@needle-tools/engine 4.10.0-next.55c0bf9 → 4.10.0-next.f5ce0ae

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/components.needle.json +1 -1
  2. package/dist/{needle-engine.bundle-CUo74dPe.js → needle-engine.bundle-DSzlnhCs.js} +7419 -7146
  3. package/dist/{needle-engine.bundle-Cf5H9Zy9.umd.cjs → needle-engine.bundle-VqrrECGF.umd.cjs} +154 -141
  4. package/dist/needle-engine.bundle-pI8o_eru.min.js +1652 -0
  5. package/dist/needle-engine.js +259 -257
  6. package/dist/needle-engine.min.js +1 -1
  7. package/dist/needle-engine.umd.cjs +1 -1
  8. package/dist/vendor-CPuBPspY.umd.cjs +1121 -0
  9. package/dist/vendor-DPCU8cUF.min.js +1121 -0
  10. package/dist/vendor-MBoqSyFm.js +16240 -0
  11. package/lib/engine/codegen/register_types.js +2 -0
  12. package/lib/engine/codegen/register_types.js.map +1 -1
  13. package/lib/engine/engine_camera.d.ts +7 -1
  14. package/lib/engine/engine_camera.fit.d.ts +1 -1
  15. package/lib/engine/engine_camera.fit.js +3 -30
  16. package/lib/engine/engine_camera.fit.js.map +1 -1
  17. package/lib/engine/engine_camera.js +46 -6
  18. package/lib/engine/engine_camera.js.map +1 -1
  19. package/lib/engine/engine_context.d.ts +6 -0
  20. package/lib/engine/engine_context.js +48 -9
  21. package/lib/engine/engine_context.js.map +1 -1
  22. package/lib/engine/engine_gizmos.d.ts +11 -10
  23. package/lib/engine/engine_gizmos.js +24 -10
  24. package/lib/engine/engine_gizmos.js.map +1 -1
  25. package/lib/engine/engine_license.js +1 -1
  26. package/lib/engine/engine_license.js.map +1 -1
  27. package/lib/engine/engine_lightdata.d.ts +3 -3
  28. package/lib/engine/engine_lightdata.js +10 -10
  29. package/lib/engine/engine_lightdata.js.map +1 -1
  30. package/lib/engine/engine_physics_rapier.js +4 -0
  31. package/lib/engine/engine_physics_rapier.js.map +1 -1
  32. package/lib/engine/engine_scenelighting.d.ts +1 -1
  33. package/lib/engine/engine_scenelighting.js +4 -5
  34. package/lib/engine/engine_scenelighting.js.map +1 -1
  35. package/lib/engine/engine_utils.d.ts +3 -1
  36. package/lib/engine/engine_utils.js +11 -0
  37. package/lib/engine/engine_utils.js.map +1 -1
  38. package/lib/engine/extensions/NEEDLE_lightmaps.js +1 -1
  39. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
  40. package/lib/engine/extensions/extension_utils.js +1 -1
  41. package/lib/engine/extensions/extension_utils.js.map +1 -1
  42. package/lib/engine/webcomponents/logo-element.d.ts +1 -1
  43. package/lib/engine/webcomponents/logo-element.js +29 -5
  44. package/lib/engine/webcomponents/logo-element.js.map +1 -1
  45. package/lib/engine/webcomponents/needle menu/needle-menu.js +4 -3
  46. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  47. package/lib/engine/webcomponents/needle-engine.js +22 -0
  48. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  49. package/lib/engine/webcomponents/needle-engine.loading.d.ts +0 -1
  50. package/lib/engine/webcomponents/needle-engine.loading.js +3 -36
  51. package/lib/engine/webcomponents/needle-engine.loading.js.map +1 -1
  52. package/lib/engine/xr/NeedleXRController.d.ts +3 -3
  53. package/lib/engine/xr/NeedleXRController.js +28 -0
  54. package/lib/engine/xr/NeedleXRController.js.map +1 -1
  55. package/lib/engine-components/CameraUtils.js +2 -1
  56. package/lib/engine-components/CameraUtils.js.map +1 -1
  57. package/lib/engine-components/OrbitControls.d.ts +4 -1
  58. package/lib/engine-components/OrbitControls.js +30 -6
  59. package/lib/engine-components/OrbitControls.js.map +1 -1
  60. package/lib/engine-components/Renderer.js +6 -1
  61. package/lib/engine-components/Renderer.js.map +1 -1
  62. package/lib/engine-components/Skybox.js +22 -4
  63. package/lib/engine-components/Skybox.js.map +1 -1
  64. package/lib/engine-components/codegen/components.d.ts +1 -0
  65. package/lib/engine-components/codegen/components.js +1 -0
  66. package/lib/engine-components/codegen/components.js.map +1 -1
  67. package/lib/engine-components/debug/LogStats.d.ts +1 -0
  68. package/lib/engine-components/debug/LogStats.js +1 -0
  69. package/lib/engine-components/debug/LogStats.js.map +1 -1
  70. package/lib/engine-components/timeline/PlayableDirector.d.ts +7 -0
  71. package/lib/engine-components/timeline/PlayableDirector.js +8 -1
  72. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  73. package/lib/engine-components/timeline/TimelineModels.d.ts +9 -1
  74. package/lib/engine-components/timeline/TimelineTracks.d.ts +2 -1
  75. package/lib/engine-components/timeline/TimelineTracks.js +30 -25
  76. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
  77. package/lib/engine-components/utils/LookAt.js +5 -1
  78. package/lib/engine-components/utils/LookAt.js.map +1 -1
  79. package/lib/engine-components/web/Clickthrough.js +10 -2
  80. package/lib/engine-components/web/Clickthrough.js.map +1 -1
  81. package/lib/engine-components/web/ScrollFollow.d.ts +23 -0
  82. package/lib/engine-components/web/ScrollFollow.js +166 -41
