@needle-tools/engine 3.37.4-alpha → 3.37.6-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/needle-engine.js +258 -186
- package/dist/needle-engine.light.js +258 -186
- package/dist/needle-engine.light.min.js +25 -25
- package/dist/needle-engine.light.umd.cjs +156 -156
- package/dist/needle-engine.min.js +25 -25
- package/dist/needle-engine.umd.cjs +49 -49
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -0
- package/lib/engine/extensions/NEEDLE_progressive.js +7 -1
- package/lib/engine/extensions/NEEDLE_progressive.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +31 -3
- package/lib/engine-components/DropListener.js +30 -2
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +16 -3
- package/lib/engine-components/OrbitControls.js +25 -9
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ParticleSystem.d.ts +31 -1
- package/lib/engine-components/ParticleSystem.js +42 -1
- package/lib/engine-components/ParticleSystem.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +22 -2
- package/lib/engine-components/SceneSwitcher.js +29 -3
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/VideoPlayer.d.ts +5 -3
- package/lib/engine-components/VideoPlayer.js +26 -14
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/webxr/WebARCameraBackground.js +8 -0
- package/lib/engine-components/webxr/WebARCameraBackground.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/extensions/NEEDLE_progressive.ts +9 -1
- package/src/engine-components/DropListener.ts +30 -2
- package/src/engine-components/OrbitControls.ts +29 -11
- package/src/engine-components/ParticleSystem.ts +44 -4
- package/src/engine-components/SceneSwitcher.ts +45 -5
- package/src/engine-components/VideoPlayer.ts +25 -13
- package/src/engine-components/webxr/WebARCameraBackground.ts +9 -0
package/dist/needle-engine.js
CHANGED
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@@ -28989,7 +28989,7 @@ function FBA(g, A) {
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g.lookAt(A), g.quaternion.multiply(IX);
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}
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function $w(g, A, e = !0, t = !1) {
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-
const i =
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+
const i = _e(A), I = _e(g);
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if (t) {
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if (Ns(g, bt(A)), e) {
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const o = I.y, s = I.sub(aT(g));
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@@ -29010,7 +29010,7 @@ function TQ(g) {
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return g instanceof MA ? A.copy(g) : g instanceof DOMPointReadOnly && A.set(g.x, g.y, g.z, g.w), A;
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}
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const ZU = new Rs(() => new w(), 100), yJ = Symbol("lastMatrixWorldUpdateKey");
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-
function
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+
function _e(g, A = null, e = !0) {
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const t = A ?? ZU.get();
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return g ? g.parent ? (e && g.updateWorldMatrix(!0, !1), g.matrixWorldNeedsUpdate && g[yJ] !== Date.now() && (g[yJ] = Date.now(), g.updateMatrixWorld()), t.setFromMatrixPosition(g.matrixWorld), t) : t.copy(g.position) : t.set(0, 0, 0);
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}
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@@ -29476,13 +29476,13 @@ function vBA(g) {
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ok = g;
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}
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const lT = IA("debugdefines");
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-
OE('if(!globalThis[""3.37.
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+
OE('if(!globalThis[""3.37.6-alpha""]) globalThis[""3.37.6-alpha""] = "0.0.0";');
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OE('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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-
OE('if(!globalThis[""
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-
OE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.
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+
OE('if(!globalThis[""Wed Apr 24 2024 17:26:38 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Apr 24 2024 17:26:38 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+
OE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.6-alpha";');
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OE('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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-
OE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "
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-
const lC = "3.37.
