@needle-tools/engine 3.37.8-alpha → 3.37.8-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -27,7 +27,7 @@ function ZW() {
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  * Copyright 2010-2023 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- const _r = "162", qB = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }, LB = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, NY = 0, ZR = 1, bY = 2, VW = 3, zW = 0, pN = 1, fN = 2, Fn = 3, AI = 0, bi = 1, pt = 2, ai = 0, Fr = 1, yQ = 2, VR = 3, zR = 4, DN = 5, ur = 100, KY = 101, JY = 102, XR = 103, Fy = 104, xY = 200, vY = 201, qY = 202, LY = 203, Ny = 204, by = 205, _Y = 206, TY = 207, HY = 208, YY = 209, OY = 210, PY = 211, WY = 212, jY = 213, ZY = 214, wN = 0, VS = 1, ku = 2, SQ = 3, Zc = 4, zS = 5, XS = 6, fp = 7, Dp = 0, VY = 1, zY = 2, Co = 0, Vc = 1, XY = 2, $Y = 3, $S = 4, A2 = 5, yN = 6, A0 = 7, $R = "attached", e2 = "detached", e0 = 300, ca = 301, Tr = 302, fs = 303, zc = 304, Sh = 306, ys = 1e3, Rg = 1001, mQ = 1002, _e = 1003, Xc = 1004, XW = 1004, WC = 1005, $W = 1005, Re = 1006, oQ = 1007, Aj = 1007, WI = 1008, ej = 1008, ut = 1009, t2 = 1010, i2 = 1011, t0 = 1012, SN = 1013, $s = 1014, $t = 1015, pi = 1016, mN = 1017, kN = 1018, na = 1020, g2 = 1021, St = 1023, i0 = 1024, I2 = 1025, Nr = 1026, Hr = 1027, An = 1028, GN = 1029, yr = 1030, MN = 1031, RN = 1033, Hd = 33776, Zw = 33777, Vw = 33778, Yd = 33779, Ky = 35840, AU = 35841, Jy = 35842, eU = 35843, g0 = 36196, xy = 37492, vy = 37496, qy = 37808, tU = 37809, iU = 37810, gU = 37811, Gu = 37812, IU = 37813, oU = 37814, sU = 37815, nU = 37816, CU = 37817, aU = 37818, rU = 37819, BU = 37820, QU = 37821, Od = 36492, EU = 36494, cU = 36495, o2 = 36283, hU = 36284, lU = 36285, dU = 36286, Mu = 2200, UN = 2201, s2 = 2202, Yr = 2300, tC = 2301, zw = 2302, VB = 2400, zB = 2401, Ru = 2402, I0 = 2500, FN = 2501, n2 = 0, NN = 1, Ly = 2, C2 = 3e3, uU = 3001, eI = 3200, o0 = 3201, Zr = 0, a2 = 1, pI = "", de = "srgb", kt = "srgb-linear", wp = "display-p3", mh = "display-p3-linear", Uu = "linear", Pt = "srgb", Fu = "rec709", Nu = "p3", r2 = 0, Er = 7680, B2 = 7681, Q2 = 7682, E2 = 7683, c2 = 34055, h2 = 34056, l2 = 5386, pU = 512, d2 = 513, u2 = 514, p2 = 515, f2 = 516, D2 = 517, w2 = 518, _y = 519, y2 = 512, S2 = 513, m2 = 514, bN = 515, k2 = 516, G2 = 517, M2 = 518, R2 = 519, bu = 35044, hI = 35048, tj = 35040, ij = 35045, gj = 35049, Ij = 35041, oj = 35046, sj = 35050, nj = 35042, Cj = "100", Ty = "300 es", Hy = 1035, Hn = 2e3, Ku = 2001;
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+ const _r = "162", qB = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }, LB = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, NY = 0, ZR = 1, bY = 2, VW = 3, zW = 0, pN = 1, fN = 2, Fn = 3, AI = 0, bi = 1, pt = 2, ai = 0, Fr = 1, yQ = 2, VR = 3, zR = 4, DN = 5, ur = 100, KY = 101, JY = 102, XR = 103, Fy = 104, xY = 200, vY = 201, qY = 202, LY = 203, Ny = 204, by = 205, _Y = 206, TY = 207, HY = 208, YY = 209, OY = 210, PY = 211, WY = 212, jY = 213, ZY = 214, wN = 0, VS = 1, ku = 2, SQ = 3, Zc = 4, zS = 5, XS = 6, fp = 7, Dp = 0, VY = 1, zY = 2, Co = 0, Vc = 1, XY = 2, $Y = 3, $S = 4, A2 = 5, yN = 6, A0 = 7, $R = "attached", e2 = "detached", e0 = 300, ca = 301, Tr = 302, fs = 303, zc = 304, Sh = 306, ys = 1e3, Rg = 1001, mQ = 1002, _e = 1003, Xc = 1004, XW = 1004, WC = 1005, $W = 1005, Re = 1006, oQ = 1007, Aj = 1007, WI = 1008, ej = 1008, ut = 1009, t2 = 1010, i2 = 1011, t0 = 1012, SN = 1013, $s = 1014, Ai = 1015, pi = 1016, mN = 1017, kN = 1018, na = 1020, g2 = 1021, St = 1023, i0 = 1024, I2 = 1025, Nr = 1026, Hr = 1027, An = 1028, GN = 1029, yr = 1030, MN = 1031, RN = 1033, Hd = 33776, Zw = 33777, Vw = 33778, Yd = 33779, Ky = 35840, AU = 35841, Jy = 35842, eU = 35843, g0 = 36196, xy = 37492, vy = 37496, qy = 37808, tU = 37809, iU = 37810, gU = 37811, Gu = 37812, IU = 37813, oU = 37814, sU = 37815, nU = 37816, CU = 37817, aU = 37818, rU = 37819, BU = 37820, QU = 37821, Od = 36492, EU = 36494, cU = 36495, o2 = 36283, hU = 36284, lU = 36285, dU = 36286, Mu = 2200, UN = 2201, s2 = 2202, Yr = 2300, tC = 2301, zw = 2302, VB = 2400, zB = 2401, Ru = 2402, I0 = 2500, FN = 2501, n2 = 0, NN = 1, Ly = 2, C2 = 3e3, uU = 3001, eI = 3200, o0 = 3201, Zr = 0, a2 = 1, pI = "", de = "srgb", kt = "srgb-linear", wp = "display-p3", mh = "display-p3-linear", Uu = "linear", Pt = "srgb", Fu = "rec709", Nu = "p3", r2 = 0, Er = 7680, B2 = 7681, Q2 = 7682, E2 = 7683, c2 = 34055, h2 = 34056, l2 = 5386, pU = 512, d2 = 513, u2 = 514, p2 = 515, f2 = 516, D2 = 517, w2 = 518, _y = 519, y2 = 512, S2 = 513, m2 = 514, bN = 515, k2 = 516, G2 = 517, M2 = 518, R2 = 519, bu = 35044, hI = 35048, tj = 35040, ij = 35045, gj = 35049, Ij = 35041, oj = 35046, sj = 35050, nj = 35042, Cj = "100", Ty = "300 es", Hy = 1035, Hn = 2e3, Ku = 2001;
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  let Jg = class {
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  addEventListener(A, e) {
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  this._listeners === void 0 && (this._listeners = {});
@@ -3415,7 +3415,7 @@ let ie = class {
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  constructor(A, e, t = !1) {
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  if (Array.isArray(A))
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  throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
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- this.isBufferAttribute = !0, this.name = "", this.array = A, this.itemSize = e, this.count = A !== void 0 ? A.length / e : 0, this.normalized = t, this.usage = bu, this._updateRange = { offset: 0, count: -1 }, this.updateRanges = [], this.gpuType = $t, this.version = 0;
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+ this.isBufferAttribute = !0, this.name = "", this.array = A, this.itemSize = e, this.count = A !== void 0 ? A.length / e : 0, this.normalized = t, this.usage = bu, this._updateRange = { offset: 0, count: -1 }, this.updateRanges = [], this.gpuType = Ai, this.version = 0;
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  }
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  onUploadCallback() {
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  }
@@ -10027,7 +10027,7 @@ function Zz(g, A, e) {
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  let M = a.attributes.position.count * y, S = 1;
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  M > A.maxTextureSize && (S = Math.ceil(M / A.maxTextureSize), M = A.maxTextureSize);
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  const U = new Float32Array(M * S * 4 * c), m = new s0(U, M, S, c);
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- m.type = $t, m.needsUpdate = !0;
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+ m.type = Ai, m.needsUpdate = !0;
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  const R = y * 4;
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  for (let v = 0; v < c; v++) {
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  const b = u[v], O = f[v], J = w[v], x = M * S * 4 * v;
@@ -12509,8 +12509,8 @@ function S9(g, A, e, t, i, I, o) {
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  [G2]: g.NOTEQUAL
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  };
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  function iA(H, K, dA) {
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- if (K.type === $t && A.has("OES_texture_float_linear") === !1 && (K.magFilter === Re || K.magFilter === oQ || K.magFilter === WC || K.magFilter === WI || K.minFilter === Re || K.minFilter === oQ || K.minFilter === WC || K.minFilter === WI) && console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), dA ? (g.texParameteri(H, g.TEXTURE_WRAP_S, oA[K.wrapS]), g.texParameteri(H, g.TEXTURE_WRAP_T, oA[K.wrapT]), (H === g.TEXTURE_3D || H === g.TEXTURE_2D_ARRAY) && g.texParameteri(H, g.TEXTURE_WRAP_R, oA[K.wrapR]), g.texParameteri(H, g.TEXTURE_MAG_FILTER, BA[K.magFilter]), g.texParameteri(H, g.TEXTURE_MIN_FILTER, BA[K.minFilter])) : (g.texParameteri(H, g.TEXTURE_WRAP_S, g.CLAMP_TO_EDGE), g.texParameteri(H, g.TEXTURE_WRAP_T, g.CLAMP_TO_EDGE), (H === g.TEXTURE_3D || H === g.TEXTURE_2D_ARRAY) && g.texParameteri(H, g.TEXTURE_WRAP_R, g.CLAMP_TO_EDGE), (K.wrapS !== Rg || K.wrapT !== Rg) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), g.texParameteri(H, g.TEXTURE_MAG_FILTER, M(K.magFilter)), g.texParameteri(H, g.TEXTURE_MIN_FILTER, M(K.minFilter)), K.minFilter !== _e && K.minFilter !== Re && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), K.compareFunction && (g.texParameteri(H, g.TEXTURE_COMPARE_MODE, g.COMPARE_REF_TO_TEXTURE), g.texParameteri(H, g.TEXTURE_COMPARE_FUNC, bA[K.compareFunction])), A.has("EXT_texture_filter_anisotropic") === !0) {
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- if (K.magFilter === _e || K.minFilter !== WC && K.minFilter !== WI || K.type === $t && A.has("OES_texture_float_linear") === !1 || s === !1 && K.type === pi && A.has("OES_texture_half_float_linear") === !1)
