@needle-tools/engine 3.5.8-alpha → 3.5.9-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/CHANGELOG.md +7 -0
  2. package/dist/needle-engine.js +2660 -2648
  3. package/dist/needle-engine.light.js +2579 -2567
  4. package/dist/needle-engine.light.min.js +106 -106
  5. package/dist/needle-engine.light.umd.cjs +100 -100
  6. package/dist/needle-engine.min.js +107 -107
  7. package/dist/needle-engine.umd.cjs +101 -101
  8. package/lib/engine/engine_element_loading.js +1 -1
  9. package/lib/engine/engine_element_loading.js.map +1 -1
  10. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +1 -0
  11. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +10 -6
  12. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  13. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +2 -0
  14. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +9 -0
  15. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js.map +1 -1
  16. package/lib/engine-components/export/usdz/index.d.ts +2 -0
  17. package/lib/engine-components/export/usdz/index.js +1 -0
  18. package/lib/engine-components/export/usdz/index.js.map +1 -1
  19. package/lib/engine-components/utils/LookAt.js +3 -2
  20. package/lib/engine-components/utils/LookAt.js.map +1 -1
  21. package/package.json +2 -2
  22. package/plugins/common/config.cjs +15 -0
  23. package/plugins/common/license.cjs +31 -0
  24. package/plugins/next/index.js +1 -0
  25. package/plugins/next/license.cjs +5 -0
  26. package/plugins/next/next.js +64 -0
  27. package/plugins/types/index.d.ts +2 -0
  28. package/plugins/types/needleConfig.d.ts +12 -0
  29. package/plugins/types/next.d.ts +0 -0
  30. package/plugins/types/userconfig.d.ts +27 -0
  31. package/plugins/vite/alias.js +3 -0
  32. package/plugins/vite/config.js +4 -2
  33. package/plugins/vite/copyfiles.js +3 -1
  34. package/plugins/vite/defines.js +3 -0
  35. package/plugins/vite/dependency-watcher.js +3 -0
  36. package/plugins/vite/editor-connection.js +3 -0
  37. package/plugins/vite/index.js +4 -0
  38. package/plugins/vite/meta.js +3 -0
  39. package/plugins/vite/peer.js +3 -0
  40. package/plugins/vite/reload.js +3 -0
  41. package/plugins/vite/transform-codegen.js +1 -0
  42. package/src/engine/engine_element_loading.ts +1 -1
  43. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +12 -6
  44. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +10 -0
  45. package/src/engine-components/export/usdz/index.ts +3 -1
  46. package/src/engine-components/utils/LookAt.ts +3 -2
  47. package/lib/tsconfig.tsbuildinfo +0 -1
@@ -0,0 +1,27 @@
1
+
2
+
3
+ export type needleModules = {
4
+ webpack: object | undefined
5
+ }
6
+
7
+ export type userSettings = {
8
+ /** disable vite.alias modification */
9
+ noAlias: boolean;
10
+ /** disable automatic copying of files to include and output directory (dist) */
11
+ noCopy: boolean;
12
+ /** set to false to tree-shake rapier physics engine to the reduce bundle size */
13
+ useRapier: boolean;
14
+ noDependencyWatcher: boolean;
15
+ /** set to false to suppress editor-sync package installation and connection */
16
+ dontInstallEditor: boolean;
17
+ /** set to false to prevent meta.html modifications (vite only) */
18
+ allowMetaPlugin: boolean;
19
+ /** set to true to prevent injecting peerjs `parcelRequire` global variable declaration */
20
+ noPeer: boolean;
21
+ /** set to true to disable reload plugin */
22
+ noReload: boolean;
23
+ noCodegenTransform: boolean;
24
+
25
+ /** used by nextjs config to forward the webpack module */
26
+ modules: needleModules
27
+ }
@@ -25,6 +25,9 @@ const packages_to_resolve = {
25
25
  'md5': null,
26
26
  }
27
27
 
28
+ /**
29
+ * @param {import('../types').userSettings} userSettings
30
+ */
28
31
  export const needleViteAlias = (command, config, userSettings) => {
29
32
 
30
33
  if (config?.noAlias === true || userSettings?.noAlias === true)
@@ -17,7 +17,9 @@ export async function loadConfig(path) {
17
17
  if (existsSync(path)) {
18
18
  const text = readFileSync(path, 'utf8');
19
19
  if (!text) return null;
20
- return JSON.parse(text);
20
+ /**@type {import("../types/needleConfig").needleConfig} */
21
+ const meta = JSON.parse(text);
22
+ return meta;
21
23
  }
22
24
  else console.error("Could not find config file at " + path);
23
25
  return null;
@@ -51,7 +53,7 @@ export function tryLoadProjectConfig() {
51
53
 
52
54
 
53
55
  /** "assets" -> the directory name inside the output directory to put e.g. glb files into */
54
- export function builtAssetsDirectory(){
56
+ export function builtAssetsDirectory() {
55
57
  return "assets";
56
58
  }
57
59
 
