@needle-tools/engine 4.11.4 → 4.11.5-next.4201116

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (476) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/components.needle.json +1 -1
  3. package/dist/generateMeshBVH.worker-mO20N_b8.js +21 -0
  4. package/dist/{gltf-progressive-GwdQV1Qx.umd.cjs → gltf-progressive-DWcmTMCh.umd.cjs} +1 -1
  5. package/dist/{gltf-progressive-CftVUJy3.min.js → gltf-progressive-DZrY8VT6.min.js} +2 -2
  6. package/dist/{gltf-progressive-BvlZQAkt.js → gltf-progressive-DgYz5BYa.js} +19 -19
  7. package/dist/loader.worker-Dip-PthR.js +23 -0
  8. package/dist/{needle-engine.bundle-BxK1-fWD.umd.cjs → needle-engine.bundle-Cb9DQNr9.umd.cjs} +155 -160
  9. package/dist/{needle-engine.bundle-DmMrUPFQ.js → needle-engine.bundle-D2l0lwCn.js} +6509 -6332
  10. package/dist/{needle-engine.bundle-CQdk7IvU.min.js → needle-engine.bundle-DaoW7sFK.min.js} +162 -167
  11. package/dist/needle-engine.d.ts +18189 -1
  12. package/dist/needle-engine.js +336 -335
  13. package/dist/needle-engine.min.js +1 -1
  14. package/dist/needle-engine.umd.cjs +1 -1
  15. package/dist/{postprocessing-CJC0Npcd.js → postprocessing-BTW9pD_s.js} +1822 -1723
  16. package/dist/{postprocessing-DrM4PWU3.umd.cjs → postprocessing-CMgoN5t5.umd.cjs} +229 -158
  17. package/dist/{postprocessing-l7zsdO_Q.min.js → postprocessing-DYDtB188.min.js} +227 -156
  18. package/dist/rapier-B3oL1ap-.js +5217 -0
  19. package/dist/rapier-DJ-luMxr.min.js +1 -0
  20. package/dist/rapier-DQltNJbN.umd.cjs +1 -0
  21. package/dist/{three-BDW9I486.min.js → three-B7CT31Bt.min.js} +1 -5
  22. package/dist/{three-MHVqtJYj.js → three-DfMvBzXi.js} +0 -5
  23. package/dist/{three-examples-CgwGHSgz.umd.cjs → three-examples-CsW4_6LI.umd.cjs} +2 -7
  24. package/dist/{three-examples-fvEPSC8L.min.js → three-examples-D1P7eEhn.min.js} +2 -7
  25. package/dist/{three-examples-C5Ht-QFN.js → three-examples-D1SK93ek.js} +1 -7
  26. package/dist/{three-mesh-ui-BjWTTk1R.js → three-mesh-ui-C_uSB5dD.js} +1 -1
  27. package/dist/{three-mesh-ui-Bm32sS2a.umd.cjs → three-mesh-ui-DpATDXwU.umd.cjs} +1 -1
  28. package/dist/{three-mesh-ui-CLdkp21K.min.js → three-mesh-ui-LQ44s0AL.min.js} +1 -1
  29. package/dist/{three-iFaDq9U3.umd.cjs → three-qj71I7J3.umd.cjs} +2 -6
  30. package/dist/{vendor-CsyK1CFs.min.js → vendor-BKGa4GE0.min.js} +34 -39
  31. package/dist/{vendor-petGQl0N.js → vendor-D0zoswDa.js} +1626 -1605
  32. package/dist/{vendor-6kAXU6fm.umd.cjs → vendor-UCpFAwt1.umd.cjs} +30 -35
  33. package/lib/engine/api.d.ts +1 -1
  34. package/lib/engine/api.js +1 -1
  35. package/lib/engine/api.js.map +1 -1
  36. package/lib/engine/debug/debug_spector.d.ts +16 -0
  37. package/lib/engine/debug/debug_spector.js +28 -0
  38. package/lib/engine/debug/debug_spector.js.map +1 -0
  39. package/lib/engine/engine_addressables.d.ts +74 -11
  40. package/lib/engine/engine_addressables.js +74 -11
  41. package/lib/engine/engine_addressables.js.map +1 -1
  42. package/lib/engine/engine_application.d.ts +7 -0
  43. package/lib/engine/engine_application.js +8 -1
  44. package/lib/engine/engine_application.js.map +1 -1
  45. package/lib/engine/engine_camera.fit.d.ts +48 -3
  46. package/lib/engine/engine_camera.fit.js +29 -0
  47. package/lib/engine/engine_camera.fit.js.map +1 -1
  48. package/lib/engine/engine_context.d.ts +33 -8
  49. package/lib/engine/engine_context.js +47 -8
  50. package/lib/engine/engine_context.js.map +1 -1
  51. package/lib/engine/engine_loaders.d.ts +0 -6
  52. package/lib/engine/engine_loaders.js +5 -5
  53. package/lib/engine/engine_loaders.js.map +1 -1
  54. package/lib/engine/engine_physics.js +6 -2
  55. package/lib/engine/engine_physics.js.map +1 -1
  56. package/lib/engine/engine_physics_rapier.d.ts +11 -2
  57. package/lib/engine/engine_physics_rapier.js +9 -0
  58. package/lib/engine/engine_physics_rapier.js.map +1 -1
  59. package/lib/engine/engine_scenelighting.d.ts +12 -1
  60. package/lib/engine/engine_scenelighting.js +21 -1
  61. package/lib/engine/engine_scenelighting.js.map +1 -1
  62. package/lib/engine/engine_texture.d.ts +1 -1
  63. package/lib/engine/engine_tonemapping.d.ts +1 -1
  64. package/lib/engine/engine_types.d.ts +16 -0
  65. package/lib/engine/engine_typestore.d.ts +1 -0
  66. package/lib/engine/engine_typestore.js +5 -6
  67. package/lib/engine/engine_typestore.js.map +1 -1
  68. package/lib/engine/engine_utils_qrcode.js +1 -1
  69. package/lib/engine/engine_utils_qrcode.js.map +1 -1
  70. package/lib/engine/extensions/NEEDLE_components.d.ts +4 -4
  71. package/lib/engine/extensions/NEEDLE_components.js +36 -17
  72. package/lib/engine/extensions/NEEDLE_components.js.map +1 -1
  73. package/lib/engine/extensions/NEEDLE_lightmaps.js +2 -2
  74. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
  75. package/lib/engine/extensions/extensions.d.ts +2 -2
  76. package/lib/engine/extensions/extensions.js +11 -5
  77. package/lib/engine/extensions/extensions.js.map +1 -1
  78. package/lib/engine/webcomponents/buttons.d.ts +3 -1
  79. package/lib/engine/webcomponents/buttons.js +3 -1
  80. package/lib/engine/webcomponents/buttons.js.map +1 -1
  81. package/lib/engine/webcomponents/logo-element.d.ts +11 -0
  82. package/lib/engine/webcomponents/logo-element.js +6 -0
  83. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  84. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +63 -5
  85. package/lib/engine/webcomponents/needle menu/needle-menu.js +57 -5
  86. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  87. package/lib/engine/webcomponents/needle-button.d.ts +5 -0
  88. package/lib/engine/webcomponents/needle-button.js.map +1 -1
  89. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +11 -2
  90. package/lib/engine/webcomponents/needle-engine.d.ts +162 -8
  91. package/lib/engine/webcomponents/needle-engine.js +33 -7
  92. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  93. package/lib/engine/xr/NeedleXRSession.js +2 -1
  94. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  95. package/lib/engine-components/AlignmentConstraint.d.ts +9 -0
  96. package/lib/engine-components/AlignmentConstraint.js +9 -0
  97. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  98. package/lib/engine-components/Animator.d.ts +1 -0
  99. package/lib/engine-components/Animator.js.map +1 -1
  100. package/lib/engine-components/AudioListener.d.ts +2 -0
  101. package/lib/engine-components/AudioListener.js +2 -0
  102. package/lib/engine-components/AudioListener.js.map +1 -1
  103. package/lib/engine-components/AudioSource.d.ts +1 -0
  104. package/lib/engine-components/AudioSource.js +1 -0
  105. package/lib/engine-components/AudioSource.js.map +1 -1
  106. package/lib/engine-components/AxesHelper.d.ts +2 -0
  107. package/lib/engine-components/AxesHelper.js +2 -0
  108. package/lib/engine-components/AxesHelper.js.map +1 -1
  109. package/lib/engine-components/Camera.d.ts +1 -0
  110. package/lib/engine-components/Camera.js +1 -0
  111. package/lib/engine-components/Camera.js.map +1 -1
  112. package/lib/engine-components/CharacterController.d.ts +4 -1
  113. package/lib/engine-components/CharacterController.js +4 -1
  114. package/lib/engine-components/CharacterController.js.map +1 -1
  115. package/lib/engine-components/Component.d.ts +5 -0
  116. package/lib/engine-components/Component.js +7 -0
