@needle-tools/engine 4.11.4 → 4.11.5-next.53316bf
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
- package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
- package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
- package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
- package/dist/loader.worker-Dip-PthR.js +23 -0
- package/dist/{needle-engine.bundle-CQdk7IvU.min.js → needle-engine.bundle-BR5nmLCs.min.js} +155 -160
- package/dist/{needle-engine.bundle-BxK1-fWD.umd.cjs → needle-engine.bundle-Cb9jKt1y.umd.cjs} +154 -159
- package/dist/{needle-engine.bundle-DmMrUPFQ.js → needle-engine.bundle-D6G3NMe4.js} +5964 -5815
- package/dist/needle-engine.d.ts +17848 -1
- package/dist/needle-engine.js +336 -335
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
- package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
- package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
- package/dist/rapier-B3oL1ap-.js +5217 -0
- package/dist/rapier-DJ-luMxr.min.js +1 -0
- package/dist/rapier-DQltNJbN.umd.cjs +1 -0
- package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
- package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
- package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
- package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
- package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
- package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
- package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
- package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
- package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
- package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
- package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/api.js +1 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_spector.d.ts +16 -0
- package/lib/engine/debug/debug_spector.js +28 -0
- package/lib/engine/debug/debug_spector.js.map +1 -0
- package/lib/engine/engine_addressables.d.ts +74 -11
- package/lib/engine/engine_addressables.js +74 -11
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_application.d.ts +7 -0
- package/lib/engine/engine_application.js +8 -1
- package/lib/engine/engine_application.js.map +1 -1
- package/lib/engine/engine_camera.fit.d.ts +48 -3
- package/lib/engine/engine_camera.fit.js +29 -0
- package/lib/engine/engine_camera.fit.js.map +1 -1
- package/lib/engine/engine_context.d.ts +33 -8
- package/lib/engine/engine_context.js +47 -8
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_loaders.d.ts +0 -6
- package/lib/engine/engine_loaders.js +5 -5
- package/lib/engine/engine_loaders.js.map +1 -1
- package/lib/engine/engine_physics.js +6 -2
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +11 -2
- package/lib/engine/engine_physics_rapier.js +9 -0
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_scenelighting.d.ts +12 -1
- package/lib/engine/engine_scenelighting.js +21 -1
- package/lib/engine/engine_scenelighting.js.map +1 -1
- package/lib/engine/engine_texture.d.ts +1 -1
- package/lib/engine/engine_tonemapping.d.ts +1 -1
- package/lib/engine/engine_types.d.ts +16 -0
- package/lib/engine/engine_typestore.d.ts +1 -0
- package/lib/engine/engine_typestore.js +5 -6
- package/lib/engine/engine_typestore.js.map +1 -1
- package/lib/engine/engine_utils_qrcode.js +1 -1
- package/lib/engine/engine_utils_qrcode.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_components.d.ts +4 -4
- package/lib/engine/extensions/NEEDLE_components.js +36 -17
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_lightmaps.js +2 -2
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
- package/lib/engine/extensions/extensions.d.ts +2 -2
- package/lib/engine/extensions/extensions.js +11 -5
- package/lib/engine/extensions/extensions.js.map +1 -1
- package/lib/engine/webcomponents/buttons.d.ts +3 -1
- package/lib/engine/webcomponents/buttons.js +3 -1
- package/lib/engine/webcomponents/buttons.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +39 -2
- package/lib/engine/webcomponents/needle menu/needle-menu.js +39 -2
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +1 -0
- package/lib/engine/webcomponents/needle-engine.d.ts +1 -0
- package/lib/engine/webcomponents/needle-engine.js +3 -0
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/xr/NeedleXRSession.js +2 -1
- package/lib/engine/xr/NeedleXRSession.js.map +1 -1
- package/lib/engine-components/Component.d.ts +5 -0
- package/lib/engine-components/Component.js +7 -0
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.js +16 -10
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/Renderer.js +16 -42
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/RendererInstancing.d.ts +5 -3
- package/lib/engine-components/RendererInstancing.js +64 -31
- package/lib/engine-components/RendererInstancing.js.map +1 -1
- package/lib/engine-components/RendererLightmap.d.ts +1 -0
- package/lib/engine-components/RendererLightmap.js +24 -18
- package/lib/engine-components/RendererLightmap.js.map +1 -1
- package/lib/engine-components/Skybox.d.ts +15 -5
- package/lib/engine-components/Skybox.js +37 -25
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +24 -3
- package/lib/engine-components/export/usdz/USDZExporter.js +36 -2
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +2 -1