  83. package/lib/engine-components/web/ScrollFollow.js.map +1 -1
  84. package/lib/engine-components/web/ViewBox.d.ts +27 -0
  85. package/lib/engine-components/web/ViewBox.js +242 -0
  86. package/lib/engine-components/web/ViewBox.js.map +1 -0
  87. package/lib/engine-components/web/index.d.ts +1 -0
  88. package/lib/engine-components/web/index.js +1 -0
  89. package/lib/engine-components/web/index.js.map +1 -1
  90. package/lib/engine-components-experimental/Presentation.d.ts +1 -0
  91. package/lib/engine-components-experimental/Presentation.js +1 -0
  92. package/lib/engine-components-experimental/Presentation.js.map +1 -1
  93. package/package.json +2 -1
  94. package/src/engine/codegen/register_types.ts +2 -0
  95. package/src/engine/engine_camera.fit.ts +2 -32
  96. package/src/engine/engine_camera.ts +61 -9
  97. package/src/engine/engine_context.ts +50 -10
  98. package/src/engine/engine_gizmos.ts +37 -23
  99. package/src/engine/engine_license.ts +1 -1
  100. package/src/engine/engine_lightdata.ts +11 -11
  101. package/src/engine/engine_physics_rapier.ts +3 -0
  102. package/src/engine/engine_scenelighting.ts +5 -6
  103. package/src/engine/engine_utils.ts +12 -0
  104. package/src/engine/extensions/NEEDLE_lightmaps.ts +1 -1
  105. package/src/engine/extensions/extension_utils.ts +1 -1
  106. package/src/engine/webcomponents/logo-element.ts +29 -4
  107. package/src/engine/webcomponents/needle menu/needle-menu.ts +4 -3
  108. package/src/engine/webcomponents/needle-engine.loading.ts +32 -32
  109. package/src/engine/webcomponents/needle-engine.ts +33 -6
  110. package/src/engine/xr/NeedleXRController.ts +36 -4
  111. package/src/engine-components/CameraUtils.ts +1 -1
  112. package/src/engine-components/OrbitControls.ts +40 -1
  113. package/src/engine-components/Renderer.ts +6 -1
  114. package/src/engine-components/Skybox.ts +26 -7
  115. package/src/engine-components/codegen/components.ts +1 -0
  116. package/src/engine-components/debug/LogStats.ts +1 -0
  117. package/src/engine-components/timeline/PlayableDirector.ts +10 -1
  118. package/src/engine-components/timeline/TimelineModels.ts +9 -1
  119. package/src/engine-components/timeline/TimelineTracks.ts +30 -25
  120. package/src/engine-components/utils/LookAt.ts +5 -1
  121. package/src/engine-components/web/Clickthrough.ts +11 -2
  122. package/src/engine-components/web/ScrollFollow.ts +199 -48
  123. package/src/engine-components/web/ViewBox.ts +262 -0
  124. package/src/engine-components/web/index.ts +2 -1
  125. package/src/engine-components-experimental/Presentation.ts +1 -0
  126. package/dist/needle-engine.bundle-DlAVTipB.min.js +0 -1639
  127. package/dist/vendor-D0Yvltn9.umd.cjs +0 -1121
  128. package/dist/vendor-DU8tJyl_.js +0 -14366
  129. package/dist/vendor-JyrX4DVM.min.js +0 -1121
@@ -0,0 +1,242 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ var ViewBox_1;
8
+ import { PerspectiveCamera } from "three";
9
+ import { isDevEnvironment } from "../../engine/debug/debug.js";
10
+ import { Gizmos } from "../../engine/engine_gizmos.js";
11
+ import { serializable } from "../../engine/engine_serialization_decorator.js";
12
+ import { getTempVector } from "../../engine/engine_three_utils.js";
13
+ import { registerType } from "../../engine/engine_typestore.js";
14
+ import { getParam } from "../../engine/engine_utils.js";
15
+ import { RGBAColor } from "../../engine/js-extensions/RGBAColor.js";
16
+ import { Behaviour } from "../Component.js";
17
+ const debugParam = getParam("debugviewbox");
18
+ const disabledGizmoColor = new RGBAColor(.5, .5, .5, .5);
19
+ /**
20
+ * This component can be used to automatically fit a certain box area into the camera view - no matter your screen size or aspect ratio.
21
+ *
22
+ * Add the ViewBox to an object into your scene
23
+ */
24
+ let ViewBox = ViewBox_1 = class ViewBox extends Behaviour {
25
+ static instances = [];
26
+ /**
27
+ * The reference field of view is used to calculate the box size. This should usually be the same as your camera's fov.
28
+ * @default undefined (meaning it will use the camera fov on the first frame)
29
+ */
30
+ referenceFieldOfView = undefined;
31
+ /**
32
+ * Enable debug logs and rendering for this component instance
33
+ */
34
+ debug = false;
35
+ onEnable() {
36
+ if (debugParam || this.debug || isDevEnvironment())
37
+ console.debug("[ViewBox] Using camera fov:", this.referenceFieldOfView);
38
+ // register instance
39
+ ViewBox_1.instances.push(this);
40
+ }
41
+ onDisable() {
42
+ if (debugParam || this.debug)
43
+ console.debug("[ViewBox] Disabled");
44
+ // unregister instance
45
+ const idx = ViewBox_1.instances.indexOf(this);
46
+ if (idx !== -1)
47
+ ViewBox_1.instances.splice(idx, 1);
48
+ this._projectedBoxElement?.remove();
49
+ }
50
+ onBeforeRender() {
51
+ if (this.context.isInXR)
52
+ return;
53
+ if (this.destroyed)
54
+ return;
55
