@needle-tools/engine 3.7.2-alpha → 3.7.3-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1086) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/Readme.md +52 -0
  3. package/dist/CHANGELOG.md +1684 -0
  4. package/dist/LICENSE.md +10 -0
  5. package/dist/{needle-engine.js → dist/needle-engine.js} +3823 -3819
  6. package/dist/{needle-engine.light.js → dist/needle-engine.light.js} +3870 -3866
  7. package/dist/{needle-engine.light.min.js → dist/needle-engine.light.min.js} +267 -267
  8. package/dist/{needle-engine.light.umd.cjs → dist/needle-engine.light.umd.cjs} +270 -270
  9. package/dist/{needle-engine.min.js → dist/needle-engine.min.js} +268 -268
  10. package/dist/{needle-engine.umd.cjs → dist/needle-engine.umd.cjs} +271 -271
  11. package/{lib → dist/lib}/engine/engine_types.d.ts +3 -0
  12. package/{lib → dist/lib}/engine-components/export/usdz/extensions/USDZText.js +8 -0
  13. package/{lib → dist/lib}/engine-components/export/usdz/extensions/USDZText.js.map +1 -1
  14. package/dist/package.json +120 -0
  15. package/{src → dist/src}/engine/engine_types.ts +5 -0
  16. package/{src → dist/src}/engine-components/export/usdz/extensions/USDZText.ts +10 -0
  17. package/dist/src/needle-engine.ts +49 -0
  18. package/dist/tsconfig.json +33 -0
  19. package/package.json +119 -119
  20. /package/{README.md → dist/README.md} +0 -0
  21. /package/{lib → dist/lib}/engine/api.d.ts +0 -0
  22. /package/{lib → dist/lib}/engine/api.js +0 -0
  23. /package/{lib → dist/lib}/engine/api.js.map +0 -0
  24. /package/{lib → dist/lib}/engine/assets/index.d.ts +0 -0
  25. /package/{lib → dist/lib}/engine/assets/index.js +0 -0
  26. /package/{lib → dist/lib}/engine/assets/index.js.map +0 -0
  27. /package/{lib → dist/lib}/engine/codegen/register_types.d.ts +0 -0
  28. /package/{lib → dist/lib}/engine/codegen/register_types.js +0 -0
  29. /package/{lib → dist/lib}/engine/codegen/register_types.js.map +0 -0
  30. /package/{lib → dist/lib}/engine/debug/debug.d.ts +0 -0
  31. /package/{lib → dist/lib}/engine/debug/debug.js +0 -0
  32. /package/{lib → dist/lib}/engine/debug/debug.js.map +0 -0
  33. /package/{lib → dist/lib}/engine/debug/debug_console.d.ts +0 -0
  34. /package/{lib → dist/lib}/engine/debug/debug_console.js +0 -0
  35. /package/{lib → dist/lib}/engine/debug/debug_console.js.map +0 -0
  36. /package/{lib → dist/lib}/engine/debug/debug_overlay.d.ts +0 -0
  37. /package/{lib → dist/lib}/engine/debug/debug_overlay.js +0 -0
  38. /package/{lib → dist/lib}/engine/debug/debug_overlay.js.map +0 -0
  39. /package/{lib → dist/lib}/engine/debug/index.d.ts +0 -0
  40. /package/{lib → dist/lib}/engine/debug/index.js +0 -0
  41. /package/{lib → dist/lib}/engine/debug/index.js.map +0 -0
  42. /package/{lib → dist/lib}/engine/engine.d.ts +0 -0
  43. /package/{lib → dist/lib}/engine/engine.js +0 -0
  44. /package/{lib → dist/lib}/engine/engine.js.map +0 -0
  45. /package/{lib → dist/lib}/engine/engine_addressables.d.ts +0 -0
  46. /package/{lib → dist/lib}/engine/engine_addressables.js +0 -0
  47. /package/{lib → dist/lib}/engine/engine_addressables.js.map +0 -0
  48. /package/{lib → dist/lib}/engine/engine_application.d.ts +0 -0
  49. /package/{lib → dist/lib}/engine/engine_application.js +0 -0
  50. /package/{lib → dist/lib}/engine/engine_application.js.map +0 -0
  51. /package/{lib → dist/lib}/engine/engine_assetdatabase.d.ts +0 -0
  52. /package/{lib → dist/lib}/engine/engine_assetdatabase.js +0 -0
  53. /package/{lib → dist/lib}/engine/engine_assetdatabase.js.map +0 -0
  54. /package/{lib → dist/lib}/engine/engine_camera.d.ts +0 -0
  55. /package/{lib → dist/lib}/engine/engine_camera.js +0 -0
  56. /package/{lib → dist/lib}/engine/engine_camera.js.map +0 -0
  57. /package/{lib → dist/lib}/engine/engine_components.d.ts +0 -0
  58. /package/{lib → dist/lib}/engine/engine_components.js +0 -0
  59. /package/{lib → dist/lib}/engine/engine_components.js.map +0 -0
  60. /package/{lib → dist/lib}/engine/engine_components_internal.d.ts +0 -0
  61. /package/{lib → dist/lib}/engine/engine_components_internal.js +0 -0
  62. /package/{lib → dist/lib}/engine/engine_components_internal.js.map +0 -0
  63. /package/{lib → dist/lib}/engine/engine_constants.d.ts +0 -0
  64. /package/{lib → dist/lib}/engine/engine_constants.js +0 -0
  65. /package/{lib → dist/lib}/engine/engine_constants.js.map +0 -0
  66. /package/{lib → dist/lib}/engine/engine_context.d.ts +0 -0
  67. /package/{lib → dist/lib}/engine/engine_context.js +0 -0
  68. /package/{lib → dist/lib}/engine/engine_context.js.map +0 -0
  69. /package/{lib → dist/lib}/engine/engine_context_registry.d.ts +0 -0
  70. /package/{lib → dist/lib}/engine/engine_context_registry.js +0 -0
  71. /package/{lib → dist/lib}/engine/engine_context_registry.js.map +0 -0
  72. /package/{lib → dist/lib}/engine/engine_coroutine.d.ts +0 -0
  73. /package/{lib → dist/lib}/engine/engine_coroutine.js +0 -0
  74. /package/{lib → dist/lib}/engine/engine_coroutine.js.map +0 -0
  75. /package/{lib → dist/lib}/engine/engine_create_objects.d.ts +0 -0
  76. /package/{lib → dist/lib}/engine/engine_create_objects.js +0 -0
  77. /package/{lib → dist/lib}/engine/engine_create_objects.js.map +0 -0
  78. /package/{lib → dist/lib}/engine/engine_default_parameters.d.ts +0 -0
  79. /package/{lib → dist/lib}/engine/engine_default_parameters.js +0 -0
  80. /package/{lib → dist/lib}/engine/engine_default_parameters.js.map +0 -0
  81. /package/{lib → dist/lib}/engine/engine_editor-sync.d.ts +0 -0
  82. /package/{lib → dist/lib}/engine/engine_editor-sync.js +0 -0
  83. /package/{lib → dist/lib}/engine/engine_editor-sync.js.map +0 -0
  84. /package/{lib → dist/lib}/engine/engine_element.d.ts +0 -0
  85. /package/{lib → dist/lib}/engine/engine_element.js +0 -0
  86. /package/{lib → dist/lib}/engine/engine_element.js.map +0 -0
  87. /package/{lib → dist/lib}/engine/engine_element_attributes.d.ts +0 -0
  88. /package/{lib → dist/lib}/engine/engine_element_attributes.js +0 -0
  89. /package/{lib → dist/lib}/engine/engine_element_attributes.js.map +0 -0
  90. /package/{lib → dist/lib}/engine/engine_element_extras.d.ts +0 -0
  91. /package/{lib → dist/lib}/engine/engine_element_extras.js +0 -0
  92. /package/{lib → dist/lib}/engine/engine_element_extras.js.map +0 -0
  93. /package/{lib → dist/lib}/engine/engine_element_loading.d.ts +0 -0
  94. /package/{lib → dist/lib}/engine/engine_element_loading.js +0 -0
  95. /package/{lib → dist/lib}/engine/engine_element_loading.js.map +0 -0
  96. /package/{lib → dist/lib}/engine/engine_element_overlay.d.ts +0 -0
  97. /package/{lib → dist/lib}/engine/engine_element_overlay.js +0 -0
  98. /package/{lib → dist/lib}/engine/engine_element_overlay.js.map +0 -0
  99. /package/{lib → dist/lib}/engine/engine_fileloader.d.ts +0 -0
  100. /package/{lib → dist/lib}/engine/engine_fileloader.js +0 -0
  101. /package/{lib → dist/lib}/engine/engine_fileloader.js.map +0 -0
  102. /package/{lib → dist/lib}/engine/engine_gameobject.d.ts +0 -0
  103. /package/{lib → dist/lib}/engine/engine_gameobject.js +0 -0
  104. /package/{lib → dist/lib}/engine/engine_gameobject.js.map +0 -0
  105. /package/{lib → dist/lib}/engine/engine_generic_utils.d.ts +0 -0
  106. /package/{lib → dist/lib}/engine/engine_generic_utils.js +0 -0
  107. /package/{lib → dist/lib}/engine/engine_generic_utils.js.map +0 -0
  108. /package/{lib → dist/lib}/engine/engine_gizmos.d.ts +0 -0
  109. /package/{lib → dist/lib}/engine/engine_gizmos.js +0 -0
  110. /package/{lib → dist/lib}/engine/engine_gizmos.js.map +0 -0
  111. /package/{lib → dist/lib}/engine/engine_gltf.d.ts +0 -0
  112. /package/{lib → dist/lib}/engine/engine_gltf.js +0 -0
  113. /package/{lib → dist/lib}/engine/engine_gltf.js.map +0 -0
  114. /package/{lib → dist/lib}/engine/engine_gltf_builtin_components.d.ts +0 -0
  115. /package/{lib → dist/lib}/engine/engine_gltf_builtin_components.js +0 -0
  116. /package/{lib → dist/lib}/engine/engine_gltf_builtin_components.js.map +0 -0
  117. /package/{lib → dist/lib}/engine/engine_hot_reload.d.ts +0 -0
  118. /package/{lib → dist/lib}/engine/engine_hot_reload.js +0 -0
  119. /package/{lib → dist/lib}/engine/engine_hot_reload.js.map +0 -0
  120. /package/{lib → dist/lib}/engine/engine_input.d.ts +0 -0
  121. /package/{lib → dist/lib}/engine/engine_input.js +0 -0
  122. /package/{lib → dist/lib}/engine/engine_input.js.map +0 -0
  123. /package/{lib → dist/lib}/engine/engine_input_utils.d.ts +0 -0
  124. /package/{lib → dist/lib}/engine/engine_input_utils.js +0 -0
  125. /package/{lib → dist/lib}/engine/engine_input_utils.js.map +0 -0
  126. /package/{lib → dist/lib}/engine/engine_instancing.d.ts +0 -0
  127. /package/{lib → dist/lib}/engine/engine_instancing.js +0 -0
  128. /package/{lib → dist/lib}/engine/engine_instancing.js.map +0 -0
  129. /package/{lib → dist/lib}/engine/engine_license.d.ts +0 -0
  130. /package/{lib → dist/lib}/engine/engine_license.js +0 -0
  131. /package/{lib → dist/lib}/engine/engine_license.js.map +0 -0
  132. /package/{lib → dist/lib}/engine/engine_lightdata.d.ts +0 -0
  133. /package/{lib → dist/lib}/engine/engine_lightdata.js +0 -0
  134. /package/{lib → dist/lib}/engine/engine_lightdata.js.map +0 -0
  135. /package/{lib → dist/lib}/engine/engine_loaders.d.ts +0 -0
  136. /package/{lib → dist/lib}/engine/engine_loaders.js +0 -0
  137. /package/{lib → dist/lib}/engine/engine_loaders.js.map +0 -0
  138. /package/{lib → dist/lib}/engine/engine_mainloop_utils.d.ts +0 -0
  139. /package/{lib → dist/lib}/engine/engine_mainloop_utils.js +0 -0
  140. /package/{lib → dist/lib}/engine/engine_mainloop_utils.js.map +0 -0
  141. /package/{lib → dist/lib}/engine/engine_math.d.ts +0 -0
  142. /package/{lib → dist/lib}/engine/engine_math.js +0 -0
  143. /package/{lib → dist/lib}/engine/engine_math.js.map +0 -0
  144. /package/{lib → dist/lib}/engine/engine_networking.d.ts +0 -0
  145. /package/{lib → dist/lib}/engine/engine_networking.js +0 -0
  146. /package/{lib → dist/lib}/engine/engine_networking.js.map +0 -0
  147. /package/{lib → dist/lib}/engine/engine_networking_auto.d.ts +0 -0
  148. /package/{lib → dist/lib}/engine/engine_networking_auto.js +0 -0
  149. /package/{lib → dist/lib}/engine/engine_networking_auto.js.map +0 -0
  150. /package/{lib → dist/lib}/engine/engine_networking_files.d.ts +0 -0
  151. /package/{lib → dist/lib}/engine/engine_networking_files.js +0 -0
  152. /package/{lib → dist/lib}/engine/engine_networking_files.js.map +0 -0
  153. /package/{lib → dist/lib}/engine/engine_networking_files_default_components.d.ts +0 -0
  154. /package/{lib → dist/lib}/engine/engine_networking_files_default_components.js +0 -0
  155. /package/{lib → dist/lib}/engine/engine_networking_files_default_components.js.map +0 -0
  156. /package/{lib → dist/lib}/engine/engine_networking_instantiate.d.ts +0 -0
  157. /package/{lib → dist/lib}/engine/engine_networking_instantiate.js +0 -0
  158. /package/{lib → dist/lib}/engine/engine_networking_instantiate.js.map +0 -0
  159. /package/{lib → dist/lib}/engine/engine_networking_peer.d.ts +0 -0
  160. /package/{lib → dist/lib}/engine/engine_networking_peer.js +0 -0
  161. /package/{lib → dist/lib}/engine/engine_networking_peer.js.map +0 -0
  162. /package/{lib → dist/lib}/engine/engine_networking_types.d.ts +0 -0
  163. /package/{lib → dist/lib}/engine/engine_networking_types.js +0 -0
  164. /package/{lib → dist/lib}/engine/engine_networking_types.js.map +0 -0
  165. /package/{lib → dist/lib}/engine/engine_networking_utils.d.ts +0 -0
  166. /package/{lib → dist/lib}/engine/engine_networking_utils.js +0 -0
  167. /package/{lib → dist/lib}/engine/engine_networking_utils.js.map +0 -0
  168. /package/{lib → dist/lib}/engine/engine_networking_websocket.d.ts +0 -0
  169. /package/{lib → dist/lib}/engine/engine_networking_websocket.js +0 -0
  170. /package/{lib → dist/lib}/engine/engine_networking_websocket.js.map +0 -0
  171. /package/{lib → dist/lib}/engine/engine_patcher.d.ts +0 -0
  172. /package/{lib → dist/lib}/engine/engine_patcher.js +0 -0
  173. /package/{lib → dist/lib}/engine/engine_patcher.js.map +0 -0
  174. /package/{lib → dist/lib}/engine/engine_physics.d.ts +0 -0
  175. /package/{lib → dist/lib}/engine/engine_physics.js +0 -0
  176. /package/{lib → dist/lib}/engine/engine_physics.js.map +0 -0
  177. /package/{lib → dist/lib}/engine/engine_physics.types.d.ts +0 -0
  178. /package/{lib → dist/lib}/engine/engine_physics.types.js +0 -0
  179. /package/{lib → dist/lib}/engine/engine_physics.types.js.map +0 -0
  180. /package/{lib → dist/lib}/engine/engine_physics_rapier.d.ts +0 -0
  181. /package/{lib → dist/lib}/engine/engine_physics_rapier.js +0 -0
  182. /package/{lib → dist/lib}/engine/engine_physics_rapier.js.map +0 -0
  183. /package/{lib → dist/lib}/engine/engine_playerview.d.ts +0 -0
  184. /package/{lib → dist/lib}/engine/engine_playerview.js +0 -0
  185. /package/{lib → dist/lib}/engine/engine_playerview.js.map +0 -0
  186. /package/{lib → dist/lib}/engine/engine_scenelighting.d.ts +0 -0
  187. /package/{lib → dist/lib}/engine/engine_scenelighting.js +0 -0
  188. /package/{lib → dist/lib}/engine/engine_scenelighting.js.map +0 -0
  189. /package/{lib → dist/lib}/engine/engine_scenetools.d.ts +0 -0
  190. /package/{lib → dist/lib}/engine/engine_scenetools.js +0 -0
  191. /package/{lib → dist/lib}/engine/engine_scenetools.js.map +0 -0
  192. /package/{lib → dist/lib}/engine/engine_serialization.d.ts +0 -0
  193. /package/{lib → dist/lib}/engine/engine_serialization.js +0 -0
  194. /package/{lib → dist/lib}/engine/engine_serialization.js.map +0 -0
  195. /package/{lib → dist/lib}/engine/engine_serialization_builtin_serializer.d.ts +0 -0
  196. /package/{lib → dist/lib}/engine/engine_serialization_builtin_serializer.js +0 -0
  197. /package/{lib → dist/lib}/engine/engine_serialization_builtin_serializer.js.map +0 -0
  198. /package/{lib → dist/lib}/engine/engine_serialization_core.d.ts +0 -0
  199. /package/{lib → dist/lib}/engine/engine_serialization_core.js +0 -0
  200. /package/{lib → dist/lib}/engine/engine_serialization_core.js.map +0 -0
  201. /package/{lib → dist/lib}/engine/engine_serialization_decorator.d.ts +0 -0
  202. /package/{lib → dist/lib}/engine/engine_serialization_decorator.js +0 -0
  203. /package/{lib → dist/lib}/engine/engine_serialization_decorator.js.map +0 -0
  204. /package/{lib → dist/lib}/engine/engine_setup.d.ts +0 -0
  205. /package/{lib → dist/lib}/engine/engine_setup.js +0 -0
  206. /package/{lib → dist/lib}/engine/engine_setup.js.map +0 -0
  207. /package/{lib → dist/lib}/engine/engine_shaders.d.ts +0 -0
  208. /package/{lib → dist/lib}/engine/engine_shaders.js +0 -0
  209. /package/{lib → dist/lib}/engine/engine_shaders.js.map +0 -0
  210. /package/{lib → dist/lib}/engine/engine_texture.d.ts +0 -0
  211. /package/{lib → dist/lib}/engine/engine_texture.js +0 -0
  212. /package/{lib → dist/lib}/engine/engine_texture.js.map +0 -0
  213. /package/{lib → dist/lib}/engine/engine_three_utils.d.ts +0 -0
  214. /package/{lib → dist/lib}/engine/engine_three_utils.js +0 -0
  215. /package/{lib → dist/lib}/engine/engine_three_utils.js.map +0 -0
  216. /package/{lib → dist/lib}/engine/engine_time.d.ts +0 -0
  217. /package/{lib → dist/lib}/engine/engine_time.js +0 -0
  218. /package/{lib → dist/lib}/engine/engine_time.js.map +0 -0
  219. /package/{lib → dist/lib}/engine/engine_types.js +0 -0
  220. /package/{lib → dist/lib}/engine/engine_types.js.map +0 -0
  221. /package/{lib → dist/lib}/engine/engine_typestore.d.ts +0 -0
  222. /package/{lib → dist/lib}/engine/engine_typestore.js +0 -0
  223. /package/{lib → dist/lib}/engine/engine_typestore.js.map +0 -0
  224. /package/{lib → dist/lib}/engine/engine_util_decorator.d.ts +0 -0
  225. /package/{lib → dist/lib}/engine/engine_util_decorator.js +0 -0
  226. /package/{lib → dist/lib}/engine/engine_util_decorator.js.map +0 -0
  227. /package/{lib → dist/lib}/engine/engine_utils.d.ts +0 -0
  228. /package/{lib → dist/lib}/engine/engine_utils.js +0 -0
  229. /package/{lib → dist/lib}/engine/engine_utils.js.map +0 -0
  230. /package/{lib → dist/lib}/engine/engine_utils_screenshot.d.ts +0 -0
  231. /package/{lib → dist/lib}/engine/engine_utils_screenshot.js +0 -0
  232. /package/{lib → dist/lib}/engine/engine_utils_screenshot.js.map +0 -0
  233. /package/{lib → dist/lib}/engine/engine_web_api.d.ts +0 -0
  234. /package/{lib → dist/lib}/engine/engine_web_api.js +0 -0
  235. /package/{lib → dist/lib}/engine/engine_web_api.js.map +0 -0
  236. /package/{lib → dist/lib}/engine/extensions/EXT_texture_exr.d.ts +0 -0
  237. /package/{lib → dist/lib}/engine/extensions/EXT_texture_exr.js +0 -0
  238. /package/{lib → dist/lib}/engine/extensions/EXT_texture_exr.js.map +0 -0
  239. /package/{lib → dist/lib}/engine/extensions/NEEDLE_animator_controller_model.d.ts +0 -0
  240. /package/{lib → dist/lib}/engine/extensions/NEEDLE_animator_controller_model.js +0 -0
  241. /package/{lib → dist/lib}/engine/extensions/NEEDLE_animator_controller_model.js.map +0 -0
  242. /package/{lib → dist/lib}/engine/extensions/NEEDLE_components.d.ts +0 -0
  243. /package/{lib → dist/lib}/engine/extensions/NEEDLE_components.js +0 -0
  244. /package/{lib → dist/lib}/engine/extensions/NEEDLE_components.js.map +0 -0
  245. /package/{lib → dist/lib}/engine/extensions/NEEDLE_gameobject_data.d.ts +0 -0
  246. /package/{lib → dist/lib}/engine/extensions/NEEDLE_gameobject_data.js +0 -0
  247. /package/{lib → dist/lib}/engine/extensions/NEEDLE_gameobject_data.js.map +0 -0
  248. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lighting_settings.d.ts +0 -0
  249. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lighting_settings.js +0 -0
  250. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lighting_settings.js.map +0 -0
  251. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lightmaps.d.ts +0 -0
  252. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lightmaps.js +0 -0
  253. /package/{lib → dist/lib}/engine/extensions/NEEDLE_lightmaps.js.map +0 -0
  254. /package/{lib → dist/lib}/engine/extensions/NEEDLE_persistent_assets.d.ts +0 -0
  255. /package/{lib → dist/lib}/engine/extensions/NEEDLE_persistent_assets.js +0 -0
  256. /package/{lib → dist/lib}/engine/extensions/NEEDLE_persistent_assets.js.map +0 -0
  257. /package/{lib → dist/lib}/engine/extensions/NEEDLE_progressive.d.ts +0 -0
  258. /package/{lib → dist/lib}/engine/extensions/NEEDLE_progressive.js +0 -0
  259. /package/{lib → dist/lib}/engine/extensions/NEEDLE_progressive.js.map +0 -0
  260. /package/{lib → dist/lib}/engine/extensions/NEEDLE_render_objects.d.ts +0 -0
  261. /package/{lib → dist/lib}/engine/extensions/NEEDLE_render_objects.js +0 -0
  262. /package/{lib → dist/lib}/engine/extensions/NEEDLE_render_objects.js.map +0 -0
  263. /package/{lib → dist/lib}/engine/extensions/NEEDLE_techniques_webgl.d.ts +0 -0
  264. /package/{lib → dist/lib}/engine/extensions/NEEDLE_techniques_webgl.js +0 -0
  265. /package/{lib → dist/lib}/engine/extensions/NEEDLE_techniques_webgl.js.map +0 -0
  266. /package/{lib → dist/lib}/engine/extensions/extension_resolver.d.ts +0 -0
  267. /package/{lib → dist/lib}/engine/extensions/extension_resolver.js +0 -0
  268. /package/{lib → dist/lib}/engine/extensions/extension_resolver.js.map +0 -0
  269. /package/{lib → dist/lib}/engine/extensions/extension_utils.d.ts +0 -0
  270. /package/{lib → dist/lib}/engine/extensions/extension_utils.js +0 -0
  271. /package/{lib → dist/lib}/engine/extensions/extension_utils.js.map +0 -0
  272. /package/{lib → dist/lib}/engine/extensions/extensions.d.ts +0 -0
  273. /package/{lib → dist/lib}/engine/extensions/extensions.js +0 -0
  274. /package/{lib → dist/lib}/engine/extensions/extensions.js.map +0 -0
  275. /package/{lib → dist/lib}/engine/extensions/index.d.ts +0 -0
  276. /package/{lib → dist/lib}/engine/extensions/index.js +0 -0
  277. /package/{lib → dist/lib}/engine/extensions/index.js.map +0 -0