- package/lib/engine-components/timeline/PlayableDirector.js +16 -9
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/web/CursorFollow.d.ts +1 -0
- package/lib/engine-components/web/CursorFollow.js +2 -0
- package/lib/engine-components/web/CursorFollow.js.map +1 -1
- package/lib/engine-components/webxr/WebXR.js +4 -0
- package/lib/engine-components/webxr/WebXR.js.map +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerModel.js +1 -1
- package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
- package/lib/needle-engine.js +2 -1
- package/lib/needle-engine.js.map +1 -1
- package/package.json +15 -12
- package/plugins/types/needleConfig.d.ts +1 -1
- package/plugins/types/next.d.ts +1 -1
- package/plugins/types/userconfig.d.ts +1 -1
- package/src/engine/api.ts +1 -1
- package/src/engine/debug/debug_spector.ts +43 -0
- package/src/engine/engine_addressables.ts +75 -11
- package/src/engine/engine_application.ts +16 -1
- package/src/engine/engine_camera.fit.ts +49 -4
- package/src/engine/engine_context.ts +59 -10
- package/src/engine/engine_loaders.ts +6 -6
- package/src/engine/engine_physics.ts +6 -2
- package/src/engine/engine_physics_rapier.ts +11 -2
- package/src/engine/engine_scenelighting.ts +30 -8
- package/src/engine/engine_texture.ts +1 -1
- package/src/engine/engine_tonemapping.ts +1 -1
- package/src/engine/engine_types.ts +17 -0
- package/src/engine/engine_typestore.ts +5 -6
- package/src/engine/engine_utils_qrcode.ts +1 -1
- package/src/engine/extensions/NEEDLE_components.ts +47 -26
- package/src/engine/extensions/NEEDLE_lightmaps.ts +2 -2
- package/src/engine/extensions/extensions.ts +11 -5
- package/src/engine/webcomponents/buttons.ts +3 -1
- package/src/engine/webcomponents/needle menu/needle-menu.ts +40 -3
- package/src/engine/webcomponents/needle-engine.attributes.ts +2 -1
- package/src/engine/webcomponents/needle-engine.ts +4 -0
- package/src/engine/xr/NeedleXRSession.ts +3 -1
- package/src/engine-components/Component.ts +9 -1
- package/src/engine-components/ReflectionProbe.ts +18 -10
- package/src/engine-components/Renderer.ts +16 -44
- package/src/engine-components/RendererInstancing.ts +69 -33
- package/src/engine-components/RendererLightmap.ts +27 -17
- package/src/engine-components/Skybox.ts +47 -36
- package/src/engine-components/export/usdz/USDZExporter.ts +52 -5
- package/src/engine-components/timeline/PlayableDirector.ts +16 -10
- package/src/engine-components/web/CursorFollow.ts +3 -0
- package/src/engine-components/webxr/WebXR.ts +4 -0
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +1 -1
- package/src/needle-engine.ts +4 -2
- package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
- package/dist/loader.worker-CiTwpNPW.js +0 -27
- package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
- package/dist/rapier-Cg3w3nFI.min.js +0 -1
- package/dist/rapier-sU12SWAs.js +0 -5217
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export async function registerExtensions(loader: GLTFLoader, context: Context, url: string) {
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export async function registerExtensions(loader: GLTFLoader, context: Context, url: string, sourceId: SourceIdentifier) {
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// Make sure to remove any url parameters from the sourceId (because the source id in the renderer does not have a ?v=xxx so it will not be able to register the resolved lightmap otherwise)
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sourceId = url;
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}
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loader.register(p => new NEEDLE_gameobject_data(p));
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loader.register(p => new NEEDLE_persistent_assets(p));
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loader.register(p => new NEEDLE_lightmaps(p, context.lightmaps,
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loader.register(p => new NEEDLE_lighting_settings(p,
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loader.register(p => new NEEDLE_techniques_webgl(p,
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loader.register(p => new NEEDLE_render_objects(p,
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loader.register(p => new NEEDLE_lightmaps(p, context.lightmaps, sourceId));
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loader.register(p => new NEEDLE_lighting_settings(p, sourceId, context));
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loader.register(p => new NEEDLE_techniques_webgl(p, sourceId));
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loader.register(p => new NEEDLE_render_objects(p, sourceId));
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loader.register(p => new NEEDLE_progressive(p));
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loader.register(p => new EXT_texture_exr(p));
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if (isResourceTrackingEnabled()) loader.register(p => new InternalUsageTrackerPlugin(p))
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* Use the ButtonsFactory to create buttons with icons and functionality
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* Get access to the default buttons by using `ButtonsFactory.instance`
