@needle-tools/engine 4.10.0-next.f5ce0ae → 4.10.1-next.ffb3f90
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -3
- package/README.md +2 -1
- package/components.needle.json +1 -1
- package/dist/{needle-engine.bundle-pI8o_eru.min.js → needle-engine.bundle-Bn8PNDsX.min.js} +117 -117
- package/dist/{needle-engine.bundle-VqrrECGF.umd.cjs → needle-engine.bundle-Cya6w82Z.umd.cjs} +113 -113
- package/dist/{needle-engine.bundle-DSzlnhCs.js → needle-engine.bundle-rOOXObYF.js} +4602 -4569
- package/dist/needle-engine.js +2 -2
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine/engine_context.js +7 -7
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +1 -0
- package/lib/engine/webcomponents/needle-engine.loading.js +5 -13
- package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +1 -1
- package/lib/engine-components/Camera.js +1 -1
- package/lib/engine-components/CharacterController.d.ts +2 -2
- package/lib/engine-components/CharacterController.js +2 -2
- package/lib/engine-components/OrbitControls.d.ts +1 -1
- package/lib/engine-components/OrbitControls.js +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +1 -1
- package/lib/engine-components/SceneSwitcher.js +1 -1
- package/lib/engine-components/timeline/TimelineModels.d.ts +37 -2
- package/lib/engine-components/timeline/TimelineModels.js +6 -0
- package/lib/engine-components/timeline/TimelineModels.js.map +1 -1
- package/lib/engine-components/web/ScrollFollow.d.ts +1 -0
- package/lib/engine-components/web/ScrollFollow.js +1 -0
- package/lib/engine-components/web/ScrollFollow.js.map +1 -1
- package/lib/engine-components/web/ViewBox.d.ts +38 -9
- package/lib/engine-components/web/ViewBox.js +168 -60
- package/lib/engine-components/web/ViewBox.js.map +1 -1
- package/lib/engine-components/webxr/WebARSessionRoot.js +1 -0
- package/lib/engine-components/webxr/WebARSessionRoot.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine_context.ts +8 -8
- package/src/engine/webcomponents/needle-engine.loading.ts +5 -13
- package/src/engine-components/Camera.ts +1 -1
- package/src/engine-components/CharacterController.ts +2 -2
- package/src/engine-components/OrbitControls.ts +1 -1
- package/src/engine-components/SceneSwitcher.ts +1 -1
- package/src/engine-components/timeline/TimelineModels.ts +37 -3
- package/src/engine-components/web/ScrollFollow.ts +1 -0
- package/src/engine-components/web/ViewBox.ts +178 -55
- package/src/engine-components/webxr/WebARSessionRoot.ts +1 -0
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@@ -36,7 +36,7 @@ const debugscreenpointtoray = getParam("debugscreenpointtoray");
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* Supports both perspective and orthographic cameras with various rendering options.
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* Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
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*
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* @category Camera
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* @category Camera
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* @group Components
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*/
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export class Camera extends Behaviour implements ICamera {
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@@ -14,7 +14,7 @@ import { Rigidbody } from "./RigidBody.js";
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const debug = getParam("debugcharactercontroller");
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/**
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* @category Camera
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* @category Camera
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* @group Components
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*/
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export class CharacterController extends Behaviour {
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}
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/**
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* @category Camera
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* @category Camera
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* @category Interactivity
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* @group Components
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*/
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@@ -63,7 +63,7 @@ declare module 'three/examples/jsm/controls/OrbitControls.js' {
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/** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
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* The three OrbitControls object can be accessed via the `controls` property.
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* The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
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* @category Camera
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* @category Camera
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* @group Components
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*/
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export class OrbitControls extends Behaviour implements ICameraController {
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* Available scenes are defined in the `scenes` array.
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* Loaded scenes will be added to the SceneSwitcher's GameObject as a child and removed when another scene is loaded by the same SceneSwitcher.