@@ -4,7 +4,9 @@ import { existsSync, statSync, mkdirSync, readdirSync, copyFileSync, mkdir } fro
4
4
  import { builtAssetsDirectory, tryLoadProjectConfig } from './config.js';
5
5
 
6
6
 
7
- /** copy files on build from assets to dist */
7
+ /** copy files on build from assets to dist
8
+ * @param {import('../types').userSettings} userSettings
9
+ */
8
10
  export const needleCopyFiles = (command, config, userSettings) => {
9
11
 
10
12
  if (config?.noCopy === true || userSettings?.noCopy === true) {
@@ -9,6 +9,9 @@ import { tryGetNeedleEngineVersion } from "./utils.js";
9
9
 
10
10
  // https://vitejs.dev/config/#using-environment-variables-in-config
11
11
 
12
+ /**
13
+ * @param {import('../types').userSettings} userSettings
14
+ */
12
15
  export const needleDefines = (command, needleEngineConfig, userSettings) => {
13
16
 
14
17
  if (!userSettings) userSettings = {};
@@ -8,6 +8,9 @@ function log(...msg) {
8
8
  console.log(prefix, ...msg)
9
9
  }
10
10
 
11
+ /**
12
+ * @param {import('../types').userSettings} userSettings
13
+ */
11
14
  export const needleDependencyWatcher = (command, config, userSettings) => {
12
15
  if (command === "build") return;
13
16
 
@@ -12,6 +12,9 @@ const editorSyncPackageName = "@needle-tools/editor-sync"
12
12
  */
13
13
  let editorSyncEnabled = false;
14
14
 
15
+ /**
16
+ * @param {import('../types').userSettings} userSettings
17
+ */
15
18
  export const editorConnection = async (command, config, userSettings, pluginsArray) => {
16
19
  if (command === "build") return;
17
20
 
@@ -20,7 +20,11 @@ const defaultUserSettings = {
20
20
  allowHotReload: true,
21
21
  }
22
22
 
23
+ /**
24
+ * @param {import('../types').userSettings} userSettings
25
+ */
23
26
  export const needlePlugins = async (command, config, userSettings) => {
27
+
24
28
  // ensure we have user settings initialized with defaults
25
29
  userSettings = { ...defaultUserSettings, ...userSettings }
26
30
  const array = [
@@ -3,6 +3,9 @@ import fs from 'fs';
3
3
  import { getPosterPath } from './poster.js';
4
4
  import { tryGetNeedleEngineVersion } from './utils.js';
5
5
 
6
+ /**
7
+ * @param {import('../types').userSettings} userSettings
8
+ */
6
9
  export const needleMeta = (command, config, userSettings) => {
7
10
 
8
11
  // we can check if this is a build
@@ -3,6 +3,9 @@ const peerjsString = `/* needle: injected fix for peerjs */
3
3
  window.global = window;
4
4
  var parcelRequire;`
5
5
 
6
+ /**
7
+ * @param {import('../types').userSettings} userSettings
8
+ */
6
9
  export const needlePeerjs = (command, config, userSettings) => {
7
10
 
8
11
  if (userSettings.noPeer === true) return;
@@ -11,6 +11,9 @@ const __dirname = path.dirname(__filename);
11
11
  const filesUsingHotReload = new Set();
12
12
  let assetsDirectory = "";
13
13
 
14
+ /**
15
+ * @param {import('../types').userSettings} userSettings
16
+ */
14
17
  export const needleReload = (command, config, userSettings) => {
15
18
  if (command === "build") return;
16
19
 
@@ -3,6 +3,7 @@ import { builtAssetsDirectory, tryLoadProjectConfig } from './config.js';
3
3
  /**
4
4
  * modify the glb load path in codegen files
5
5
  * this is necessary if the assets directory is not the default (changed by the user in needle.config.json)
6
+ * @param {import('../types').userSettings} userSettings
6
7
  */
7
8
  export const needleTransformCodegen = (command, config, userSettings) => {
8
9
 
@@ -178,7 +178,7 @@ export class EngineLoadingView implements ILoadingViewHandler {
178
178
 
179
179
  const hasLicense = hasProLicense();
180
180
  if (!existing) {
181
- this._loadingElement.style.position = "fixed";
181
+ this._loadingElement.style.position = "absolute";
182
182
  this._loadingElement.style.width = "100%";
183
183
  this._loadingElement.style.height = "100%";
184
184
  this._loadingElement.style.left = "0";
@@ -66,6 +66,13 @@ class USDObject {
66
66
 
67
67
  }
68
68
 
69
+ static createEmpty() {
70
+
71
+ const empty = new USDObject( MathUtils.generateUUID(), 'Empty_' + ( USDObject.USDObject_export_id ++ ), new Matrix4() );
72
+ empty.isDynamic = true;
73
+ return empty;
74
+ }
75
+
69
76
  constructor( id, name, matrix, mesh: BufferGeometry | null = null, material: Material | null = null, camera: Camera | null = null ) {
70
77
 
