@needle-tools/engine 4.11.2 → 4.11.3-next.35d1b4d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/dist/{needle-engine.bundle-Ci2JE5sk.umd.cjs → needle-engine.bundle-BTf7HHet.umd.cjs} +121 -121
- package/dist/{needle-engine.bundle-DxIfYnRl.js → needle-engine.bundle-COMN0eJQ.js} +4112 -4088
- package/dist/{needle-engine.bundle-BaUshOzH.min.js → needle-engine.bundle-_QBUSIl2.min.js} +134 -134
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +36 -11
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_attributes.d.ts +48 -0
- package/lib/engine/engine_utils_attributes.js +70 -0
- package/lib/engine/engine_utils_attributes.js.map +1 -0
- package/lib/engine-components/Animation.d.ts +1 -1
- package/lib/engine-components/Animation.js +1 -1
- package/lib/engine-components/AnimationCurve.d.ts +3 -0
- package/lib/engine-components/AnimationCurve.js +3 -0
- package/lib/engine-components/AnimationCurve.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +2 -1
- package/lib/engine-components/Animator.js +2 -1
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AnimatorController.d.ts +3 -0
- package/lib/engine-components/AnimatorController.js +3 -0
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/LookAtConstraint.d.ts +4 -0
- package/lib/engine-components/LookAtConstraint.js +4 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -1
- package/lib/engine-components/NeedleMenu.d.ts +1 -0
- package/lib/engine-components/NeedleMenu.js +1 -0
- package/lib/engine-components/NeedleMenu.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +3 -0
- package/lib/engine-components/NestedGltf.js +3 -0
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.d.ts +4 -0
- package/lib/engine-components/ReflectionProbe.js +4 -0
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/RendererLightmap.d.ts +6 -0
- package/lib/engine-components/RendererLightmap.js +6 -3
- package/lib/engine-components/RendererLightmap.js.map +1 -1
- package/lib/engine-components/SeeThrough.d.ts +3 -0
- package/lib/engine-components/SeeThrough.js +8 -1
- package/lib/engine-components/SeeThrough.js.map +1 -1
- package/lib/engine-components/Skybox.d.ts +3 -0
- package/lib/engine-components/Skybox.js +3 -0
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SpriteRenderer.d.ts +14 -1
- package/lib/engine-components/SpriteRenderer.js +17 -1
- package/lib/engine-components/SpriteRenderer.js.map +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
- package/lib/engine-components/splines/Spline.d.ts +3 -0
- package/lib/engine-components/splines/Spline.js +3 -0
- package/lib/engine-components/splines/Spline.js.map +1 -1
- package/lib/engine-components/splines/SplineUtils.d.ts +3 -0
- package/lib/engine-components/splines/SplineUtils.js +3 -0
- package/lib/engine-components/splines/SplineUtils.js.map +1 -1
- package/lib/engine-components/splines/SplineWalker.d.ts +3 -0
- package/lib/engine-components/splines/SplineWalker.js +3 -0
- package/lib/engine-components/splines/SplineWalker.js.map +1 -1
- package/lib/engine-components/timeline/SignalAsset.d.ts +11 -1
- package/lib/engine-components/timeline/SignalAsset.js +11 -1
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -1
- package/lib/engine-components/ui/Raycaster.d.ts +18 -0
- package/lib/engine-components/ui/Raycaster.js +18 -0
- package/lib/engine-components/ui/Raycaster.js.map +1 -1
- package/package.json +2 -2
- package/src/engine/engine_utils.ts +38 -14
- package/src/engine/engine_utils_attributes.ts +72 -0
- package/src/engine-components/Animation.ts +1 -1
- package/src/engine-components/AnimationCurve.ts +4 -1
- package/src/engine-components/Animator.ts +3 -2
- package/src/engine-components/AnimatorController.ts +3 -0
- package/src/engine-components/LookAtConstraint.ts +6 -1
- package/src/engine-components/NeedleMenu.ts +1 -0
- package/src/engine-components/NestedGltf.ts +3 -0
- package/src/engine-components/ReflectionProbe.ts +4 -0
- package/src/engine-components/RendererLightmap.ts +7 -3
- package/src/engine-components/SeeThrough.ts +8 -1
- package/src/engine-components/Skybox.ts +3 -0
- package/src/engine-components/SpriteRenderer.ts +18 -2
- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1 -1
- package/src/engine-components/splines/Spline.ts +3 -0
- package/src/engine-components/splines/SplineUtils.ts +3 -1
- package/src/engine-components/splines/SplineWalker.ts +3 -0
- package/src/engine-components/timeline/SignalAsset.ts +13 -2
- package/src/engine-components/ui/Raycaster.ts +19 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@needle-tools/engine",
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"version": "4.11.