  278. /package/{lib → dist/lib}/engine/extensions/usage_tracker.d.ts +0 -0
  279. /package/{lib → dist/lib}/engine/extensions/usage_tracker.js +0 -0
  280. /package/{lib → dist/lib}/engine/extensions/usage_tracker.js.map +0 -0
  281. /package/{lib → dist/lib}/engine/js-extensions/Camera.d.ts +0 -0
  282. /package/{lib → dist/lib}/engine/js-extensions/Camera.js +0 -0
  283. /package/{lib → dist/lib}/engine/js-extensions/Camera.js.map +0 -0
  284. /package/{lib → dist/lib}/engine/js-extensions/Layers.d.ts +0 -0
  285. /package/{lib → dist/lib}/engine/js-extensions/Layers.js +0 -0
  286. /package/{lib → dist/lib}/engine/js-extensions/Layers.js.map +0 -0
  287. /package/{lib → dist/lib}/engine/js-extensions/index.d.ts +0 -0
  288. /package/{lib → dist/lib}/engine/js-extensions/index.js +0 -0
  289. /package/{lib → dist/lib}/engine/js-extensions/index.js.map +0 -0
  290. /package/{lib → dist/lib}/engine/shaders/shaderData.d.ts +0 -0
  291. /package/{lib → dist/lib}/engine/shaders/shaderData.js +0 -0
  292. /package/{lib → dist/lib}/engine/shaders/shaderData.js.map +0 -0
  293. /package/{lib → dist/lib}/engine/tests/test_utils.d.ts +0 -0
  294. /package/{lib → dist/lib}/engine/tests/test_utils.js +0 -0
  295. /package/{lib → dist/lib}/engine/tests/test_utils.js.map +0 -0
  296. /package/{lib → dist/lib}/engine-components/AlignmentConstraint.d.ts +0 -0
  297. /package/{lib → dist/lib}/engine-components/AlignmentConstraint.js +0 -0
  298. /package/{lib → dist/lib}/engine-components/AlignmentConstraint.js.map +0 -0
  299. /package/{lib → dist/lib}/engine-components/Animation.d.ts +0 -0
  300. /package/{lib → dist/lib}/engine-components/Animation.js +0 -0
  301. /package/{lib → dist/lib}/engine-components/Animation.js.map +0 -0
  302. /package/{lib → dist/lib}/engine-components/AnimationCurve.d.ts +0 -0
  303. /package/{lib → dist/lib}/engine-components/AnimationCurve.js +0 -0
  304. /package/{lib → dist/lib}/engine-components/AnimationCurve.js.map +0 -0
  305. /package/{lib → dist/lib}/engine-components/AnimationUtils.d.ts +0 -0
  306. /package/{lib → dist/lib}/engine-components/AnimationUtils.js +0 -0
  307. /package/{lib → dist/lib}/engine-components/AnimationUtils.js.map +0 -0
  308. /package/{lib → dist/lib}/engine-components/Animator.d.ts +0 -0
  309. /package/{lib → dist/lib}/engine-components/Animator.js +0 -0
  310. /package/{lib → dist/lib}/engine-components/Animator.js.map +0 -0
  311. /package/{lib → dist/lib}/engine-components/AnimatorController.d.ts +0 -0
  312. /package/{lib → dist/lib}/engine-components/AnimatorController.js +0 -0
  313. /package/{lib → dist/lib}/engine-components/AnimatorController.js.map +0 -0
  314. /package/{lib → dist/lib}/engine-components/AudioListener.d.ts +0 -0
  315. /package/{lib → dist/lib}/engine-components/AudioListener.js +0 -0
  316. /package/{lib → dist/lib}/engine-components/AudioListener.js.map +0 -0
  317. /package/{lib → dist/lib}/engine-components/AudioSource.d.ts +0 -0
  318. /package/{lib → dist/lib}/engine-components/AudioSource.js +0 -0
  319. /package/{lib → dist/lib}/engine-components/AudioSource.js.map +0 -0
  320. /package/{lib → dist/lib}/engine-components/AvatarLoader.d.ts +0 -0
  321. /package/{lib → dist/lib}/engine-components/AvatarLoader.js +0 -0
  322. /package/{lib → dist/lib}/engine-components/AvatarLoader.js.map +0 -0
  323. /package/{lib → dist/lib}/engine-components/AxesHelper.d.ts +0 -0
  324. /package/{lib → dist/lib}/engine-components/AxesHelper.js +0 -0
  325. /package/{lib → dist/lib}/engine-components/AxesHelper.js.map +0 -0
  326. /package/{lib → dist/lib}/engine-components/BasicIKConstraint.d.ts +0 -0
  327. /package/{lib → dist/lib}/engine-components/BasicIKConstraint.js +0 -0
  328. /package/{lib → dist/lib}/engine-components/BasicIKConstraint.js.map +0 -0
  329. /package/{lib → dist/lib}/engine-components/BoxCollider.d.ts +0 -0
  330. /package/{lib → dist/lib}/engine-components/BoxCollider.js +0 -0
  331. /package/{lib → dist/lib}/engine-components/BoxCollider.js.map +0 -0
  332. /package/{lib → dist/lib}/engine-components/BoxHelperComponent.d.ts +0 -0
  333. /package/{lib → dist/lib}/engine-components/BoxHelperComponent.js +0 -0
  334. /package/{lib → dist/lib}/engine-components/BoxHelperComponent.js.map +0 -0
  335. /package/{lib → dist/lib}/engine-components/Camera.d.ts +0 -0
  336. /package/{lib → dist/lib}/engine-components/Camera.js +0 -0
  337. /package/{lib → dist/lib}/engine-components/Camera.js.map +0 -0
  338. /package/{lib → dist/lib}/engine-components/CameraUtils.d.ts +0 -0
  339. /package/{lib → dist/lib}/engine-components/CameraUtils.js +0 -0
  340. /package/{lib → dist/lib}/engine-components/CameraUtils.js.map +0 -0
  341. /package/{lib → dist/lib}/engine-components/CharacterController.d.ts +0 -0
  342. /package/{lib → dist/lib}/engine-components/CharacterController.js +0 -0
  343. /package/{lib → dist/lib}/engine-components/CharacterController.js.map +0 -0
  344. /package/{lib → dist/lib}/engine-components/Collider.d.ts +0 -0
  345. /package/{lib → dist/lib}/engine-components/Collider.js +0 -0
  346. /package/{lib → dist/lib}/engine-components/Collider.js.map +0 -0
  347. /package/{lib → dist/lib}/engine-components/Component.d.ts +0 -0
  348. /package/{lib → dist/lib}/engine-components/Component.js +0 -0
  349. /package/{lib → dist/lib}/engine-components/Component.js.map +0 -0
  350. /package/{lib → dist/lib}/engine-components/DeleteBox.d.ts +0 -0
  351. /package/{lib → dist/lib}/engine-components/DeleteBox.js +0 -0
  352. /package/{lib → dist/lib}/engine-components/DeleteBox.js.map +0 -0
  353. /package/{lib → dist/lib}/engine-components/DeviceFlag.d.ts +0 -0
  354. /package/{lib → dist/lib}/engine-components/DeviceFlag.js +0 -0
  355. /package/{lib → dist/lib}/engine-components/DeviceFlag.js.map +0 -0
  356. /package/{lib → dist/lib}/engine-components/DragControls.d.ts +0 -0
  357. /package/{lib → dist/lib}/engine-components/DragControls.js +0 -0
  358. /package/{lib → dist/lib}/engine-components/DragControls.js.map +0 -0
  359. /package/{lib → dist/lib}/engine-components/DropListener.d.ts +0 -0
  360. /package/{lib → dist/lib}/engine-components/DropListener.js +0 -0
  361. /package/{lib → dist/lib}/engine-components/DropListener.js.map +0 -0
  362. /package/{lib → dist/lib}/engine-components/Duplicatable.d.ts +0 -0
  363. /package/{lib → dist/lib}/engine-components/Duplicatable.js +0 -0
  364. /package/{lib → dist/lib}/engine-components/Duplicatable.js.map +0 -0
  365. /package/{lib → dist/lib}/engine-components/EventList.d.ts +0 -0
  366. /package/{lib → dist/lib}/engine-components/EventList.js +0 -0
  367. /package/{lib → dist/lib}/engine-components/EventList.js.map +0 -0
  368. /package/{lib → dist/lib}/engine-components/EventTrigger.d.ts +0 -0
  369. /package/{lib → dist/lib}/engine-components/EventTrigger.js +0 -0
  370. /package/{lib → dist/lib}/engine-components/EventTrigger.js.map +0 -0
  371. /package/{lib → dist/lib}/engine-components/EventType.d.ts +0 -0
  372. /package/{lib → dist/lib}/engine-components/EventType.js +0 -0
  373. /package/{lib → dist/lib}/engine-components/EventType.js.map +0 -0
  374. /package/{lib → dist/lib}/engine-components/FlyControls.d.ts +0 -0
  375. /package/{lib → dist/lib}/engine-components/FlyControls.js +0 -0
  376. /package/{lib → dist/lib}/engine-components/FlyControls.js.map +0 -0
  377. /package/{lib → dist/lib}/engine-components/Fog.d.ts +0 -0
  378. /package/{lib → dist/lib}/engine-components/Fog.js +0 -0
  379. /package/{lib → dist/lib}/engine-components/Fog.js.map +0 -0
  380. /package/{lib → dist/lib}/engine-components/Gizmos.d.ts +0 -0
  381. /package/{lib → dist/lib}/engine-components/Gizmos.js +0 -0
  382. /package/{lib → dist/lib}/engine-components/Gizmos.js.map +0 -0
  383. /package/{lib → dist/lib}/engine-components/GridHelper.d.ts +0 -0
  384. /package/{lib → dist/lib}/engine-components/GridHelper.js +0 -0
  385. /package/{lib → dist/lib}/engine-components/GridHelper.js.map +0 -0
  386. /package/{lib → dist/lib}/engine-components/GroundProjection.d.ts +0 -0
  387. /package/{lib → dist/lib}/engine-components/GroundProjection.js +0 -0
  388. /package/{lib → dist/lib}/engine-components/GroundProjection.js.map +0 -0
  389. /package/{lib → dist/lib}/engine-components/Interactable.d.ts +0 -0
  390. /package/{lib → dist/lib}/engine-components/Interactable.js +0 -0
  391. /package/{lib → dist/lib}/engine-components/Interactable.js.map +0 -0
  392. /package/{lib → dist/lib}/engine-components/Joints.d.ts +0 -0
  393. /package/{lib → dist/lib}/engine-components/Joints.js +0 -0
  394. /package/{lib → dist/lib}/engine-components/Joints.js.map +0 -0
  395. /package/{lib → dist/lib}/engine-components/LODGroup.d.ts +0 -0
  396. /package/{lib → dist/lib}/engine-components/LODGroup.js +0 -0
  397. /package/{lib → dist/lib}/engine-components/LODGroup.js.map +0 -0
  398. /package/{lib → dist/lib}/engine-components/Light.d.ts +0 -0
  399. /package/{lib → dist/lib}/engine-components/Light.js +0 -0
  400. /package/{lib → dist/lib}/engine-components/Light.js.map +0 -0
  401. /package/{lib → dist/lib}/engine-components/LookAtConstraint.d.ts +0 -0
  402. /package/{lib → dist/lib}/engine-components/LookAtConstraint.js +0 -0
  403. /package/{lib → dist/lib}/engine-components/LookAtConstraint.js.map +0 -0
  404. /package/{lib → dist/lib}/engine-components/NestedGltf.d.ts +0 -0
  405. /package/{lib → dist/lib}/engine-components/NestedGltf.js +0 -0
  406. /package/{lib → dist/lib}/engine-components/NestedGltf.js.map +0 -0
  407. /package/{lib → dist/lib}/engine-components/Networking.d.ts +0 -0
  408. /package/{lib → dist/lib}/engine-components/Networking.js +0 -0
  409. /package/{lib → dist/lib}/engine-components/Networking.js.map +0 -0
  410. /package/{lib → dist/lib}/engine-components/OffsetConstraint.d.ts +0 -0
  411. /package/{lib → dist/lib}/engine-components/OffsetConstraint.js +0 -0
  412. /package/{lib → dist/lib}/engine-components/OffsetConstraint.js.map +0 -0
  413. /package/{lib → dist/lib}/engine-components/OrbitControls.d.ts +0 -0
  414. /package/{lib → dist/lib}/engine-components/OrbitControls.js +0 -0
  415. /package/{lib → dist/lib}/engine-components/OrbitControls.js.map +0 -0
  416. /package/{lib → dist/lib}/engine-components/ParticleSystem.d.ts +0 -0
  417. /package/{lib → dist/lib}/engine-components/ParticleSystem.js +0 -0
  418. /package/{lib → dist/lib}/engine-components/ParticleSystem.js.map +0 -0
  419. /package/{lib → dist/lib}/engine-components/ParticleSystemModules.d.ts +0 -0
  420. /package/{lib → dist/lib}/engine-components/ParticleSystemModules.js +0 -0
  421. /package/{lib → dist/lib}/engine-components/ParticleSystemModules.js.map +0 -0
  422. /package/{lib → dist/lib}/engine-components/ParticleSystemSubEmitter.d.ts +0 -0
  423. /package/{lib → dist/lib}/engine-components/ParticleSystemSubEmitter.js +0 -0
  424. /package/{lib → dist/lib}/engine-components/ParticleSystemSubEmitter.js.map +0 -0
  425. /package/{lib → dist/lib}/engine-components/PlayerColor.d.ts +0 -0
  426. /package/{lib → dist/lib}/engine-components/PlayerColor.js +0 -0
  427. /package/{lib → dist/lib}/engine-components/PlayerColor.js.map +0 -0
  428. /package/{lib → dist/lib}/engine-components/ReflectionProbe.d.ts +0 -0
  429. /package/{lib → dist/lib}/engine-components/ReflectionProbe.js +0 -0
  430. /package/{lib → dist/lib}/engine-components/ReflectionProbe.js.map +0 -0
  431. /package/{lib → dist/lib}/engine-components/Renderer.d.ts +0 -0
  432. /package/{lib → dist/lib}/engine-components/Renderer.js +0 -0
  433. /package/{lib → dist/lib}/engine-components/Renderer.js.map +0 -0
  434. /package/{lib → dist/lib}/engine-components/RendererLightmap.d.ts +0 -0
  435. /package/{lib → dist/lib}/engine-components/RendererLightmap.js +0 -0
  436. /package/{lib → dist/lib}/engine-components/RendererLightmap.js.map +0 -0
  437. /package/{lib → dist/lib}/engine-components/RigidBody.d.ts +0 -0
  438. /package/{lib → dist/lib}/engine-components/RigidBody.js +0 -0
  439. /package/{lib → dist/lib}/engine-components/RigidBody.js.map +0 -0
  440. /package/{lib → dist/lib}/engine-components/SceneSwitcher.d.ts +0 -0
  441. /package/{lib → dist/lib}/engine-components/SceneSwitcher.js +0 -0
  442. /package/{lib → dist/lib}/engine-components/SceneSwitcher.js.map +0 -0
  443. /package/{lib → dist/lib}/engine-components/ScreenCapture.d.ts +0 -0
  444. /package/{lib → dist/lib}/engine-components/ScreenCapture.js +0 -0
  445. /package/{lib → dist/lib}/engine-components/ScreenCapture.js.map +0 -0
  446. /package/{lib → dist/lib}/engine-components/ShadowCatcher.d.ts +0 -0
  447. /package/{lib → dist/lib}/engine-components/ShadowCatcher.js +0 -0
  448. /package/{lib → dist/lib}/engine-components/ShadowCatcher.js.map +0 -0
  449. /package/{lib → dist/lib}/engine-components/Skybox.d.ts +0 -0
  450. /package/{lib → dist/lib}/engine-components/Skybox.js +0 -0
  451. /package/{lib → dist/lib}/engine-components/Skybox.js.map +0 -0
  452. /package/{lib → dist/lib}/engine-components/SmoothFollow.d.ts +0 -0
  453. /package/{lib → dist/lib}/engine-components/SmoothFollow.js +0 -0
  454. /package/{lib → dist/lib}/engine-components/SmoothFollow.js.map +0 -0
  455. /package/{lib → dist/lib}/engine-components/SpatialTrigger.d.ts +0 -0
  456. /package/{lib → dist/lib}/engine-components/SpatialTrigger.js +0 -0
  457. /package/{lib → dist/lib}/engine-components/SpatialTrigger.js.map +0 -0
  458. /package/{lib → dist/lib}/engine-components/SpectatorCamera.d.ts +0 -0
  459. /package/{lib → dist/lib}/engine-components/SpectatorCamera.js +0 -0
  460. /package/{lib → dist/lib}/engine-components/SpectatorCamera.js.map +0 -0
  461. /package/{lib → dist/lib}/engine-components/SphereCollider.d.ts +0 -0
  462. /package/{lib → dist/lib}/engine-components/SphereCollider.js +0 -0
  463. /package/{lib → dist/lib}/engine-components/SphereCollider.js.map +0 -0
  464. /package/{lib → dist/lib}/engine-components/SpriteRenderer.d.ts +0 -0
  465. /package/{lib → dist/lib}/engine-components/SpriteRenderer.js +0 -0
  466. /package/{lib → dist/lib}/engine-components/SpriteRenderer.js.map +0 -0
  467. /package/{lib → dist/lib}/engine-components/SyncedCamera.d.ts +0 -0
  468. /package/{lib → dist/lib}/engine-components/SyncedCamera.js +0 -0
  469. /package/{lib → dist/lib}/engine-components/SyncedCamera.js.map +0 -0
  470. /package/{lib → dist/lib}/engine-components/SyncedRoom.d.ts +0 -0
  471. /package/{lib → dist/lib}/engine-components/SyncedRoom.js +0 -0
  472. /package/{lib → dist/lib}/engine-components/SyncedRoom.js.map +0 -0
  473. /package/{lib → dist/lib}/engine-components/SyncedTransform.d.ts +0 -0
  474. /package/{lib → dist/lib}/engine-components/SyncedTransform.js +0 -0
  475. /package/{lib → dist/lib}/engine-components/SyncedTransform.js.map +0 -0
  476. /package/{lib → dist/lib}/engine-components/TestRunner.d.ts +0 -0
  477. /package/{lib → dist/lib}/engine-components/TestRunner.js +0 -0
  478. /package/{lib → dist/lib}/engine-components/TestRunner.js.map +0 -0
  479. /package/{lib → dist/lib}/engine-components/TransformGizmo.d.ts +0 -0
  480. /package/{lib → dist/lib}/engine-components/TransformGizmo.js +0 -0
  481. /package/{lib → dist/lib}/engine-components/TransformGizmo.js.map +0 -0
  482. /package/{lib → dist/lib}/engine-components/VideoPlayer.d.ts +0 -0
  483. /package/{lib → dist/lib}/engine-components/VideoPlayer.js +0 -0
  484. /package/{lib → dist/lib}/engine-components/VideoPlayer.js.map +0 -0
  485. /package/{lib → dist/lib}/engine-components/Voip.d.ts +0 -0
  486. /package/{lib → dist/lib}/engine-components/Voip.js +0 -0
  487. /package/{lib → dist/lib}/engine-components/Voip.js.map +0 -0
  488. /package/{lib → dist/lib}/engine-components/XRFlag.d.ts +0 -0
  489. /package/{lib → dist/lib}/engine-components/XRFlag.js +0 -0
  490. /package/{lib → dist/lib}/engine-components/XRFlag.js.map +0 -0
  491. /package/{lib → dist/lib}/engine-components/api.d.ts +0 -0
  492. /package/{lib → dist/lib}/engine-components/api.js +0 -0
  493. /package/{lib → dist/lib}/engine-components/api.js.map +0 -0
  494. /package/{lib → dist/lib}/engine-components/avatar/AvatarBlink_Simple.d.ts +0 -0
  495. /package/{lib → dist/lib}/engine-components/avatar/AvatarBlink_Simple.js +0 -0
  496. /package/{lib → dist/lib}/engine-components/avatar/AvatarBlink_Simple.js.map +0 -0
  497. /package/{lib → dist/lib}/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +0 -0
  498. /package/{lib → dist/lib}/engine-components/avatar/AvatarEyeLook_Rotation.js +0 -0
  499. /package/{lib → dist/lib}/engine-components/avatar/AvatarEyeLook_Rotation.js.map +0 -0
  500. /package/{lib → dist/lib}/engine-components/avatar/Avatar_Brain_LookAt.d.ts +0 -0
  501. /package/{lib → dist/lib}/engine-components/avatar/Avatar_Brain_LookAt.js +0 -0
  502. /package/{lib → dist/lib}/engine-components/avatar/Avatar_Brain_LookAt.js.map +0 -0
  503. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MouthShapes.d.ts +0 -0
  504. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MouthShapes.js +0 -0
  505. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MouthShapes.js.map +0 -0
  506. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MustacheShake.d.ts +0 -0
  507. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MustacheShake.js +0 -0
  508. /package/{lib → dist/lib}/engine-components/avatar/Avatar_MustacheShake.js.map +0 -0
  509. /package/{lib → dist/lib}/engine-components/codegen/components.d.ts +0 -0
  510. /package/{lib → dist/lib}/engine-components/codegen/components.js +0 -0
  511. /package/{lib → dist/lib}/engine-components/codegen/components.js.map +0 -0
  512. /package/{lib → dist/lib}/engine-components/debug/LogStats.d.ts +0 -0
  513. /package/{lib → dist/lib}/engine-components/debug/LogStats.js +0 -0
  514. /package/{lib → dist/lib}/engine-components/debug/LogStats.js.map +0 -0
  515. /package/{lib → dist/lib}/engine-components/export/gltf/GltfExport.d.ts +0 -0
  516. /package/{lib → dist/lib}/engine-components/export/gltf/GltfExport.js +0 -0
  517. /package/{lib → dist/lib}/engine-components/export/gltf/GltfExport.js.map +0 -0
  518. /package/{lib → dist/lib}/engine-components/export/gltf/index.d.ts +0 -0
  519. /package/{lib → dist/lib}/engine-components/export/gltf/index.js +0 -0
  520. /package/{lib → dist/lib}/engine-components/export/gltf/index.js.map +0 -0
  521. /package/{lib → dist/lib}/engine-components/export/index.d.ts +0 -0
  522. /package/{lib → dist/lib}/engine-components/export/index.js +0 -0
  523. /package/{lib → dist/lib}/engine-components/export/index.js.map +0 -0
  524. /package/{lib → dist/lib}/engine-components/export/usdz/Extension.d.ts +0 -0
  525. /package/{lib → dist/lib}/engine-components/export/usdz/Extension.js +0 -0
  526. /package/{lib → dist/lib}/engine-components/export/usdz/Extension.js.map +0 -0
  527. /package/{lib → dist/lib}/engine-components/export/usdz/ThreeUSDZExporter.d.ts +0 -0
  528. /package/{lib → dist/lib}/engine-components/export/usdz/ThreeUSDZExporter.js +0 -0
  529. /package/{lib → dist/lib}/engine-components/export/usdz/ThreeUSDZExporter.js.map +0 -0
  530. /package/{lib → dist/lib}/engine-components/export/usdz/USDZExporter.d.ts +0 -0
  531. /package/{lib → dist/lib}/engine-components/export/usdz/USDZExporter.js +0 -0
  532. /package/{lib → dist/lib}/engine-components/export/usdz/USDZExporter.js.map +0 -0
  533. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/Animation.d.ts +0 -0
  534. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/Animation.js +0 -0
  535. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/Animation.js.map +0 -0
  536. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/DocumentExtension.d.ts +0 -0
  537. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/DocumentExtension.js +0 -0
  538. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/DocumentExtension.js.map +0 -0
  539. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/USDZText.d.ts +0 -0