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* The factory will create the buttons if they don't exist yet, and return the existing ones if they do (this allows you to reparent or modify created buttons)
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*
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* @category HTML
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*/
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export class ButtonsFactory {
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}
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/**
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* The NeedleMenu is a menu that can be displayed in the needle engine webcomponent or in VR/AR sessions.
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* The NeedleMenu is a menu that can be displayed in the needle engine webcomponent or in VR/AR sessions.
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*
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* The menu can be used to add buttons to the needle engine that can be used to interact with the application.
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* The menu can be positioned at the top or the bottom of the needle engine webcomponent
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*
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* The menu can be positioned at the top or the bottom of the <needle-engine> webcomponent.
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*
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* @example Add a new button using the NeedleMenu
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* ```typescript
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* onStart(ctx => {
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* }
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* }, "*");
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* ```
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*
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* @example Access the menu from a component
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* ```typescript
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* import { Behaviour, OnStart } from '@needle-tools/engine';
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*
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*
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* start() {
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* this.context.menu.appendChild({ ... });
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* }
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* }
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* ```
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*
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* @category HTML
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*/
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export class NeedleMenu {
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}
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* ```
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* label: "Click Me",
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* title: "This is a button",
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* });
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* ```
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"background-image"?: string,
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// we dont want needle-engine to cleanup JUST because the element is moved in the DOM. See https://developer.mozilla.org/en-US/docs/Web/API/Web_components/Using_custom_elements#custom_element_lifecycle_callbacks
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}
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/**
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console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
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import { Context, FrameEvent } from "../engine/engine_setup.js";
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import * as threeutils from "../engine/engine_three_utils.js";
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import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
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import { TypeStore } from "../engine/engine_typestore.js";
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import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
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@@ -540,7 +541,8 @@ export abstract class GameObject extends Object3D implements Object3D, IGameObje
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}
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}
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-
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+
// DO NOT CHANGE THE SYMBOL NAME
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+
const $componentName = Symbol("component-name");
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/**
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* Needle Engine component's are the main building blocks of the Needle Engine.