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+ if (K.type === Ai && A.has("OES_texture_float_linear") === !1 && (K.magFilter === Re || K.magFilter === oQ || K.magFilter === WC || K.magFilter === WI || K.minFilter === Re || K.minFilter === oQ || K.minFilter === WC || K.minFilter === WI) && console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), dA ? (g.texParameteri(H, g.TEXTURE_WRAP_S, oA[K.wrapS]), g.texParameteri(H, g.TEXTURE_WRAP_T, oA[K.wrapT]), (H === g.TEXTURE_3D || H === g.TEXTURE_2D_ARRAY) && g.texParameteri(H, g.TEXTURE_WRAP_R, oA[K.wrapR]), g.texParameteri(H, g.TEXTURE_MAG_FILTER, BA[K.magFilter]), g.texParameteri(H, g.TEXTURE_MIN_FILTER, BA[K.minFilter])) : (g.texParameteri(H, g.TEXTURE_WRAP_S, g.CLAMP_TO_EDGE), g.texParameteri(H, g.TEXTURE_WRAP_T, g.CLAMP_TO_EDGE), (H === g.TEXTURE_3D || H === g.TEXTURE_2D_ARRAY) && g.texParameteri(H, g.TEXTURE_WRAP_R, g.CLAMP_TO_EDGE), (K.wrapS !== Rg || K.wrapT !== Rg) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), g.texParameteri(H, g.TEXTURE_MAG_FILTER, M(K.magFilter)), g.texParameteri(H, g.TEXTURE_MIN_FILTER, M(K.minFilter)), K.minFilter !== _e && K.minFilter !== Re && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), K.compareFunction && (g.texParameteri(H, g.TEXTURE_COMPARE_MODE, g.COMPARE_REF_TO_TEXTURE), g.texParameteri(H, g.TEXTURE_COMPARE_FUNC, bA[K.compareFunction])), A.has("EXT_texture_filter_anisotropic") === !0) {
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+ if (K.magFilter === _e || K.minFilter !== WC && K.minFilter !== WI || K.type === Ai && A.has("OES_texture_float_linear") === !1 || s === !1 && K.type === pi && A.has("OES_texture_half_float_linear") === !1)
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  return;
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  if (K.anisotropy > 1 || t.get(K).__currentAnisotropy) {
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  const fA = A.get("EXT_texture_filter_anisotropic");
@@ -12554,7 +12554,7 @@ function S9(g, A, e, t, i, I, o) {
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  let oe;
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  const Ue = K.mipmaps, P = s && K.isVideoTexture !== !0 && Be !== g0, rA = pe.__version === void 0 || NA === !0, AA = UA.dataReady, JA = y(K, qA, At);
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  if (K.isDepthTexture)
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- Be = g.DEPTH_COMPONENT, s ? K.type === $t ? Be = g.DEPTH_COMPONENT32F : K.type === $s ? Be = g.DEPTH_COMPONENT24 : K.type === na ? Be = g.DEPTH24_STENCIL8 : Be = g.DEPTH_COMPONENT16 : K.type === $t && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), K.format === Nr && Be === g.DEPTH_COMPONENT && K.type !== t0 && K.type !== $s && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), K.type = $s, VA = I.convert(K.type)), K.format === Hr && Be === g.DEPTH_COMPONENT && (Be = g.DEPTH_STENCIL, K.type !== na && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), K.type = na, VA = I.convert(K.type))), rA && (P ? e.texStorage2D(g.TEXTURE_2D, 1, Be, qA.width, qA.height) : e.texImage2D(g.TEXTURE_2D, 0, Be, qA.width, qA.height, 0, re, VA, null));
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+ Be = g.DEPTH_COMPONENT, s ? K.type === Ai ? Be = g.DEPTH_COMPONENT32F : K.type === $s ? Be = g.DEPTH_COMPONENT24 : K.type === na ? Be = g.DEPTH24_STENCIL8 : Be = g.DEPTH_COMPONENT16 : K.type === Ai && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), K.format === Nr && Be === g.DEPTH_COMPONENT && K.type !== t0 && K.type !== $s && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), K.type = $s, VA = I.convert(K.type)), K.format === Hr && Be === g.DEPTH_COMPONENT && (Be = g.DEPTH_STENCIL, K.type !== na && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), K.type = na, VA = I.convert(K.type))), rA && (P ? e.texStorage2D(g.TEXTURE_2D, 1, Be, qA.width, qA.height) : e.texImage2D(g.TEXTURE_2D, 0, Be, qA.width, qA.height, 0, re, VA, null));
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  else if (K.isDataTexture)
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  if (Ue.length > 0 && At) {
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  P && rA && e.texStorage2D(g.TEXTURE_2D, JA, Be, Ue[0].width, Ue[0].height);
@@ -12670,7 +12670,7 @@ function S9(g, A, e, t, i, I, o) {
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  let fA = s === !0 ? g.DEPTH_COMPONENT24 : g.DEPTH_COMPONENT16;
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  if (dA || ee(K)) {
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  const NA = K.depthTexture;
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- NA && NA.isDepthTexture && (NA.type === $t ? fA = g.DEPTH_COMPONENT32F : NA.type === $s && (fA = g.DEPTH_COMPONENT24));
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+ NA && NA.isDepthTexture && (NA.type === Ai ? fA = g.DEPTH_COMPONENT32F : NA.type === $s && (fA = g.DEPTH_COMPONENT24));
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  const UA = GA(K);
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  ee(K) ? n.renderbufferStorageMultisampleEXT(g.RENDERBUFFER, UA, fA, K.width, K.height) : g.renderbufferStorageMultisample(g.RENDERBUFFER, UA, fA, K.width, K.height);
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  } else
@@ -12863,7 +12863,7 @@ function Z2(g, A, e) {
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  return g.INT;
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  if (I === $s)
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  return g.UNSIGNED_INT;
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- if (I === $t)
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+ if (I === Ai)
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  return g.FLOAT;
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  if (I === pi)
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  return t ? g.HALF_FLOAT : (s = A.get("OES_texture_half_float"), s !== null ? s.HALF_FLOAT_OES : null);
@@ -13975,7 +13975,7 @@ class ma {
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  }
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  const XA = PA === pi && (yA.has("EXT_color_buffer_half_float") || LA.isWebGL2 && yA.has("EXT_color_buffer_float"));
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  if (PA !== ut && VA.convert(PA) !== W.getParameter(W.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)
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- !(PA === $t && (LA.isWebGL2 || yA.has("OES_texture_float") || yA.has("WEBGL_color_buffer_float"))) && // Chrome Mac >= 52 and Firefox
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+ !(PA === Ai && (LA.isWebGL2 || yA.has("OES_texture_float") || yA.has("WEBGL_color_buffer_float"))) && // Chrome Mac >= 52 and Firefox
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  !XA) {
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  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
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  return;
@@ -14516,7 +14516,7 @@ let Q0 = class AO {
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  A = Math.ceil(A / 4) * 4, A = Math.max(A, 4);
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  const e = new Float32Array(A * A * 4);
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  e.set(this.boneMatrices);
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- const t = new ao(e, A, A, St, $t);
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+ const t = new ao(e, A, A, St, Ai);
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  return t.needsUpdate = !0, this.boneMatrices = e, this.boneTexture = t, this;
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  }
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  getBoneByName(A) {
@@ -14623,7 +14623,7 @@ let PN = class extends uA {
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  }
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  setMorphAt(A, e) {
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  const t = e.morphTargetInfluences, i = t.length + 1;
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- this.morphTexture === null && (this.morphTexture = new ao(new Float32Array(i * this.count), i, this.count, An, $t));
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+ this.morphTexture === null && (this.morphTexture = new ao(new Float32Array(i * this.count), i, this.count, An, Ai));
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  const I = this.morphTexture.source.data.data;
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  let o = 0;
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  for (let C = 0; C < t.length; C++)
@@ -14683,7 +14683,7 @@ class Oy extends uA {
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  _initMatricesTexture() {
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  let A = Math.sqrt(this._maxGeometryCount * 4);
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  A = Math.ceil(A / 4) * 4, A = Math.max(A, 4);
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- const e = new Float32Array(A * A * 4), t = new ao(e, A, A, St, $t);
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+ const e = new Float32Array(A * A * 4), t = new ao(e, A, A, St, Ai);
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  this._matricesTexture = t;
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  }
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  _initializeGeometry(A) {
@@ -21544,7 +21544,7 @@ const I6 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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  FileLoader: hg,
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  Float16BufferAttribute: Oj,