  540. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Actions.d.ts +0 -0
  541. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Actions.js +0 -0
  542. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Actions.js.map +0 -0
  543. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +0 -0
  544. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/AudioExtension.js +0 -0
  545. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/AudioExtension.js.map +0 -0
  546. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +0 -0
  547. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Behaviour.js +0 -0
  548. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/Behaviour.js.map +0 -0
  549. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +0 -0
  550. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +0 -0
  551. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +0 -0
  552. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +0 -0
  553. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +0 -0
  554. /package/{lib → dist/lib}/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js.map +0 -0
  555. /package/{lib → dist/lib}/engine-components/export/usdz/index.d.ts +0 -0
  556. /package/{lib → dist/lib}/engine-components/export/usdz/index.js +0 -0
  557. /package/{lib → dist/lib}/engine-components/export/usdz/index.js.map +0 -0
  558. /package/{lib → dist/lib}/engine-components/export/usdz/utils/animationutils.d.ts +0 -0
  559. /package/{lib → dist/lib}/engine-components/export/usdz/utils/animationutils.js +0 -0
  560. /package/{lib → dist/lib}/engine-components/export/usdz/utils/animationutils.js.map +0 -0
  561. /package/{lib → dist/lib}/engine-components/export/usdz/utils/quicklook.d.ts +0 -0
  562. /package/{lib → dist/lib}/engine-components/export/usdz/utils/quicklook.js +0 -0
  563. /package/{lib → dist/lib}/engine-components/export/usdz/utils/quicklook.js.map +0 -0
  564. /package/{lib → dist/lib}/engine-components/export/usdz/utils/timeutils.d.ts +0 -0
  565. /package/{lib → dist/lib}/engine-components/export/usdz/utils/timeutils.js +0 -0
  566. /package/{lib → dist/lib}/engine-components/export/usdz/utils/timeutils.js.map +0 -0
  567. /package/{lib → dist/lib}/engine-components/js-extensions/ExtensionUtils.d.ts +0 -0
  568. /package/{lib → dist/lib}/engine-components/js-extensions/ExtensionUtils.js +0 -0
  569. /package/{lib → dist/lib}/engine-components/js-extensions/ExtensionUtils.js.map +0 -0
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  571. /package/{lib → dist/lib}/engine-components/js-extensions/Object3D.js +0 -0
  572. /package/{lib → dist/lib}/engine-components/js-extensions/Object3D.js.map +0 -0
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  574. /package/{lib → dist/lib}/engine-components/js-extensions/RGBAColor.js +0 -0
  575. /package/{lib → dist/lib}/engine-components/js-extensions/RGBAColor.js.map +0 -0
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  577. /package/{lib → dist/lib}/engine-components/js-extensions/Vector.js +0 -0
  578. /package/{lib → dist/lib}/engine-components/js-extensions/Vector.js.map +0 -0
  579. /package/{lib → dist/lib}/engine-components/js-extensions/index.d.ts +0 -0
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  581. /package/{lib → dist/lib}/engine-components/js-extensions/index.js.map +0 -0
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  583. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Antialiasing.js +0 -0
  584. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Antialiasing.js.map +0 -0
  585. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Bloom.d.ts +0 -0
  586. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Bloom.js +0 -0
  587. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Bloom.js.map +0 -0
  588. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +0 -0
  589. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ChromaticAberration.js +0 -0
  590. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ChromaticAberration.js.map +0 -0
  591. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +0 -0
  592. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ColorAdjustments.js +0 -0
  593. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ColorAdjustments.js.map +0 -0
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  595. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/DepthOfField.js +0 -0
  596. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/DepthOfField.js.map +0 -0
  597. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Pixelation.d.ts +0 -0
  598. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Pixelation.js +0 -0
  599. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Pixelation.js.map +0 -0
  600. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +0 -0
  601. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +0 -0
  602. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js.map +0 -0
  603. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +0 -0
  604. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +0 -0
  605. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js.map +0 -0
  606. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +0 -0
  607. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/TiltShiftEffect.js +0 -0
  608. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/TiltShiftEffect.js.map +0 -0
  609. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Tonemapping.d.ts +0 -0
  610. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Tonemapping.js +0 -0
  611. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Tonemapping.js.map +0 -0
  612. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Vignette.d.ts +0 -0
  613. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Vignette.js +0 -0
  614. /package/{lib → dist/lib}/engine-components/postprocessing/Effects/Vignette.js.map +0 -0
  615. /package/{lib → dist/lib}/engine-components/postprocessing/PostProcessingEffect.d.ts +0 -0
  616. /package/{lib → dist/lib}/engine-components/postprocessing/PostProcessingEffect.js +0 -0
  617. /package/{lib → dist/lib}/engine-components/postprocessing/PostProcessingEffect.js.map +0 -0
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  619. /package/{lib → dist/lib}/engine-components/postprocessing/PostProcessingHandler.js +0 -0
  620. /package/{lib → dist/lib}/engine-components/postprocessing/PostProcessingHandler.js.map +0 -0
  621. /package/{lib → dist/lib}/engine-components/postprocessing/Volume.d.ts +0 -0
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  623. /package/{lib → dist/lib}/engine-components/postprocessing/Volume.js.map +0 -0
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  625. /package/{lib → dist/lib}/engine-components/postprocessing/VolumeParameter.js +0 -0
  626. /package/{lib → dist/lib}/engine-components/postprocessing/VolumeParameter.js.map +0 -0
  627. /package/{lib → dist/lib}/engine-components/postprocessing/VolumeProfile.d.ts +0 -0
  628. /package/{lib → dist/lib}/engine-components/postprocessing/VolumeProfile.js +0 -0
  629. /package/{lib → dist/lib}/engine-components/postprocessing/VolumeProfile.js.map +0 -0
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  631. /package/{lib → dist/lib}/engine-components/postprocessing/index.js +0 -0
  632. /package/{lib → dist/lib}/engine-components/postprocessing/index.js.map +0 -0
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  634. /package/{lib → dist/lib}/engine-components/timeline/PlayableDirector.js +0 -0
  635. /package/{lib → dist/lib}/engine-components/timeline/PlayableDirector.js.map +0 -0
  636. /package/{lib → dist/lib}/engine-components/timeline/SignalAsset.d.ts +0 -0
  637. /package/{lib → dist/lib}/engine-components/timeline/SignalAsset.js +0 -0
  638. /package/{lib → dist/lib}/engine-components/timeline/SignalAsset.js.map +0 -0
  639. /package/{lib → dist/lib}/engine-components/timeline/TimelineModels.d.ts +0 -0
  640. /package/{lib → dist/lib}/engine-components/timeline/TimelineModels.js +0 -0
  641. /package/{lib → dist/lib}/engine-components/timeline/TimelineModels.js.map +0 -0
  642. /package/{lib → dist/lib}/engine-components/timeline/TimelineTracks.d.ts +0 -0
  643. /package/{lib → dist/lib}/engine-components/timeline/TimelineTracks.js +0 -0
  644. /package/{lib → dist/lib}/engine-components/timeline/TimelineTracks.js.map +0 -0
  645. /package/{lib → dist/lib}/engine-components/timeline/index.d.ts +0 -0
  646. /package/{lib → dist/lib}/engine-components/timeline/index.js +0 -0
  647. /package/{lib → dist/lib}/engine-components/timeline/index.js.map +0 -0
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  649. /package/{lib → dist/lib}/engine-components/ui/BaseUIComponent.js +0 -0
  650. /package/{lib → dist/lib}/engine-components/ui/BaseUIComponent.js.map +0 -0
  651. /package/{lib → dist/lib}/engine-components/ui/Button.d.ts +0 -0
  652. /package/{lib → dist/lib}/engine-components/ui/Button.js +0 -0
  653. /package/{lib → dist/lib}/engine-components/ui/Button.js.map +0 -0
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  655. /package/{lib → dist/lib}/engine-components/ui/Canvas.js +0 -0
  656. /package/{lib → dist/lib}/engine-components/ui/Canvas.js.map +0 -0
  657. /package/{lib → dist/lib}/engine-components/ui/CanvasGroup.d.ts +0 -0
  658. /package/{lib → dist/lib}/engine-components/ui/CanvasGroup.js +0 -0
  659. /package/{lib → dist/lib}/engine-components/ui/CanvasGroup.js.map +0 -0
  660. /package/{lib → dist/lib}/engine-components/ui/EventSystem.d.ts +0 -0
  661. /package/{lib → dist/lib}/engine-components/ui/EventSystem.js +0 -0
  662. /package/{lib → dist/lib}/engine-components/ui/EventSystem.js.map +0 -0
  663. /package/{lib → dist/lib}/engine-components/ui/Graphic.d.ts +0 -0
  664. /package/{lib → dist/lib}/engine-components/ui/Graphic.js +0 -0
  665. /package/{lib → dist/lib}/engine-components/ui/Graphic.js.map +0 -0
  666. /package/{lib → dist/lib}/engine-components/ui/Image.d.ts +0 -0
  667. /package/{lib → dist/lib}/engine-components/ui/Image.js +0 -0
  668. /package/{lib → dist/lib}/engine-components/ui/Image.js.map +0 -0
  669. /package/{lib → dist/lib}/engine-components/ui/InputField.d.ts +0 -0
  670. /package/{lib → dist/lib}/engine-components/ui/InputField.js +0 -0
  671. /package/{lib → dist/lib}/engine-components/ui/InputField.js.map +0 -0
  672. /package/{lib → dist/lib}/engine-components/ui/Interfaces.d.ts +0 -0
  673. /package/{lib → dist/lib}/engine-components/ui/Interfaces.js +0 -0
  674. /package/{lib → dist/lib}/engine-components/ui/Interfaces.js.map +0 -0
  675. /package/{lib → dist/lib}/engine-components/ui/Layout.d.ts +0 -0
  676. /package/{lib → dist/lib}/engine-components/ui/Layout.js +0 -0
  677. /package/{lib → dist/lib}/engine-components/ui/Layout.js.map +0 -0
  678. /package/{lib → dist/lib}/engine-components/ui/Outline.d.ts +0 -0
  679. /package/{lib → dist/lib}/engine-components/ui/Outline.js +0 -0
  680. /package/{lib → dist/lib}/engine-components/ui/Outline.js.map +0 -0
  681. /package/{lib → dist/lib}/engine-components/ui/PointerEvents.d.ts +0 -0
  682. /package/{lib → dist/lib}/engine-components/ui/PointerEvents.js +0 -0
  683. /package/{lib → dist/lib}/engine-components/ui/PointerEvents.js.map +0 -0
  684. /package/{lib → dist/lib}/engine-components/ui/RaycastUtils.d.ts +0 -0
  685. /package/{lib → dist/lib}/engine-components/ui/RaycastUtils.js +0 -0
  686. /package/{lib → dist/lib}/engine-components/ui/RaycastUtils.js.map +0 -0
  687. /package/{lib → dist/lib}/engine-components/ui/Raycaster.d.ts +0 -0
  688. /package/{lib → dist/lib}/engine-components/ui/Raycaster.js +0 -0
  689. /package/{lib → dist/lib}/engine-components/ui/Raycaster.js.map +0 -0
  690. /package/{lib → dist/lib}/engine-components/ui/RectTransform.d.ts +0 -0
  691. /package/{lib → dist/lib}/engine-components/ui/RectTransform.js +0 -0
  692. /package/{lib → dist/lib}/engine-components/ui/RectTransform.js.map +0 -0
  693. /package/{lib → dist/lib}/engine-components/ui/SpatialHtml.d.ts +0 -0
  694. /package/{lib → dist/lib}/engine-components/ui/SpatialHtml.js +0 -0
  695. /package/{lib → dist/lib}/engine-components/ui/SpatialHtml.js.map +0 -0
  696. /package/{lib → dist/lib}/engine-components/ui/Text.d.ts +0 -0
  697. /package/{lib → dist/lib}/engine-components/ui/Text.js +0 -0
  698. /package/{lib → dist/lib}/engine-components/ui/Text.js.map +0 -0
  699. /package/{lib → dist/lib}/engine-components/ui/Utils.d.ts +0 -0
  700. /package/{lib → dist/lib}/engine-components/ui/Utils.js +0 -0
  701. /package/{lib → dist/lib}/engine-components/ui/Utils.js.map +0 -0
  702. /package/{lib → dist/lib}/engine-components/ui/index.d.ts +0 -0
  703. /package/{lib → dist/lib}/engine-components/ui/index.js +0 -0
  704. /package/{lib → dist/lib}/engine-components/ui/index.js.map +0 -0
  705. /package/{lib → dist/lib}/engine-components/utils/LookAt.d.ts +0 -0
  706. /package/{lib → dist/lib}/engine-components/utils/LookAt.js +0 -0
  707. /package/{lib → dist/lib}/engine-components/utils/LookAt.js.map +0 -0
  708. /package/{lib → dist/lib}/engine-components/utils/OpenURL.d.ts +0 -0
  709. /package/{lib → dist/lib}/engine-components/utils/OpenURL.js +0 -0
  710. /package/{lib → dist/lib}/engine-components/utils/OpenURL.js.map +0 -0
  711. /package/{lib → dist/lib}/engine-components/webxr/WebARCameraBackground.d.ts +0 -0
  712. /package/{lib → dist/lib}/engine-components/webxr/WebARCameraBackground.js +0 -0
  713. /package/{lib → dist/lib}/engine-components/webxr/WebARCameraBackground.js.map +0 -0
  714. /package/{lib → dist/lib}/engine-components/webxr/WebARSessionRoot.d.ts +0 -0
  715. /package/{lib → dist/lib}/engine-components/webxr/WebARSessionRoot.js +0 -0
  716. /package/{lib → dist/lib}/engine-components/webxr/WebARSessionRoot.js.map +0 -0
  717. /package/{lib → dist/lib}/engine-components/webxr/WebXR.d.ts +0 -0
  718. /package/{lib → dist/lib}/engine-components/webxr/WebXR.js +0 -0
  719. /package/{lib → dist/lib}/engine-components/webxr/WebXR.js.map +0 -0
  720. /package/{lib → dist/lib}/engine-components/webxr/WebXRAvatar.d.ts +0 -0
  721. /package/{lib → dist/lib}/engine-components/webxr/WebXRAvatar.js +0 -0
  722. /package/{lib → dist/lib}/engine-components/webxr/WebXRAvatar.js.map +0 -0
  723. /package/{lib → dist/lib}/engine-components/webxr/WebXRController.d.ts +0 -0
  724. /package/{lib → dist/lib}/engine-components/webxr/WebXRController.js +0 -0
  725. /package/{lib → dist/lib}/engine-components/webxr/WebXRController.js.map +0 -0
  726. /package/{lib → dist/lib}/engine-components/webxr/WebXRGrabRendering.d.ts +0 -0
  727. /package/{lib → dist/lib}/engine-components/webxr/WebXRGrabRendering.js +0 -0
  728. /package/{lib → dist/lib}/engine-components/webxr/WebXRGrabRendering.js.map +0 -0
  729. /package/{lib → dist/lib}/engine-components/webxr/WebXRImageTracking.d.ts +0 -0
  730. /package/{lib → dist/lib}/engine-components/webxr/WebXRImageTracking.js +0 -0
  731. /package/{lib → dist/lib}/engine-components/webxr/WebXRImageTracking.js.map +0 -0
  732. /package/{lib → dist/lib}/engine-components/webxr/WebXRPlaneTracking.d.ts +0 -0
  733. /package/{lib → dist/lib}/engine-components/webxr/WebXRPlaneTracking.js +0 -0
  734. /package/{lib → dist/lib}/engine-components/webxr/WebXRPlaneTracking.js.map +0 -0
  735. /package/{lib → dist/lib}/engine-components/webxr/WebXRRig.d.ts +0 -0
  736. /package/{lib → dist/lib}/engine-components/webxr/WebXRRig.js +0 -0
  737. /package/{lib → dist/lib}/engine-components/webxr/WebXRRig.js.map +0 -0
  738. /package/{lib → dist/lib}/engine-components/webxr/WebXRSync.d.ts +0 -0
  739. /package/{lib → dist/lib}/engine-components/webxr/WebXRSync.js +0 -0
  740. /package/{lib → dist/lib}/engine-components/webxr/WebXRSync.js.map +0 -0
  741. /package/{lib → dist/lib}/engine-components/webxr/index.d.ts +0 -0
  742. /package/{lib → dist/lib}/engine-components/webxr/index.js +0 -0
  743. /package/{lib → dist/lib}/engine-components/webxr/index.js.map +0 -0
  744. /package/{lib → dist/lib}/engine-components-experimental/Presentation.d.ts +0 -0
  745. /package/{lib → dist/lib}/engine-components-experimental/Presentation.js +0 -0
  746. /package/{lib → dist/lib}/engine-components-experimental/Presentation.js.map +0 -0
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  748. /package/{lib → dist/lib}/engine-components-experimental/api.js +0 -0
  749. /package/{lib → dist/lib}/engine-components-experimental/api.js.map +0 -0
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  751. /package/{lib → dist/lib}/engine-components-experimental/networking/PlayerSync.js +0 -0
  752. /package/{lib → dist/lib}/engine-components-experimental/networking/PlayerSync.js.map +0 -0
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  754. /package/{lib → dist/lib}/engine-schemes/schemes.js +0 -0
  755. /package/{lib → dist/lib}/engine-schemes/schemes.js.map +0 -0
  756. /package/{lib → dist/lib}/engine-schemes/synced-camera-model.d.ts +0 -0
  757. /package/{lib → dist/lib}/engine-schemes/synced-camera-model.js +0 -0
  758. /package/{lib → dist/lib}/engine-schemes/synced-camera-model.js.map +0 -0
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  760. /package/{lib → dist/lib}/engine-schemes/synced-transform-model.js +0 -0
  761. /package/{lib → dist/lib}/engine-schemes/synced-transform-model.js.map +0 -0
  762. /package/{lib → dist/lib}/engine-schemes/transform.d.ts +0 -0
  763. /package/{lib → dist/lib}/engine-schemes/transform.js +0 -0
  764. /package/{lib → dist/lib}/engine-schemes/transform.js.map +0 -0
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  766. /package/{lib → dist/lib}/engine-schemes/vec2.js +0 -0
  767. /package/{lib → dist/lib}/engine-schemes/vec2.js.map +0 -0
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  769. /package/{lib → dist/lib}/engine-schemes/vec3.js +0 -0
  770. /package/{lib → dist/lib}/engine-schemes/vec3.js.map +0 -0
  771. /package/{lib → dist/lib}/engine-schemes/vec4.d.ts +0 -0
  772. /package/{lib → dist/lib}/engine-schemes/vec4.js +0 -0
  773. /package/{lib → dist/lib}/engine-schemes/vec4.js.map +0 -0
  774. /package/{lib → dist/lib}/engine-schemes/vr-user-state-buffer.d.ts +0 -0
  775. /package/{lib → dist/lib}/engine-schemes/vr-user-state-buffer.js +0 -0
  776. /package/{lib → dist/lib}/engine-schemes/vr-user-state-buffer.js.map +0 -0
  777. /package/{lib → dist/lib}/include/three/ARButton.d.ts +0 -0
  778. /package/{lib → dist/lib}/include/three/ARButton.js +0 -0
  779. /package/{lib → dist/lib}/include/three/ARButton.js.map +0 -0
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  781. /package/{lib → dist/lib}/include/three/EXT_mesh_gpu_instancing_exporter.js +0 -0
  782. /package/{lib → dist/lib}/include/three/EXT_mesh_gpu_instancing_exporter.js.map +0 -0
  783. /package/{lib → dist/lib}/include/three/VRButton.d.ts +0 -0
  784. /package/{lib → dist/lib}/include/three/VRButton.js +0 -0
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  786. /package/{lib → dist/lib}/needle-engine.d.ts +0 -0
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  788. /package/{lib → dist/lib}/needle-engine.js.map +0 -0
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  791. /package/{plugins → dist/plugins}/next/index.js +0 -0
  792. /package/{plugins → dist/plugins}/next/license.cjs +0 -0
  793. /package/{plugins → dist/plugins}/next/next.js +0 -0
  794. /package/{plugins → dist/plugins}/types/index.d.ts +0 -0
  795. /package/{plugins → dist/plugins}/types/needleConfig.d.ts +0 -0
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  821. /package/{src → dist/src}/engine/debug/debug.ts +0 -0
  822. /package/{src → dist/src}/engine/debug/debug_console.ts +0 -0
  823. /package/{src → dist/src}/engine/debug/debug_overlay.ts +0 -0
  824. /package/{src → dist/src}/engine/debug/index.ts +0 -0
  825. /package/{src → dist/src}/engine/engine.ts +0 -0
