@needle-tools/engine 3.5.7-alpha → 3.5.9-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/needle-engine.js +5004 -4983
  3. package/dist/needle-engine.light.js +4834 -4813
  4. package/dist/needle-engine.light.min.js +146 -146
  5. package/dist/needle-engine.light.umd.cjs +131 -131
  6. package/dist/needle-engine.min.js +138 -138
  7. package/dist/needle-engine.umd.cjs +132 -132
  8. package/lib/engine/assets/index.js +6 -1
  9. package/lib/engine/assets/index.js.map +1 -1
  10. package/lib/engine/engine_element_loading.js +1 -1
  11. package/lib/engine/engine_element_loading.js.map +1 -1
  12. package/lib/engine-components/AudioSource.js +1 -1
  13. package/lib/engine-components/AudioSource.js.map +1 -1
  14. package/lib/engine-components/ParticleSystem.d.ts +1 -0
  15. package/lib/engine-components/ParticleSystem.js +7 -1
  16. package/lib/engine-components/ParticleSystem.js.map +1 -1
  17. package/lib/engine-components/SceneSwitcher.d.ts +1 -0
  18. package/lib/engine-components/SceneSwitcher.js +14 -10
  19. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  20. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +1 -0
  21. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +10 -6
  22. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  23. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +2 -0
  24. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +9 -0
  25. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js.map +1 -1
  26. package/lib/engine-components/export/usdz/index.d.ts +2 -0
  27. package/lib/engine-components/export/usdz/index.js +1 -0
  28. package/lib/engine-components/export/usdz/index.js.map +1 -1
  29. package/lib/engine-components/utils/LookAt.js +3 -2
  30. package/lib/engine-components/utils/LookAt.js.map +1 -1
  31. package/package.json +2 -2
  32. package/plugins/common/config.cjs +15 -0
  33. package/plugins/common/license.cjs +31 -0
  34. package/plugins/next/index.js +1 -0
  35. package/plugins/next/license.cjs +5 -0
  36. package/plugins/next/next.js +64 -0
  37. package/plugins/types/index.d.ts +2 -0
  38. package/plugins/types/needleConfig.d.ts +12 -0
  39. package/plugins/types/next.d.ts +0 -0
  40. package/plugins/types/userconfig.d.ts +27 -0
  41. package/plugins/vite/alias.js +3 -0
  42. package/plugins/vite/config.js +4 -2
  43. package/plugins/vite/copyfiles.js +3 -1
  44. package/plugins/vite/defines.js +3 -0
  45. package/plugins/vite/dependency-watcher.js +3 -0
  46. package/plugins/vite/editor-connection.js +3 -0
  47. package/plugins/vite/index.js +4 -0
  48. package/plugins/vite/meta.js +3 -0
  49. package/plugins/vite/peer.js +3 -0
  50. package/plugins/vite/reload.js +3 -0
  51. package/plugins/vite/transform-codegen.js +1 -0
  52. package/src/engine/assets/index.ts +6 -1
  53. package/src/engine/engine_element_loading.ts +1 -1
  54. package/src/engine-components/AudioSource.ts +1 -1
  55. package/src/engine-components/ParticleSystem.ts +6 -1
  56. package/src/engine-components/SceneSwitcher.ts +14 -10
  57. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +12 -6
  58. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +10 -0
  59. package/src/engine-components/export/usdz/index.ts +3 -1
  60. package/src/engine-components/utils/LookAt.ts +3 -2
  61. package/lib/tsconfig.tsbuildinfo +0 -1
@@ -1,4 +1,9 @@
1
1
 
2
2
  //@ts-ignore
3
3
  import _logo from "./logo.svg"
4
- export const logoSVG = _logo;
4
+ let logoUrl = _logo;
5
+ // in next dev mode the logo is { src: string }
6
+ if (typeof logoUrl === "object") {
7
+ logoUrl = (logoUrl as any).src;
8
+ }
9
+ export const logoSVG: string = logoUrl;
@@ -178,7 +178,7 @@ export class EngineLoadingView implements ILoadingViewHandler {
178
178
 
179
179
  const hasLicense = hasProLicense();
180
180
  if (!existing) {
181
- this._loadingElement.style.position = "fixed";
181
+ this._loadingElement.style.position = "absolute";
182
182
  this._loadingElement.style.width = "100%";
183
183
  this._loadingElement.style.height = "100%";
184
184
  this._loadingElement.style.left = "0";
@@ -197,7 +197,7 @@ export class AudioSource extends Behaviour {
197
197
  private onVisibilityChanged = () => {
198
198
  switch (document.visibilityState) {
199
199
  case "hidden":
200
- if (this.playInBackground === false) {
200
+ if (this.playInBackground === false || utils.isMobileDevice()) {
201
201
  this.wasPlaying = this.isPlaying;
202
202
  if (this.isPlaying) {
203
203
  this.pause();
@@ -663,6 +663,9 @@ export class ParticleSystem extends Behaviour implements IParticleSystem {
663
663
  }
664
664
  }
665
665
 