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+
OE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Apr 24 2024 17:26:38 GMT+0200 (Central European Summer Time)";');
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const lC = "3.37.6-alpha", jU = "undefined", hT = "Wed Apr 24 2024 17:26:38 GMT+0200 (Central European Summer Time)";
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lT && console.log(`Engine version: ${lC} (generator: ${jU})
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Project built at ${hT}`);
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const Ra = "needle_isActiveInHierarchy", GQ = "builtin_components", hf = "needle_editor_guid";
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@@ -44369,7 +44369,7 @@ const sm = Symbol("assetReference"), vr = class {
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* @returns the AssetReference for the URL
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*/
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static getOrCreateFromUrl(A, e) {
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if (!e && (e =
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if (!e && (e = xe.Current, !e))
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throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
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const t = e.addressables, i = t.findAssetReference(A);
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if (i)
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@@ -44383,7 +44383,7 @@ const sm = Symbol("assetReference"), vr = class {
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*/
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static getOrCreate(A, e, t) {
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if (typeof A == "string") {
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if (!t && (t =
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if (!t && (t = xe.Current, !t))
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throw new Error('Context is required when sourceId is a string. When you call this method from a component you can call it with "getOrCreate(this, url)" where "this" is the component.');
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} else
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t = A.context, A = A.sourceId;
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@@ -44426,7 +44426,7 @@ const sm = Symbol("assetReference"), vr = class {
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}
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/** frees previously allocated memory and destroys the current `asset` instance (if any) */
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unload() {
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-
this.asset && (ia && console.log("Unload", this.asset), this.asset.scene && yn(this.asset.scene, !0, !0), yn(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0,
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this.asset && (ia && console.log("Unload", this.asset), this.asset.scene && yn(this.asset.scene, !0, !0), yn(this.asset, !0, !0)), this.asset = null, this._rawBinary = void 0, this._glbRoot = null, this._loading = void 0, xe.Current && xe.Current.addressables.unregisterAssetReference(this);
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}
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/** loads the asset binary without creating an instance */
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async preload() {
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@@ -44449,7 +44449,7 @@ const sm = Symbol("assetReference"), vr = class {
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return this.asset;
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if (A && this._progressListeners.push(A), this._loading !== void 0)
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return this._loading.then((i) => this.asset);
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const e =
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+
const e = xe.Current;
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this._rawBinary ? (this._loading = pn().parseSync(e, this._rawBinary, this.uri, null), this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }))) : (ia && console.log("Load async", this.uri), this._loading = pn().loadSync(e, this._hashedUri, this.uri, null, (i) => {
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this.raiseProgressEvent(i);
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}));
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@@ -44477,7 +44477,7 @@ const sm = Symbol("assetReference"), vr = class {
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e(this, A);
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}
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async onInstantiate(A, e = !1, t) {
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-
const i =
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+
const i = xe.Current, I = new kn();
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if (A instanceof uA ? I.parent = A : A && I.cloneAssign(A), I.parent || (I.parent = i.scene), this.mustLoad && await this.loadAssetAsync(), ia && console.log("Instantiate", this.uri, "parent:", A), this.asset) {
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ia && console.log("Add to scene", this.asset);
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let o = vr.currentlyInstantiating.get(this.uri);
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@@ -44994,7 +44994,7 @@ class Zi {
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this.set({ textContent: B }), C.tmuiNeedsUpdate = !0;
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};
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}
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-
return this.tmuiNeedsUpdate = !0, this.registerTimedObject(
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+
return this.tmuiNeedsUpdate = !0, this.registerTimedObject(xe.Current, o, A, this.textLabelCache), o;
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}
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static getBox(A) {
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let e = this.boxesCache.pop();
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@@ -45002,7 +45002,7 @@ class Zi {
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const t = new Yt(1, 1, 1);
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e = new lA(t);
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}
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-
return this.registerTimedObject(
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+
return this.registerTimedObject(xe.Current, e, A, this.boxesCache), e;