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  Float32BufferAttribute: Ee,
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- FloatType: $t,
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+ FloatType: Ai,
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  Fog: r0,
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  FogExp2: a0,
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  FramebufferTexture: T9,
@@ -29441,13 +29441,13 @@ function CwA(g) {
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  _U = g;
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  }
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  const Y1 = IA("debugdefines");
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- Uh('if(!globalThis[""3.37.8-alpha""]) globalThis[""3.37.8-alpha""] = "0.0.0";');
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+ Uh('if(!globalThis[""3.37.8-alpha.2""]) globalThis[""3.37.8-alpha.2""] = "0.0.0";');
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  Uh('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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- Uh('if(!globalThis[""Tue Apr 30 2024 10:26:16 GMT+0200 (Central European Summer Time)""]) globalThis[""Tue Apr 30 2024 10:26:16 GMT+0200 (Central European Summer Time)""] = "unknown";');
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- Uh('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.8-alpha";');
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+ Uh('if(!globalThis[""Thu May 02 2024 11:04:22 GMT+0200 (Central European Summer Time)""]) globalThis[""Thu May 02 2024 11:04:22 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+ Uh('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.8-alpha.2";');
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  Uh('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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- Uh('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Tue Apr 30 2024 10:26:16 GMT+0200 (Central European Summer Time)";');
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- const Ia = "3.37.8-alpha", Pb = "undefined", O1 = "Tue Apr 30 2024 10:26:16 GMT+0200 (Central European Summer Time)";
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+ Uh('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Thu May 02 2024 11:04:22 GMT+0200 (Central European Summer Time)";');
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+ const Ia = "3.37.8-alpha.2", Pb = "undefined", O1 = "Thu May 02 2024 11:04:22 GMT+0200 (Central European Summer Time)";
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  Y1 && console.log(`Engine version: ${Ia} (generator: ${Pb})
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  Project built at ${O1}`);
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  const Jr = "needle_isActiveInHierarchy", nc = "builtin_components", iy = "needle_editor_guid";
@@ -30647,15 +30647,15 @@ const itA = /* @__PURE__ */ new Set([St, yr, An]), xG = {
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  [CP]: Gu,
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  [nP]: Gu
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  }, vG = {
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- [sP]: $t,
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+ [sP]: Ai,
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  [gP]: pi,
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  [AP]: ut,
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  [eP]: ut,
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- [oP]: $t,
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+ [oP]: Ai,
30655
30655
  [iP]: pi,
30656
30656
  [X1]: ut,
30657
30657
  [$1]: ut,
30658
- [IP]: $t,
30658
+ [IP]: Ai,
30659
30659
  [tP]: pi,
30660
30660
  [z1]: ut,
30661
30661
  [V1]: ut,
@@ -30682,7 +30682,7 @@ async function gtA(g) {
30682
30682
  else
30683
30683
  throw new Error("THREE.KTX2Loader: Unsupported supercompressionScheme.");
30684
30684
  let r;
30685
- vG[A] === $t ? r = new Float32Array(
30685
+ vG[A] === Ai ? r = new Float32Array(
30686
30686
  a.buffer,
30687
30687
  a.byteOffset,
30688
30688
  a.byteLength / Float32Array.BYTES_PER_ELEMENT
@@ -30728,7 +30728,7 @@ function Zq(g) {
30728
30728
  g !== void 0 && typeof g == "string" && (pr || (pr = new Fh()), xc && console.log("Setting ktx2 transcoder path to", g), pr.setTranscoderPath(g));
30729
30729
  }
30730
30730
  function W0(g, A) {
30731
- Zs || (Zs = new Wb(), Zs.setDecoderPath(zd), Zs.setDecoderConfig({ type: "js" }), xc && console.log("Setting draco decoder path to", zd)), pr || (pr = new Fh(), pr.setTranscoderPath(YU), xc && console.log("Setting ktx2 transcoder path to", YU)), qG || (qG = OeA, xc && console.log("Using the default meshopt decoder")), A.renderer ? pr.detectSupport(A.renderer) : console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail"), g.setDRACOLoader(Zs), g.setKTX2Loader(pr), g.setMeshoptDecoder(qG);
30731
+ Zs || (Zs = new Wb(), Zs.setDecoderPath(zd), Zs.setDecoderConfig({ type: "js" }), xc && console.log("Setting draco decoder path to", zd)), pr || (pr = new Fh(), pr.setTranscoderPath(YU), xc && console.log("Setting ktx2 transcoder path to", YU)), qG || (qG = OeA, xc && console.log("Using the default meshopt decoder")), A.renderer ? pr.detectSupport(A.renderer) : console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures will probably fail"), g.dracoLoader || g.setDRACOLoader(Zs), g.ktx2Loader || g.setKTX2Loader(pr), g.meshoptDecoder || g.setMeshoptDecoder(qG);
30732
30732
  }
30733
30733
  function ItA(g, A = 1e-4) {
30734
30734
  A = Math.max(A, Number.EPSILON);
@@ -32506,9 +32506,9 @@ var ig = Uint8Array, jI = Uint16Array, oh = Uint32Array, j0 = new ig([
32506
32506
  }, EP = QP(j0, 2), cP = EP[0], jU = EP[1];
32507
32507
  cP[28] = 258, jU[258] = 28;
32508
32508
  var hP = QP(Z0, 0), _tA = hP[0], tL = hP[1], ZU = new jI(32768);
32509
- for (var Ai = 0; Ai < 32768; ++Ai) {
32510
- var Wa = (Ai & 43690) >>> 1 | (Ai & 21845) << 1;
32511
- Wa = (Wa & 52428) >>> 2 | (Wa & 13107) << 2, Wa = (Wa & 61680) >>> 4 | (Wa & 3855) << 4, ZU[Ai] = ((Wa & 65280) >>> 8 | (Wa & 255) << 8) >>> 1;
32509
+ for (var ei = 0; ei < 32768; ++ei) {
32510
+ var Wa = (ei & 43690) >>> 1 | (ei & 21845) << 1;
32511
+ Wa = (Wa & 52428) >>> 2 | (Wa & 13107) << 2, Wa = (Wa & 61680) >>> 4 | (Wa & 3855) << 4, ZU[ei] = ((Wa & 65280) >>> 8 | (Wa & 255) << 8) >>> 1;
32512
32512
  }
32513
32513
  var $n = function(g, A, e) {
32514
32514
  for (var t = g.length, i = 0, I = new jI(A); i < t; ++i)
@@ -32529,17 +32529,17 @@ var $n = function(g, A, e) {
32529
32529
  g[i] && (s[i] = ZU[o[g[i] - 1]++] >>> 15 - g[i]);
32530
32530
  return s;
32531
32531
  }, Pr = new ig(288);
32532
- for (var Ai = 0; Ai < 144; ++Ai)
32533
- Pr[Ai] = 8;
32534
- for (var Ai = 144; Ai < 256; ++Ai)
32535
- Pr[Ai] = 9;
32536
- for (var Ai = 256; Ai < 280; ++Ai)
32537
- Pr[Ai] = 7;
32538
- for (var Ai = 280; Ai < 288; ++Ai)
32539
- Pr[Ai] = 8;
32532
+ for (var ei = 0; ei < 144; ++ei)
32533
+ Pr[ei] = 8;
32534
+ for (var ei = 144; ei < 256; ++ei)
32535
+ Pr[ei] = 9;
32536
+ for (var ei = 256; ei < 280; ++ei)
32537
+ Pr[ei] = 7;
32538
+ for (var ei = 280; ei < 288; ++ei)
32539
+ Pr[ei] = 8;
32540
32540
  var zu = new ig(32);
32541
- for (var Ai = 0; Ai < 32; ++Ai)
32542
- zu[Ai] = 5;
32541
+ for (var ei = 0; ei < 32; ++ei)
32542
+ zu[ei] = 5;
32543
32543
  var TtA = /* @__PURE__ */ $n(Pr, 9, 0), HtA = /* @__PURE__ */ $n(Pr, 9, 1), YtA = /* @__PURE__ */ $n(zu, 5, 0), OtA = /* @__PURE__ */ $n(zu, 5, 1), YG = function(g) {
32544
32544
  for (var A = g[0], e = 1; e < g.length; ++e)
32545
32545
  g[e] > A && (A = g[e]);
@@ -34877,7 +34877,7 @@ const NP = Symbol("disposed");
34877
34877
  function PwA(g) {
34878
34878
  return g[NP] === !0;
34879
34879
  }
34880
- function zt(g) {
34880
+ function Xt(g) {
34881
34881
  var A;
34882
34882
  if (g) {
34883
34883
  if (g[UP] === !1) {
@@ -34885,33 +34885,33 @@ function zt(g) {
34885
34885
  return;
34886
34886
  }
34887
34887
  if (g[NP] = !0, g instanceof yI)
34888
- zt(g.environment), zt(g.background), zt(g.customDepthMaterial), zt(g.customDistanceMaterial);
34888
+ Xt(g.environment), Xt(g.background), Xt(g.customDepthMaterial), Xt(g.customDistanceMaterial);
34889
34889
  else if (g instanceof _o)
34890
- zt(g.geometry), zt(g.material), zt(g.skeleton), zt(g.bindMatrix), zt(g.bindMatrixInverse), zt(g.customDepthMaterial), zt(g.customDistanceMaterial), g.geometry = null, g.material = null;
34890
+ Xt(g.geometry), Xt(g.material), Xt(g.skeleton), Xt(g.bindMatrix), Xt(g.bindMatrixInverse), Xt(g.customDepthMaterial), Xt(g.customDistanceMaterial), g.geometry = null, g.material = null;
34891
34891
  else if (g instanceof uA)
34892
- zt(g.geometry), zt(g.material), zt(g.customDepthMaterial), zt(g.customDistanceMaterial), g.geometry = null, g.material = null;
34892
+ Xt(g.geometry), Xt(g.material), Xt(g.customDepthMaterial), Xt(g.customDistanceMaterial), g.geometry = null, g.material = null;
34893
34893
  else if (g instanceof Se) {
34894
34894
  bE(g);
34895
34895
  for (const e of Object.keys(g.attributes)) {
34896
34896
  const t = g.attributes[e];
34897
- zt(t);
34897
+ Xt(t);
34898
34898
  }
34899
34899
  } else if (g instanceof ie || g instanceof Jo)
34900
34900
  rQ && console.warn("BufferAttribute dispose not supported", g.count);
34901
34901
  else if (g instanceof Array)