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@@ -581,6 +583,12 @@ export abstract class Component implements IComponent, EventTarget,
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*/
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get isComponent(): boolean { return true; }
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/**
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* Get the original component type name before minification (available if the component is registered in the TypeStore)
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*/
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get [$componentName]() { return TypeStore.getKey(this.constructor as any) || undefined; }
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private __context: Context | undefined;
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/**
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@@ -1,4 +1,4 @@
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1
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-
import { EquirectangularReflectionMapping, LinearSRGBColorSpace, Material, MeshBasicMaterial, Object3D, SRGBColorSpace, Texture, Vector3 } from "three";
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1
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+
import { CubeReflectionMapping, CubeTexture, EquirectangularReflectionMapping, LinearSRGBColorSpace, Material, MeshBasicMaterial, Object3D, SRGBColorSpace, Texture, Vector3 } from "three";
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2
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3
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import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
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import { serializable } from "../engine/engine_serialization.js";
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@@ -63,13 +63,19 @@ export class ReflectionProbe extends Behaviour {
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// @serializable(Texture)
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set texture(tex: Texture) {
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return;
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}
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if (this._texture === tex) return;
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this._texture = tex;
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if (debug) console.debug("[ReflectionProbe] Set reflection probe texture " + (tex?.name || "(removed)"));
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if (tex) {
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-
tex
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if (tex instanceof CubeTexture) {
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// cube textures use CubeReflectionMapping by default
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}
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else if (tex.mapping !== EquirectangularReflectionMapping) {
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tex.mapping = EquirectangularReflectionMapping;
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}
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tex.colorSpace = LinearSRGBColorSpace;
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tex.needsUpdate = true;
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}
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@@ -110,9 +116,8 @@ export class ReflectionProbe extends Behaviour {
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}
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}
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start(): void {
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-
if (!this._texture
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+
if (!this._texture) {
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console.warn(`[ReflectionProbe] Missing texture. Please assign a custom cubemap texture. To use reflection probes assign them to your renderer's "anchor" property.`);
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showBalloonWarning("ReflectionProbe configuration hint: See browser console for details")
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}
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}
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@@ -206,8 +211,11 @@ export class ReflectionProbe extends Behaviour {
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/** this is the material that we copied and that has the reflection probe */
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const copy = cached?.copy;
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-
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-
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if ("envMap" in copy) {
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// make sure the reflection probe is assigned
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copy.envMap = this.texture;
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copy.needsUpdate = true;
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}
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_rend.sharedMaterials[i] = copy;