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}
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static getLine(A) {
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let e = this.linesCache.pop();
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@@ -45011,15 +45011,15 @@ class Zi {
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let t = e.geometry.getAttribute("position");
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t || (t = new te(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", t));
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}
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-
return e.frustumCulled = !1, this.registerTimedObject(
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+
return e.frustumCulled = !1, this.registerTimedObject(xe.Current, e, A, this.linesCache), e;
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}
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static getSphere(A, e, t) {
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let i = this.spheresCache.pop();
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-
return i || (i = new lA(new vs(1, 8, 8))), i.scale.set(A, A, A), i.material.wireframe = t, this.registerTimedObject(
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+
return i || (i = new lA(new vs(1, 8, 8))), i.scale.set(A, A, A), i.material.wireframe = t, this.registerTimedObject(xe.Current, i, e, this.spheresCache), i;
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}
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static getArrowHead(A) {
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let e = this.arrowHeadsCache.pop();
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-
return e || (e = new lA(new xi(0, 0.5, 1, 8))), this.registerTimedObject(
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+
return e || (e = new lA(new xi(0, 0.5, 1, 8))), this.registerTimedObject(xe.Current, e, A, this.arrowHeadsCache), e;
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}
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static registerTimedObject(A, e, t, i) {
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const I = this.contextBeforeRenderCallbacks.get(A), o = this.contextPostRenderCallbacks.get(A);
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@@ -45047,7 +45047,7 @@ class Zi {
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}
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e.traverse((s) => {
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s.layers.disableAll(), s.layers.enable(2);
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-
}), e.renderOrder = 999999, e[Uk] = i, this.timedObjectsBuffer.push(e), this.timesBuffer.push(
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+
}), e.renderOrder = 999999, e[Uk] = i, this.timedObjectsBuffer.push(e), this.timesBuffer.push(xe.Current.time.realtimeSinceStartup + t), A.scene.add(e);
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}
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static onBeforeRender(A, e) {
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this.tmuiNeedsUpdate && Lt.update();
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@@ -45785,11 +45785,11 @@ class GAA {
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return e[A] = t, t;
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}
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onDispatchEvent(A) {
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const e =
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+
const e = xe.Current;
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try {
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-
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xe.Current = this.context, this.dispatchEvent(A);
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} finally {
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-
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+
xe.Current = e;
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}
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}
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}
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@@ -46277,8 +46277,8 @@ Pinch: ${(i = this.getGesture("pinch")) == null ? void 0 : i.value.toFixed(3)}`)
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}
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if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
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this.pointerInit.origin = this, this.pointerInit.pointerId = this.index * 10 + e, this.pointerInit.pointerType = this.hand ? "hand" : "controller", this.pointerInit.button = e, this.pointerInit.buttonName = t, this.pointerInit.isPrimary = i, this.pointerInit.mode = this.inputSource.targetRayMode, this.pointerInit.ray = this.ray, this.pointerInit.device = this.object, this.pointerInit.pressure = o;
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-
const s =
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-
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+
const s = xe.Current;
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+
xe.Current = this.xr.context, ga && A !== "pointermove" && console.warn("Pointer event", A, e, t, { ...this.pointerInit }), this.xr.context.input.createInputEvent(new Ca(A, I, this.pointerInit)), xe.Current = s;
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}
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}
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}
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@@ -52794,7 +52794,7 @@ async function meA() {
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const A = sessionStorage.getItem("needle_xr_session_mode"), e = sessionStorage.getItem("needle_xr_session_init") ?? null, t = e ? JSON.parse(e) : null;
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let i = null;
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if (RY() && (await wa.start(A || "immersive-vr", t || Se.getDefaultSessionInit("immersive-vr")), await MeA(), i = await wa.handoff()), i)
|
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52797
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-
Se.setSession(i.mode, i.session, i.init,
|
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52797
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+
Se.setSession(i.mode, i.session, i.init, xe.Current);
|
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else if (A && e) {
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console.log("Session Granted: Restore last session");
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const I = JSON.parse(e);
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@@ -53022,7 +53022,7 @@ const tC = class {