34902
34902
  for (const e of g)
34903
- e instanceof Le && zt(e);
34903
+ e instanceof Le && Xt(e);
34904
34904
  else if (g instanceof Le) {
34905
34905
  bE(g);
34906
34906
  for (const t of Object.keys(g)) {
34907
34907
  const i = g[t];
34908
- i instanceof Ze && (zt(i), g[t] = null);
34908
+ i instanceof Ze && (Xt(i), g[t] = null);
34909
34909
  }
34910
34910
  const e = g.uniforms;
34911
34911
  if (e)
34912
34912
  for (const t of Object.keys(e)) {
34913
34913
  const i = e[t];
34914
- i instanceof Ze ? (zt(i), e[t] = null) : i instanceof SA && (zt(i.value), i.value = null);
34914
+ i instanceof Ze ? (Xt(i), e[t] = null) : i instanceof SA && (Xt(i.value), i.value = null);
34915
34915
  }
34916
34916
  } else
34917
34917
  g instanceof Ze ? (bE(g), bE(g.source), ((A = g.source) == null ? void 0 : A.data) instanceof ImageBitmap && bE(g.source.data)) : g instanceof Q0 ? (bE(g.boneTexture), g.boneTexture = null) : g instanceof Gp || !(g instanceof wA) && rQ && console.warn("Unknown object type", g);
@@ -34975,7 +34975,7 @@ function iS(g, A, e, t) {
34975
34975
  } else if (A && i.has(A)) {
34976
34976
  i.delete(A);
34977
34977
  let I = e[wd] || 0;
34978
- I > 0 && (I -= 1, e[wd] = I), rQ && console.warn(`🔴 Removed user of "${e.type}"`, A, e, I, "users:", i), I <= 0 && (Xd.isLoading(e) || (V0 && console.warn(`🔴 Removed all user of "${e.type}"`, e), RP() && zt(e)));
34978
+ I > 0 && (I -= 1, e[wd] = I), rQ && console.warn(`🔴 Removed user of "${e.type}"`, A, e, I, "users:", i), I <= 0 && (Xd.isLoading(e) || (V0 && console.warn(`🔴 Removed all user of "${e.type}"`, e), RP() && Xt(e)));
34979
34979
  }
34980
34980
  e[g] = i;
34981
34981
  }
@@ -39336,7 +39336,7 @@ var iI = class HP {
39336
39336
  minFilter: _e,
39337
39337
  magFilter: _e,
39338
39338
  depthBuffer: !1,
39339
- type: $t
39339
+ type: Ai
39340
39340
  }), this.renderTarget.texture.name = "DepthDownsamplingPass.Target", this.renderTarget.texture.generateMipmaps = !1;
39341
39341
  const s = this.resolution = new Rt(this, i, I, A);
39342
39342
  s.addEventListener("change", (n) => this.setSize(s.baseWidth, s.baseHeight));
@@ -54388,7 +54388,7 @@ class BS extends ob {
54388
54388
  }
54389
54389
  if (Y.scanlineBlockSize = Y.lines, Y.type == 1)
54390
54390
  switch (T) {
54391
- case $t:
54391
+ case Ai:
54392
54392
  Y.getter = JA, Y.inputSize = 2;
54393
54393
  break;
54394
54394
  case pi:
@@ -54397,7 +54397,7 @@ class BS extends ob {
54397
54397
  }
54398
54398
  else if (Y.type == 2)
54399
54399
  switch (T) {
54400
- case $t:
54400
+ case Ai:
54401
54401
  Y.getter = Ue, Y.inputSize = 4;
54402
54402
  break;
54403
54403
  case pi:
@@ -54411,7 +54411,7 @@ class BS extends ob {
54411
54411
  Y.outputChannels = Y.channels == 3 ? 4 : Y.channels;
54412
54412
  const V = Y.width * Y.height * Y.outputChannels;
54413
54413
  switch (T) {
54414
- case $t:
54414
+ case Ai:
54415
54415
  Y.byteArray = new Float32Array(V), Y.channels < Y.outputChannels && Y.byteArray.fill(1, 0, V);
54416
54416
  break;
54417
54417
  case pi:
@@ -54567,12 +54567,12 @@ class yF extends ob {
54567
54567
  const l = Q(h), p = l.width, u = l.height, f = E(h.subarray(h.pos), p, u);
54568
54568
  let w, y, M;
54569
54569
  switch (this.type) {
54570
- case $t:
54570
+ case Ai:
54571
54571
  M = f.length / 4;
54572
54572
  const S = new Float32Array(M * 4);
54573
54573
  for (let m = 0; m < M; m++)
54574
54574
  c(f, m * 4, S, m * 4);
54575
- w = S, y = $t;
54575
+ w = S, y = Ai;
54576
54576
  break;
54577
54577
  case pi:
54578
54578
  M = f.length / 4;
@@ -54600,7 +54600,7 @@ class yF extends ob {
54600
54600
  load(A, e, t, i) {
54601
54601
  function I(o, s) {
54602
54602
  switch (o.type) {
54603
- case $t:
54603
+ case Ai:
54604
54604
  case pi:
54605
54605
  o.colorSpace = kt, o.minFilter = Re, o.magFilter = Re, o.generateMipmaps = !1, o.flipY = !0;
54606
54606
  break;
@@ -54682,11 +54682,13 @@ class _sA {
54682
54682
  return this.tryGet(A, kr.Reflection, 0);
54683
54683
  }
54684
54684
  tryGet(A, e, t) {
54685
- var I;
54686
54685
  if (!A)
54687
54686
  return p_ && console.warn("Missing source id"), null;
54688
- const i = ((I = this._lightmaps.get(A)) == null ? void 0 : I.get(e)) ?? null;
54689
- return !(i != null && i.length) || i.length <= t ? null : i[t];
54687
+ const i = this._lightmaps.get(A);
54688
+ if (!i)
54689
+ return null;
54690
+ const I = i.get(e);
54691
+ return I === void 0 || !(I != null && I.length) || I.length <= t ? null : I[t];
54690
54692
  }
54691
54693
  }
54692
54694
  He.lights_fragment_maps = He.lights_fragment_maps.replace("vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );", `
@@ -63455,7 +63457,7 @@ if (EI) {
63455
63457
  const s = I[o];
63456
63458
  if (s.isBufferGeometry === !0) {
63457
63459
  const n = mt.getMeshLODInformation(s), C = n ? Math.min(A, n.lods.length) : 0;
63458
- I["DEBUG:LOD"] = C, mt.assignMeshLOD(I, C), n && (e = Math.max(e, n.lods.length - 1));
63460
+ I["DEBUG:LOD"] = A, mt.assignMeshLOD(I, C), n && (e = Math.max(e, n.lods.length - 1));
63459
63461
  } else if (I.isMaterial === !0) {
63460
63462
  I["DEBUG:LOD"] = A, mt.assignTextureLOD(I, A);
63461
63463
  break;
@@ -63635,7 +63637,7 @@ const lI = class {
63635
63637
  for (const o of this.parser.associations.keys())
63636
63638
  if (o.isMesh) {
63637
63639
  const s = this.parser.associations.get(o);
63638
- s.meshes === i && lI.registerMesh(this.url, o.uuid, o, I.lods.length, s.primitives, I);
63640
+ s.meshes === i && lI.registerMesh(this.url, I.guid, o, I.lods.length, s.primitives, I);
63639
63641
  }
63640
63642
  }
63641
63643
  }
@@ -63767,7 +63769,7 @@ const lI = class {
63767
63769
  let mt = lI;
63768
63770
  mt.registerTexture = (g, A, e, t) => {
63769
63771
  EI && console.log("> Progressive: register texture", e, A.name, A.uuid, A, t), A.source && (A.source[vF] = t);
63770
- const i = A.uuid;
63772
+ const i = t.guid;
63771
63773
  lI.assignLODInformation(g, A, i, 0, 0, void 0), lI.lodInfos.set(i, t), lI.lowresCache.set(i, A);
63772
63774
  };
63773
63775
  mt.registerMesh = (g, A, e, t, i, I) => {
@@ -63964,13 +63966,14 @@ function PaA(g) {
63964
63966
  }
63965
63967
  class WaA {
63966
63968
  constructor(A) {
63967
- this.modelviewer = A;
63969
+ this._didWarnAboutMissingUrl = !1, this.modelviewer = A;
63968
63970
  }
63969
63971
  onBeforeUpdateLOD(A, e, t, i) {
63970
63972
  this.tryParseMeshLOD(e, i), this.tryParseTextureLOD(e, i);
63971
63973
  }
63972
63974
  getUrl() {
63973
- return this.modelviewer.getAttribute("src");
63975
+ let A = this.modelviewer.getAttribute("src");
63976
+ return A || (A = this.modelviewer.src), A || (this._didWarnAboutMissingUrl || console.warn("No url found in modelviewer", this.modelviewer), this._didWarnAboutMissingUrl = !0), A;
63974
63977
  }
63975
63978
  tryGetCurrentGLTF(A) {
63976
63979
  return A._currentGLTF;
@@ -63980,11 +63983,7 @@ class WaA {
63980
63983
  return;
63981
63984
  e[Cw] = !0;
63982
63985
  const t = this.tryGetCurrentGLTF(A), i = this.getUrl();
63983
- if (!i) {
63984
- console.error("No url found in modelviewer");
63985
- return;
63986
- }
63987
- if (t && e.material) {
63986
+ if (i && t && e.material) {
63988
63987
  let I = function(s) {
63989
63988
  var C, a, r;
63990
63989
  if (s[Cw] == !0)
@@ -64016,10 +64015,8 @@ class WaA {
64016
64015
  return;
64017
64016
  e[UT] = !0;
64018
64017
  const t = this.getUrl();
64019
- if (!t) {
64020
- console.error("No url found in modelviewer");
64018
+ if (!t)
64021
64019
  return;
64022
- }
64023
64020
  const i = (o = (I = e.userData) == null ? void 0 : I.gltfExtensions) == null ? void 0 : o[fr];
64024
64021
  if (i && t) {
64025
64022
  const s = e.uuid;
@@ -64491,7 +64488,7 @@ class orA {
64491
64488
  var t;
64492
64489
  this.__currentReflectionId = A;
64493
64490
  const e = (t = this._sceneLightSettings) == null ? void 0 : t.get(A);
64494
- switch (qs && console.log("Enable reflection", A, e ? Bu[e.ambientMode] : "Unknown ambient mode"), e == null ? void 0 : e.ambientMode) {
64491
+ switch (qs && console.log("Enable reflection", A, e ? Bu[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
64495
64492
  case 0:
64496
64493
  case 4:
64497
64494
  const i = this.internalGetReflection(A);
@@ -65704,7 +65701,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
65704
65701
  const e = (A == null ? void 0 : A.new_scripts) ?? xe.Current.new_scripts;
65705
65702
  e.includes(g) || e.push(g);
65706
65703
  }
65707
- const Vt = class {
65704
+ const zt = class {
65708
65705
  constructor(A) {
65709
65706
  /** The name of the context */
65710
65707
  B(this, "name");
@@ -65841,11 +65838,11 @@ const Vt = class {
65841
65838
  }
65842
65839
  /** When a new context is created this is the framerate that will be used by default */
65843
65840
  static get DefaultTargetFrameRate() {
65844
- return Vt._defaultTargetFramerate.value;
65841
+ return zt._defaultTargetFramerate.value;
65845
65842
  }
65846
65843
  /** When a new context is created this is the framerate that will be used by default */
65847
65844
  static set DefaultTargetFrameRate(A) {
65848
- Vt._defaultTargetFramerate.value = A;
65845
+ zt._defaultTargetFramerate.value = A;
65849
65846
  }
65850
65847
  /** The default parameters that will be used when creating a new WebGLRenderer.
65851
65848
  * Modify in global context to change the default parameters for all new contexts.