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"version": "4.11.3-next.35d1b4d",
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"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.",
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"main": "dist/needle-engine.min.js",
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"exports": {
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"module": "lib/needle-engine.js",
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"typings": "lib/needle-engine.d.ts",
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"types": "lib/needle-engine.d.ts"
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}
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}
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@@ -4,9 +4,11 @@ import { Quaternion, Vector2, Vector3, Vector4 } from "three";
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declare type Vector = Vector2 | Vector3 | Vector4 | Quaternion;
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import { needleLogoOnlySVG } from "./assets/index.js";
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import { isDevEnvironment } from "./debug/debug.js";
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import type { Context } from "./engine_context.js";
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import { ContextRegistry } from "./engine_context_registry.js";
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import { type SourceIdentifier } from "./engine_types.js";
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import { InternalAttributeUtils } from "./engine_utils_attributes.js";
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import type { NeedleEngineWebComponent } from "./webcomponents/needle-engine.js";
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// https://schneidenbach.gitbooks.io/typescript-cookbook/content/nameof-operator.html
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@@ -908,7 +910,7 @@ export async function PromiseAllWithErrors<T>(promise: Promise<T>[]): Promise<{
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* @param args.colorDark The color of the dark squares
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* @param args.colorLight The color of the light squares
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* @param args.correctLevel The error correction level to use
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* @param args.showLogo If true, the
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* @param args.showLogo If true, the logo will be shown in the center of the QR code. By default the Needle Logo will be used. You can override which logo is being used by setting the `needle-engine` web component's `qr-logo-src` attribute. The logo can also be disabled by setting that attribute to a falsey value (e.g. "0" or "false")
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* @param args.showUrl If true, the URL will be shown below the QR code
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* @param args.domElement The dom element to append the QR code to. If not provided a new div will be created and returned
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* @returns The dom element containing the QR code
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// Number of rows/columns of the generated QR code
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const moduleCount = qrCode?._oQRCode.moduleCount || 0;
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const canvas = qrCode?._oDrawing?._elCanvas as HTMLCanvasElement;
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let sizePercentage = 0.25;
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if (moduleCount < 40)
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sizePercentage = Math.floor(moduleCount / 4) / moduleCount;
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else
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sizePercentage = Math.floor(moduleCount / 6) / moduleCount;
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const paddingPercentage = Math.floor(moduleCount / 20) / moduleCount;
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try {
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const img = await
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const img = await internalRenderQRCodeOverlays(canvas, { showLogo: args.showLogo, logoSize: sizePercentage, logoPadding: paddingPercentage }).catch(_e => { /** ignore */ });
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if (img) {
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target.innerHTML = "";
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target.append(img);
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return target;
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}
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async function internalRenderQRCodeOverlays(canvas: HTMLCanvasElement, args: { showLogo?: boolean, logoSize?: number, logoPadding?: number }): Promise<HTMLImageElement | void> {
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if (!canvas) return;
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// Internal settings
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const rectangleRadius = 0;
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// Draw the website's icon in the center of the QR code
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const
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const image = new Image();
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const element = document.querySelector("needle-engine") as NeedleEngineWebComponent;
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if (!element) {
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console.debug("[QR Code] No web component found")
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}
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// Query logo src from needle-engine attribute.