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* Live Examples
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* - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-
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* - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-scene-example) (source code available)
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* - [Needle Website](https://needle.tools)
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* - [Songs Of Cultures](https://app.songsofcultures.com)
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*
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import { AnimationClip, Object3D, Quaternion, Vector3 } from "three";
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import { Behavior } from "three-mesh-ui";
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/**
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* @category Animation and Sequencing
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*/
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export declare type TimelineAssetModel = {
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name: string;
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tracks: TrackModel[];
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}
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/**
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* @category Animation and Sequencing
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*/
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export enum TrackType {
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Activation = "ActivationTrack",
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Animation = "AnimationTrack",
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Signal = "SignalTrack",
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}
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/**
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* @category Animation and Sequencing
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*/
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export enum ClipExtrapolation {
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None = 0,
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Hold = 1,
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Continue = 4
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};
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/**
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* @category Animation and Sequencing
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*/
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export declare type TrackModel = {
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name: string;
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type: TrackType;
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declare type Vec3 = { x: number, y: number, z: number };
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declare type Quat = { x: number, y: number, z: number, w: number };
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/**
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* @category Animation and Sequencing
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*/
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export declare type TrackOffset = {
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position: Vec3 | Vector3;
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rotation: Quat | Quaternion;
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}
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/**
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* @category Animation and Sequencing
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*/
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export declare type ClipModel = {
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start: number;
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end: number;
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reversed?: boolean;
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}
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/**
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* @category Animation and Sequencing
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*/
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export declare type AnimationClipModel = {
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clip: string | number | AnimationClip;
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loop: boolean;
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rotation?: Quat | Quaternion;
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}
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/**
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* @category Animation and Sequencing
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*/
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export declare type AudioClipModel = {
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clip: string;
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loop: boolean;
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volume: number;
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}
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/**
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* @category Animation and Sequencing
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*/
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export declare type ControlClipModel = {
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sourceObject: string | Object3D;
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controlActivation: boolean;
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Signal = "SignalEmitter",
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}
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*/export declare class MarkerModel {
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type: MarkerType;
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time: number;
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}
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* @category Animation and Sequencing
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*/
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export declare class SignalMarkerModel extends MarkerModel {
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retroActive: boolean;
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emitOnce: boolean;
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* ```html
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* <div data-timeline-marker>...</div>
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* ```
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*
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* @link [Example Project using ScrollMarker](https://scrollytelling-bike-z23hmxb2gnu5a.needle.run/)
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* @category Animation and Sequencing
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*/
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export type ScrollMarkerModel = MarkerModel & { name: string };
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*
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* @link Example at https://scrollytelling-2-z23hmxby7c6x-u30ld.needle.run/
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* @link Template at https://github.com/needle-engine/scrollytelling-template
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* @link [Scrollytelling Bike Demo](https://scrollytelling-bike-z23hmxb2gnu5a.needle.run/)
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*
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* ## How to use with an Animator
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* 1. Create an Animator component and set up a float parameter named "scroll".
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import { isDevEnvironment } from "../../engine/debug/debug.js";
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import type { Context } from "../../engine/engine_context.js";
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import { Gizmos } from "../../engine/engine_gizmos.js";
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import { Mathf } from "../../engine/engine_math.js";
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { getTempQuaternion, getTempVector } from "../../engine/engine_three_utils.js";
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import { registerType } from "../../engine/engine_typestore.js";
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import { RGBAColor } from "../../engine/js-extensions/RGBAColor.js";
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const debugParam = getParam("debugviewbox");
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const disabledGizmoColor = new RGBAColor(.5, .5, .5, .3);
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/**
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* This component can be used to automatically fit a certain box area into the camera view - no matter your screen size or aspect ratio.
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*
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* @link [Example on needle.run](https://viewbox-demo-z23hmxbz2gkayo-z1nyzm6.needle.run/)
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* @link [Scrollytelling Demo using animated Viewbox](https://scrollytelling-bike-z23hmxb2gnu5a.needle.run/)
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* @link [Example on Stackblitz](https://stackblitz.com/edit/needle-engine-view-box-example)
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*
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* @example Add a Viewbox component to an object in your scene
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* ```ts
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const viewBox = new Object3D();
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viewBox.scale.set(0, 0, 0);
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viewBox.addComponent(ViewBox, { debug: true });
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* ```
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* @component
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*/
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@registerType
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export class ViewBox extends Behaviour {
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/** All known viewbox instances */
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static readonly instances: ViewBox[] = [];
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/**
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* Note that the last viewbox may be inactive if its component is disabled or disabled in the hierarchy.