666
+ @serializable()
667
+ playOnAwake: boolean = true;
668
+
666
669
  @serializable(ColorOverLifetimeModule)
667
670
  readonly colorOverLifetime!: ColorOverLifetimeModule;
668
671
 
@@ -881,7 +884,9 @@ export class ParticleSystem extends Behaviour implements IParticleSystem {
881
884
  this.inheritVelocity.system = this;
882
885
  if (this._batchSystem)
883
886
  this._batchSystem.visible = true;
884
- this.play();
887
+ if (this.playOnAwake)
888
+ this.play();
889
+ this._isPlaying = this.playOnAwake;
885
890
  }
886
891
 
887
892
  onDisable() {
@@ -77,6 +77,10 @@ export class SceneSwitcher extends Behaviour {
77
77
 
78
78
  private _preloadScheduler?: PreLoadScheduler;
79
79
 
80
+ awake(): void {
81
+ if(debug) console.log("SceneSwitcher", this);
82
+ }
83
+
80
84
  async start() {
81
85
  if (this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
82
86
  const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
@@ -351,12 +355,12 @@ class PreLoadScheduler {
351
355
  maxConcurrent: number;
352
356
 
353
357
  private _isRunning: boolean = false;
354
- private _rooms: SceneSwitcher;
355
- private _roomTasks: LoadTask[] = [];
358
+ private _switcher: SceneSwitcher;
359
+ private _loadTasks: LoadTask[] = [];
356
360
  private _maxConcurrentLoads: number = 1;
357
361
 
358
362
  constructor(rooms: SceneSwitcher, ahead: number = 1, behind: number = 1, maxConcurrent: number = 2) {
359
- this._rooms = rooms;
363
+ this._switcher = rooms;
360
364
  this.maxLoadAhead = ahead;
361
365
  this.maxLoadBehind = behind;
362
366
  this.maxConcurrent = maxConcurrent;
@@ -369,7 +373,7 @@ class PreLoadScheduler {
369
373
  let lastRoom: number = -1;
370
374
  let searchDistance: number;
371
375
  let searchCall: number;
372
- const array = this._rooms.scenes;
376
+ const array = this._switcher.scenes;
373
377
  let interval = setInterval(() => {
374
378
  if (this.allLoaded()) {
375
379
  if (debug)
@@ -381,8 +385,8 @@ class PreLoadScheduler {
381
385
  return;
382
386
  }
383
387
  if (this.canLoadNewScene() === false) return;
384
- if (lastRoom !== this._rooms.currentIndex) {
385
- lastRoom = this._rooms.currentIndex;
388
+ if (lastRoom !== this._switcher.currentIndex) {
389
+ lastRoom = this._switcher.currentIndex;
386
390
  searchCall = 0;
387
391
  searchDistance = 0;
388
392
  }
@@ -396,7 +400,7 @@ class PreLoadScheduler {
396
400
  // if (roomIndex < 0) roomIndex = array.length + roomIndex;
397
401
  if (roomIndex < 0 || roomIndex >= array.length) return;
398
402
  const scene = array[roomIndex];
399
- new LoadTask(roomIndex, scene, this._roomTasks);
403
+ new LoadTask(roomIndex, scene, this._loadTasks);
400
404
  }, 200);
401
405
  }
402
406
 
@@ -405,12 +409,12 @@ class PreLoadScheduler {
405
409
  }
406
410
 
407
411
  canLoadNewScene(): boolean {
408
- return this._roomTasks.length < this._maxConcurrentLoads;
412
+ return this._loadTasks.length < this._maxConcurrentLoads;
409
413
  }
410
414
 
411
415
  allLoaded(): boolean {
412
- for (const room of this._rooms.scenes) {
413
- if (room.isLoaded() === false) return false;
416
+ for (const scene of this._switcher.scenes) {
417
+ if (scene?.isLoaded() === false) return false;
414
418
  }
415
419
  return true;
416
420
  }
@@ -66,6 +66,13 @@ class USDObject {
66
66
 
67
67
  }
68
68
 
69
+ static createEmpty() {
70
+
71
+ const empty = new USDObject( MathUtils.generateUUID(), 'Empty_' + ( USDObject.USDObject_export_id ++ ), new Matrix4() );
72
+ empty.isDynamic = true;
73
+ return empty;
74
+ }
75
+
69
76
  constructor( id, name, matrix, mesh: BufferGeometry | null = null, material: Material | null = null, camera: Camera | null = null ) {
70
77
 
