@needle-tools/engine 4.1.0-experimental.13 → 4.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/CHANGELOG.md +72 -10
  2. package/README.md +28 -17
  3. package/components.needle.json +1 -1
  4. package/dist/gltf-progressive.js +220 -221
  5. package/dist/gltf-progressive.light.js +220 -221
  6. package/dist/gltf-progressive.light.min.js +6 -6
  7. package/dist/gltf-progressive.light.umd.cjs +7 -7
  8. package/dist/gltf-progressive.min.js +6 -6
  9. package/dist/gltf-progressive.umd.cjs +7 -7
  10. package/dist/needle-engine.bundle.js +8237 -7948
  11. package/dist/needle-engine.bundle.light.js +8190 -7901
  12. package/dist/needle-engine.bundle.light.min.js +140 -141
  13. package/dist/needle-engine.bundle.light.umd.cjs +138 -139
  14. package/dist/needle-engine.bundle.min.js +140 -141
  15. package/dist/needle-engine.bundle.umd.cjs +134 -135
  16. package/dist/needle-engine.d.ts +140 -0
  17. package/dist/needle-engine.js +597 -590
  18. package/dist/needle-engine.light.d.ts +140 -0
  19. package/dist/needle-engine.light.js +597 -590
  20. package/dist/needle-engine.light.min.js +1 -1
  21. package/dist/needle-engine.light.umd.cjs +1 -1
  22. package/dist/needle-engine.min.js +1 -1
  23. package/dist/needle-engine.umd.cjs +1 -1
  24. package/dist/postprocessing.js +1 -1
  25. package/dist/postprocessing.light.js +1 -1
  26. package/dist/postprocessing.light.min.js +1 -1
  27. package/dist/postprocessing.min.js +1 -1
  28. package/dist/three-examples.js +2809 -2450
  29. package/dist/three-examples.light.js +2809 -2450
  30. package/dist/three-examples.light.min.js +47 -15
  31. package/dist/three-examples.light.umd.cjs +47 -15
  32. package/dist/three-examples.min.js +47 -15
  33. package/dist/three-examples.umd.cjs +47 -15
  34. package/dist/three-mesh-ui.js +1 -1
  35. package/dist/three-mesh-ui.light.js +1 -1
  36. package/dist/three-mesh-ui.light.min.js +1 -1
  37. package/dist/three-mesh-ui.min.js +1 -1
  38. package/dist/three.js +577 -572
  39. package/dist/three.light.js +577 -572
  40. package/dist/three.light.min.js +170 -170
  41. package/dist/three.light.umd.cjs +170 -170
  42. package/dist/three.min.js +170 -170
  43. package/dist/three.umd.cjs +170 -170
  44. package/dist/vendor.js +1327 -1331
  45. package/dist/vendor.light.js +1327 -1331
  46. package/dist/vendor.light.min.js +33 -33
  47. package/dist/vendor.light.umd.cjs +33 -33
  48. package/dist/vendor.min.js +33 -33
  49. package/dist/vendor.umd.cjs +33 -33
  50. package/lib/engine/assets/index.js.map +1 -1
  51. package/lib/engine/engine.d.ts +4 -0
  52. package/lib/engine/engine.js +12 -0
  53. package/lib/engine/engine.js.map +1 -0
  54. package/lib/engine/engine_addressables.d.ts +6 -4
  55. package/lib/engine/engine_addressables.js +8 -1
  56. package/lib/engine/engine_addressables.js.map +1 -1
  57. package/lib/engine/engine_context.d.ts +3 -2
  58. package/lib/engine/engine_context.js +28 -4
  59. package/lib/engine/engine_context.js.map +1 -1
  60. package/lib/engine/engine_gameobject.d.ts +2 -12
  61. package/lib/engine/engine_gameobject.js +5 -15
  62. package/lib/engine/engine_gameobject.js.map +1 -1
  63. package/lib/engine/engine_gltf_builtin_components.js +5 -0
  64. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  65. package/lib/engine/engine_input.d.ts +19 -6
  66. package/lib/engine/engine_input.js +0 -10
  67. package/lib/engine/engine_input.js.map +1 -1
  68. package/lib/engine/engine_license.js +1 -1
  69. package/lib/engine/engine_license.js.map +1 -1
  70. package/lib/engine/engine_modules.d.ts +7 -0
  71. package/lib/engine/engine_modules.js +7 -0
  72. package/lib/engine/engine_modules.js.map +1 -1
  73. package/lib/engine/engine_networking_auto.js +6 -11
  74. package/lib/engine/engine_networking_auto.js.map +1 -1
  75. package/lib/engine/engine_networking_instantiate.d.ts +1 -1
  76. package/lib/engine/engine_physics_rapier.d.ts +6 -4
  77. package/lib/engine/engine_physics_rapier.js +38 -24
  78. package/lib/engine/engine_physics_rapier.js.map +1 -1
  79. package/lib/engine/engine_scenetools.js +6 -2
  80. package/lib/engine/engine_scenetools.js.map +1 -1
  81. package/lib/engine/engine_types.d.ts +9 -2
  82. package/lib/engine/engine_types.js +6 -0
  83. package/lib/engine/engine_types.js.map +1 -1
  84. package/lib/engine/engine_web_api.d.ts +12 -0
  85. package/lib/engine/engine_web_api.js +113 -0
  86. package/lib/engine/engine_web_api.js.map +1 -0
  87. package/lib/engine/export/gltf/Writers.js.map +1 -1
  88. package/lib/engine/export/gltf/index.js +11 -1
  89. package/lib/engine/export/gltf/index.js.map +1 -1
  90. package/lib/engine/export/utils.d.ts +2 -0
  91. package/lib/engine/export/utils.js +8 -0
  92. package/lib/engine/export/utils.js.map +1 -0
  93. package/lib/engine/extensions/NEEDLE_gameobject_data.js +1 -1
  94. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -1
  95. package/lib/engine/js-extensions/Object3D.d.ts +5 -1
  96. package/lib/engine/js-extensions/Object3D.js.map +1 -1
  97. package/lib/engine/webcomponents/needle menu/needle-menu.js +8 -2
  98. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  99. package/lib/engine/xr/NeedleXRSession.js +3 -0
  100. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  101. package/lib/engine-components/AvatarLoader.js.map +1 -1
  102. package/lib/engine-components/Camera.d.ts +7 -4
  103. package/lib/engine-components/Camera.js +13 -10
  104. package/lib/engine-components/Camera.js.map +1 -1
  105. package/lib/engine-components/Collider.js +4 -5
  106. package/lib/engine-components/Collider.js.map +1 -1
  107. package/lib/engine-components/Component.d.ts +4 -3
  108. package/lib/engine-components/Component.js +6 -7
  109. package/lib/engine-components/Component.js.map +1 -1
  110. package/lib/engine-components/ContactShadows.d.ts +1 -1
  111. package/lib/engine-components/ContactShadows.js +7 -0
  112. package/lib/engine-components/ContactShadows.js.map +1 -1
  113. package/lib/engine-components/FlyControls.d.ts +10 -0
  114. package/lib/engine-components/FlyControls.js +29 -0
  115. package/lib/engine-components/FlyControls.js.map +1 -0
  116. package/lib/engine-components/GroundProjection.d.ts +1 -1
  117. package/lib/engine-components/GroundProjection.js +39 -32
  118. package/lib/engine-components/GroundProjection.js.map +1 -1
  119. package/lib/engine-components/OrbitControls.js +9 -1
  120. package/lib/engine-components/OrbitControls.js.map +1 -1
  121. package/lib/engine-components/RigidBody.d.ts +1 -0
  122. package/lib/engine-components/RigidBody.js +11 -4
  123. package/lib/engine-components/RigidBody.js.map +1 -1
  124. package/lib/engine-components/SceneSwitcher.d.ts +1 -1
  125. package/lib/engine-components/SceneSwitcher.js +1 -1
  126. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  127. package/lib/engine-components/SpatialTrigger.d.ts +2 -2
  128. package/lib/engine-components/SpatialTrigger.js +4 -4