@@ -65856,7 +65853,7 @@ const Vt = class {
65856
65853
  * ```
65857
65854
  */
65858
65855
  static get DefaultWebGLRendererParameters() {
65859
- return Vt._defaultWebglRendererParameters;
65856
+ return zt._defaultWebglRendererParameters;
65860
65857
  }
65861
65858
  /** The needle engine version */
65862
65859
  get version() {
@@ -65976,7 +65973,7 @@ const Vt = class {
65976
65973
  /** calling this function will dispose the current renderer and create a new one */
65977
65974
  createNewRenderer(A) {
65978
65975
  var e, t, i;
65979
- if ((e = this.renderer) == null || e.dispose(), A = { ...Vt.DefaultWebGLRendererParameters, ...A }, !A.canvas) {
65976
+ if ((e = this.renderer) == null || e.dispose(), A = { ...zt.DefaultWebGLRendererParameters, ...A }, !A.canvas) {
65980
65977
  const I = (i = (t = this.domElement) == null ? void 0 : t.shadowRoot) == null ? void 0 : i.querySelector("canvas");
65981
65978
  I && (A.canvas = I, Yg && console.log("Using canvas from shadow root", I));
65982
65979
  }
@@ -66050,7 +66047,7 @@ const Vt = class {
66050
66047
  } catch (i) {
66051
66048
  console.error("Error in on dispose callback:", i, t);
66052
66049
  }
66053
- (e = this.domElement) != null && e.parentElement && this.domElement.parentElement.removeChild(this.domElement), this._isCreated = !1, dt.dispatchCallback(Wi.ContextDestroyed, this), dt.unregister(this), Vt.Current === this && (Vt.Current = null);
66050
+ (e = this.domElement) != null && e.parentElement && this.domElement.parentElement.removeChild(this.domElement), this._isCreated = !1, dt.dispatchCallback(Wi.ContextDestroyed, this), dt.unregister(this), zt.Current === this && (zt.Current = null);
66054
66051
  }
66055
66052
  registerCoroutineUpdate(A, e, t) {
66056
66053
  return typeof (e == null ? void 0 : e.next) != "function" ? (console.error("Registered invalid coroutine function from " + A.name + `
@@ -66158,10 +66155,10 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66158
66155
  (Yg || ue()) && console.error("Needle Engine dependencies failed to load", Q);
66159
66156
  }).then(() => {
66160
66157
  Yg && console.log("Needle Engine dependencies are ready");
66161
- })), this.clear(), this.isManagedExternally === !1 && (this.createNewRenderer(), (s = this.renderer) == null || s.setAnimationLoop(null)), await la(1), Vt.Current = this, await dt.dispatchCallback(Wi.ContextCreationStart, this);
66158
+ })), this.clear(), this.isManagedExternally === !1 && (this.createNewRenderer(), (s = this.renderer) == null || s.setAnimationLoop(null)), await la(1), zt.Current = this, await dt.dispatchCallback(Wi.ContextCreationStart, this);
66162
66159
  let i = !0, I;
66163
66160
  try {
66164
- Vt.Current = this, A ? I = await this.internalLoadInitialContent(e, A) : I = [];
66161
+ zt.Current = this, A ? I = await this.internalLoadInitialContent(e, A) : I = [];
66165
66162
  } catch (Q) {
66166
66163
  console.error(Q), i = !1;
66167
66164
  }
@@ -66169,7 +66166,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66169
66166
  return !1;
66170
66167
  if (this.internalOnUpdateVisible(), !this.renderer)
66171
66168
  return Yg && console.warn("Context has no renderer (perhaps it was disconnected?", this.domElement.isConnected), !1;
66172
- !this.isManagedExternally && !this.domElement.shadowRoot && this.domElement.prepend(this.renderer.domElement), Vt.Current = this, Vt.Current = this;
66169
+ !this.isManagedExternally && !this.domElement.shadowRoot && this.domElement.prepend(this.renderer.domElement), zt.Current = this, zt.Current = this;
66173
66170
  for (let Q = 0; Q < this.new_scripts.length; Q++) {
66174
66171
  const E = this.new_scripts[Q];
66175
66172
  if (E.gameObject !== void 0 && E.gameObject !== null) {
@@ -66180,9 +66177,9 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66180
66177
  }
66181
66178
  if (this.post_setup_callbacks)
66182
66179
  for (let Q = 0; Q < this.post_setup_callbacks.length; Q++)
66183
- Vt.Current = this, await this.post_setup_callbacks[Q](this);
66180
+ zt.Current = this, await this.post_setup_callbacks[Q](this);
66184
66181
  if (!this.mainCamera) {
66185
- Vt.Current = this;
66182
+ zt.Current = this;
66186
66183
  let Q = null;
66187
66184
  ch(this.scene, (E) => {
66188
66185
  const c = E;
@@ -66195,11 +66192,11 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66195
66192
  }
66196
66193
  }), Q ? this.setCurrentCamera(Q) : !dt.dispatchCallback(Wi.MissingCamera, this, { files: I }) && !this.mainCamera && !this.isManagedExternally && console.warn("Missing camera in main scene", this);
66197
66194
  }
66198
- if (this.input.bindEvents(), Vt.Current = this, gS(this), this.physics.engine && ((n = this.physics.engine) == null || n.step(0), (C = this.physics.engine) == null || C.postStep()), !this.isManagedExternally && this.composer && this.mainCamera) {
66195
+ if (this.input.bindEvents(), zt.Current = this, gS(this), this.physics.engine && ((n = this.physics.engine) == null || n.step(0), (C = this.physics.engine) == null || C.postStep()), !this.isManagedExternally && this.composer && this.mainCamera) {
66199
66196
  const Q = new Am(this.scene, this.mainCamera);
66200
66197
  this.renderer.setSize(this.domWidth, this.domHeight), this.composer.addPass(Q), this.composer.setSize(this.domWidth, this.domHeight);
66201
66198
  }
66202
- this._sizeChanged = !0, this._stats && (this._stats.showPanel(0), (a = this.domElement.shadowRoot) == null || a.appendChild(this._stats.dom)), Yg && LU(this.scene, !0), this.targetFrameRate === void 0 ? (Yg && console.warn("No target framerate set, using default", Vt.DefaultTargetFrameRate), this.targetFrameRate = Vt._defaultTargetFramerate) : Yg && console.log("Target framerate set to", this.targetFrameRate), this._dispatchReadyAfterFrame = !0;
66199
+ this._sizeChanged = !0, this._stats && (this._stats.showPanel(0), (a = this.domElement.shadowRoot) == null || a.appendChild(this._stats.dom)), Yg && LU(this.scene, !0), this.targetFrameRate === void 0 ? (Yg && console.warn("No target framerate set, using default", zt.DefaultTargetFrameRate), this.targetFrameRate = zt._defaultTargetFramerate) : Yg && console.log("Target framerate set to", this.targetFrameRate), this._dispatchReadyAfterFrame = !0;
66203
66200
  const o = dt.dispatchCallback(Wi.ContextCreated, this, { files: I });
66204
66201
  return o && ("internalSetLoadingMessage" in this.domElement && typeof this.domElement.internalSetLoadingMessage == "function" && ((r = this.domElement) == null || r.internalSetLoadingMessage("finish loading")), await o), wB(this, Wi.ContextCreated), Yg && console.log("Context Created...", this.renderer, this.renderer.domElement), this._isCreating = !1, this.isManagedExternally || this.restartRenderLoop(), o;
66205
66202
  }
@@ -66281,9 +66278,9 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66281
66278
  return !1;
66282
66279
  this._accumulatedTime = 0;
66283
66280
  }
66284
- if ((i = this._stats) == null || i.begin(), Vt.Current = this, this.onHandlePaused())
66281
+ if ((i = this._stats) == null || i.begin(), zt.Current = this, this.onHandlePaused())
66285
66282
  return !1;
66286
- for (Vt.Current = this, this.time.update(), crA && console.log("FPS", this.time.smoothedFps.toFixed(0)), gS(this), ny(this.scene), JP(this), wB(
66283
+ for (zt.Current = this, this.time.update(), crA && console.log("FPS", this.time.smoothedFps.toFixed(0)), gS(this), ny(this.scene), JP(this), wB(
66287
66284
  this,
66288
66285
  -1
66289
66286
  /* Start */
@@ -66303,7 +66300,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66303
66300
  this._currentFrameEvent = 0;
66304
66301
  for (let I = 0; I < this.scripts_earlyUpdate.length; I++) {
66305
66302
  const o = this.scripts_earlyUpdate[I];
66306
- o.activeAndEnabled && o.earlyUpdate !== void 0 && (Vt.Current = this, o.earlyUpdate());
66303
+ o.activeAndEnabled && o.earlyUpdate !== void 0 && (zt.Current = this, o.earlyUpdate());
66307
66304
  }
66308
66305
  if (this.executeCoroutines(
66309
66306
  0
@@ -66317,7 +66314,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66317
66314
  this._currentFrameEvent = 1;
66318
66315
  for (let I = 0; I < this.scripts_update.length; I++) {
66319
66316
  const o = this.scripts_update[I];
66320
- o.activeAndEnabled && o.update !== void 0 && (Vt.Current = this, o.update());
66317
+ o.activeAndEnabled && o.update !== void 0 && (zt.Current = this, o.update());
66321
66318
  }
66322
66319
  if (this.executeCoroutines(
66323
66320
  1
@@ -66331,7 +66328,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66331
66328
  this._currentFrameEvent = 2;
66332
66329
  for (let I = 0; I < this.scripts_lateUpdate.length; I++) {
66333
66330
  const o = this.scripts_lateUpdate[I];
66334
- o.activeAndEnabled && o.lateUpdate !== void 0 && (Vt.Current = this, o.lateUpdate());
66331
+ o.activeAndEnabled && o.lateUpdate !== void 0 && (zt.Current = this, o.lateUpdate());
66335
66332
  }
66336
66333
  if (this.executeCoroutines(
66337
66334
  2
@@ -66346,7 +66343,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66346
66343
  this._currentFrameEvent = 3;
66347
66344
  for (let I = 0; I < this.scripts_onBeforeRender.length; I++) {
66348
66345
  const o = this.scripts_onBeforeRender[I];
66349
- o.activeAndEnabled && o.onBeforeRender !== void 0 && (Vt.Current = this, o.onBeforeRender(e));
66346
+ o.activeAndEnabled && o.onBeforeRender !== void 0 && (zt.Current = this, o.onBeforeRender(e));
66350
66347
  }
66351
66348
  if (this.executeCoroutines(
66352
66349
  3
@@ -66382,7 +66379,7 @@ Start a coroutine from a component by calling "this.startCoroutine(myCoroutine()
66382
66379
  if (this.isVisibleToUser || this.runInBackground) {
66383
66380
  for (let A = 0; A < this.scripts_onAfterRender.length; A++) {
66384
66381
  const e = this.scripts_onAfterRender[A];
66385
- e.activeAndEnabled && e.onAfterRender !== void 0 && (Vt.Current = this, e.onAfterRender());
66382
+ e.activeAndEnabled && e.onAfterRender !== void 0 && (zt.Current = this, e.onAfterRender());
66386
66383
  }
66387
66384
  if (this.executeCoroutines(
66388
66385
  4
@@ -66408,7 +66405,7 @@ Memory:`, { ...this.renderer.info.memory })), this._dispatchReadyAfterFrame && (
66408
66405
  ErA && console.log("Paused?", A, "context:" + this.alias);
66409
66406
  for (let e = 0; e < this.scripts_pausedChanged.length; e++) {
66410
66407
  const t = this.scripts_pausedChanged[e];
66411
- t.activeAndEnabled && t.onPausedChanged !== void 0 && (Vt.Current = this, t.onPausedChanged(A, this._wasPaused));
66408