71
78
  this.uuid = id;
@@ -443,7 +450,7 @@ class USDZExporter {
443
450
 
444
451
  await invokeAll( context, 'onAfterSerialize' );
445
452
 
446
- context.output += buildMaterials( materials, textures );
453
+ context.output += buildMaterials( materials, textures, options.quickLookCompatible );
447
454
 
448
455
  const header = context.document.buildHeader();
449
456
  const final = header + '\n' + context.output;
@@ -1100,7 +1107,7 @@ function buildVector2Array( attribute, count ) {
1100
1107
 
1101
1108
  // Materials
1102
1109
 
1103
- function buildMaterials( materials, textures ) {
1110
+ function buildMaterials( materials, textures, quickLookCompatible = false ) {
1104
1111
 
1105
1112
  const array: Array<string> = [];
1106
1113
 
@@ -1108,7 +1115,7 @@ function buildMaterials( materials, textures ) {
1108
1115
 
1109
1116
  const material = materials[ uuid ];
1110
1117
 
1111
- array.push( buildMaterial( material, textures ) );
1118
+ array.push( buildMaterial( material, textures, quickLookCompatible ) );
1112
1119
 
1113
1120
  }
1114
1121
 
@@ -1121,14 +1128,13 @@ ${array.join( '' )}
1121
1128
 
1122
1129
  }
1123
1130
 
1124
- function buildMaterial( material: MeshStandardMaterial, textures ) {
1131
+ function buildMaterial( material: MeshStandardMaterial, textures, quickLookCompatible = false ) {
1125
1132
 
1126
1133
  // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
1127
1134
 
1128
1135
  const pad = ' ';
1129
1136
  const inputs: Array<string> = [];
1130
1137
  const samplers: Array<string> = [];
1131
- const exportForQuickLook = false;
1132
1138
 
1133
1139
  function buildTexture( texture, mapType, color: Color | undefined = undefined, opacity: number | undefined = undefined ) {
1134
1140
 
@@ -1151,7 +1157,7 @@ function buildMaterial( material: MeshStandardMaterial, textures ) {
1151
1157
 
1152
1158
  // turns out QuickLook is buggy and interprets texture repeat inverted.
1153
1159
  // Apple Feedback: FB10036297 and FB11442287
1154
- if ( exportForQuickLook ) {
1160
+ if ( quickLookCompatible ) {
1155
1161
 
1156
1162
  // This is NOT correct yet in QuickLook, but comes close for a range of models.
1157
1163
  // It becomes more incorrect the bigger the offset is
@@ -110,6 +110,7 @@ export class TriggerModel implements IBehaviorElement {
110
110
  targetId?: string | Target;
111
111
  tokenId?: string;
112
112
  type?: string;
113
+ distance?: number;
113
114
 
114
115
  constructor(targetId?: string | Target, id?: string) {
115
116
  if (targetId) this.targetId = targetId;
@@ -127,6 +128,8 @@ export class TriggerModel implements IBehaviorElement {
127
128
  writer.appendLine(`token info:id = "${this.tokenId}"`);
128
129
  if (this.type)
129
130
  writer.appendLine(`token type = "${this.type}"`);
131
+ if (typeof this.distance === "number")
132
+ writer.appendLine(`double distance = ${this.distance}`);
130
133
  writer.closeBlock();
131
134
  }
132
135
  }
@@ -150,6 +153,13 @@ export class TriggerBuilder {
150
153
  static isTapTrigger(trigger?: TriggerModel) {
151
154
  return trigger?.tokenId === "TapGesture";
152
155
  }
156
+
157
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
158
+ const trigger = new TriggerModel(targetObject);
159
+ trigger.tokenId = "ProximityToCamera";
160
+ trigger.distance = distance;
161
+ return trigger;
162
+ }
153
163
  }
154
164
 
155
165
  export class GroupActionModel implements IBehaviorElement {
@@ -1 +1,3 @@
1
- export { USDZExporter } from "./USDZExporter"
1
+ export { USDZExporter } from "./USDZExporter";
2
+ export { USDObject } from "./ThreeUSDZExporter";
3
+ export { type UsdzBehaviour } from "./extensions/behavior/Behaviour";
@@ -55,8 +55,9 @@ export class LookAt extends Behaviour implements UsdzBehaviour {
55
55
 
56
56
  // rotate by 90° - counter-rotation on the parent makes sure
57
57
  // that without Preliminary Behaviours it still looks right
58
- parent.matrix.multiply(new Matrix4().makeRotationZ(Math.PI / 2));
59
- model.matrix.multiply(new Matrix4().makeRotationZ(-Math.PI / 2));
58
+ const flip = this.invertForward ? -1 : 1;
59
+ parent.matrix.multiply(new Matrix4().makeRotationZ(Math.PI / 2 * flip));
60
+ model.matrix.multiply(new Matrix4().makeRotationZ(-Math.PI / 2 * flip));
60
61
  }
61
62
 
62
63
  const lookAt = new BehaviorModel("lookat " + this.name,