@needle-tools/engine 4.10.5-next.a5d5bf4 → 4.11.0-beta.1

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Files changed (68) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/components.needle.json +1 -1
  3. package/dist/{gltf-progressive-B63NpN_i.js → gltf-progressive-CXVECA3a.js} +1 -1
  4. package/dist/{needle-engine.bundle-D56E0HeK.min.js → needle-engine.bundle-6j5gE-aQ.min.js} +137 -137
  5. package/dist/{needle-engine.bundle-B2qX4saI.js → needle-engine.bundle-BDZ09xyt.js} +6589 -6438
  6. package/dist/{needle-engine.bundle-DPHrCUDs.umd.cjs → needle-engine.bundle-CFc4UIqz.umd.cjs} +139 -139
  7. package/dist/needle-engine.d.ts +14 -0
  8. package/dist/needle-engine.js +321 -320
  9. package/dist/needle-engine.min.js +1 -1
  10. package/dist/needle-engine.umd.cjs +1 -1
  11. package/lib/engine/codegen/register_types.js +2 -0
  12. package/lib/engine/codegen/register_types.js.map +1 -1
  13. package/lib/engine/engine_gizmos.js +2 -2
  14. package/lib/engine/engine_gizmos.js.map +1 -1
  15. package/lib/engine/engine_physics.js +44 -14
  16. package/lib/engine/engine_physics.js.map +1 -1
  17. package/lib/engine/js-extensions/Object3D.d.ts +14 -0
  18. package/lib/engine/js-extensions/Object3D.js +13 -0
  19. package/lib/engine/js-extensions/Object3D.js.map +1 -1
  20. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +2 -1
  21. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js.map +1 -1
  22. package/lib/engine-components/Renderer.js +33 -32
  23. package/lib/engine-components/Renderer.js.map +1 -1
  24. package/lib/engine-components/RendererLightmap.d.ts +7 -5
  25. package/lib/engine-components/RendererLightmap.js +29 -30
  26. package/lib/engine-components/RendererLightmap.js.map +1 -1
  27. package/lib/engine-components/SeeThrough.d.ts +70 -0
  28. package/lib/engine-components/SeeThrough.js +223 -0
  29. package/lib/engine-components/SeeThrough.js.map +1 -0
  30. package/lib/engine-components/codegen/components.d.ts +1 -0
  31. package/lib/engine-components/codegen/components.js +1 -0
  32. package/lib/engine-components/codegen/components.js.map +1 -1
  33. package/lib/engine-components/ui/Graphic.js +13 -1
  34. package/lib/engine-components/ui/Graphic.js.map +1 -1
  35. package/lib/engine-components/ui/RaycastUtils.js +5 -3
  36. package/lib/engine-components/ui/RaycastUtils.js.map +1 -1
  37. package/lib/engine-components/utils/LookAt.js +4 -2
  38. package/lib/engine-components/utils/LookAt.js.map +1 -1
  39. package/lib/engine-components/web/Clickthrough.d.ts +2 -1
  40. package/lib/engine-components/web/Clickthrough.js +2 -1
  41. package/lib/engine-components/web/Clickthrough.js.map +1 -1
  42. package/lib/engine-components/web/CursorFollow.d.ts +7 -1
  43. package/lib/engine-components/web/CursorFollow.js +35 -2
  44. package/lib/engine-components/web/CursorFollow.js.map +1 -1
  45. package/lib/engine-components/web/ScrollFollow.js +1 -2
  46. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  47. package/package.json +2 -2
  48. package/plugins/common/needle-engine.js +41 -0
  49. package/plugins/common/worker.js +129 -0
  50. package/plugins/vite/asap.js +5 -23
  51. package/plugins/vite/dependencies.js +21 -11
  52. package/plugins/vite/index.js +7 -0
  53. package/plugins/vite/needle-app.js +194 -0
  54. package/src/engine/codegen/register_types.ts +2 -0
  55. package/src/engine/engine_gizmos.ts +3 -3
  56. package/src/engine/engine_physics.ts +51 -14
  57. package/src/engine/js-extensions/Object3D.ts +32 -0
  58. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +3 -1
  59. package/src/engine-components/Renderer.ts +38 -37
  60. package/src/engine-components/RendererLightmap.ts +31 -33
  61. package/src/engine-components/SeeThrough.ts +256 -0
  62. package/src/engine-components/codegen/components.ts +1 -0
  63. package/src/engine-components/ui/Graphic.ts +13 -1
  64. package/src/engine-components/ui/RaycastUtils.ts +9 -8
  65. package/src/engine-components/utils/LookAt.ts +4 -1
  66. package/src/engine-components/web/Clickthrough.ts +2 -1
  67. package/src/engine-components/web/CursorFollow.ts +48 -7
  68. package/src/engine-components/web/ScrollFollow.ts +1 -1
@@ -46,6 +46,20 @@ declare module 'three' {
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  * Allows to control e.g. if an object should be exported
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  */
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  hideFlags: HideFlags;
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+ /**
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+ * If false the object will be ignored for raycasting (e.g. pointer events). Default is true.
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+ * @default true
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+ */
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+ raycastAllowed: boolean;
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+ /**
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+ * Set a raycast preference for the object:
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+ * - `lod` will use the raycast mesh lod if available (default). This is usually a simplified mesh for raycasting.
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+ * - `bounds` will use the bounding box of the object for raycasting. This is very fast but not very accurate.
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+ * - `full` will use the full mesh for raycasting. This is the most accurate but also the slowest option.
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+ *
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+ * **NOTE:** Needle Engine's Raycast system will use Mesh BVH by default - so event 'full' is usually faster than default three.js raycasting.
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+ */
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+ raycastPreference?: 'lod' | 'bounds' | 'full';
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  /**
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  * Add a Needle Engine component to the {@link Object3D}.
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  * @param comp The component instance or constructor to add.