  129. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  130. package/lib/engine-components/TransformGizmo.d.ts +7 -1
  131. package/lib/engine-components/TransformGizmo.js +39 -32
  132. package/lib/engine-components/TransformGizmo.js.map +1 -1
  133. package/lib/engine-components/VideoPlayer.js +0 -1
  134. package/lib/engine-components/VideoPlayer.js.map +1 -1
  135. package/lib/engine-components/export/gltf/GltfExport.js +23 -4
  136. package/lib/engine-components/export/gltf/GltfExport.js.map +1 -1
  137. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +1 -1
  138. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +2 -2
  139. package/lib/engine-components/export/usdz/index.d.ts +1 -1
  140. package/lib/engine-components/export/usdz/index.js +1 -1
  141. package/lib/engine-components/export/usdz/index.js.map +1 -1
  142. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +5 -6
  143. package/lib/engine-components/particlesystem/ParticleSystem.js +23 -9
  144. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  145. package/lib/engine-components/particlesystem/ParticleSystemModules.js +8 -2
  146. package/lib/engine-components/particlesystem/ParticleSystemModules.js.map +1 -1
  147. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  148. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  149. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js.map +1 -1
  150. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js.map +1 -1
  151. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  152. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js.map +1 -1
  153. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +1 -1
  154. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +2 -0
  155. package/lib/engine-components/postprocessing/Effects/Sharpening.js +15 -6
  156. package/lib/engine-components/postprocessing/Effects/Sharpening.js.map +1 -1
  157. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +1 -1
  158. package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
  159. package/lib/engine-components/postprocessing/Effects/Vignette.js.map +1 -1
  160. package/lib/engine-components/postprocessing/PostProcessingHandler.js +1 -1
  161. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  162. package/lib/engine-components/webxr/Avatar.js +3 -3
  163. package/lib/engine-components/webxr/Avatar.js.map +1 -1
  164. package/lib/engine-components/webxr/WebXR.js +22 -13
  165. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  166. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +4 -0
  167. package/lib/engine-components/webxr/WebXRImageTracking.js +14 -4
  168. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  169. package/lib/engine-components/webxr/WebXRRig.d.ts +11 -1
  170. package/lib/engine-components/webxr/WebXRRig.js +13 -1
  171. package/lib/engine-components/webxr/WebXRRig.js.map +1 -1
  172. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +4 -1
  173. package/lib/engine-components-experimental/networking/PlayerSync.js +18 -30
  174. package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
  175. package/lib/needle-engine.js +5 -5
  176. package/lib/needle-engine.js.map +1 -1
  177. package/package.json +14 -8
  178. package/plugins/common/config.cjs +22 -6
  179. package/plugins/common/config.js +27 -11
  180. package/plugins/next/next.js +47 -4
  181. package/plugins/vite/transform.js +3 -3
  182. package/src/engine/assets/index.ts +1 -0
  183. package/src/engine/codegen/register_types.ts +2 -2
  184. package/src/engine/engine_addressables.ts +19 -12
  185. package/src/engine/engine_context.ts +33 -8
  186. package/src/engine/engine_gameobject.ts +12 -16
  187. package/src/engine/engine_gltf_builtin_components.ts +7 -1
  188. package/src/engine/engine_input.ts +12 -5
  189. package/src/engine/engine_license.ts +2 -1
  190. package/src/engine/engine_modules.ts +7 -0
  191. package/src/engine/engine_networking_auto.ts +7 -22
  192. package/src/engine/engine_networking_instantiate.ts +1 -1
  193. package/src/engine/engine_physics_rapier.ts +48 -26
  194. package/src/engine/engine_scenetools.ts +6 -2
  195. package/src/engine/engine_types.ts +10 -2
  196. package/src/engine/export/gltf/Writers.ts +0 -1
  197. package/src/engine/export/gltf/index.ts +13 -3
  198. package/src/engine/export/index.ts +1 -1
  199. package/src/engine/export/utils.ts +10 -0
  200. package/src/engine/extensions/NEEDLE_gameobject_data.ts +1 -2
  201. package/src/engine/js-extensions/Object3D.ts +6 -1
  202. package/src/engine/webcomponents/needle menu/needle-menu.ts +16 -10
  203. package/src/engine/xr/NeedleXRSession.ts +4 -1
  204. package/src/engine-components/AvatarLoader.ts +1 -1
  205. package/src/engine-components/Camera.ts +14 -11
  206. package/src/engine-components/Collider.ts +4 -4
  207. package/src/engine-components/Component.ts +13 -7
  208. package/src/engine-components/ContactShadows.ts +11 -2
  209. package/src/engine-components/GroundProjection.ts +46 -38
  210. package/src/engine-components/OrbitControls.ts +9 -1
  211. package/src/engine-components/RigidBody.ts +13 -5
  212. package/src/engine-components/SceneSwitcher.ts +1 -1
  213. package/src/engine-components/SpatialTrigger.ts +6 -6
  214. package/src/engine-components/TransformGizmo.ts +41 -33
  215. package/src/engine-components/VideoPlayer.ts +0 -1
  216. package/src/engine-components/export/gltf/GltfExport.ts +26 -6
  217. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2 -2
  218. package/src/engine-components/export/usdz/index.ts +1 -1
  219. package/src/engine-components/particlesystem/ParticleSystem.ts +26 -10
  220. package/src/engine-components/particlesystem/ParticleSystemModules.ts +10 -3
  221. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +0 -1
  222. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +1 -1
  223. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +1 -1
  224. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +1 -1
  225. package/src/engine-components/postprocessing/Effects/Pixelation.ts +1 -1
  226. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +1 -1
  227. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +1 -1
  228. package/src/engine-components/postprocessing/Effects/Sharpening.ts +17 -7
  229. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +0 -1
  230. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +1 -1
  231. package/src/engine-components/postprocessing/Effects/Vignette.ts +1 -1
  232. package/src/engine-components/postprocessing/PostProcessingHandler.ts +2 -3
  233. package/src/engine-components/webxr/Avatar.ts +3 -3
  234. package/src/engine-components/webxr/WebXR.ts +23 -14
  235. package/src/engine-components/webxr/WebXRImageTracking.ts +23 -8
  236. package/src/engine-components/webxr/WebXRRig.ts +15 -2
  237. package/src/engine-components-experimental/networking/PlayerSync.ts +18 -37
  238. package/src/needle-engine.ts +5 -5
@@ -1,19 +1,35 @@
1
1
  import { existsSync, readFileSync } from "fs";
2
2
 