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// For any supported attribute it's possible to use "falsey" values (e.g. "0" or "false" to disable the logo in the QR code)
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let logoSrc: false | string | null = null;
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logoSrc = InternalAttributeUtils.getAttributeAndCheckFalsey(element, "qrcode-logo-src");
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if (args.showLogo !== true && logoSrc === false) return; // Explictly disabled
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logoSrc ||= InternalAttributeUtils.getAttributeAndCheckFalsey(element, "logo-src");
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if (args.showLogo !== true && logoSrc === false) return; // Explicitly disabled
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logoSrc ||= InternalAttributeUtils.getAttributeAndCheckFalsey(element, "loading-logo-src", {
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onAttribute: () => {
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if (isDevEnvironment()) console.warn("[QR Code] 'loading-logo-src' is deprecated, please use 'logo-src' or 'qrcode-logo-src' instead.");
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else console.debug("[QR Code] 'loading-logo-src' is deprecated.");
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}
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});
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if (args.showLogo !== true && logoSrc === false) return; // Explicitly disabled
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logoSrc ||= needleLogoOnlySVG;
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if (!logoSrc) return;
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image.src = logoSrc;
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haveLogo = await new Promise((resolve, _reject) => {
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image.onload = () => resolve(true);
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image.onerror = (err) => {
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let errorUrl = logoSrc !== needleLogoOnlySVG ? "'" + logoSrc + "'" : null;
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console.error("[QR Code] Error loading logo image for QR code", errorUrl, isDevEnvironment() ? err : "");
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resolve(false);
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};
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paddedContext.shadowColor = "transparent";
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const logoX = (paddedCanvas.width - sizeX) / 2;
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paddedContext.drawImage(
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paddedContext.drawImage(image, logoX, logoY, sizeX, sizeY);
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}
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}
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}
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/**
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* @internal
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*/
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export namespace InternalAttributeUtils {
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/**
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* Checks if the given value is considered "falsey" in the context of HTML attributes.
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* A value is considered falsey if it is "0" or "false" (case-insensitive).
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*
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* @returns True if the value is falsey, otherwise false.
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*/
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export function isFalsey(value: string | null): boolean {
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return value === "0" || value?.toLowerCase() === "false";
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}
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/**
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* Retrieves the value of the specified attribute from the given element.
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* If the attribute value is considered falsey, it returns null.
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* @returns The attribute value or null if falsey.
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*/
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export function getAttributeValueIfNotFalsey(element: Element, attributeName: string, opts?: { onAttribute: (value: string) => void }): string | null {
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const attrValue = element.getAttribute(attributeName);
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if (isFalsey(attrValue)) {
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return null;
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}
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opts?.onAttribute?.call(null, attrValue!);
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}
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/**
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* Retrieves the value of the specified attribute from the given element.
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* If the attribute value is considered falsey, it returns false.
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* If the attribute is not set at all, it returns null.
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* @returns The attribute value, false if falsey, or null if not set.
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*
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* @example
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* ```typescript
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* const result = HTMLAttributeUtils.getAttributeAndCheckFalsey(element, 'data-example', {
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* onAttribute: (value, falsey) => {
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* console.log(`Attribute value: ${value}
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* , Is falsey: ${falsey}`);
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* }
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* });
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*
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* if (result === false) {
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* console.log('The attribute is set to a falsey value.');
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* } else if (result === null) {
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* console.log('The attribute is not set.');
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* } else {
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* console.log(`The attribute value is: ${result}`);
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* }
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* ```
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*/
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export function getAttributeAndCheckFalsey(element: Element, attributeName: string, opts?: { onAttribute: (value: string, falsey:boolean) => void }): false | string | null {
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const attrValue = element.getAttribute(attributeName);
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// If the attribute is not set at all we just return
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if(attrValue === null) {
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return null;
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}
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if (isFalsey(attrValue)) {
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opts?.onAttribute?.call(null, attrValue!, true);
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return false;
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}
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opts?.onAttribute?.call(null, attrValue!, false);
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return attrValue;
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}
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}
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@@ -58,7 +58,7 @@ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
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class Vec2 { x!: number; y!: number }
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/**
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* Animation component to play animations on a GameObject
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* Animation component to play animations on a GameObject.