  117. package/lib/engine-components/Component.js.map +1 -1
  118. package/lib/engine-components/DeleteBox.d.ts +2 -0
  119. package/lib/engine-components/DeleteBox.js +2 -0
  120. package/lib/engine-components/DeleteBox.js.map +1 -1
  121. package/lib/engine-components/DeviceFlag.d.ts +4 -0
  122. package/lib/engine-components/DeviceFlag.js +4 -0
  123. package/lib/engine-components/DeviceFlag.js.map +1 -1
  124. package/lib/engine-components/DragControls.d.ts +1 -0
  125. package/lib/engine-components/DragControls.js +1 -0
  126. package/lib/engine-components/DragControls.js.map +1 -1
  127. package/lib/engine-components/DropListener.d.ts +1 -0
  128. package/lib/engine-components/DropListener.js +1 -0
  129. package/lib/engine-components/DropListener.js.map +1 -1
  130. package/lib/engine-components/Duplicatable.d.ts +1 -0
  131. package/lib/engine-components/Duplicatable.js +1 -0
  132. package/lib/engine-components/Duplicatable.js.map +1 -1
  133. package/lib/engine-components/EventTrigger.d.ts +2 -0
  134. package/lib/engine-components/EventTrigger.js +2 -0
  135. package/lib/engine-components/EventTrigger.js.map +1 -1
  136. package/lib/engine-components/GridHelper.d.ts +2 -0
  137. package/lib/engine-components/GridHelper.js +2 -0
  138. package/lib/engine-components/GridHelper.js.map +1 -1
  139. package/lib/engine-components/GroundProjection.d.ts +1 -0
  140. package/lib/engine-components/GroundProjection.js +1 -0
  141. package/lib/engine-components/GroundProjection.js.map +1 -1
  142. package/lib/engine-components/LODGroup.d.ts +2 -0
  143. package/lib/engine-components/LODGroup.js +2 -0
  144. package/lib/engine-components/LODGroup.js.map +1 -1
  145. package/lib/engine-components/Light.d.ts +1 -0
  146. package/lib/engine-components/Light.js +1 -0
  147. package/lib/engine-components/Light.js.map +1 -1
  148. package/lib/engine-components/LookAtConstraint.d.ts +1 -0
  149. package/lib/engine-components/LookAtConstraint.js +1 -0
  150. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  151. package/lib/engine-components/NeedleMenu.d.ts +1 -0
  152. package/lib/engine-components/NeedleMenu.js +1 -0
  153. package/lib/engine-components/NeedleMenu.js.map +1 -1
  154. package/lib/engine-components/NestedGltf.d.ts +1 -0
  155. package/lib/engine-components/NestedGltf.js +1 -0
  156. package/lib/engine-components/NestedGltf.js.map +1 -1
  157. package/lib/engine-components/Networking.d.ts +1 -0
  158. package/lib/engine-components/Networking.js +1 -0
  159. package/lib/engine-components/Networking.js.map +1 -1
  160. package/lib/engine-components/OffsetConstraint.d.ts +7 -0
  161. package/lib/engine-components/OffsetConstraint.js +7 -0
  162. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  163. package/lib/engine-components/OrbitControls.d.ts +1 -0
  164. package/lib/engine-components/OrbitControls.js +1 -0
  165. package/lib/engine-components/OrbitControls.js.map +1 -1
  166. package/lib/engine-components/PlayerColor.d.ts +2 -0
  167. package/lib/engine-components/PlayerColor.js +2 -0
  168. package/lib/engine-components/PlayerColor.js.map +1 -1
  169. package/lib/engine-components/ReflectionProbe.d.ts +1 -0
  170. package/lib/engine-components/ReflectionProbe.js +17 -10
  171. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  172. package/lib/engine-components/Renderer.js +16 -42
  173. package/lib/engine-components/Renderer.js.map +1 -1
  174. package/lib/engine-components/RendererInstancing.d.ts +5 -3
  175. package/lib/engine-components/RendererInstancing.js +64 -31
  176. package/lib/engine-components/RendererInstancing.js.map +1 -1
  177. package/lib/engine-components/RendererLightmap.d.ts +1 -0
  178. package/lib/engine-components/RendererLightmap.js +24 -18
  179. package/lib/engine-components/RendererLightmap.js.map +1 -1
  180. package/lib/engine-components/RigidBody.d.ts +1 -0
  181. package/lib/engine-components/RigidBody.js +1 -0
  182. package/lib/engine-components/RigidBody.js.map +1 -1
  183. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  184. package/lib/engine-components/SceneSwitcher.js +1 -0
  185. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  186. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  187. package/lib/engine-components/ScreenCapture.js +1 -0
  188. package/lib/engine-components/ScreenCapture.js.map +1 -1
  189. package/lib/engine-components/SeeThrough.d.ts +1 -0
  190. package/lib/engine-components/SeeThrough.js +1 -0
  191. package/lib/engine-components/SeeThrough.js.map +1 -1
  192. package/lib/engine-components/ShadowCatcher.d.ts +2 -0
  193. package/lib/engine-components/ShadowCatcher.js +2 -0
  194. package/lib/engine-components/ShadowCatcher.js.map +1 -1
  195. package/lib/engine-components/Skybox.d.ts +16 -5
  196. package/lib/engine-components/Skybox.js +38 -25
  197. package/lib/engine-components/Skybox.js.map +1 -1
  198. package/lib/engine-components/SmoothFollow.d.ts +1 -0
  199. package/lib/engine-components/SmoothFollow.js +1 -0
  200. package/lib/engine-components/SmoothFollow.js.map +1 -1
  201. package/lib/engine-components/SpatialTrigger.d.ts +1 -0
  202. package/lib/engine-components/SpatialTrigger.js +1 -0
  203. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  204. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  205. package/lib/engine-components/SpectatorCamera.js +1 -0
  206. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  207. package/lib/engine-components/SpriteRenderer.d.ts +1 -0
  208. package/lib/engine-components/SpriteRenderer.js +1 -0
  209. package/lib/engine-components/SpriteRenderer.js.map +1 -1
  210. package/lib/engine-components/SyncedCamera.d.ts +2 -0
  211. package/lib/engine-components/SyncedCamera.js +2 -0
  212. package/lib/engine-components/SyncedCamera.js.map +1 -1
  213. package/lib/engine-components/SyncedRoom.d.ts +1 -0
  214. package/lib/engine-components/SyncedRoom.js +1 -0
  215. package/lib/engine-components/SyncedRoom.js.map +1 -1
  216. package/lib/engine-components/SyncedTransform.d.ts +2 -0
  217. package/lib/engine-components/SyncedTransform.js +2 -0
  218. package/lib/engine-components/SyncedTransform.js.map +1 -1
  219. package/lib/engine-components/TransformGizmo.d.ts +2 -0
  220. package/lib/engine-components/TransformGizmo.js +2 -0
  221. package/lib/engine-components/TransformGizmo.js.map +1 -1
  222. package/lib/engine-components/VideoPlayer.d.ts +1 -0
  223. package/lib/engine-components/VideoPlayer.js +1 -0
  224. package/lib/engine-components/VideoPlayer.js.map +1 -1
  225. package/lib/engine-components/Voip.d.ts +1 -0
  226. package/lib/engine-components/Voip.js +1 -0
  227. package/lib/engine-components/Voip.js.map +1 -1
  228. package/lib/engine-components/export/usdz/USDZExporter.d.ts +24 -3
  229. package/lib/engine-components/export/usdz/USDZExporter.js +36 -2
  230. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  231. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +18 -0
  232. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +18 -0
  233. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
  234. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +1 -0
  235. package/lib/engine-components/particlesystem/ParticleSystem.js +1 -0
  236. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  237. package/lib/engine-components/physics/Attractor.d.ts +3 -0