3
- export function getMeta() {
3
+
4
+ /**
5
+ *
6
+ * @returns {import("../types").needleConfig | null}
7
+ */
8
+ export function getConfig() {
4
9
  const workingDirectory = process.cwd();
5
- const configPath = workingDirectory + "/needle.config.json";
6
- if(existsSync(configPath)) {
10
+ const configPath = `${workingDirectory}/needle.config.json`;
11
+ if (existsSync(configPath)) {
7
12
  const configStr = readFileSync(configPath, "utf8");
8
13
  const config = JSON.parse(configStr);
9
- if(config.codegenDirectory) {
10
- const dir = workingDirectory + "/" + config.codegenDirectory + "/meta.json";
11
- if(existsSync(dir)) {
12
- const metaStr = readFileSync(dir, "utf8");
13
- /**@type {import("../types").needleConfig} */
14
- const meta = JSON.parse(metaStr);
15
- return meta;
16
- }
14
+ return config;
15
+ }
16
+ return null;
17
+ }
18
+
19
+ /**
20
+ *
21
+ * @returns {import("../types").needleMeta | null}
22
+ */
23
+ export function getMeta() {
24
+ const workingDirectory = process.cwd();
25
+ const config = getConfig();
26
+ if (config && config.codegenDirectory) {
27
+ const dir = `${workingDirectory}/${config.codegenDirectory}/meta.json`;
28
+ if (existsSync(dir)) {
29
+ const metaStr = readFileSync(dir, "utf8");
30
+ /**@type {import("../types").needleMeta} */
31
+ const meta = JSON.parse(metaStr);
32
+ return meta;
17
33
  }
18
34
  }
19
35
  return null;
@@ -2,8 +2,9 @@ import { fileURLToPath } from 'url';
2
2
  import { dirname, resolve } from 'path';
3
3
  import { tryGetNeedleEngineVersion } from '../common/version.js';
4
4
  import { tryGetGenerator } from '../common/generator.js';
5
- import { getMeta } from '../common/config.cjs';
5
+ import { getConfig, getMeta } from '../common/config.cjs';
6
6
  import { alias } from './alias.cjs';
7
+ import { createBuildInfoFile } from '../common/buildinfo.js';
7
8
 