+ const isActive = ViewBox_1.instances[ViewBox_1.instances.length - 1] === this;
56
+ if (!isActive) {
57
+ if (debugParam || this.debug) {
58
+ Gizmos.DrawWireBox(this.gameObject.worldPosition, this.gameObject.worldScale, disabledGizmoColor);
59
+ }
60
+ return;
61
+ }
62
+ if (debugParam || this.debug)
63
+ Gizmos.DrawWireBox(this.gameObject.worldPosition, this.gameObject.worldScale, 0xdddd00, 0, true, this.gameObject.worldQuaternion);
64
+ // calculate box size to fit the camera frustrum size at the current position (just scale)
65
+ const camera = this.context.mainCamera;
66
+ if (!camera)
67
+ return;
68
+ if (!(camera instanceof PerspectiveCamera)) {
69
+ // TODO: support orthographic camera
70
+ return;
71
+ }
72
+ if (this.referenceFieldOfView === undefined) {
73
+ this.referenceFieldOfView = camera.fov;
74
+ }
75
+ if (this.referenceFieldOfView === undefined || this.referenceFieldOfView <= 0) {
76
+ if (debugParam || this.debug)
77
+ console.warn("[ViewBox] No valid referenceFieldOfView set, cannot adjust box size:", this.referenceFieldOfView);
78
+ return;
79
+ }
80
+ const domWidth = this.context.domWidth;
81
+ const domHeight = this.context.domHeight;
82
+ let rectPosX = 0;
83
+ let rectPosY = 0;
84
+ let rectWidth = domWidth;
85
+ let rectHeight = domHeight;
86
+ let diffWidth = 1;
87
+ let diffHeight = 1;
88
+ // use focus rect if available
89
+ const focusRectSize = this.context.focusRectSize;
90
+ if (focusRectSize) {
91
+ // console.log(focusRectSize)
92
+ rectPosX = focusRectSize.x;
93
+ rectPosY = focusRectSize.y;
94
+ rectWidth = focusRectSize.width;
95
+ rectHeight = focusRectSize.height;
96
+ diffWidth = domWidth / rectWidth;
97
+ diffHeight = domHeight / rectHeight;
98
+ }
99
+ const view = camera.view;
100
+ const zoom = camera.zoom;
101
+ const aspect = camera.aspect;
102
+ const fov = camera.fov;
103
+ camera.view = null;
104
+ camera.zoom = 1;
105
+ camera.fov = this.referenceFieldOfView;
106
+ camera.updateProjectionMatrix();
107
+ const boxPosition = this.gameObject.worldPosition;
108
+ const boxScale = this.gameObject.worldScale;
109
+ const cameraPosition = camera.worldPosition;
110
+ const distance = cameraPosition.distanceTo(boxPosition);
111
+ // #region camera fixes
112
+ // If the camera is inside the box, move it out
113
+ const boxSizeMax = Math.max(boxScale.x, boxScale.y, boxScale.z);
114
+ const direction = getTempVector(cameraPosition).sub(boxPosition);
115
+ if (distance < boxSizeMax) {
116
+ // move camera out of bounds
117
+ if (this.debug || debugParam)
118
+ console.warn("[ViewBox] Moving camera out of bounds", distance, "<", boxSizeMax);
119
+ const positionDirection = getTempVector(direction);
120
+ positionDirection.y *= .00000001; // stay on horizontal plane mostly
121
+ positionDirection.normalize();
122
+ const lengthToMove = (boxSizeMax - distance);
123
+ const newPosition = cameraPosition.add(positionDirection.multiplyScalar(lengthToMove));
124
+ camera.worldPosition = newPosition.lerp(cameraPosition, 1 - this.context.time.deltaTime);
125
+ }
126
+ // Ensure the camera looks at the ViewBox
127
+ // TOOD: smooth lookat over multiple frames if we have multiple viewboxes
128
+ // const dot = direction.normalize().dot(camera.worldForward);
129
+ // if (dot < .9) {
130
+ // console.log(dot);
131
+ // const targetRotation = direction;
132
+ // const rotation = getTempQuaternion();
133
+ // rotation.setFromUnitVectors(camera.worldForward.multiplyScalar(-1), targetRotation);
134
+ // camera.worldQuaternion = rotation;
135
+ // camera.updateMatrixWorld();
136
+ // }
137
+ const boxPositionInCameraSpace = getTempVector(boxPosition);
138
+ camera.worldToLocal(boxPositionInCameraSpace);
139
+ camera.lookAt(boxPosition);
140
+ camera.updateMatrixWorld();
141
+ // #region calculate fit
142
+ const vFOV = this.referenceFieldOfView * Math.PI / 180; // convert vertical fov to radians
143
+ const height = 2 * Math.tan(vFOV / 2) * distance; // visible height
144
+ const width = height * camera.aspect; // visible width
145
+ const projectedBox = this.projectBoxIntoCamera(camera, 1);
146
+ // return
147
+ const boxWidth = (projectedBox.maxX - projectedBox.minX);
148
+ const boxHeight = (projectedBox.maxY - projectedBox.minY);
149
+ const scale = this.fit(boxWidth * camera.aspect, boxHeight, width / diffWidth, height / diffHeight);
150
+ // console.log({ scale, width, height, boxWidth: boxWidth * camera.aspect, boxHeight, diffWidth, diffHeight, aspect: camera.aspect, distance })
151
+ // this.context.focusRectSettings.zoom = 1.39;
152
+ // if (!this.context.focusRect) this.context.setCameraFocusRect(this.context.domElement);
153
+ // return
154
+ const vec = getTempVector(boxPosition);
155
+ vec.project(camera);
156
+ this.context.focusRectSettings.offsetX = vec.x;
157
+ this.context.focusRectSettings.offsetY = vec.y;
158
+ this.context.focusRectSettings.zoom = scale / (height * .5);
159
+ // if we don't have a focus rect yet, set it to the dom element
160