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GeA(A, i.init), this.session = e, this.mode = A, this.context = t, (Bg || IA("console")) && Oh(!0), this._xr_scripts = [...i.scripts], this._xr_update_scripts = this._xr_scripts.filter((s) => typeof s.onUpdateXR == "function"), this._controllerAdded = i.controller_added, this._controllerRemoved = i.controller_removed, WE(this.onBefore, ni.LateUpdate), this.context.pre_render_callbacks.push(this.onBeforeRender), this.context.post_render_callbacks.push(this.onAfterRender), ((I = i.init.optionalFeatures) != null && I.includes("hit-test") || (o = i.init.requiredFeatures) != null && o.includes("hit-test")) && e.requestReferenceSpace("viewer").then((s) => {
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var n, C;
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return (C = (n = e.requestHitTestSource) == null ? void 0 : n.call(e, { space: s })) == null ? void 0 : C.then((a) => this._viewerHitTestSource = a);
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-
}).catch((s) => console.warn(s)), this.context.mainCamera && (this._originalCameraWorldPosition =
|
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+
}).catch((s) => console.warn(s)), this.context.mainCamera && (this._originalCameraWorldPosition = _e(this.context.mainCamera, new w()), this._originalCameraWorldRotation = bt(this.context.mainCamera, new MA()), this._originalCameraWorldScale = oi(this.context.mainCamera, new w()), this._originalCameraParent = this.context.mainCamera.parent), this._defaultRig = new MAA(), this.context.scene.add(this._defaultRig.gameObject), this.addRig(this._defaultRig);
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for (let s = 0; s < e.inputSources.length; s++) {
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const n = e.inputSources[s];
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if (!n.handedness) {
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@@ -53163,7 +53163,7 @@ const tC = class {
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return console.warn("A XRSession is already being requested"), (Bg || de()) && Ni("A XRSession is already being requested"), this._currentSessionRequest.then(() => this._activeSession);
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if (this._activeSession)
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return console.error("A XRSession is already running"), this._activeSession;
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-
if (t || (t =
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+
if (t || (t = xe.Current), t || (t = rt.All[0]), !t)
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throw new Error("No Needle Engine Context found");
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switch (e || (e = {}), A) {
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case "immersive-ar":
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@@ -53673,7 +53673,7 @@ let eB = uF;
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/** @deprecated use Application.registerWaitForInteraction instead */
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|
r(eB, "registerWaitForAllowAudio", uF.registerWaitForInteraction);
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function* ReA(g, A = null) {
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-
const e = A ? A.time :
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+
const e = A ? A.time : xe.Current.time, t = e.time;
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for (; e.time - t < g; )
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yield;
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}
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@@ -54849,7 +54849,7 @@ class beA {
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54849
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o.matrixWorldNeedsUpdate && o.updateMatrixWorld();
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const n = this.tempBoundingBox.copy(s.boundingBox).applyMatrix4(o.matrixWorld);
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if (e.intersectsBox(n)) {
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-
const C =
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+
const C = _e(A), a = C.distanceTo(e.center), B = new JeA(A, a, C);
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|
if (i.push(B), !I)
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return;
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}
|
|
@@ -56347,7 +56347,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
|
|
|
56347
56347
|
`, g);
|
|
56348
56348
|
return;
|
|
56349
56349
|
}
|
|
56350
|
-
const e = (A == null ? void 0 : A.new_scripts) ??
|
|
56350
|
+
const e = (A == null ? void 0 : A.new_scripts) ?? xe.Current.new_scripts;
|
|
56351
56351
|
e.includes(g) || e.push(g);
|
|
56352
56352
|
}
|
|
56353
56353
|
const Pt = class {
|
|
@@ -57119,8 +57119,8 @@ Memory:`, { ...this.renderer.info.memory })), this._dispatchReadyAfterFrame && (
|
|
|
57119
57119
|
}
|
|
57120
57120
|
}
|
|
57121
57121
|
};
|
|
57122
|
-
let
|
|
57123
|
-
r(
|
|
57122
|
+
let xe = Pt;
|
|
57123
|
+
r(xe, "_defaultTargetFramerate", { value: 60 }), r(xe, "_defaultWebglRendererParameters", {
|
|
57124
57124
|
antialias: !0,
|
|
57125
57125
|
alpha: !1,
|
|
57126
57126
|
powerPreference: "high-performance"
|
|
@@ -57232,7 +57232,7 @@ function bY(g, A, e, t) {
|
|
|
57232
57232
|
const i = g;
|
|
57233
57233
|
if (!i.guid)
|
|
57234
57234
|
return console.warn("Can not instantiate: No guid", i), null;
|
|
57235
|
-
if (A.context || (A.context =
|
|
57235
|
+
if (A.context || (A.context = xe.Current), !A.context)
|
|
57236
57236
|
return console.error("Missing network instantiate options / reference to network connection in sync instantiate"), null;
|
|
57237
57237
|
const I = A ? { ...A } : null, { instance: o, seed: s } = ntA(i, A);
|
|
57238
57238
|
if (o) {
|
|
@@ -57432,7 +57432,7 @@ function _Y(g, A, e, t = 0) {
|
|
|
57432
57432
|
function Kd(g, A = null) {
|
|
57433
57433
|
let e = null;
|
|
57434
57434
|
A !== null && (A.x !== void 0 ? (e = new kn(), e.position = A) : e = A);
|
|
57435
|
-
let t =
|
|
57435
|
+
let t = xe.Current;
|
|
57436
57436
|
e != null && e.context && (t = e.context), Mf && t.alias && console.log("context", t.alias), e && !e.idProvider && (e.idProvider = new Hg(Date.now()));
|
|
57437
57437
|
const i = [], I = {}, o = {}, s = TY(t, g, e, i, I, o);
|
|
57438
57438
|
s && (ltA(I), ctA(o, I)), Mf && (Ik(g, !0), Ik(s, !0));
|
|
@@ -57666,7 +57666,7 @@ Object.getOwnPropertyDescriptor(uA.prototype, "transform") || Object.definePrope
|
|
|
57666
57666
|
});
|
|
57667
57667
|
Object.getOwnPropertyDescriptor(uA.prototype, "worldPosition") || Object.defineProperty(uA.prototype, "worldPosition", {
|
|
57668
57668
|
get: function() {
|
|
57669
|
-
return this instanceof eR ?