8
9
 
9
10
  const __filename = fileURLToPath(import.meta.url);
@@ -24,12 +25,37 @@ export const needleNext = (nextConfig, userSettings) => {
24
25
  reactStrictMode: true,
25
26
  };
26
27
 
28
+ const needleConfig = getConfig();
29
+
27
30
  // add transpile packages
28
31
  if (!nextConfig.transpilePackages) {
29
32
  nextConfig.transpilePackages = [];
30
33
  }
31
34
  nextConfig.transpilePackages.push("three", "peerjs", "three-mesh-ui");
32
35
 
36
+ if (nextConfig.output === undefined) {
37
+ console.log("Set output to 'export' (see 'https://nextjs.org/docs/pages/building-your-application/deploying/static-exports#configuration' for more information)");
38
+ nextConfig.output = "export";
39
+ // we *also* need to turn OFF image optimization for static HTML files to be generated
40
+ // see https://github.com/vercel/next.js/issues/40240
41
+ if (nextConfig.images === undefined) {
42
+ nextConfig.images = {
43
+ unoptimized: true
44
+ }
45
+ }
46
+ }
47
+ if (nextConfig.distDir == undefined) {
48
+ console.log("Export to 'dist'");
49
+ if (needleConfig?.buildDirectory) {
50
+ console.log(`Using build directory from needle config: ${needleConfig.buildDirectory}`);
51
+ nextConfig.distDir = needleConfig.buildDirectory;
52
+ }
53
+ else {
54
+ console.log("Using default build directory 'dist'. You can override the output directory via the needle config or by setting nextConfig.distDir");
55
+ nextConfig.distDir = "dist";
56
+ }
57
+ }
58
+
33
59
  // add webpack config
34
60
  if (!nextConfig.webpack) nextConfig.webpack = nextWebPack;
35
61
  else {
@@ -43,11 +69,11 @@ export const needleNext = (nextConfig, userSettings) => {
43
69
  function nextWebPack(config, { buildId, dev, isServer, defaultLoaders, webpack }) {
44
70
 
45
71
  // TODO: get public identifier key from license server
46
-
72
+
47
73
  const meta = getMeta();
48
74
  let useRapier = true;
49
75
  if (userSettings.useRapier === false) useRapier = false;
50
- else if (meta.useRapier === false) useRapier = false;
76
+ else if (meta && meta.useRapier === false) useRapier = false;
51
77
  // add defines
52
78
  const webpackModule = userSettings.modules?.webpack;
53
79
  const definePlugin = webpackModule && new webpackModule.DefinePlugin({
@@ -68,7 +94,6 @@ export const needleNext = (nextConfig, userSettings) => {
68
94
  test: /engine_license\.(ts|js)$/,
69
95
  loader: resolve(__dirname, 'license.cjs')
70
96
  });
71
-
72
97
  // add mesh bvh worker transform
73
98
  config.module.rules.push({
74
99
  test: /generateMeshBVH.worker\.js$/,
@@ -77,6 +102,24 @@ export const needleNext = (nextConfig, userSettings) => {
77
102
 
78
103
  alias(config);
79
104
 
105
+ // these hooks are invoked but nextjs deletes the files again:
106
+ // add webpack done plugin https://webpack.js.org/api/compiler-hooks/
107
+ // config.plugins.push({
108
+ // apply(compiler) {
109
+ // compiler.hooks.shutdown.tap('NeedleDonePlugin', (stats) => {
110
+ // return createBuildInfoFile(nextConfig.distDir);
111
+ // });
112
+ // }
113
+ // });
114
+ // so as a workaround for above's problem:
115
+ // hook into process quit event since there doesn't seem to be a next hook for "after emit"
116
+ // node's beforeExit event is not called :(
117
+ process.on('exit', (code) => {
118
+ if (code === 0)
119
+ return createBuildInfoFile(nextConfig.distDir);
120
+ });
121
+
122
+
80
123
  return config;
81
124
  }
82
125
 
@@ -15,9 +15,9 @@ export const needleTransformCode = (command, config, userSettings) => {
15
15
  */
16
16
  transform(src, id) {
17
17
  if (id.includes("three__quarks.js") || id.includes("three.quarks")) {
18
- const line1 = `console.log('%c Particle system powered by three.quarks. https://quarks.art/', 'font-size: 16px; font-weight: bold;');`
19
- const line2 = `console.log("%c Particle system powered by three.quarks. https://quarks.art/", "font-size: 16px; font-weight: bold;");`;
20
- const replacement = `setTimeout(()=> console.log("Particle system powered by three.quarks. https://quarks.art/"), 100);`
18
+ const line1 = `console.log('%c Particle system powered by three.quarks. https://quarks.art/', 'font-size: 14px; font-weight: bold;');`
19
+ const line2 = `console.log("%c Particle system powered by three.quarks. https://quarks.art/", "font-size: 14px; font-weight: bold;");`;
20
+ const replacement = `setTimeout(()=> console.debug("Particle system powered by three.quarks. https://quarks.art/"), 100);`
21
21
  const content = src
22
22
  .replace(line1, replacement)
23
23
  .replace(line2, replacement);
@@ -1,5 +1,6 @@
1
1
  import { Box3, DoubleSide, Group, Mesh, MeshBasicMaterial, ShapeGeometry, Vector3 } from "three";
2
2
  import { SVGLoader } from "three/examples/jsm/loaders/SVGLoader.js";
3
+
3
4
  import { NEEDLE_LOGO_SVG_URL } from "./static.js";
4
5
 