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*/
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static get activeInstance(): ViewBox | null {
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}
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*/
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/**
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setActive(): this {
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}
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onEnable(): void {
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if (debugParam || this.debug || isDevEnvironment()) console.debug("[ViewBox] Using camera fov:", this.referenceFieldOfView);
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// register instance
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ViewBox.instances.push(this);
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this.removeUpdateCallback();
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this.context.pre_render_callbacks.push(this.internalUpdate);
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onDisable(): void {
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// unregister instance
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const cbIdx = this.context.pre_render_callbacks.indexOf(this.internalUpdate);
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if (cbIdx !== -1) this.context.pre_render_callbacks.splice(cbIdx, 1);
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private internalUpdate = () => {
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if (this.context.isInXR) return;
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if (this.destroyed) return;
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if (this.destroyed || !this.activeAndEnabled) return;
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const isActive = ViewBox.instances[ViewBox.instances.length - 1] === this;
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if (!isActive) {
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if (debugParam || this.debug) {
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@@ -60,40 +119,85 @@ export class ViewBox extends Behaviour {
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}
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return;
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}
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if (debugParam || this.debug) Gizmos.DrawWireBox(this.gameObject.worldPosition, this.gameObject.worldScale,
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if (debugParam || this.debug) Gizmos.DrawWireBox(this.gameObject.worldPosition, this.gameObject.worldScale, enabledGizmoColor, 0, true, this.gameObject.worldQuaternion);
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// calculate box size to fit the camera frustrum size at the current position (just scale)
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const camera = this.context.mainCamera;
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if (!camera) return;
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if (!(camera instanceof PerspectiveCamera)) {
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// TODO: support orthographic camera
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if (!this["__warnedOrthographic"]) {
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console.warn("[ViewBox] Only perspective cameras are supported.");
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this["__warnedOrthographic"] = true;
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}
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return;
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}
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if (this.referenceFieldOfView === undefined) {
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if (this.referenceFieldOfView === undefined || this.referenceFieldOfView === -1) {
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this.referenceFieldOfView = camera.fov;
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console.debug("[ViewBox] No referenceFieldOfView set, using camera fov:", this.referenceFieldOfView);
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}
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if (this.referenceFieldOfView === undefined || this.referenceFieldOfView <= 0) {
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if (debugParam || this.debug) console.warn("[ViewBox] No valid referenceFieldOfView set, cannot adjust box size:", this.referenceFieldOfView);
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return;
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}
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-
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let runner = ViewBox.runners.get(this.context);
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if (!runner) {
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runner = new Runner();
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ViewBox.runners.set(this.context, runner);
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}
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runner.update(this);
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+
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// BACKLOG: some code for box scale of an object (different component)
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+
// this.gameObject.worldScale = getTempVector(width, height, worldscale.z);
|
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+
// this.gameObject.scale.multiplyScalar(.98)
|
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// const minscale = Math.min(width, height);
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// console.log(width, height);
|
