@needle-tools/engine 4.1.0-beta.5 → 4.1.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/needle-engine.bundle.js +1170 -1172
- package/dist/needle-engine.bundle.light.js +1305 -1307
- package/dist/needle-engine.bundle.light.min.js +54 -54
- package/dist/needle-engine.bundle.light.umd.cjs +91 -91
- package/dist/needle-engine.bundle.min.js +60 -60
- package/dist/needle-engine.bundle.umd.cjs +60 -60
- package/dist/needle-engine.d.ts +136 -0
- package/dist/needle-engine.light.d.ts +10 -14137
- package/dist/vendor.js +174 -174
- package/dist/vendor.light.js +174 -174
- package/dist/vendor.light.min.js +12 -12
- package/dist/vendor.light.umd.cjs +13 -13
- package/dist/vendor.min.js +12 -12
- package/dist/vendor.umd.cjs +13 -13
- package/lib/engine/engine_addressables.d.ts +6 -4
- package/lib/engine/engine_addressables.js +8 -1
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_context.js +2 -0
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_gameobject.d.ts +2 -0
- package/lib/engine/engine_gameobject.js +5 -2
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_input.d.ts +19 -6
- package/lib/engine/engine_input.js +0 -10
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_license.js +1 -1
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_networking_instantiate.d.ts +1 -1
- package/lib/engine/engine_scenetools.js +6 -2
- package/lib/engine/engine_scenetools.js.map +1 -1
- package/lib/engine/webcomponents/needle menu/needle-menu.js +8 -2
- package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
- package/lib/engine-components/AvatarLoader.js.map +1 -1
- package/lib/engine-components/Component.d.ts +3 -1
- package/lib/engine-components/Component.js +3 -4
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +1 -1
- package/lib/engine-components/SceneSwitcher.js +1 -1
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/webxr/Avatar.js +3 -3
- package/lib/engine-components/webxr/Avatar.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/lib/engine-components-experimental/networking/PlayerSync.js +2 -1
- package/lib/engine-components-experimental/networking/PlayerSync.js.map +1 -1
- package/package.json +9 -4
- package/plugins/common/config.cjs +22 -6
- package/plugins/common/config.js +27 -11
- package/plugins/next/next.js +47 -4
- package/src/engine/codegen/register_types.ts +2 -2
- package/src/engine/engine_addressables.ts +19 -12
- package/src/engine/engine_context.ts +2 -0
- package/src/engine/engine_gameobject.ts +12 -3
- package/src/engine/engine_input.ts +12 -5
- package/src/engine/engine_license.ts +2 -1
- package/src/engine/engine_networking_instantiate.ts +1 -1
- package/src/engine/engine_scenetools.ts +6 -2
- package/src/engine/webcomponents/needle menu/needle-menu.ts +16 -10
- package/src/engine-components/AvatarLoader.ts +1 -1
- package/src/engine-components/Component.ts +9 -3
- package/src/engine-components/SceneSwitcher.ts +1 -1
- package/src/engine-components/webxr/Avatar.ts +3 -3
- package/src/engine-components/webxr/WebXRImageTracking.ts +5 -4
- package/src/engine-components-experimental/networking/PlayerSync.ts +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,15 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [4.1.0-beta.8] - 2025-02-12
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- Fix: Handle `<needle-menu>` web component being present anywhere in the document already
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- Fix: Allow nextjs based projects to be deployed to Needle Cloud
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- Change: `instantiate()` can now take an AssetReference as an argument as well
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- Change: Improve `context.input.addEventListener` function typing
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## [4.1.0-beta.6] - 2025-02-05
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- Fix: issue with `parseSync` for loading a glTF file is a file path
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## [4.1.0-beta.5] - 2025-02-04
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- Fix: Physics issue with mesh colliders where colliders were sometimes created with the wrong size depending on the users network speed. This was due to the change of lazily loading the physics engine in Needle Engine 4.
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- Fix: Add workaround for a regression in the particle system where PBR materials would sometimes render with a wrong texture. [Issue](https://github.com/Alchemist0823/three.quarks/issues/101)
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