5
6
  /** Logo Only */
@@ -1,6 +1,6 @@
1
1
  /* eslint-disable */
2
2
  import { TypeStore } from "./../engine_typestore.js"
3
-
3
+
4
4
  // Import types
5
5
  import { AlignmentConstraint } from "../../engine-components/AlignmentConstraint.js";
6
6
  import { Animation } from "../../engine-components/Animation.js";
@@ -220,7 +220,7 @@ import { XRFlag } from "../../engine-components/webxr/XRFlag.js";
220
220
  import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
221
221
  import { PlayerState } from "../../engine-components-experimental/networking/PlayerSync.js";
222
222
  import { PresentationMode } from "../../engine-components-experimental/Presentation.js";
223
-
223
+
224
224
  // Register types
225
225
  TypeStore.add("AlignmentConstraint", AlignmentConstraint);
226
226
  TypeStore.add("Animation", Animation);
@@ -5,10 +5,10 @@ import { destroy, type IInstantiateOptions, instantiate, InstantiateOptions, isD
5
5
  import { getLoader } from "./engine_gltf.js";
6
6
  import { processNewScripts } from "./engine_mainloop_utils.js";
7
7
  import { BlobStorage } from "./engine_networking_blob.js";
8
- import { registerPrefabProvider, syncInstantiate,SyncInstantiateOptions } from "./engine_networking_instantiate.js";
8
+ import { registerPrefabProvider, syncInstantiate, SyncInstantiateOptions } from "./engine_networking_instantiate.js";
9
9
  import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
10
10
  import { Context } from "./engine_setup.js";
11
- import type { IComponent, IGameObject, SourceIdentifier } from "./engine_types.js";
11
+ import type { GLTF, IComponent, IGameObject, SourceIdentifier } from "./engine_types.js";
12
12
 
13
13
  const debug = getParam("debugaddressables");
14
14
 
@@ -140,8 +140,11 @@ export class AssetReference {
140
140
 
141
141
  private static currentlyInstantiating: Map<string, number> = new Map<string, number>();
142
142
 
143
+ /** @returns true if this is an AssetReference instance */
144
+ get isAssetReference() { return true; }
145
+
143
146
  /** The loaded asset */
144
- get asset(): any {
147
+ get asset(): Object3D | null {
145
148
  return this._glbRoot ?? this._asset;
146
149
  }
147
150
 
@@ -183,7 +186,7 @@ export class AssetReference {
183
186
  private _hashedUri: string;
184
187
 
185
188
  private _isLoadingRawBinary: boolean = false;
186
- private _rawBinary?: ArrayBuffer | null;
189
+ private _rawBinary?: ArrayBufferLike | null;
187
190
 
188
191
  /** @internal */
189
192
  constructor(uri: string, hash?: string, asset: any = null) {
@@ -197,7 +200,7 @@ export class AssetReference {
197
200
  registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
198
201
  }
199
202
 
200
- private async onResolvePrefab(url: string): Promise<IGameObject | null> {
203
+ private async onResolvePrefab(url: string): Promise<Object3D | null> {
201
204
  if (url === this.url) {
202
205
  if (this.mustLoad) await this.loadAssetAsync();
203
206
  if (this.asset) {
@@ -208,7 +211,7 @@ export class AssetReference {
208
211
  }
209
212
 
210
213
  private get mustLoad() {
211
- return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
214
+ return !this.asset || (this.asset as any).__destroyed === true || isDestroyed(this.asset) === true;
212
215
  }
213
216
 
214
217
  /**
@@ -220,8 +223,8 @@ export class AssetReference {
220
223
  if (this.asset) {
221
224
  if (debug) console.log("Unload", this.asset);
222
225
  // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
223
- if (this.asset.scene)
224
- destroy(this.asset.scene, true, true);
226
+ if ("scene" in this.asset && this.asset.scene)
227
+ destroy(this.asset.scene as Object3D, true, true);
225
228
  destroy(this.asset, true, true);
226
229
  }
227
230
  this.asset = null;
@@ -234,7 +237,7 @@ export class AssetReference {
234
237
  }
235
238
 
236
239
  /** loads the asset binary without creating an instance */
237
- async preload(): Promise<ArrayBuffer | null> {
240
+ async preload(): Promise<ArrayBufferLike | null> {
238
241
  if (!this.mustLoad) return null;
239
242
  if (this._isLoadingRawBinary) return null;
240
243
  if (this._rawBinary !== undefined) return this._rawBinary;
@@ -268,6 +271,10 @@ export class AssetReference {
268
271
  // we should "address" (LUL) this
269
272
  // console.log("START LOADING");
270
273
  if (this._rawBinary) {
274
+ if (!(this._rawBinary instanceof ArrayBuffer)) {
275
+ console.error("Invalid raw binary data", this._rawBinary);
276
+ return null;
277
+ }
271
278
  this._loading = getLoader().parseSync(context, this._rawBinary, this.url, null);
272
279
  this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
273
280
  }
@@ -283,7 +290,6 @@ export class AssetReference {
283
290
  this._glbRoot = this.tryGetActualGameObjectRoot(res);
284
291
  this._loading = undefined;
285
292
  if (res) {
286
-
287
293
  // Make sure the loaded roots all have a reference to this AssetReference
288
294
  // that was originally loading it.
289
295
  // We need this when the loaded asset is being disposed
@@ -302,10 +308,11 @@ export class AssetReference {
302
308
  }
303
309
  return this.asset;
304
310
  }
311
+ return null;
305
312
  }
306
313
 