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// this.gameObject.worldScale = getTempVector(scale, scale, scale);
|
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}
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}
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+
const projectionMatrixCopy: Matrix4 = new Matrix4();
|
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const projectionMatrixInverseCopy: Matrix4 = new Matrix4();
|
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+
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+
class Runner {
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private lastActiveViewBox: ViewBox | null = null;
|
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+
private lastViewBoxChangeTime: number = -1;
|
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|
+
private currentX: number = 0;
|
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|
+
private currentY: number = 0;
|
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|
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private currentZoom: number = 1;
|
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|
+
|
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|
+
update(viewBox: ViewBox) {
|
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+
|
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|
+
const context = viewBox.context;
|
|
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|
+
const camera = viewBox.context.mainCamera;
|
|
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|
+
if (!(camera instanceof PerspectiveCamera)) return;
|
|
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|
+
|
|
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|
+
if (this.lastActiveViewBox !== viewBox) {
|
|
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|
+
if (this.lastActiveViewBox === null)
|
|
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|
+
this.lastViewBoxChangeTime = -100; // long ago
|
|
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|
+
else
|
|
187
|
+
this.lastViewBoxChangeTime = context.time.time;
|
|
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|
+
this.lastActiveViewBox = viewBox;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
const domWidth = context.domWidth;
|
|
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|
+
const domHeight = context.domHeight;
|
|
84
193
|
|
|
85
|
-
let rectPosX = 0;
|
|
86
|
-
let rectPosY = 0;
|
|
87
194
|
let rectWidth = domWidth;
|
|
88
195
|
let rectHeight = domHeight;
|
|
89
196
|
let diffWidth = 1;
|
|
90
197
|
let diffHeight = 1;
|
|
91
198
|
// use focus rect if available
|
|
92
|
-
const focusRectSize =
|
|
199
|
+
const focusRectSize = context.focusRectSize;
|
|
93
200
|
if (focusRectSize) {
|
|
94
|
-
// console.log(focusRectSize)
|
|
95
|
-
rectPosX = focusRectSize.x;
|
|
96
|
-
rectPosY = focusRectSize.y;
|
|
97
201
|
rectWidth = focusRectSize.width;
|
|
98
202
|
rectHeight = focusRectSize.height;
|
|
99
203
|
diffWidth = domWidth / rectWidth;
|
|
@@ -101,22 +205,28 @@ export class ViewBox extends Behaviour {
|
|
|
101
205
|
}
|
|
102
206
|
|
|
103
207
|
|
|
208
|
+
// Copy the projection matrix and restore values so we can reset it later
|
|
209
|
+
projectionMatrixCopy.copy(camera.projectionMatrix);
|
|
210
|
+
projectionMatrixInverseCopy.copy(camera.projectionMatrixInverse);
|
|
104
211
|
const view = camera.view;
|
|
105
212
|
const zoom = camera.zoom;
|
|
106
213
|
const aspect = camera.aspect;
|
|
107
214
|
const fov = camera.fov;
|
|
215
|
+
// Set values to default so we can calculate the box size correctly
|
|
108
216
|
camera.view = null;
|
|
109
217
|
camera.zoom = 1;
|
|
110
|
-
camera.fov =
|
|
218
|
+
camera.fov = viewBox.referenceFieldOfView;
|
|
111
219
|
camera.updateProjectionMatrix();
|
|
112
220
|
|
|
113
221
|
|
|
114
|
-
const boxPosition =
|
|
115
|
-
const boxScale =
|
|
222
|
+
const boxPosition = viewBox.gameObject.worldPosition;
|
|
223
|
+
const boxScale = viewBox.gameObject.worldScale;
|
|
116
224
|
|
|
117
225
|
const cameraPosition = camera.worldPosition;
|
|
118
226
|
const distance = cameraPosition.distanceTo(boxPosition);
|
|
119
227
|
|
|
228
|
+
const timeSinceViewBoxChanged = context.time.time - this.lastViewBoxChangeTime;
|
|
229
|
+
const interpolationDelta = timeSinceViewBoxChanged < 1 ? (context.time.deltaTime / .1) : 1;
|
|
120
230
|
|
|
121
231
|
// #region camera fixes
|
|
122
232
|
// If the camera is inside the box, move it out
|
|
@@ -124,13 +234,13 @@ export class ViewBox extends Behaviour {
|
|
|
124
234
|
const direction = getTempVector(cameraPosition).sub(boxPosition);
|
|
125
235
|
if (distance < boxSizeMax) {
|
|
126
236
|
// move camera out of bounds
|
|
127
|
-
if (
|
|
237
|
+
if (viewBox.debug || debugParam) console.warn("[ViewBox] Moving camera out of bounds", distance, "<", boxSizeMax);
|
|
128
238
|
const positionDirection = getTempVector(direction);
|
|
129
239
|
positionDirection.y *= .00000001; // stay on horizontal plane mostly
|
|
130
240
|
positionDirection.normalize();
|
|
131
|
-
const lengthToMove = (boxSizeMax - distance);
|
|
241
|
+
const lengthToMove = (boxSizeMax - distance);
|
|
132
242
|
const newPosition = cameraPosition.add(positionDirection.multiplyScalar(lengthToMove));
|
|
133
|
-
camera.worldPosition = newPosition.lerp(cameraPosition, 1 -
|
|
243
|
+
camera.worldPosition = newPosition.lerp(cameraPosition, 1 - context.time.deltaTime);
|
|
134
244
|
}
|
|
135
245
|
|
|
136
246
|
// Ensure the camera looks at the ViewBox
|
|
@@ -144,18 +254,26 @@ export class ViewBox extends Behaviour {
|
|
|
144
254
|
// camera.worldQuaternion = rotation;
|
|
145
255
|
// camera.updateMatrixWorld();
|
|
146
256
|
// }
|
|
147
|
-
const boxPositionInCameraSpace = getTempVector(boxPosition);
|
|
148
|
-
|
|
149
|
-
camera
|
|
150
|
-
camera.
