this.str += e, i ? (this.str += Hr, this.str += this.applyIndent(t)) : this.str += " " + t) : this.str += this.applyIndent(t), this.str += Hr, this.indent += 1;
23232
+ e !== void 0 ? (e = this.applyIndent(e), this.str += e, i ? (this.str += Gr, this.str += this.applyIndent(t)) : this.str += " " + t) : this.str += this.applyIndent(t), this.str += Gr, this.indent += 1;
23233
23233
  }
23234
23234
  closeBlock(e = "}") {
23235
- this.indent -= 1, this.str += this.applyIndent(e) + Hr;
23235
+ this.indent -= 1, this.str += this.applyIndent(e) + Gr;
23236
23236
  }
23237
23237
  beginArray(e) {
23238
- e = this.applyIndent(e + " = ["), this.str += e, this.str += Hr, this.indent += 1;
23238
+ e = this.applyIndent(e + " = ["), this.str += e, this.str += Gr, this.indent += 1;
23239
23239
  }
23240
23240
  closeArray() {
23241
- this.indent -= 1, this.str += this.applyIndent("]") + Hr;
23241
+ this.indent -= 1, this.str += this.applyIndent("]") + Gr;
23242
23242
  }
23243
23243
  appendLine(e = "") {
23244
- e = this.applyIndent(e), this.str += e, this.str += Hr;
23244
+ e = this.applyIndent(e), this.str += e, this.str += Gr;
23245
23245
  }
23246
23246
  toString() {
23247
23247
  return this.str;
@@ -23503,9 +23503,9 @@ async function cd(s, e, t = null) {
23503
23503
  }
23504
23504
  }
23505
23505
  }
23506
- let Dh = null, Nt = null, ip, Gr, jh;
23506
+ let Dh = null, Nt = null, ip, qr, jh;
23507
23507
  async function LR(s, e = 1 / 0, t = null, i = void 0) {
23508
- ip || (ip = new Yn(2, 2, 1, 1)), Gr || (Gr = new Wn({
23508
+ ip || (ip = new Yn(2, 2, 1, 1)), qr || (qr = new Wn({
23509
23509
  uniforms: {
23510
23510
  blitTexture: new Hi(s),
23511
23511
  flipY: new Hi(!1),
@@ -23537,8 +23537,8 @@ async function LR(s, e = 1 / 0, t = null, i = void 0) {
23537
23537
  gl_FragColor.rgba *= scale.rgba;
23538
23538
  }`
23539
23539
  }));
23540
- const n = Gr.uniforms;
23541
- n.blitTexture.value = s, n.flipY.value = !1, n.scale.value = new fe(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), Gr.defines.IS_SRGB = s.colorSpace == Rs, Gr.needsUpdate = !0, jh || (jh = new G(ip, Gr), jh.frustumCulled = !1);
23540
+ const n = qr.uniforms;
23541
+ n.blitTexture.value = s, n.flipY.value = !1, n.scale.value = new fe(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), qr.defines.IS_SRGB = s.colorSpace == Rs, qr.needsUpdate = !0, jh || (jh = new G(ip, qr), jh.frustumCulled = !1);
23542
23542
  const o = new le(), r = new Ci();
23543
23543
  r.add(jh), t || (t = Dh = new Pr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23544
23544
  const a = Math.min(s.image.width, e), l = Math.min(s.image.height, e);
@@ -23602,7 +23602,7 @@ function pm(s, e) {
23602
23602
  function Au(s) {
23603
23603
  return Ki(s.name || "Material") + "_" + s.id;
23604
23604
  }
23605
- function wa(s, e) {
23605
+ function xa(s, e) {
23606
23606
  let t = ab(s), i = s.parent;
23607
23607
  for (; i && i !== e; )
23608
23608
  t = ab(i) + "/" + t, i = i.parent;
@@ -23670,7 +23670,7 @@ function NR(s, e = [], t = !0) {
23670
23670
  for (const m of lw(e))
23671
23671
  a.push({ bone: m, index: a.length });
23672
23672
  const g = a[0].bone.parent;
23673
- a.sort((m, w) => wa(m.bone, g) > wa(w.bone, g) ? 1 : -1), a.map((m) => '"' + wa(m.bone, g) + '"').join(", ");
23673
+ a.sort((m, w) => xa(m.bone, g) > xa(w.bone, g) ? 1 : -1), a.map((m) => '"' + xa(m.bone, g) + '"').join(", ");
23674
23674
  for (const m in a)
23675
23675
  l[a[m].index] = parseInt(m);
23676
23676
  const _ = n.skinIndex;
@@ -24043,11 +24043,11 @@ class jt {
24043
24043
  i.appendLine(), this.action.writeTo(t, i), i.closeBlock();
24044
24044
  }
24045
24045
  }
24046
- const qr = /* @__PURE__ */ new Set();
24046
+ const Xr = /* @__PURE__ */ new Set();
24047
24047
  function mm(s, e) {
24048
24048
  let t = "";
24049
24049
  if (Array.isArray(s)) {
24050
- qr.clear();
24050
+ Xr.clear();
24051
24051
  let i = "[ ";
24052
24052
  for (let n = 0; n < s.length; n++) {
24053
24053
  let o = s[n];
@@ -24056,20 +24056,20 @@ function mm(s, e) {
24056
24056
  continue;
24057
24057
  }
24058
24058
  if (typeof o == "string") {
24059
- if (qr.has(o)) continue;
24060
- i += o, qr.add(o);
24059
+ if (Xr.has(o)) continue;
24060
+ i += o, Xr.add(o);
24061
24061
  } else if (typeof o == "object") {
24062
24062
  if (o.isObject3D && (o = e.findById(o.uuid), !o)) {
24063
24063
  console.warn("Invalid target object in behavior", s + ". Is the object exported?");
24064
24064
  continue;
24065
24065
  }
24066
24066
  const r = o.getPath?.call(o);
24067
- if (qr.has(r)) continue;
24068
- i += r, qr.add(r);
24067
+ if (Xr.has(r)) continue;
24068
+ i += r, Xr.add(r);
24069
24069
  }
24070
24070
  n + 1 < s.length && (i += ", ");
24071
24071
  }
24072
- i += " ]", t = i, qr.clear();
24072
+ i += " ]", t = i, Xr.clear();
24073
24073
  } else if (typeof s == "object") {
24074
24074
  const i = s;
24075
24075
  if (i.isObject3D && (s = e.findById(i.uuid)), !s)
@@ -24125,7 +24125,7 @@ class qt {
24125
24125
  return i.tokenId = "ProximityToCamera", i.distance = t, i;
24126
24126
  }
24127
24127
  }
24128
- class la {
24128
+ class ca {
24129
24129
  static global_id = 0;
24130
24130
  static getId() {
24131
24131
  return this.global_id++;
@@ -24230,10 +24230,10 @@ class Vi {
24230
24230
  }
24231
24231
  class me {
24232
24232
  static sequence(...e) {
24233
- return new la("Group_" + la.getId(), e).makeSequence();
24233
+ return new ca("Group_" + ca.getId(), e).makeSequence();
24234
24234
  }
24235
24235
  static parallel(...e) {
24236
- return new la("Group_" + la.getId(), e).makeParallel();
24236
+ return new ca("Group_" + ca.getId(), e).makeParallel();
24237
24237
  }
24238
24238
  static fadeAction(e, t, i) {
24239
24239
  const n = new fi(e);
@@ -24389,8 +24389,8 @@ class or {
24389
24389
  let e;
24390
24390
  try {
24391
24391
  for (const t of this.clip?.tracks ?? []) {
24392
- const i = Ca.parseTrackName(t.name);
24393
- let n = Ca.findNode(this.root, i.nodeName);
24392
+ const i = Pa.parseTrackName(t.name);
24393
+ let n = Pa.findNode(this.root, i.nodeName);
24394
24394
  if (n)
24395
24395
  if (!e) e = n;
24396
24396
  else {
@@ -24605,7 +24605,7 @@ class Fg {
24605
24605
  const n = this.injectRestPoses ? 1 : 0, o = (this.rootToRegisteredClip.get(e)?.length ?? 0) + n, r = this.rootTargetMap.get(e), a = new Set(r);
24606
24606
  if (t && t.tracks)
24607
24607
  for (const c of t.tracks) {
24608
- const h = Ca.parseTrackName(c.name), d = Ca.findNode(e, h.nodeName);
24608
+ const h = Pa.parseTrackName(c.name), d = Pa.findNode(e, h.nodeName);
24609
24609
  if (!d) {
24610
24610
  console.warn("no object found for track", c.name, "using " + e.name + " instead");
24611
24611
  continue;
@@ -24754,17 +24754,17 @@ class qR {
24754
24754
  Li ? console.assert(Li.length === Se, "We should have the same number of TransformData entries for each bone", Li, N) : fh = new Ne(null, et, null);
24755
24755
  for (let $s = 0; $s < Se; $s++) {
24756
24756
  const mf = Li ? Li[$s] : fh, Ur = N[$s];
24757
- for (const { time: gl, translation: yl } of mf.getValues(Ur.pos, !0, !1, !1)) {
24758
- const nn = (gl + Ur.timeOffset) * 60;
24759
- te.has(nn) || te.set(nn, new Array()), te.get(nn).push(yl.clone());
24757
+ for (const { time: yl, translation: _l } of mf.getValues(Ur.pos, !0, !1, !1)) {
24758
+ const nn = (yl + Ur.timeOffset) * 60;
24759
+ te.has(nn) || te.set(nn, new Array()), te.get(nn).push(_l.clone());
24760
24760
  }
24761
- for (const { time: gl, rotation: yl } of mf.getValues(Ur.rot, !1, !0, !1)) {
24762
- const nn = (gl + Ur.timeOffset) * 60;
24763
- re.has(nn) || re.set(nn, new Array()), re.get(nn).push(yl.clone());
24761
+ for (const { time: yl, rotation: _l } of mf.getValues(Ur.rot, !1, !0, !1)) {
24762
+ const nn = (yl + Ur.timeOffset) * 60;
24763
+ re.has(nn) || re.set(nn, new Array()), re.get(nn).push(_l.clone());
24764
24764
  }
24765
- for (const { time: gl, scale: yl } of mf.getValues(Ur.scale, !1, !1, !0)) {
24766
- const nn = (gl + Ur.timeOffset) * 60;
24767
- pe.has(nn) || pe.set(nn, new Array()), pe.get(nn).push(yl.clone());
24765
+ for (const { time: yl, scale: _l } of mf.getValues(Ur.scale, !1, !1, !0)) {
24766
+ const nn = (yl + Ur.timeOffset) * 60;
24767
+ pe.has(nn) || pe.set(nn, new Array()), pe.get(nn).push(_l.clone());
24768
24768
  }
24769
24769
  }
24770
24770
  }
@@ -24823,7 +24823,7 @@ class qR {
24823
24823
  for (const M of lw(g.bones))
24824
24824
  _.push({ bone: M, inverse: M.matrixWorld.clone().invert() });
24825
24825
  const v = _[0].bone.parent;
24826
- v || console.error("No bone parent found for skinned mesh during USDZ export", n.skinnedMesh), _.sort((M, N) => wa(M.bone, v) > wa(N.bone, v) ? 1 : -1);
24826
+ v || console.error("No bone parent found for skinned mesh during USDZ export", n.skinnedMesh), _.sort((M, N) => xa(M.bone, v) > xa(N.bone, v) ? 1 : -1);
24827
24827
  const I = t.quickLookCompatible, O = [], R = [], A = [], D = [];
24828
24828
  for (const { bone: M } of _) {
24829
24829
  if (I) {
@@ -24833,7 +24833,7 @@ class qR {
24833
24833
  O.push(M.matrix.clone());
24834
24834
  R.push(M.position), A.push(M.quaternion), D.push(M.scale);
24835
24835
  }
24836
- const B = _.map((M) => '"' + wa(M.bone, v) + '"').join(", "), H = _.map((M) => lb(M.inverse.clone().invert())).join(", ");
24836
+ const B = _.map((M) => '"' + xa(M.bone, v) + '"').join(", "), H = _.map((M) => lb(M.inverse.clone().invert())).join(", ");
24837
24837
  e.beginBlock('def Skeleton "Rig"'), e.appendLine(`uniform matrix4d[] bindTransforms = [${H}]`), e.appendLine(`uniform token[] joints = [${B}]`), e.appendLine('uniform token purpose = "guide"'), e.appendLine(`uniform matrix4d[] restTransforms = [${O.map((M) => lb(M)).join(", ")}]`);
24838
24838
  const X = p(_.map((M) => M.bone));
24839
24839
  if (An) {
@@ -24935,7 +24935,7 @@ class qR {
24935
24935
  }
24936
24936
  }
24937
24937
  const XR = x("debugusdz");
24938
- class Xa {
24938
+ class Qa {
24939
24939
  static getName(e) {
24940
24940
  const t = e.split(".").pop();
24941
24941
  let n = e.split(".").slice(0, -1).join(".").split("/").pop()?.replace(".", "_");
@@ -24951,7 +24951,7 @@ class Xa {
24951
24951
  for (const o of n) {
24952
24952
  if (!o.clip || typeof o.clip != "string" || !o.playOnAwake)
24953
24953
  continue;
24954
- const r = o.clip.split("/").pop() || "Audio", a = Xa.getName(o.clip), l = Ki(a);
24954
+ const r = o.clip.split("/").pop() || "Audio", a = Qa.getName(o.clip), l = Ki(a);
24955
24955
  if (!this.files.some((c) => c.path === o.clip)) {
24956
24956
  this.files.push({ path: o.clip, name: a });
24957
24957
  const c = a.toLowerCase();
@@ -24981,9 +24981,9 @@ var QR = Object.defineProperty, Fe = (s, e, t, i) => {
24981
24981
  };
24982
24982
  const fb = x("debugusdzbehaviours");
24983
24983
  function Wc(s) {
24984
- s && (s.getComponentInParent(Ba) || (L() && console.debug('Raycaster on "' + s.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), s.addComponent(Qi)));
24984
+ s && (s.getComponentInParent(Fa) || (L() && console.debug('Raycaster on "' + s.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), s.addComponent(Qi)));
24985
24985
  }
24986
- class Qa extends T {
24986
+ class Ya extends T {
24987
24987
  object;
24988
24988
  target;
24989
24989
  duration = 1;
@@ -25038,16 +25038,16 @@ class Qa extends T {
25038
25038
  }
25039
25039
  Fe([
25040
25040
  u(k)
25041
- ], Qa.prototype, "object");
25041
+ ], Ya.prototype, "object");
25042
25042
  Fe([
25043
25043
  u(k)
25044
- ], Qa.prototype, "target");
25044
+ ], Ya.prototype, "target");
25045
25045
  Fe([
25046
25046
  u()
25047
- ], Qa.prototype, "duration");
25047
+ ], Ya.prototype, "duration");
25048
25048
  Fe([
25049
25049
  u()
25050
- ], Qa.prototype, "relativeMotion");
25050
+ ], Ya.prototype, "relativeMotion");
25051
25051
  const Iu = class $t extends T {
25052
25052
  materialToSwitch;
25053
25053
  variantMaterial;
@@ -25330,7 +25330,7 @@ class br extends T {
25330
25330
  const n = this.clip ? this.clip : this.target ? this.target.clip : void 0;
25331
25331
  if (!n || typeof n != "string") return;
25332
25332
  const o = this.target ? this.target.gameObject : this.gameObject;