+ if (!this.context.focusRect)
161
+ this.context.setCameraFocusRect(this.context.domElement);
162
+ // Reset values
163
+ camera.view = view;
164
+ camera.zoom = zoom;
165
+ camera.aspect = aspect;
166
+ camera.fov = fov;
167
+ // camera.updateProjectionMatrix();
168
+ // BACKLOG: some code for box scale of an object (different component)
169
+ // this.gameObject.worldScale = getTempVector(width, height, worldscale.z);
170
+ // this.gameObject.scale.multiplyScalar(.98)
171
+ // const minscale = Math.min(width, height);
172
+ // console.log(width, height);
173
+ // this.gameObject.worldScale = getTempVector(scale, scale, scale);
174
+ }
175
+ /**
176
+ * Cover fit
177
+ */
178
+ fit(width1, height1, width2, height2) {
179
+ const scaleX = width2 / width1;
180
+ const scaleY = height2 / height1;
181
+ return Math.min(scaleX, scaleY);
182
+ }
183
+ projectBoxIntoCamera(camera, _factor) {
184
+ const factor = .5 * _factor;
185
+ const corners = [
186
+ getTempVector(-factor, -factor, -factor),
187
+ getTempVector(factor, -factor, -factor),
188
+ getTempVector(-factor, factor, -factor),
189
+ getTempVector(factor, factor, -factor),
190
+ getTempVector(-factor, -factor, factor),
191
+ getTempVector(factor, -factor, factor),
192
+ getTempVector(-factor, factor, factor),
193
+ getTempVector(factor, factor, factor),
194
+ ];
195
+ let minX = Number.POSITIVE_INFINITY;
196
+ let maxX = Number.NEGATIVE_INFINITY;
197
+ let minY = Number.POSITIVE_INFINITY;
198
+ let maxY = Number.NEGATIVE_INFINITY;
199
+ for (let i = 0; i < corners.length; i++) {
200
+ const c = corners[i];
201
+ c.applyMatrix4(this.gameObject.matrixWorld);
202
+ c.project(camera);
203
+ if (c.x < minX)
204
+ minX = c.x;
205
+ if (c.x > maxX)
206
+ maxX = c.x;
207
+ if (c.y < minY)
208
+ minY = c.y;
209
+ if (c.y > maxY)
210
+ maxY = c.y;
211
+ }
212
+ if (debugParam) {
213
+ if (!this._projectedBoxElement) {
214
+ this._projectedBoxElement = document.createElement("div");
215
+ }
216
+ if (this._projectedBoxElement.parentElement !== this.context.domElement)
217
+ this.context.domElement.appendChild(this._projectedBoxElement);
218
+ this._projectedBoxElement.style.position = "fixed";
219
+ // dotted but with larger gaps
220
+ this._projectedBoxElement.style.outline = "2px dashed rgba(255,0,0,.5)";
221
+ this._projectedBoxElement.style.left = ((minX * .5 + .5) * this.context.domWidth) + "px";
222
+ this._projectedBoxElement.style.top = ((-maxY * .5 + .5) * this.context.domHeight) + "px";
223
+ this._projectedBoxElement.style.width = ((maxX - minX) * .5 * this.context.domWidth) + "px";
224
+ this._projectedBoxElement.style.height = ((maxY - minY) * .5 * this.context.domHeight) + "px";
225
+ this._projectedBoxElement.style.pointerEvents = "none";
226
+ this._projectedBoxElement.style.zIndex = "1000";
227
+ }
228
+ return { minX, maxX, minY, maxY };
229
+ }
230
+ _projectedBoxElement = null;
231
+ };
232
+ __decorate([
233
+ serializable()
234
+ ], ViewBox.prototype, "referenceFieldOfView", void 0);
235
+ __decorate([
236
+ serializable()
237
+ ], ViewBox.prototype, "debug", void 0);
238
+ ViewBox = ViewBox_1 = __decorate([
239
+ registerType
240
+ ], ViewBox);
241
+ export { ViewBox };
242
+ //# sourceMappingURL=ViewBox.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ViewBox.js","sourceRoot":"","sources":["../../../src/engine-components/web/ViewBox.ts"],"names":[],"mappings":";;;;;;;AAAA,OAAO,EAAU,iBAAiB,EAAuC,MAAM,OAAO,CAAC;AAEvF,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,gDAAgD,CAAC;AAC9E,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,kCAAkC,CAAC;AAChE,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACpE,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,MAAM,UAAU,GAAG,QAAQ,CAAC,cAAc,CAAC,CAAC;AAC5C,MAAM,kBAAkB,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;AAEzD;;;;GAIG;AAEI,IAAM,OAAO,eAAb,MAAM,OAAQ,SAAQ,SAAS;IAElC,MAAM,CAAU,SAAS,GAAc,EAAE,CAAC;IAE1C;;;OAGG;IAEH,oBAAoB,GAAuB,SAAS,CAAC;IAErD;;OAEG;IAEH,KAAK,GAAY,KAAK,CAAC;IAEvB,QAAQ;QACJ,IAAI,UAAU,IAAI,IAAI,CAAC,KAAK,IAAI,gBAAgB,EAAE;YAAE,OAAO,CAAC,KAAK,CAAC,6BAA6B,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5H,oBAAoB;QACpB,SAAO,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;IAED,SAAS;QACL,IAAI,UAAU,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC;QAClE,sBAAsB;QACtB,MAAM,GAAG,GAAG,SAAO,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,KAAK,CAAC,CAAC;YAAE,SAAO,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,oBAAoB,EAAE,MAAM,EAAE,CAAC;IACxC,CAAC;IAED,cAAc;QACV,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM;YAAE,OAAO;QAChC,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,MAAM,QAAQ,GAAG,SAAO,CAAC,SAAS,CAAC,SAAO,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC;QAC1E,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,UAAU,IAAI,IAAI,CAAC,KAAK,EAAE;gBAC1B,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;aACrG;YACD,OAAO;SACV;QACD,IAAI,UAAU,IAAI,IAAI,CAAC,KAAK;YAAE,