  826. /package/{src → dist/src}/engine/engine_addressables.ts +0 -0
  827. /package/{src → dist/src}/engine/engine_application.ts +0 -0
  828. /package/{src → dist/src}/engine/engine_assetdatabase.ts +0 -0
  829. /package/{src → dist/src}/engine/engine_camera.ts +0 -0
  830. /package/{src → dist/src}/engine/engine_components.ts +0 -0
  831. /package/{src → dist/src}/engine/engine_components_internal.ts +0 -0
  832. /package/{src → dist/src}/engine/engine_constants.ts +0 -0
  833. /package/{src → dist/src}/engine/engine_context.ts +0 -0
  834. /package/{src → dist/src}/engine/engine_context_registry.ts +0 -0
  835. /package/{src → dist/src}/engine/engine_coroutine.ts +0 -0
  836. /package/{src → dist/src}/engine/engine_create_objects.ts +0 -0
  837. /package/{src → dist/src}/engine/engine_default_parameters.ts +0 -0
  838. /package/{src → dist/src}/engine/engine_editor-sync.ts +0 -0
  839. /package/{src → dist/src}/engine/engine_element.ts +0 -0
  840. /package/{src → dist/src}/engine/engine_element_attributes.ts +0 -0
  841. /package/{src → dist/src}/engine/engine_element_extras.ts +0 -0
  842. /package/{src → dist/src}/engine/engine_element_loading.ts +0 -0
  843. /package/{src → dist/src}/engine/engine_element_overlay.ts +0 -0
  844. /package/{src → dist/src}/engine/engine_fileloader.js +0 -0
  845. /package/{src → dist/src}/engine/engine_gameobject.ts +0 -0
  846. /package/{src → dist/src}/engine/engine_generic_utils.js +0 -0
  847. /package/{src → dist/src}/engine/engine_gizmos.ts +0 -0
  848. /package/{src → dist/src}/engine/engine_gltf.ts +0 -0
  849. /package/{src → dist/src}/engine/engine_gltf_builtin_components.ts +0 -0
  850. /package/{src → dist/src}/engine/engine_hot_reload.ts +0 -0
  851. /package/{src → dist/src}/engine/engine_input.ts +0 -0
  852. /package/{src → dist/src}/engine/engine_input_utils.ts +0 -0
  853. /package/{src → dist/src}/engine/engine_instancing.ts +0 -0
  854. /package/{src → dist/src}/engine/engine_license.ts +0 -0
  855. /package/{src → dist/src}/engine/engine_lightdata.ts +0 -0
  856. /package/{src → dist/src}/engine/engine_loaders.ts +0 -0
  857. /package/{src → dist/src}/engine/engine_mainloop_utils.ts +0 -0
  858. /package/{src → dist/src}/engine/engine_math.ts +0 -0
  859. /package/{src → dist/src}/engine/engine_networking.ts +0 -0
  860. /package/{src → dist/src}/engine/engine_networking_auto.ts +0 -0
  861. /package/{src → dist/src}/engine/engine_networking_files.ts +0 -0
  862. /package/{src → dist/src}/engine/engine_networking_files_default_components.ts +0 -0
  863. /package/{src → dist/src}/engine/engine_networking_instantiate.ts +0 -0
  864. /package/{src → dist/src}/engine/engine_networking_peer.ts +0 -0
  865. /package/{src → dist/src}/engine/engine_networking_types.ts +0 -0
  866. /package/{src → dist/src}/engine/engine_networking_utils.ts +0 -0
  867. /package/{src → dist/src}/engine/engine_networking_websocket.ts +0 -0
  868. /package/{src → dist/src}/engine/engine_patcher.ts +0 -0
  869. /package/{src → dist/src}/engine/engine_physics.ts +0 -0
  870. /package/{src → dist/src}/engine/engine_physics.types.ts +0 -0
  871. /package/{src → dist/src}/engine/engine_physics_rapier.ts +0 -0
  872. /package/{src → dist/src}/engine/engine_playerview.ts +0 -0
  873. /package/{src → dist/src}/engine/engine_scenelighting.ts +0 -0
  874. /package/{src → dist/src}/engine/engine_scenetools.ts +0 -0
  875. /package/{src → dist/src}/engine/engine_serialization.ts +0 -0
  876. /package/{src → dist/src}/engine/engine_serialization_builtin_serializer.ts +0 -0
  877. /package/{src → dist/src}/engine/engine_serialization_core.ts +0 -0
  878. /package/{src → dist/src}/engine/engine_serialization_decorator.ts +0 -0
  879. /package/{src → dist/src}/engine/engine_setup.ts +0 -0
  880. /package/{src → dist/src}/engine/engine_shaders.ts +0 -0
  881. /package/{src → dist/src}/engine/engine_texture.ts +0 -0
  882. /package/{src → dist/src}/engine/engine_three_utils.ts +0 -0
  883. /package/{src → dist/src}/engine/engine_time.ts +0 -0
  884. /package/{src → dist/src}/engine/engine_typestore.ts +0 -0
  885. /package/{src → dist/src}/engine/engine_util_decorator.ts +0 -0
  886. /package/{src → dist/src}/engine/engine_utils.ts +0 -0
  887. /package/{src → dist/src}/engine/engine_utils_screenshot.ts +0 -0
  888. /package/{src → dist/src}/engine/engine_web_api.ts +0 -0
  889. /package/{src → dist/src}/engine/extensions/EXT_texture_exr.ts +0 -0
  890. /package/{src → dist/src}/engine/extensions/NEEDLE_animator_controller_model.ts +0 -0
  891. /package/{src → dist/src}/engine/extensions/NEEDLE_components.ts +0 -0
  892. /package/{src → dist/src}/engine/extensions/NEEDLE_gameobject_data.ts +0 -0
  893. /package/{src → dist/src}/engine/extensions/NEEDLE_lighting_settings.ts +0 -0
  894. /package/{src → dist/src}/engine/extensions/NEEDLE_lightmaps.ts +0 -0
  895. /package/{src → dist/src}/engine/extensions/NEEDLE_persistent_assets.ts +0 -0
  896. /package/{src → dist/src}/engine/extensions/NEEDLE_progressive.ts +0 -0
  897. /package/{src → dist/src}/engine/extensions/NEEDLE_render_objects.ts +0 -0
  898. /package/{src → dist/src}/engine/extensions/NEEDLE_techniques_webgl.ts +0 -0
  899. /package/{src → dist/src}/engine/extensions/extension_resolver.ts +0 -0
  900. /package/{src → dist/src}/engine/extensions/extension_utils.ts +0 -0
  901. /package/{src → dist/src}/engine/extensions/extensions.ts +0 -0
  902. /package/{src → dist/src}/engine/extensions/index.ts +0 -0
  903. /package/{src → dist/src}/engine/extensions/usage_tracker.ts +0 -0
  904. /package/{src → dist/src}/engine/js-extensions/Camera.ts +0 -0
  905. /package/{src → dist/src}/engine/js-extensions/Layers.ts +0 -0
  906. /package/{src → dist/src}/engine/js-extensions/index.ts +0 -0
  907. /package/{src → dist/src}/engine/shaders/shaderData.ts +0 -0
  908. /package/{src → dist/src}/engine/tests/test_utils.ts +0 -0
  909. /package/{src → dist/src}/engine-components/AlignmentConstraint.ts +0 -0
  910. /package/{src → dist/src}/engine-components/Animation.ts +0 -0
  911. /package/{src → dist/src}/engine-components/AnimationCurve.ts +0 -0
  912. /package/{src → dist/src}/engine-components/AnimationUtils.ts +0 -0
  913. /package/{src → dist/src}/engine-components/Animator.ts +0 -0
  914. /package/{src → dist/src}/engine-components/AnimatorController.ts +0 -0
  915. /package/{src → dist/src}/engine-components/AudioListener.ts +0 -0
  916. /package/{src → dist/src}/engine-components/AudioSource.ts +0 -0
  917. /package/{src → dist/src}/engine-components/AvatarLoader.ts +0 -0
  918. /package/{src → dist/src}/engine-components/AxesHelper.ts +0 -0
  919. /package/{src → dist/src}/engine-components/BasicIKConstraint.ts +0 -0
  920. /package/{src → dist/src}/engine-components/BoxCollider.ts +0 -0
  921. /package/{src → dist/src}/engine-components/BoxHelperComponent.ts +0 -0
  922. /package/{src → dist/src}/engine-components/Camera.ts +0 -0
  923. /package/{src → dist/src}/engine-components/CameraUtils.ts +0 -0
  924. /package/{src → dist/src}/engine-components/CharacterController.ts +0 -0
  925. /package/{src → dist/src}/engine-components/Collider.ts +0 -0
  926. /package/{src → dist/src}/engine-components/Component.ts +0 -0
  927. /package/{src → dist/src}/engine-components/DeleteBox.ts +0 -0
  928. /package/{src → dist/src}/engine-components/DeviceFlag.ts +0 -0
  929. /package/{src → dist/src}/engine-components/DragControls.ts +0 -0
  930. /package/{src → dist/src}/engine-components/DropListener.ts +0 -0
  931. /package/{src → dist/src}/engine-components/Duplicatable.ts +0 -0
  932. /package/{src → dist/src}/engine-components/EventList.ts +0 -0
  933. /package/{src → dist/src}/engine-components/EventTrigger.ts +0 -0
  934. /package/{src → dist/src}/engine-components/EventType.ts +0 -0
  935. /package/{src → dist/src}/engine-components/FlyControls.ts +0 -0
  936. /package/{src → dist/src}/engine-components/Fog.ts +0 -0
  937. /package/{src → dist/src}/engine-components/Gizmos.ts +0 -0
  938. /package/{src → dist/src}/engine-components/GridHelper.ts +0 -0
  939. /package/{src → dist/src}/engine-components/GroundProjection.ts +0 -0
  940. /package/{src → dist/src}/engine-components/Interactable.ts +0 -0
  941. /package/{src → dist/src}/engine-components/Joints.ts +0 -0
  942. /package/{src → dist/src}/engine-components/LODGroup.ts +0 -0
  943. /package/{src → dist/src}/engine-components/Light.ts +0 -0
  944. /package/{src → dist/src}/engine-components/LookAtConstraint.ts +0 -0
  945. /package/{src → dist/src}/engine-components/NestedGltf.ts +0 -0
  946. /package/{src → dist/src}/engine-components/Networking.ts +0 -0
  947. /package/{src → dist/src}/engine-components/OffsetConstraint.ts +0 -0
  948. /package/{src → dist/src}/engine-components/OrbitControls.ts +0 -0
  949. /package/{src → dist/src}/engine-components/ParticleSystem.ts +0 -0
  950. /package/{src → dist/src}/engine-components/ParticleSystemModules.ts +0 -0
  951. /package/{src → dist/src}/engine-components/ParticleSystemSubEmitter.ts +0 -0
  952. /package/{src → dist/src}/engine-components/PlayerColor.ts +0 -0
  953. /package/{src → dist/src}/engine-components/ReflectionProbe.ts +0 -0
  954. /package/{src → dist/src}/engine-components/Renderer.ts +0 -0
  955. /package/{src → dist/src}/engine-components/RendererLightmap.ts +0 -0
  956. /package/{src → dist/src}/engine-components/RigidBody.ts +0 -0
  957. /package/{src → dist/src}/engine-components/SceneSwitcher.ts +0 -0
  958. /package/{src → dist/src}/engine-components/ScreenCapture.ts +0 -0
  959. /package/{src → dist/src}/engine-components/ShadowCatcher.ts +0 -0
  960. /package/{src → dist/src}/engine-components/Skybox.ts +0 -0
  961. /package/{src → dist/src}/engine-components/SmoothFollow.ts +0 -0
  962. /package/{src → dist/src}/engine-components/SpatialTrigger.ts +0 -0
  963. /package/{src → dist/src}/engine-components/SpectatorCamera.ts +0 -0
  964. /package/{src → dist/src}/engine-components/SphereCollider.ts +0 -0
  965. /package/{src → dist/src}/engine-components/SpriteRenderer.ts +0 -0
  966. /package/{src → dist/src}/engine-components/SyncedCamera.ts +0 -0
  967. /package/{src → dist/src}/engine-components/SyncedRoom.ts +0 -0
  968. /package/{src → dist/src}/engine-components/SyncedTransform.ts +0 -0
  969. /package/{src → dist/src}/engine-components/TestRunner.ts +0 -0
  970. /package/{src → dist/src}/engine-components/TransformGizmo.ts +0 -0
  971. /package/{src → dist/src}/engine-components/VideoPlayer.ts +0 -0
  972. /package/{src → dist/src}/engine-components/Voip.ts +0 -0
  973. /package/{src → dist/src}/engine-components/XRFlag.ts +0 -0
  974. /package/{src → dist/src}/engine-components/api.ts +0 -0
  975. /package/{src → dist/src}/engine-components/avatar/AvatarBlink_Simple.ts +0 -0
  976. /package/{src → dist/src}/engine-components/avatar/AvatarEyeLook_Rotation.ts +0 -0
  977. /package/{src → dist/src}/engine-components/avatar/Avatar_Brain_LookAt.ts +0 -0
  978. /package/{src → dist/src}/engine-components/avatar/Avatar_MouthShapes.ts +0 -0
  979. /package/{src → dist/src}/engine-components/avatar/Avatar_MustacheShake.ts +0 -0
  980. /package/{src → dist/src}/engine-components/codegen/components.ts +0 -0
  981. /package/{src → dist/src}/engine-components/debug/LogStats.ts +0 -0
  982. /package/{src → dist/src}/engine-components/export/gltf/GltfExport.ts +0 -0
  983. /package/{src → dist/src}/engine-components/export/gltf/index.ts +0 -0
  984. /package/{src → dist/src}/engine-components/export/index.ts +0 -0
  985. /package/{src → dist/src}/engine-components/export/usdz/Extension.ts +0 -0
  986. /package/{src → dist/src}/engine-components/export/usdz/ThreeUSDZExporter.ts +0 -0
  987. /package/{src → dist/src}/engine-components/export/usdz/USDZExporter.ts +0 -0
  988. /package/{src → dist/src}/engine-components/export/usdz/extensions/Animation.ts +0 -0
  989. /package/{src → dist/src}/engine-components/export/usdz/extensions/DocumentExtension.ts +0 -0
  990. /package/{src → dist/src}/engine-components/export/usdz/extensions/behavior/Actions.ts +0 -0
  991. /package/{src → dist/src}/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +0 -0
  992. /package/{src → dist/src}/engine-components/export/usdz/extensions/behavior/Behaviour.ts +0 -0
  993. /package/{src → dist/src}/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +0 -0
  994. /package/{src → dist/src}/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +0 -0
  995. /package/{src → dist/src}/engine-components/export/usdz/index.ts +0 -0
  996. /package/{src → dist/src}/engine-components/export/usdz/utils/animationutils.ts +0 -0
  997. /package/{src → dist/src}/engine-components/export/usdz/utils/quicklook.ts +0 -0
  998. /package/{src → dist/src}/engine-components/export/usdz/utils/timeutils.ts +0 -0
  999. /package/{src → dist/src}/engine-components/js-extensions/ExtensionUtils.ts +0 -0
  1000. /package/{src → dist/src}/engine-components/js-extensions/Object3D.ts +0 -0
  1001. /package/{src → dist/src}/engine-components/js-extensions/RGBAColor.ts +0 -0
  1002. /package/{src → dist/src}/engine-components/js-extensions/Vector.ts +0 -0
  1003. /package/{src → dist/src}/engine-components/js-extensions/index.ts +0 -0
  1004. /package/{src → dist/src}/engine-components/postprocessing/Effects/Antialiasing.ts +0 -0
  1005. /package/{src → dist/src}/engine-components/postprocessing/Effects/Bloom.ts +0 -0
  1006. /package/{src → dist/src}/engine-components/postprocessing/Effects/ChromaticAberration.ts +0 -0
  1007. /package/{src → dist/src}/engine-components/postprocessing/Effects/ColorAdjustments.ts +0 -0
  1008. /package/{src → dist/src}/engine-components/postprocessing/Effects/DepthOfField.ts +0 -0
  1009. /package/{src → dist/src}/engine-components/postprocessing/Effects/Pixelation.ts +0 -0
  1010. /package/{src → dist/src}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +0 -0
  1011. /package/{src → dist/src}/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +0 -0
  1012. /package/{src → dist/src}/engine-components/postprocessing/Effects/TiltShiftEffect.ts +0 -0
  1013. /package/{src → dist/src}/engine-components/postprocessing/Effects/Tonemapping.ts +0 -0
  1014. /package/{src → dist/src}/engine-components/postprocessing/Effects/Vignette.ts +0 -0
  1015. /package/{src → dist/src}/engine-components/postprocessing/PostProcessingEffect.ts +0 -0
  1016. /package/{src → dist/src}/engine-components/postprocessing/PostProcessingHandler.ts +0 -0
  1017. /package/{src → dist/src}/engine-components/postprocessing/Volume.ts +0 -0
  1018. /package/{src → dist/src}/engine-components/postprocessing/VolumeParameter.ts +0 -0
  1019. /package/{src → dist/src}/engine-components/postprocessing/VolumeProfile.ts +0 -0
  1020. /package/{src → dist/src}/engine-components/postprocessing/index.ts +0 -0
  1021. /package/{src → dist/src}/engine-components/timeline/PlayableDirector.ts +0 -0
  1022. /package/{src → dist/src}/engine-components/timeline/SignalAsset.ts +0 -0
  1023. /package/{src → dist/src}/engine-components/timeline/TimelineModels.ts +0 -0
  1024. /package/{src → dist/src}/engine-components/timeline/TimelineTracks.ts +0 -0
  1025. /package/{src → dist/src}/engine-components/timeline/index.ts +0 -0
  1026. /package/{src → dist/src}/engine-components/ui/BaseUIComponent.ts +0 -0
  1027. /package/{src → dist/src}/engine-components/ui/Button.ts +0 -0
  1028. /package/{src → dist/src}/engine-components/ui/Canvas.ts +0 -0
  1029. /package/{src → dist/src}/engine-components/ui/CanvasGroup.ts +0 -0
  1030. /package/{src → dist/src}/engine-components/ui/EventSystem.ts +0 -0
  1031. /package/{src → dist/src}/engine-components/ui/Graphic.ts +0 -0
  1032. /package/{src → dist/src}/engine-components/ui/Image.ts +0 -0
  1033. /package/{src → dist/src}/engine-components/ui/InputField.ts +0 -0
  1034. /package/{src → dist/src}/engine-components/ui/Interfaces.ts +0 -0
  1035. /package/{src → dist/src}/engine-components/ui/Layout.ts +0 -0
  1036. /package/{src → dist/src}/engine-components/ui/Outline.ts +0 -0
  1037. /package/{src → dist/src}/engine-components/ui/PointerEvents.ts +0 -0
  1038. /package/{src → dist/src}/engine-components/ui/RaycastUtils.ts +0 -0
  1039. /package/{src → dist/src}/engine-components/ui/Raycaster.ts +0 -0
  1040. /package/{src → dist/src}/engine-components/ui/RectTransform.ts +0 -0
  1041. /package/{src → dist/src}/engine-components/ui/SpatialHtml.ts +0 -0
  1042. /package/{src → dist/src}/engine-components/ui/Text.ts +0 -0
  1043. /package/{src → dist/src}/engine-components/ui/Utils.ts +0 -0
  1044. /package/{src → dist/src}/engine-components/ui/index.ts +0 -0
  1045. /package/{src → dist/src}/engine-components/utils/LookAt.ts +0 -0
  1046. /package/{src → dist/src}/engine-components/utils/OpenURL.ts +0 -0
  1047. /package/{src → dist/src}/engine-components/webxr/WebARCameraBackground.ts +0 -0
  1048. /package/{src → dist/src}/engine-components/webxr/WebARSessionRoot.ts +0 -0
  1049. /package/{src → dist/src}/engine-components/webxr/WebXR.ts +0 -0
  1050. /package/{src → dist/src}/engine-components/webxr/WebXRAvatar.ts +0 -0
  1051. /package/{src → dist/src}/engine-components/webxr/WebXRController.ts +0 -0
  1052. /package/{src → dist/src}/engine-components/webxr/WebXRGrabRendering.ts +0 -0
  1053. /package/{src → dist/src}/engine-components/webxr/WebXRImageTracking.ts +0 -0
  1054. /package/{src → dist/src}/engine-components/webxr/WebXRPlaneTracking.ts +0 -0
  1055. /package/{src → dist/src}/engine-components/webxr/WebXRRig.ts +0 -0
  1056. /package/{src → dist/src}/engine-components/webxr/WebXRSync.ts +0 -0
  1057. /package/{src → dist/src}/engine-components/webxr/index.ts +0 -0
  1058. /package/{src → dist/src}/engine-components-experimental/Presentation.ts +0 -0
  1059. /package/{src → dist/src}/engine-components-experimental/api.ts +0 -0
  1060. /package/{src → dist/src}/engine-components-experimental/networking/PlayerSync.ts +0 -0
  1061. /package/{src → dist/src}/engine-schemes/COMPILE_SCHEMES.bat +0 -0
  1062. /package/{src → dist/src}/engine-schemes/COMPILE_TS.bat +0 -0
  1063. /package/{src → dist/src}/engine-schemes/schemes.ts +0 -0
  1064. /package/{src → dist/src}/engine-schemes/synced-camera-model.ts +0 -0
  1065. /package/{src → dist/src}/engine-schemes/synced-transform-model.ts +0 -0
  1066. /package/{src → dist/src}/engine-schemes/syncedCamera.fbs +0 -0
  1067. /package/{src → dist/src}/engine-schemes/transform.ts +0 -0
  1068. /package/{src → dist/src}/engine-schemes/transforms.fbs +0 -0
  1069. /package/{src → dist/src}/engine-schemes/vec.fbs +0 -0
  1070. /package/{src → dist/src}/engine-schemes/vec2.ts +0 -0
  1071. /package/{src → dist/src}/engine-schemes/vec3.ts +0 -0
  1072. /package/{src → dist/src}/engine-schemes/vec4.ts +0 -0
  1073. /package/{src → dist/src}/engine-schemes/vr-user-state-buffer.ts +0 -0
  1074. /package/{src → dist/src}/engine-schemes/vrUserStateBuffer.fbs +0 -0
  1075. /package/{src → dist/src}/include/console/ConsoleReroute.js +0 -0
  1076. /package/{src → dist/src}/include/draco/draco_decoder.js +0 -0
  1077. /package/{src → dist/src}/include/draco/draco_decoder.wasm +0 -0
  1078. /package/{src → dist/src}/include/ktx2/basis_transcoder.js +0 -0
  1079. /package/{src → dist/src}/include/ktx2/basis_transcoder.wasm +0 -0
  1080. /package/{src → dist/src}/include/three/ARButton.js +0 -0
  1081. /package/{src → dist/src}/include/three/DragControls.js +0 -0
  1082. /package/{src → dist/src}/include/three/EXT_mesh_gpu_instancing_exporter.js +0 -0
  1083. /package/{src → dist/src}/include/three/VRButton.js +0 -0
  1084. /package/{src → dist/src}/include/three-mesh-ui-assets/backspace.png +0 -0
  1085. /package/{src → dist/src}/include/three-mesh-ui-assets/enter.png +0 -0
  1086. /package/{src → dist/src}/include/three-mesh-ui-assets/shift.png +0 -0
@@ -0,0 +1,1684 @@
1
+ # Changelog
2
+ All notable changes to this package will be documented in this file.