25333
- Xa.getName(n);
25333
+ Qa.getName(n);
25334
25334
  const r = this.target ? this.target.volume : 1, a = this.target && this.target.spatialBlend == 0 ? "nonSpatial" : "spatial";
25335
25335
  let l = !1;
25336
25336
  this.gameObject.traverse((f) => {
@@ -26160,7 +26160,7 @@ class qi extends T {
26160
26160
  if (!o) {
26161
26161
  if (this.customReticle)
26162
26162
  if (this.customReticle.asset)
26163
- o = Da(this.customReticle.asset);
26163
+ o = ja(this.customReticle.asset);
26164
26164
  else {
26165
26165
  this.customReticle.loadAssetAsync();
26166
26166
  return;
@@ -26760,7 +26760,7 @@ ju([
26760
26760
  vw(_m.prototype.onOwnerChange)
26761
26761
  ], _m.prototype, "owner");
26762
26762
  let Bn = _m;
26763
- var lT = Object.defineProperty, Ya = (s, e, t, i) => {
26763
+ var lT = Object.defineProperty, Ka = (s, e, t, i) => {
26764
26764
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
26765
26765
  (r = s[o]) && (n = r(e, t, n) || n);
26766
26766
  return n && lT(e, t, n), n;
@@ -26786,22 +26786,22 @@ class Fs extends T {
26786
26786
  this.context.menu.setPosition(this.position), this.context.menu.showNeedleLogo(this.showNeedleLogo), this.createFullscreenButton === !0 && this.context.menu.showFullscreenOption(!0), this.createMuteButton === !0 && this.context.menu.showAudioPlaybackOption(!0), this.showSpatialMenu === !0 && this.context.menu.showSpatialMenu(this.showSpatialMenu), this.createQRCodeButton === !0 && (q.isMobileDevice() || this.context.menu.showQRCodeButton(!0));
26787
26787
  }
26788
26788
  }
26789
- Ya([
26789
+ Ka([
26790
26790
  u()
26791
26791
  ], Fs.prototype, "position");
26792
- Ya([
26792
+ Ka([
26793
26793
  u()
26794
26794
  ], Fs.prototype, "showNeedleLogo");
26795
- Ya([
26795
+ Ka([
26796
26796
  u()
26797
26797
  ], Fs.prototype, "showSpatialMenu");
26798
- Ya([
26798
+ Ka([
26799
26799
  u()
26800
26800
  ], Fs.prototype, "createFullscreenButton");
26801
- Ya([
26801
+ Ka([
26802
26802
  u()
26803
26803
  ], Fs.prototype, "createMuteButton");
26804
- Ya([
26804
+ Ka([
26805
26805
  u()
26806
26806
  ], Fs.prototype, "createQRCodeButton");
26807
26807
  var cT = Object.defineProperty, $g = (s, e, t, i) => {
@@ -26894,7 +26894,7 @@ class wr extends T {
26894
26894
  else {
26895
26895
  const e = new k();
26896
26896
  e.name = "Head";
26897
- const t = Na.createPrimitive(Ta.Cube);
26897
+ const t = $a.createPrimitive(Ea.Cube);
26898
26898
  e.add(t), this.gameObject.add(e), this.head = new ne("", this.sourceId, e), Pl && console.log("Create head", e);
26899
26899
  }
26900
26900
  if (this.rightHand)
@@ -26956,7 +26956,7 @@ class vo extends T {
26956
26956
  if (this.createHandModel) {
26957
26957
  const n = await this.loadHandModel(this, i);
26958
26958
  if (!n || !i.connected || !i.isHand) {
26959
- n?.handObject && vl(n.handObject, !1), n?.handObject?.destroy();
26959
+ n?.handObject && wl(n.handObject, !1), n?.handObject?.destroy();
26960
26960
  return;
26961
26961
  }
26962
26962
  this._models.push({ controller: i, model: n.handObject, handmesh: n.handmesh }), this._models.sort((o, r) => o.controller.index - r.controller.index), this.scene.add(n.handObject), i.model = n.handObject;
@@ -26977,14 +26977,14 @@ class vo extends T {
26977
26977
  onXRControllerRemoved(e) {
26978
26978
  console.debug("XR Controller Removed", e.controller.side, e.controller.index);
26979
26979
  const t = this._models.findIndex((n) => n.controller === e.controller), i = this._models[t];
26980
- i && (this._models.splice(t, 1), i.model && (vl(i.model, !1), i.model.destroy(), i.model = void 0));
26980
+ i && (this._models.splice(t, 1), i.model && (wl(i.model, !1), i.model.destroy(), i.model = void 0));
26981
26981
  }
26982
26982
  onBeforeXR(e, t) {
26983
26983
  this.createHandModel && (this.customLeftHand || this.customRightHand) && (t.optionalFeatures = t.optionalFeatures || [], t.optionalFeatures.includes("hand-tracking") || t.optionalFeatures.push("hand-tracking"));
26984
26984
  }
26985
26985
  onLeaveXR(e) {
26986
26986
  for (const t of this._models)
26987
- t && (t.model && (vl(t.model, !1), t.model.destroy(), t.model = void 0), t.controller.model === t.model && (t.controller.model = null));
26987
+ t && (t.model && (wl(t.model, !1), t.model.destroy(), t.model = void 0), t.controller.model === t.model && (t.controller.model = null));
26988
26988
  this._models.length = 0;
26989
26989
  }
26990
26990
  onBeforeRender() {
@@ -27018,7 +27018,7 @@ class vo extends T {
27018
27018
  l.visible = c != null;
27019
27019
  }
27020
27020
  }
27021
- i.model && (i.model.visible = n.isTracking, i.model.visible && i.model.parent !== e.rig?.gameObject && e.rig?.gameObject.add(i.model)), i.model?.visible && (i.handmesh?.updateMesh(), i.model.matrixAutoUpdate = !1, i.model.matrix.identity(), i.model.applyMatrix4(da));
27021
+ i.model && (i.model.visible = n.isTracking, i.model.visible && i.model.parent !== e.rig?.gameObject && e.rig?.gameObject.add(i.model)), i.model?.visible && (i.handmesh?.updateMesh(), i.model.matrixAutoUpdate = !1, i.model.matrix.identity(), i.model.applyMatrix4(ua));
27022
27022
  }
27023
27023
  }
27024
27024
  }
@@ -27027,7 +27027,7 @@ class vo extends T {
27027
27027
  if (!e.connected)
27028
27028
  return console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", e.side), null;
27029
27029
  const n = await ne.getOrCreate("", t).instantiate();
27030
- return vl(n), K.active?.isPassThrough && n.traverseVisible((o) => {
27030
+ return wl(n), K.active?.isPassThrough && n.traverseVisible((o) => {
27031
27031
  this.makeOccluder(o);
27032
27032
  }), n;
27033
27033
  }
@@ -27035,13 +27035,13 @@ class vo extends T {
27035
27035
  const i = this.context, n = i.renderer.xr.getHand(t.index);
27036
27036
  n || (Gs ? z.DrawLabel(t.rayWorldPosition, "No hand found for index " + t.index, 0.05, 5) : console.warn("No hand found for index " + t.index));
27037
27037
  const o = new Ts();
27038
- _g(o, i), await um(o, i, this.sourceId ?? "");
27038
+ _g(o, i), await um(o, i, this.sourceId ?? "", this.sourceId ?? "");
27039
27039
  const r = Xv(o);
27040
27040
  let a = "";
27041
27041
  const l = t.side === "left" ? this.customLeftHand : this.customRightHand;
27042
27042
  l ? (a = l.url.split(".").slice(0, -1).join("."), o.setPath("")) : (a = t.inputSource.handedness === "left" ? "left" : "right", o.setPath("https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/"));
27043
27043
  const c = new k();
27044
- vl(c);
27044
+ wl(c);
27045
27045
  const h = new a1(c, n, o.path, a, o, (d) => {
27046
27046
  const f = r?.gltf;
27047
27047
  f?.scene.children?.length === 0 && (f.scene.children[0] = d), r?.gltf && Gn().createBuiltinComponents(e.context, e.sourceId || a, r.gltf, null, r), d.traverse((p) => {
@@ -27154,7 +27154,7 @@ class Zi extends T {
27154
27154
  else if (i > 0.8) {
27155
27155
  this._didTeleport = !0;
27156
27156
  const n = this.context.physics.raycastFromRay(e.ray)[0];
27157
- if (n && n.object instanceof Oa) {
27157
+ if (n && n.object instanceof ka) {
27158
27158
  const r = n.normal?.dot(F(0, 1, 0));
27159
27159
  if (r !== void 0 && r < 0.4)
27160
27160
  return;
@@ -27333,7 +27333,7 @@ var fT = Object.defineProperty, _t = (s, e, t, i) => {
27333
27333
  (r = s[o]) && (n = r(e, t, n) || n);
27334
27334
  return n && fT(e, t, n), n;
27335
27335
  };
27336
- const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class na extends T {
27336
+ const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class sa extends T {
27337
27337
  createVRButton = !0;
27338
27338
  createARButton = !0;
27339
27339
  createSendToQuestButton = !0;
@@ -27428,7 +27428,7 @@ const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class na extends T {
27428
27428
  _spatialGrabRaycaster;
27429
27429
  _activeWebARSessionRoot = null;
27430
27430
  get isActiveWebXR() {
27431
- return !na.activeWebXRComponent || na.activeWebXRComponent === this;
27431
+ return !sa.activeWebXRComponent || sa.activeWebXRComponent === this;
27432
27432
  }
27433
27433
  /**
27434
27434
  * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
@@ -27438,10 +27438,10 @@ const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class na extends T {
27438
27438
  */
27439
27439
  onBeforeXR(e, t) {
27440
27440
  if (!this.isActiveWebXR) {
27441
- console.warn(`WebXR: another WebXR component is already active (${na.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
27441
+ console.warn(`WebXR: another WebXR component is already active (${sa.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
27442
27442
  return;
27443
27443
  }
27444
- na.activeWebXRComponent = this, e == "immersive-ar" && this.useDepthSensing && (t.optionalFeatures = t.optionalFeatures || [], t.optionalFeatures.push("depth-sensing"));
27444
+ sa.activeWebXRComponent = this, e == "immersive-ar" && this.useDepthSensing && (t.optionalFeatures = t.optionalFeatures || [], t.optionalFeatures.push("depth-sensing"));
27445
27445
  }
27446
27446
  /**
27447
27447
  * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
@@ -27464,7 +27464,7 @@ const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class na extends T {
27464
27464
  } else (Ol || L()) && console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.");
27465
27465
  this._activeWebARSessionRoot = i, i && (i.customReticle = this.customARPlacementReticle, i.arScale = this.arScale, i.arTouchTransform = this.usePlacementAdjustment, i.autoPlace = this.autoPlace, i.autoCenter = this.autoCenter, i.useXRAnchor = this.useXRAnchor);
27466
27466
  }
27467
- this.useDefaultControls && this.setDefaultMovementEnabled(!0), (this.showControllerModels || this.showHandModels) && this.setDefaultControllerRenderingEnabled(!0), this.useSpatialGrab && (this._spatialGrabRaycaster = S.findObjectOfType(Fa) ?? void 0, this._spatialGrabRaycaster || (this._spatialGrabRaycaster = this.gameObject.addComponent(Fa))), this.createLocalAvatar(e.xr), e.xr.isScreenBasedAR || (this._exitXRMenuButton = this.context.menu.appendChild({
27467
+ this.useDefaultControls && this.setDefaultMovementEnabled(!0), (this.showControllerModels || this.showHandModels) && this.setDefaultControllerRenderingEnabled(!0), this.useSpatialGrab && (this._spatialGrabRaycaster = S.findObjectOfType(za) ?? void 0, this._spatialGrabRaycaster || (this._spatialGrabRaycaster = this.gameObject.addComponent(za))), this.createLocalAvatar(e.xr), e.xr.isScreenBasedAR || (this._exitXRMenuButton = this.context.menu.appendChild({
27468
27468
  label: "Quit XR",
27469
27469
  onClick: () => this.exitXR(),
27470
27470
  icon: "exit_to_app",
@@ -27491,7 +27491,7 @@ const Ol = x("debugwebxr"), pT = x("debugusdz"), ht = class na extends T {
27491
27491
  ni.Global.Set(this._previousXRState), this._playerSync?.destroyInstance();
27492
27492
  for (const t of this._createdComponentsInSession)
27493
27493
  t.destroy();
27494
- this._createdComponentsInSession.length = 0, this._activeWebARSessionRoot = null, this.handleOfferSession(), hu(1).then(() => na.activeWebXRComponent = null);
27494
+ this._createdComponentsInSession.length = 0, this._activeWebARSessionRoot = null, this.handleOfferSession(), hu(1).then(() => sa.activeWebXRComponent = null);
27495
27495
  }
27496
27496
  }
27497
27497
  /** Call to enable or disable default controller behaviour */
@@ -27663,7 +27663,7 @@ class Sw {
27663
27663
  /** Register audio clip for USDZ export. The clip will be embedded in the resulting file. */
27664
27664
  addAudioClip(e) {
27665
27665
  if (!e || typeof e != "string") return "";
27666
- const i = "audio/" + Xa.getName(e);
27666
+ const i = "audio/" + Qa.getName(e);
27667
27667
  return this.audioClips.push({ clipUrl: e, filesKey: i }), i;
27668
27668
  }
27669
27669
  behaviourComponents = [];
@@ -27700,7 +27700,7 @@ class Sw {
27700
27700
  let a = `graph LR
27701
27701
  `, l = "";
27702
27702
  function c(d) {
27703
- if (d instanceof la) {
27703
+ if (d instanceof ca) {
27704
27704
  r && (a += `subgraph Group_${d.id}
27705
27705
  `);
27706
27706
  for (const f of d.actions)
@@ -27974,7 +27974,7 @@ class bT {
27974
27974
  width;
27975
27975
  height;
27976
27976
  }