|
|
57669
|
+
return this instanceof eR ? _e(this.object) : _e(this);
|
|
57670
57670
|
},
|
|
57671
57671
|
set: function(g) {
|
|
57672
57672
|
vI(this, g);
|
|
@@ -57762,7 +57762,7 @@ function wtA(g) {
|
|
|
57762
57762
|
const A = g.gameObject.userData.components.indexOf(g);
|
|
57763
57763
|
g.gameObject.userData.components.splice(A, 1);
|
|
57764
57764
|
}
|
|
57765
|
-
g.__internalDisable && g.__internalDisable(), nC(g, g.context ??
|
|
57765
|
+
g.__internalDisable && g.__internalDisable(), nC(g, g.context ?? xe.Current), g.destroy(), g.gameObject = null;
|
|
57766
57766
|
}
|
|
57767
57767
|
let fv = !1;
|
|
57768
57768
|
function PY(g, A, e) {
|
|
@@ -57840,7 +57840,7 @@ function GR(g, A, e, t = !0) {
|
|
|
57840
57840
|
function ytA(g, A = void 0, e = !0) {
|
|
57841
57841
|
if (!g)
|
|
57842
57842
|
return null;
|
|
57843
|
-
if (!A && (A =
|
|
57843
|
+
if (!A && (A = xe.Current, !A))
|
|
57844
57844
|
return console.error("Can not search object without any needle context or scene!!!"), null;
|
|
57845
57845
|
let t = A;
|
|
57846
57846
|
if (t.isScene || (t = A == null ? void 0 : A.scene), !t)
|
|
@@ -57858,7 +57858,7 @@ function ytA(g, A = void 0, e = !0) {
|
|
|
57858
57858
|
function StA(g, A, e = void 0) {
|
|
57859
57859
|
if (!g)
|
|
57860
57860
|
return A;
|
|
57861
|
-
if (A || (A = []), A.length = 0, !e && (e =
|
|
57861
|
+
if (A || (A = []), A.length = 0, !e && (e = xe.Current, !e))
|
|
57862
57862
|
return console.error("Can not search object without any needle context or scene!!!"), A;
|
|
57863
57863
|
"scene" in e && (e = e.scene);
|
|
57864
57864
|
const t = e;
|
|
@@ -57879,7 +57879,7 @@ class aA extends uA {
|
|
|
57879
57879
|
return GE(e);
|
|
57880
57880
|
}
|
|
57881
57881
|
static setActive(e, t, i = !0) {
|
|
57882
|
-
e && (Rf(e, t), Df(e), t && i && nH(
|
|
57882
|
+
e && (Rf(e, t), Df(e), t && i && nH(xe.Current, e));
|
|
57883
57883
|
}
|
|
57884
57884
|
/** If the object is active (same as go.visible) */
|
|
57885
57885
|
static isActiveSelf(e) {
|
|
@@ -57927,7 +57927,7 @@ class aA extends uA {
|
|
|
57927
57927
|
if (!e)
|
|
57928
57928
|
return;
|
|
57929
57929
|
const I = e;
|
|
57930
|
-
t = t ??
|
|
57930
|
+
t = t ?? xe.Current, wR(I, t.connection, i);
|
|
57931
57931
|
}
|
|
57932
57932
|
/** Destroys a object
|
|
57933
57933
|
* @param instance object to destroy
|
|
@@ -57945,7 +57945,7 @@ class aA extends uA {
|
|
|
57945
57945
|
console.warn("Can not add object to self", e);
|
|
57946
57946
|
return;
|
|
57947
57947
|
}
|
|
57948
|
-
i || (i =
|
|
57948
|
+
i || (i = xe.Current), t.add(e), Rf(e, !0), Df(e), i ? aA.foreachComponent(e, (I) => {
|
|
57949
57949
|
IR(I, i), !I.__internalDidAwakeAndStart && i.new_script_start.includes(I) === !1 && i.new_script_start.push(I);
|
|
57950
57950
|
}, !0) : console.warn("Missing context");
|
|
57951
57951
|
}
|
|
@@ -58015,7 +58015,7 @@ class aA extends uA {
|
|
|
58015
58015
|
return Qy(e, t);
|
|
58016
58016
|
}
|
|
58017
58017
|
static findObjectOfType(e, t, i = !0) {
|
|
58018
|
-
return ytA(e, t ??