3
+
4
+ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
+ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
+
7
+ ## [3.7.3-alpha] - 2023-06-26
8
+ - Add: physics gravity to `IPhysicsEngine` interface to be available via `this.context.physics.engine.gravity`
9
+ - Fix: USDZ text alignment
10
+
11
+ ## [3.7.2-alpha] - 2023-06-23
12
+ - Fix: Nullref in SpectatorCamera.onDestroy when camera wasnt active
13
+
14
+ ## [3.7.1-alpha] - 2023-06-22
15
+ - Add: ChangeMaterialOnClick `fadeDuration` option (Quicklook only)
16
+ - Change: USDZ export now enforces progressive textures to be loaded before export
17
+ - Change: USDZ export callbacks for `beforeCreateDocument` and `afterCreateDocument` can now run async
18
+ - Fix: USDZExporter quicklook button
19
+ - Fix: USDZExporter Quicklook button not being removed when exporter gets removed or disabled
20
+ - Fix: USDZ ChangeMaterialOnClick clear cache before exporting, this caused USDZ export to fail on third export in USDZ sample scene
21
+ - Fix: Engine loading bar not being updated
22
+ - Fix: USDZ text linebreaks
23
+ - Fix: UI font name style check. Unknown font styles are now not touched anymore (e.g. font name ending with `-Medium`)
24
+
25
+ ## [3.7.0-alpha] - 2023-06-21
26
+ - Change: Move HTML elements into <needle-engine> shadow dom
27
+
28
+ ## [3.6.13] - 2023-06-21
29
+ - Add: static Context.DefaultTargetFrameRate
30
+ - Add: option to prevent USDZExporter from creating the button
31
+ - Fix: `@prefix` handling promise resolving to false
32
+
33
+ ## [3.6.12] - 2023-06-20
34
+ - Update Readme
35
+
36
+ ## [3.6.11] - 2023-06-19
37
+ - Add: UI InputField API for clear, select and deselect from code
38
+ - Change: LODGroup serialization
39
+ - Fix: mobile debug console should be above loading overlay if error happens during loading
40
+ - Fix: LODGroup not being able to resolve renderer reference
41
+ - Fix: Particles direction being wrong in some causes with scaled parent and scaled particle system
42
+ - Fix: Particles subsystem emitter position being wrong when main particle system was scaled
43
+ - Fix: Bundled library failing to load due to undeclared variable
44
+ - Fix: UI InputField hide html element
45
+ - Fix: Joining empty room name is not allowed anymore
46
+ - Fix: Clamp Room name length to 1024 chars
47
+
48
+ ## [3.6.10] - 2023-06-14
49
+ - Fix: Text with richText not updating properly
50
+ - Internal: Change font style parsing
51
+
52
+ ## [3.6.9] - 2023-06-12
53
+ - Fix: Particles SizeOverLifetime module for mesh particles
54
+
55
+ ## [3.6.6] - 2023-06-12
56
+ - Internal updates
57
+
58
+ ## [3.6.5] - 2023-06-09
59
+ - Add: NestedGltf `loaded` event being raised when the glb has been loaded
60
+ - Add: AnimationCurve cubic interpolation support
61
+ - Change: set targetFramerate to 60 by default (in `context.targetFrameRate`)
62
+ - Fix: USDZ metalness/roughness potentially being undefined when exporting Unlit materials
63
+ - Fix: Handle exception when loading components due to bug when using meshopt compression and material count changes
64
+ - Fix: ColorAdjustments setting tonemapping exposure to 0 when exposure parameter override is off [824]
65
+
66
+ ## [3.6.4] - 2023-06-02
67
+ - Add: `ObjectUtils.createPrimitive` for cube and sphere
68
+ - Change: expose `ObjectUtils`
69
+ - Fix: BoxGizmo component
70
+ - Fix: vite copy plugin when needle.config.json "assets" directory starts with "/"
71
+
72
+ ## [3.6.3] - 2023-06-01
73
+ - Change: OrbitControls apply settings in update
74
+ - Fix: Rapier stripping not being respected
75
+
76
+ ## [3.6.2] - 2023-06-01
77
+ - Fix: wrong UI z-offset in some cases
78
+ - Fix: Particle velocity over lifetime not using world rotation
79
+ - Fix: Particle burst being played twice
80
+ - Fix: Particle `playOnAwake` option not being respected
81
+
82
+ ## [3.6.2-beta] - 2023-05-31
83
+ - Add: `setAllowOverlayMessages` to explictly disable overlay messages without url parameter
84
+ - Add: allow larger textures for USDZ generation
85
+ - Fix: nested gltf with disposing of resources leading to broken files
86
+
87
+ ## [3.6.1-beta] - 2023-05-29
88
+ - Fix: removing `<needle-engine>` from DOM does now dispose the context properly and unsubscribes from browser events. Add `keep-alive` attribute to disable disposing
89
+
90
+ ## [3.6.0-beta] - 2023-05-29
91
+ - Add callbacks for ContextClearing
92
+ - Add: [n8AO postprocessing effect](https://github.com/N8python/n8ao) (Screenspace Ambient Occlusion) support
93
+ - Add: option to disable automatic poster generation (use `noPoster` in options in vite.config)
94
+ - Fix: `<needle-engine>` without any src should setup an empty scene
95
+ - Change: `OrbitControls.fit` now handles empty scene and ignores GridHelper
96
+ - Change: TimelineAudio disconnect audio in onDestroy
97
+ - Change: Ensure PostProcessing VolumeParameters are initialized
98
+ - Change: Improve memory allocs and disposing of resources
99
+ - Change: Update three.js fixing GLTFLoader memory leak
100
+
101
+ ## [3.6.0-alpha.3] - 2023-05-27
102
+ - Add: `auto-rotate` attribute
103
+ - Add: `autoplay` attribute
104
+ - Change: await loading of `skybox-image` and `environment-image`
105
+ - Change: do not clear renderer when switching `src` attribute
106
+
107
+ ## [3.6.0-alpha.2] - 2023-05-27
108
+ - Fix: error in vite plugin when `meta.json` was missing
109
+ - Fix: three.js OrbitControls causing look direction to not work anymore due to forcing an update in the constructor
110
+
111
+ ## [3.6.0-alpha] - 2023-05-27
112
+ - Add: Changing `src` attribute now does scene cleanup and loads new files
113
+ - Add: `skybox-image` and `environment-image` attributes, allow changing both at runtime
114
+ - Fix: error display overlapping in cases where somehow engine is imported twice
115
+ - Fix: logo overlay should only show when loading is done, change error during render loop message
116
+ - Fix: OrbitControls camera fitting now done once before rendering when loaded glb does not contain any camera
117
+ - Fix: Vite client plugin imports
118
+ - Change: Context now handle errors during initializing or when starting render loop
119
+ - Change: ContextRegistry exported as NeedleEngine and export hasIndieLicense function
120
+ - Change: Remove need to manually define global engine variables in cases without bundler or Needle plugins
121
+
122
+ ## [3.5.13-beta.1] - 2023-05-26
123
+ - Change: embed logo svg and avoid loading it
124
+
125
+ ## [3.5.13-beta] - 2023-05-26
126
+ - Change: OrbitControls camera fitting improved
127
+
128
+ ## [3.5.12-beta] - 2023-05-24
129
+ - Add: option to toggle collider visibility from script via `this.context.physics.engine.debugRenderColliders`
130
+ - Change: engine.physics raycast doesnt need any parameters now anymore
131
+ - Change: OrbitControls default target should be related to distance to center (if nothing is hit by raycast)
132
+ - Fix: EventList object and component argument deserialization
133
+
134
+ ## [3.5.11-beta] - 2023-05-22
135
+ - Add: `@registerType` decorator that can be added to classes for registration in TypeStore. Currently only useful for cases outside of Unity or Blender for Hot Reload support
136
+ - Fix: `Component.name` should return Object3D name
137
+ - Fix: GameObject static methods generic
138
+ - Fix: Logo animation causing browser scrollbar to appear
139
+
140
+ ## [3.5.10-beta] - 2023-05-22
141
+ - Add: SpriteRenderer now exposes shadow casting and transparency options
142
+ - Fix: vite plugin issue caused by missing src/generated/meta
143
+ - Fix: nullref in debug_overlay, typo in physics comment
144
+ - Fix: disabling collider with rigidbody component did cause an error in rapier
145
+ - Fix: HTMLElement css, cleanup loading element, move logo into html element
146
+ - Fix: GameObject.addComponent now takes Object3D type too
147
+ - Fix: loading overlay not hiding when <needle-engine> src changes
148
+ - Change: OrbitControls now sets target to 10 meter by default if nothing is assigned or hit in the scene (previously it was set to 1 meter)
149
+ - Change: fit camera to scene after loading when no camera is present in file
150
+
151
+ ## [3.5.9-beta.2] - 2023-05-20
152
+ - Add: WebXRPlaneTracking should initiate room setup on Quest when no tracked planes are found
153
+
154
+ ## [3.5.9-beta.1] - 2023-05-19
155
+ - Fix: SceneSwitcher should ignore swipe events when `useSwipe` is disabled
156
+
157
+ ## [3.5.9-beta] - 2023-05-19
158
+ - Add: Support for progressive texture loading for custom shaders
159
+ - Fix: react-three-fiber template
160
+
161
+ ## [3.5.9-alpha.2] - 2023-05-18
162
+ - Add: needle-engine attributes documentation
163
+ - Change: assign main camera during gltf component deserialization when no camera is currently assigned
164
+
165
+ ## [3.5.9-alpha] - 2023-05-18
166
+ - Add: add nextjs plugin to handle transpiling and defines
167
+ - Change: expose USD types to make custom behaviours, add proximityToCameraTrigger
168
+ - Fix: loading element position to absolute to avoid jumps when added to e.g. nextjs template
169
+ - Fix: texcoords werren't quicklook compatible in ThreeUSDZExporter
170
+ - Fix: `LookAt` component with invertForward option was flipped vertically in QuickLook
171
+
172
+ ## [3.5.8-alpha] - 2023-05-16
173
+ - Add NeedleConfig `baseUrl` for codegen
174
+ - Change: AudioSource should pause in background on mobile
175
+ - Fix: logo svg import for nextjs
176
+ - Fix: particle system playOnAwake
177
+
178
+ ## [3.5.7-alpha] - 2023-05-15
179
+ - Add: Initial support for text in USDZ
180
+ - Change: add generic to `networking.send` for validation of model
181
+ - Change: SyncedRoom, expose tryJoinRoom method + remove error thrown when roomName.length <= 0, join room in onEnable
182
+ - Fix: setting position on UI object (RectTransform) works again
183
+ - Fix addressable instantiate options called with `{ position: .... }` and without a parent, it should then still take the scene as the default parent
184
+ - Fix: WebXR `arEnabled` option
185
+ - Fix: Worldspace canvas always being rendered on top
186
+ - Fix: CanvasGroup alpha not being applied to text
187
+
188
+ ## [3.5.6-alpha] - 2023-05-12
189
+ - Fix defines for vanilla JS usage
190
+ - Fix CanvasGroup not overriding alpha
191
+ - Remove some spurious logs
192
+ - Add `addComponent` method to this.gameObject
193
+ - Add "light" version on bundle processing
194
+
195
+ ## [3.5.5-alpha.1] - 2023-05-11
196
+ - Fix: declare missing defines for pre-bundled engine
197
+
198
+ ## [3.5.5-alpha] - 2023-05-11
199
+ - Add: getWorldDirection
200
+ - Add: needle.config.json `build.copy = []` to copy files on build from arbitrary locations into the dist folder for example:
201
+ ```md
202
+ "build": {
203
+ "copy": [
204
+ "cards" <-- can be relative or absolute folder or file. In this case the folder is named "cards" in the web project directory
205
+ ]
206
+ }
207
+ ```
208
+ - Add ip and location utils
209
+ - Change: add buffers for getWorldQuaternion, getWorldScale util methods
210
+ - Change: animatorcontroller should only log "no-action" warning when in debug mode
211
+ - Fix: apply and check license
212
+
213
+ ## [3.5.4-alpha] - 2023-05-11
214
+ - Fix: wrong serialization check if a property is writeable
215
+ - Fix: mark UI dirty when text changes
216
+ - Change: allow UI graphic texture to be set to null to remove any texture/image
217
+ - Change: rename USDZExporter `overlay` to `branding`
218
+
219
+ ## [3.5.3-alpha.1] - 2023-05-10
220
+ - Fix: wrong check in serialization causing particles to break (introduced in 3.5.3-exp)
221
+
222
+ ## [3.5.3-alpha] - 2023-05-10
223
+ - Add: `IPointerMoveHandler` interface providing `onPointerMove` event while hovered
224
+ - Add: USDZ AudioSource support and PlayAudioOnClick
225
+ - Change: balloon messages can now loop
226
+ - Change: pointer event methods are now lowercase
227
+ - Change: allow `moveComponent` to be called with component instance that was not added to a gameObject before (e.g. created in global scope and not using the `addComponent` methods)
228
+ - Fix: input pointer position delta when browser console is open
229
+ - Fix: GameObject.destroy nullcheck
230
+ - Fix: typescript error because of import.meta.env acccess
231
+ - Fix: issue where added scenelighting component by extension caused animation binding to break
232
+ - Fix: UI layout adding objects dynamically by setting anchorMinMax
233
+ - Fix: Prevent exception during de-serialization when implictly assigning value to setter property
234
+ - Fix: screenspace canvas being rendered twice when using explicit additional canvas data component
235
+ - Fix: EventSystem cached state of hovered canvasgroup not being reset causing no element to receive any input anymore after having hovered a non-interactable canvasgroup once
236
+ - Fix: empty array being returned in `GameObject.getComponents` call when the passed in object was null or undefined
237
+
238
+ ## [3.5.2-alpha] - 2023-05-09
239
+ - Add: SceneSwitcher preload feature
240
+ - Change: interactive behaviours for QuickLook are on by default now
241
+ - Fix: SetActiveOnClick toggle for QuickLook
242
+ - Fix: USDZ texture transform export works in more cases
243
+
244
+ ## [3.5.1-alpha] - 2023-05-09
245
+ - Fix: reflection probes not working anymore
246
+ - Fix: false RectTransform return breaking some cases with reparenting
247
+ - Fix: RectTransform mark dirty when anchors change (due to animation for example)
248
+
249
+ ## [3.5.0-alpha] - 2023-05-08
250
+ - Change: allow tree-shaking rapier physics
251
+ - Fix various USDZ export issues:
252
+ - fix UV2 for occlusion maps (paves the way for lightmaps), had to be texCoord2f[] instead of float2[]
253
+ - fix missing MaterialBindingAPI schema
254
+ - fix normal scale for non-ARQL systems (ARQL doesn't support it though, but needed for other viewers)
255
+ - fix input:scale for textures not being used if it's (1,1,1,1)
256
+ - fix normal maps not being in raw colorSpace
257
+
258
+ ## [3.4.0-alpha] - 2023-05-05
259
+ - Add: low-level USD Actions/Triggers API for building complex interactions for iOS devices
260
+ - Add: high-level USDBehaviours components: ChangeMaterialOnClick, PlayAnimationOnClick, SetActiveOnClick, HideOnStart
261
+ - Add: LookAt component now supports iOS AR
262
+ - Add: more settings for LookAt
263
+ - Add: support for Horizontal- and VerticalLayoutGroup (UI)
264
+ - Fix: `setWorldScale` was setting incorrect scale in some cases
265
+ - Fix: WebXR Image Tracking now works with WebARSessionRoot / rig movements
266
+ - Fix: vite reload only when files inside "assets" change and only if its a known file type
267
+
268
+ ## [3.3.0-alpha] - 2023-05-02
269
+ - Add: AssetReference can now handle scene reference
270
+ - Add: UI update with support for screenspace UI, anchoring, pivots, image outline effect, image pixelPerUnit multiplier
271
+ - Add: basic LookAt component
272
+ - Add: basic UI outline support + handle builtin Knob image
273
+ - Add: WebXRImageTracking ability to directly add a tracked object to an image marker
274
+ - Fix: OrbitControls should only update when being the active camera
275
+ - Fix: UI input ignored browser "mouseDown" for each "touchUp" event
276
+ - Fix: OrbitControls requiring additional tab after having clicked on UI
277
+ - Fix: OrbitControls only being deactivated when down event starts on UI element
278
+ - Fix: loading bar text not being decoded (displayed e.g. `%20` for a space)
279
+ - Fix: TransformGizmo not working anymore
280
+
281
+ ## [3.2.15-alpha] - 2023-04-28
282
+ - Add: SceneSwitcher.select(AssetReference) support to be invoked from a UnityEvent with an object reference (must be an asset)
283
+ - USDZExporter: change exported usdz name, remove needle name for license holders
284
+
285
+ ## [3.2.14-alpha] - 2023-04-28
286
+ - Add: OpenURL component
287
+ - Change: Implictly add Raycaster to scene if it is not found.
288
+ - Fix: USDZ export breaking if the object name is just a number
289
+
290
+ ## [3.2.13-alpha] - 2023-04-27
291
+ - Add: USDZExporter editor shows warning if no objects are assigned and exposes quicklook overlay texts
292
+ - Add: USDZExporter callToActionButton can now invoke url to open
293
+ - Add: SceneSwitcher can now use history without updating the url parameter
294
+ - Fix: Fix vite html transform plugin
295
+
296
+ ## [3.2.12-alpha] - 2023-04-26
297
+ - Fix: issue where removing an object from the scene would disable all its components
298
+
299
+ ## [3.2.11-alpha] - 2023-04-25
300
+ - Fix: lighting settings being implictly switched (enabled/disabled) when using SyncCamera / any loaded prefab at runtime
301
+
302
+ ## [3.2.10-alpha] - 2023-04-25
303
+ - Fix: Remove log in `Animator.SetTrigger`
304
+ - Fix: GroundEnv radius property setting wrong value internally
305
+ - Fix: Apply license to unnamed local vite chunk files
306
+
307
+ ## [3.2.9-alpha] - 2023-04-23
308
+ - Fix: VideoPlayer not restarting when enable/disable being toggled
309
+ - Fix: Builtin serializer for URLs `@serializable(URL)` should ignore empty strings
310
+ - Change: set `enabled` to true before calling `onEnable`
311
+ - Change: VideoPlayer now deferrs loading of the video until the video should play
312
+ - Change: ScreenSharing component now changes cursor pointer on hover to indicate that is can be clicked
313
+
314
+ ## [3.2.8-alpha] - 2023-04-23
315
+ - Add: this.context.getPointerUsed(index) and setPointerUsed(index)
316
+ - Change: physics now by default receives collisions/triggers between two colliders that are set to trigger
317
+
318
+ ## [3.2.7-alpha] - 2023-04-22
319
+ - Change: ambient light does now look closer to Unity ambient light
320
+ - Fix: guard calls to component event methods when the component or object has been destroyed
321
+
322
+ ## [3.2.6-alpha] - 2023-04-21
323
+ - Add: SceneSwitcher has now option to automatically set scene environment lighting
324
+ - Fix: Issue caused by NeedleEngineHTMLElement import from SceneSwitcher
325
+ - Change: Allow component to be disabled in awake (e.g. calling `this.enabled = false` in awake callback)
326
+ - Change: Export more types e.g. AnimatorStateMachineBehaviour
327
+ - Change: VolumeParameter.value should return rawValue (unprocessed)
328
+ - Change: rename "rendererData" to "sceneLighting"
329
+ - Change: scene lighting must now be enabled explictly when additional scene are being loaded, use `this.context.sceneLighting.enable(...)` with the AssetReference or sourceId of the scene you want to enable
330
+
331
+ ## [3.2.5-alpha.1] - 2023-04-20
332
+ - Change: export more types
333
+
334
+ ## [3.2.5-alpha] - 2023-04-20
335
+ - Add: WebXRPlaneTracking
336
+ - Add: `<needle-engine loading-style="light">` for a brighter loading screen
337
+ - Fix: InputField.onEndEdit should send string
338
+ - Change: move webxr into subfolder
339
+ - Change: export more types
340
+
341
+ ## [3.2.4-alpha.2] - 2023-04-20
342
+ - Change: export more types
343
+
344
+ ## [3.2.4-alpha] - 2023-04-20
345
+ - Change: export more types (e.g. `syncField`)
346
+ - Fix: PlayerSync
347
+ - Fix: Environment lighting
348
+ - Fix: license check
349
+
350
+ ## [3.2.3-alpha] - 2023-04-20
351
+ - Fix: VideoPlayer AudioOutput.None should mute video
352
+ - Fix: SpriteRenderer applies layer from current object (e.g. for IgnoreRaycast)
353
+
354
+ ## [3.2.2-alpha] - 2023-04-19
355
+ - Fix: issue where the environment lighting would be falsely disabled
356
+ - Change: minor improvements to initial state of the SceneSwitcher
357
+
358
+ ## [3.2.1-alpha] - 2023-04-19
359
+ - Change: SceneSwitcher clamp option
360
+ - Change: timeline signals without bound receiver are now invoked globally on all active SignalReceivers with the specific signal asset
361
+ - Change: internal check preventing errors during initialization for projects where the package is falsely added multiple times to the project by importing from internal types directly instead of `from "@needle-tools/engine"`
362
+
363
+ ## [3.2.0-alpha] - 2023-04-19
364
+ - Add: built-in SceneSwitcher component
365
+ - Change: VideoPlayer.playInBackground is set to true by default
366
+ - Change: Screensharing should continue playback of receiving video when the sending tab becomes inactive
367
+ - Change: log additional information when button events can not be resolved
368
+ - Change: AudioSource.playInBackground set to true by default to allow audio playback when tab is not active
369
+ - Change: syncField can now take function argument
370
+ - Change: Renderer.sharedMaterials can now be iterated using `for(const mat of myRenderer.sharedMaterials)`
371
+ - Fix: lightmap not being resolved anymore
372
+ - Fix: environment lighting / reflection not switching with scenes
373
+ - Fix: progressive texture did not check if the texture was disposed when switching to an unloaded scene resulting in textures being black/missing
374
+ - Fix: timeline does enable animator again when pausing/stopping allowing to switch to e.g. idle animations controlled by an AnimatorController
375
+ - Fix: changing material on renderer with lightmapping will now re-assign the lightmap to the new material
376
+
377
+ ## [3.1.0-alpha.2] - 2023-04-18
378
+ - Fix: UI font style resolving
379
+
380
+ ## [3.1.0-alpha.1] - 2023-04-18
381
+ - Fix: RemoteSkybox not being able to load locally reference dimage
382
+ - Fix: ParticleSystem sphere scale not being applied anymore
383
+ - Fix: WebXRImageTracking url not being resolved
384
+
385
+ ## [3.1.0-alpha] - 2023-04-18
386
+ - Add: `ImageReference` type, use to export textures to external files and load them as `img`, `texture` or to get the binary data for e.g. image tracking
387
+ - Add: api for `WebXRImageTracking`, this does currently require the ``webxr-incubations`` flag to be enabled
388
+ - Add: TiltShift postprocessing effect
389
+ - Add: AnimatorController support for negative speed
390
+ - Change: ParticleSystem now has a reset method to allow for clearing state, stop has options for calling stop on Sub-Emitters and to clear already emitted particles
391
+
392
+ ## [3.0.1-alpha.5] - 2023-04-17
393
+ - Add: `this.context.xrFrame` to get access to the current XRFrame from every lifecycle event method
394
+ - Change: license check is now baked
395
+ - Change: Rename "EngineElement" to NeedleEngineHTMLElement
396
+ - Change: disable "Enable Keys" on OrbitControls by default as it conflicts with so many things
397
+ - Fix: ParticleSystem circle shape
398
+ - Fix: balloon messages are now truncated to 300 characters
399
+ - Fix: Screensharing connection setup and start of video playback
400
+ - Fix: Screensharing muting now local audio
401
+ - Fix: AudioSource does not play again when it did finish and the user switches tabs
402
+ - Fix: ParticleSystem prewarm
403
+ - Fix: ParticleSystem minMax size, it's currently not supported and should thus not affect rendering
404
+
405
+ ## [3.0.1-alpha.4] - 2023-04-12
406
+ - Bump with changed package.json
407
+
408
+ ## [3.0.1-alpha.3] - 2023-04-11
409
+ - Fix: WebXR all layers should be visible
410
+ - Fix: WebXRController raycast on all layers
411
+ - Fix: issue with mouse vector position being re-used causing delta position being falsely modified
412
+ - Change: store static Context.Current in globalThis
413
+ - Change: alias resolve imports `@needle-tools/engine/engine` and `@needle-tools/engine/src` to lib folder
414
+
415
+ ## [3.0.0-alpha] - 2023-04-05
416
+ - Add: vite alias plugin
417
+ - Add: vite copyfiles plugin
418
+ - Fix: lib sourcemap path
419
+ - Fix: Postprocessing not being applied
420
+ - Internal: needle vite plugin names now all start with "needle-"
421
+
422
+ ## [2.67.16] - 2023-04-13
423
+ - Add: static ``AudioTrackHandler.dispose`` for disposing loaded audio data in timeline
424
+ - Fix: issue where only the first audio clip would be played in a timeline with multiple audio clips of the same file
425
+ - Change: Text should not change font name casing
426
+ - Change: Timeline does now wait for audio and first interaction by default (if any audio track is being used, this can be disabled by setting `waitForAudio` to false on the PlayableDirector component)
427
+ - Change: postprocessing DOF exposes resolution scale and takes device pixel density into account. By default the resolution is slightly lowered on mobile devices
428
+
429
+ ## [2.67.14-pre] - 2023-04-12
430
+ - Change: WebXR camera now copies culling mask from main camera
431
+ - Fix: WebXRController raycast on all layers
432
+ - Fix: WebXR all layers should be visible
433
+ - Fix: set pointer position properly on mouse down to prevent jumps in delta
434
+ - Fix: respect IgnoreRaycast in physics raycasts
435
+ - Fix: issue with CircularBuffer where sometimes the same item was returned twice
436
+ - Fix: boxcolliders with scale 0 (such as adding a BoxCollider to a plane) resulted in flipped normals being returned from raycasts
437
+ - Fix: parenthesis error in CharacterController
438
+ - Fix: issue with mouse vector position being re-used causing delta position being falsely modified
439
+
440
+ ## [2.67.13-pre] - 2023-04-11
441
+ - Fix: Animation component settings
442
+ - Fix: instanced renderer matrix auto update
443
+ - Change: enable shadow casting in instanced rendering when any mesh has castShadow enabled
444
+ - Change: export ui pointer events
445
+
446
+ ## [2.67.12-pre] - 2023-04-09
447
+ - Add: SSAO color and luminance influence options
448
+ - Change: postprocessing now exposes effect order
449
+
450
+ ## [2.67.11-pre] - 2023-04-08
451
+ - Add: some checks for WebGPURenderer
452
+
453
+ ## [2.67.10-pre] - 2023-04-06
454
+ - Add vite copy files build plugin
455
+ - Fix: PostProcessing not applying effects when enabled for the second time as well as removing earlier hack
456
+ - Change: update user-select/touch-action in project templates style.css to prevent accidental iOS selection of canvas
457
+ - Change: disable text selection on Needle logo
458
+ - Bump three version, see changes below
459
+
460
+ ### Three
461
+ - change USDZExporter: pass writer into onAfterHierarchy callback, move onAfterHierarchy callback after scene hierarchy write
462
+ - fix USDZExporter: fix exception when trying to process render targets
463
+ - fix WebXRManager: Correctly update the user camera when it has a parent with a non-identity transform.
464
+
465
+ ## [2.67.9-pre] - 2023-04-03
466
+ - Change: SpriteRenderer material to transparent
467
+ - Bump: tools package dependency
468
+
469
+ ## [2.67.8-pre.1] - 2023-03-31
470
+ - Fix: exception when using BoxColliders caused by error in initial activeInHierarchy state assignment
471
+
472
+ ## [2.67.8-pre] - 2023-03-31
473
+ - Fix: vite plugins must have a name
474
+ - Fix: activeInHierarchy update when key is undefined (e.g. in r3f context)
475
+ - Change: cleanup r3f component
476
+
477
+ ## [2.67.7-pre] - 2023-03-30
478
+ - Add: time smoothed delta time
479
+ - Add this.context.targetFrameRate
480
+ - Fix: enum / type conversion errors
481
+ - Fix: CanvasGroup overriding text `raycastTarget` state in event handling causing problems with button events
482
+ - Fix: Text z-fighting from invisible ThreeMeshUI frame object
483
+ - Change: Canvas `renderOnTop` moved into separate render call to avoid ordering issues and postprocessing affecting overlay UI
484
+ - Internal: Move context from engine_setup to engine_context
485
+
486
+ ## [2.67.6-pre] - 2023-03-30
487
+ - Fix: Postprocessing enforce effect order
488
+ - Change: gizmos should not render depth
489
+
490
+ ## [2.67.5-pre] - 2023-03-30
491
+ - Fix: issue where postprocessing did not check composer type (e.g. when using threejs composer instead of pmndrs package)
492
+ - Change: Postprocessing now uses stencil layers
493
+
494
+ ## [2.67.4-pre] - 2023-03-28
495
+ - Change: Postprocessing effects value mapping / settings improved (Bloom & ColorAdjustments)
496
+
497
+ ## [2.67.3-pre] - 2023-03-28
498
+ - Fix: issue where progressive textures would not be applied correctly anymore
499
+ - Fix: Timeline audio loading on firefox
500
+ - Fix: issue where progressive textures with reflection probes wouldn't be applied correctly anymore
501
+
502
+ ## [2.67.2-pre] - 2023-03-28
503
+ - Change: calculations for rect transform animation offsets
504
+ - Change: Warn if engine element src contains a url without .glb or .gltf
505
+
506
+ ## [2.67.1-pre] - 2023-03-28
507
+ - Fix: PostProcessing failing to be re-applied after exit XR
508
+
509
+ ## [2.67.0-pre] - 2023-03-27
510
+ - Add: `this.gameObject.destroy` as a shorthand for `GameObject.destroy(this.gameObject)`
511
+ - Add: support for camera `targetTexture` to render into a RenderTexture (when assigned to e.g. the main camera in Unity)
512
+ - Add: utility methods to toplevel engine export (for example `getParam`, `delay`, `isMobileDevice`, `isQuest`)
513
+ - Add: first version of usage tracking of materials, textures and meshes. This is off by default and can be enabled using the `?trackusage` url parameter. When enabled `findUsers` can be used to find users of an object.
514
+ - Add: pmnders postprocessing package
515
+ - Change: improved PlayerState component and added event for PlayerState events for owner change (to properly listen to first assignment)
516
+ - Change: `AssetReference.unload` now calls dispose to free all resources
517
+ - Change: `WebXR` component now has static field for modifying optionalFeatures
518
+ - Change: `Physics.RaycastOptions` now have a `setLayer` method to simplify setting the correct layer mask (similar to Unity's layers to enable e.g. just layer 4 for raycasting)
519
+ - Change: `RemoteSkybox` now requests to re-apply clear flags on main camera when disabling to restore previous state.