27977
- const an = new y(), kl = new Z(), Uh = new $(), Ka = class Pw extends yn {
27977
+ const an = new y(), kl = new Z(), Uh = new $(), Za = class Pw extends yn {
27978
27978
  get parent() {
27979
27979
  return this._parentRectTransform;
27980
27980
  }
@@ -28032,15 +28032,15 @@ const an = new y(), kl = new Z(), Uh = new $(), Ka = class Pw extends yn {
28032
28032
  _parentRectTransform;
28033
28033
  _lastUpdateFrame = -1;
28034
28034
  awake() {
28035
- super.awake(), this._lastUpdateFrame = -1, this._parentRectTransform = void 0, this.rectBlock = new k(), this.rectBlock.name = this.name, this.lastMatrix = new Z(), this._lastAnchoring = null, this._initialPosition = this.gameObject.position.clone(), this._initialPosition.z = 0, this._anchoredPosition || (this._anchoredPosition = new J()), Zr(this, "_anchoredPosition", () => {
28035
+ super.awake(), this._lastUpdateFrame = -1, this._parentRectTransform = void 0, this.rectBlock = new k(), this.rectBlock.name = this.name, this.lastMatrix = new Z(), this._lastAnchoring = null, this._initialPosition = this.gameObject.position.clone(), this._initialPosition.z = 0, this._anchoredPosition || (this._anchoredPosition = new J()), Jr(this, "_anchoredPosition", () => {
28036
28036
  this.markDirty();
28037
- }), Zr(this, "sizeDelta", () => {
28037
+ }), Jr(this, "sizeDelta", () => {
28038
28038
  this.markDirty();
28039
- }), Zr(this, "pivot", () => {
28039
+ }), Jr(this, "pivot", () => {
28040
28040
  this.markDirty();
28041
- }), Zr(this, "anchorMin", () => {
28041
+ }), Jr(this, "anchorMin", () => {
28042
28042
  this.markDirty();
28043
- }), Zr(this, "anchorMax", () => {
28043
+ }), Jr(this, "anchorMax", () => {
28044
28044
  this.markDirty();
28045
28045
  });
28046
28046
  }
@@ -28155,20 +28155,20 @@ const an = new y(), kl = new Z(), Uh = new $(), Ka = class Pw extends yn {
28155
28155
  };
28156
28156
  qc([
28157
28157
  u(J)
28158
- ], Ka.prototype, "anchoredPosition", 1);
28158
+ ], Za.prototype, "anchoredPosition", 1);
28159
28159
  qc([
28160
28160
  u(J)
28161
- ], Ka.prototype, "sizeDelta", 2);
28161
+ ], Za.prototype, "sizeDelta", 2);
28162
28162
  qc([
28163
28163
  u(J)
28164
- ], Ka.prototype, "pivot", 2);
28164
+ ], Za.prototype, "pivot", 2);
28165
28165
  qc([
28166
28166
  u(J)
28167
- ], Ka.prototype, "anchorMin", 2);
28167
+ ], Za.prototype, "anchorMin", 2);
28168
28168
  qc([
28169
28169
  u(J)
28170
- ], Ka.prototype, "anchorMax", 2);
28171
- let Qn = Ka;
28170
+ ], Za.prototype, "anchorMax", 2);
28171
+ let Qn = Za;
28172
28172
  var vT = Object.defineProperty, Ow = (s, e, t, i) => {
28173
28173
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
28174
28174
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -28252,7 +28252,7 @@ const Go = {
28252
28252
  this.makePanel(), this.uiObject && this.uiObject.set(e);
28253
28253
  }
28254
28254
  awake() {
28255
- super.awake(), this.makePanel(), Zr(this, "_color", () => Kk(this, this.onColorChanged));
28255
+ super.awake(), this.makePanel(), Jr(this, "_color", () => Kk(this, this.onColorChanged));
28256
28256
  }
28257
28257
  onEnable() {
28258
28258
  super.onEnable(), this.uiObject && (this.rectTransform.shadowComponent?.add(this.uiObject), this.addShadowComponent(this.uiObject, this.rectTransform));
@@ -28779,7 +28779,7 @@ var MT = Object.defineProperty, Ke = (s, e, t, i) => {
28779
28779
  return n && MT(e, t, n), n;
28780
28780
  };
28781
28781
  const gb = x("debuguilayout");
28782
- class Za {
28782
+ class Ja {
28783
28783
  left = 0;
28784
28784
  right = 0;
28785
28785
  top = 0;
@@ -28793,16 +28793,16 @@ class Za {
28793
28793
  }
28794
28794
  Ke([
28795
28795
  u()
28796
- ], Za.prototype, "left");
28796
+ ], Ja.prototype, "left");
28797
28797
  Ke([
28798
28798
  u()
28799
- ], Za.prototype, "right");
28799
+ ], Ja.prototype, "right");
28800
28800
  Ke([
28801
28801
  u()
28802
- ], Za.prototype, "top");
28802
+ ], Ja.prototype, "top");
28803
28803
  Ke([
28804
28804
  u()
28805
- ], Za.prototype, "bottom");
28805
+ ], Ja.prototype, "bottom");
28806
28806
  class Ri extends T {
28807
28807
  _rectTransform = null;
28808
28808
  get rectTransform() {
@@ -28861,7 +28861,7 @@ Ke([
28861
28861
  u()
28862
28862
  ], Ri.prototype, "spacing");
28863
28863
  Ke([
28864
- u(Za)
28864
+ u(Ja)
28865
28865
  ], Ri.prototype, "padding");
28866
28866
  Ke([
28867
28867
  u()
@@ -29407,7 +29407,7 @@ var jT = Object.defineProperty, Rt = (s, e, t, i) => {
29407
29407
  return n && jT(e, t, n), n;
29408
29408
  };
29409
29409
  const hi = x("debugusdz"), BT = x("debugusdzpruning");
29410
- class Ja {
29410
+ class el {
29411
29411
  callToAction;
29412
29412
  checkoutTitle;
29413
29413
  checkoutSubtitle;
@@ -29415,16 +29415,16 @@ class Ja {
29415
29415
  }
29416
29416
  Rt([
29417
29417
  u()
29418
- ], Ja.prototype, "callToAction");
29418
+ ], el.prototype, "callToAction");
29419
29419
  Rt([
29420
29420
  u()
29421
- ], Ja.prototype, "checkoutTitle");
29421
+ ], el.prototype, "checkoutTitle");
29422
29422
  Rt([
29423
29423
  u()
29424
- ], Ja.prototype, "checkoutSubtitle");
29424
+ ], el.prototype, "checkoutSubtitle");
29425
29425
  Rt([
29426
29426
  u()
29427
- ], Ja.prototype, "callToActionURL");
29427
+ ], el.prototype, "callToActionURL");
29428
29428
  const ci = class Ql extends T {
29429
29429
  static beforeExport = new he();
29430
29430
  static afterExport = new he();
@@ -29546,12 +29546,12 @@ const ci = class Ql extends T {
29546
29546
  const a = new AR(), l = new Fg(this.quickLookCompatible);
29547
29547
  let c;
29548
29548
  const h = [];
29549
- this.interactive && (h.push(new Sw()), h.push(new Xa()), globalThis.NEEDLE_USE_RAPIER && S.getComponentsInChildren(e, lt).length > 0 && (this.physics ? (c = new Cw(), h.push(c)) : L() && console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.")), h.push(new Gg()), h.push(new Dw()));
29549
+ this.interactive && (h.push(new Sw()), h.push(new Qa()), globalThis.NEEDLE_USE_RAPIER && S.getComponentsInChildren(e, lt).length > 0 && (this.physics ? (c = new Cw(), h.push(c)) : L() && console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.")), h.push(new Gg()), h.push(new Dw()));
29550
29550
  const d = [l, ...h, ...this.extensions], f = { self: this, exporter: a, extensions: d, object: e };
29551
29551
  ce.report("export-usdz", "Invoking before-export"), this.dispatchEvent(new CustomEvent("before-export", { detail: f })), this.applyWebARSessionRoot(), this._previousTimeScale = this.context.time.timeScale, this.context.time.timeScale = 0, ce.report("export-usdz", "auto export animations and audio sources");
29552
29552
  const p = new Array();
29553
29553
  this.autoExportAnimations && p.push(...IT(e, l)), d.find((O) => O.extensionName === "Audio") && this.autoExportAudioSources && p.push(...LT(e)), a.debug = hi, a.pruneUnusedNodes = !BT;
29554
- const _ = za.instance.objs.map((O) => O.batchedMesh);
29554
+ const _ = Ua.instance.objs.map((O) => O.batchedMesh);
29555
29555
  a.keepObject = (O) => {
29556
29556
  let R = !0;
29557
29557
  const A = S.getComponent(O, ri);
@@ -29678,7 +29678,7 @@ Rt([
29678
29678
  u(URL)
29679
29679
  ], ci.prototype, "customUsdzFile");
29680
29680
  Rt([
29681
- u(Ja)
29681
+ u(el)
29682
29682
  ], ci.prototype, "customBranding");
29683
29683
  Rt([
29684
29684
  u()
@@ -29754,7 +29754,7 @@ var UT = Object.defineProperty, Qg = (s, e, t, i) => {
29754
29754
  (r = s[o]) && (n = r(e, t, n) || n);
29755
29755
  return n && UT(e, t, n), n;
29756
29756
  };
29757
- class el extends T {
29757
+ class tl extends T {
29758
29758
  objectBounds = !1;
29759
29759
  color;
29760
29760
  isGizmo = !0;
@@ -29773,13 +29773,13 @@ class el extends T {
29773
29773
  }
29774
29774
  Qg([
29775
29775
  u()
29776
- ], el.prototype, "objectBounds");
29776
+ ], tl.prototype, "objectBounds");
29777
29777
  Qg([
29778
29778
  u(se)
29779
- ], el.prototype, "color");
29779
+ ], tl.prototype, "color");
29780
29780
  Qg([
29781
29781
  u()
29782
- ], el.prototype, "isGizmo");
29782
+ ], tl.prototype, "isGizmo");
29783
29783
  var NT = Object.defineProperty, Yg = (s, e, t, i) => {
29784
29784
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
29785
29785
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -30032,7 +30032,7 @@ class Ti extends T {
30032
30032
  switch (this.type) {
30033
30033
  case 1:
30034
30034
  const t = new Ep(this.color, this.intensity * Math.PI);
30035
- if (t.position.set(0, 0, -_b * 0.5).applyQuaternion(this.gameObject.quaternion), this.gameObject.add(t.target), ka(t.target, 0, 0, 0), this.light = t, this.gameObject.position.set(0, 0, 0), this.gameObject.rotation.set(0, 0, 0), Xs) {
30035
+ if (t.position.set(0, 0, -_b * 0.5).applyQuaternion(this.gameObject.quaternion), this.gameObject.add(t.target), Ma(t.target, 0, 0, 0), this.light = t, this.gameObject.position.set(0, 0, 0), this.gameObject.rotation.set(0, 0, 0), Xs) {
30036
30036
  const r = new AS(this.light, 0.2, this.color);
30037
30037
  this.context.scene.add(r);
30038
30038
  }
@@ -30361,7 +30361,7 @@ var KT = Object.defineProperty, Gu = (s, e, t, i) => {
30361
30361
  (r = s[o]) && (n = r(e, t, n) || n);
30362
30362
  return n && KT(e, t, n), n;
30363
30363
  };
30364
- class tl extends T {
30364
+ class il extends T {
30365
30365
  referenceSpace;
30366
30366
  from;
30367
30367
  affectPosition = !1;
@@ -30392,16 +30392,16 @@ class tl extends T {
30392
30392
  }
30393
30393
  Gu([
30394
30394
  u(S)
30395
- ], tl.prototype, "referenceSpace");
30395
+ ], il.prototype, "referenceSpace");
30396
30396
  Gu([
30397
30397
  u(S)
30398
- ], tl.prototype, "from");
30398
+ ], il.prototype, "from");
30399
30399
  Gu([
30400
30400
  u(y)
30401
- ], tl.prototype, "positionOffset");
30401
+ ], il.prototype, "positionOffset");
30402
30402
  Gu([
30403
30403
  u(y)
30404
- ], tl.prototype, "rotationOffset");
30404
+ ], il.prototype, "rotationOffset");
30405
30405
  var ZT = Object.defineProperty, Ro = (s, e, t, i) => {
30406
30406
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
30407
30407
  (r = s[o]) && (n = r(e, t, n) || n);
@@ -30508,7 +30508,7 @@ var JT = Object.defineProperty, C = (s, e, t, i) => {
30508
30508
  };
30509
30509
  const $h = x("debugparticles");
30510
30510
  var ps = /* @__PURE__ */ ((s) => (s[s.Billboard = 0] = "Billboard", s[s.Stretch = 1] = "Stretch", s[s.HorizontalBillboard = 2] = "HorizontalBillboard", s[s.VerticalBillboard = 3] = "VerticalBillboard", s[s.Mesh = 4] = "Mesh", s))(ps || {});
30511
- class il {
30511
+ class nl {
30512
30512
  alphaKeys = [];
30513
30513
  colorKeys = [];
30514
30514
  get duration() {
@@ -30541,10 +30541,10 @@ class il {
30541
30541
  }
30542
30542
  C([
30543
30543
  u()
30544
- ], il.prototype, "alphaKeys");
30544
+ ], nl.prototype, "alphaKeys");
30545
30545
  C([
30546
30546
  u()
30547
- ], il.prototype, "colorKeys");
30547
+ ], nl.prototype, "colorKeys");
30548
30548
  var Ec = /* @__PURE__ */ ((s) => (s[s.Local = 0] = "Local", s[s.World = 1] = "World", s[s.Custom = 2] = "Custom", s))(Ec || {}), vm = /* @__PURE__ */ ((s) => (s[s.Sphere = 0] = "Sphere", s[s.SphereShell = 1] = "SphereShell", s[s.Hemisphere = 2] = "Hemisphere", s[s.HemisphereShell = 3] = "HemisphereShell", s[s.Cone = 4] = "Cone", s[s.Box = 5] = "Box", s[s.Mesh = 6] = "Mesh", s[s.ConeShell = 7] = "ConeShell", s[s.ConeVolume = 8] = "ConeVolume", s[s.ConeVolumeShell = 9] = "ConeVolumeShell", s[s.Circle = 10] = "Circle", s[s.CircleEdge = 11] = "CircleEdge", s[s.SingleSidedEdge = 12] = "SingleSidedEdge", s[s.MeshRenderer = 13] = "MeshRenderer", s[s.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", s[s.BoxShell = 15] = "BoxShell", s[s.BoxEdge = 16] = "BoxEdge", s[s.Donut = 17] = "Donut", s[s.Rectangle = 18] = "Rectangle", s[s.Sprite = 19] = "Sprite", s[s.SpriteRenderer = 20] = "SpriteRenderer", s))(vm || {});
30549
30549
  const Us = class Kl {
30550
30550
  static constant(e) {
@@ -30715,15 +30715,15 @@ C([
30715
30715
  u(oe)
30716
30716
  ], To.prototype, "colorMax");
30717
30717
  C([
30718
- u(il)
30718
+ u(nl)
30719
30719
  ], To.prototype, "gradient");
30720
30720
  C([
30721
- u(il)
30721
+ u(nl)
30722
30722
  ], To.prototype, "gradientMin");
30723