+ t.activeAndEnabled && t.onPausedChanged !== void 0 && (zt.Current = this, t.onPausedChanged(A, this._wasPaused));
66412
66409
  }
66413
66410
  }
66414
66411
  return this._wasPaused = A, A;
@@ -66474,7 +66471,7 @@ Memory:`, { ...this.renderer.info.memory })), this._dispatchReadyAfterFrame && (
66474
66471
  }
66475
66472
  }
66476
66473
  };
66477
- let xe = Vt;
66474
+ let xe = zt;
66478
66475
  B(xe, "_defaultTargetFramerate", { value: 60 }), B(xe, "_defaultWebglRendererParameters", {
66479
66476
  antialias: !0,
66480
66477
  alpha: !1,
@@ -66710,7 +66707,7 @@ function IC(g, A = !0, e = !1) {
66710
66707
  for (const t of uy)
66711
66708
  t.gameObject = null, t.context = null;
66712
66709
  for (const t of py)
66713
- GrA(t, !0), e && zt(t), biA(t);
66710
+ GrA(t, !0), e && Xt(t), biA(t);
66714
66711
  py.length = 0, uy.length = 0;
66715
66712
  }
66716
66713
  function YF(g, A = !0, e = !0) {
@@ -70735,7 +70732,7 @@ class xt extends FA {
70735
70732
  /** @internal */
70736
70733
  onEnable() {
70737
70734
  this._enableTime = this.context.time.time;
70738
- const e = aA.getComponent(this.gameObject, ei);
70735
+ const e = aA.getComponent(this.gameObject, Vt);
70739
70736
  this._camera = e;
70740
70737
  let t = e == null ? void 0 : e.cam;
70741
70738
  if (!t && this.gameObject instanceof Oe && (t = this.gameObject), t && jT(t, this, !0), !this._controls && t instanceof Oe) {
@@ -70791,7 +70788,7 @@ class xt extends FA {
70791
70788
  }
70792
70789
  __handleSetTargetWhenBecomingActiveTheFirstTime() {
70793
70790
  if (!this._didSetTarget && (this._didSetTarget = !0, this.autoTarget)) {
70794
- const e = aA.getComponent(this.gameObject, ei);
70791
+ const e = aA.getComponent(this.gameObject, Vt);
70795
70792
  if (e && !this.setLookTargetFromConstraint()) {
70796
70793
  this.debugLog && console.log("NO TARGET");
70797
70794
  const i = Te(e.cam).length(), I = new k(0, 0, -i).applyMatrix4(e.cam.matrixWorld);
@@ -71192,7 +71189,7 @@ const Fd = (Tw = class extends FA {
71192
71189
  }
71193
71190
  /** @internal */
71194
71191
  onEnable() {
71195
- HC && console.log(`Camera enabled: "${this.name}". ClearFlags=${hh[this._clearFlags]}`, this), this.buildCamera(), (this.tag == "MainCamera" || !this.context.mainCameraComponent) && (this.context.setCurrentCamera(this), RBA(this)), this.applyClearFlagsIfIsActiveCamera();
71192
+ HC && console.log(`Camera enabled: "${this.name}". ClearFlags=${hh[this._clearFlags]}`, this), this.buildCamera(), (this.tag == "MainCamera" || !this.context.mainCameraComponent) && (this.context.setCurrentCamera(this), RBA(this)), this.applyClearFlagsIfIsActiveCamera({ applySkybox: !0 });
71196
71193
  }
71197
71194
  /** @internal */
71198
71195
  onDisable() {
@@ -71227,18 +71224,18 @@ const Fd = (Tw = class extends FA {
71227
71224
  }
71228
71225
  this._cam = e, this._cam.layers.mask = this._cullingMask, this.tag == "MainCamera" && this.context.setCurrentCamera(this);
71229
71226
  }
71230
- applyClearFlagsIfIsActiveCamera() {
71231
- this.context.mainCameraComponent === this && this.applyClearFlags();
71227
+ applyClearFlagsIfIsActiveCamera(A) {
71228
+ this.context.mainCameraComponent === this && this.applyClearFlags(A);
71232
71229
  }
71233
71230
  /** Apply this camera's clear flags and related settings to the renderer */
71234
- applyClearFlags() {
71231
+ applyClearFlags(A) {
71235
71232
  if (!this._cam) {
71236
71233
  HC && console.log("Camera does not exist (apply clear flags)");
71237
71234
  return;
71238
71235
  }
71239
71236
  if (this.fieldOfView = this._fov, HC) {
71240
- const A = `Camera "${this.name}" clear flags: ${hh[this._clearFlags]}`;
71241
- console.debug(A);
71237
+ const e = `Camera "${this.name}" clear flags: ${hh[this._clearFlags]}`;
71238
+ console.debug(e);
71242
71239
  }
71243
71240
  switch (this._clearFlags) {
71244
71241
  case 1:
@@ -71246,12 +71243,12 @@ const Fd = (Tw = class extends FA {
71246
71243
  this.context.scene.background = null, this.context.renderer.setClearColor(0, 0);
71247
71244
  return;
71248
71245
  }
71249
- this.enableSkybox(), this._backgroundBlurriness !== void 0 ? this.context.scene.backgroundBlurriness = this._backgroundBlurriness : HC && console.warn(`Camera "${this.name}" has no background blurriness`), this._backgroundIntensity !== void 0 ? this.context.scene.backgroundIntensity = this._backgroundIntensity : HC && console.warn(`Camera "${this.name}" has no background intensity`);
71246
+ (!this.scene.background || !this._skybox || (A == null ? void 0 : A.applySkybox) === !0) && this.applySceneSkybox(), this._backgroundBlurriness !== void 0 ? this.context.scene.backgroundBlurriness = this._backgroundBlurriness : HC && console.warn(`Camera "${this.name}" has no background blurriness`), this._backgroundIntensity !== void 0 ? this.context.scene.backgroundIntensity = this._backgroundIntensity : HC && console.warn(`Camera "${this.name}" has no background intensity`);
71250
71247
  break;
71251
71248
  case 2:
71252
71249
  if (this._backgroundColor) {
71253
- let A = this._backgroundColor.alpha;
71254
- Fd.backgroundShouldBeTransparent(this.context) && (A = this.ARBackgroundAlpha ?? 0), this.context.scene.background = null, this.context.renderer.setClearColor(this._backgroundColor, A);
71250
+ let e = this._backgroundColor.alpha;
71251
+ Fd.backgroundShouldBeTransparent(this.context) && (e = this.ARBackgroundAlpha ?? 0), this.context.scene.background = null, this.context.renderer.setClearColor(this._backgroundColor, e);
71255
71252
  } else
71256
71253
  HC && console.warn(`Camera "${this.name}" has no background color`, this);
71257
71254
  break;
@@ -71260,8 +71257,11 @@ const Fd = (Tw = class extends FA {
71260
71257
  break;
71261
71258
  }
71262
71259
  }
71263
- enableSkybox() {
71264
- this._skybox || (this._skybox = new MBA(this)), this._skybox.enable();
71260
+ /**
71261
+ * Apply the skybox to the scene
71262
+ */
71263
+ applySceneSkybox() {
71264
+ this._skybox || (this._skybox = new MBA(this)), this._skybox.apply();
71265
71265
  }
71266
71266
  /** Used to determine if the background should be transparent when in pass through AR
71267
71267
  * @returns true when in XR on a pass through device where the background shouldbe invisible
@@ -71279,49 +71279,49 @@ const Fd = (Tw = class extends FA {
71279
71279
  return A.isInAR && t === "opaque" && ((o = navigator.userAgent) != null && o.includes("OculusBrowser") || (s = navigator.userAgent) != null && s.includes("Mozilla") && ((n = navigator.userAgent) != null && n.includes("Mobile WebXRViewer/v2"))) && (i = !0), e._transparent = i, i;
71280
71280
  }
71281
71281
  }, B(Tw, "_origin", new k()), B(Tw, "_direction", new k()), Tw);
71282
- let ei = Fd;
71282
+ let Vt = Fd;
71283
71283
  co([
71284
71284
  D()
71285
- ], ei.prototype, "aspect", 1);
71285
+ ], Vt.prototype, "aspect", 1);
71286
71286
  co([
71287
71287
  D()
71288
- ], ei.prototype, "fieldOfView", 1);
71288
+ ], Vt.prototype, "fieldOfView", 1);
71289
71289
  co([
71290
71290
  D()
71291
- ], ei.prototype, "nearClipPlane", 1);
71291
+ ], Vt.prototype, "nearClipPlane", 1);
71292
71292
  co([
71293
71293
  D()
71294
- ], ei.prototype, "farClipPlane", 1);
71294
+ ], Vt.prototype, "farClipPlane", 1);
71295
71295
  co([
71296
71296
  D()
71297
- ], ei.prototype, "clearFlags", 1);
71297
+ ], Vt.prototype, "clearFlags", 1);
71298
71298
  co([
71299
71299
  D()
71300
- ], ei.prototype, "orthographic", 2);
71300
+ ], Vt.prototype, "orthographic", 2);
71301
71301
  co([
71302
71302
  D()
71303
- ], ei.prototype, "orthographicSize", 2);
71303
+ ], Vt.prototype, "orthographicSize", 2);
71304
71304
  co([
71305
71305
  D()
71306
- ], ei.prototype, "ARBackgroundAlpha", 2);
71306
+ ], Vt.prototype, "ARBackgroundAlpha", 2);
71307
71307
  co([
71308
71308
  D()
71309
- ], ei.prototype, "cullingMask", 1);
71309
+ ], Vt.prototype, "cullingMask", 1);
71310
71310
  co([
71311
71311
  D()
71312
- ], ei.prototype, "backgroundBlurriness", 1);
71312
+ ], Vt.prototype, "backgroundBlurriness", 1);
71313
71313
  co([
71314
71314
  D()
71315
- ], ei.prototype, "backgroundIntensity", 1);
71315
+ ], Vt.prototype, "backgroundIntensity", 1);
71316
71316
  co([
71317
71317
  D()
71318
- ], ei.prototype, "environmentIntensity", 1);
71318
+ ], Vt.prototype, "environmentIntensity", 1);
71319
71319
  co([
71320
71320
  D(Jt)
71321
- ], ei.prototype, "backgroundColor", 1);
71321
+ ], Vt.prototype, "backgroundColor", 1);
71322
71322
  co([
71323
71323
  D(dQ)
71324
- ], ei.prototype, "targetTexture", 1);
71324
+ ], Vt.prototype, "targetTexture", 1);
71325
71325
  class MBA {
71326
71326
  constructor(A) {
71327
71327
  B(this, "_camera");
@@ -71332,7 +71332,7 @@ class MBA {
71332
71332
  var A;
71333
71333
  return (A = this._camera) == null ? void 0 : A.context;
71334
71334
  }
71335
- enable() {
71335
+ apply() {
71336
71336
  this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId), this._skybox ? this.context.scene.background !== this._skybox && (HC && console.log(`Camera "${this._camera.name}" set skybox`, this._camera, this._skybox), this._skybox.mapping = fs, this.context.scene.background = this._skybox) : (this._did_log_failed_to_find_skybox || (this._did_log_failed_to_find_skybox = !0, console.warn(`Camera "${this._camera.name}" failed to load/find skybox texture`, this._camera.sourceId, this.context.lightmaps, "Current background: ", this.context.scene.background)), (HC || ue()) && Ji(`Camera "${this._camera.name}" has no skybox texture`));
71337
71337
  }
71338
71338
  }
@@ -71354,7 +71354,7 @@ class pQ extends FA {
71354
71354
  const e = this.listener;
71355
71355
  if (e == null || e.parent)
71356
71356
  return;
71357
- const t = this.context.mainCameraComponent || aA.getComponentInParent(this.gameObject, ei);
71357
+ const t = this.context.mainCameraComponent || aA.getComponentInParent(this.gameObject, Vt);
71358
71358
  t != null && t.cam ? t.cam.add(e) : this.gameObject.add(e);
71359
71359
  });
71360
71360
  }
@@ -76914,7 +76914,7 @@ BC([
76914
76914
  D()
76915
76915
  ], kI.prototype, "scaleFactor", 1);
76916
76916
  BC([
76917
- D(ei)
76917
+ D(Vt)
76918
76918
  ], kI.prototype, "worldCamera", 2);
76919
76919
  BC([
76920
76920
  D()
@@ -78855,7 +78855,7 @@ class U8 extends iI {
78855
78855
  format: THREE.RedFormat,
78856
78856
  type: THREE.FloatType
78857
78857
  });*/
78858