520
+ - Fix: issue where component instances were created using wrong method causing arrow functions to be bound to the wrong instance
521
+ - Fix: `@syncField` now properly handles destroy of an component
522
+ - Fix: react-three-fiber template
523
+ - Fix: ParticleSystem prewarm safeguard and additional checks where emission is set to 0
524
+ - Fix: Timeline only playing first audio clip
525
+ - Fix: Issue where scene with multiple root glbs cross-referencing each other were not being resolved correctly in all cases
526
+ - Fix: Progressive textures not being loaded when using tiling
527
+ - Fix: Text UI anchoring
528
+
529
+ ## [2.66.1-pre] - 2023-03-16
530
+ - Add: `sphereOverlapPhysics` function for more accurate sphere overlap detection using rapier
531
+ - Fix: Gizmos should be excluded from being hit by raycasts
532
+ - Fix: Gizmo sphere radius was twice the desired size
533
+ - Fix: Physics now prevent negative collider scale
534
+ - Fix: renderer instancing auto update when using multi material objects
535
+ - Change: Show warning that stencil and instancing doesnt work together at the moment
536
+
537
+ ## [2.66.0-pre] - 2023-03-14
538
+ - Add: particle system prewarm support
539
+ - Add: `poseMatrix` argument in WebARSessionRoot.placedSession event
540
+ - Add: MeshCollider minimal support for submeshes (they can be added but currently not removed from the physics world)
541
+ - Fix: debug_overlay error when rejection reason is null
542
+ - Fix typo beginListenBinrary → beginListenBinary
543
+ - Fix: particle system staying visible after disabling gameObject
544
+ - Fix particle system not finding subemitter in certain cases
545
+ - Fix: particles with subemitters and trails and disabled "die with particle" should emit subemitter when the particle dies (and not when the trail dies)
546
+ - Fix: Loading overlay now hides when loading is done and the first frame has finished rendering
547
+ - Change: rename networking `stopListening` to `stopListen` for consistency
548
+ - Change: addressables allow up to 10k instantiations per frame before aborting
549
+ - Change: set material shadowSide to match side
550
+ - Change: generate poster image with 1080x1080 px and add `og:image:width` and `og:image:height` meta tags
551
+
552
+ ## [2.65.2-pre] - 2023-03-11
553
+ - Change: custom shaders should not log warning for unsupported ``OrthoParams`` shader property
554
+ - Change: Animator methods starting with uppercase are marked as deprecated because UnityEvent methods are now exported starting with lowercase letter, added lowercase methods
555
+
556
+ ## [2.65.1-pre] - 2023-03-10
557
+ - Fix: ParticleSystem using `min/max` size in the renderer module is now minimally handled
558
+ - Fix: ParticleSystem emission when using local space with scaled parents
559
+ - Fix: ParticleSystem not finding SubEmitter systems
560
+ - Fix: ParticleSystem simulation speed not being applied to gravity and initial speed
561
+ - Fix: RemoteSkybox not resolving relative url correctly (when assigning a cubemap in the editor)
562
+
563
+ ## [2.65.0-pre.1] - 2023-03-10
564
+ - Fix: issue where `<needle-engine>` element was not yet in the DOM when queried by exporter codegen which caused the paths to not be assigned and the engine to not load
565
+
566
+ ## [2.65.0-pre] - 2023-03-09
567
+ - Add: runtime checks for recursive loading to prevent it from breaking
568
+ - Change: internal duplicate active state on `Object3D` has been removed, instead `visible` is used. This was previously a workaround for the `Renderer` setting the visible state when being enabled or disabled but this has been changed in a previous version and it now only sets a flag in the object's Layers instead (which allows for a single object in the hierarchy to not being rendered by setting `Renderer.enabled = false` while objects in the child hierarchy stay visible)
569
+ - Change: `<needle-engine>` src attribute can now also take an array of glbs to load. This simplifies codegen done by exporters and also prevents errors due to bundler optimizations as well as being easier to understand. Runtime changes of the `src` attribute (especially when using arrays of files) have not been tested for this release. Networking for `src` changes has been removed in this release.
570
+ - Change: move engine into src subfolder. All paths to explicit script files are now `@needle-tools/engine/src/...`
571
+ - Change: poster screenshot will be taken after 200ms now
572
+ - Change: canvas default set to false for castShadow and receiveShadow
573
+ - Change: Remote skybox should not set `scene.background` when in XR with pass through device (e.g. when using Quest Pro AR or AR on mobile)
574
+ - Fix: issue where ColorAdjustments Volume effect was applied with `active` set to false
575
+ - Fix: `Light` not being enabled again after disabling the component once
576
+
577
+ ## [2.64.0-pre] - 2023-03-07
578
+ - Add: `PlayableDirector` now correctly applies timescale
579
+ - Add: `PlayableDirector.speed` property allowing to play the timeline at different speeds or even reverse (reversed audio playback is not supported at the moment)
580
+ - Add: `Physics.enabled` property for disabling physics updates. This also prevents any collider shapes to be created
581
+ - Add: `this.gameObject.transform` property to ease getting started for devs coming from Unity. This property is merely a forward to `this.gameObject` and shouldnt really be used. The property description contains information and a [link to the docs](https://fwd.needle.tools/needle-engine/docs/transform) with further information.
582
+ - Fix: instanced materials using progressive loading are now correctly updated
583
+ - Fix: Timeline animation tracks now disable the `Animator`. This fixes cases where two animations were played at the same time. When the PlayableDirector is paused or stopped the animator state is reset
584
+ - Fix: License styles leaking into website
585
+ - Fix: Timeline audio not stopping correctly at end of timeline when set to hold
586
+ - Change: improve instancing updates, instanced objects now auto update detect matrix changes. This includes improvements of instancing when used with `Animation` components
587
+ - Change: set particle system layers to `IgnoreRaycast` to not receive wrong click events on batched particle meshes
588
+ - Change: Timeline audio is now loaded on evaluation. Only clips in a range of 1 second to the current time are loading. To manually trigger preload of audio you can invoke `loadAudio` with a time range on audio tracks of a timeline
589
+
590
+ ## [2.63.3-pre] - 2023-03-03
591
+ - Fix: engine published to npm was missing vite plugins
592
+
593
+ ## [2.63.2-pre] - 2023-03-03
594
+ - Fix: license styling in some cases
595
+ - Fix: duplicatable + draggable issue causing drag to not release the object (due to wrong event handling)
596
+ - Fix duplicatable + deletion not working properly
597
+ - Fix: timeline breaking when time is set to NaN
598
+
599
+ ## [2.63.1-pre] - 2023-03-02
600
+ - Add: components now have `up` and `right` vectors (access via ``this.up`` from a component)
601
+ - Fix: import of license and logo for npm package
602
+
603
+ ## [2.63.0-pre] - 2023-03-01
604
+ - Add: licensing information
605
+ - Add: logo to loading display
606
+ - Change: VideoPlayer now exposes VideoMaterial
607
+ - Change: Screencapture now only accepts clicks with pointerId 0 (left mouse button, first touch) to toggle screen capture
608
+ - Change: expose physics gravity setting `this.context.physics.gravity`
609
+
610
+ ## [2.62.2-pre] - 2023-02-27
611
+ - Add: support for `camera-controls` attribute on `<needle-engine>` element. When added it will automatically add an `OrbitControls` component on start if the active main camera has no controller (you can assign custom controllers by calling `setCameraController` with the camera that is being controlled)
612
+ - Fix: rare error in extension_util
613
+ - Fix: timeline preExtrapolation setting
614
+ - Fix: disabling Light component should turn off light
615
+ - Fix: animating camera fov, near or far plane
616
+ - Fix: threejs layer patch for Renderer visibility is now always applied
617
+ - Fix: UI runtime instantiate of canvas from templates in scene
618
+ - Fix: UI text did not update shadow-component-owner on font loading
619
+ - Fix: UI EventSystem raising click event multiple times in some cases
620
+ - Fix: UI Text raycast now respects object layer (NoRaycast)
621
+ - Fix: UI duplicate pointerUp event
622
+ - Fix: UI highlighting getting stuck in wrong state sometimes
623
+
624
+ ## [2.62.1-pre] - 2023-02-23
625
+ - Fix: pause wasn't evaluating and thus not pausing audio tracks
626
+ - Fix: debug overlay styles were not properly scoped and affected objects inside needle-engine tag
627
+ - Fix: Addressables wrong recursive instantiation error
628
+ - Fix: UI not showing fully when setting active at runtime
629
+ - Change: timeline tracks are now created immediately but their audio clips are deferred until audio is allowed
630
+
631
+ ## [2.62.0-pre] - 2023-02-13
632
+ - Bump version
633
+
634
+ ## [2.61.0-pre] - 2023-01-30
635
+ - Add: canvas applyRenderSettings
636
+ - Add: progressive support for particle system textures
637
+
638
+ ## [2.60.4-pre] - 2023-01-27
639
+ - Fix UI prefab instantiate throwing error at runtime
640
+ - Change: show warning when unsupported canvas type is selected
641
+ - Change: show warning when trying to use webxr features in non-secure context
642
+
643
+ ## [2.60.3-pre] - 2023-01-26
644
+ - Fix: camera fov for blender export allowing fieldOfView property to be undefined, where the fov should be handled by the blender exporter completely.
645
+
646
+ ## [2.60.2-pre] - 2023-01-26
647
+ - Fix: particle textures being flipped horizontally
648
+
649
+ ## [2.60.1-pre] - 2023-01-25
650
+ - Change: export Mathf in `@needle.tools/engine`
651
+
652
+ ## [2.60.0-pre] - 2023-01-25
653
+ - Add: Particles support for horizontal and vertical billboards
654
+ - Add: Timeline now supports reversed clip (for blender timeline)
655
+ - Change: bump gltf pipeline package dependency adding support for global `NEEDLE_TOKTX` environment variable
656
+ - Change: timeline clip pos and rot are now optional (for blender timeline)
657
+ - Fix: when first loading a gltf pass guidsmap to components (for blender timeline)
658
+ - Fix: scrubbing TimelineTrack scrubs audio sources as well now
659
+ - Fix: stencils for multimaterial objects
660
+
661
+ ## [2.59.2-pre] - 2023-01-21
662
+ - Add: particles basic support for on birth and ondeath subemitter behaviour
663
+
664
+ ## [2.59.1-pre.1] - 2023-01-20
665
+ - Fix: issue where click on overlay html element did also trigger events in the underlying engine scene
666
+
667
+ ## [2.59.1-pre] - 2023-01-20
668
+ - Add: SpectatorCam.useKeys to allow users to disable spectator cam keyboard input usage (`f` to send follow request to connected users and `esc` to stop following)
669
+ - Change: expose SyncedRoom.RoomPrefix
670
+
671
+ ## [2.59.0-pre] - 2023-01-18
672
+ - Add: AssetReference.unload does now dispose materials and mesh geometry
673
+ - Add: ``setParamWithoutReload`` now accepts null as paramValue which will remove the query parameter from the url
674
+ - Change: timeline does now skip export for muted tracks
675
+ - Change: OrbitControls can now use a custom html target when added via script and before enable/awake is being called (e.g. ``const orbit = GameObject.addNewComponent(this.gameObject, OrbitControls, false); orbit.targetElement = myElement``)
676
+ - Change: Input start events are now being ignored if a html element is ontop of the canvas
677
+ - Fix: use custom element registry to avoid error with `needle-engine element has already been defined`
678
+ - Fix: timeline not stopping audio on stop
679
+ - Fix: input click event being invoked twice in certain cases
680
+ - Fix: ParticleSystem start color from gradient
681
+ - Fix: ParticleSystem not properly cleaning up / removing particles in the scene in onDestroy
682
+ - Fix: ParticleSystem velocity now respects scale (when mode is set to worldscale)
683
+
684
+ ## [2.58.4-pre] - 2023-01-14
685
+ - Update gltf-extensions package dependency
686
+
687
+ ## [2.58.3-pre] - 2023-01-13
688
+ - Bump version
689
+
690
+ ## [2.58.2-pre] - 2023-01-12
691
+ - Change: use draco and ktx loader from gstatic server by default
692
+ - Change: reduce circular dependencies
693
+ - Fix: Reflectionprobe selecting wrong probe when multiple probes had the exact same position
694
+
695
+ ## [2.58.1-pre] - 2023-01-09
696
+ - Add: Prewarm rendering of newly loaded objects to remove lag/jitter when they become visible for the first time
697
+ - Change: renderer now warns when sharedMaterials have missing entries. It then tries to remap those values when accessing them by index (e.g. when another component has a material index serialized and relies on that index to be pointing to the correct object)
698
+
699
+ ## [2.58.0-pre] - 2023-01-09
700
+ - Add: EventSystem input events (e.g. IPointerClick) are now invoked for all buttons (e.g. right click)
701
+ - Add: Hot reload for components
702
+
703
+ ## [2.57.0-pre] - 2023-01-07
704
+ - Remove: Meshline dependency
705
+ - Fix: Testrunner Rigidbody import error
706
+
707
+ ## [2.56.2-pre] - 2023-01-06
708
+ - Change: Component.addEventListener argument can now derive from Event
709
+
710
+ ## [2.56.1-pre] - 2023-01-05
711
+ - Fix: UI setting Image.sprite property did apply vertical flip every time the sprite was set
712
+
713
+ ## [2.56.0-pre] - 2023-01-04
714
+ - Add: file-dropped event to DropListener
715
+ - Add: UI image and raw image components now support updating texture/sprite at runtime
716
+ - Change: Bump needle gltf-transform extensions package adding mesh compression and caching for texture compression leading to significant speedups for subsequent production builds (only changed textures are re-processed)
717
+ - Fix: light normal bias defaults
718
+
719
+ ## [2.55.2-pre] - 2023-01-02
720
+ - Add: Rigidbody.gravityScale property
721
+ - Add: Gizmos.DrawArrow method
722
+ - Add: Rigidbody.getAngularVelocity method
723
+ - Fix: Mesh collider center of mass
724
+
725
+ ## [2.55.1-pre] - 2022-12-30
726
+ - Add: Warning when serialized component field name is starting with uppercase letter
727
+ - Change: bump component compiler dependency
728
+ - Fix: Particle rotation over lifetime
729
+ - Fix: Particles should not emit when emission module is disabled
730
+ - Fix: LODGroup breaking rendering when used with multi-material objects or added on mesh to be culled directly
731
+
732
+ ## [2.55.0-pre] - 2022-12-21
733
+ - Add: PhysicsMaterial support
734
+ - Add: ``Time.timesScale`` factor
735
+ - Change: VideoPlayer exposes underlying HTML video element
736
+ - Change: EffectComposer check if ``setPixelRatio`` method exists before calling
737
+ - Change: WebARSessionRoot and Rig rotation
738
+ - Fix: WebXRController raycast line not being visible in Quest AR
739
+ - Fix: Renderer that is disabled initially now hides object
740
+ - Fix: Some ParticleSystem worldspace settings when calling emit directly
741
+
742
+ ## [2.54.2-pre] - 2022-12-19
743
+ - Change: debug parameter can now take ``=0`` for disabling them (e.g. ``freecam=0``)
744
+ - Fix: InputField opens keyboard on iOS
745
+
746
+ ## [2.54.1-pre] - 2022-12-15
747
+ - Fix: issue with progressive loading, loading files multiple times if a texture was used in multiple materials/material slots. This was causing problems and sometimes crashes on mobile devices
748
+ - Fix: balloon messages using cached containers didnt update the message sometimes and displaying an old message instead
749
+
750
+ ## [2.54.0-pre.1] - 2022-12-14
751
+ - Fix: bump gltf extensions package fixing issue with progressive texture loading when multiple textures had the same name
752
+
753
+ ## [2.54.0-pre] - 2022-12-14
754
+ - Add: start and end events for progressive loading
755
+ - Add: USDZExporter events for button creation and after export
756
+ - Change: apply WebARSessionRoot scale to exported object, e.g. if scene is scaled down on Android it should receive the same scale when exporting for Quicklook
757
+ - Fix: process reflection probe update in update event to avoid visible flickr after component enabled state has changed
758
+
759
+ ## [2.53.1-pre.1] - 2022-12-12
760
+ - Fix: implement ButtonColors
761
+
762
+ ## [2.53.1-pre] - 2022-12-12
763
+ - Add: GroundProjection appyOnAwake to make it possible to just use it when the environment changes via remote skybox and not apply it to the default skybox
764
+ - Change: more strict tsconfig
765
+ - Change: allow overriding loading element
766
+ - Fix: apply shape module rotation to direction
767
+ - Fix: ParticleSystem world position not being set when shape module was disabled
768
+
769
+ ## [2.53.0-pre] - 2022-12-08
770
+ - Add: InstantiateIdProvider constructor can now take string too for initializing seed
771
+ - Add: USDZExpoter component enabling ``Open in Quicklook`` option by default when running on iOS Safari
772
+ - Fix: Light intensity
773
+ - Fix: Add workaround texture image encoding issue: https://github.com/needle-tools/needle-engine-support/issues/109
774
+ - Fix: OrbitControls.enableKeys
775
+ - Fix: Remove warning message about missing ``serializable`` when the reference is really missing
776
+ - Fix: ``context.domX`` and ``domY`` using wrong values when in AR mode
777
+
778
+ ## [2.52.0-pre] - 2022-12-05
779
+ - Add iOS platform util methods
780
+ - Add ``?debugrig`` to render XRRig gizmo
781
+ - Add support for Spritesheet Animation
782
+ - Add: EventTrigger implementations for onPointerClick, onPointerEnter, onPointerExit, onPointerDown, onPointerUp
783
+ - Add: RemoteSkybox environmentBlurriness setting
784
+ - Fix: Renderer reflection probe event order issue not applying reflection probes when enabling/disabling object because reflection probes have not been enabled
785
+ - Fix: remove log in ParticleSystemModules
786
+
787
+ ## [2.51.0-pre] - 2022-11-30
788
+ - Change: remove nebula, dat.gui and symlink package dependencies
789
+ - Change: Light does not change renderer shadowtype anymore
790
+ - Change: update threejs to 146
791
+ - Change: update threejs types
792
+ - Change: Screencapture should not start on click when not connected to networked room
793
+ - Change: WebXR returns ar supported when using Mozilla WebXR
794
+ - Fix DragControls drag interaction not disabling OrbitControls at right time
795
+ - Fix physics collider position in certain cases
796
+ - Fix Rigidbody not syncing physics position when parent transform changes
797
+ - Fix Timeline awake / active and enable
798
+ - Fix: OrbitControls calulcating target position with middle mouse click in worldspace instead of localspace causing wrong movement when parent is transformed
799
+ - Fix: Raycast in Mozilla WebXR / using window sizes instead of dom element sizes
800
+ - Fix input with scrolled window
801
+ - Fix: destroy local avatar on end of webxr session (https://github.com/needle-tools/needle-engine-support/issues/117)
802
+ - Fix: WebXRAvatar setting correct XRFlags
803
+
804
+ ## [2.50.0-pre] - 2022-11-28
805
+ - Add warning to Light when soft shadows change renderer shadow type
806
+ - Add: RemoteSkybox can now load jpg and png textures as skybox
807
+ - Change: Instantiate does now copy Vector, Quaternion and Euler objects to ensure multiple components dont share the same objects
808
+ - Fix: AnimatorController causes threejs error when creating empty animationclip (Blender)
809
+ - Fix: AnimatorController error when transition has no conditions array (Blender)
810
+
811
+ ## [2.49.1-pre] - 2022-11-25
812
+ - Add circular instantiation check to AssetReference
813
+ - Allow filtering ``context.input.foreachPointerId()`` by pointer types (e.g. mouse or touch)
814
+ - Fix typescript error in particle system module function (happened only when ``strict`` was set to false in tsconfig)
815
+ - Fix XRFlag component not being applied on startup
816
+
817
+ ## [2.49.0-pre] - 2022-11-24
818
+ - Add: input iterator methods to loop over currently active input pointer ids
819
+ - Change: input refactor to work better with touch
820
+ - Fix GraphicRaycaster serialization warning
821
+ - Fix deserialization bug when Animation clips array is not serialized (exported from blender)
822
+ - Fix: remove leftover log in AnimatorController when cloning
823
+ - Fix XR flag not correctly restoring state
824
+ - Fix reticle not being rendered when XRRig is inside WebARSessionRoot
825
+ - Fix Mozilla XR AR overlay (https://github.com/needle-tools/needle-engine-support/issues/81)
826
+ - Fix Mozilla XR removing renderer canvas on exit AR (https://github.com/needle-tools/needle-engine-support/issues/115)
827
+
828
+ ## [2.48.0-pre] - 2022-11-23
829
+ - Add: debug console for better mobile debugging (shows up on error on mobile in local dev environment or when using the ``?console`` query parameter)
830
+ - Add: dom element visibility checks and suspend rendering and update loops (if ``this.context.runInBackground`` is false)
831
+ - Add: ``this.context.isPaused`` to manually suspend rendering
832
+ - Add: ``IComponent.onPausedChanged`` event method which is called when rendering is paused or resumed
833
+ - Change: update copy-from-to dev dependency version to fix build error when path contains ``(``
834
+ - Change: ``this.context.input`` does now support pointer lock state (properly reports delta)
835
+ - Fix: make sure VRButton has the same logic as in three again (regex instead of try-catch)
836
+ - Fix: WebXRViewer DOM Overlay bugs when dom overlay element is inside canvas
837
+ - Fix: exitAR not being called in some cases when exiting AR
838
+ - Fix: ``this.context.domX`` and ``this.context.domY`` when web component is not fullscreen
839
+
840
+ ## [2.47.0-pre] - 2022-11-17
841
+ - Add: Initial react three fiber components
842
+ - Change: OrbitControls made lerp stop distance smaller
843
+ - Change: expose ``*enumerateActions()`` in AnimatorController
844
+ - Fix: Flipped custom reflection texture
845
+ - Fix: Volume exposure not being applied when no Tonemapping effect was set
846
+ - Fix: Volume tonemapping not respecting override state setting
847
+ - Fix: ``AudioSource.loop`` not working
848
+ - Fix: Collider center being not not applied correctly
849
+ - Fix: MeshCollider scale not being applied from object
850
+
851
+ ## [2.46.0-pre] - 2022-11-16
852
+ - Add: Particles subemitter support
853
+ - Add: Particles inherit velocity support
854
+ - Add: Particles size by speed support
855
+ - Add: Particles color by speed support
856
+ - Add: Particles trail now fadeout properly when "die with particle" is disabled
857
+ - Add: Particles circle shape
858
+ - Change: button hover now sets cursor to pointer
859
+ - Fix: WebXR controller disabling raycast line for hands
860
+ - Fix: WebXR hands path when not assigned in Unity
861
+ - Fix: Mesh Particles not rendering because of rotation being wrongly applied
862
+ - Fix: Mesh particles size in AR
863
+ - Fix: Particles color and size lerp between two curves
864
+
865
+ ## [2.45.0-pre] - 2022-11-14
866
+ - Add: RemoteSkybox option to control if its set as background and/or environment
867
+ - Add: @serializable decorator, @serializeable will be removed in a future version
868
+ - Add: getComponent etc methods to IGameObject interface
869
+ - Add: Renderer.enable does now set visible state only without affecting the hierarchy or component active state
870
+ - Change: Expose Typestore
871
+ - Change: Animation componet does loop by default (use the AdditionalAnimationData component to set the default loop setting)
872
+ - Fix: WebXR relative hands path in subfolders
873
+ - Fix: Rigidbody did not properly detect object position change if the position change was applied a second time at the exact same target position (it worked setting it once and didnt work in subsequent calls - now it does always detect it)
874
+
875
+ ## [2.44.1-pre] - 2022-11-13
876
+ - Add: RemoteSkybox exposes ``background`` and ``environmnet`` properties to configure if the loaded skybox is set for the scene background and/or the environment light
877
+ - Change: Expose TypeStore
878
+
879
+ ## [2.44.0-pre] - 2022-11-11
880
+ - Add: Particles limit velocity over time
881
+ - Add: Particles rotation by speed
882
+ - Add: ParticleSystem play, pause, stop and emit(count) methods
883
+ - Add: ``WebXR.showRaycastLine`` exposed so it can be disabled from code
884
+ - Fix: issues in applying some forces/values for different scaling and worldspace <> localspace scenarios
885
+ - Change: raise input events in core method to also allow receiving WebAR mock touch events
886
+ - Change: ``Animation.play()`` does not require argument anymore
887
+
888
+ ## [2.43.0-pre] - 2022-11-10
889
+ - Add: particles emission over distance
890
+ - Add: particles can enable trail (settings are not yet applied tho)
891
+ - Add: camera now useses culling mask settings
892
+ - Add: particle VelocityOverLife
893
+ - Add: particle basic texture sheet animation support
894
+ - Change: ensure ``time.deltaTime`` is always > 0 and nevery exactly 0
895
+ - Fix: progressbar handle progress event not reporting total file size
896
+ - Fix: layer on camera did affect visibility
897
+ - Fix: cloning animatorcontrollers in builds did fail because of legacy AnimatorAction name check
898
+ - Fix: ``RGBAColor.lerpColors`` did produce wrong alpha value
899
+ - Fix: custom shader ``_ZTest`` value is now applied as threejs depthTest function
900
+
901
+ ## [2.42.0-pre] - 2022-11-09
902
+ - add ``Graphics.copyTexture``
903
+ - add ``Renderer.allowProgressiveLoad``
904
+ - add ``Gizmos.DrawBox`` and ``DrawBox3``
905
+ - add particles burst emission
906
+ - add particles color interpolation between two gradients
907
+ - fix: reflection probe material caching for when material is being changed at certain times outside of animation loop and cache applied wrong material
908
+ - fix: AnimationCurve evaluation when time and keyframe are both exactly 0
909
+ - change: reflection probe now requires anchor override
910
+ - change: bump threejs dependency
911
+
912
+ ## [2.41.0-pre] - 2022-11-07
913
+ - Add: start adding particle systems support again
914
+ - Change: update dependency version to needle gltf-transform-extensions package
915
+ - Change: light set to soft shadows now changes renderer shadow mode to ``VSMShadowMap`` (can be disabled by setting ``Light.allowChangingShadowMapType`` to false)
916
+ - Fix: WebXR creating AR button when called from script in awake
917
+ - Fix: ``AnimationCurve.evaluate``
918
+
919
+ ## [2.40.0-pre] - 2022-11-05
920
+ - Add support for deleting all room state by calling ``context.connection.sendDeleteRemoteStateAll()`` (requires backend to update ``@needle-tools/needle-tiny-networking-ws`` to ``^1.1.0-pre``)
921
+ - Add Hinge joint
922
+ - Add ``Gizmos.DrawLine``, ``DrawRay`` ``DrawWireSphere`` and ``DrawSphere``
923
+ - Add: physics Collision Contacts now contain information about ``impulse`` and ``friction``
924
+ - Add ``physics.raycastPhysicsFast`` as a first method to raycast against physics colliders, the returning object contains the point in worldspace and the collider. This is the most simplest and thus fastest way to raycast using Rapier. More complex options will follow in future versions.