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEhK,0FAA0F;QAC1F,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,MAAM;YAAE,OAAO;QACpB,IAAI,CAAC,CAAC,MAAM,YAAY,iBAAiB,CAAC,EAAE;YACxC,oCAAoC;YACpC,OAAO;SACV;QAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,SAAS,EAAE;YACzC,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,GAAG,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,SAAS,IAAI,IAAI,CAAC,oBAAoB,IAAI,CAAC,EAAE;YAC3E,IAAI,UAAU,IAAI,IAAI,CAAC,KAAK;gBAAE,OAAO,CAAC,IAAI,CAAC,sEAAsE,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC9I,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;QAEzC,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,SAAS,GAAG,QAAQ,CAAC;QACzB,IAAI,UAAU,GAAG,SAAS,CAAC;QAC3B,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,8BAA8B;QAC9B,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;QACjD,IAAI,aAAa,EAAE;YACf,6BAA6B;YAC7B,QAAQ,GAAG,aAAa,CAAC,CAAC,CAAC;YAC3B,QAAQ,GAAG,aAAa,CAAC,CAAC,CAAC;YAC3B,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC;YAChC,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC;YAClC,SAAS,GAAG,QAAQ,GAAG,SAAS,CAAC;YACjC,UAAU,GAAG,SAAS,GAAG,UAAU,CAAC;SACvC;QAGD,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;QACzB,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;QACzB,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;QAC7B,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;QACvB,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAChB,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACvC,MAAM,CAAC,sBAAsB,EAAE,CAAC;QAGhC,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;QAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC;QAE5C,MAAM,cAAc,GAAG,MAAM,CAAC,aAAa,CAAC;QAC5C,MAAM,QAAQ,GAAG,cAAc,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;QAGxD,uBAAuB;QACvB,+CAA+C;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,SAAS,GAAG,aAAa,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QACjE,IAAI,QAAQ,GAAG,UAAU,EAAE;YACvB,4BAA4B;YAC5B,IAAI,IAAI,CAAC,KAAK,IAAI,UAAU;gBAAE,OAAO,CAAC,IAAI,CAAC,uCAAuC,EAAE,QAAQ,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;YAC/G,MAAM,iBAAiB,GAAG,aAAa,CAAC,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,kCAAkC;YACpE,iBAAiB,CAAC,SAAS,EAAE,CAAC;YAC9B,MAAM,YAAY,GAAG,CAAC,UAAU,GAAG,QAAQ,CAAC,CAAC;YAC7C,MAAM,WAAW,GAAG,cAAc,CAAC,GAAG,CAAC,iBAAiB,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC,CAAC;YACvF,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC5F;QAED,yCAAyC;QACzC,yEAAyE;QACzE,8DAA8D;QAC9D,kBAAkB;QAClB,wBAAwB;QACxB,wCAAwC;QACxC,4CAA4C;QAC5C,2FAA2F;QAC3F,yCAAyC;QACzC,kCAAkC;QAClC,IAAI;QACJ,MAAM,wBAAwB,GAAG,aAAa,CAAC,WAAW,CAAC,CAAC;QAC5D,MAAM,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;QAC9C,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;QAC3B,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAG3B,wBAAwB;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,kCAAkC;QAC1F,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,iBAAiB;QACnE,MAAM,KAAK,GAAG,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,gBAAgB;QAEtD,MAAM,YAAY,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC1D,SAAS;QACT,MAAM,QAAQ,GAAG,CAAC,YAAY,CAAC,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;QACzD,MAAM,SAAS,GAAG,CAAC,YAAY,CAAC,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC;QAE1D,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAClB,QAAQ,GAAG,MAAM,CAAC,MAAM,EACxB,SAAS,EACT,KAAK,GAAG,SAAS,EACjB,MAAM,GAAG,UAAU,CACtB,CAAC;QACF,+IAA+I;QAC/I,8CAA8C;QAC9C,yFAAyF;QACzF,SAAS;QACT,MAAM,GAAG,GAAG,aAAa,CAAC,WAAW,CAAC,CAAC;QACvC,GAAG,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,GAAG,KAAK,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAC5D,+DAA+D;QAC/D,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAEtF,eAAe;QACf,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACjB,mCAAmC;QAGnC,sEAAsE;QACtE,2EAA2E;QAC3E,4CAA4C;QAC5C,4CAA4C;QAC5C,8BAA8B;QAC9B,mEAAmE;IACvE,CAAC;IAGD;;OAEG;IACK,GAAG,CAAC,MAAc,EAAE,OAAe,EAAE,MAAc,EAAE,OAAe;QACxE,MAAM,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;QAC/B,MAAM,MAAM,GAAG,OAAO,GAAG,OAAO,CAAC;QACjC,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,CAAC;IAIO,oBAAoB,CAAC,MAAc,EAAE,OAAe;QACxD,MAAM,MAAM,GAAG,EAAE,GAAG,OAAO,CAAC;QAE5B,MAAM,OAAO,GAAG;YACZ,aAAa,CAAC,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC;YACxC,aAAa,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC;YACvC,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,CAAC;YACvC,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,MAAM,CAAC;YACtC,aAAa,CAAC,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC;YACvC,aAAa,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC;YACtC,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;YACtC,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;SACxC,CAAC;QACF,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;QACpC,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;QACpC,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