30723
  C([
30724
- u(il)
30724
+ u(nl)
30725
30725
  ], To.prototype, "gradientMax");
30726
- let nl = To;
30726
+ let sl = To;
30727
30727
  var wm = /* @__PURE__ */ ((s) => (s[s.Hierarchy = 0] = "Hierarchy", s[s.Local = 1] = "Local", s[s.Shape = 2] = "Shape", s))(wm || {});
30728
30728
  class Kt {
30729
30729
  cullingMode;
@@ -30773,7 +30773,7 @@ C([
30773
30773
  u(Y)
30774
30774
  ], Kt.prototype, "gravityModifier");
30775
30775
  C([
30776
- u(nl)
30776
+ u(sl)
30777
30777
  ], Kt.prototype, "startColor");
30778
30778
  C([
30779
30779
  u(Y)
@@ -30894,9 +30894,9 @@ class ey {
30894
30894
  color;
30895
30895
  }
30896
30896
  C([
30897
- u(nl)
30897
+ u(sl)
30898
30898
  ], ey.prototype, "color");
30899
- class sl {
30899
+ class ol {
30900
30900
  enabled;
30901
30901
  separateAxes;
30902
30902
  size;
@@ -30923,16 +30923,16 @@ class sl {
30923
30923
  }
30924
30924
  C([
30925
30925
  u(Y)
30926
- ], sl.prototype, "size");
30926
+ ], ol.prototype, "size");
30927
30927
  C([
30928
30928
  u(Y)
30929
- ], sl.prototype, "x");
30929
+ ], ol.prototype, "x");
30930
30930
  C([
30931
30931
  u(Y)
30932
- ], sl.prototype, "y");
30932
+ ], ol.prototype, "y");
30933
30933
  C([
30934
30934
  u(Y)
30935
- ], sl.prototype, "z");
30935
+ ], ol.prototype, "z");
30936
30936
  const Ze = class Zl {
30937
30937
  // Emittershape start
30938
30938
  get type() {
@@ -31365,10 +31365,10 @@ C([
31365
31365
  u()
31366
31366
  ], $e.prototype, "attachRibbonToTransform");
31367
31367
  C([
31368
- u(nl)
31368
+ u(sl)
31369
31369
  ], $e.prototype, "colorOverLifetime");
31370
31370
  C([
31371
- u(nl)
31371
+ u(sl)
31372
31372
  ], $e.prototype, "colorOverTrail");
31373
31373
  C([
31374
31374
  u()
@@ -31879,7 +31879,7 @@ C([
31879
31879
  u(J)
31880
31880
  ], eh.prototype, "range");
31881
31881
  C([
31882
- u(nl)
31882
+ u(sl)
31883
31883
  ], eh.prototype, "color");
31884
31884
  new y(1, 1, 1);
31885
31885
  new y(0, 0, 1);
@@ -31925,7 +31925,7 @@ class Ww {
31925
31925
  const t = this.system.deltaTime;
31926
31926
  if (this.emitterType === Sm.Death) {
31927
31927
  let n = e.life;
31928
- if (e[ca] !== void 0 && (n = e[ca]), !(e.age + t * 1.2 >= n)) return;
31928
+ if (e[ha] !== void 0 && (n = e[ha]), !(e.age + t * 1.2 >= n)) return;
31929
31929
  const r = this.subSystem.main.maxParticles - this.subSystem.currentParticles;
31930
31930
  e.emissionState.waitEmiting = r;
31931
31931
  }
@@ -32162,15 +32162,15 @@ class cE extends Dr {
32162
32162
  }
32163
32163
  }
32164
32164
  }
32165
- const ca = Symbol("particleLife"), mp = Symbol("trailLifetime"), wb = Symbol("trailStartLength"), gp = Symbol("trailWidthRandom");
32165
+ const ha = Symbol("particleLife"), mp = Symbol("trailLifetime"), wb = Symbol("trailStartLength"), gp = Symbol("trailWidthRandom");
32166
32166
  class hE extends Dr {
32167
32167
  type = "NeedleTrail";
32168
32168
  initialize(e) {
32169
- e instanceof Ay && (e[ca] = e.life, this.system.trails.enabled && this.system.trails.dieWithParticles === !1 && (e[mp] = this.system.trails.lifetime.evaluate(Math.random(), Math.random()), e.life += e[mp]), e[wb] = e.length, e[gp] = Math.random());
32169
+ e instanceof Ay && (e[ha] = e.life, this.system.trails.enabled && this.system.trails.dieWithParticles === !1 && (e[mp] = this.system.trails.lifetime.evaluate(Math.random(), Math.random()), e.life += e[mp]), e[wb] = e.length, e[gp] = Math.random());
32170
32170
  }
32171
32171
  update(e) {
32172
32172
  if (this.system.trails?.enabled && e instanceof Ay) {
32173
- const t = e, i = e.age / e[ca], n = e.previous.values(), o = e.previous.length;
32173
+ const t = e, i = e.age / e[ha], n = e.previous.values(), o = e.previous.length;
32174
32174
  for (let r = 0; r < o; r++) {
32175
32175
  const l = n.next().value, c = 1 - r / (o - 1), h = e.size;
32176
32176
  if (h.x <= 0 && !this.system.trails.sizeAffectsWidth) {
@@ -32179,9 +32179,9 @@ class hE extends Dr {
32179
32179
  }
32180
32180
  l.size = this.system.trails.getWidth(h.x, i, c, t[gp]), l.color.copy(e.color), this.system.trails.getColor(l.color, i, c);
32181
32181
  }
32182
- if (e.age > e[ca]) {
32182
+ if (e.age > e[ha]) {
32183
32183
  e.velocity.set(0, 0, 0);
32184
- const r = (e.age - e[ca]) / e[mp];
32184
+ const r = (e.age - e[ha]) / e[mp];
32185
32185
  t.length = j.lerp(e[wb], 0, r);
32186
32186
  }
32187
32187
  }
@@ -32547,7 +32547,7 @@ const zt = class dd extends T {
32547
32547
  const i = e[t];
32548
32548
  if (!(i instanceof xm)) {
32549
32549
  const n = new xm();
32550
- Aa(n, i), e[t] = n;
32550
+ Ia(n, i), e[t] = n;
32551
32551
  }
32552
32552
  }
32553
32553
  this._bursts = e;
@@ -32559,7 +32559,7 @@ const zt = class dd extends T {
32559
32559
  const i = e[t];
32560
32560
  if (!(i instanceof Pm)) {
32561
32561
  const n = new Pm();
32562
- Aa(n, i), e[t] = n;
32562
+ Ia(n, i), e[t] = n;
32563
32563
  }
32564
32564
  }
32565
32565
  no && e.length > 0 && console.log("SubEmitters: ", e, this), this._subEmitterSystems = e;
@@ -32668,7 +32668,7 @@ ze([
32668
32668
  u(Eo)
32669
32669
  ], zt.prototype, "emission");
32670
32670
  ze([
32671
- u(sl)
32671
+ u(ol)
32672
32672
  ], zt.prototype, "sizeOverLifetime");
32673
32673
  ze([
32674
32674
  u(Uw)
@@ -33189,9 +33189,9 @@ function bp(s) {
33189
33189
  case 3:
33190
33190
  return ou;
33191
33191
  case 4:
33192
- return Pa;
33192
+ return Oa;
33193
33193
  default:
33194
- return Pb.has(s) || (Pb.set(s, !0), console.warn("[Postprocessing] Unknown tone mapping mode", s)), Pa;
33194
+ return Pb.has(s) || (Pb.set(s, !0), console.warn("[Postprocessing] Unknown tone mapping mode", s)), Oa;
33195
33195
  }
33196
33196
  }
33197
33197
  function DE(s) {
@@ -33202,7 +33202,7 @@ function DE(s) {
33202
33202
  return 2;
33203
33203
  case ou:
33204
33204
  return 3;
33205
- case Pa:
33205
+ case Oa:
33206
33206
  return 1;
33207
33207
  case $m:
33208
33208
  return 1;
@@ -33218,7 +33218,7 @@ function ud(s) {
33218
33218
  return E.POSTPROCESSING.MODULE.ToneMappingMode.ACES_FILMIC;
33219
33219
  case ou:
33220
33220
  return E.POSTPROCESSING.MODULE.ToneMappingMode.AGX;
33221
- case Pa:
33221
+ case Oa:
33222
33222
  return E.POSTPROCESSING.MODULE.ToneMappingMode.NEUTRAL;
33223
33223
  case $m:
33224
33224
  return E.POSTPROCESSING.MODULE.ToneMappingMode.REINHARD;
@@ -33685,7 +33685,7 @@ function qE() {
33685
33685
  }
33686
33686
  return t;
33687
33687
  }
33688
- var XE = Object.defineProperty, ol = (s, e, t, i) => {
33688
+ var XE = Object.defineProperty, rl = (s, e, t, i) => {
33689
33689
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
33690
33690
  (r = s[o]) && (n = r(e, t, n) || n);
33691
33691
  return n && XE(e, t, n), n;
@@ -33714,22 +33714,22 @@ class Ns extends ct {
33714
33714
  return this.offset.onValueChanged = (t) => e.offset = t, this.rotation.onValueChanged = (t) => e.rotation = t, this.focusArea.onValueChanged = (t) => e.focusArea = t, this.feather.onValueChanged = (t) => e.feather = t, this.kernelSize.onValueChanged = (t) => e.blurPass.kernelSize = t, this.resolutionScale.onValueChanged = (t) => e.resolution.scale = t / window.devicePixelRatio, e;
33715
33715
  }
33716
33716
  }
33717
- ol([
33717
+ rl([
33718
33718
  u(U)
33719
33719
  ], Ns.prototype, "offset");
33720
- ol([
33720
+ rl([
33721
33721
  u(U)
33722
33722
  ], Ns.prototype, "rotation");
33723
- ol([
33723
+ rl([
33724
33724
  u(U)
33725
33725
  ], Ns.prototype, "focusArea");
33726
- ol([
33726
+ rl([
33727
33727
  u(U)
33728
33728
  ], Ns.prototype, "feather");
33729
- ol([
33729
+ rl([
33730
33730
  u(U)
33731
33731
  ], Ns.prototype, "kernelSize");
33732
- ol([
33732
+ rl([
33733
33733
  u(U)
33734
33734
  ], Ns.prototype, "resolutionScale");
33735
33735
  wn("TiltShiftEffect", Ns);
@@ -33738,7 +33738,7 @@ var QE = Object.defineProperty, ry = (s, e, t, i) => {
33738
33738
  (r = s[o]) && (n = r(e, t, n) || n);
33739
33739
  return n && QE(e, t, n), n;
33740
33740
  };
33741
- class rl extends ct {
33741
+ class al extends ct {
33742
33742
  get typeName() {
33743
33743
  return "Vignette";
33744
33744
  }
@@ -33763,14 +33763,14 @@ class rl extends ct {
33763
33763
  }
33764
33764
  ry([
33765
33765
  u(U)
33766
- ], rl.prototype, "color");
33766
+ ], al.prototype, "color");
33767
33767
  ry([
33768
33768
  u(U)
33769
- ], rl.prototype, "intensity");
33769
+ ], al.prototype, "intensity");
33770
33770
  ry([
33771
33771
  u(U)
33772
- ], rl.prototype, "center");
33773
- wn("Vignette", rl);
33772
+ ], al.prototype, "center");
33773
+ wn("Vignette", al);
33774
33774
  globalThis.NEEDLE_USE_POSTPROCESSING = globalThis.NEEDLE_USE_POSTPROCESSING !== void 0 ? globalThis.NEEDLE_USE_POSTPROCESSING : !0;
33775
33775
  const as = x("debugpost"), wp = Symbol("needle:postprocessing-handler"), Ml = Symbol("needle:previous-autoclear-state"), Rl = Symbol("needle:previous-tone-mapping");
33776
33776
  class Yw {
@@ -35197,7 +35197,7 @@ class oA {
35197
35197
  const e = this._videos[this._videos.length - 1];
35198
35198
  if (!e) return;
35199
35199
  if (this._isInScreenspaceMode = !0, !this._screenspaceModeQuad) {
35200
- if (this._screenspaceModeQuad = Na.createPrimitive(Ta.Quad, {
35200
+ if (this._screenspaceModeQuad = $a.createPrimitive(Ea.Quad, {
35201
35201
  material: new aA(e)
35202
35202
  }), !this._screenspaceModeQuad) return;
35203
35203
  this._screenspaceModeQuad.geometry.scale(2, 2, 2);
@@ -35644,7 +35644,7 @@ sh([
35644
35644
  sh([
35645
35645
  u()
35646
35646
  ], zr.prototype, "deviceName", 2);
35647
- var hA = Object.defineProperty, al = (s, e, t, i) => {
35647
+ var hA = Object.defineProperty, ll = (s, e, t, i) => {
35648
35648
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
35649
35649
  (r = s[o]) && (n = r(e, t, n) || n);
35650
35650
  return n && hA(e, t, n), n;
@@ -35746,22 +35746,22 @@ class Io extends T {
35746
35746
  });
35747
35747
  }
35748
35748
  }
35749
- al([
35749
+ ll([
35750
35750
  u(k)
35751
35751
  ], Io.prototype, "referencePoint");
35752
- al([
35752
+ ll([
35753
35753
  u()
35754
35754
  ], Io.prototype, "fadeDuration");
35755
- al([
35755
+ ll([
35756
35756
  u()
35757
35757
  ], Io.prototype, "minAlpha");
35758
- al([
35758
+ ll([
35759
35759
  u()
35760
35760
  ], Io.prototype, "useAlphaHash");
35761
- al([
35761
+ ll([
35762
35762
  u()
35763
35763
  ], Io.prototype, "overrideAlpha");
35764
- al([
35764
+ ll([
35765
35765
  u()
35766
35766
  ], Io.prototype, "autoUpdate");
35767
35767
  class pc {
@@ -35797,7 +35797,7 @@ class ef extends T {
35797
35797
  if (this.gameObject instanceof G)
35798
35798
  this.gameObject instanceof G && this.gameObject.material && (this.gameObject.material = this.gameObject.material.clone(), this.targetMesh = this.gameObject, this.targetMesh.receiveShadow = !0);
35799
35799
  else {
35800
- const e = Na.createPrimitive(Ta.Quad, {
35800
+ const e = $a.createPrimitive(Ea.Quad, {
35801
35801
  name: "ShadowCatcher",
35802
35802
  material: new ft({
35803
35803
  // HACK heuristic to get approx. the same colors out as with the current default ShadowCatcher material
@@ -36710,7 +36710,7 @@ class MA {
36710
36710
  }, 1e3));
36711
36711
  }
36712
36712
  }
36713
- var RA = Object.defineProperty, TA = Object.getOwnPropertyDescriptor, ll = (s, e, t, i) => {
36713
+ var RA = Object.defineProperty, TA = Object.getOwnPropertyDescriptor, cl = (s, e, t, i) => {
36714
36714
  for (var n = i > 1 ? void 0 : i ? TA(e, t) : e, o = s.length - 1, r; o >= 0; o--)
36715
36715
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
36716
36716
  return i && n && RA(e, t, n), n;
@@ -36722,19 +36722,19 @@ class As {
36722
36722
  tangentIn = new y();
36723
36723
  tangentOut = new y();
36724
36724
  }
36725
- ll([
36725
+ cl([
36726
36726
  Ye(y)
36727
36727
  ], As.prototype, "position", 2);
36728
- ll([
36728
+ cl([
36729
36729
  Ye($)
36730
36730
  ], As.prototype, "rotation", 2);
36731
- ll([
36731
+ cl([
36732
36732
  Ye(y)
36733
36733
  ], As.prototype, "tangentIn", 2);
36734
- ll([
36734
+ cl([
36735
36735
  Ye(y)
36736
36736
  ], As.prototype, "tangentOut", 2);
36737
- class cl extends T {
36737
+ class hl extends T {
36738
36738
  /**
36739
36739
  * Adds a knot to the end of the spline.