307
314
  /** loads and returns a new instance of `asset` */
308
- async instantiate(parent?: Object3D | IInstantiateOptions) {
315
+ async instantiate(parent?: Object3D | IInstantiateOptions | null) {
309
316
  return this.onInstantiate(parent, false);
310
317
  }
311
318
 
@@ -332,7 +339,7 @@ export class AssetReference {
332
339
  }
333
340
  }
334
341
 
335
- private async onInstantiate(opts?: Object3D | IInstantiateOptions | SyncInstantiateOptions, networked: boolean = false, saveOnServer?: boolean) : Promise<Object3D | null> {
342
+ private async onInstantiate(opts?: Object3D | IInstantiateOptions | SyncInstantiateOptions | null, networked: boolean = false, saveOnServer?: boolean): Promise<Object3D | null> {
336
343
  const context = Context.Current;
337
344
 
338
345
  // clone the instantiate options immediately
@@ -1,7 +1,9 @@
1
+ import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
2
+
1
3
  import type { EffectComposer } from "postprocessing";
2
4
  import {
3
5
  BufferGeometry, Camera, Color, DepthTexture, Group,
4
- Material, NearestFilter, NoToneMapping, Object3D, PCFSoftShadowMap,
6
+ Material, NearestFilter, NoToneMapping, Object3D, OrthographicCamera, PCFSoftShadowMap,
5
7
  PerspectiveCamera, RGBAFormat, Scene, SRGBColorSpace,
6
8
  Texture, WebGLRenderer, type WebGLRendererParameters, WebGLRenderTarget, type WebXRArrayCamera
7
9
  } from 'three';
@@ -156,6 +158,8 @@ export class Context implements IContext {
156
158
  // Note: this is due to a bug on OSX devices. See NE-5370
157
159
  powerPreference: (DeviceUtilities.isiOS() || DeviceUtilities.isMacOS()) ? "default" : "high-performance",
158
160
  stencil: true,
161
+ // logarithmicDepthBuffer: true,
162
+ // reverseDepthBuffer: true, // https://github.com/mrdoob/three.js/issues/29770
159
163
  };
160
164
  /** The default parameters that will be used when creating a new WebGLRenderer.
161
165
  * Modify in global context to change the default parameters for all new contexts.
@@ -485,7 +489,7 @@ export class Context implements IContext {
485
489
  this.renderer.shadowMap.type = PCFSoftShadowMap;
486
490
  this.renderer.setSize(this.domWidth, this.domHeight);
487
491
  this.renderer.outputColorSpace = SRGBColorSpace;
488
-
492
+
489
493
  // Injecting the core nodes library here, like WebGPURenderer backends do
490
494
  //@ts-ignore
491
495
  this.renderer.nodes = {
@@ -545,16 +549,37 @@ export class Context implements IContext {
545
549
  }
546
550
  }
547
551
 
548
- updateAspect(camera: PerspectiveCamera, width?: number, height?: number) {
552
+ updateAspect(camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number) {
549
553
  if (!camera) return;
550
554
  if (width === undefined)
551
555
  width = this.domWidth;
552
556
  if (height === undefined)
553
557
  height = this.domHeight;
554
- const pa = camera.aspect;
555
- camera.aspect = width / height;
556
- if (pa !== camera.aspect)
557
- camera.updateProjectionMatrix();
558
+ const aspectRatio = width / height;
559
+ if ((camera as PerspectiveCamera).isPerspectiveCamera) {
560
+ const cam = camera as PerspectiveCamera;
561
+ const pa = cam.aspect;
562
+ cam.aspect = aspectRatio;
563
+ if (pa !== cam.aspect)
564
+ camera.updateProjectionMatrix();
565
+ }
566
+ else if ((camera as OrthographicCamera).isOrthographicCamera) {
567
+ const cam = camera as OrthographicCamera;
568
+ // Maintain the camera's current vertical size (top - bottom)
569
+ const verticalSize = cam.top - cam.bottom;
570
+ // Calculate new horizontal size based on aspect ratio
571
+ const horizontalSize = verticalSize * aspectRatio;
572
+ // Update camera bounds while maintaining center position
573
+ const halfWidth = horizontalSize / 2;
574
+ const halfHeight = verticalSize / 2;
575
+ if (cam.left != -halfWidth || cam.top != halfHeight) {
576
+ cam.left = -halfWidth;
577
+ cam.right = halfWidth;
578
+ cam.top = halfHeight;
579
+ cam.bottom = -halfHeight;
580
+ camera.updateProjectionMatrix();
581
+ }
582
+ }
558
583
  }
559
584
 
560
585
  /** This will recreate the whole needle engine context and dispose the whole scene content
@@ -1078,7 +1103,7 @@ export class Context implements IContext {
1078
1103
  // if the id was changed while still loading
1079
1104
  // then we want to cleanup/destroy previously loaded files
1080
1105
  if (createId !== this._createId || args.abortSignal?.aborted) {
1081
- if(debug) console.log("Aborting loading because create id changed or abort signal was set", createId, this._createId);
1106
+ if (debug) console.log("Aborting loading because create id changed or abort signal was set", createId, this._createId);
1082
1107
  for (const res of results) {
1083
1108
  if (res && res.file) {
1084
1109
  for (const scene of res.file.scenes)
@@ -1,5 +1,6 @@
1
1
  import { Bone, Object3D, Quaternion, SkinnedMesh, Vector3 } from "three";
2
2
 