;QACpC,IAAI,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;YAC5C,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAClB,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;SAC9B;QAED,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;gBAC5B,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;aAC7D;YACD,IAAI,IAAI,CAAC,oBAAoB,CAAC,aAAa,KAAK,IAAI,CAAC,OAAO,CAAC,UAAU;gBACnE,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACnE,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,QAAQ,GAAG,OAAO,CAAC;YACnD,8BAA8B;YAC9B,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,OAAO,GAAG,6BAA6B,CAAC;YACxE,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YACzF,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC1F,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAC5F,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9F,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YACvD,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;SACnD;QAGD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;IAEtC,CAAC;IACO,oBAAoB,GAAuB,IAAI,CAAC;;AAlOxD;IADC,YAAY,EAAE;qDACsC;AAMrD;IADC,YAAY,EAAE;sCACQ;AAfd,OAAO;IADnB,YAAY;GACA,OAAO,CAgPnB;SAhPY,OAAO"}
@@ -2,3 +2,4 @@ export * from "./Clickthrough.js";
2
2
  export * from "./CursorFollow.js";
3
3
  export * from "./HoverAnimation.js";
4
4
  export * from "./ScrollFollow.js";
5
+ export * from "./ViewBox.js";
@@ -2,4 +2,5 @@ export * from "./Clickthrough.js";
2
2
  export * from "./CursorFollow.js";
3
3
  export * from "./HoverAnimation.js";
4
4
  export * from "./ScrollFollow.js";
5
+ export * from "./ViewBox.js";
5
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/engine-components/web/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/engine-components/web/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC"}
@@ -1,5 +1,6 @@
1
1
  import type { KeyCode } from "../engine/engine_input.js";
2
2
  import { Behaviour } from "../engine-components/Component.js";
3
+ /** @internal */
3
4
  export declare class PresentationMode extends Behaviour {
4
5
  toggleKey: KeyCode;
5
6
  update(): void;
@@ -1,4 +1,5 @@
1
1
  import { Behaviour } from "../engine-components/Component.js";
2
+ /** @internal */
2
3
  export class PresentationMode extends Behaviour {
3
4
  toggleKey = "KeyP";
4
5
  update() {
@@ -1 +1 @@
1
- {"version":3,"file":"Presentation.js","sourceRoot":"","sources":["../../src/engine-components-experimental/Presentation.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,mCAAmC,CAAC;AAE9D,MAAM,OAAO,gBAAiB,SAAQ,SAAS;IAE3C,SAAS,GAAY,MAAM,CAAC;IAE5B,MAAM;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YAC9C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;SACjE;IACL,CAAC;CACJ"}
1
+ {"version":3,"file":"Presentation.js","sourceRoot":"","sources":["../../src/engine-components-experimental/Presentation.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,mCAAmC,CAAC;AAE9D,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,SAAS;IAE3C,SAAS,GAAY,MAAM,CAAC;IAE5B,MAAM;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YAC9C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;SACjE;IACL,CAAC;CACJ"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/engine",
3
- "version": "4.10.0-next.55c0bf9",
3
+ "version": "4.10.0-next.f5ce0ae",
4
4
  "description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.",
5
5
  "main": "dist/needle-engine.min.js",
6
6
  "exports": {
@@ -101,6 +101,7 @@
101
101
  "n8ao": "^1.9.3",
102
102
  "peerjs": "1.4.7",
103
103
  "postprocessing": "^6.36.6",
104
+ "scroll-timeline-polyfill": "^1.1.0",
104
105
  "simplex-noise": "^4.0.1",
105
106
  "stats.js": "^0.17.0",
106
107
  "three": "npm:@needle-tools/three@0.169.10",
@@ -142,6 +142,7 @@ import { ClickThrough } from "../../engine-components/web/Clickthrough.js";
142
142
  import { CursorFollow } from "../../engine-components/web/CursorFollow.js";
143
143
  import { HoverAnimation } from "../../engine-components/web/HoverAnimation.js";
144
144
  import { ScrollFollow } from "../../engine-components/web/ScrollFollow.js";
145
+ import { ViewBox } from "../../engine-components/web/ViewBox.js";
145
146
  import { Avatar } from "../../engine-components/webxr/Avatar.js";
146
147
  import { XRControllerFollow } from "../../engine-components/webxr/controllers/XRControllerFollow.js";
147
148
  import { XRControllerModel } from "../../engine-components/webxr/controllers/XRControllerModel.js";
@@ -300,6 +301,7 @@ TypeStore.add("ClickThrough", ClickThrough);
300
301
  TypeStore.add("CursorFollow", CursorFollow);
301
302
  TypeStore.add("HoverAnimation", HoverAnimation);
302
303
  TypeStore.add("ScrollFollow", ScrollFollow);
304
+ TypeStore.add("ViewBox", ViewBox);
303
305
  TypeStore.add("Avatar", Avatar);
304
306
  TypeStore.add("XRControllerFollow", XRControllerFollow);
305
307
  TypeStore.add("XRControllerModel", XRControllerModel);
@@ -87,7 +87,7 @@ export type FitCameraReturnType = {
87
87
  }
88
88
 