  238. package/lib/engine-components/physics/Attractor.js +3 -0
  239. package/lib/engine-components/physics/Attractor.js.map +1 -1
  240. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +1 -0
  241. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +1 -0
  242. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  243. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +4 -0
  244. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +4 -0
  245. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  246. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +3 -0
  247. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +3 -0
  248. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  249. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +4 -0
  250. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +4 -0
  251. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  252. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +1 -0
  253. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +1 -0
  254. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js.map +1 -1
  255. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +3 -0
  256. package/lib/engine-components/postprocessing/Effects/Pixelation.js +3 -0
  257. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  258. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +4 -0
  259. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +4 -0
  260. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  261. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +4 -0
  262. package/lib/engine-components/postprocessing/Effects/Sharpening.js +4 -0
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  264. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +4 -0
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  267. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +4 -0
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  270. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +4 -0
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  273. package/lib/engine-components/postprocessing/Volume.d.ts +1 -0
  274. package/lib/engine-components/postprocessing/Volume.js +1 -0
  275. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  276. package/lib/engine-components/splines/Spline.d.ts +1 -0
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  279. package/lib/engine-components/splines/SplineWalker.d.ts +1 -0
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  281. package/lib/engine-components/splines/SplineWalker.js.map +1 -1
  282. package/lib/engine-components/timeline/PlayableDirector.d.ts +3 -1
  283. package/lib/engine-components/timeline/PlayableDirector.js +17 -9
  284. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  285. package/lib/engine-components/timeline/SignalAsset.d.ts +1 -0
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  288. package/lib/engine-components/ui/Button.d.ts +4 -0
  289. package/lib/engine-components/ui/Button.js +4 -0
  290. package/lib/engine-components/ui/Button.js.map +1 -1
  291. package/lib/engine-components/ui/Canvas.d.ts +5 -0
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  293. package/lib/engine-components/ui/Canvas.js.map +1 -1
  294. package/lib/engine-components/ui/CanvasGroup.d.ts +4 -0
  295. package/lib/engine-components/ui/CanvasGroup.js +4 -0
  296. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  297. package/lib/engine-components/ui/EventSystem.d.ts +2 -0
  298. package/lib/engine-components/ui/EventSystem.js +2 -0
  299. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  300. package/lib/engine-components/ui/Image.d.ts +4 -0
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  303. package/lib/engine-components/ui/InputField.d.ts +4 -0
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  306. package/lib/engine-components/ui/Outline.d.ts +7 -0
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  309. package/lib/engine-components/ui/Text.d.ts +1 -0
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  312. package/lib/engine-components/utils/LookAt.d.ts +1 -0
  313. package/lib/engine-components/utils/LookAt.js +1 -0
  314. package/lib/engine-components/utils/LookAt.js.map +1 -1
  315. package/lib/engine-components/web/Clickthrough.d.ts +1 -1
  316. package/lib/engine-components/web/Clickthrough.js +1 -1
  317. package/lib/engine-components/web/CursorFollow.d.ts +2 -0
  318. package/lib/engine-components/web/CursorFollow.js +3 -0
  319. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  320. package/lib/engine-components/web/HoverAnimation.d.ts +1 -0
  321. package/lib/engine-components/web/HoverAnimation.js +1 -0
  322. package/lib/engine-components/web/HoverAnimation.js.map +1 -1
  323. package/lib/engine-components/web/ScrollFollow.d.ts +2 -0
  324. package/lib/engine-components/web/ScrollFollow.js +2 -0
  325. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  326. package/lib/engine-components/web/ViewBox.d.ts +1 -0
  327. package/lib/engine-components/web/ViewBox.js +1 -0
  328. package/lib/engine-components/web/ViewBox.js.map +1 -1
  329. package/lib/engine-components/webxr/Avatar.d.ts +5 -0
  330. package/lib/engine-components/webxr/Avatar.js +5 -0
  331. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  332. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +1 -0
  333. package/lib/engine-components/webxr/WebARCameraBackground.js +1 -0
  334. package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
  335. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +1 -0
  336. package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
  337. package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
  338. package/lib/engine-components/webxr/WebXR.d.ts +1 -1
  339. package/lib/engine-components/webxr/WebXR.js +5 -1
  340. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  341. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +1 -0
  342. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +1 -0
  343. package/lib/engine-components/webxr/controllers/XRControllerFollow.js.map +1 -1
  344. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +4 -0
  345. package/lib/engine-components/webxr/controllers/XRControllerModel.js +5 -1
  346. package/lib/engine-components/webxr/controllers/XRControllerModel.js.map +1 -1
  347. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +1 -0
  348. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +1 -0
  349. package/lib/engine-components/webxr/controllers/XRControllerMovement.js.map +1 -1
  350. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +2 -0
  351. package/lib/engine-components-experimental/networking/PlayerSync.js +2 -0
  352. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  353. package/lib/needle-engine.js +2 -1
  354. package/lib/needle-engine.js.map +1 -1
  355. package/package.json +18 -12
  356. package/plugins/types/needleConfig.d.ts +1 -1
  357. package/plugins/types/next.d.ts +1 -1
  358. package/plugins/types/userconfig.d.ts +1 -1
  359. package/src/engine/api.ts +1 -1
  360. package/src/engine/debug/debug_spector.ts +43 -0
  361. package/src/engine/engine_addressables.ts +75 -11
  362. package/src/engine/engine_application.ts +16 -1
  363. package/src/engine/engine_camera.fit.ts +49 -4
  364. package/src/engine/engine_context.ts +59 -10
  365. package/src/engine/engine_loaders.ts +6 -6
