@needle-tools/engine 3.45.2-beta → 3.45.2-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,9 +4,10 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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- ## [3.45.2-beta] - 2024-07-17
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+ ## [3.45.2-beta.1] - 2024-07-17
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  - Add: Object `static:true` does now disable `matrixAutoUpdate`
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  - Fix: Animation component `play()` issue where previous animations were not always stopped/faded out
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+ - Fix: SceneSwitcher regression causing scenes to not be unloaded
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  - Change: pointer events are now captured and continue to work when they hover over other HTML elements (if started in the 3D scene)
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  ## [3.45.1-beta.7] - 2024-07-16
@@ -29626,13 +29626,13 @@ function tiA() {
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  return g || null;
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  }
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  const t4 = gA("debugdefines");
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- Sh('if(!globalThis[""3.45.2-beta""]) globalThis[""3.45.2-beta""] = "0.0.0";');
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+ Sh('if(!globalThis[""3.45.2-beta.1""]) globalThis[""3.45.2-beta.1""] = "0.0.0";');
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  Sh('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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- Sh('if(!globalThis[""Wed Jul 17 2024 17:50:05 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Jul 17 2024 17:50:05 GMT+0200 (Central European Summer Time)""] = "unknown";');
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- Sh('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.45.2-beta";');
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+ Sh('if(!globalThis[""Wed Jul 17 2024 19:33:24 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Jul 17 2024 19:33:24 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+ Sh('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.45.2-beta.1";');
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  Sh('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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- Sh('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Jul 17 2024 17:50:05 GMT+0200 (Central European Summer Time)";');
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- const un = "3.45.2-beta", AJ = "undefined", i4 = "Wed Jul 17 2024 17:50:05 GMT+0200 (Central European Summer Time)";
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+ Sh('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Jul 17 2024 19:33:24 GMT+0200 (Central European Summer Time)";');
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+ const un = "3.45.2-beta.1", AJ = "undefined", i4 = "Wed Jul 17 2024 19:33:24 GMT+0200 (Central European Summer Time)";
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  t4 && console.log(`Engine version: ${un} (generator: ${AJ})
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  Project built at ${i4}`);
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  const oB = "needle_isActiveInHierarchy", $E = "builtin_components", sS = "needle_editor_guid";
@@ -55448,7 +55448,7 @@ const HR = Symbol("assetReference"), yQ = class {
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  * @returns true if the uri is a valid URL (http, https, blob)
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  */
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  get hasUrl() {
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- return this._url !== void 0 && (this._url.startsWith("http") || this._url.startsWith("blob:"));
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+ return this._url !== void 0 && (this._url.startsWith("http") || this._url.startsWith("blob:") || this._url.startsWith("www.") || this._url.includes("/"));
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  }
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  /**
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  * This is the loaded asset root object. If the asset is a glb/gltf file this will be the {@link three#Scene} object.
@@ -98570,7 +98570,7 @@ class Eo extends FA {
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  async __internalSwitchScene(e) {
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  var i, I;
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  if (this._currentScene) {
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- Zo && console.log("UNLOAD", e.uri);
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+ Zo && console.log("UNLOAD", this._currentScene.url, "HasURL?: " + this._currentScene.hasUrl);
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  const o = this.tryGetSceneEventListener(this._currentScene.asset);
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  if (o != null && o.sceneClosing) {
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  const s = o.sceneClosing();
@@ -29626,13 +29626,13 @@ function Cte() {
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  return s || null;
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  }
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  const _V = ie("debugdefines");
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- Kg('if(!globalThis[""3.45.2-beta""]) globalThis[""3.45.2-beta""] = "0.0.0";');
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+ Kg('if(!globalThis[""3.45.2-beta.1""]) globalThis[""3.45.2-beta.1""] = "0.0.0";');
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  Kg('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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- Kg('if(!globalThis[""Wed Jul 17 2024 17:50:18 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Jul 17 2024 17:50:18 GMT+0200 (Central European Summer Time)""] = "unknown";');
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- Kg('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.45.2-beta";');
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+ Kg('if(!globalThis[""Wed Jul 17 2024 19:33:36 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Jul 17 2024 19:33:36 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+ Kg('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.45.2-beta.1";');
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  Kg('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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- Kg('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Jul 17 2024 17:50:18 GMT+0200 (Central European Summer Time)";');
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- const sl = "3.45.2-beta", V2 = "undefined", bV = "Wed Jul 17 2024 17:50:18 GMT+0200 (Central European Summer Time)";
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+ Kg('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Jul 17 2024 19:33:36 GMT+0200 (Central European Summer Time)";');
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+ const sl = "3.45.2-beta.1", V2 = "undefined", bV = "Wed Jul 17 2024 19:33:36 GMT+0200 (Central European Summer Time)";
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  _V && console.log(`Engine version: ${sl} (generator: ${V2})
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  Project built at ${bV}`);
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  const zu = "needle_isActiveInHierarchy", Im = "builtin_components", bw = "needle_editor_guid";
@@ -55448,7 +55448,7 @@ const RT = Symbol("assetReference"), nf = class {
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  * @returns true if the uri is a valid URL (http, https, blob)
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  */
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  get hasUrl() {
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- return this._url !== void 0 && (this._url.startsWith("http") || this._url.startsWith("blob:"));
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+ return this._url !== void 0 && (this._url.startsWith("http") || this._url.startsWith("blob:") || this._url.startsWith("www.") || this._url.includes("/"));
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  }
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  /**
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  * This is the loaded asset root object. If the asset is a glb/gltf file this will be the {@link three#Scene} object.
@@ -98570,7 +98570,7 @@ class ro extends Re {
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  async __internalSwitchScene(t) {
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  var n, r;
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  if (this._currentScene) {
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- Uo && console.log("UNLOAD", t.uri);
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+ Uo && console.log("UNLOAD", this._currentScene.url, "HasURL?: " + this._currentScene.hasUrl);
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  const o = this.tryGetSceneEventListener(this._currentScene.asset);
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  if (o != null && o.sceneClosing) {
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  const a = o.sceneClosing();