36740
36740
  */
@@ -36827,16 +36827,16 @@ class cl extends T {
36827
36827
  const e = new Bm({
36828
36828
  color: 6684927
36829
36829
  }), t = this.spline.length * 10, i = this._curve.getPoints(t), n = new un().setFromPoints(i);
36830
- this._debugLine = new Sa(n, e), this.gameObject?.add(this._debugLine);
36830
+ this._debugLine = new Ca(n, e), this.gameObject?.add(this._debugLine);
36831
36831
  }
36832
36832
  }
36833
36833
  }
36834
- ll([
36834
+ cl([
36835
36835
  Ye()
36836
- ], cl.prototype, "closed", 1);
36837
- ll([
36836
+ ], hl.prototype, "closed", 1);
36837
+ cl([
36838
36838
  Ye(As)
36839
- ], cl.prototype, "spline", 2);
36839
+ ], hl.prototype, "spline", 2);
36840
36840
  function EA(s, e) {
36841
36841
  const t = s.map((o) => new y(-o.position.x, o.position.y, o.position.z));
36842
36842
  t.length === 1 && t.push(t[0]);
@@ -36926,7 +36926,7 @@ class xn extends T {
36926
36926
  _lastPositionVector = new y();
36927
36927
  }
36928
36928
  Lo([
36929
- Ye(cl)
36929
+ Ye(hl)
36930
36930
  ], xn.prototype, "spline", 2);
36931
36931
  Lo([
36932
36932
  Ye(k)
@@ -37105,7 +37105,7 @@ const ox = class Rm extends T {
37105
37105
  const o = n.obj;
37106
37106
  this.context.players.setPlayerView(i, o, hr.Browser), n.lastUpdate = this.context.time.realtimeSinceStartup, fn.markDirty(o);
37107
37107
  const r = e.pos();
37108
- r && ka(o, r.x(), r.y(), r.z());
37108
+ r && Ma(o, r.x(), r.y(), r.z());
37109
37109
  const a = e.rot();
37110
37110
  a && uu(o, a.x(), a.y(), a.z());
37111
37111
  }
@@ -37939,7 +37939,7 @@ class py extends lh {
37939
37939
  console.log("no source object, removing model", t, n), this.models.splice(t, 1);
37940
37940
  continue;
37941
37941
  } else {
37942
- const o = S.getComponent(n.sourceObject, Ua);
37942
+ const o = S.getComponent(n.sourceObject, Na);
37943
37943
  this.timelines.push(o), o && n.updateDirector && (o.playOnAwake = !1);
37944
37944
  }
37945
37945
  }
@@ -38409,13 +38409,13 @@ dx([
38409
38409
  dx([
38410
38410
  u()
38411
38411
  ], my.prototype, "extrapolationMode");
38412
- let Ua = my;
38412
+ let Na = my;
38413
38413
  var qA = Object.defineProperty, rf = (s, e, t, i) => {
38414
38414
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
38415
38415
  (r = s[o]) && (n = r(e, t, n) || n);
38416
38416
  return n && qA(e, t, n), n;
38417
38417
  };
38418
- class hl extends T {
38418
+ class dl extends T {
38419
38419
  isGizmo = !1;
38420
38420
  translationSnap = 1;
38421
38421
  rotationSnapAngle = 15;
@@ -38543,16 +38543,16 @@ class hl extends T {
38543
38543
  }
38544
38544
  rf([
38545
38545
  u()
38546
- ], hl.prototype, "isGizmo");
38546
+ ], dl.prototype, "isGizmo");
38547
38547
  rf([
38548
38548
  u()
38549
- ], hl.prototype, "translationSnap");
38549
+ ], dl.prototype, "translationSnap");
38550
38550
  rf([
38551
38551
  u()
38552
- ], hl.prototype, "rotationSnapAngle");
38552
+ ], dl.prototype, "rotationSnapAngle");
38553
38553
  rf([
38554
38554
  u()
38555
- ], hl.prototype, "scaleSnap");
38555
+ ], dl.prototype, "scaleSnap");
38556
38556
  var XA = Object.defineProperty, QA = Object.getOwnPropertyDescriptor, af = (s, e, t, i) => {
38557
38557
  for (var n = i > 1 ? void 0 : i ? QA(e, t) : e, o = s.length - 1, r; o >= 0; o--)
38558
38558
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
@@ -38708,7 +38708,7 @@ class Bo extends T {
38708
38708
  super.awake(), Yo && console.log(this), this._isInit = !1, this.init();
38709
38709
  }
38710
38710
  start() {
38711
- this._image?.setInteractable(this.interactable), this.gameObject.getComponentInParent(Ba) || this.gameObject.addComponent(xg);
38711
+ this._image?.setInteractable(this.interactable), this.gameObject.getComponentInParent(Fa) || this.gameObject.addComponent(xg);
38712
38712
  }
38713
38713
  onEnable() {
38714
38714
  super.onEnable();
@@ -39165,7 +39165,7 @@ const tI = {
39165
39165
  class _y extends Ci {
39166
39166
  constructor(e) {
39167
39167
  super(), this.position.y = -3.5;
39168
- const t = new xa();
39168
+ const t = new Sa();
39169
39169
  t.deleteAttribute("uv");
39170
39170
  const i = new ft({ metalness: 0, side: au }), n = new ft({ metalness: 0 }), o = e == "legacy" ? tI : iI, r = new jm(16777215, o.topLight.intensity, 28, 2);
39171
39171
  r.position.set(...o.topLight.position), this.add(r);
@@ -39352,7 +39352,7 @@ var oI = Object.defineProperty, df = (s, e, t, i) => {
39352
39352
  return n && oI(e, t, n), n;
39353
39353
  };
39354
39354
  const rI = x("debugcursor");
39355
- class dl extends T {
39355
+ class ul extends T {
39356
39356
  damping = 0;
39357
39357
  useFullPage = !0;
39358
39358
  keepDistance = !0;
@@ -39404,18 +39404,18 @@ class dl extends T {
39404
39404
  }
39405
39405
  df([
39406
39406
  u()
39407
- ], dl.prototype, "damping");
39407
+ ], ul.prototype, "damping");
39408
39408
  df([
39409
39409
  u()
39410
- ], dl.prototype, "useFullPage");
39410
+ ], ul.prototype, "useFullPage");
39411
39411
  df([
39412
39412
  u()
39413
- ], dl.prototype, "keepDistance");
39413
+ ], ul.prototype, "keepDistance");
39414
39414
  df([
39415
39415
  u()
39416
- ], dl.prototype, "snapToSurface");
39416
+ ], ul.prototype, "snapToSurface");
39417
39417
  const Cp = new ks();
39418
- var aI = Object.defineProperty, lI = Object.getOwnPropertyDescriptor, ul = (s, e, t, i) => {
39418
+ var aI = Object.defineProperty, lI = Object.getOwnPropertyDescriptor, fl = (s, e, t, i) => {
39419
39419
  for (var n = i > 1 ? void 0 : i ? lI(e, t) : e, o = s.length - 1, r; o >= 0; o--)
39420
39420
  (r = s[o]) && (n = (i ? r(e, t, n) : r(n)) || n);
39421
39421
  return i && n && aI(e, t, n), n;
@@ -39454,25 +39454,25 @@ let Is = class extends T {
39454
39454
  this.hovered && this.animation?.play(this.hovered, { exclusive: !0, fadeDuration: 0.1, loop: !1, clampWhenFinished: !0 });
39455
39455
  }
39456
39456
  };
39457
- ul([
39457
+ fl([
39458
39458
  u()
39459
39459
  ], Is.prototype, "type", 2);
39460
- ul([
39460
+ fl([
39461
39461
  u()
39462
39462
  ], Is.prototype, "duration", 2);
39463
- ul([
39463
+ fl([
39464
39464
  u()
39465
39465
  ], Is.prototype, "scaleFactor", 2);
39466
- ul([
39466
+ fl([
39467
39467
  u(Si)
39468
39468
  ], Is.prototype, "hovered", 2);
39469
- ul([
39469
+ fl([
39470
39470
  u(Si)
39471
39471
  ], Is.prototype, "idle", 2);
39472
- Is = ul([
39472
+ Is = fl([
39473
39473
  nv
39474
39474
  ], Is);
39475
- var cI = Object.defineProperty, fl = (s, e, t, i) => {
39475
+ var cI = Object.defineProperty, pl = (s, e, t, i) => {
39476
39476
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
39477
39477
  (r = s[o]) && (n = r(e, t, n) || n);
39478
39478
  return n && cI(e, t, n), n;
@@ -39552,7 +39552,7 @@ class Fo extends T {
39552
39552
  };
39553
39553
  applyScroll(e, t) {
39554
39554
  if (e)
39555
- if (e instanceof Ua)
39555
+ if (e instanceof Na)
39556
39556
  this.handleTimelineTarget(e, t), e.isPlaying && e.pause(), e.evaluate();
39557
39557
  else if (e instanceof Mt)
39558
39558
  e.setFloat("scroll", t);
@@ -39640,22 +39640,22 @@ class Fo extends T {
39640
39640
  }
39641
39641
  }
39642
39642
  }
39643
- fl([
39643
+ pl([
39644
39644
  u([T, k])
39645
39645
  ], Fo.prototype, "target");
39646
- fl([
39646
+ pl([
39647
39647
  u()
39648
39648
  ], Fo.prototype, "damping");
39649
- fl([
39649
+ pl([
39650
39650
  u()
39651
39651
  ], Fo.prototype, "invert");
39652
- fl([
39652
+ pl([
39653
39653
  u()
39654
39654
  ], Fo.prototype, "htmlSelector");
39655
- fl([
39655
+ pl([
39656
39656
  u()
39657
39657
  ], Fo.prototype, "mode");
39658
- fl([
39658
+ pl([
39659
39659
  u(he)
39660
39660
  ], Fo.prototype, "changed");
39661
39661
  const Ab = /* @__PURE__ */ new WeakMap(), On = [], Pp = new Array();
@@ -39785,7 +39785,7 @@ uf([
39785
39785
  ot = uf([
39786
39786
  nv
39787
39787
  ], ot);
39788
- var pI = Object.defineProperty, pl = (s, e, t, i) => {
39788
+ var pI = Object.defineProperty, ml = (s, e, t, i) => {
39789
39789
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
39790
39790
  (r = s[o]) && (n = r(e, t, n) || n);
39791
39791
  return n && pI(e, t, n), n;
@@ -39828,22 +39828,22 @@ class zo extends T {
39828
39828
  this.resetTransformAfterXRSession && (this.gameObject.position.copy(this._startPosition), this.gameObject.quaternion.copy(this._startRotation), this.gameObject.scale.copy(this._startScale));
39829
39829
  }
39830
39830
  }
39831
- pl([
39831
+ ml([
39832
39832
  u()
39833
39833
  ], zo.prototype, "side");
39834
- pl([
39834
+ ml([
39835
39835
  u()
39836
39836
  ], zo.prototype, "controller");
39837
- pl([
39837
+ ml([
39838
39838
  u()
39839
39839
  ], zo.prototype, "hands");
39840
- pl([
39840
+ ml([
39841
39841
  u()
39842
39842
  ], zo.prototype, "controlVisibility");
39843
- pl([
39843
+ ml([
39844
39844
  u()
39845
39845
  ], zo.prototype, "useGripSpace");
39846
- pl([
39846
+ ml([
39847
39847
  u()
39848
39848
  ], zo.prototype, "resetTransformAfterXRSession");
39849
39849
  function _x(s, e) {
@@ -40527,7 +40527,7 @@ async function Db(s) {
40527
40527
  Xh.delete(s);
40528
40528
  }), e;
40529
40529
  }
40530
- var SI = Object.defineProperty, ml = (s, e, t, i) => {
40530
+ var SI = Object.defineProperty, gl = (s, e, t, i) => {
40531
40531
  for (var n = void 0, o = s.length - 1, r; o >= 0; o--)
40532
40532
  (r = s[o]) && (n = r(e, t, n) || n);
40533
40533
  return n && SI(e, t, n), n;
@@ -40761,22 +40761,22 @@ class $o extends T {
40761
40761
  return t.setAttribute("position", new pt(new Float32Array(i), 3)), t.setAttribute("uv", new pt(new Float32Array(n), 2)), t.setAttribute("normal", new pt(new Float32Array(h), 3)), t.setIndex(d), t.computeBoundingBox(), t.computeBoundingSphere(), t;
40762
40762
  }
40763
40763
  }
40764
- ml([
40764
+ gl([
40765
40765
  u(ne)
40766
40766
  ], $o.prototype, "dataTemplate");
40767
- ml([
40767
+ gl([
40768
40768
  u()
40769
40769
  ], $o.prototype, "occluder");