89
89
 
90
- export function fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCameraOptions, options?: FitCameraOptions): null | FitCameraReturnType {
90
+ export function fitCamera(options?: FitCameraOptions): null | FitCameraReturnType {
91
91
 
92
92
  if (NeedleXRSession.active) {
93
93
  // camera fitting in XR is not supported
@@ -102,37 +102,6 @@ export function fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCam
102
102
  }
103
103
  const camera = options?.camera || context.mainCamera;
104
104
 
105
- let objects: Object3D | Array<Object3D> | undefined = undefined;
106
- // If the user passed in an array as first argument
107
- if (Array.isArray(objectsOrOptions)) {
108
- objects = objectsOrOptions;
109
- }
110
- // If the user passed in an object as first argument
111
- else if (objectsOrOptions && "type" in objectsOrOptions) {
112
- objects = objectsOrOptions;
113
- }
114
- // If the user passed in an object as first argument and options as second argument
115
- else if (objectsOrOptions && typeof objectsOrOptions === "object") {
116
- if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
117
- options = objectsOrOptions;
118
- objects = options.objects;
119
- }
120
- }
121
- // Ensure objects are setup correctly
122
- if (objects && !Array.isArray(objects)) {
123
- objects = [objects];
124
- }
125
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
126
- objects = context.scene.children;
127
- }
128
-
129
- // Make sure there's anything to fit to
130
- if (!Array.isArray(objects) || objects.length <= 0) {
131
- console.warn("No objects to fit camera to...");
132
- return null;
133
- }
134
-
135
-
136
105
  // const controls = this._controls as ThreeOrbitControls | null;
137
106
 
138
107
  if (!camera) {
@@ -155,6 +124,7 @@ export function fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCam
155
124
  const size = new Vector3();
156
125
  const center = new Vector3();
157
126
  const aspect = camera instanceof PerspectiveCamera ? camera.aspect : 1;
127
+ const objects = options.objects || context.scene;
158
128
  // TODO would be much better to calculate the bounds in camera space instead of world space -
159
129
  // we would get proper view-dependant fit.
160
130
  // Right now it's independent from where the camera is actually looking from,
@@ -2,6 +2,7 @@ import { Camera, HemisphereLightHelper, Object3D, PerspectiveCamera, Vector2, We
2
2
 
3
3
  import { Mathf } from "./engine_math.js";
4
4
  import type { ICameraController } from "./engine_types.js";
5
+ import { getParam } from "./engine_utils.js";
5
6
 
6
7
 
7
8
  const $cameraController = "needle:cameraController";
@@ -52,17 +53,29 @@ export type FocusRectSettings = {
52
53
  /** Lower values will result in faster alignment with the rect (value ~= seconds to reach target)
53
54
  * Minimum value is 0.
54
55
  */
55
- damping: number
56
+ damping: number,
57
+
58
+ /** X offset in camera coordinates. Used by ViewBox component */
59
+ offsetX: number,
60
+ /** Y offset in camera coordinates. Used by ViewBox component */
61
+ offsetY: number,
62
+ /** Zoom factor. Used by ViewBox component */
63
+ zoom: number,
56
64
  }
57
65
  export type FocusRect = DOMRect | Element | { x: number, y: number, width: number, height: number };
58
66
 
59
67
  let rendererRect: DOMRect | undefined = undefined;
60
68
  const overlapRect = { x: 0, y: 0, width: 0, height: 0 };
69
+ const _testTime = 1;
70
+ const debug = getParam("debugfocusrect");
61
71
 
62
72
  /** Used internally by the Needle Engine context via 'setFocusRect(<rect>)' */
63
- export function updateCameraFocusRect(focusRect: FocusRect, dt: number, camera: PerspectiveCamera, renderer: WebGLRenderer) {
73
+ export function updateCameraFocusRect(focusRect: FocusRect, settings: FocusRectSettings, dt: number, camera: PerspectiveCamera, renderer: WebGLRenderer) {
64
74
 
65
75
  if (focusRect instanceof Element) {
76
+ if(debug && focusRect instanceof HTMLElement) {
77
+ focusRect.style.outline = "2px dashed rgba(255, 150, 0, .8)";
78
+ }
66
79
  focusRect = focusRect.getBoundingClientRect();
67
80
  }
68
81
  rendererRect = renderer.domElement.getBoundingClientRect();
@@ -76,16 +89,55 @@ export function updateCameraFocusRect(focusRect: FocusRect, dt: number, camera:
76
89
  rect.x -= rendererRect.x;
77
90
  rect.y -= rendererRect.y;
78
91
 
79
- const targetX = rect.width / -2 - (rect.x - (rendererRect.width / 2));
80
- const targetY = rect.height / -2 - (rect.y - (rendererRect.height / 2));
92
+ const sourceWidth = rendererRect.width;
93
+ const sourceHeight = rendererRect.height;
81
94
 
82
- const view = camera.view;
95
+ const view = camera.view as PerspectiveCamera["view"];
83
96
 
97
+ // Apply zoom
98
+ const zoom = settings.zoom;
84
99
  let offsetX = view?.offsetX || 0;
85
100
  let offsetY = view?.offsetY || 0;
86
- offsetX = Mathf.lerp(offsetX, targetX, dt);
87
- offsetY = Mathf.lerp(offsetY, targetY, dt);
88
101
 