  366. package/src/engine/engine_physics.ts +6 -2
  367. package/src/engine/engine_physics_rapier.ts +11 -2
  368. package/src/engine/engine_scenelighting.ts +30 -8
  369. package/src/engine/engine_texture.ts +1 -1
  370. package/src/engine/engine_tonemapping.ts +1 -1
  371. package/src/engine/engine_types.ts +17 -0
  372. package/src/engine/engine_typestore.ts +5 -6
  373. package/src/engine/engine_utils_qrcode.ts +1 -1
  374. package/src/engine/extensions/NEEDLE_components.ts +47 -26
  375. package/src/engine/extensions/NEEDLE_lightmaps.ts +2 -2
  376. package/src/engine/extensions/extensions.ts +11 -5
  377. package/src/engine/webcomponents/buttons.ts +3 -1
  378. package/src/engine/webcomponents/logo-element.ts +12 -0
  379. package/src/engine/webcomponents/needle menu/needle-menu.ts +64 -6
  380. package/src/engine/webcomponents/needle-button.ts +6 -0
  381. package/src/engine/webcomponents/needle-engine.attributes.ts +12 -3
  382. package/src/engine/webcomponents/needle-engine.ts +165 -13
  383. package/src/engine/xr/NeedleXRSession.ts +3 -1
  384. package/src/engine-components/AlignmentConstraint.ts +9 -0
  385. package/src/engine-components/Animator.ts +1 -0
  386. package/src/engine-components/AudioListener.ts +2 -0
  387. package/src/engine-components/AudioSource.ts +1 -0
  388. package/src/engine-components/AxesHelper.ts +2 -0
  389. package/src/engine-components/Camera.ts +1 -0
  390. package/src/engine-components/CharacterController.ts +4 -1
  391. package/src/engine-components/Component.ts +9 -1
  392. package/src/engine-components/DeleteBox.ts +2 -0
  393. package/src/engine-components/DeviceFlag.ts +4 -0
  394. package/src/engine-components/DragControls.ts +1 -0
  395. package/src/engine-components/DropListener.ts +1 -0
  396. package/src/engine-components/Duplicatable.ts +1 -0
  397. package/src/engine-components/EventTrigger.ts +2 -0
  398. package/src/engine-components/GridHelper.ts +2 -0
  399. package/src/engine-components/GroundProjection.ts +1 -0
  400. package/src/engine-components/LODGroup.ts +2 -0
  401. package/src/engine-components/Light.ts +1 -0
  402. package/src/engine-components/LookAtConstraint.ts +1 -0
  403. package/src/engine-components/NeedleMenu.ts +1 -0
  404. package/src/engine-components/NestedGltf.ts +1 -0
  405. package/src/engine-components/Networking.ts +1 -0
  406. package/src/engine-components/OffsetConstraint.ts +7 -0
  407. package/src/engine-components/OrbitControls.ts +1 -0
  408. package/src/engine-components/PlayerColor.ts +2 -0
  409. package/src/engine-components/ReflectionProbe.ts +19 -10
  410. package/src/engine-components/Renderer.ts +16 -44
  411. package/src/engine-components/RendererInstancing.ts +69 -33
  412. package/src/engine-components/RendererLightmap.ts +27 -17
  413. package/src/engine-components/RigidBody.ts +1 -0
  414. package/src/engine-components/SceneSwitcher.ts +1 -0
  415. package/src/engine-components/ScreenCapture.ts +1 -0
  416. package/src/engine-components/SeeThrough.ts +1 -0
  417. package/src/engine-components/ShadowCatcher.ts +2 -0
  418. package/src/engine-components/Skybox.ts +48 -36
  419. package/src/engine-components/SmoothFollow.ts +1 -0
  420. package/src/engine-components/SpatialTrigger.ts +1 -0
  421. package/src/engine-components/SpectatorCamera.ts +1 -0
  422. package/src/engine-components/SpriteRenderer.ts +1 -0
  423. package/src/engine-components/SyncedCamera.ts +2 -0
  424. package/src/engine-components/SyncedRoom.ts +1 -0
  425. package/src/engine-components/SyncedTransform.ts +2 -0
  426. package/src/engine-components/TransformGizmo.ts +2 -0
  427. package/src/engine-components/VideoPlayer.ts +1 -0
  428. package/src/engine-components/Voip.ts +1 -0
  429. package/src/engine-components/export/usdz/USDZExporter.ts +52 -5
  430. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +18 -0
  431. package/src/engine-components/particlesystem/ParticleSystem.ts +1 -0
  432. package/src/engine-components/physics/Attractor.ts +3 -0
  433. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -0
  434. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +4 -0
  435. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +3 -0
  436. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +4 -0
  437. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +1 -0
  438. package/src/engine-components/postprocessing/Effects/Pixelation.ts +3 -0
  439. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +4 -0
  440. package/src/engine-components/postprocessing/Effects/Sharpening.ts +4 -0
  441. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +4 -0
  442. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +4 -0
  443. package/src/engine-components/postprocessing/Effects/Vignette.ts +4 -0
  444. package/src/engine-components/postprocessing/Volume.ts +1 -0
  445. package/src/engine-components/splines/Spline.ts +1 -0
  446. package/src/engine-components/splines/SplineWalker.ts +1 -0
  447. package/src/engine-components/timeline/PlayableDirector.ts +17 -10
  448. package/src/engine-components/timeline/SignalAsset.ts +1 -0
  449. package/src/engine-components/ui/Button.ts +4 -0
  450. package/src/engine-components/ui/Canvas.ts +5 -0
  451. package/src/engine-components/ui/CanvasGroup.ts +4 -0
  452. package/src/engine-components/ui/EventSystem.ts +2 -0
  453. package/src/engine-components/ui/Image.ts +4 -0
  454. package/src/engine-components/ui/InputField.ts +4 -0
  455. package/src/engine-components/ui/Outline.ts +7 -0
  456. package/src/engine-components/ui/Text.ts +1 -0
  457. package/src/engine-components/utils/LookAt.ts +1 -0
  458. package/src/engine-components/web/Clickthrough.ts +1 -1
  459. package/src/engine-components/web/CursorFollow.ts +4 -0
  460. package/src/engine-components/web/HoverAnimation.ts +1 -0
  461. package/src/engine-components/web/ScrollFollow.ts +2 -0
  462. package/src/engine-components/web/ViewBox.ts +1 -0
  463. package/src/engine-components/webxr/Avatar.ts +5 -0
  464. package/src/engine-components/webxr/WebARCameraBackground.ts +1 -0
  465. package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
  466. package/src/engine-components/webxr/WebXR.ts +5 -1
  467. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +1 -0
  468. package/src/engine-components/webxr/controllers/XRControllerModel.ts +5 -1
  469. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +1 -0
  470. package/src/engine-components-experimental/networking/PlayerSync.ts +2 -0
  471. package/src/needle-engine.ts +4 -2
  472. package/dist/generateMeshBVH.worker-B9bjdr6J.js +0 -25
  473. package/dist/loader.worker-CiTwpNPW.js +0 -27
  474. package/dist/rapier-BqdcSmKY.umd.cjs +0 -1
  475. package/dist/rapier-Cg3w3nFI.min.js +0 -1
  476. package/dist/rapier-sU12SWAs.js +0 -5217
@@ -69,7 +69,7 @@ class SharedMaterialArray implements ISharedMaterials {
69
69
  set changed(value: boolean) {
70
70
  if (value === true) {
71
71
  if (debugRenderer)
72
- console.warn("SharedMaterials have changed: " + this._renderer.name, this);
72
+ console.warn("SharedMaterials have changed: " + this._renderer.name);
73
73
  }
74
74
  this._changed = value;
75
75
  }
@@ -358,11 +358,15 @@ export class Renderer extends Behaviour implements IRenderer {
358
358
  //@ts-ignore
359
359
  get sharedMaterials(): SharedMaterialArray {
360
360
 