40770
- ml([
40770
+ gl([
40771
40771
  u()
40772
40772
  ], $o.prototype, "initiateRoomCaptureIfNoData");
40773
- ml([
40773
+ gl([
40774
40774
  u()
40775
40775
  ], $o.prototype, "usePlaneData");
40776
- ml([
40776
+ gl([
40777
40777
  u()
40778
40778
  ], $o.prototype, "useMeshData");
40779
- ml([
40779
+ gl([
40780
40780
  u()
40781
40781
  ], $o.prototype, "runInVR");
40782
40782
  var CI = Object.defineProperty, PI = (s, e, t, i) => {
@@ -40808,7 +40808,7 @@ class xy extends T {
40808
40808
  if (jb) {
40809
40809
  const e = new k();
40810
40810
  e.position.y += 0.5, this.gameObject.add(e);
40811
- const t = e.addNewComponent(el);
40811
+ const t = e.addNewComponent(tl);
40812
40812
  t && (t.isGizmo = !1);
40813
40813
  const i = new xi(0.5);
40814
40814
  this.gameObject.add(i);
@@ -40847,13 +40847,13 @@ P.add("AudioSource", Yi);
40847
40847
  P.add("Avatar_Brain_LookAt", zd);
40848
40848
  P.add("Avatar_MouthShapes", Pu);
40849
40849
  P.add("Avatar_MustacheShake", Av);
40850
- P.add("AvatarBlink_Simple", Va);
40850
+ P.add("AvatarBlink_Simple", Ha);
40851
40851
  P.add("AvatarEyeLook_Rotation", jv);
40852
40852
  P.add("AxesHelper", Nc);
40853
40853
  P.add("BasicIKConstraint", Bv);
40854
40854
  P.add("BoxHelperComponent", Ot);
40855
40855
  P.add("Camera", bi);
40856
- P.add("CharacterController", Ha);
40856
+ P.add("CharacterController", Ga);
40857
40857
  P.add("CharacterControllerInput", So);
40858
40858
  P.add("Collider", ki);
40859
40859
  P.add("SphereCollider", $c);
@@ -40865,7 +40865,7 @@ P.add("LogStats", zv);
40865
40865
  P.add("DeleteBox", ur);
40866
40866
  P.add("Deletable", Nv);
40867
40867
  P.add("DeviceFlag", Tg);
40868
- P.add("DragControls", ra);
40868
+ P.add("DragControls", aa);
40869
40869
  P.add("DropListener", Po);
40870
40870
  P.add("Duplicatable", Jv);
40871
40871
  P.add("EventListEvent", wg);
@@ -40873,7 +40873,7 @@ P.add("EventTrigger", Dg);
40873
40873
  P.add("GltfExportBox", sw);
40874
40874
  P.add("GltfExport", ow);
40875
40875
  P.add("VariantAction", mw);
40876
- P.add("ChangeTransformOnClick", Qa);
40876
+ P.add("ChangeTransformOnClick", Ya);
40877
40877
  P.add("ChangeMaterialOnClick", gw);
40878
40878
  P.add("SetActiveOnClick", yw);
40879
40879
  P.add("HideOnStart", hn);
@@ -40886,7 +40886,7 @@ P.add("VisibilityAction", Du);
40886
40886
  P.add("TapGestureTrigger", _w);
40887
40887
  P.add("USDZExporter", $n);
40888
40888
  P.add("Fog", Qc);
40889
- P.add("BoxGizmo", el);
40889
+ P.add("BoxGizmo", tl);
40890
40890
  P.add("GridHelper", Yc);
40891
40891
  P.add("GroundProjectedEnv", Ds);
40892
40892
  P.add("UsageMarker", Ru);
@@ -40895,11 +40895,11 @@ P.add("FixedJoint", jw);
40895
40895
  P.add("HingeJoint", $u);
40896
40896
  P.add("Light", Ti);
40897
40897
  P.add("LODGroup", Wu);
40898
- P.add("LookAtConstraint", Wa);
40898
+ P.add("LookAtConstraint", Va);
40899
40899
  P.add("NeedleMenu", Fs);
40900
40900
  P.add("NestedGltf", Vu);
40901
40901
  P.add("Networking", Fw);
40902
- P.add("OffsetConstraint", tl);
40902
+ P.add("OffsetConstraint", il);
40903
40903
  P.add("CameraTargetReachedEvent", Fd);
40904
40904
  P.add("OrbitControls", ge);
40905
40905
  P.add("ParticleSystemRenderer", vn);
@@ -40918,7 +40918,7 @@ P.add("ScreenSpaceAmbientOcclusionN8", ns);
40918
40918
  P.add("SharpeningEffect", Ju);
40919
40919
  P.add("TiltShiftEffect", Ns);
40920
40920
  P.add("ToneMappingEffect", Sr);
40921
- P.add("Vignette", rl);
40921
+ P.add("Vignette", al);
40922
40922
  P.add("Volume", nh);
40923
40923
  P.add("ReflectionProbe", Ud);
40924
40924
  P.add("Renderer", ri);
@@ -40934,7 +40934,7 @@ P.add("SmoothFollow", cy);
40934
40934
  P.add("SpatialTriggerReceiver", Os);
40935
40935
  P.add("SpatialTrigger", hy);
40936
40936
  P.add("SpectatorCamera", dy);
40937
- P.add("SplineContainer", cl);
40937
+ P.add("SplineContainer", hl);
40938
40938
  P.add("SplineWalker", xn);
40939
40939
  P.add("SpriteRenderer", Mi);
40940
40940
  P.add("SyncedCamera", rx);
@@ -40942,14 +40942,14 @@ P.add("SyncedRoom", ss);
40942
40942
  P.add("SyncedTransform", Xn);
40943
40943
  P.add("TestRunner", ax);
40944
40944
  P.add("TestSimulateUserData", lx);
40945
- P.add("PlayableDirector", Ua);
40945
+ P.add("PlayableDirector", Na);
40946
40946
  P.add("SignalReceiver", of);
40947
40947
  P.add("AnimationTrackHandler", Qd);
40948
40948
  P.add("AudioTrackHandler", ho);
40949
40949
  P.add("MarkerTrackHandler", fy);
40950
40950
  P.add("SignalTrackHandler", Yd);
40951
40951
  P.add("ControlTrackHandler", py);
40952
- P.add("TransformGizmo", hl);
40952
+ P.add("TransformGizmo", dl);
40953
40953
  P.add("BaseUIComponent", yn);
40954
40954
  P.add("UIRootComponent", zu);
40955
40955
  P.add("Button", Bo);
@@ -40967,7 +40967,7 @@ P.add("GridLayoutGroup", Aw);
40967
40967
  P.add("Outline", Xc);
40968
40968
  P.add("ObjectRaycaster", Qi);
40969
40969
  P.add("GraphicRaycaster", xg);
40970
- P.add("SpatialGrabRaycaster", Fa);
40970
+ P.add("SpatialGrabRaycaster", za);
40971
40971
  P.add("RectTransform", Qn);
40972
40972
  P.add("SpatialHtml", cf);
40973
40973
  P.add("Text", Yt);
@@ -40977,7 +40977,7 @@ P.add("OpenURL", uh);
40977
40977
  P.add("VideoPlayer", gt);
40978
40978
  P.add("Voip", Er);
40979
40979
  P.add("ClickThrough", vy);
40980
- P.add("CursorFollow", dl);
40980
+ P.add("CursorFollow", ul);
40981
40981
  P.add("HoverAnimation", Is);
40982
40982
  P.add("ScrollFollow", Fo);
40983
40983
  P.add("ViewBox", ot);
@@ -41040,18 +41040,18 @@ async function TI(s, e, t, i = null, n) {
41040
41040
  }
41041
41041
  });
41042
41042
  }
41043
- const Em = Symbol("original-component-name"), Xr = /* @__PURE__ */ new Map();
41043
+ const Em = Symbol("original-component-name"), Qr = /* @__PURE__ */ new Map();
41044
41044
  function Am(s, e, t, i) {
41045
41045
  if (e === null || !s) return;
41046
41046
  const n = s.guid, o = s.guid;
41047
- o?.length && (Xr.has(o) || (yc && console.log('Creating InstanceIdProvider with key "' + o + '" for object ' + s.name), Xr.set(o, new Dt(o))));
41048
- const r = o && Xr.get(o) || e;
41047
+ o?.length && (Qr.has(o) || (yc && console.log('Creating InstanceIdProvider with key "' + o + '" for object ' + s.name), Qr.set(o, new Dt(o))));
41048
+ const r = o && Qr.get(o) || e;
41049
41049
  if (s.guid = r.generateUUID(), n && n !== "invalid" && (t[n] = s.guid), s && s.userData && s.userData.components)
41050
41050
  for (const a of s.userData.components) {
41051
41051
  if (a === null) continue;
41052
41052
  const l = a.guid;
41053
- l ? Xr.has(l) || (yc && console.log('Creating InstanceIdProvider with key "' + l + '" for component ' + a[Em]), Xr.set(l, new Dt(l))) : yc && console.warn("Can not create IdProvider: component " + a[Em] + " has no guid", a.guid);
41054
- const c = Xr.get(l) || e, h = a.guid;
41053
+ l ? Qr.has(l) || (yc && console.log('Creating InstanceIdProvider with key "' + l + '" for component ' + a[Em]), Qr.set(l, new Dt(l))) : yc && console.warn("Can not create IdProvider: component " + a[Em] + " has no guid", a.guid);
41054
+ const c = Qr.get(l) || e, h = a.guid;
41055
41055
  a.guid = c.generateUUID(), h && h !== "invalid" && (t[h] = a.guid), a.resolveGuids && i.push(a);
41056
41056
  }
41057
41057
  if (s.children)
@@ -41071,7 +41071,7 @@ async function Im(s, e, t, i, n) {
41071
41071
  const l = P.get(a.name);
41072
41072
  if (l != null) {
41073
41073
  const c = new l();
41074
- c.sourceId = s.gltfId, Aa(c, a, s.implementationInformation), c.context = s.context, "guid" in a && (c[Kh] = a.guid), c[Em] = a.name, ma(e, c, !1), t.push({ instance: c, compData: a, obj: e }), c.isCamera && s.context && s.context.mainCamera === null && c.tag === "MainCamera" && s.context.setCurrentCamera(c), s.context?.physics?.engine?.isInitialized === !1 && (c.isCollider || c.isRigidbody) && s.context?.physics.engine?.initialize();
41074
+ c.sourceId = s.gltfId, Ia(c, a, s.implementationInformation), c.context = s.context, "guid" in a && (c[Kh] = a.guid), c[Em] = a.name, ga(e, c, !1), t.push({ instance: c, compData: a, obj: e }), c.isCamera && s.context && s.context.mainCamera === null && c.tag === "MainCamera" && s.context.setCurrentCamera(c), s.context?.physics?.engine?.isInitialized === !1 && (c.isCollider || c.isRigidbody) && s.context?.physics.engine?.initialize();
41075
41075
  } else
41076
41076
  yc && console.debug("unknown component: " + a.name), Al.includes(a.name) || Al.push(a.name);
41077
41077
  } catch (l) {
@@ -41111,23 +41111,23 @@ class vx {
41111
41111
  }
41112
41112
  I0(vx);
41113
41113
  const wx = x("printGltf") || x("printgltf"), AI = x("debugfileformat");
41114
- async function xx(s, e) {
41115
- const t = await NM(s, { useExtension: !0 }) || "unknown";
41116
- AI && console.debug(`Determined file type: '${t}' for url '${s}'`, { registeredModelLoaderCallbacks: aa });
41117
- for (const i of aa) {
41118
- const { callback: n } = i, o = n({ context: e, url: s, mimetype: t });
41119
- if (o instanceof Promise && await o, o)
41120
- return console.debug(`Using custom loader (${i.name || "unnamed"}) for ${t} at '${s}'`), o;
41121
- }
41122
- switch (t) {
41114
+ async function xx(s, e, t) {
41115
+ const i = await NM(s, { useExtension: !0 }) || "unknown";
41116
+ AI && console.debug(`Determined file type: '${i}' for url '${s}'`, { registeredModelLoaderCallbacks: la });
41117
+ for (const n of la) {
41118
+ const { callback: o } = n, r = o({ context: e, url: s, mimetype: i });
41119
+ if (r instanceof Promise && await r, r)
41120
+ return console.debug(`Using custom loader (${n.name || "unnamed"}) for ${i} at '${s}'`), r;
41121
+ }
41122
+ switch (i) {
41123
41123
  case "unsupported":
41124
41124
  return null;
41125
41125
  default:
41126
41126
  case "unknown": {
41127
- console.warn(`Unknown file type (${t}). Needle Engine will fallback to the GLTFLoader - To support more model formats please create a Needle loader plugin.