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}
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@@ -69,7 +69,7 @@ class SharedMaterialArray implements ISharedMaterials {
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set changed(value: boolean) {
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if (value === true) {
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if (debugRenderer)
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console.warn("SharedMaterials have changed: " + this._renderer.name
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console.warn("SharedMaterials have changed: " + this._renderer.name);
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}
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this._changed = value;
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}
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@@ -358,11 +358,15 @@ export class Renderer extends Behaviour implements IRenderer {
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//@ts-ignore
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get sharedMaterials(): SharedMaterialArray {
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-
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if (this._originalMaterials === undefined) {
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if (!this.__didAwake) {
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// @ts-ignore (original materials will be set during deserialization)
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return null;
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+
}
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else {
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this._originalMaterials = [];
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}
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}
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if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
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if (!this._originalMaterials) this._originalMaterials = [];
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@@ -454,6 +458,7 @@ export class Renderer extends Behaviour implements IRenderer {
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this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
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}
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+
this._lightmaps = undefined;
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this.applyLightmapping();
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if (showWireframe) {
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@@ -468,8 +473,8 @@ export class Renderer extends Behaviour implements IRenderer {
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}
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private applyLightmapping() {
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-
if (this.lightmapIndex >= 0) {
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-
const type = this.gameObject.type;
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+
if (this.lightmapIndex >= 0 && !this._lightmaps) {
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+
// const type = this.gameObject.type;
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// use the override lightmap if its not undefined
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const tex = this._lightmapTextureOverride !== undefined
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@@ -477,45 +482,12 @@ export class Renderer extends Behaviour implements IRenderer {
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: this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
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if (tex) {
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if (!this._lightmaps) this._lightmaps = [];
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-
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-
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const rm = new RendererLightmap(this);
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rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
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this._lightmaps.push(rm);
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-
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-
// if (type === "Mesh") {
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-
// const mat = this.gameObject["material"];
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-
// if (!mat?.isMeshBasicMaterial) {
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-
// if (this._lightmaps.length <= 0) {
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-
// }
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491
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-
// const rm = this._lightmaps[0];
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492
|
-
// rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
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|
-
// }
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|
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|
-
// else {
|
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495
|
-
// if (mat)