|
|
58018
|
+
return ytA(e, t ?? xe.Current, i);
|
|
58019
58019
|
}
|
|
58020
58020
|
static findObjectsOfType(e, t) {
|
|
58021
58021
|
const i = [];
|
|
@@ -58077,7 +58077,7 @@ let RA = (nn = class {
|
|
|
58077
58077
|
}
|
|
58078
58078
|
/** Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene */
|
|
58079
58079
|
get context() {
|
|
58080
|
-
return this.__context ??
|
|
58080
|
+
return this.__context ?? xe.Current;
|
|
58081
58081
|
}
|
|
58082
58082
|
set context(A) {
|
|
58083
58083
|
this.__context = A;
|
|
@@ -58247,7 +58247,7 @@ let RA = (nn = class {
|
|
|
58247
58247
|
A ? this.__internalEnable() : this.__internalDisable();
|
|
58248
58248
|
}
|
|
58249
58249
|
get worldPosition() {
|
|
58250
|
-
return
|
|
58250
|
+
return _e(this.gameObject);
|
|
58251
58251
|
}
|
|
58252
58252
|
set worldPosition(A) {
|
|
58253
58253
|
vI(this.gameObject, A);
|
|
@@ -58338,8 +58338,8 @@ class dy extends RA {
|
|
|
58338
58338
|
update() {
|
|
58339
58339
|
if (!this.from || !this.to)
|
|
58340
58340
|
return;
|
|
58341
|
-
const e =
|
|
58342
|
-
this._centerPos.copy(e), this._centerPos.add(t), this._centerPos.multiplyScalar(0.5), vI(this.gameObject, this.centered ? this._centerPos : e), this.gameObject.lookAt(
|
|
58341
|
+
const e = _e(this.from).clone(), t = _e(this.to).clone(), i = e.distanceTo(t);
|
|
58342
|
+
this._centerPos.copy(e), this._centerPos.add(t), this._centerPos.multiplyScalar(0.5), vI(this.gameObject, this.centered ? this._centerPos : e), this.gameObject.lookAt(_e(this.to).clone()), this.gameObject.scale.set(this.width, this.width, i);
|
|
58343
58343
|
}
|
|
58344
58344
|
}
|
|
58345
58345
|
WY([
|
|
@@ -59976,7 +59976,7 @@ const zk = (iG = class extends RA {
|
|
|
59976
59976
|
setBodyFromGameObject(A = null) {
|
|
59977
59977
|
}
|
|
59978
59978
|
captureVelocity() {
|
|
59979
|
-
const A =
|
|
59979
|
+
const A = _e(this.gameObject);
|
|
59980
59980
|
zk.tempPosition.copy(A);
|
|
59981
59981
|
const e = A.sub(this._lastPosition);
|
|
59982
59982
|
this._lastPosition.copy(zk.tempPosition), this._smoothedVelocity.lerp(e, this.context.time.deltaTime / 0.1);
|
|
@@ -60923,7 +60923,7 @@ const An = class extends RA {
|
|
|
60923
60923
|
aA.addNewComponent(t, An), e.scene.add(t);
|
|
60924
60924
|
}
|
|
60925
60925
|
static get systems() {
|
|
60926
|
-
const e =
|
|
60926
|
+
const e = xe.Current;
|
|
60927
60927
|
return this._eventSystemMap.has(e) || this._eventSystemMap.set(e, []), this._eventSystemMap.get(e);
|
|
60928
60928
|
}
|
|
60929
60929
|
static get(e) {
|
|
@@ -61364,16 +61364,20 @@ class Nt extends RA {
|
|
|
61364
61364
|
set targetLerpSpeed(e) {
|
|
61365
61365
|
this.targetLerpDuration = 1 / e;
|
|
61366
61366
|
}
|
|
61367
|
+
/** @internal */
|
|
61367
61368
|
awake() {
|
|
61368
61369
|
this._didStart = !1, this._didSetTarget = !1, this._startedListeningToKeyEvents = !1;
|
|
61369
61370
|
}
|
|
61371
|
+
/** @internal */
|
|
61370
61372
|
start() {
|
|
61371
61373
|
this._didStart = !0, this._eventSystem = ho.get(this.context) ?? void 0, this._eventSystem && (this._afterHandleInputFn = this.afterHandleInput.bind(this), this._eventSystem.addEventListener($k.AfterHandleInput, this._afterHandleInputFn));
|
|
61372
61374
|
}
|
|
61375
|
+
/** @internal */
|
|
61373
61376
|
onDestroy() {
|
|
61374
61377
|
var e, t;
|
|
61375
61378
|
(e = this._controls) == null || e.dispose(), (t = this._eventSystem) == null || t.removeEventListener($k.AfterHandleInput, this._afterHandleInputFn);
|
|
61376
61379
|
}
|
|
61380
|
+
/** @internal */
|
|
61377
61381
|
onEnable() {
|
|
61378
61382
|
this._enableTime = this.context.time.time;