41127
+ console.warn(`Unknown file type (${i}). Needle Engine will fallback to the GLTFLoader - To support more model formats please create a Needle loader plugin.
41128
41128
  Use import { NeedleEngineModelLoader } from "@needle-tools/engine" namespace to register your loader.`, s);
41129
- const i = new Ts();
41130
- return await um(i, e, s), i;
41129
+ const n = new Ts();
41130
+ return await um(n, e, s, t), n;
41131
41131
  }
41132
41132
  case "model/fbx":
41133
41133
  case "model/vnd.autodesk.fbx":
@@ -41137,12 +41137,12 @@ Use import { NeedleEngineModelLoader } from "@needle-tools/engine" namespace to
41137
41137
  case "model/vnd.usdz+zip":
41138
41138
  case "model/vnd.usd+zip":
41139
41139
  case "model/vnd.usda+zip":
41140
- return console.warn(t.toUpperCase() + " files are not supported."), null;
41140
+ return console.warn(i.toUpperCase() + " files are not supported."), null;
41141
41141
  case "model/gltf+json":
41142
41142
  case "model/gltf-binary":
41143
41143
  case "model/vrm": {
41144
- const i = new Ts();
41145
- return await um(i, e, s), i;
41144
+ const n = new Ts();
41145
+ return await um(n, e, s, t), n;
41146
41146
  }
41147
41147
  }
41148
41148
  }
@@ -41151,7 +41151,7 @@ function x2(s, e) {
41151
41151
  }
41152
41152
  async function II(s, e, t, i) {
41153
41153
  typeof t != "string" && (console.warn("Parse gltf binary without path, this might lead to errors in resolving extensions. Please provide the source path of the gltf/glb file", t, typeof t), t = ""), wx && console.log("Parse glTF", t);
41154
- const n = await xx(t, s);
41154
+ const n = await xx(t, s, t);
41155
41155
  if (!n)
41156
41156
  return;
41157
41157
  const { componentsExtension: o } = Cx(n, s);
@@ -41186,7 +41186,7 @@ async function II(s, e, t, i) {
41186
41186
  }
41187
41187
  async function Sx(s, e, t, i, n) {
41188
41188
  DI(e);
41189
- const o = await xx(e, s);
41189
+ const o = await xx(e, s, t);
41190
41190
  if (!o)
41191
41191
  return;
41192
41192
  const { componentsExtension: r } = Cx(o, s);
@@ -42686,7 +42686,7 @@ Error:`, r), null;
42686
42686
  const l = this._tempPosition.copy(a).applyQuaternion(this._tempQuaternion), c = Qe(t.gameObject);
42687
42687
  l.multiply(c), o.x -= l.x, o.y -= l.y, o.z -= l.z;
42688
42688
  }
42689
- ka(t.gameObject, o.x, o.y, o.z), x0(t.gameObject, r.x, r.y, r.z, r.w);
42689
+ Ma(t.gameObject, o.x, o.y, o.z), x0(t.gameObject, r.x, r.y, r.z, r.w);
42690
42690
  }
42691
42691
  }
42692
42692
  syncPhysicsBody(e, t, i, n) {
@@ -42790,13 +42790,13 @@ class GI {
42790
42790
  onCollisionStarted(e, t, i, n) {
42791
42791
  let o = null;
42792
42792
  if (e.isTrigger || i.isTrigger)
42793
- La(e.gameObject, (r) => {
42793
+ Da(e.gameObject, (r) => {
42794
42794
  r.onTriggerEnter && !r.destroyed && r.onTriggerEnter(i), this.activeTriggers.push({ collider: e, component: r, otherCollider: i });
42795
42795
  });
42796
42796
  else {
42797
42797
  const r = e.gameObject;
42798
42798
  this.world.contactPair(t, n, (a, l) => {
42799
- La(r, (c) => {
42799
+ Da(r, (c) => {
42800
42800
  if (c.destroyed) return;
42801
42801
  const h = c.onCollisionEnter || c.onCollisionStay || c.onCollisionExit;
42802
42802
  if (h || Rp) {
@@ -43260,12 +43260,12 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43260
43260
  AnimatorController: pn,
43261
43261
  Antialiasing: Xu,
43262
43262
  Attractor: th,
43263
- AudioExtension: Xa,
43263
+ AudioExtension: Qa,
43264
43264
  AudioListener: lo,
43265
43265
  AudioSource: Yi,
43266
43266
  AudioTrackHandler: ho,
43267
43267
  Avatar: wr,
43268
- AvatarBlink_Simple: Va,
43268
+ AvatarBlink_Simple: Ha,
43269
43269
  AvatarEyeLook_Rotation: jv,
43270
43270
  AvatarLoader: KI,
43271
43271
  AvatarMarker: je,
@@ -43273,7 +43273,7 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43273
43273
  Avatar_Brain_LookAt: zd,
43274
43274
  Avatar_MouthShapes: Pu,
43275
43275
  Avatar_MustacheShake: Av,
43276
- Avatar_POI: ba,
43276
+ Avatar_POI: va,
43277
43277
  AxesHelper: Nc,
43278
43278
  BaseUIComponent: yn,
43279
43279
  BasicIKConstraint: Bv,
@@ -43281,7 +43281,7 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43281
43281
  BehaviorModel: jt,
43282
43282
  BloomEffect: oy,
43283
43283
  BoxCollider: Rg,
43284
- BoxGizmo: el,
43284
+ BoxGizmo: tl,
43285
43285
  BoxHelperComponent: Ot,
43286
43286
  Button: Bo,
43287
43287
  CallInfo: so,
@@ -43291,8 +43291,8 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43291
43291
  CanvasGroup: xr,
43292
43292
  CapsuleCollider: bo,
43293
43293
  ChangeMaterialOnClick: gw,
43294
- ChangeTransformOnClick: Qa,
43295
- CharacterController: Ha,
43294
+ ChangeTransformOnClick: Ya,
43295
+ CharacterController: Ga,
43296
43296
  CharacterControllerInput: So,
43297
43297
  ChromaticAberration: Yu,
43298
43298
  ClickThrough: vy,
@@ -43302,14 +43302,14 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43302
43302
  ColorOverLifetimeModule: ey,
43303
43303
  ContactShadows: Mu,
43304
43304
  ControlTrackHandler: py,
43305
- CursorFollow: dl,
43306
- CustomBranding: Ja,
43305
+ CursorFollow: ul,
43306
+ CustomBranding: el,
43307
43307
  Deletable: Nv,
43308
43308
  DeleteBox: ur,
43309
43309
  DepthOfField: is,
43310
43310
  DeviceFlag: Tg,
43311
43311
  DocumentExtension: ZI,
43312
- DragControls: ra,
43312
+ DragControls: aa,
43313
43313
  DropListener: Po,
43314
43314
  Duplicatable: Jv,
43315
43315
  EffectWrapper: Gd,
@@ -43325,13 +43325,13 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43325
43325
  Fog: Qc,
43326
43326
  GltfExport: ow,
43327
43327
  GltfExportBox: sw,
43328
- Gradient: il,
43328
+ Gradient: nl,
43329
43329
  Graphic: Uu,
43330
43330
  GraphicRaycaster: xg,
43331
43331
  GridHelper: Yc,
43332
43332
  GridLayoutGroup: Aw,
43333
43333
  GroundProjectedEnv: Ds,
43334
- GroupActionModel: la,
43334
+ GroupActionModel: ca,
43335
43335
  HideOnStart: hn,
43336
43336
  HingeJoint: $u,
43337
43337
  HorizontalLayoutGroup: Ew,
@@ -43341,8 +43341,8 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43341
43341
  Image: ch,
43342
43342
  InheritVelocityModule: $w,
43343
43343
  InputField: ux,
43344
- InstanceHandle: va,
43345
- InstancingHandler: za,
43344
+ InstanceHandle: wa,
43345
+ InstancingHandler: Ua,
43346
43346
  Interactable: Uv,
43347
43347
  Keyframe: vi,
43348
43348
  LODGroup: Wu,
@@ -43351,24 +43351,24 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43351
43351
  LimitVelocityOverLifetimeModule: bt,
43352
43352
  LogStats: zv,
43353
43353
  LookAt: mx,
43354
- LookAtConstraint: Wa,
43354
+ LookAtConstraint: Va,
43355
43355
  MainModule: Kt,
43356
43356
  MarkerTrackHandler: fy,
43357
43357
  MaskableGraphic: Nu,
43358
43358
  MeshCollider: Ar,
43359
43359
  MeshRenderer: Tu,
43360
43360
  MinMaxCurve: Y,
43361
- MinMaxGradient: nl,
43361
+ MinMaxGradient: sl,
43362
43362
  NeedleMenu: Fs,
43363
43363
  NestedGltf: Vu,
43364
43364
  Networking: Fw,
43365
43365
  NoiseModule: ve,
43366
43366
  ObjectRaycaster: Qi,
43367
- OffsetConstraint: tl,
43367
+ OffsetConstraint: il,
43368
43368
  OpenURL: uh,
43369
43369
  OrbitControls: ge,
43370
43370
  Outline: Xc,
43371
- Padding: Za,
43371
+ Padding: Ja,
43372
43372
  ParticleBurst: xm,
43373
43373
  ParticleSubEmitter: Ww,
43374
43374
  ParticleSystem: Hd,
@@ -43377,7 +43377,7 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43377
43377
  PixelationEffect: Zu,
43378
43378
  PlayAnimationOnClick: Wd,
43379
43379
  PlayAudioOnClick: br,
43380
- PlayableDirector: Ua,
43380
+ PlayableDirector: Na,
43381
43381
  PlayerColor: Ac,
43382
43382
  PointerEventData: Su,
43383
43383
  PostProcessingHandler: Yw,
@@ -43410,16 +43410,16 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43410
43410
  SignalTrackHandler: Yd,
43411
43411
  Size: _T,
43412
43412
  SizeBySpeedModule: Ei,
43413
- SizeOverLifetimeModule: sl,
43413
+ SizeOverLifetimeModule: ol,
43414
43414
  SkinnedMeshRenderer: Kv,
43415
43415
  SmoothFollow: cy,
43416
- SpatialGrabRaycaster: Fa,
43416
+ SpatialGrabRaycaster: za,
43417
43417
  SpatialHtml: cf,
43418
43418
  SpatialTrigger: hy,
43419
43419
  SpatialTriggerReceiver: Os,
43420
43420
  SpectatorCamera: dy,
43421
43421
  SphereCollider: $c,
43422
- SplineContainer: cl,
43422
+ SplineContainer: hl,
43423
43423
  SplineData: As,
43424
43424
  SplineWalker: xn,
43425
43425
  Sprite: Oo,
@@ -43442,7 +43442,7 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43442
43442
  ToneMappingEffect: Sr,
43443
43443
  TrailModule: $e,
43444
43444
  TransformData: Ne,
43445
- TransformGizmo: hl,
43445
+ TransformGizmo: dl,
43446
43446
  TriggerBuilder: qt,
43447
43447
  TriggerModel: fr,
43448
43448
  UIRaycastUtils: Rv,
@@ -43458,7 +43458,7 @@ const k2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43458
43458
  get ViewBox() {
43459
43459
  return ot;
43460
43460
  },
43461
- Vignette: rl,
43461
+ Vignette: al,
43462
43462
  VisibilityAction: Du,
43463
43463
  Voip: Er,
43464
43464
  Volume: nh,
@@ -43485,11 +43485,11 @@ ue.registerCallback(de.MissingCamera, (s) => {
43485
43485
  t.name = "Default Fallback Camera", e.add(t);
43486
43486
  const i = new bi();
43487
43487
  if (i.sourceId = s.files?.[0]?.src ?? "unknown", i.fieldOfView = 35, s.context.domElement.getAttribute("transparent") != null)
43488
- i.clearFlags = _a.Uninitialized;
43488
+ i.clearFlags = ba.Uninitialized;
43489
43489
  else if (s.context.domElement.getAttribute("background-image")?.length || s.context.lightmaps.tryGetSkybox(i.sourceId))
43490
- i.clearFlags = _a.Skybox;
43490
+ i.clearFlags = ba.Skybox;
43491
43491
  else {
43492
- if (i.clearFlags = _a.SolidColor, !s.context.domElement.getAttribute("background-color")) {
43492
+ if (i.clearFlags = ba.SolidColor, !s.context.domElement.getAttribute("background-color")) {
43493
43493
  let a = "#efefef";
43494
43494
  typeof window !== void 0 && window.matchMedia("(prefers-color-scheme: dark)").matches && (a = "#1f1f1f"), e.background = new se(a);
43495
43495
  }
@@ -43498,7 +43498,7 @@ ue.registerCallback(de.MissingCamera, (s) => {
43498
43498
  e.environment = a.fromScene(l, 0.025).texture;
43499
43499
  }
43500
43500
  }
43501
- const o = ma(t, i, !0);
43501
+ const o = ga(t, i, !0);
43502
43502
  return t.position.x = 0, t.position.y = 1, t.position.z = 2, s.context.domElement?.cameraControls != !1 && Ex(s.context, o), o;
43503
43503
  });
43504
43504
  ue.registerCallback(de.ContextCreated, (s) => {
@@ -43535,11 +43535,11 @@ ue.registerCallback(de.ContextCreated, (s) => {
43535
43535
  for (const t of s.files)
43536
43536
  S.foreachComponent(t.file.scene, (n) => {
43537
43537
  if (n.enabled !== !1) {
43538
- if (n instanceof Xt && n.playAutomatically || n instanceof Mt || n instanceof Ua && n.playOnAwake === !0)
43538
+ if (n instanceof Xt && n.playAutomatically || n instanceof Mt || n instanceof Na && n.playOnAwake === !0)