361
- // @ts-ignore (original materials will be set during deserialization)
362
- if (this._originalMaterials === undefined) return null;
363
-
364
- // @ts-ignore during deserialization code might access this property *before* the setter and then create an empty array
365
- if (this.__isDeserializing === true) return null;
361
+ if (this._originalMaterials === undefined) {
362
+ if (!this.__didAwake) {
363
+ // @ts-ignore (original materials will be set during deserialization)
364
+ return null;
365
+ }
366
+ else {
367
+ this._originalMaterials = [];
368
+ }
369
+ }
366
370
 
367
371
  if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
368
372
  if (!this._originalMaterials) this._originalMaterials = [];
@@ -454,6 +458,7 @@ export class Renderer extends Behaviour implements IRenderer {
454
458
  this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
455
459
  }
456
460
 
461
+ this._lightmaps = undefined;
457
462
  this.applyLightmapping();
458
463
 
459
464
  if (showWireframe) {
@@ -468,8 +473,8 @@ export class Renderer extends Behaviour implements IRenderer {
468
473
  }
469
474
 
470
475
  private applyLightmapping() {
471
- if (this.lightmapIndex >= 0) {
472
- const type = this.gameObject.type;
476
+ if (this.lightmapIndex >= 0 && !this._lightmaps) {
477
+ // const type = this.gameObject.type;
473
478
 
474
479
  // use the override lightmap if its not undefined
475
480
  const tex = this._lightmapTextureOverride !== undefined
@@ -477,45 +482,12 @@ export class Renderer extends Behaviour implements IRenderer {
477
482
  : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
478
483
  if (tex) {
479
484
  if (!this._lightmaps) this._lightmaps = [];
480
-
481
-
482
485
  const rm = new RendererLightmap(this);
483
486
  rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
484
487
  this._lightmaps.push(rm);
485
-
486
- // if (type === "Mesh") {
487
- // const mat = this.gameObject["material"];
488
- // if (!mat?.isMeshBasicMaterial) {
489
- // if (this._lightmaps.length <= 0) {
490
- // }
491
- // const rm = this._lightmaps[0];
492
- // rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
493
- // }
494
- // else {
495
- // if (mat)
496
- // console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
497
- // }
498
- // }
499
- // // for multi materials we need to loop through children
500
- // // and then we add a lightmap renderer component to each of them
501
- // else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
502
- // for (let i = 0; i < this.gameObject.children.length; i++) {
503
- // const child = this.gameObject.children[i];
504
- // if (!child["material"]?.isMeshBasicMaterial) {
505
- // let rm: RendererLightmap | undefined = undefined;
506
- // if (i >= this._lightmaps.length) {
507
- // rm = new RendererLightmap(child as Mesh, this.context);
508
- // this._lightmaps.push(rm);
509
- // }
510
- // else
511
- // rm = this._lightmaps[i];
512
- // rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
513
- // }
514
- // }
515
- // }
516
488
  }
517
489
  else {
518
- if (debugRenderer) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
490
+ if (debugRenderer) console.warn(`[Renderer] No lightmaps found ${this.name} (${this.sourceId}, ${this.lightmapIndex})`);
519
491
  }
520
492
  }
521
493
 