925
+ - Fix joint matrix calculation
926
+ - Fix and improve physics Contacts point calculations
927
+ - Fix issue in physics event callbacks where ``onCollisionStay`` and ``onCollisionExit`` would only be called when ``onCollisionEnter`` was defined
928
+
929
+ ## [2.39.0-pre] - 2022-11-04
930
+ - Add: physics FixedJoint
931
+ - Change: CharacterController now rotates with camera
932
+ - Change: scaled mesh colliders are now cached
933
+ - Change: disable OrbitControls when in XR
934
+ - Change: first enabled camera component sets itself as rendering camera if no camera is yet assigned (mainCamera still overrides that)
935
+ - Change: package module field now shows to ``src/needle-engine``
936
+ - Change: ``Camera.backgroundColor`` assigning Color without alpha sets alpha to 1 now
937
+ - Fix: improved missing ``serializable`` detection / warning: now only shows warning for members actually declared in script
938
+ - Fix: wrong light intensity in VR when light is child of WebARSessionRoot [issue 103](https://github.com/needle-tools/needle-engine-support/issues/103)
939
+
940
+ ## [2.38.0-pre] - 2022-11-02
941
+ - Add ``context.isInAR`` and ``context.isInVR`` properties
942
+ - Add physics capsule collider support
943
+ - Add basic character controller implementation (experimental)
944
+ - Add ``context.input.getMouseWheelDeltaY()``
945
+ - Add: SmoothFollow option to restrict following on certain axes only for position
946
+ - Add: ``Rigidbody.teleport`` method to properly reset internal state
947
+ - Add: load glbs using build hash (appended as ``?v=123``)
948
+ - Change: Collision event args now exposes contacts array
949
+ - Fix Exit AR (X) button not showing up
950
+ - Fix physics collider center offset
951
+ - Fix removing colliders and rigidbodies throwing error (when trying to access properties for already removed bodies)
952
+ - Fix bug in AnimatorController causing broken animations when the same clip is used in multiple states (caused by ``mixer.uncacheCip``)
953
+ - Fix rigidbody friction allowing for physical bodies being transported on e.g. platforms
954
+ - Fix ``onTriggerStay`` being invoked with the correct collider argument
955
+ - Fix AnimatorController exit time not being used properly
956
+ - Fix AnimatorController not checking all possible transitions if one transition did match conditions but could not be made due to exit time setting
957
+ - Fix ``Renderer.sharedMaterials`` not handling SkinnedMeshRenderer
958
+ - Fix environment blend mode for mozilla XR browser on iOS
959
+ - Fix: Camera now removing self from being set as currently rendering in ``onDisable``
960
+
961
+ ## [2.37.0-pre] - 2022-10-28
962
+ - Add: rapier physics backend and overall improved physics system like constraint support, fixed physics collider updates and synchronization between rendering and physics world or animation of physical bodies
963
+ - Remove: cannon-es
964
+ - Add basic mesh collider support
965
+ - Add ``@validate`` decorator and ``onValidate`` event method that can be used to automatically get callbacks when marked properties are being written to (for example internally this is used on the Rigidbody to update the physics body when values on the Rigidbody component are being updated)
966
+ - Change: assign nested gltf layers
967
+ - Change: reworked Rigidbody api
968
+ - Fix: allow Draco and KRTX compression on custom hand models
969
+ - Fix: applying Unity layers to threejs objects
970
+ - Fix: BoxHelper stopped working with SpatialTrigger
971
+ - Fix: AR reticle showing up in wrong position with transformed WebARSessionRoot
972
+
973
+ ## [2.36.0-pre] - 2022-10-26
974
+ - Add: Expose WebXR hand model path
975
+ - Add: Animation component can now be configured with random time scale and offset
976
+ - Change: allow blocking overlay errors using the ``?noerrors`` query parameter
977
+ - Change: don't use Composer for postprocessing in XR (see [issue](https://github.com/needle-tools/needle-engine-support/issues/101))
978
+ - Change: physics intersections causing NaN's are now reported prominently and physics bodies are removed from physics world as an interim solution, this provides more information about problematic colliders for debugging
979
+ - Fix: bug that caused component events for onEnable and onDisable not being called anymore in some cases
980
+ - Fix: cases where loading overlay using old project template wouldnt be removed/hidden anymore
981
+ - Fix: WebXR hide large hand grab sphere
982
+ - Fix: onPointerUp event not firing using WebXR controllers when grabbing an object for the second time
983
+ - Fix: GroundProjection can now be removed again
984
+ - Fix: Custom shaders exported using builtin RP can now use _Time property
985
+ - Fix: Only create two controllers when in AR on oculus browser
986
+ - Fix: BoxHelperComponent can now handle multi-material objects (groups)
987
+
988
+ ## [2.35.6-pre] - 2022-10-24
989
+ - Add: warning balloon when unknown components are detected and have been most likely forgot to be installed, linking to npmdef docs
990
+ - Fix: dont show serialization warning for builtin components where specific fields are not deserialized on purpose (since right now the serializer does not check which fields are actually implemented)
991
+
992
+ ## [2.35.5-pre] - 2022-10-24
993
+ - Change: AudioSource exposes ``clip`` field
994
+ - Change: improve error and messaging overlay
995
+ - Change: detect when serialized Object3D and AssetReference are missing ``@serializable`` attribute and show message in overlay
996
+ - Change: add WebXR hands path to controllers
997
+ - Fix: WebXR controllers now use interactable object when grabbing (instead of hit object previously) which fixes interaction with nested hierarchies in XR and DragControls
998
+
999
+ ## [2.35.4-pre] - 2022-10-23
1000
+ - Change: Renderer ``material`` is now ``sharedMaterial`` to make it more clear for Unity devs that the material is not being cloned when accessed
1001
+ - Fix: When not specifying any explicit networking backend for glitch deployment it now falls back to the current glitch instance for networking
1002
+
1003
+ ## [2.35.3-pre] - 2022-10-21
1004
+ - Add: Screenshare component ``share`` method now takes optional options to configure device and MediaStreamConstraints for starting the stream
1005
+ - Fix: WebXR should show EnterVR button when enabled in Unity
1006
+ - Fix: component ``enable`` boolean wasnt correctly initialized when loaded from gltf
1007
+ - Fix: Object3D prototype extensions weren't correctly applied anymore
1008
+ - Fix: Interaction bug when using DragControls with OrbitControls with multitouch
1009
+
1010
+ ## [2.35.2-pre] - 2022-10-20
1011
+ - Add ``Renderer.mesh`` getter property
1012
+ - Change: ``Renderer.material`` now returns first entry in ``sharedMaterials`` array so it automatically works in cases where a Renderer is actually a multi-material object
1013
+ - Change: warn when trying to access components using string name instead of type
1014
+ - Change: update needle gltf-transform-extensions to 0.6.2
1015
+ - Fix: remove log from UIRaycastUtil
1016
+ - Fix: move TypeStore import in builtin engine again to not break cases where ``import @needle-engine`` was never used
1017
+ - Fix: React3Fiber template and AR overlay container access when using react
1018
+
1019
+ ## [2.35.1-pre] - 2022-10-19
1020
+ - Change: unify component access methods, first argument is now always the object with the component type as second argument
1021
+ - Fix physics collision events throwing caused by refactoring in last version
1022
+ - Fix loading screen css
1023
+
1024
+ ## [2.35.0-pre] - 2022-10-19
1025
+ - Change: First pass of reducing circular dependencies
1026
+ - Change: Update @needle-tools/gltf-transform-extensions version
1027
+ - Change: Update component compiler to 1.9.0. Changed include:
1028
+ * Private and protected methods will now not be emitted anymore
1029
+ * ``onEnable/onDisable`` will be emitted as ``OnEnable`` and ``OnDisable`` [issue 93](https://github.com/needle-tools/needle-engine-support/issues/93)
1030
+ - Change: handle Vector3 prototype extensions
1031
+ - Fix: issue with UI causing rendering to break when enabling text components during runtime that have not yet been active before
1032
+ - Fix: OrbitControls LookAtConstraint reference deserialization
1033
+ - Fix: WebXRController raycasting against UI marked as ``noRaycastTarget`` or in CanvasGroup with disabled ``interactable`` or ``blocksRaycast``
1034
+
1035
+ ## [2.34.0-pre] - 2022-10-17
1036
+ - Add: start adding support for 2D video overlay mode
1037
+ - Change: Install threejs from @needle-tools/npm - this removes the requirement to have git installed and should fix a case where pulling the package from github would fail
1038
+ - Change: Move Screensharing aspect mode settings into VideoPlayer component
1039
+ - Change: Move ``InstancingUtils`` into ``engine/engine_instancing.ts``
1040
+ - Change: BoxCollider now checks if ``attachedRigidBody`` is assigned at start
1041
+ - Change: Collision now exposes internal cannon data via ``__internalCollision`` property
1042
+ - Fix: EventSystem now properly unsubscribes WebXRController events
1043
+
1044
+ ## [2.33.0-pre] - 2022-10-17
1045
+ - Add: ScreenCapture has mode for capturing webgl canvas (unfortunately it doesnt seem to work well in Chrome or Firefox yet)
1046
+ - Change: move threejs prototype extensions into own file and make available to vanilla js builds
1047
+ - Change: ScreenCapture component has explicit VideoPlayer component reference
1048
+ - Fix: animating properties on custom shaders
1049
+
1050
+ ## [2.32.0-pre] - 2022-10-15
1051
+ - Add: start implementing trigger callbacks for ``onTriggerEnter``, ``onTriggerExit`` and ``onTriggerStay``
1052
+ - Change: ``GameObject.setActive`` now updates ``isActiveAndEnabled`` state and executes ``awake`` and ``onEnable`` calls when the object was activated for the first time (e.g. when instantiating from an previously inactive prefab)
1053
+ - Change: improve collision callback events for components (``onCollisionEnter``, ``onCollisionExit`` and ``onCollisionStay``)
1054
+ - Change: this.context.input keycode enums are now strings
1055
+ - Fix: local dev error overlay now also displays errors that happen before web component is completely loaded (e.g. when script has import error)
1056
+ - Fix: Rigidbody force is now correctly applied when the component was just instantiated (from inactive prefab) and added to the physics world for the first time
1057
+ - Fix: DragControls component keyboard events ("space" and "d" for modifying height and rotation)
1058
+
1059
+ ## [2.31.1-pre] - 2022-10-14
1060
+ - Change: Rigidbody now tracks position changes to detect when to update/override simulated physics body
1061
+ - Fix: loading relative font paths when exported via Asset context menu
1062
+
1063
+ ## [2.31.0-pre] - 2022-10-13
1064
+ - Add: inital ScreenCapture component for sharing screens and camera streams across all connected users
1065
+ - Add: ``onCollisionEnter``, ``onCollisionStay`` and ``onCollisionExit`` event methods to components
1066
+
1067
+ ## [2.30.0-pre] - 2022-10-12
1068
+ - Add: Quest 2 passthrough support
1069
+ - Add: UI Graphic components now support ``raycastTarget`` again
1070
+ - Add: VideoPlayer now supports ``materialTarget`` option which allows for assigning any renderer in the scene that should be used as a video canvas
1071
+ - Changed: updated three-mesh-ui dependency version
1072
+ - Changed: updated needle-gltfTransform extensions package, fixing an issue with passthrough of texture json pointers
1073
+ - Changed: selecting SpectatorCam now requires click (instead of just listening to pointer up event)
1074
+ - Fix: Avatars using instanced materials should now update transforms correctly again
1075
+
1076
+ ## [2.29.0-pre] - 2022-10-10
1077
+ - Add: Context.removeCamera method
1078
+ - Add: SpectatorCam allows to follow other users across devices by clicking on respective avatar (e.g. clicking SyncedCam avatar or WebXR avatar, ESC or long press to stop spectating)
1079
+ - Add: ``Input`` events for pointerdown, pointerup, pointermove and keydown, keyup, keypress. Subscribe via ``this.context.input.addEventListener(InputEvents.pointerdown, evt => {...})``
1080
+ - Change: Default WebXR rig matches Unity forward
1081
+ - Fix: WebXRController raycast line being rendered as huge line before first world hit
1082
+ - Fix: SpectatorCam works again
1083
+ - Fix: ``serializable()`` does now not write undefined values if serialize data is undefined
1084
+ - Fix: exit VR lighting
1085
+
1086
+ ## [2.28.0-pre] - 2022-10-06
1087
+ - Add: ``resolutionScaleFactor`` to context
1088
+ - Fix ``IsLocalNetwork`` regex
1089
+ - Fix custom shaders failing to render caused by json pointer change
1090
+ - Change: rename Context ``AROverlayElement`` to ``arOverlayElement``
1091
+
1092
+ ## [2.27.0-pre] - 2022-10-06
1093
+ - Fix: EventList failing to find target when targeting a Object3D without any components
1094
+ - Fix: text now showing up when disabling and enabling again after the underlying three-mesh-ui components have been created
1095
+ - Fix: Builtin sprites not rendering correctly in production builds
1096
+ - Change: Bump needle glTF transform extensions version
1097
+ - Change: json pointers now have correct format (e.g. ``/textures/0`` instead ``textures/0``)
1098
+ - Change: Bump UnityGLTF version
1099
+
1100
+ ## [2.26.1-pre] - 2022-10-05
1101
+ - Fix animating ``activeSelf`` on GameObject in canvas hierarchy
1102
+ - Fix SpectatorCam component
1103
+ - Fix WebXRController raycast line being rendered as huge line before first world hit
1104
+
1105
+ ## [2.26.0-pre] - 2022-10-05
1106
+ - Add: experimental AlignmentConstraint and OffsetConstraint
1107
+ - Remove: MeshCollider script since it is not supported yet
1108
+ - Change: Camera does now use XRSession environment blend mode to determine if background should be transparent or not.
1109
+ - Change: WebXR exposes ``IsInVR`` and ``IsInAR``
1110
+ - Fix: RGBAColor copy alpha fix
1111
+ - Fix: Avatar mouth shapes in networked environment
1112
+
1113
+ ## [2.25.1-pre] - 2022-10-04
1114
+ - Change: DropListener file drop event does send whole gltf instead of just the scene
1115
+
1116
+ ## [2.25.0-pre] - 2022-10-04
1117
+ - Add: allow overriding draco and ktx2 decoders on <needle-engine> web component by setting ``dracoDecoderPath``, ``dracoDecoderType``, ``ktx2DecoderPath``
1118
+ - Add: ``loadstart`` and ``progress`` events to <needle-engine> web component
1119
+ - Fix rare timeline animation bug where position and rotation of objects would be falsely applied
1120
+ - Change: update to three v245
1121
+ - Change: export ``THREE`` to global scope for bundled version
1122
+
1123
+ ## [2.24.0-pre] - 2022-10-01
1124
+ - Add: make engine code easily accessible from vanilla javascript
1125
+ - Fix: handle number animation setting component enable where values are interpolated
1126
+ - Change: Remove internal shadow bias multiplication
1127
+ - Change: Addressable references are now resolved using relative paths
1128
+ - Change: Update package json
1129
+
1130
+ ## [2.23.2-pre] - 2022-09-29
1131
+ - Add: Light component shadow settings can not be set/updated at runtime
1132
+ - Fix: enter XR using GroundProjectedEnv component
1133
+ - Fix: Light shadows missing when LightShadowData component was not added in Unity (was using wrong shadowResolution)
1134
+ - Change: dont allow raycasting by default on GroundProjectedEnv sphere
1135
+
1136
+ ## [2.23.1-pre] - 2022-09-29
1137
+ - Add: Light exposes shadow resolution
1138
+
1139
+ ## [2.23.0-pre] - 2022-09-28
1140
+ - Add RemoteSkybox component to use HDRi images from e.g. polyhaven
1141
+ - Add GroundProjectedEnv component to use threejs skybox projection
1142
+ - Fix: export ``GameObject`` in ``@needle-tools/engine``
1143
+
1144
+ ## [2.22.1-pre] - 2022-09-28
1145
+ - Add: ``noerrors`` url parameter to hide overlay
1146
+ - Fix: WebXR avatar rendering may be visually offset due to root transform. Will now reset root transform to identity
1147
+
1148
+ ## [2.22.0-pre] - 2022-09-28
1149
+ - Add: ``@needle-tools/engine`` now exports all components
1150
+ - Add: environment light from tricolor (used for envlight when set to custom but without custom cubemap assigned)
1151
+ - Add: show console error on screen for localhost / local dev environment
1152
+ - Fix: create environment lighting textures from exported colors
1153
+ - Change: UI InputField expose text
1154
+ - Change: Bump threejs version to latest (> r144) which also contains USDZExporter PR
1155
+
1156
+ ## [2.21.0-pre] - 2022-09-26
1157
+ - Add: custom shader set ``_ScreenParams``
1158
+ - Change: DropListener event ``details`` now contains whole gltf file (instead of just scene object)
1159
+
1160
+ ## [2.20.1-pre] - 2022-09-23
1161
+ - Add: AudioSource volume and spatial blending settings can now be set at runtime
1162
+ - Fix: AudioSource not playing on ``play`` when ``playOnAwake`` is false
1163
+
1164
+ ## [2.20.0-pre] - 2022-09-23
1165
+ - Add: VideoPlayer crossorigin attribute support
1166
+ - Add: ``debuginstancing`` url parameter flag
1167
+ - Add: Image handle builtin ``Background`` sprite
1168
+ - Add: Component now implements EventTargt so you can use ``addEventListener`` etc on every component
1169
+ - Add: EventList does automatically dispatch event with same name on component. E.g. UnityEvent named ``onClick`` will be dispatched on component as ``on-click``
1170
+ - Add: experimental progressive loading of textures
1171
+ - Add: ``WebXR`` exposes ``IsARSupported`` and ``IsVRSupported``
1172
+ - Fix: remove Ambient Intensity
1173
+ - Fix: ShadowCatcher material should not write depth
1174
+
1175
+ ## [2.19.1-pre] - 2022-09-21
1176
+ - Fix: SpatialTrigger intersection check when it's not a mesh
1177
+ - Fix: UnityEvent / EventList argument of ``0`` not being passed to the receiving method
1178
+ - Fix: Physics rigidbody/collider instantiate calls
1179
+ - Fix: Physics rigidbody transform changes will now be applied to internal physics body
1180
+ - Fix: ``needle-engine.getContext`` now listens to loading finished event namely ``loadfinished``
1181
+ - Change: cleanup some old code in Rigidbody component
1182
+
1183
+ ## [2.19.0-pre] - 2022-09-20
1184
+ - Add: initial support for ``InputField`` UI (rendering, input handling on desktop, mobile and AR, change and endedit events)
1185
+ - Add: ``EventList.invoke`` can now handle an arbitrary number of arguments
1186
+ - Change: lower double click threshold to 200ms instead of 500ms
1187
+ - Change: runtime font-style does not change font being used in this version. This will temporarely break rich text support.