3
+ import { type AssetReference } from "./engine_addressables.js";
3
4
  import { __internalNotifyObjectDestroyed as __internalRemoveReferences, disposeObjectResources } from "./engine_assetdatabase.js";
4
5
  import { ComponentLifecycleEvents } from "./engine_components_internal.js";
5
6
  import { activeInHierarchyFieldName } from "./engine_constants.js";
@@ -10,26 +11,13 @@ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
10
11
  import { assign } from "./engine_serialization_core.js";
11
12
  import { Context, registerComponent } from "./engine_setup.js";
12
13
  import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
13
- import { type Constructor, type GuidsMap, type IComponent as Component, type IComponent, IEventList,type IGameObject as GameObject, type UIDProvider } from "./engine_types.js";
14
+ import { type Constructor, type GuidsMap, type IComponent as Component, type IComponent, IEventList, type IGameObject as GameObject, type UIDProvider } from "./engine_types.js";
14
15
  import { getParam, tryFindObject } from "./engine_utils.js";
15
16
  import { apply } from "./js-extensions/index.js";
16
17
 
17
18
  const debug = getParam("debuggetcomponent");
18
19
  const debugInstantiate = getParam("debuginstantiate");
19
20
 
20
- /** @internal */
21
- export enum HideFlags {
22
- None = 0,
23
- HideInHierarchy = 1,
24
- HideInInspector = 2,
25
- DontSaveInEditor = 4,
26
- NotEditable = 8,
27
- DontSaveInBuild = 16, // 0x00000010
28
- DontUnloadUnusedAsset = 32, // 0x00000020
29
- DontSave = DontUnloadUnusedAsset | DontSaveInBuild | DontSaveInEditor, // 0x00000034
30
- HideAndDontSave = DontSave | NotEditable | HideInHierarchy, // 0x0000003D
31
- }
32
-
33
21
  export type IInstantiateOptions = {
34
22
  idProvider?: UIDProvider;
35
23
  //** parent guid or object */
@@ -307,9 +295,17 @@ declare type InstantiateReferenceMap = Record<string, ObjectCloneReference>;
307
295
  */
308
296
  export declare type InstantiateContext = Readonly<InstantiateReferenceMap>;
309
297
 
310
- export function instantiate(instance: GameObject | Object3D, opts: IInstantiateOptions | null = null): GameObject {
298
+ export function instantiate(instance: AssetReference, opts?: IInstantiateOptions | null): Promise<Object3D | null>
299
+ export function instantiate(instance: GameObject | Object3D, opts?: IInstantiateOptions | null): GameObject
300
+ export function instantiate(instance: AssetReference | GameObject | Object3D, opts?: IInstantiateOptions | null | undefined): GameObject | Promise<Object3D | null> {
301
+
302
+ if ("isAssetReference" in instance) {
303
+ return instance.instantiate(opts ?? undefined);
304
+ }
305
+
311
306
  let options: InstantiateOptions | null = null;
312
- if (opts !== null) {
307
+
308
+ if (opts !== null && opts !== undefined) {
313
309
  // if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
314
310
  if (opts["x"] !== undefined) {
315
311
  options = new InstantiateOptions();
@@ -11,7 +11,7 @@ import { isLocalNetwork } from "./engine_networking_utils.js";
11
11
  import { deserializeObject, serializeObject } from "./engine_serialization.js";
12
12
  import { assign, ImplementationInformation, type ISerializable, SerializationContext } from "./engine_serialization_core.js";
13
13
  import { Context } from "./engine_setup.js";
14
- import type { GuidsMap, ICamera, IComponent, IGameObject, SourceIdentifier, UIDProvider } from "./engine_types.js";
14
+ import type { GuidsMap, ICamera, ICollider, IComponent, IGameObject, IRigidbody, SourceIdentifier, UIDProvider } from "./engine_types.js";
15
15
  import { TypeStore } from "./engine_typestore.js";
16
16
  import { getParam } from "./engine_utils.js";
17
17
  import { NEEDLE_components } from "./extensions/NEEDLE_components.js";
@@ -247,6 +247,12 @@ async function onCreateBuiltinComponents(context: SerializationContext, obj: Obj
247
247
  if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
248
248
  context.context.setCurrentCamera(instance as ICamera);
249
249
  }
250
+
251
+ // if the component is a rigidbody or collider and the physics engine is not initialized yet
252
+ // initialize the physics engine right away
253
+ if (context.context?.physics?.engine?.isInitialized === false && ((instance as ICollider).isCollider || (instance as IRigidbody).isRigidbody)) {
254
+ context.context?.physics.engine?.initialize();
255
+ }
250
256
  }
251
257
  else {
252
258
  if (debug)
@@ -36,8 +36,15 @@ export const enum InputEvents {
36
36
  KeyUp = "keyup",
37
37
  KeyPressed = "keypress"
38
38
  }
39
+
39
40
  /** e.g. `pointerdown` */
40
- export type InputEventNames = EnumToPrimitiveUnion<InputEvents>;
41
+ type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
42
+ type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
43
+ export type InputEventNames = PointerEventNames | KeyboardEventNames;
44
+
45
+ declare type PointerEventListener = (evt: NEPointerEvent) => void;
46
+ declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
47
+ declare type InputEventListener = PointerEventListener | KeyboardEventListener;
41
48
 
42
49
 
43
50
 
@@ -217,10 +224,6 @@ export class KeyEventArgs {
217
224
 
218
225
 
219
226
 
220
- declare type PointerEventListener = (evt: NEPointerEvent) => void;
221
- declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
222
- declare type InputEventListener = PointerEventListener | KeyboardEventListener;
223
-
224
227
  export enum InputEventQueue {
225
228
  Early = -100,
226
229
  Default = 0,
@@ -254,6 +257,8 @@ export class Input implements IInput {
254
257
  * @param callback The callback to call when the event is triggered
255
258
  * @param options The options for adding the event listener
256
259
  */
260
+ addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
261
+ addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
257
262
  addEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
258
263
  if (!this._eventListeners[type]) this._eventListeners[type] = [];
259
264
 