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* @category Animation and Sequencing
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* @group Components
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*/
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/**
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* AnimationCurve is a representation of a curve that can be used to animate values over time.
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* AnimationCurve is a representation of a curve that can be used to animate values over time.
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*
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* @category Animation
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* @group Utilities
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*/
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export class AnimationCurve {
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*
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*
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*
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*
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*/
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class SpriteUtils {
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static cache: { [key: string]: BufferGeometry } = {};
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@@ -82,7 +85,7 @@ function updateTextureIfNecessary(tex: Texture) {
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}
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/**
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* A sprite is a mesh that represents a 2D image
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* A sprite is a mesh that represents a 2D image. Used by the {@link SpriteRenderer} to render 2D images in the scene.
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*/
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@@ -152,6 +155,9 @@ export class Sprite {
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*/
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@@ -162,6 +168,11 @@ export class SpriteSheet {
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}
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}
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/**
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* Used by the {@link SpriteRenderer} to hold the sprite sheet and the currently active sprite index.
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*
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*/
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static create() {
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}
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/**
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*
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* - Example: https://engine.needle.tools/samples/spritesheet-animation
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*
|
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* @group Components
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*/
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export class SpriteRenderer extends Behaviour {
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@@ -42,9 +42,9 @@ import { Progress } from '../../../engine/engine_time_utils.js';
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// import { BehaviorExtension } from '../../api.js';
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|
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|
import type { IUSDExporterExtension } from './Extension.js';
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|
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|
import type { AnimationExtension } from './extensions/Animation.js';
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|
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|
+
import { BehaviorExtension } from './extensions/behavior/Behaviour.js';
|
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import type { PhysicsExtension } from './extensions/behavior/PhysicsExtension.js';
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import {buildNodeMaterial} from './extensions/NodeMaterialConverter.js';
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|
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|
-
import { BehaviorExtension } from './extensions/behavior/Behaviour.js';
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|
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type MeshPhysicalNodeMaterial = import("three/src/materials/nodes/MeshPhysicalNodeMaterial.js").default;
|
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@@ -36,6 +36,9 @@ export class SplineData {
|
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|
* The spline is defined by an array of knots (SplineData) which define position, rotation and tangents.
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|
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*
|
|
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|
* You can create a SplineContainer from an array of points using the static method 'createFromPoints'.
|
|
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|
+
*
|
|
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|
+
* @category Splines
|
|
41
|
+
* @group Components
|
|
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|
*/
|
|
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|
export class SplineContainer extends Behaviour {
|
|
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|
@@ -11,6 +11,9 @@ import { SplineContainer } from "./Spline.js";
|
|
|
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|
* Use this with a SplineContainer component.
|
|
12
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|
*
|
|
13
13
|
* - Example http://samples.needle.tools/splines
|
|
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|
+
*
|
|
15
|
+
* @category Splines
|
|
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|
+
* @group Components
|
|
14
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|
*/
|
|
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|
export class SplineWalker extends Behaviour {
|
|
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|
|
|
@@ -2,15 +2,23 @@ import { serializable } from "../../engine/engine_serialization_decorator.js";
|
|
|
2
2
|
import { getParam } from "../../engine/engine_utils.js";
|
|
3
3
|
import { Behaviour } from "../Component.js";
|
|
4
4
|
import { EventList } from "../EventList.js";
|
|
5
|
+
import type { PlayableDirector } from "./PlayableDirector.js";
|
|
5
6
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|
|
6
7
|
const debug = getParam("debugsignals")
|
|
7
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|
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|
8
9
|
|
|
10
|
+
/**
|
|
11
|
+
* Used to reference a signal asset in a SignalReceiver. This is internally used by the {@link SignalReceiverEvent}.