- new KO(this.width / 2, this.height / 2, 2), this.depthDownsampleTarget.texture[0].format = An, this.depthDownsampleTarget.texture[0].type = $t, this.depthDownsampleTarget.texture[0].minFilter = _e, this.depthDownsampleTarget.texture[0].magFilter = _e, this.depthDownsampleTarget.texture[0].depthBuffer = !1, this.depthDownsampleTarget.texture[1].format = St, this.depthDownsampleTarget.texture[1].type = pi, this.depthDownsampleTarget.texture[1].minFilter = _e, this.depthDownsampleTarget.texture[1].magFilter = _e, this.depthDownsampleTarget.texture[1].depthBuffer = !1, this.depthDownsampleQuad = new FB(new be(fEA))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
78858
+ new KO(this.width / 2, this.height / 2, 2), this.depthDownsampleTarget.texture[0].format = An, this.depthDownsampleTarget.texture[0].type = Ai, this.depthDownsampleTarget.texture[0].minFilter = _e, this.depthDownsampleTarget.texture[0].magFilter = _e, this.depthDownsampleTarget.texture[0].depthBuffer = !1, this.depthDownsampleTarget.texture[1].format = St, this.depthDownsampleTarget.texture[1].type = pi, this.depthDownsampleTarget.texture[1].minFilter = _e, this.depthDownsampleTarget.texture[1].magFilter = _e, this.depthDownsampleTarget.texture[1].depthBuffer = !1, this.depthDownsampleQuad = new FB(new be(fEA))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
78859
78859
  }
78860
78860
  detectTransparency() {
78861
78861
  if (this.autoDetectTransparency) {
@@ -87173,7 +87173,7 @@ class X8 extends FA {
87173
87173
  }
87174
87174
  onEnable() {
87175
87175
  var t;
87176
- const e = (t = aA.getComponent(this.gameObject, ei)) == null ? void 0 : t.cam;
87176
+ const e = (t = aA.getComponent(this.gameObject, Vt)) == null ? void 0 : t.cam;
87177
87177
  if (!e) {
87178
87178
  console.warn("FlyControls: Requires a Camera component on the same object as this component.");
87179
87179
  return;
@@ -95118,7 +95118,7 @@ function hY(g) {
95118
95118
  }
95119
95119
  async function suA(g) {
95120
95120
  const A = await g;
95121
- FP(A, !0), zt(A);
95121
+ FP(A, !0), Xt(A);
95122
95122
  }
95123
95123
  function nuA(g, A) {
95124
95124
  const e = BW();
@@ -95201,7 +95201,7 @@ class pa extends FA {
95201
95201
  /** @internal */
95202
95202
  onDisable() {
95203
95203
  var e;
95204
- this.context.scene.environment === this._prevLoadedEnvironment && (this.context.scene.environment = this._prevEnvironment, ei.backgroundShouldBeTransparent(this.context) || (this.context.scene.background = this._prevBackground), this._prevLoadedEnvironment = void 0), this.unregisterDropEvents(), (e = this.context.mainCameraComponent) == null || e.applyClearFlags();
95204
+ this.context.scene.environment === this._prevLoadedEnvironment && (this.context.scene.environment = this._prevEnvironment, Vt.backgroundShouldBeTransparent(this.context) || (this.context.scene.background = this._prevBackground), this._prevLoadedEnvironment = void 0), this.unregisterDropEvents(), (e = this.context.mainCameraComponent) == null || e.applyClearFlags();
95205
95205
  }
95206
95206
  urlChangedSyncField() {
95207
95207
  this.allowNetworking && this.url && this.isRemoteTexture(this.url) && this.setSkybox(this.url);
@@ -95216,7 +95216,7 @@ class pa extends FA {
95216
95216
  var o;
95217
95217
  if (!this.activeAndEnabled || !e)
95218
95218
  return !1;
95219
- if (t ?? (t = e), this.isValidTextureType(t) || console.warn("Potentially invalid skybox url", t, "on", this.name), Es && console.log("Remote skybox url?: " + e), this._prevUrl === e && this._prevLoadedEnvironment)
95219
+ if (t ?? (t = e), this.isValidTextureType(t) || console.warn("Potentially invalid skybox url", t, "on", this.name), Es && console.log("Set remote skybox url: " + e), this._prevUrl === e && this._prevLoadedEnvironment)
95220
95220
  return this.applySkybox(), !0;
95221
95221
  (o = this._prevLoadedEnvironment) == null || o.dispose(), this._prevLoadedEnvironment = void 0, this._prevUrl = e;
95222
95222
  const i = await this.loadTexture(e, t);
@@ -95245,7 +95245,7 @@ class pa extends FA {
95245
95245
  applySkybox() {
95246
95246
  var t;
95247
95247
  const e = this._prevLoadedEnvironment;
95248
- e && (e.mapping = zc, e.needsUpdate = !0, this.context.scene.background !== e && (this._prevBackground = this.context.scene.background), this.context.scene.environment !== e && (this._prevEnvironment = this.context.scene.environment), Es && console.log("Set remote skybox", this.url), this.environment && (this.context.scene.environment = e), this.background && !ei.backgroundShouldBeTransparent(this.context) && (this.context.scene.background = e), ((t = this.context.mainCameraComponent) == null ? void 0 : t.backgroundBlurriness) !== void 0 && (this.context.scene.backgroundBlurriness = this.context.mainCameraComponent.backgroundBlurriness));
95248
+ e && (e.mapping = zc, e.needsUpdate = !0, this.context.scene.background !== e && (this._prevBackground = this.context.scene.background), this.context.scene.environment !== e && (this._prevEnvironment = this.context.scene.environment), Es && console.log("Set remote skybox", this.url, !Vt.backgroundShouldBeTransparent(this.context)), this.environment && (this.context.scene.environment = e), this.background && !Vt.backgroundShouldBeTransparent(this.context) && (this.context.scene.background = e), ((t = this.context.mainCameraComponent) == null ? void 0 : t.backgroundBlurriness) !== void 0 && (this.context.scene.backgroundBlurriness = this.context.mainCameraComponent.backgroundBlurriness));
95249
95249
  }
95250
95250
  isRemoteTexture(e) {
95251
95251
  return e.startsWith("http://") || e.startsWith("https://");
@@ -97280,7 +97280,7 @@ class bJ extends FA {
97280
97280
  return this.isSpectating && ((e = this.target) == null ? void 0 : e.currentObject) === ((t = this.context.players.getPlayerView(this.localId)) == null ? void 0 : t.currentObject);
97281
97281
  }
97282
97282
  awake() {
97283
- if (this._debug = new YuA(this.context, this), this._networking = new WuA(this.context, this), this._networking.awake(), aA.setActive(this.gameObject, !1), this.cam = aA.getComponent(this.gameObject, ei), !this.cam) {
97283
+ if (this._debug = new YuA(this.context, this), this._networking = new WuA(this.context, this), this._networking.awake(), aA.setActive(this.gameObject, !1), this.cam = aA.getComponent(this.gameObject, Vt), !this.cam) {
97284
97284
  console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
97285
97285
  return;
97286
97286
  }
@@ -98876,10 +98876,10 @@ class CE extends FA {
98876
98876
  else {
98877
98877
  const c = aA.instantiate(this.dataTemplate.asset);
98878
98878
  if (Q = c, c instanceof uA)
98879
- zt(c.geometry), c.geometry = this.createGeometry(C), E(c.material);
98879
+ Xt(c.geometry), c.geometry = this.createGeometry(C), E(c.material);
98880
98880
  else if (c instanceof so)
98881
98881
  for (const l of c.children)
98882
- l instanceof uA && (zt(l.geometry), l.geometry = this.createGeometry(C), E(l.material));
98882
+ l instanceof uA && (Xt(l.geometry), l.geometry = this.createGeometry(C), E(l.material));
98883
98883
  const d = c.getComponent(Wh);
98884
98884
  if (d) {
98885
98885
  const l = c;
@@ -99101,7 +99101,7 @@ const MpA = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty(
99101
99101
  BoxHelperComponent: Xs,
99102
99102
  Button: tB,
99103
99103
  CallInfo: sp,
99104
- Camera: ei,
99104
+ Camera: Vt,
99105
99105
  CameraTargetReachedEvent: wS,
99106
99106
  Canvas: kI,
99107
99107
  CanvasGroup: JQ,
@@ -99327,7 +99327,7 @@ X.add("BoxGizmo", jh);
99327
99327
  X.add("BoxHelperComponent", Xs);
99328
99328
  X.add("Button", tB);
99329
99329
  X.add("CallInfo", sp);
99330
- X.add("Camera", ei);
99330
+ X.add("Camera", Vt);
99331
99331
  X.add("CameraTargetReachedEvent", wS);
99332
99332
  X.add("Canvas", kI);
99333
99333
  X.add("CanvasGroup", JQ);
@@ -100298,7 +100298,7 @@ function eA(g, A) {
100298
100298
  return g.ptr;
100299
100299
  }
100300
100300
  let _d = null;
100301
- function Xt() {
100301
+ function $t() {
100302
100302
  return _d !== null && _d.byteLength !== 0 || (_d = new Float32Array(G.memory.buffer)), _d;
100303
100303
  }
100304
100304
  let Ht = 128;
@@ -100308,7 +100308,7 @@ function ni(g) {
100308
100308
  return ct[--Ht] = g, Ht;
100309
100309
  }
100310
100310
  function mY(g, A) {
100311
- return g >>>= 0, Xt().subarray(g / 4, g / 4 + A);
100311
+ return g >>>= 0, $t().subarray(g / 4, g / 4 + A);
100312
100312
  }
100313
100313
  let Td = null;
100314
100314
  function xW() {
@@ -100317,7 +100317,7 @@ function xW() {
100317
100317
  let Ro = 0;
100318
100318
  function xB(g, A) {
100319
100319
  const e = A(4 * g.length, 4) >>> 0;
100320
- return Xt().set(g, e / 4), Ro = g.length, e;
100320
+ return $t().set(g, e / 4), Ro = g.length, e;
100321
100321
  }
100322
100322
  function _w(g, A) {
100323
100323
  const e = A(4 * g.length, 4) >>> 0;
@@ -100463,7 +100463,7 @@ class li {
100463
100463
  try {
100464
100464
  const i = G.__wbindgen_add_to_stack_pointer(-16);
100465
100465
  G.rawcolliderset_coRadius(i, this.__wbg_ptr, A);
100466
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
100466
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
100467
100467
  return e === 0 ? void 0 : t;
100468
100468
  } finally {
100469
100469
  G.__wbindgen_add_to_stack_pointer(16);
@@ -100476,7 +100476,7 @@ class li {
100476
100476
  try {
100477
100477
  const i = G.__wbindgen_add_to_stack_pointer(-16);
100478
100478
  G.rawcolliderset_coHalfHeight(i, this.__wbg_ptr, A);
100479
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
100479
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
100480
100480
  return e === 0 ? void 0 : t;
100481
100481
  } finally {
100482
100482
  G.__wbindgen_add_to_stack_pointer(16);
@@ -100489,7 +100489,7 @@ class li {
100489
100489
  try {
100490
100490
  const i = G.__wbindgen_add_to_stack_pointer(-16);
100491
100491
  G.rawcolliderset_coRoundRadius(i, this.__wbg_ptr, A);
100492
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
100492
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
100493
100493
  return e === 0 ? void 0 : t;
100494
100494
  } finally {
100495
100495
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101006,7 +101006,7 @@ class WpA {
101006
101006
  try {
101007
101007
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101008
101008
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_rest_length(i, this.__wbg_ptr, A);
101009
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101009
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101010
101010
  return e === 0 ? void 0 : t;
101011
101011
  } finally {
101012
101012