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|
-
// console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
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|
-
// }
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|
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|
-
// }
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499
|
-
// // for multi materials we need to loop through children
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|
500
|
-
// // and then we add a lightmap renderer component to each of them
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|
501
|
-
// else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
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502
|
-
// for (let i = 0; i < this.gameObject.children.length; i++) {
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-
// const child = this.gameObject.children[i];
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|
-
// if (!child["material"]?.isMeshBasicMaterial) {
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505
|
-
// let rm: RendererLightmap | undefined = undefined;
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|
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|
-
// if (i >= this._lightmaps.length) {
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|
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|
-
// rm = new RendererLightmap(child as Mesh, this.context);
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|
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|
-
// this._lightmaps.push(rm);
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|
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|
-
// }
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510
|
-
// else
|
|
511
|
-
// rm = this._lightmaps[i];
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|
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|
-
// rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
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|
-
// }
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|
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|
-
// }
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|
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|
-
// }
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}
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489
|
else {
|
|
518
|
-
if (debugRenderer) console.warn(
|
|
490
|
+
if (debugRenderer) console.warn(`[Renderer] No lightmaps found ${this.name} (${this.sourceId}, ${this.lightmapIndex})`);
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|
519
491
|
}
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|
}
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@@ -730,7 +702,6 @@ export class Renderer extends Behaviour implements IRenderer {
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|
730
702
|
// If the material has a envMap and is NOT using a reflection probe we set the envMap to the scene environment
|
|
731
703
|
if (mat && "envMap" in mat && "envMapIntensity" in mat && !ReflectionProbe.isUsingReflectionProbe(mat)) {
|
|
732
704
|
mat.envMap = this.context.scene.environment;
|
|
733
|
-
mat.envMapIntensity = this.context.scene.environmentIntensity;
|
|
734
705
|
mat.envMapRotation = this.context.scene.environmentRotation;
|
|
735
706
|
}
|
|
736
707
|
}
|
|
@@ -741,8 +712,9 @@ export class Renderer extends Behaviour implements IRenderer {
|
|
|
741
712
|
private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
|
|
742
713
|
if (material.envMapIntensity !== undefined) {
|
|
743
714
|
const factor = this.hasLightmap ? Math.PI : 1;
|
|
744
|
-
const environmentIntensity = this.context.
|
|
715
|
+
const environmentIntensity = this.context.scene.environmentIntensity;
|
|
745
716
|
material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
|
|
717
|
+
// console.log(this.context.sceneLighting.environmentIntensity);
|
|
746
718
|
}
|
|
747
719
|
if (this._lightmaps) {
|
|
748
720
|
for (const lm of this._lightmaps) {
|
|
@@ -29,8 +29,9 @@ export class InstancingHandler {
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|
|
29
29
|
* (The instancing mesh renderer will grow x2 if the max instance count is reached)
|
|
30
30
|
* @default 4
|
|
31
31
|
* @returns The initial instance count
|
|
32
|
-
|
|
33
|
-
|
|
32
|
+
*/
|
|
33
|
+
// @ts-ignore (ignore the unused parameter warning)
|
|
34
|
+
static getStartInstanceCount = (obj: Object3D) => {
|
|
34
35
|
return 4;
|
|
35
36
|
};
|
|
36
37
|
|
|
@@ -45,20 +46,24 @@ export class InstancingHandler {
|
|
|
45
46
|
if (res) {
|
|
46
47
|
if (handlesArray === null) handlesArray = [];
|
|
47
48
|
handlesArray.push(res);
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
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|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
|
|
57
|
-
if (lod && renderer.activeAndEnabled && geometry != lod) {
|
|
58
|
-
res.setGeometry(lod);
|
|
59
|
-
}
|
|
60
|
-
});
|
|
49
|
+
|
|
50
|
+
// Load LOD for textures
|
|
51
|
+
const mat = res.object.material;
|
|
52
|
+
if(Array.isArray(mat)) {
|
|
53
|
+
mat.forEach(m => NEEDLE_progressive.assignTextureLOD(m, 0));
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
NEEDLE_progressive.assignTextureLOD(mat, 0);
|
|
61
57
