@needle-tools/engine 3.5.9-beta.2 → 3.5.11-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/dist/needle-engine.js +6859 -6813
- package/dist/needle-engine.light.js +8139 -7916
- package/dist/needle-engine.light.min.js +282 -281
- package/dist/needle-engine.light.umd.cjs +265 -264
- package/dist/needle-engine.min.js +288 -287
- package/dist/needle-engine.umd.cjs +262 -261
- package/lib/engine/api.d.ts +1 -1
- package/lib/engine/api.js +1 -1
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug_overlay.js +4 -1
- package/lib/engine/debug/debug_overlay.js.map +1 -1
- package/lib/engine/engine_context.js +9 -4
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_element.d.ts +1 -0
- package/lib/engine/engine_element.js +9 -2
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_loading.js +9 -10
- package/lib/engine/engine_element_loading.js.map +1 -1
- package/lib/engine/engine_hot_reload.d.ts +3 -3
- package/lib/engine/engine_hot_reload.js +6 -4
- package/lib/engine/engine_hot_reload.js.map +1 -1
- package/lib/engine/engine_license.js +6 -4
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine/engine_physics_rapier.js +33 -30
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_typestore.d.ts +8 -0
- package/lib/engine/engine_typestore.js +11 -0
- package/lib/engine/engine_typestore.js.map +1 -1
- package/lib/engine-components/CameraUtils.js +5 -2
- package/lib/engine-components/CameraUtils.js.map +1 -1
- package/lib/engine-components/Component.d.ts +12 -12
- package/lib/engine-components/Component.js +4 -1
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/OrbitControls.js +1 -1
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/SpriteRenderer.d.ts +3 -0
- package/lib/engine-components/SpriteRenderer.js +18 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -1
- package/lib/engine-components/TransformGizmo.js +1 -1
- package/lib/engine-components/TransformGizmo.js.map +1 -1
- package/package.json +1 -1
- package/plugins/vite/config.js +8 -1
- package/plugins/vite/defines.js +1 -1
- package/plugins/vite/license.js +4 -1
- package/plugins/vite/reload.js +4 -4
- package/src/engine/api.ts +1 -1
- package/src/engine/debug/debug_overlay.ts +5 -2
- package/src/engine/engine_context.ts +11 -5
- package/src/engine/engine_element.ts +8 -3
- package/src/engine/engine_element_loading.ts +9 -10
- package/src/engine/engine_hot_reload.ts +5 -5
- package/src/engine/engine_license.ts +6 -4
- package/src/engine/engine_physics_rapier.ts +33 -31
- package/src/engine/engine_typestore.ts +14 -1
- package/src/engine-components/CameraUtils.ts +7 -3
- package/src/engine-components/Component.ts +16 -13
- package/src/engine-components/OrbitControls.ts +1 -1
- package/src/engine-components/SpriteRenderer.ts +13 -0
- package/src/engine-components/TransformGizmo.ts +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,23 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [3.5.11-beta] - 2023-05-22
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- Add: `@registerType` decorator that can be added to classes for registration in TypeStore. Currently only useful for cases outside of Unity or Blender for Hot Reload support
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- Fix: `Component.name` should return Object3D name
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- Fix: GameObject static methods generic
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- Fix: Logo animation causing browser scrollbar to appear
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## [3.5.10-beta] - 2023-05-22
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- Add: SpriteRenderer now exposes shadow casting and transparency options
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- Fix: vite plugin issue caused by missing src/generated/meta
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- Fix: nullref in debug_overlay, typo in physics comment
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- Fix: disabling collider with rigidbody component did cause an error in rapier
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- Fix: HTMLElement css, cleanup loading element, move logo into html element
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- Fix: GameObject.addComponent now takes Object3D type too
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- Fix: loading overlay not hiding when <needle-engine> src changes
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- Change: OrbitControls now sets target to 10 meter by default if nothing is assigned or hit in the scene (previously it was set to 1 meter)
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- Change: fit camera to scene after loading when no camera is present in file
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## [3.5.9-beta.2] - 2023-05-20
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- Add: WebXRPlaneTracking should initiate room setup on Quest when no tracked planes are found
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