89
- camera.setViewOffset(rendererRect.width, rendererRect.height, offsetX, offsetY, rendererRect.width, rendererRect.height);
102
+ let width = rendererRect.width;
103
+ let height = rendererRect.height;
104
+ width /= zoom;
105
+ height /= zoom;
106
+ offsetX = width * (zoom - 1) * .5;
107
+ offsetY = height * (zoom - 1) * .5;
108
+
109
+ const focusRectCenterX = rect.x + rect.width * .5;
110
+ const focusRectCenterY = rect.y + rect.height * .5;
111
+ const rendererCenterX = rendererRect.width * .5;
112
+ const rendererCenterY = rendererRect.height * .5;
113
+
114
+ const diffx = focusRectCenterX - rendererCenterX;
115
+ const diffy = focusRectCenterY - rendererCenterY;
116
+ offsetX -= diffx / zoom;
117
+ offsetY -= diffy / zoom;
118
+ if (settings.offsetX !== undefined) {
119
+ offsetX += settings.offsetX * (rendererRect.width * .5);
120
+ }
121
+ if (settings.offsetY !== undefined) {
122
+ offsetY -= settings.offsetY * (rendererRect.height * .5);
123
+ }
124
+
125
+
126
+ const currentOffsetX = view?.offsetX || offsetX;
127
+ const currentOffsetY = view?.offsetY || offsetY;
128
+ offsetX = Mathf.lerp(currentOffsetX, offsetX, dt);
129
+ offsetY = Mathf.lerp(currentOffsetY, offsetY, dt);
130
+ const currentWidth = view?.width || sourceWidth;
131
+ const currentHeight = view?.height || sourceHeight;
132
+ width = Mathf.lerp(currentWidth, width, dt);
133
+ height = Mathf.lerp(currentHeight, height, dt);
134
+
135
+ camera.setViewOffset(sourceWidth, sourceHeight, offsetX, offsetY, width, height);
90
136
  camera.updateProjectionMatrix();
91
- }
137
+
138
+ if (settings.damping > 0) {
139
+ settings.damping *= (1.0 - dt);
140
+ if (settings.damping < 0.01) settings.damping = 0;
141
+ settings.damping = Math.max(0, settings.damping);
142
+ }
143
+ }
@@ -1382,21 +1382,61 @@ export class Context implements IContext {
1382
1382
  * @param settings Optional settings for the focus rect. These will override the `focusRectSettings` property
1383
1383
  */
1384
1384
  public setCameraFocusRect(rect: FocusRect | null, settings?: Partial<FocusRectSettings>) {
1385
+ const oldRect = this._focusRect;
1385
1386
  this._focusRect = rect;
1386
1387
  if (settings) {
1387
1388
  Object.assign(this.focusRectSettings, settings);
1388
1389
  }
1390
+ if (settings?.damping === undefined) {
1391
+ // if the new rect is on screen then set damping
1392
+ if (oldRect) {
1393
+ let domRect = oldRect as DOMRect;
1394
+ if (oldRect instanceof HTMLElement) {
1395
+ domRect = oldRect.getBoundingClientRect();
1396
+ }
1397
+ if (domRect && "top" in domRect) {
1398
+ const allowedDistance = 100;
1399
+ const isVisible = domRect.bottom >= -allowedDistance && domRect.right >= -allowedDistance && domRect.top <= window.innerHeight + allowedDistance && domRect.left <= window.innerWidth + allowedDistance;
1400
+ if (isVisible) this.focusRectSettings.damping = .2;
1401
+ }
1402
+ }
1403
+ }
1404
+
1389
1405
  }
1390
1406
  get focusRect() { return this._focusRect; }
1407
+ get focusRectSize(): null | { x: number, y: number, width: number, height: number } {
1408
+ const rect = this._focusRect;
1409
+ if (rect && (rect instanceof DOMRect || ("width" in rect && "height" in rect && "x" in rect && "y" in rect))) {
1410
+ return { x: rect.x, y: rect.y, width: rect.width, height: rect.height };
1411
+ }
1412
+ else if (rect instanceof HTMLElement) {
1413
+ const r = rect.getBoundingClientRect();
1414
+ return { x: r.x, y: r.y, width: r.width, height: r.height };
1415
+ }
1416
+ return null;
1417
+ }
1391
1418
  /** Settings when a focus rect is set. Use `setCameraFocusRect(...)` to do so.
1392
1419
  * This can be used to offset the renderer center e.g. to a specific DOM element.
1393
1420
  */
1394
1421
  readonly focusRectSettings: FocusRectSettings = {
1395
1422
  /** Controls how fast the rect is centered. Smaller values mean the rect is centered faster.
1396
1423
  * A minimum value of 0 means the rect is centered instantly.
1397
- * @default .05
1424
+ * @default 0
1398
1425
  */
1399
- damping: .05
1426
+ damping: 0,
1427
+
1428
+ /**
1429
+ * Zoom factor when a focus rect is set.
1430
+ */
1431
+ zoom: 1,
1432
+ /**
1433
+ * Additional offset in pixels from the center of the rect
1434
+ */
1435
+ offsetX: 0,
1436
+ /**
1437
+ * Additional offset in pixels from the center of the rect
1438
+ */
1439
+ offsetY: 0,
1400
1440
  };
1401
1441
  private _focusRect: FocusRect | null = null;
1402
1442
 
@@ -1528,14 +1568,6 @@ export class Context implements IContext {
1528
1568
 
1529
1569
  if (this.isVisibleToUser || this.runInBackground) {
1530
1570
 
1531
- if (this._focusRect) {
1532
- if (this.mainCamera instanceof PerspectiveCamera) {
1533
- const settings = this.focusRectSettings;
1534
- const dt = settings.damping > 0 ? this.time.deltaTime / settings.damping : 1;
1535
- updateCameraFocusRect(this._focusRect, dt, this.mainCamera, this.renderer);
1536
- }
1537
- }
1538
-
1539
1571
  this._currentFrameEvent = FrameEvent.OnBeforeRender;
1540
1572
 
1541
1573
  // should we move these callbacks in the regular three onBeforeRender events?
@@ -1552,6 +1584,14 @@ export class Context implements IContext {
1552
1584
  this.executeCoroutines(FrameEvent.OnBeforeRender);
1553
1585
  invokeLifecycleFunctions(this, FrameEvent.OnBeforeRender);
1554
1586
 
1587
+ if (this._focusRect) {
1588
+ if (this.mainCamera instanceof PerspectiveCamera) {
1589
+ const settings = this.focusRectSettings;
1590
+ const dt = settings.damping > 0 ? this.time.deltaTime / settings.damping : 1;
1591
+ updateCameraFocusRect(this._focusRect, this.focusRectSettings, dt, this.mainCamera, this.renderer);
1592
+ }
1593
+ }
1594
+
1555
1595
  if (this._needsUpdateSize)
1556
1596
  this.updateSize();
1557
1597