|
}
|
|
58
|
+
|
|
59
|
+
// Load LOD for geometry
|
|
60
|
+
const mesh = res.object;
|
|
61
|
+
const geometry = mesh.geometry;
|
|
62
|
+
NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
|
|
63
|
+
if (lod && geometry != lod) {
|
|
64
|
+
res.setGeometry(lod);
|
|
65
|
+
}
|
|
66
|
+
});
|
|
62
67
|
}
|
|
63
68
|
|
|
64
69
|
else if (level <= 0 && obj.type !== "Mesh") {
|
|
@@ -349,7 +354,7 @@ class InstancedMeshRenderer {
|
|
|
349
354
|
private _context: Context;
|
|
350
355
|
private _batchedMesh: BatchedMesh;
|
|
351
356
|
private _handles: (InstanceHandle | null)[] = [];
|
|
352
|
-
private
|
|
357
|
+
private _geometryIds = new WeakMap<BufferGeometry, number>();
|
|
353
358
|
private _maxInstanceCount: number;
|
|
354
359
|
|
|
355
360
|
private _currentInstanceCount = 0;
|
|
@@ -439,6 +444,10 @@ class InstancedMeshRenderer {
|
|
|
439
444
|
private _needUpdateBounds: boolean = false;
|
|
440
445
|
private _debugMaterial: MeshStandardMaterial | null = null;
|
|
441
446
|
|
|
447
|
+
private getBatchedMeshName() {
|
|
448
|
+
return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
|
|
449
|
+
}
|
|
450
|
+
|
|
442
451
|
constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
|
|
443
452
|
this.name = name;
|
|
444
453
|
this.geometry = geo;
|
|
@@ -452,6 +461,7 @@ class InstancedMeshRenderer {
|
|
|
452
461
|
this._maxVertexCount = estimate.vertexCount;
|
|
453
462
|
this._maxIndexCount = estimate.indexCount;
|
|
454
463
|
this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
464
|
+
this._batchedMesh.name = this.getBatchedMeshName();
|
|
455
465
|
// this.inst = new InstancedMesh(geo, material, count);
|
|
456
466
|
this._batchedMesh[$instancingAutoUpdateBounds] = true;
|
|
457
467
|
// this.inst.count = 0;
|
|
@@ -475,7 +485,7 @@ class InstancedMeshRenderer {
|
|
|
475
485
|
context.post_render_callbacks.push(this.onAfterRender);
|
|
476
486
|
|
|
477
487
|
if (debugInstancing) {
|
|
478
|
-
console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
488
|
+
console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
|
|
479
489
|
}
|
|
480
490
|
}
|
|
481
491
|
|
|
@@ -522,7 +532,8 @@ class InstancedMeshRenderer {
|
|
|
522
532
|
return false;
|
|
523
533
|
}
|
|
524
534
|
|
|
525
|
-
|
|
535
|
+
const newInstanceCount = this._currentInstanceCount + 1;
|
|
536
|
+
if (newInstanceCount > this._maxInstanceCount || this.mustGrow(geo)) {
|
|
526
537
|
if (this.allowResize) {
|
|
527
538
|
this.grow(geo);
|
|
528
539
|
}
|
|
@@ -644,34 +655,42 @@ class InstancedMeshRenderer {
|
|
|
644
655
|
private mustGrow(geo?: BufferGeometry): boolean {
|
|
645
656
|
if (this.count >= this._maxInstanceCount) return true;
|
|
646
657
|
if (!geo || !geo.attributes) return false;
|
|
658
|
+
|
|
659
|
+
const isKnownGeometry = this._geometryIds.has(geo);
|
|
660
|
+
if (isKnownGeometry) return false;
|
|
661
|
+
|
|
647
662
|
const meshInfo = getMeshInformation(geo);
|
|
648
663
|
const newVertexCount = meshInfo.vertexCount;
|
|
649
664
|
const newIndexCount = meshInfo.indexCount;
|
|
650
665
|
return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
|
|
651
666
|
}
|
|
652
667
|
|
|
668
|
+
private _growId = 0;
|
|
653
669
|
private grow(geometry: BufferGeometry) {
|
|
670
|
+
const id = ++this._growId;
|
|
654
671
|
const growFactor = 2;
|
|
655
672
|
const newSize = Math.ceil(this._maxInstanceCount * growFactor);
|
|
656
673
|
|
|
657
674
|
// create a new BatchedMesh instance
|
|
675
|
+
// TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
|
|
658
676
|
const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
|
|
659
677
|
// const indices = geometry.index ? geometry.index.count : 0;
|
|
660
678
|
const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
|
|
661
|
-
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount
|
|
679
|
+
const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
|
|
662
680
|
|
|
663
681
|
if (debugInstancing) {
|
|
664
682
|
const geometryInfo = getMeshInformation(geometry);
|
|
665
|
-
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"
|
|
683
|
+
console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\" (${geometryInfo.vertexCount.toLocaleString()} vertices, ${geometryInfo.indexCount.toLocaleString()} indices)\nMax count ${this._maxInstanceCount.toLocaleString()} → ${newSize.toLocaleString()}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
666
684
|
this._debugMaterial = createDebugMaterial();
|
|
667
685
|
}
|
|
668
686
|
else if (isDevEnvironment()) {
|
|
669
|
-
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
|
|
687
|
+
console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
|
|
670
688
|
}
|
|
671
689
|
|
|
672
690
|
this._maxVertexCount = newMaxVertexCount;
|
|
673
691
|
this._maxIndexCount = newMaxIndexCount;
|
|
674
692
|
const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
|
|
693
|
+
newInst.name = this.getBatchedMeshName();
|
|
675
694
|
newInst.layers = this._batchedMesh.layers;
|
|
676
695
|
newInst.castShadow = this._batchedMesh.castShadow;
|
|
677
696
|
newInst.receiveShadow = this._batchedMesh.receiveShadow;
|
|
@@ -686,7 +705,7 @@ class InstancedMeshRenderer {
|
|
|
686
705
|
// dispose the old batched mesh
|
|
687
706
|
this._batchedMesh.dispose();
|
|
688
707
|
this._batchedMesh.removeFromParent();
