@needle-tools/engine 3.47.4-beta.2 → 3.47.4-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +5 -1
- package/dist/needle-engine.js +1734 -1732
- package/dist/needle-engine.light.js +1626 -1624
- package/dist/needle-engine.light.min.js +157 -157
- package/dist/needle-engine.light.umd.cjs +117 -117
- package/dist/needle-engine.min.js +157 -157
- package/dist/needle-engine.umd.cjs +117 -117
- package/lib/engine-components/Camera.js +4 -4
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/GroundProjection.js +4 -0
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/OrbitControls.js +16 -19
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/package.json +2 -2
- package/src/engine-components/Camera.ts +4 -4
- package/src/engine-components/GroundProjection.ts +4 -0
- package/src/engine-components/OrbitControls.ts +16 -19
package/CHANGELOG.md
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@@ -4,8 +4,12 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [3.47.4-beta.
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## [3.47.4-beta.3] - 2024-08-26
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- Fix: three.js changing environment texture while in XR
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- Fix: three.js OrbitControls zoom damping
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- Fix: GroundProjectedEnv error when setting `height` as part of init properties as part of `addComponent(..., { height: 4 })`
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- Fix: OrbitControls `minZoom` and `maxZoom` should be applied during update
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- Change: Camera `backgroundBlurriness` and `backgroundIntensity` should be undefined by default
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## [3.47.4-beta.1] - 2024-08-24
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- Add: Support loading of glTF files in `<needle-engine src="...">` that don't contain any objects/scenes but just materials. These glTF files will be rendered with a shaderball
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