@@ -730,7 +702,6 @@ export class Renderer extends Behaviour implements IRenderer {
730
702
  // If the material has a envMap and is NOT using a reflection probe we set the envMap to the scene environment
731
703
  if (mat && "envMap" in mat && "envMapIntensity" in mat && !ReflectionProbe.isUsingReflectionProbe(mat)) {
732
704
  mat.envMap = this.context.scene.environment;
733
- mat.envMapIntensity = this.context.scene.environmentIntensity;
734
705
  mat.envMapRotation = this.context.scene.environmentRotation;
735
706
  }
736
707
  }
@@ -741,8 +712,9 @@ export class Renderer extends Behaviour implements IRenderer {
741
712
  private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
742
713
  if (material.envMapIntensity !== undefined) {
743
714
  const factor = this.hasLightmap ? Math.PI : 1;
744
- const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
715
+ const environmentIntensity = this.context.scene.environmentIntensity;
745
716
  material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
717
+ // console.log(this.context.sceneLighting.environmentIntensity);
746
718
  }
747
719
  if (this._lightmaps) {
748
720
  for (const lm of this._lightmaps) {
@@ -29,8 +29,9 @@ export class InstancingHandler {
29
29
  * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
30
  * @default 4
31
31
  * @returns The initial instance count
32
- * */
33
- static getStartInstanceCount = (_obj: Object3D) => {
32
+ */
33
+ // @ts-ignore (ignore the unused parameter warning)
34
+ static getStartInstanceCount = (obj: Object3D) => {
34
35
  return 4;
35
36
  };
36
37
 
@@ -45,20 +46,24 @@ export class InstancingHandler {
45
46
  if (res) {
46
47
  if (handlesArray === null) handlesArray = [];
47
48
  handlesArray.push(res);
48
- // load texture lods
49
- NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
-
51
- // Load mesh lods
52
- // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
- for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
- const mesh = renderer.sharedMeshes[i];
55
- const geometry = mesh.geometry;
56
- NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
- if (lod && renderer.activeAndEnabled && geometry != lod) {
58
- res.setGeometry(lod);
59
- }
60
- });
49
+
50
+ // Load LOD for textures
51
+ const mat = res.object.material;
52
+ if(Array.isArray(mat)) {
53
+ mat.forEach(m => NEEDLE_progressive.assignTextureLOD(m, 0));
54
+ }
55
+ else {
56
+ NEEDLE_progressive.assignTextureLOD(mat, 0);
61
57
  }
58
+
59
+ // Load LOD for geometry
60
+ const mesh = res.object;
61
+ const geometry = mesh.geometry;
62
+ NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
63
+ if (lod && geometry != lod) {
64
+ res.setGeometry(lod);
65
+ }
66
+ });
62
67
  }
63
68
 
64
69
  else if (level <= 0 && obj.type !== "Mesh") {
@@ -349,7 +354,7 @@ class InstancedMeshRenderer {
349
354
  private _context: Context;
350
355
  private _batchedMesh: BatchedMesh;
351
356
  private _handles: (InstanceHandle | null)[] = [];
352
- private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
357
+ private _geometryIds = new WeakMap<BufferGeometry, number>();
353
358
  private _maxInstanceCount: number;
354
359
 
355
360
  private _currentInstanceCount = 0;
@@ -439,6 +444,10 @@ class InstancedMeshRenderer {
439
444
  private _needUpdateBounds: boolean = false;
440
445
  private _debugMaterial: MeshStandardMaterial | null = null;
441
446
 
447
+ private getBatchedMeshName() {
448
+ return this.name ? `${this.name} (BatchedMesh)` : "BatchedMesh";
449
+ }
450
+
442
451
  constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
452
  this.name = name;
444
453
  this.geometry = geo;
@@ -452,6 +461,7 @@ class InstancedMeshRenderer {
452
461
  this._maxVertexCount = estimate.vertexCount;
453
462
  this._maxIndexCount = estimate.indexCount;
454
463
  this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
464
+ this._batchedMesh.name = this.getBatchedMeshName();
455
465
  // this.inst = new InstancedMesh(geo, material, count);
456
466
  this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
467
  // this.inst.count = 0;
@@ -475,7 +485,7 @@ class InstancedMeshRenderer {
475
485
  context.post_render_callbacks.push(this.onAfterRender);
476
486
 
477
487
  if (debugInstancing) {
478
- console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
488
+ console.log(`Instanced renderer (${this.name}) created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
489
  }
480
490
  }
481
491
 
@@ -522,7 +532,8 @@ class InstancedMeshRenderer {
522
532
  return false;
523
533
  }
524
534
 
525
- if (this.mustGrow(geo)) {
535
+ const newInstanceCount = this._currentInstanceCount + 1;
536
+ if (newInstanceCount > this._maxInstanceCount || this.mustGrow(geo)) {
526
537
  if (this.allowResize) {
527
538
  this.grow(geo);
528
539
  }
@@ -644,34 +655,42 @@ class InstancedMeshRenderer {
644
655
  private mustGrow(geo?: BufferGeometry): boolean {
645
656
  if (this.count >= this._maxInstanceCount) return true;
646
657
  if (!geo || !geo.attributes) return false;
658
+
659
+ const isKnownGeometry = this._geometryIds.has(geo);
660
+ if (isKnownGeometry) return false;
661
+
647
662
  const meshInfo = getMeshInformation(geo);
648
663
  const newVertexCount = meshInfo.vertexCount;
649
664
  const newIndexCount = meshInfo.indexCount;
650
665
  return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
666
  }
652
667
 
668
+ private _growId = 0;
653
669
  private grow(geometry: BufferGeometry) {
670
+ const id = ++this._growId;
654
671
  const growFactor = 2;
655
672
  const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
673
 
657
674
  // create a new BatchedMesh instance
675
+ // TODO: we should keep track of how many instances for each geometry we have and consider that when estimating new space
658
676
  const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
677
  // const indices = geometry.index ? geometry.index.count : 0;
660
678
  const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
679
+ const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount);//, Math.ceil(this._maxVertexCount * growFactor));
662
680
 