|
|
689
|
-
this._geometryIds
|
|
708
|
+
this._geometryIds = new WeakMap<BufferGeometry, number>();
|
|
690
709
|
|
|
691
710
|
this._batchedMesh = newInst;
|
|
692
711
|
this._maxInstanceCount = newSize;
|
|
@@ -698,6 +717,11 @@ class InstancedMeshRenderer {
|
|
|
698
717
|
const original = [...this._handles];
|
|
699
718
|
this._handles = [];
|
|
700
719
|
for (const handle of original) {
|
|
720
|
+
if (id !== this._growId) {
|
|
721
|
+
// another grow happened in the meantime
|
|
722
|
+
if (debugInstancing) console.warn("[Instancing] Aborting grow since another grow happened in the meantime");
|
|
723
|
+
return;
|
|
724
|
+
}
|
|
701
725
|
if (handle && handle.__instanceIndex >= 0) {
|
|
702
726
|
this.addGeometry(handle);
|
|
703
727
|
this._handles[handle.__instanceIndex] = handle;
|
|
@@ -722,23 +746,31 @@ class InstancedMeshRenderer {
|
|
|
722
746
|
entry.count += 1;
|
|
723
747
|
}
|
|
724
748
|
|
|
749
|
+
if (_newGeometries && _newGeometries?.length > 0) {
|
|
750
|
+
const index = _newGeometries.indexOf(handle.object.geometry as BufferGeometry);
|
|
751
|
+
if (index !== -1) {
|
|
752
|
+
_newGeometries.splice(index, 1);
|
|
753
|
+
}
|
|
754
|
+
}
|
|
725
755
|
}
|
|
726
756
|
}
|
|
727
757
|
|
|
728
758
|
// then calculate the total vertex count
|
|
729
759
|
let totalVertices = 0;
|
|
730
760
|
let totalIndices = 0;
|
|
761
|
+
let totalGeometries = 0;
|
|
731
762
|
// let maxVertices = 0;
|
|
732
763
|
for (const [_geo, data] of usedGeometries) {
|
|
733
|
-
|
|
734
|
-
|
|
764
|
+
totalGeometries += 1;
|
|
765
|
+
totalVertices += data.vertexCount;
|
|
766
|
+
totalIndices += data.indexCount;
|
|
735
767
|
// maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
|
|
736
768
|
}
|
|
737
769
|
// we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
|
|
738
|
-
const averageVerts = Math.ceil(totalVertices / Math.max(1,
|
|
739
|
-
let maxVertexCount = averageVerts *
|
|
740
|
-
const averageIndices = Math.ceil(totalIndices / Math.max(1,
|
|
741
|
-
let maxIndexCount = averageIndices *
|
|
770
|
+
const averageVerts = Math.ceil(totalVertices / Math.max(1, totalGeometries));
|
|
771
|
+
let maxVertexCount = averageVerts * totalGeometries;
|
|
772
|
+
const averageIndices = Math.ceil(totalIndices / Math.max(1, totalGeometries));
|
|
773
|
+
let maxIndexCount = averageIndices * totalGeometries;
|
|
742
774
|
|
|
743
775
|
// if new geometries are provided we *know* that they will be added
|
|
744
776
|
// so we make sure to include them in the calculation
|
|
@@ -753,6 +785,10 @@ class InstancedMeshRenderer {
|
|
|
753
785
|
}
|
|
754
786
|
}
|
|
755
787
|
|
|
788
|
+
if (debugInstancing) {
|
|
789
|
+
console.log(`[Instancing] Estimated size for new buffer ${this.name}\nGeometries: ${totalGeometries} (New: ${_newGeometries?.length || 0})\nInstances: ${newMaxInstances}\nEstimated Vertices: ${maxVertexCount.toLocaleString()}\nEstimated Indices: ${maxIndexCount.toLocaleString()}`);
|
|
790
|
+
}
|
|
791
|
+
|
|
756
792
|
return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
|
|
757
793
|
}
|
|
758
794
|
|
|
@@ -770,16 +806,16 @@ class InstancedMeshRenderer {
|
|
|
770
806
|
let geometryId = this._geometryIds.get(geo);
|
|
771
807
|
if (geometryId === undefined || geometryId === null) {
|
|
772
808
|
if (debugInstancing)
|
|
773
|
-
console.
|
|
809
|
+
console.warn(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\nCurrent Instances: ${this._currentInstanceCount}\nMax Vertices: ${handle.maxVertexCount.toLocaleString()}\nMax Indices: ${handle.maxIndexCount.toLocaleString()}\nMax Triangles: ${(handle.maxIndexCount / 3).toLocaleString()}`);
|
|
774
810
|
|
|
775
811
|
geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
|
|
776
812
|
this._geometryIds.set(geo, geometryId);
|
|
813
|
+
this._currentVertexCount += handle.maxVertexCount;
|
|
814
|
+
this._currentIndexCount += handle.maxIndexCount;
|
|
777
815
|
}
|
|
778
816
|
else {
|
|
779
817
|
if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
|
|
780
818
|
}
|
|
781
|
-
this._currentVertexCount += handle.maxVertexCount;
|
|
782
|
-
this._currentIndexCount += handle.maxIndexCount;
|
|
783
819
|
const i = this._batchedMesh.addInstance(geometryId);
|
|
784
820
|
handle.__geometryIndex = geometryId;
|
|
785
821
|
handle.__instanceIndex = i;
|
|
@@ -787,7 +823,7 @@ class InstancedMeshRenderer {
|
|
|
787
823
|
handle.__reservedIndexRange = handle.maxIndexCount;
|
|
788
824
|
this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
|
|
789
825
|
if (debugInstancing)
|
|
790
|
-
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
826
|
+
console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}\nVertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()},\nIndices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
|
|
791
827
|
|
|
792
828
|
}
|
|
793
829
|
|
|
@@ -803,7 +839,7 @@ class InstancedMeshRenderer {
|
|
|
803
839
|
// this.inst.deleteGeometry(handle.__instanceIndex);
|
|
804
840
|
// else
|
|
805
841
|
// this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
|
|
806
|
-
if(debugInstancing) {
|
|
842
|
+
if (debugInstancing) {
|
|
807
843
|
console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
|
|
808
844
|
}
|
|
809
845
|
this._batchedMesh.deleteInstance(handle.__instanceIndex);
|