|
|
257
|
+
// const boxPositionInCameraSpace = getTempVector(boxPosition);
|
|
258
|
+
|
|
259
|
+
// Ensure the camera looks at the box position
|
|
260
|
+
// camera.worldToLocal(boxPositionInCameraSpace);
|
|
261
|
+
// if (interpolationDelta < 1) {
|
|
262
|
+
// const startRotation = interpolationDelta < 1 ? getTempQuaternion(camera.quaternion) : null;
|
|
263
|
+
// camera.lookAt(boxPosition);
|
|
264
|
+
// if (startRotation !== null) {
|
|
265
|
+
// camera.quaternion.slerpQuaternions(startRotation, camera.quaternion, interpolationDelta);
|
|
266
|
+
// }
|
|
267
|
+
// camera.updateMatrixWorld();
|
|
268
|
+
// }
|
|
151
269
|
|
|
152
270
|
|
|
153
271
|
// #region calculate fit
|
|
154
|
-
const vFOV =
|
|
272
|
+
const vFOV = viewBox.referenceFieldOfView * Math.PI / 180; // convert vertical fov to radians
|
|
155
273
|
const height = 2 * Math.tan(vFOV / 2) * distance; // visible height
|
|
156
274
|
const width = height * camera.aspect; // visible width
|
|
157
275
|
|
|
158
|
-
const projectedBox = this.projectBoxIntoCamera(camera, 1);
|
|
276
|
+
const projectedBox = this.projectBoxIntoCamera(viewBox, camera, 1);
|
|
159
277
|
// return
|
|
160
278
|
const boxWidth = (projectedBox.maxX - projectedBox.minX);
|
|
161
279
|
const boxHeight = (projectedBox.maxY - projectedBox.minY);
|
|
@@ -166,32 +284,38 @@ export class ViewBox extends Behaviour {
|
|
|
166
284
|
width / diffWidth,
|
|
167
285
|
height / diffHeight
|
|
168
286
|
);
|
|
287
|
+
const rectZoom = scale / (height * .5);
|
|
169
288
|
// console.log({ scale, width, height, boxWidth: boxWidth * camera.aspect, boxHeight, diffWidth, diffHeight, aspect: camera.aspect, distance })
|
|
170
289
|
// this.context.focusRectSettings.zoom = 1.39;
|
|
171
290
|
// if (!this.context.focusRect) this.context.setCameraFocusRect(this.context.domElement);
|
|
172
291
|
// return
|
|
173
292
|
const vec = getTempVector(boxPosition);
|
|
174
293
|
vec.project(camera);
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
294
|
+
|
|
295
|
+
if (interpolationDelta < 1) {
|
|
296
|
+
this.currentX = Mathf.lerp(this.currentX, vec.x, interpolationDelta);
|
|
297
|
+
this.currentY = Mathf.lerp(this.currentY, vec.y, interpolationDelta);
|
|
298
|
+
this.currentZoom = Mathf.lerp(this.currentZoom, rectZoom, interpolationDelta);
|
|
299
|
+
}
|
|
300
|
+
else {
|
|
301
|
+
this.currentX = vec.x;
|
|
302
|
+
this.currentY = vec.y;
|
|
303
|
+
this.currentZoom = rectZoom;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
// Apply new values
|
|
307
|
+
context.focusRectSettings.offsetX = this.currentX;
|
|
308
|
+
context.focusRectSettings.offsetY = this.currentY;
|
|
309
|
+
context.focusRectSettings.zoom = this.currentZoom;
|
|
310
|
+
if (!context.focusRect) context.setCameraFocusRect(context.domElement); // if we don't have a focus rect yet, set it to the dom element
|
|
180
311
|
|
|
181
312
|
// Reset values
|
|
182
313
|
camera.view = view;
|
|
183
314
|
camera.zoom = zoom;
|
|
184
315
|
camera.aspect = aspect;
|
|
185
316
|
camera.fov = fov;