43539
43539
  return !0;
43540
43540
  if (n instanceof Xt)
43541
43541
  return n.playAutomatically = !0, !0;
43542
- if (n instanceof Ua)
43542
+ if (n instanceof Na)
43543
43543
  return n.playOnAwake = !0, !0;
43544
43544
  }
43545
43545
  }, !0) !== !0 && yr.autoplayAnimations(t.file);
@@ -43547,7 +43547,7 @@ ue.registerCallback(de.ContextCreated, (s) => {
43547
43547
  var Wb;
43548
43548
  ((s) => {
43549
43549
  function e(t, i = !1, n = 0.75) {
43550
- const o = new cl(), r = 1 - j.clamp(n, 0, 1);
43550
+ const o = new hl(), r = 1 - j.clamp(n, 0, 1);
43551
43551
  return t.forEach((a, l) => {
43552
43552
  const c = new y();
43553
43553
  l < t.length - 1 ? c.subVectors(t[l + 1], a).normalize().multiplyScalar(r) : i && t.length > 1 && c.subVectors(t[0], a).normalize().multiplyScalar(r);
@@ -43626,12 +43626,12 @@ export {
43626
43626
  _P as AssetDatabase,
43627
43627
  ne as AssetReference,
43628
43628
  th as Attractor,
43629
- Xa as AudioExtension,
43629
+ Qa as AudioExtension,
43630
43630
  lo as AudioListener,
43631
43631
  Yi as AudioSource,
43632
43632
  ho as AudioTrackHandler,
43633
43633
  wr as Avatar,
43634
- Va as AvatarBlink_Simple,
43634
+ Ha as AvatarBlink_Simple,
43635
43635
  jv as AvatarEyeLook_Rotation,
43636
43636
  KI as AvatarLoader,
43637
43637
  je as AvatarMarker,
@@ -43639,7 +43639,7 @@ export {
43639
43639
  zd as Avatar_Brain_LookAt,
43640
43640
  Pu as Avatar_MouthShapes,
43641
43641
  Av as Avatar_MustacheShake,
43642
- ba as Avatar_POI,
43642
+ va as Avatar_POI,
43643
43643
  $l as Axes,
43644
43644
  Nc as AxesHelper,
43645
43645
  E0 as BUILD_TIME,
@@ -43647,10 +43647,10 @@ export {
43647
43647
  Bv as BasicIKConstraint,
43648
43648
  Sw as BehaviorExtension,
43649
43649
  jt as BehaviorModel,
43650
- ja as BlobStorage,
43650
+ Ba as BlobStorage,
43651
43651
  oy as BloomEffect,
43652
43652
  Rg as BoxCollider,
43653
- el as BoxGizmo,
43653
+ tl as BoxGizmo,
43654
43654
  Ot as BoxHelperComponent,
43655
43655
  Bo as Button,
43656
43656
  Dn as ButtonsFactory,
@@ -43662,12 +43662,12 @@ export {
43662
43662
  xr as CanvasGroup,
43663
43663
  bo as CapsuleCollider,
43664
43664
  gw as ChangeMaterialOnClick,
43665
- Qa as ChangeTransformOnClick,
43666
- Ha as CharacterController,
43665
+ Ya as ChangeTransformOnClick,
43666
+ Ga as CharacterController,
43667
43667
  So as CharacterControllerInput,
43668
43668
  Yu as ChromaticAberration,
43669
43669
  Xi as CircularBuffer,
43670
- _a as ClearFlags,
43670
+ ba as ClearFlags,
43671
43671
  vy as ClickThrough,
43672
43672
  us as ClipExtrapolation,
43673
43673
  ki as Collider,
@@ -43688,8 +43688,8 @@ export {
43688
43688
  de as ContextEvent,
43689
43689
  ue as ContextRegistry,
43690
43690
  py as ControlTrackHandler,
43691
- dl as CursorFollow,
43692
- Ja as CustomBranding,
43691
+ ul as CursorFollow,
43692
+ el as CustomBranding,
43693
43693
  Re as CustomShader,
43694
43694
  im as DefaultReflectionMode,
43695
43695
  Nv as Deletable,
@@ -43698,7 +43698,7 @@ export {
43698
43698
  Tg as DeviceFlag,
43699
43699
  q as DeviceUtilities,
43700
43700
  ZI as DocumentExtension,
43701
- ra as DragControls,
43701
+ aa as DragControls,
43702
43702
  $v as DragMode,
43703
43703
  Po as DropListener,
43704
43704
  Jv as Duplicatable,
@@ -43712,7 +43712,7 @@ export {
43712
43712
  si as EventSystem,
43713
43713
  Dg as EventTrigger,
43714
43714
  cR as FieldWithDefault,
43715
- ya as FileReference,
43715
+ _a as FileReference,
43716
43716
  SO as FileReferenceSerializer,
43717
43717
  f2 as FileSpawnModel,
43718
43718
  zM as File_Event,
@@ -43724,14 +43724,14 @@ export {
43724
43724
  z as Gizmos,
43725
43725
  ow as GltfExport,
43726
43726
  sw as GltfExportBox,
43727
- il as Gradient,
43727
+ nl as Gradient,
43728
43728
  Uu as Graphic,
43729
43729
  xg as GraphicRaycaster,
43730
43730
  gr as Graphics,
43731
43731
  Yc as GridHelper,
43732
43732
  Aw as GridLayoutGroup,
43733
43733
  Ds as GroundProjectedEnv,
43734
- la as GroupActionModel,
43734
+ ca as GroupActionModel,
43735
43735
  Cg as HideFlags,
43736
43736
  hn as HideOnStart,
43737
43737
  $u as HingeJoint,
@@ -43739,15 +43739,15 @@ export {
43739
43739
  qL as HostData,
43740
43740
  Is as HoverAnimation,
43741
43741
  ch as Image,
43742
- ga as ImageReference,
43742
+ ya as ImageReference,
43743
43743
  xO as ImageReferenceSerializer,
43744
43744
  $w as InheritVelocityModule,
43745
43745
  UC as Input,
43746
43746
  mi as InputEventQueue,
43747
43747
  De as InputEvents,
43748
43748
  ux as InputField,
43749
- va as InstanceHandle,
43750
- za as InstancingHandler,
43749
+ wa as InstanceHandle,
43750
+ Ua as InstancingHandler,
43751
43751
  fn as InstancingUtil,
43752
43752
  RP as InstantiateEvent,
43753
43753
  Dt as InstantiateIdProvider,
@@ -43767,7 +43767,7 @@ export {
43767
43767
  zv as LogStats,
43768
43768
  Gi as LogType,
43769
43769
  mx as LookAt,
43770
- Wa as LookAtConstraint,
43770
+ Va as LookAtConstraint,
43771
43771
  E as MODULES,
43772
43772
  Kt as MainModule,
43773
43773
  fy as MarkerTrackHandler,
@@ -43777,7 +43777,7 @@ export {
43777
43777
  Ar as MeshCollider,
43778
43778
  Tu as MeshRenderer,
43779
43779
  Y as MinMaxCurve,
43780
- nl as MinMaxGradient,
43780
+ sl as MinMaxGradient,
43781
43781
  Od as NEEDLE_ENGINE_FEATURE_FLAGS,
43782
43782
  gh as NEKeyboardEvent,
43783
43783
  Zs as NEPointerEvent,
@@ -43798,8 +43798,8 @@ export {
43798
43798
  AP as NewInstanceModel,
43799
43799
  ve as NoiseModule,
43800
43800
  Qi as ObjectRaycaster,
43801
- Na as ObjectUtils,
43802
- tl as OffsetConstraint,
43801
+ $a as ObjectUtils,
43802
+ il as OffsetConstraint,
43803
43803
  xf as OneEuroFilter,
43804
43804
  v0 as OneEuroFilterXYZ,
43805
43805
  uh as OpenURL,
@@ -43808,7 +43808,7 @@ export {
43808
43808
  eP as OwnershipEvent,
43809
43809
  N0 as OwnershipModel,
43810
43810
  zl as PUBLIC_KEY,
43811
- Za as Padding,
43811
+ Ja as Padding,
43812
43812
  xm as ParticleBurst,
43813
43813
  Ww as ParticleSubEmitter,
43814
43814
  Hd as ParticleSystem,
@@ -43823,7 +43823,7 @@ export {
43823
43823
  Zu as PixelationEffect,
43824
43824
  Wd as PlayAnimationOnClick,
43825
43825
  br as PlayAudioOnClick,
43826
- Ua as PlayableDirector,
43826
+ Na as PlayableDirector,
43827
43827
  Ac as PlayerColor,
43828
43828
  Bn as PlayerState,
43829
43829
  aT as PlayerStateEvent,
@@ -43838,7 +43838,7 @@ export {
43838
43838
  Gc as PreliminaryAction,
43839
43839
  Lu as PreliminaryTrigger,
43840
43840
  tr as PreviewHelper,
43841
- Ta as PrimitiveType,
43841
+ Ea as PrimitiveType,
43842
43842
  ce as Progress,
43843
43843
  m0 as PromiseAllWithErrors,
43844
43844
  zy as PromiseErrorResult,
@@ -43881,17 +43881,17 @@ export {
43881
43881
  Yd as SignalTrackHandler,
43882
43882
  _T as Size,
43883
43883
  Ei as SizeBySpeedModule,
43884
- sl as SizeOverLifetimeModule,
43884
+ ol as SizeOverLifetimeModule,
43885
43885
  Kv as SkinnedMeshRenderer,
43886
43886
  cy as SmoothFollow,
43887
- Fa as SpatialGrabRaycaster,
43887
+ za as SpatialGrabRaycaster,
43888
43888
  cf as SpatialHtml,
43889
43889
  hy as SpatialTrigger,
43890
43890
  Os as SpatialTriggerReceiver,
43891
43891
  dy as SpectatorCamera,
43892
43892
  $c as SphereCollider,
43893
43893
  W0 as SphereIntersection,
43894
- cl as SplineContainer,
43894
+ hl as SplineContainer,
43895
43895
  As as SplineData,
43896
43896
  Wb as SplineUtils,
43897
43897
  xn as SplineWalker,
@@ -43922,7 +43922,7 @@ export {
43922
43922
  Ni as TrackType,
43923
43923
  $e as TrailModule,
43924
43924
  Ne as TransformData,
43925
- hl as TransformGizmo,
43925
+ dl as TransformGizmo,
43926
43926
  qt as TriggerBuilder,
43927
43927
  fr as TriggerModel,
43928
43928
  P as TypeStore,
@@ -43945,7 +43945,7 @@ export {
43945
43945
  gt as VideoPlayer,
43946
43946
  ot as ViewBox,
43947
43947
  hr as ViewDevice,
43948
- rl as Vignette,
43948
+ al as Vignette,
43949
43949
  Du as VisibilityAction,
43950
43950
  Er as Voip,
43951
43951
  nh as Volume,
@@ -43976,7 +43976,7 @@ export {
43976
43976
  f0 as addAttributeChangeCallback,
43977
43977
  Un as addComponent,
43978
43978
  p2 as addCustomExtensionPlugin,
43979
- ma as addNewComponent,
43979
+ ga as addNewComponent,
43980
43980
  Jm as addPatch,
43981
43981
  dg as apply,
43982
43982
  n2 as applyHMRChanges,
@@ -43985,7 +43985,7 @@ export {
43985
43985
  LP as beginListenInstantiate,
43986
43986
  z0 as binaryIdentifierCasts,
43987
43987
  YL as build_scene_functions,
43988
- Yr as builtinComponentKeyName,
43988
+ Kr as builtinComponentKeyName,
43989
43989
  Ox as calculateProgress01,
43990
43990
  OL as clearMessages,
43991
43991
  c2 as colorSerializer,
@@ -44006,7 +44006,7 @@ export {
44006
44006
  Te as disposeObjectResources,
44007
44007
  ws as disposeStream,
44008
44008
  Kh as editorGuidKeyName,
44009
- ha as enableSpatialConsole,
44009
+ da as enableSpatialConsole,
44010
44010
  h2 as euler,
44011
44011
  d2 as eventListSerializer,
44012
44012
  O2 as exportAsGLTF,
@@ -44016,14 +44016,14 @@ export {
44016
44016
  q0 as findResourceUsers,
44017
44017
  Ak as fitCamera,
44018
44018
  bC as fitObjectIntoVolume,
44019
- La as foreachComponent,
44019
+ Da as foreachComponent,
44020
44020
  fg as foreachComponentEnumerator,
44021
44021
  TL as forward,
44022
44022
  YO as generateQRCode,
44023
44023
  IP as generateSeed,
44024
44024
  oi as getBoundingBox,
44025
44025
  Z1 as getCameraController,
44026
- $a as getComponent,
44026
+ Wa as getComponent,
44027
44027
  _u as getComponentInChildren,
44028
44028
  Td as getComponentInParent,
44029
44029
  yu as getComponents,
@@ -44057,7 +44057,7 @@ export {
44057
44057
  Ps as hasProLicense,
44058
44058
  kC as hideDebugConsole,
44059
44059
  BR as imageToCanvas,
44060
- Da as instantiate,
44060
+ ja as instantiate,
44061
44061
  oR as invokeLoadedImportPluginHooks,
44062
44062
  zC as invokeXRSessionEnd,
44063
44063
  FC as invokeXRSessionStart,
@@ -44068,7 +44068,7 @@ export {
44068
44068
  dM as isComponent,
44069
44069
  cL as isDebugMode,
44070
44070
  pL as isDesktop,
44071
- Ia as isDestroyed,
44071
+ La as isDestroyed,
44072
44072
  L as isDevEnvironment,
44073
44073
  VL as isDisposed,
44074
44074
  P2 as isExporting,
@@ -44153,7 +44153,7 @@ export {
44153
44153
  mO as setDestroyed,
44154
44154
  IL as setDevEnvironment,
44155
44155
  vP as setDisposable,
44156
- vl as setDontDestroy,
44156
+ wl as setDontDestroy,
44157
44157
  jy as setOrAddParamsToUrl,
44158
44158
  hL as setParam,
44159
44159
  bd as setParamWithoutReload,
@@ -44163,7 +44163,7 @@ export {
44163
44163
  P0 as setVisibleInCustomShadowRendering,
44164
44164
  C0 as setWorldEuler,
44165
44165
  kt as setWorldPosition,
44166
- ka as setWorldPositionXYZ,
44166
+ Ma as setWorldPositionXYZ,
44167
44167
  Hn as setWorldQuaternion,
44168
44168
  x0 as setWorldQuaternionXYZW,
44169
44169
  fC as setWorldRotation,