@needle-tools/engine 3.7.1-alpha → 3.7.3-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -1
- package/dist/needle-engine.js +3826 -3822
- package/dist/needle-engine.light.js +3873 -3869
- package/dist/needle-engine.light.min.js +267 -267
- package/dist/needle-engine.light.umd.cjs +270 -270
- package/dist/needle-engine.min.js +268 -268
- package/dist/needle-engine.umd.cjs +271 -271
- package/lib/engine/engine_types.d.ts +3 -0
- package/lib/engine-components/SpectatorCamera.js +1 -1
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/USDZText.js +8 -0
- package/lib/engine-components/export/usdz/extensions/USDZText.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine_types.ts +5 -0
- package/src/engine-components/SpectatorCamera.ts +1 -1
- package/src/engine-components/export/usdz/extensions/USDZText.ts +10 -0
package/CHANGELOG.md
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@@ -4,6 +4,13 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [3.7.3-alpha] - 2023-06-26
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- Add: physics gravity to `IPhysicsEngine` interface to be available via `this.context.physics.engine.gravity`
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- Fix: USDZ text alignment
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## [3.7.2-alpha] - 2023-06-23
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- Fix: Nullref in SpectatorCamera.onDestroy when camera wasnt active
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## [3.7.1-alpha] - 2023-06-22
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- Add: ChangeMaterialOnClick `fadeDuration` option (Quicklook only)
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- Change: USDZ export now enforces progressive textures to be loaded before export
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@@ -13,7 +20,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fix: USDZ ChangeMaterialOnClick clear cache before exporting, this caused USDZ export to fail on third export in USDZ sample scene
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- Fix: Engine loading bar not being updated
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- Fix: USDZ text linebreaks
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- Fix: UI font name style check. Unknown font styles are now not touched anymore (e.g. `-Medium`
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- Fix: UI font name style check. Unknown font styles are now not touched anymore (e.g. font name ending with `-Medium`)
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## [3.7.0-alpha] - 2023-06-21
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- Change: Move HTML elements into <needle-engine> shadow dom
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