@@ -284,6 +289,8 @@ export class Input implements IInput {
284
289
  * @param callback The callback to remove
285
290
  * @param options The options for removing the event listener
286
291
  */
292
+ removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
293
+ removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
287
294
  removeEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
288
295
  if (!this._eventListeners[type]) return;
289
296
  if (!callback) return;
@@ -6,6 +6,8 @@ import { getParam } from "./engine_utils.js";
6
6
 
7
7
  const debug = getParam("debuglicense");
8
8
 
9
+ const _licenseCheckResultChangedCallbacks: ((result: boolean) => void)[] = [];
10
+
9
11
  // This is modified by a bundler (e.g. vite)
10
12
  // Do not edit manually
11
13
  let NEEDLE_ENGINE_LICENSE_TYPE: string = "basic";
@@ -36,7 +38,6 @@ export function hasCommercialLicense() {
36
38
  return hasProLicense() || hasIndieLicense();
37
39
  }
38
40
 
39
- const _licenseCheckResultChangedCallbacks: ((result: boolean) => void)[] = [];
40
41
 
41
42
  /** @internal */
42
43
  export function onLicenseCheckResultChanged(cb: (result: boolean) => void) {
@@ -1,4 +1,11 @@
1
1
 
2
+ /**
3
+ * External dependencies that are loaded on demand either by the engine automatically when needed or they can be loaded manually by calling the `load` function.
4
+ *
5
+ * Use the `ready` function to wait for the module to be loaded if you do not wand to trigger a load.
6
+ *
7
+ * If a module is already loaded it's also available in the `MODULE` variable.
8
+ */
2
9
  export namespace MODULES {
3
10
 
4
11
  export namespace RAPIER_PHYSICS {
@@ -32,15 +32,12 @@ class ComponentPropertiesSyncer {
32
32
  comp: IComponent;
33
33
 
34
34
  constructor(comp: IComponent) {
35
- // console.log("CREATE NEW SYNC", comp.name, comp.guid);
36
35
  this.comp = comp;
37
36
  }
38
37
 
39
38
  // private getters: { [key: string]: Function } = {};
40
39
  private hasChanges: boolean = false;
41
40
  private changedProperties: { [key: string]: any } = {};
42
- // private data = {};
43
-
44
41
 
45
42
  get networkingKey(): string {
46
43
  return this.comp.guid;
@@ -89,27 +86,24 @@ class ComponentPropertiesSyncer {
89
86
  return;
90
87
  }
91
88
  for (const name in this.changedProperties) {
92
- const guid = this.comp.guid + "/" + name;
93
89
  const value = this.changedProperties[name];
94
- if (debug) console.log("SEND", this.comp.name, this.networkingKey);
95
- net.send(this.networkingKey, { guid, data: value }, SendQueue.Queued);
90
+ if (debug) console.log("SEND", this.comp.guid, this.networkingKey);
91
+ net.send(this.networkingKey, { guid: this.comp.guid, property: name, data: value }, SendQueue.Queued);
92
+ delete this.changedProperties[name];
96
93
  }
97
94
  }
98
95
 
99
- private onHandleReceiving = (val: { guid: string, data: any }) => {
100
- if (debug)
101
- console.log("RECEIVE", this.comp.name, this.comp.guid, val);
96
+ private onHandleReceiving = (val: { guid: string, property: string, data: any }) => {
97
+ if (debug) console.log("SYNCFIELD RECEIVE", this.comp.name, this.comp.guid, val);
102
98
  if (!this._isInit) return;
103
99
  if (!this.comp) return;
104
100
  // check if this change belongs to this component
105
- if (val.guid.startsWith(this.comp.guid) === false) {
101
+ if (val.guid !== this.comp.guid) {
106
102
  return;
107
103
  }
108
- const [_guid, key] = val.guid.split("/");
109
- if (debug) console.log("RECEIVED", this.comp.name, this.comp.guid, val);
110
104
  try {
111
105
  this._isReceiving = true;
112
- this.comp[key] = val.data;
106
+ this.comp[val.property] = val.data;
113
107
  }
114
108
  catch (err) {
115
109
  console.error(err);
@@ -118,15 +112,6 @@ class ComponentPropertiesSyncer {
118
112
  this._isReceiving = false;
119
113
  }
120
114
  }
121
-
122
- // private _seen: Set<any> = new Set();
123
- // private uniqBy(a, key) {
124
- // this._seen.clear();
125
- // return a.filter(item => {
126
- // let k = key(item);
127
- // return this._seen.has(k) ? false : this._seen.add(k);
128
- // });
129
- // }
130
115
  }
131
116
 
132
117
  function testValueChanged(newValue, previousValue): boolean {
@@ -350,7 +350,7 @@ function instantiateSeeded(obj: GameObject, opts: IInstantiateOptions | null): {
350
350
  return { seed: seed, instance: instance };
351
351
  }
352
352
 
353
- export declare type PrefabProviderCallback = (guid: string) => Promise<GameObject | null>;
353
+ export declare type PrefabProviderCallback = (guid: string) => Promise<Object3D | null>;
354
354
 
355
355
  const registeredPrefabProviders: { [key: string]: PrefabProviderCallback } = {};
356
356