|
|
61379
61383
|
const e = aA.getComponent(this.gameObject, Xt);
|
|
@@ -61386,6 +61390,7 @@ class Nt extends RA {
|
|
|
61386
61390
|
}
|
|
61387
61391
|
this._controls && (Up && (this.enablePan = !0, this.enableZoom = !0, this.middleClickToFocus = !0, Is() && (this.doubleClickToFocus = !0)), this._controls.addEventListener("start", this.onControlsChangeStarted), (t == null ? void 0 : t.type) === "PerspectiveCamera" ? Up || (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom) : Up || (this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom), this._startedListeningToKeyEvents || (this._startedListeningToKeyEvents = !0, this._controls.listenToKeyEvents(window.document.body))), this._syncedTransform = aA.getComponent(this.gameObject, hB) ?? void 0;
|
|
61388
61392
|
}
|
|
61393
|
+
/** @internal */
|
|
61389
61394
|
onDisable() {
|
|
61390
61395
|
var e;
|
|
61391
61396
|
(e = this._camera) != null && e.cam && mv(this._camera.cam, this, !1), this._controls && (this._controls.enabled = !1, this._controls.autoRotate = !1, this._controls.removeEventListener("start", this.onControlsChangeStarted));
|
|
@@ -61393,11 +61398,16 @@ class Nt extends RA {
|
|
|
61393
61398
|
afterHandleInput(e) {
|
|
61394
61399
|
e.detail.args.pointerId === 0 && (e.detail.args.isDown ? this._controls && this._eventSystem && (this._shouldDisable = this._eventSystem.hasActiveUI) : (!e.detail.args.isPressed || e.detail.args.isUp) && (this._shouldDisable = !1));
|
|
61395
61400
|
}
|
|
61401
|
+
/** @internal */
|
|
61396
61402
|
onBeforeRender() {
|
|
61397
61403
|
var t, i;
|
|
61398
|
-
if (!this._controls
|
|
61404
|
+
if (!this._controls)
|
|
61405
|
+
return;
|
|
61406
|
+
if (this._cameraObject !== this.context.mainCamera) {
|
|
61407
|
+
this._controls.enabled = !1;
|
|
61399
61408
|
return;
|
|
61400
|
-
|
|
61409
|
+
}
|
|
61410
|
+
this._controls.enabled = !0, this.__handleSetTargetWhenBecomingActiveTheFirstTime(), (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || this.context.input.getPointerPressed(0) && ((t = this.context.input.getPointerPositionDelta(0)) != null && t.length()) || 0 > 0.1) && (this._inputs += 1), this._inputs > 0 && this.allowInterrupt && (this.enableRotate && (this.autoRotate = !1), this._cameraLerpActive = !1, this._lookTargetLerpActive = !1), this._inputs = 0;
|
|
61401
61411
|
let e = this.middleClickToFocus && this.context.input.getPointerClicked(1);
|
|
61402
61412
|
if (e || (e = this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > 0.3), e && this.setTargetFromRaycast(), this._lookTargetLerpActive || this._cameraLerpActive) {
|
|
61403
61413
|
if (this._cameraLerpActive && this._cameraObject)
|
|
@@ -61429,7 +61439,7 @@ class Nt extends RA {
|
|
|
61429
61439
|
const e = aA.getComponent(this.gameObject, Xt);
|
|
61430
61440
|
if (e && !this.setLookTargetFromConstraint()) {
|
|
61431
61441
|
this.debugLog && console.log("NO TARGET");
|
|
61432
|
-
const i =
|
|
61442
|
+
const i = _e(e.cam).length(), I = new w(0, 0, -i).applyMatrix4(e.cam.matrixWorld);
|
|
61433
61443
|
this.setLookTargetPosition(I, !0);
|
|
61434
61444
|
}
|
|
61435
61445
|
if (!this.autoFit && !this.setLookTargetFromConstraint()) {
|
|
@@ -61447,15 +61457,16 @@ class Nt extends RA {
|
|
|
61447
61457
|
setCameraAndLookTarget(e) {
|
|
61448
61458
|
if (!e || !(e instanceof uA))
|
|
61449
61459
|
return;
|
|
61450
|
-
const t =
|
|
61460
|
+
const t = _e(e), i = aT(e);
|
|
61451
61461
|
this.setTargetFromRaycast(new $I(t, i)), this.setCameraTargetPosition(t);
|
|
61452
61462
|
}
|
|
61453
61463
|
/** Moves the camera to position smoothly.