663
681
  if (debugInstancing) {
664
682
  const geometryInfo = getMeshInformation(geometry);
665
- console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
683
+ console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\" (${geometryInfo.vertexCount.toLocaleString()} vertices, ${geometryInfo.indexCount.toLocaleString()} indices)\nMax count ${this._maxInstanceCount.toLocaleString()} → ${newSize.toLocaleString()}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
666
684
  this._debugMaterial = createDebugMaterial();
667
685
  }
668
686
  else if (isDevEnvironment()) {
669
- console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
687
+ console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount.toLocaleString()} -> ${newMaxVertexCount.toLocaleString()}\nMax index count ${this._maxIndexCount.toLocaleString()} -> ${newMaxIndexCount.toLocaleString()}`);
670
688
  }
671
689
 
672
690
  this._maxVertexCount = newMaxVertexCount;
673
691
  this._maxIndexCount = newMaxIndexCount;
674
692
  const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
693
+ newInst.name = this.getBatchedMeshName();
675
694
  newInst.layers = this._batchedMesh.layers;
676
695
  newInst.castShadow = this._batchedMesh.castShadow;
677
696
  newInst.receiveShadow = this._batchedMesh.receiveShadow;
@@ -686,7 +705,7 @@ class InstancedMeshRenderer {
686
705
  // dispose the old batched mesh
687
706
  this._batchedMesh.dispose();
688
707
  this._batchedMesh.removeFromParent();
689
- this._geometryIds.clear();
708
+ this._geometryIds = new WeakMap<BufferGeometry, number>();
690
709
 
691
710
  this._batchedMesh = newInst;
692
711
  this._maxInstanceCount = newSize;
@@ -698,6 +717,11 @@ class InstancedMeshRenderer {
698
717
  const original = [...this._handles];
699
718
  this._handles = [];
700
719
  for (const handle of original) {
720
+ if (id !== this._growId) {
721
+ // another grow happened in the meantime
722
+ if (debugInstancing) console.warn("[Instancing] Aborting grow since another grow happened in the meantime");
723
+ return;
724
+ }
701
725
  if (handle && handle.__instanceIndex >= 0) {
702
726
  this.addGeometry(handle);
703
727
  this._handles[handle.__instanceIndex] = handle;
@@ -722,23 +746,31 @@ class InstancedMeshRenderer {
722
746
  entry.count += 1;
723
747
  }
724
748
 
749
+ if (_newGeometries && _newGeometries?.length > 0) {
750
+ const index = _newGeometries.indexOf(handle.object.geometry as BufferGeometry);
751
+ if (index !== -1) {
752
+ _newGeometries.splice(index, 1);
753
+ }
754
+ }
725
755
  }
726
756
  }
727
757
 
728
758
  // then calculate the total vertex count
729
759
  let totalVertices = 0;
730
760
  let totalIndices = 0;
761
+ let totalGeometries = 0;
731
762
  // let maxVertices = 0;
732
763
  for (const [_geo, data] of usedGeometries) {
733
- totalVertices += data.vertexCount * data.count;
734
- totalIndices += data.indexCount * data.count;
764
+ totalGeometries += 1;
765
+ totalVertices += data.vertexCount;
766
+ totalIndices += data.indexCount;
735
767
  // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
768
  }
737
769
  // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
- const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
- let maxVertexCount = averageVerts * newMaxInstances;
740
- const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
- let maxIndexCount = averageIndices * newMaxInstances * 2;
770
+ const averageVerts = Math.ceil(totalVertices / Math.max(1, totalGeometries));
771
+ let maxVertexCount = averageVerts * totalGeometries;
772
+ const averageIndices = Math.ceil(totalIndices / Math.max(1, totalGeometries));
773
+ let maxIndexCount = averageIndices * totalGeometries;
742
774
 
743
775
  // if new geometries are provided we *know* that they will be added
744
776
  // so we make sure to include them in the calculation
@@ -753,6 +785,10 @@ class InstancedMeshRenderer {
753
785
  }
754
786
  }
755
787
 
788
+ if (debugInstancing) {
789
+ console.log(`[Instancing] Estimated size for new buffer ${this.name}\nGeometries: ${totalGeometries} (New: ${_newGeometries?.length || 0})\nInstances: ${newMaxInstances}\nEstimated Vertices: ${maxVertexCount.toLocaleString()}\nEstimated Indices: ${maxIndexCount.toLocaleString()}`);
790
+ }
791
+
756
792
  return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
793
  }
758
794
 
@@ -770,16 +806,16 @@ class InstancedMeshRenderer {
770
806
  let geometryId = this._geometryIds.get(geo);
771
807
  if (geometryId === undefined || geometryId === null) {
772
808
  if (debugInstancing)
773
- console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
809
+ console.warn(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\nCurrent Instances: ${this._currentInstanceCount}\nMax Vertices: ${handle.maxVertexCount.toLocaleString()}\nMax Indices: ${handle.maxIndexCount.toLocaleString()}\nMax Triangles: ${(handle.maxIndexCount / 3).toLocaleString()}`);
774
810
 
775
811
  geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
812
  this._geometryIds.set(geo, geometryId);
813
+ this._currentVertexCount += handle.maxVertexCount;
814
+ this._currentIndexCount += handle.maxIndexCount;
777
815
  }
778
816
  else {
779
817
  if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
818
  }
781
- this._currentVertexCount += handle.maxVertexCount;
782
- this._currentIndexCount += handle.maxIndexCount;
783
819
  const i = this._batchedMesh.addInstance(geometryId);
784
820
  handle.__geometryIndex = geometryId;
785
821
  handle.__instanceIndex = i;
@@ -787,7 +823,7 @@ class InstancedMeshRenderer {
787
823
  handle.__reservedIndexRange = handle.maxIndexCount;
788
824
  this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
825
  if (debugInstancing)
790
- console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
826
+ console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}\nVertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()},\nIndices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()}`);
791
827
 
792
828
  }
793
829
 
@@ -803,7 +839,7 @@ class InstancedMeshRenderer {
803
839
  // this.inst.deleteGeometry(handle.__instanceIndex);
804
840
  // else
805
841
  // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
- if(debugInstancing) {
842
+ if (debugInstancing) {
807
843
  console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
844
  }
809
845
  this._batchedMesh.deleteInstance(handle.__instanceIndex);
@@ -9,6 +9,10 @@ const debug = getParam("debuglightmaps");
9
9
 
10
10
  declare type MaterialWithLightmap = Material & { lightMap?: Texture | null };
11
11
 