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
// BACKLOG: some code for box scale of an object (different component)
|
|
190
|
-
// this.gameObject.worldScale = getTempVector(width, height, worldscale.z);
|
|
191
|
-
// this.gameObject.scale.multiplyScalar(.98)
|
|
192
|
-
// const minscale = Math.min(width, height);
|
|
193
|
-
// console.log(width, height);
|
|
194
|
-
// this.gameObject.worldScale = getTempVector(scale, scale, scale);
|
|
317
|
+
camera.projectionMatrix.copy(projectionMatrixCopy);
|
|
318
|
+
camera.projectionMatrixInverse.copy(projectionMatrixInverseCopy);
|
|
195
319
|
}
|
|
196
320
|
|
|
197
321
|
|
|
@@ -206,7 +330,7 @@ export class ViewBox extends Behaviour {
|
|
|
206
330
|
|
|
207
331
|
|
|
208
332
|
|
|
209
|
-
private projectBoxIntoCamera(camera: Camera, _factor: number) {
|
|
333
|
+
private projectBoxIntoCamera(comp: ViewBox, camera: Camera, _factor: number) {
|
|
210
334
|
const factor = .5 * _factor;
|
|
211
335
|
|
|
212
336
|
const corners = [
|
|
@@ -225,7 +349,7 @@ export class ViewBox extends Behaviour {
|
|
|
225
349
|
let maxY = Number.NEGATIVE_INFINITY;
|
|
226
350
|
for (let i = 0; i < corners.length; i++) {
|
|
227
351
|
const c = corners[i];
|
|
228
|
-
c.applyMatrix4(
|
|
352
|
+
c.applyMatrix4(comp.gameObject.matrixWorld);
|
|
229
353
|
c.project(camera);
|
|
230
354
|
if (c.x < minX) minX = c.x;
|
|
231
355
|
if (c.x > maxX) maxX = c.x;
|
|
@@ -237,15 +361,15 @@ export class ViewBox extends Behaviour {
|
|
|
237
361
|
if (!this._projectedBoxElement) {
|
|
238
362
|
this._projectedBoxElement = document.createElement("div");
|
|
239
363
|
}
|
|
240
|
-
if (this._projectedBoxElement.parentElement !==
|
|
241
|
-
|
|
364
|
+
if (this._projectedBoxElement.parentElement !== comp.context.domElement)
|
|
365
|
+
comp.context.domElement.appendChild(this._projectedBoxElement);
|
|
242
366
|
this._projectedBoxElement.style.position = "fixed";
|
|
243
367
|
// dotted but with larger gaps
|
|
244
368
|
this._projectedBoxElement.style.outline = "2px dashed rgba(255,0,0,.5)";
|
|
245
|
-
this._projectedBoxElement.style.left = ((minX * .5 + .5) *
|
|
246
|
-
this._projectedBoxElement.style.top = ((-maxY * .5 + .5) *
|
|
247
|
-
this._projectedBoxElement.style.width = ((maxX - minX) * .5 *
|
|
248
|
-
this._projectedBoxElement.style.height = ((maxY - minY) * .5 *
|
|
369
|
+
this._projectedBoxElement.style.left = ((minX * .5 + .5) * comp.context.domWidth) + "px";
|
|
370
|
+
this._projectedBoxElement.style.top = ((-maxY * .5 + .5) * comp.context.domHeight) + "px";
|
|
371
|
+
this._projectedBoxElement.style.width = ((maxX - minX) * .5 * comp.context.domWidth) + "px";
|
|
372
|
+
this._projectedBoxElement.style.height = ((maxY - minY) * .5 * comp.context.domHeight) + "px";
|
|
249
373
|
this._projectedBoxElement.style.pointerEvents = "none";
|
|
250
374
|
this._projectedBoxElement.style.zIndex = "1000";
|
|
251
375
|
}
|
|
@@ -258,5 +382,4 @@ export class ViewBox extends Behaviour {
|
|
|
258
382
|
|
|
259
383
|
|
|
260
384
|
|
|
261
|
-
|
|
262
|
-
}
|
|
385
|
+
}
|