71
78
  this.uuid = id;
@@ -443,7 +450,7 @@ class USDZExporter {
443
450
 
444
451
  await invokeAll( context, 'onAfterSerialize' );
445
452
 
446
- context.output += buildMaterials( materials, textures );
453
+ context.output += buildMaterials( materials, textures, options.quickLookCompatible );
447
454
 
448
455
  const header = context.document.buildHeader();
449
456
  const final = header + '\n' + context.output;
@@ -1100,7 +1107,7 @@ function buildVector2Array( attribute, count ) {
1100
1107
 
1101
1108
  // Materials
1102
1109
 
1103
- function buildMaterials( materials, textures ) {
1110
+ function buildMaterials( materials, textures, quickLookCompatible = false ) {
1104
1111
 
1105
1112
  const array: Array<string> = [];
1106
1113
 
@@ -1108,7 +1115,7 @@ function buildMaterials( materials, textures ) {
1108
1115
 
1109
1116
  const material = materials[ uuid ];
1110
1117
 
1111
- array.push( buildMaterial( material, textures ) );
1118
+ array.push( buildMaterial( material, textures, quickLookCompatible ) );
1112
1119
 
1113
1120
  }
1114
1121
 
@@ -1121,14 +1128,13 @@ ${array.join( '' )}
1121
1128
 
1122
1129
  }
1123
1130
 
1124
- function buildMaterial( material: MeshStandardMaterial, textures ) {
1131
+ function buildMaterial( material: MeshStandardMaterial, textures, quickLookCompatible = false ) {
1125
1132
 
1126
1133
  // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
1127
1134
 
1128
1135
  const pad = ' ';
1129
1136
  const inputs: Array<string> = [];
1130
1137
  const samplers: Array<string> = [];
1131
- const exportForQuickLook = false;
1132
1138
 
1133
1139
  function buildTexture( texture, mapType, color: Color | undefined = undefined, opacity: number | undefined = undefined ) {
1134
1140
 
@@ -1151,7 +1157,7 @@ function buildMaterial( material: MeshStandardMaterial, textures ) {
1151
1157
 
1152
1158
  // turns out QuickLook is buggy and interprets texture repeat inverted.
1153
1159
  // Apple Feedback: FB10036297 and FB11442287
1154
- if ( exportForQuickLook ) {
1160
+ if ( quickLookCompatible ) {
1155
1161
 
1156
1162
  // This is NOT correct yet in QuickLook, but comes close for a range of models.
1157
1163
  // It becomes more incorrect the bigger the offset is
@@ -110,6 +110,7 @@ export class TriggerModel implements IBehaviorElement {
110
110
  targetId?: string | Target;
111
111
  tokenId?: string;
112
112
  type?: string;
113
+ distance?: number;
113
114
 
114
115
  constructor(targetId?: string | Target, id?: string) {
115
116
  if (targetId) this.targetId = targetId;
@@ -127,6 +128,8 @@ export class TriggerModel implements IBehaviorElement {
127
128
  writer.appendLine(`token info:id = "${this.tokenId}"`);
128
129
  if (this.type)
129
130
  writer.appendLine(`token type = "${this.type}"`);
131
+ if (typeof this.distance === "number")
132
+ writer.appendLine(`double distance = ${this.distance}`);
130
133
  writer.closeBlock();
131
134
  }
132
135
  }
@@ -150,6 +153,13 @@ export class TriggerBuilder {
150
153
  static isTapTrigger(trigger?: TriggerModel) {
151
154
  return trigger?.tokenId === "TapGesture";
152
155
  }
156
+
157
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
158
+ const trigger = new TriggerModel(targetObject);
159
+ trigger.tokenId = "ProximityToCamera";
160
+ trigger.distance = distance;
161
+ return trigger;
162
+ }
153
163
  }
154
164
 
155
165
  export class GroupActionModel implements IBehaviorElement {
@@ -1 +1,3 @@
1
- export { USDZExporter } from "./USDZExporter"
1
+ export { USDZExporter } from "./USDZExporter";
2
+ export { USDObject } from "./ThreeUSDZExporter";
3
+ export { type UsdzBehaviour } from "./extensions/behavior/Behaviour";
@@ -55,8 +55,9 @@ export class LookAt extends Behaviour implements UsdzBehaviour {
55
55
 
56
56
  // rotate by 90° - counter-rotation on the parent makes sure
57
57
  // that without Preliminary Behaviours it still looks right
58
- parent.matrix.multiply(new Matrix4().makeRotationZ(Math.PI / 2));
59
- model.matrix.multiply(new Matrix4().makeRotationZ(-Math.PI / 2));
58
+ const flip = this.invertForward ? -1 : 1;
59
+ parent.matrix.multiply(new Matrix4().makeRotationZ(Math.PI / 2 * flip));
60
+ model.matrix.multiply(new Matrix4().makeRotationZ(-Math.PI / 2 * flip));
60
61
  }
61
62
 
62
63
  const lookAt = new BehaviorModel("lookat " + this.name,