12
+ let cloningCounter = 0;
13
+
14
+ const $lightmapVersion = Symbol("lightmap-material-version");
15
+
12
16
 
13
17
  /**
14
18
  * This component is automatically added by the {@link Renderer} component if the object has lightmap uvs AND we have a lightmap.
@@ -37,6 +41,8 @@ export class RendererLightmap {
37
41
  private lightmapScaleOffset: Vector4 = new Vector4(1, 1, 0, 0);
38
42
 
39
43
  private readonly renderer: Renderer;
44
+ private readonly clonedMaterials = new Array<Material>();
45
+
40
46
  private get context(): Context { return this.renderer.context; }
41
47
  private get gameObject() { return this.renderer.gameObject; }
42
48
  private lightmapTexture: Texture | null = null;
@@ -89,8 +95,7 @@ export class RendererLightmap {
89
95
 
90
96
  const mat = this.renderer.sharedMaterials[i];
91
97
  if (!mat) continue;
92
-
93
- const newMat = this.ensureLightmapMaterial(mat);
98
+ const newMat = this.ensureLightmapMaterial(mat, i);
94
99
  if (mat !== newMat) {
95
100
  this.renderer.sharedMaterials[i] = newMat;
96
101
  }
@@ -118,23 +123,28 @@ export class RendererLightmap {
118
123
  }
119
124
  }
120
125
 
121
- private ensureLightmapMaterial(material: Material) {
126
+ private ensureLightmapMaterial(material: Material, index: number) {
122
127
  if (!material.userData) material.userData = {};
123
128
  // if (material instanceof MeshPhysicalMaterial) {
124
129
  // return material;
125
130
  // }
126
131
  // check if the material version has changed and only then clone the material
127
- if (material["NEEDLE:lightmap-material-version"] != material.version) {
128
- if (material["NEEDLE:lightmap-material-version"] == undefined) {
129
- if (debug) console.warn("Cloning material for lightmap " + material.name);
130
- const mat: Material = material.clone();
131
- if (!mat.name?.includes("(lightmap)")) mat.name = material.name + " (lightmap)";
132
- material = mat;
133
- material.onBeforeCompile = this.onBeforeCompile;
134
- }
135
- else {
136
- // we need to clone the material
132
+ if (this.clonedMaterials[index] !== material) {
133
+ if (debug) {
134
+ ++cloningCounter;
135
+ if (cloningCounter++ < 1000) {
136
+ console.warn(`Cloning material for lightmap ${this.renderer.name}: '${material.name}'`);
137
+ }
138
+ else if (cloningCounter === 1000) {
139
+ console.warn(`Further material cloning for lightmaps suppressed to avoid flooding the console.`);
140
+ }
137
141
  }
142
+ const mat: Material = material.clone();
143
+ if (!mat.name?.includes("(lightmap)")) mat.name = material.name + " (lightmap)";
144
+ material = mat;
145
+ material.onBeforeCompile = this.onBeforeCompile;
146
+ this.clonedMaterials[index] = material;
147
+
138
148
  }
139
149
  return material;
140
150
  }
@@ -144,22 +154,22 @@ export class RendererLightmap {
144
154
  if (material instanceof MeshPhysicalMaterial && material.transmission > 0) {
145
155
  return;
146
156
  }
147
- const hasChanged = material.lightMap !== this.lightmapTexture || material["NEEDLE:lightmap-material-version"] !== material.version;
157
+ const hasChanged = material.lightMap !== this.lightmapTexture || material[$lightmapVersion] !== material.version;
148
158
  if (!hasChanged) {
149
159
  return;
150
160
  }
151
161
 
152
- if (debug) console.log("Assigning lightmap", material.name, material.version, material);
162
+ if (debug) console.log(`Assigning lightmap texture ${this.renderer.name}: '${material.name}' (${material.version} ${material[$lightmapVersion]})`);
153
163
 
154
164
  // assign the lightmap
155
165
  material.lightMap = this.lightmapTexture;
156
166
  material.needsUpdate = true;
157
167
  // store the version of the material
158
- material["NEEDLE:lightmap-material-version"] = material.version;
168
+ material[$lightmapVersion] = material.version;
159
169
  }
160
170
 
161
171
  private onBeforeCompile = (shader: WebGLProgramParametersWithUniforms, _) => {
162
- if (debug) console.log("Lightmaps, before compile\n", shader)
172
+ if (debug === "verbose") console.log("Lightmaps, before compile\n", shader)
163
173
  this.lightmapScaleOffsetUniform.value = this.lightmapScaleOffset;
164
174
  this.lightmapUniform.value = this.lightmapTexture;
165
175
  shader.uniforms.lightmapScaleOffset = this.lightmapScaleOffsetUniform;
@@ -140,6 +140,7 @@ class TransformWatch {
140
140
  * - Example: https://samples.needle.tools/physics-playground
141
141
  * - Example: https://samples.needle.tools/physics-&-animation
142
142
  *
143
+ * @summary Rigidbody for physical interactions
143
144
  * @category Physics
144
145
  * @group Components
145
146
  */
@@ -108,6 +108,7 @@ export interface ISceneEventListener {
108
108
  * });
109
109
  * ```
110
110
  *
111
+ * @summary Dynamically loads and switches between multiple scenes
111
112
  * @category Asset Management
112
113
  * @group Components
113
114
  */
@@ -70,6 +70,7 @@ export declare type ScreenCaptureOptions = {
70
70
  * By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set {@link device} This behaviour can be disabled by setting `allowStartOnClick` to false.
71
71
  * It is also possible to start the stream manually from your code by calling the {@link share} method.
72
72
  *
73
+ * @summary Share screen, camera or microphone in a networked room
73
74
  * @category Networking
74
75
  * @group Components
75
76
  */
@@ -40,6 +40,7 @@ let i = 0;
40
40
  *
41
41
  * - Example https://see-through-walls-z23hmxbz1kjfjn.needle.run/
42
42
  *
43
+ * @summary Makes objects fade out when obscuring a reference point from the camera
43
44
  * @category Rendering
44
45
  * @group Components
45
46
  */
@@ -22,6 +22,8 @@ enum ShadowMode {
22
22
  * If the GameObject is a Mesh, it will apply a shadow-catching material to it - otherwise it will create a quad with the shadow-catching material.
23
23
  *
24
24
  * Note that ShadowCatcher meshes are not raycastable by default; if you want them to be raycastable, change the layers in `onEnable()`.
25
+ *
26
+ * @summary Renders shadows or light on the object
25
27
  * @category Rendering
26
28
  * @group Components
27
29
  */