1188
+ - Fix: custom shader regression where multiple objects using the same material were not rendered correctly
1189
+ - Fix: Text sometimes using invalid path
1190
+ - Fix: Remove unused imports
1191
+
1192
+ ## [2.18.0-pre] - 2022-09-20
1193
+ - Add basic support for ``CameraDepth`` and ``OpaqueTexture`` (the opaque texture still contains transparent textures in this first version) being used in custom shaders
1194
+
1195
+ ## [2.17.1-pre] - 2022-09-17
1196
+ - Improve Animator root motion blending
1197
+ - Fix SpatialTrigger error when adding both SpatialTrigger as well as SpatialTrigger receiver components to the same object
1198
+ - AnimatorController can now handle states with empty motion or missing clips
1199
+
1200
+ ## [2.17.0-pre] - 2022-09-15
1201
+ - Add: automatic runtime font atlas generation from Unity font assets
1202
+ - Remove: shipped font assets in ``include/fonts``
1203
+ - Fix: Physics pass custom vector into ``getWorldPosition``, internal vector buffer size increased to 100
1204
+ - Fix: SpatialTrigger and SpatialTrigger receivers didnt work anymore due to LayerMask serialization
1205
+
1206
+ ## [2.16.1-pre] - 2022-09-14
1207
+ - Change: UI disable shadow receiving and casting by default, can be configured via Canvas
1208
+ - Fix: ``gameObject.getComponentInParent`` was making false call to ``getComponentsInParent`` and returning an array instead of a single object
1209
+ - Fix: light intensity in AR
1210
+
1211
+ ## [2.16.0-pre] - 2022-09-14
1212
+ - Add: first draft of Animator root motion support
1213
+ - Fix: ``Renderer.sharedMaterials`` assignment bug when GameObject was mesh
1214
+ - Fix: Buttons set to color transition did not apply transition colors
1215
+ - Fix: UI textures being flipped
1216
+ - Fix: UI textures were not stretched across panel but instead being clipped if the aspect ratio didnt match perfectly
1217
+
1218
+ ## [2.15.0-pre] - 2022-09-12
1219
+ - Add stencil support to ``Renderer``
1220
+ - Add timeline ``removeTrackOffset`` support
1221
+ - Fix timeline animation track offset only being applied to root
1222
+ - Fix timeline clip offsets not being applied when no track for e.g. rotation or translation exists
1223
+
1224
+ ## [2.14.0-pre] - 2022-09-11
1225
+ - Add initial UI anchoring support
1226
+ - Add initial support for URP RenderObject Stencil via ``NEEDLE_render_objects`` extension
1227
+
1228
+ ## [2.13.4-pre] - 2022-09-09
1229
+ - Fix UI transform handling for [issue 42](https://github.com/needle-tools/needle-engine-support/issues/42) and [issue 30](https://github.com/needle-tools/needle-engine-support/issues/30)
1230
+ - Fix AudioSource not restarting to play at onEnable when ``playOnAwake`` is true (this is the default behaviour in Unity)
1231
+
1232
+ ## [2.13.3-pre] - 2022-09-09
1233
+ - Fix RGBAColor not implementing copy which caused alpha to be set to 0 (this caused ``Camera.backgroundColor`` to not work properly)
1234
+
1235
+ ## [2.13.2-pre] - 2022-09-07
1236
+ - Add support to set OrbitControls camera position immediately
1237
+
1238
+ ## [2.13.1-pre] - 2022-09-07
1239
+ - Fix EventList invocation not using deserialized method arguments
1240
+
1241
+ ## [2.13.0-pre] - 2022-09-07
1242
+ - Add ``context`` to ``StateMachineBehaviour``
1243
+ - Fix ``StateMachineBehaviour`` binding (event functions were called with wrong binding)
1244
+
1245
+ ## [2.12.0-pre.1] - 2022-09-06
1246
+ - Fix deserialization error when data is null or undefined
1247
+
1248
+ ## [2.12.0-pre] - 2022-09-05
1249
+ - Add initial tonemapping and exposure support
1250
+ - Add AR shadow catcher
1251
+ - Fix objects parented to camera appear behind camera
1252
+ - Fix reticle showing and never disappearing when no WebARSessionRoot is in scene
1253
+ - Fix WebARSessionRoot when on same gameobject as WebXR component
1254
+ - Fix deserialization of ``@serializable(Material)`` producing a new default instance in certain cases
1255
+ - Fix ``OrbitControls`` enable when called from UI button event
1256
+ - Fix EventList / UnityEvent calls to properties (e.g. ``MyComponent.enable = true`` works now from UnityEvent)
1257
+
1258
+ ## [2.11.1-pre] - 2022-09-02
1259
+ - Change: ``OrbitControls.setTarget`` does now lerp by default. Use method parameter ``immediate`` to change it immediately
1260
+ - Change: bump component compiler dependency to ``1.8.0``
1261
+
1262
+ ## [2.10.3-pre] - 2022-09-01
1263
+ - Fix EventList serialization for cross-glb references
1264
+ - Fix AnimatorController transition from state without animation
1265
+
1266
+ ## [2.10.2-pre] - 2022-09-01
1267
+ - Fix: skybox/camera background on exit AR
1268
+ - Change: AnimatorController can now contain empty states
1269
+ - Change: Expose ``Animator.Play`` transition duration
1270
+
1271
+ ## [2.10.1-pre] - 2022-08-31
1272
+ - Improved RectTransform animation support and canvas element positioning
1273
+ - Fix ``Animator.Play``
1274
+ - Change: Expose ``AnimatorController.FindState(name)``
1275
+
1276
+ ## [2.10.0-pre] - 2022-08-29
1277
+ - Add UI to gltf export
1278
+ - Add button animation transition support for triggers ``Normal``, ``Highlighted`` and ``Pressed``
1279
+
1280
+ ## [2.9.0-pre] - 2022-08-26
1281
+ - Add ``Canvas.renderOnTop`` option
1282
+ - Fix ``OrbitControls`` changing focus/moving when interacting with the UI
1283
+ - Fix nullref in AnimatorController with empty state
1284
+
1285
+ ## [2.8.0-pre] - 2022-08-25
1286
+ - Add export for ``Renderer.allowOcclusionWhenDynamic``
1287
+ - Fix: bug in ``@serializable`` type assignment for inherited classes with multiple members with same name but different serialized types
1288
+ - Change: ``GameObject.findObjectOfType`` now also accepts an object as a search root
1289
+
1290
+ ## [2.7.3-pre] - 2022-08-25
1291
+ - Fix canvas button breaking orbit controls [issue #4](https://github.com/needle-tools/needle-engine-support/issues/4)
1292
+
1293
+ ## [2.7.2-pre] - 2022-08-23
1294
+ - Fix SyncedRoom to not append room parameter multiple times
1295
+
1296
+ ## [2.7.1-pre] - 2022-08-22
1297
+ - Add: Timeline AudioTrack nullcheck when audio file is missing
1298
+ - Fix: AnimatorController error when behaviours are undefined
1299
+ - Change StateMachineBehaviour methods to be lowercase
1300
+
1301
+ ## [2.7.0-pre] - 2022-08-22
1302
+ - Add initial StateMachineBehaviour support with "OnStateEnter", "OnStateUpdate" and "OnStateExit"
1303
+ - Fix input raycast position calculation for scrolled content
1304
+
1305
+ ## [2.6.1-pre] - 2022-08-22
1306
+ - Fix texture pointer remapping in gltf-transform opaque extension
1307
+ - Change: skip texture-transform for textures starting with "Lightmap" for now until we can configure this properly
1308
+
1309
+ ## [2.6.0-pre] - 2022-08-18
1310
+ - Add scale to instantiation sync messages
1311
+ - Fix ``BoxHelper``
1312
+ - Fix AR reticle being not visible when ``XRRig`` is child of ``WebARSessionRoot`` component
1313
+ - Fix exception in ``DragControls`` when dragged object was deleted while dragging
1314
+
1315
+ ## [2.5.0-pre] - 2022-08-18
1316
+ - Change name of ``KHR_webgl_extension`` to ``NEEDLE_webgl_extension``
1317
+ - Change: dont write depth for custom shader set to transparent
1318
+ - Deprecate and disable ``AssetDatabase``
1319
+
1320
+ ## [2.4.1-pre] - 2022-08-17
1321
+ - Add ``Mathf.MoveTowards``
1322
+ - Change: rename ``needle-tiny`` webcomponent to ``needle-engine``
1323
+ - Fix ordering issue in needle web component when codegen.js is executed too late
1324
+
1325
+ ## [2.3.0-pre] - 2022-08-16
1326
+ - Add SyncedCamera prefab/AssetReference support
1327
+ - Add TypeArray support for ``serializable`` to provide multiple possible deserialization types for one field (e.g. ``serializable([Object3D, AssetReference])`` to try to deserialize a type as Object3D first and then as AssetReference)
1328
+
1329
+ ## [2.2.0-pre] - 2022-08-14
1330
+ - Add event callbacks for Gltf loading: ``BeforeLoad`` (use to register custom extensions), ``AfterLoaded`` (to receive loaded gltf), ``FinishedSetup`` (called after components have been created)
1331
+
1332
+ ## [2.1.2-pre] - 2022-08-14
1333
+ - Fix AnimatorController exit state
1334
+ - Fix AR camera background alpha to be fully transparent by default
1335
+
1336
+ ## [2.1.1-pre] - 2022-08-12
1337
+ - Fix: light shadow bias
1338
+
1339
+ ## [2.1.0-pre] - 2022-08-11
1340
+ - Add ``@needle-tools/engine`` to be used as import for "most used" apis and functions
1341
+ - Change: remove obsolete ``Renderer.materialProperties``
1342
+ - Fix: ``NEEDLE_persistent_assets`` extension is now valid format (change from array to object)
1343
+
1344
+ ## [2.0.0-pre] - 2022-08-08
1345
+ - Renamed package
1346
+
1347
+ ## [1.21.2-pre] - 2022-08-08
1348
+ - Fix: NestedGltf transform
1349
+
1350
+ ## [1.20.1-pre] - 2022-08-06
1351
+ - Remove: Duplicateable animation time offset hack
1352
+ - Change: GameObjectData extension properly await assigning values
1353
+ - Change: NestedGltf instantiate using guid
1354
+ - Change: ``instantiate`` does now again create guids for three Objects too
1355
+
1356
+ ## [1.20.0-pre] - 2022-08-05
1357
+ - Add: NestedGltf ``listenToProgress`` method
1358
+ - Add: Allow changing Renderer lightmap at runtime
1359
+ - Fix: Environment lighting when set to flat or gradient (instead of skybox)
1360
+ - Fix: ``this.gameObject.getComponentInChildren`` - was internally calling wrong method
1361
+ - Fix: Spectator camera, requires Camera component in glb now
1362
+
1363
+ ## [1.19.0-pre] - 2022-08-03
1364
+ - Add: Animator.keepAnimatorStateOnDisable, defaults to false as in Unity so start state is entered on enable again
1365
+ - Add: warning if different types with the same name are registered
1366
+ - Add: timeline track ``onMutedChanged`` callback
1367
+ - Change: PlayableDirector expose audio tracks
1368
+ - Change: BoxCollider and SphereCollider being added to the physics scene just once
1369
+ - Change: try catch around physics step
1370
+
1371
+ ## [1.18.0-pre] - 2022-08-01
1372
+ - Add: Addressable download progress is now observeable
1373
+ - Add: Addressable preload support, allows to load raw bytes without actually building any components
1374
+ - Add: PlayableDirector exposes tracks / clips
1375
+ - Change: modify default engine loading progress bar to be used from user code
1376
+ - Change: add option to Instantiate call to keep world position (set ``keepWorldPosition`` in ``InstantiateOptions`` object that you can pass into instantiate)
1377
+ - Change: light uses shadow bias from Unity
1378
+ - Fix: instancing requiring worldmatrix update being not properly processed
1379
+ - Fix: Duplicatable world position being off (using ``keepWorldPosition``)
1380
+ - Fix: ``Animation`` component, it does allow to use one main clip only now, for more complex setups please use AnimationController or Timeline
1381
+ - Fix: ``SyncedRoom`` room connection on enter WebXR
1382
+ - Fix: WebXR avatar loading
1383
+
1384
+ ## [1.17.1-pre] - 2022-07-27
1385
+ - Change: bump component compiler dependency to ``1.7.1``
1386
+ - Change: ``context.mainCameraComponent`` is now of type ``Camera``
1387
+ - Fix: timeline control track
1388
+ - Fix: timeline animation track post extrapolation
1389
+ - Fix: custom shader does not fail when scene uses object with transmission (additional render pass)
1390
+
1391
+ ## [1.17.0-pre] - 2022-07-21
1392
+ - engine: add loading bar and show loading state text
1393
+
1394
+ ## [1.16.0-pre] - 2022-07-20
1395
+ - engine: add using ambient light settings (Intensity Multiplier) exported from Unity
1396
+
1397
+ ## [1.15.1-pre] - 2022-07-18
1398
+ - engine: fix nullref in registering texture
1399
+
1400
+ ## [1.15.0-pre] - 2022-07-15
1401
+ - engine: remove legacy file
1402
+ - engine: add basic implementation of ``Context.destroy``
1403
+ - engine: fix ``<needle-tiny>`` src attribute
1404
+ - engine: add implictly creating camera with orbit controls when loaded glb doesnt contain any (e.g. via src)
1405
+
1406
+ ## [1.14.2-pre] - 2022-07-12
1407
+ - engine: fix dont apply lightmaps to unlit materials
1408
+ - engine: remove log in PlayableDirector
1409
+ - engine: add support to override (not automatically create) WebXR buttons
1410
+
1411
+ ## [1.14.1-pre] - 2022-07-11
1412
+ - engine: Fix AnimatorController finding clip when cloned via ``AssetReference.instantiate``
1413
+ - engine: Fix deep clone array type
1414
+ - engine: Fix PlayableDirectory binding when cloned via ``AssetReference.instantiate``
1415
+
1416
+ ## [1.14.0] - 2022-07-10
1417
+ - engine: add VideoPlayer using ``AudioOutputMode.None``
1418
+ - engine: fix VideoPlayer waiting for input before playing video with audio (unmuted) and being loaded lazily
1419
+
1420
+ ## [1.13.0-pre] - 2022-07-07
1421
+ - engine: Add ``getComponent`` etc methods to THREE.Object3D prototype so we can use it like in Unity: ``this.gameObject.getComponent...``
1422
+ - engine: Change ``Duplictable`` serialization
1423
+
1424
+ ## [1.12.2-pre] - 2022-07-06
1425
+ - engine: Fix networking localhost detection
1426
+ - engine: update component generator package version (supporting now CODEGEN_START and END sections as well as //@ifdef for fields)
1427
+
1428
+ ## [1.12.1-pre] - 2022-07-06
1429
+ - engine: change lightmap extension to be object
1430
+
1431
+ ## [1.12.0-pre] - 2022-07-06
1432
+ - engine: Add DeviceFlag component
1433
+ - engine: Fix VideoPlayer loop and playback speed
1434
+ - engine: Improve VideoTrack sync
1435
+
1436
+ ## [1.11.0-pre] - 2022-07-04
1437
+ - engine: fix ``enabled`` not being always assigned
1438
+ - engine: fix react-three-fiber component setting camera
1439
+ - engine: add support for custom timeline track
1440
+ - engine: add VideoTrack npmdef
1441
+
1442
+ ## [1.10.3-pre] - 2022-07-01
1443
+ - engine: Change; PlayableDirector Wrap.None now stops/resets timeline on end
1444
+ - engine: Change; PlayableDirector now stops on disabling
1445
+
1446
+ ## [1.10.2-pre] - 2022-07-01
1447
+ - engine: fix timeline clip offsets and hold
1448
+ - engine: fix timeline animationtrack support for post-extrapolation (hold, loop, pingpong)
1449
+
1450
+ ## [1.10.1-pre] - 2022-06-30
1451
+ - engine: improve timeline clip offsets
1452
+
1453
+ ## [1.10.0-pre] - 2022-06-30
1454
+ - engine: Improved timeline clip- and track offset (ongoing)
1455
+ - engine: Change assigning all serialized properties by default again (instead of require ``@allProperties`` decorator)
1456
+ - engine: Change; deprecate ``@allProperties`` and ``@strict`` decorators
1457
+
1458
+ ## [1.9.1-pre] - 2022-06-29
1459
+ - engine: add methods for unsubscribing to EventList and make constructor args optional
1460
+ - engine: change camera to not change transform anymore
1461
+
1462
+ ## [1.9.0-pre] - 2022-06-28
1463
+ - engine: add support for transparent rendering using camera background alpha
1464
+
1465
+ ## [1.8.0-pre] - 2022-06-27
1466
+ - Add: transform gizmo component
1467
+ - Change: component generator for npmdef is not required anymore
1468
+ - Change: component gen runs in background now
1469
+ - Fix: typescript drag drop adding component twice in some cases
1470
+ - engine: update component gen package dependency
1471
+ - engine: fix redundant camera creation when exported in GLTF
1472
+ - engine: fix orbit controls focus lerp, stops now on input
1473
+
1474
+ ## [1.7.1-pre] - 2022-06-25
1475
+ - Override PlayMode in sub-scene
1476
+ - engine: lightmaps encoding fix
1477
+ - engine: directional light direction fix
1478
+
1479
+ ## [1.7.0-pre] - 2022-06-25
1480
+ - engine: animator controler can handle multiple target animators
1481
+ - engine: fix WebXR being a child of WebARSessionRoot
1482
+ - engine: improve Camera, OrbitControls, Lights OnEnable/Disable behaviour
1483
+ - engine: add ``Input.getKeyPressed()``
1484
+
1485
+ ## [1.6.0-pre] - 2022-06-23
1486
+ - engine: fix light error "can't add object to self" when re-enabled
1487
+ - engine: remove extension log
1488
+ - engine: log missing info when UnityEvent has not target (or method not found)
1489
+ - engine: use lightmap index for supporting multiple lightmaps
1490
+
1491
+ ## [1.5.2-pre] - 2022-06-23
1492
+ - engine: Camera dont set skybox when in XR
1493
+ - engine: dont add lights to scene if baked
1494
+
1495
+ ## [1.5.1-pre] - 2022-06-22
1496
+ - engine: fix threejs dependency pointer
1497
+
1498
+ ## [1.5.0-pre] - 2022-06-22
1499
+ - engine: ``<needle-tiny>`` added awaitable ``getContext()`` (waits for scene being loaded to be used in external js)
1500
+ - engine: fix finding main camera warning
1501
+ - engine: add ``SourceIdentifier`` to components to be used to get gltf specific data (e.g. lightmaps shipped per gltf)
1502
+ - engine: persistent asset resolve fix
1503
+ - engine: update three dependency to support khr_pointer
1504
+ - engine: remove custom khr_pointer extension
1505
+ - engine: fix WebARSessionRoot exported in gltf
1506
+ - engine: smaller AR reticle
1507
+
1508
+ ## [1.4.1-pre] - 2022-06-17
1509
+ - engine: create new GltfLoader per loading request
1510
+ - engine: fix bug in core where it could happen that scripts were added multiple times
1511
+ - engine: Added SyncedRoom auto rejoin option (to handle disconnection by server due to window inactivity)
1512
+ - engine: guid resolving first in loaded gltf and retry in whole scene on fail
1513
+ - engine: fix nullref in DropListener
1514
+ - engine: register main camera before first awake
1515
+
1516
+ ## [1.4.0-pre] - 2022-06-15
1517
+ - engine: add ``GameObject.getOrAddComponent``
1518
+ - engine: ``OrbitControl`` exposing controlled object
1519
+ - engine: ``getWorldPosition`` now uses buffer of cached vector3's instead of only one
1520
+ - engine: add ``AvatarMarker`` to synced camera (also allows to easily attach ``PlayerColor``)
1521
+ - engine: fix ``Animation`` component when using khr_pointer extension
1522
+ - engine: ``VideoPlayer`` expose current time
1523
+ - engine: fix ``Animator.runtimeController`` serialization
1524
+ - engine: make ``SyncedRoom.tryJoinRoom`` public
1525
+
1526
+ ## [1.3.1-pre] - 2022-06-10
1527
+ - engine: allow ``@serializeable`` taking abstract types
1528
+ - engine: add ``Renderer.sharedMaterials`` support
1529
+
1530
+ ## [1.3.0-pre] - 2022-06-09
1531
+ - engine: move log behind debug flag
1532
+ - engine: improved serialization property assignment respecting getter only properties
1533
+ - engine: add optional serialization callbacks to ``ISerializable``
1534
+ - engine: default to only assign declared properties
1535
+
1536
+ ## [1.2.3-pre] - 2022-06-09
1537
+ - engine: downloading dropped file shows minimal preview box
1538
+ - engine: ``DropListener`` can use localhost
1539
+ - engine: ``SyncedRoom`` avoid reload due to room parameter
1540
+ - engine: ``LODGroup`` instantiate workaround
1541
+ - engine: improve deserialization supporting multiple type levels
1542
+
1543
+ ## [1.2.2-pre] - 2022-05-30
1544
+ - engine: change md5 hashing package
1545
+ - engine: file upload logs proper server error
1546
+
1547
+ ## [1.2.1-pre] - 2022-05-30
1548
+ - engine: disable light in gltf if mode is baked
1549
+ - engine: use tiny starter as default networking backend
1550
+ - engine: synced file init fix for resolving references
1551
+ - engine: allow removing of gen.js completely
1552
+ - engine: expose ``Camera.buildCamera`` for core allowing to use blender camera
1553
+ - engine: on filedrop only add drag control if none is found
1554
+
1555
+ ## [1.2.0-pre] - 2022-05-27
1556
+ - engine: fix networked flatbuffer state not being stored
1557
+ - engine: make ``src`` on ``<needle-tiny>`` web component optional
1558
+ - engine: ``src`` can now point to glb or gltf directly
1559
+ - engine: fix ``Raycaster`` registration
1560
+ - engine: add ``GameObject.destroySynced``
1561
+ - engine: add ``context.setCurrentCamera``
1562
+ - engine: make ``DropListener`` to EventTarget
1563
+ - engine: make ``DropListener`` accept explicit backend url
1564
+
1565
+ ## [1.1.0-pre.6] - 2022-05-26
1566
+ - Fix gltf transform textures output when used in custom shaders only
1567
+
1568
+ ## [1.1.0-pre.5] - 2022-05-25
1569
+ - engine: fix ``VideoPlayer`` being hidden, play automatically muted until interaction
1570
+ - engine: added helpers to update window history
1571
+ - engine: fix setting custom shader ``Vector4`` property
1572
+ -
1573
+ ## [1.1.0-pre.4] - 2022-05-25
1574
+ - engine: fix tsc error in ``Animation`` component
1575
+ - engine: fix ``Animation`` component assigning animations for GameObject again
1576
+ - engine: fix ``Animation`` calling play before awake
1577
+ - engine: ``AnimatorController`` handle missing motion (not assigned in Unity)
1578
+ - engine: ``AnimatorController.IsInTransition()`` fix
1579
+
1580
+ ## [1.1.0-pre.1] - 2022-05-20
1581
+ - engine: minor tsc issues fixed
1582
+
1583
+ ## [1.1.0-pre] - 2022-05-20
1584
+ - engine: add ``isManagedExternally`` if renderer is not owned (e.g. when using react-fiber)
1585
+
1586
+ ## [1.0.0-pre.18] - 2022-05-19
1587
+ - engine: add basic support for ``stopEventPropagation`` (to make e.g. ``DragControls`` camera control agnostic in preparation of react support)
1588
+
1589
+ ## [1.0.0-pre.17] - 2022-05-17
1590
+ - fix ``EventList`` outside of gltf
1591
+ - fix ``EventList`` without any function assigned (``No Function`` in Unity)
1592
+ - engine: support changing ``WebARSessionRoot.arScale`` changing at runtime
1593
+
1594
+ ## [1.0.0-pre.16] - 2022-05-12
1595
+ - engine: fix webx avatar instantiate
1596
+ - engine: stop input preventing key event defaults
1597
+
1598
+ ## [1.0.0-pre.15] - 2022-05-12
1599
+ - engine: log error if ``instantiate`` is called with false parent
1600
+ - engine: fix instantiate with correct ``AnimatorController`` cloning
1601
+
1602
+ ## [1.0.0-pre.14] - 2022-05-11
1603
+ - engine: fix ``@syncField()``
1604
+ - engine: fix ``AssetReference.instantiate`` and ``AssetReference.instantiateSynced`` parenting
1605
+ - engine: improve ``PlayerSync`` and ``PlayerState``
1606
+
1607
+ ## [1.0.0-pre.13] - 2022-05-11
1608
+ - engine: prepend three canvas to the web element instead of appending
1609
+ - engine: ``SyncedRoom`` logs warning when disconnected
1610
+ - engine: internal networking does not attempt to reconnect on connection closed
1611
+ - engine: internal networking now empties user list when disconnected from room
1612
+ - engine: ``GameObject.instantiate`` does not always generate new guid to support cases where e.g. ``SyncTransform`` is on cloned object and requires unique id
1613
+ - engine: ``syncedInstantiate`` add fallback to ``Context.Current`` when missing
1614
+ - engine: ``EventList`` refactored to use list of ``CallInfo`` objects internally instead of plain function array to more easily attach meta info like ``UnityEvent.off``
1615
+ - engine: add ``GameObject.instantiateSynced``
1616
+
1617
+ ## [1.0.0-pre.12] - 2022-05-10
1618
+ - engine: fix font path
1619
+ - engine: add ``debugnewscripts`` url parameter
1620
+ - engine: start adding simplifcation to automatic instance creation + sync per player
1621
+ - engine: allow InstantiateOptions in ``GameObject.instantiate`` to be inlined as e.g. ``{ position: ... }``
1622
+ - engine: add ``AvatarMarker`` creation and destroy events
1623
+ - engine: fix networking message buffering
1624
+
1625
+ ## [1.0.0-pre.11] - 2022-05-08
1626
+ - engine: ``SpatialTrigger`` is serializable
1627
+ - engine: fix ``DragControls`` offset when using without ground
1628
+ - engine: fix ``WebXRController`` interaction with UI ``Button.onClick``
1629
+
1630
+ ## [1.0.0-pre.10] - 2022-05-04
1631
+ - engine: fix gltf extension not awaiting dependencies
1632
+ - engine: fix persistent asset @serializable check for arrays
1633
+ - engine: add ``setWorldScale``
1634
+ - engine: fix ``instantiate`` setting position
1635
+ - engine: ``AssetReference`` does now create new instance in ``instantiate`` call
1636
+ - engine: add awaitable ``delay`` util method
1637
+ - engine: fix scripts being active when loaded in gltf but never added to scene
1638
+ - engine: minimal support for mocking pointer input
1639
+ - engine: emit minimal down and up input events when in AR
1640
+
1641
+ ## [1.0.0-pre.9] - 2022-05-03
1642
+ - improved default loading element
1643
+ - changed animation pointer to support emissive intensity
1644
+
1645
+ ## [1.0.0-pre.8] - 2022-05-02
1646
+ - lightmaps fixed
1647
+ - glitch upload shows time estimate
1648
+ - deployment build error fix
1649
+ - json pointer resolve
1650
+ - improved auto install
1651
+ - started basic ``SpriteRenderer`` support
1652
+ - basic ``AnimationCurve`` support
1653
+ - fixed ``PlayerColor``
1654
+ - fixed ``persistent_assets`` and ``serializeable`` conflict
1655
+ - basic export of references to components in root prefab
1656
+
1657
+ ## [1.0.0-pre.7] - 2022-04-30
1658
+ - ``WebXR`` does not load avatar from prefab reference
1659
+ - ``WebXRSync`` is added implictly and creates local avatar even when not networked
1660
+ - ``SpectatorCam`` is using local avatar
1661
+ - ``SpectatorCam`` camera component in Unity is now optional and implictly added if missing
1662
+
1663
+ ## [1.0.0-pre.6] - 2022-04-29
1664
+ - fix environment light
1665
+ - fix light shadows setting
1666
+ - fix video player in extension
1667
+ - fix video player texture not overlaying rendering while awaiting interaction
1668
+ - fix webAR root reticle when no rig component is in scene
1669
+
1670
+ ## [1.0.0-pre.5] - 2022-04-28
1671
+ - start adding support for ``AssetReference`` again
1672
+
1673
+ ## [1.0.0-pre.4] - 2022-04-27
1674
+ - add persistent asset extension
1675
+ - removed timeline and animator controller extensions as both are now serialized and resolved in assets
1676
+ - can resolve json pointers (``animations/``, ``materials/``, ``textures/``, ``extensions``) in component paths
1677
+ - add ``syncField()`` decorator
1678
+
1679
+ ## [1.0.0-pre.2] - 2022-04-20
1680
+ - updated to https:// three.js url instead of git:// url
1681
+ - fixated flatbuffers dependency to 2.0.4 due to breaking changes and bugs in 2.0.6
1682
+
1683
+ ## [1.0.0-pre] - 2022-04-19
1684
+ - initial release