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101019,7 +101019,7 @@ class WpA {
101019
101019
  try {
101020
101020
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101021
101021
  G.rawdynamicraycastvehiclecontroller_wheel_max_suspension_travel(i, this.__wbg_ptr, A);
101022
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101022
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101023
101023
  return e === 0 ? void 0 : t;
101024
101024
  } finally {
101025
101025
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101032,7 +101032,7 @@ class WpA {
101032
101032
  try {
101033
101033
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101034
101034
  G.rawdynamicraycastvehiclecontroller_wheel_radius(i, this.__wbg_ptr, A);
101035
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101035
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101036
101036
  return e === 0 ? void 0 : t;
101037
101037
  } finally {
101038
101038
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101045,7 +101045,7 @@ class WpA {
101045
101045
  try {
101046
101046
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101047
101047
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_stiffness(i, this.__wbg_ptr, A);
101048
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101048
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101049
101049
  return e === 0 ? void 0 : t;
101050
101050
  } finally {
101051
101051
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101058,7 +101058,7 @@ class WpA {
101058
101058
  try {
101059
101059
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101060
101060
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_compression(i, this.__wbg_ptr, A);
101061
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101061
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101062
101062
  return e === 0 ? void 0 : t;
101063
101063
  } finally {
101064
101064
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101071,7 +101071,7 @@ class WpA {
101071
101071
  try {
101072
101072
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101073
101073
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_relaxation(i, this.__wbg_ptr, A);
101074
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101074
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101075
101075
  return e === 0 ? void 0 : t;
101076
101076
  } finally {
101077
101077
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101084,7 +101084,7 @@ class WpA {
101084
101084
  try {
101085
101085
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101086
101086
  G.rawdynamicraycastvehiclecontroller_wheel_max_suspension_force(i, this.__wbg_ptr, A);
101087
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101087
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101088
101088
  return e === 0 ? void 0 : t;
101089
101089
  } finally {
101090
101090
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101097,7 +101097,7 @@ class WpA {
101097
101097
  try {
101098
101098
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101099
101099
  G.rawdynamicraycastvehiclecontroller_wheel_brake(i, this.__wbg_ptr, A);
101100
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101100
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101101
101101
  return e === 0 ? void 0 : t;
101102
101102
  } finally {
101103
101103
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101110,7 +101110,7 @@ class WpA {
101110
101110
  try {
101111
101111
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101112
101112
  G.rawdynamicraycastvehiclecontroller_wheel_steering(i, this.__wbg_ptr, A);
101113
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101113
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101114
101114
  return e === 0 ? void 0 : t;
101115
101115
  } finally {
101116
101116
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101123,7 +101123,7 @@ class WpA {
101123
101123
  try {
101124
101124
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101125
101125
  G.rawdynamicraycastvehiclecontroller_wheel_engine_force(i, this.__wbg_ptr, A);
101126
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101126
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101127
101127
  return e === 0 ? void 0 : t;
101128
101128
  } finally {
101129
101129
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101150,7 +101150,7 @@ class WpA {
101150
101150
  try {
101151
101151
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101152
101152
  G.rawdynamicraycastvehiclecontroller_wheel_friction_slip(i, this.__wbg_ptr, A);
101153
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101153
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101154
101154
  return e === 0 ? void 0 : t;
101155
101155
  } finally {
101156
101156
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101163,7 +101163,7 @@ class WpA {
101163
101163
  try {
101164
101164
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101165
101165
  G.rawdynamicraycastvehiclecontroller_wheel_side_friction_stiffness(i, this.__wbg_ptr, A);
101166
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101166
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101167
101167
  return e === 0 ? void 0 : t;
101168
101168
  } finally {
101169
101169
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101176,7 +101176,7 @@ class WpA {
101176
101176
  try {
101177
101177
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101178
101178
  G.rawdynamicraycastvehiclecontroller_wheel_rotation(i, this.__wbg_ptr, A);
101179
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101179
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101180
101180
  return e === 0 ? void 0 : t;
101181
101181
  } finally {
101182
101182
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101186,7 +101186,7 @@ class WpA {
101186
101186
  try {
101187
101187
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101188
101188
  G.rawdynamicraycastvehiclecontroller_wheel_forward_impulse(i, this.__wbg_ptr, A);
101189
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101189
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101190
101190
  return e === 0 ? void 0 : t;
101191
101191
  } finally {
101192
101192
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101196,7 +101196,7 @@ class WpA {
101196
101196
  try {
101197
101197
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101198
101198
  G.rawdynamicraycastvehiclecontroller_wheel_side_impulse(i, this.__wbg_ptr, A);
101199
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101199
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101200
101200
  return e === 0 ? void 0 : t;
101201
101201
  } finally {
101202
101202
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101206,7 +101206,7 @@ class WpA {
101206
101206
  try {
101207
101207
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101208
101208
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_force(i, this.__wbg_ptr, A);
101209
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101209
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101210
101210
  return e === 0 ? void 0 : t;
101211
101211
  } finally {
101212
101212
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101224,7 +101224,7 @@ class WpA {
101224
101224
  try {
101225
101225
  const i = G.__wbindgen_add_to_stack_pointer(-16);
101226
101226
  G.rawdynamicraycastvehiclecontroller_wheel_suspension_length(i, this.__wbg_ptr, A);
101227
- var e = Ye()[i / 4 + 0], t = Xt()[i / 4 + 1];
101227
+ var e = Ye()[i / 4 + 0], t = $t()[i / 4 + 1];
101228
101228
  return e === 0 ? void 0 : t;
101229
101229
  } finally {
101230
101230
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101576,7 +101576,7 @@ class jpA {
101576
101576
  try {
101577
101577
  const t = G.__wbindgen_add_to_stack_pointer(-16);
101578
101578
  G.rawkinematiccharactercontroller_autostepMaxHeight(t, this.__wbg_ptr);
101579
- var A = Ye()[t / 4 + 0], e = Xt()[t / 4 + 1];
101579
+ var A = Ye()[t / 4 + 0], e = $t()[t / 4 + 1];
101580
101580
  return A === 0 ? void 0 : e;
101581
101581
  } finally {
101582
101582
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101586,7 +101586,7 @@ class jpA {
101586
101586
  try {
101587
101587
  const t = G.__wbindgen_add_to_stack_pointer(-16);
101588
101588
  G.rawkinematiccharactercontroller_autostepMinWidth(t, this.__wbg_ptr);
101589
- var A = Ye()[t / 4 + 0], e = Xt()[t / 4 + 1];
101589
+ var A = Ye()[t / 4 + 0], e = $t()[t / 4 + 1];
101590
101590
  return A === 0 ? void 0 : e;
101591
101591
  } finally {
101592
101592
  G.__wbindgen_add_to_stack_pointer(16);
@@ -101621,7 +101621,7 @@ class jpA {
101621
101621
  try {
101622
101622
  const t = G.__wbindgen_add_to_stack_pointer(-16);
101623
101623
  G.rawkinematiccharactercontroller_snapToGroundDistance(t, this.__wbg_ptr);
101624
- var A = Ye()[t / 4 + 0], e = Xt()[t / 4 + 1];
101624
+ var A = Ye()[t / 4 + 0], e = $t()[t / 4 + 1];
101625
101625
  return A === 0 ? void 0 : e;
101626
101626
  } finally {
101627
101627
  G.__wbindgen_add_to_stack_pointer(16);
@@ -106113,7 +106113,7 @@ dt.registerCallback(Wi.MissingCamera, (g) => {
106113
106113
  HS && console.warn("Creating missing camera");
106114
106114
  const A = g.context.scene, e = new wA();
106115
106115
  e.name = "Default Fallback Camera", A.add(e);
106116
- const t = new ei();
106116
+ const t = new Vt();
106117
106117
  t.sourceId = ((s = (o = g.files) == null ? void 0 : o[0]) == null ? void 0 : s.src) ?? "unknown", (n = g.context.domElement.getAttribute("skybox-image")) != null && n.length || 0 > 0 || g.context.lightmaps.tryGetSkybox(t.sourceId) ? t.clearFlags = hh.Skybox : t.clearFlags = hh.SolidColor, t.backgroundColor = new Jt(0.5, 0.5, 0.5, 1), t.fieldOfView = 35, t.backgroundBlurriness = 0.2;
106118
106118
  const i = lQ(e, t, !0);
106119
106119
  e.position.x = 0, e.position.y = 1, e.position.z = 2;
@@ -107187,7 +107187,7 @@ export {
107187
107187
  Wn as ButtonsFactory,
107188
107188
  wQA as CallDirection,
107189
107189
  sp as CallInfo,
107190
- ei as Camera,
107190
+ Vt as Camera,
107191
107191
  wS as CameraTargetReachedEvent,
107192
107192
  kI as Canvas,
107193
107193
  JQ as CanvasGroup,
@@ -107517,7 +107517,7 @@ export {
107517
107517
  sF as deserializeObject,
107518
107518
  IC as destroy,
107519
107519
  xrA as destroyComponentInstance,
107520
- zt as disposeObjectResources,
107520
+ Xt as disposeObjectResources,
107521
107521
  Rr as disposeStream,
107522
107522
  loA as download,
107523
107523
  C4 as download_file,