|
|
12
|
+
*/
|
|
9
13
|
export class SignalAsset {
|
|
10
14
|
@serializable()
|
|
11
15
|
guid!: string;
|
|
12
16
|
}
|
|
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|
|
|
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|
+
/**
|
|
19
|
+
* An event that links a signal to a reaction.
|
|
20
|
+
* Used internally by {@link SignalReceiver}.
|
|
21
|
+
*/
|
|
14
22
|
export class SignalReceiverEvent {
|
|
15
23
|
@serializable(SignalAsset)
|
|
16
24
|
signal!: SignalAsset;
|
|
@@ -19,7 +27,10 @@ export class SignalReceiverEvent {
|
|
|
19
27
|
}
|
|
20
28
|
|
|
21
29
|
/** SignalReceiver is a component that listens for signals and invokes a reaction when a signal is received.
|
|
22
|
-
* Signals can be added to a signal track on a
|
|
30
|
+
* Signals can be added to a signal track on a {@link PlayableDirector}
|
|
31
|
+
*
|
|
32
|
+
* @category Sequencing and Timelines
|
|
33
|
+
* @group Components
|
|
23
34
|
*/
|
|
24
35
|
export class SignalReceiver extends Behaviour {
|
|
25
36
|
|
|
@@ -41,7 +52,7 @@ export class SignalReceiver extends Behaviour {
|
|
|
41
52
|
|
|
42
53
|
/** @internal */
|
|
43
54
|
awake(): void {
|
|
44
|
-
if(debug) console.log("SignalReceiver awake", this);
|
|
55
|
+
if (debug) console.log("SignalReceiver awake", this);
|
|
45
56
|
}
|
|
46
57
|
|
|
47
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/** @internal */
|
|
@@ -28,6 +28,12 @@ export abstract class Raycaster extends Behaviour {
|
|
|
28
28
|
}
|
|
29
29
|
|
|
30
30
|
|
|
31
|
+
/**
|
|
32
|
+
* A Raycaster that performs raycasting against its own GameObject.
|
|
33
|
+
*
|
|
34
|
+
* @category Interaction
|
|
35
|
+
* @group Components
|
|
36
|
+
*/
|
|
31
37
|
export class ObjectRaycaster extends Raycaster {
|
|
32
38
|
private targets: Object3D[] | null = null;
|
|
33
39
|
private raycastHits: Intersection[] = [];
|
|
@@ -65,6 +71,13 @@ export class ObjectRaycaster extends Raycaster {
|
|
|
65
71
|
}
|
|
66
72
|
}
|
|
67
73
|
|
|
74
|
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|
|
75
|
+
/**
|
|
76
|
+
* A Raycaster that performs raycasting against UI elements (objects with a CanvasRenderer component).
|
|
77
|
+
*
|
|
78
|
+
* @category UI
|
|
79
|
+
* @group Components
|
|
80
|
+
*/
|
|
68
81
|
export class GraphicRaycaster extends ObjectRaycaster {
|
|
69
82
|
// eventCamera: Camera | null = null;
|
|
70
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|
// ignoreReversedGraphics: boolean = false;
|
|
@@ -76,6 +89,12 @@ export class GraphicRaycaster extends ObjectRaycaster {
|
|
|
76
89
|
}
|
|
77
90
|
}
|
|
78
91
|
|
|
92
|
+
/**
|
|
93
|
+
* A Raycaster that performs sphere overlap raycasting for spatial grab interactions in XR.
|
|
94
|
+
*
|
|
95
|
+
* @category XR
|
|
96
|
+
* @group Components
|
|
97
|
+
*/
|
|
79
98
|
export class SpatialGrabRaycaster extends Raycaster {
|
|
80
99
|
|
|
81
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/**
|