|
|
61454
61464
|
* @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
|
|
61465
|
+
* @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
61455
61466
|
*/
|
|
61456
61467
|
setCameraTargetPosition(e, t = !1) {
|
|
61457
61468
|
var i, I;
|
|
61458
|
-
e && (e instanceof uA && (e =
|
|
61469
|
+
e && (e instanceof uA && (e = _e(e)), this._cameraEndPosition || (this._cameraEndPosition = new w()), this._cameraEndPosition.copy(e), t === !0 ? (this._cameraLerpActive = !1, (i = this.controllerObject) == null || i.position.copy(this._cameraEndPosition)) : this._cameraObject && (this._cameraLerpActive = !0, this._cameraLerp01 = 0, this._cameraStartPosition.copy((I = this._cameraObject) == null ? void 0 : I.position), typeof t == "number" ? this._cameraLerpDuration = t : this._cameraLerpDuration = this.targetLerpDuration));
|
|
61459
61470
|
}
|
|
61460
61471
|
/** True while the camera position is being lerped */
|
|
61461
61472
|
get cameraLerpActive() {
|
|
@@ -61465,9 +61476,12 @@ class Nt extends RA {
|
|
|
61465
61476
|
stopCameraLerp() {
|
|
61466
61477
|
this._cameraLerpActive = !1;
|
|
61467
61478
|
}
|
|
61468
|
-
/** Moves the camera look-at target to a position smoothly.
|
|
61479
|
+
/** Moves the camera look-at target to a position smoothly.
|
|
61480
|
+
* @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
|
|
61481
|
+
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
61482
|
+
*/
|
|
61469
61483
|
setLookTargetPosition(e = null, t = !1) {
|
|
61470
|
-
this._controls && e && (e instanceof uA && (e =
|
|
61484
|
+
this._controls && e && (e instanceof uA && (e = _e(e)), this._lookTargetEndPosition.copy(e), t === !0 ? this._controls.target.copy(this._lookTargetEndPosition) : (this._lookTargetLerpActive = !0, this._lookTargetLerp01 = 0, this._lookTargetStartPosition.copy(this._controls.target), typeof t == "number" ? this._lookTargetLerpDuration = t : this._lookTargetLerpDuration = this.targetLerpDuration));
|
|
61471
61485
|
}
|
|
61472
61486
|
/** True while the camera look target is being lerped */
|
|
61473
61487
|
get lookTargetLerpActive() {
|
|
@@ -61477,7 +61491,10 @@ class Nt extends RA {
|
|
|
61477
61491
|
stopLookTargetLerp() {
|
|
61478
61492
|
this._lookTargetLerpActive = !1;
|
|
61479
61493
|
}
|
|
61480
|
-
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
61494
|
+
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
61495
|
+
* @param index The index of the source to use
|
|
61496
|
+
* @param t The interpolation factor between the current look at target and the new target
|
|
61497
|
+
*/
|
|
61481
61498
|
setLookTargetFromConstraint(e = 0, t = 1) {
|
|
61482
61499
|
var I;
|
|
61483
61500
|
if (!this._controls)
|
|
@@ -61498,22 +61515,18 @@ class Nt extends RA {
|
|
|
61498
61515
|
this._controls && (t >= 1 ? this._controls.target.copy(e) : this._controls.target.lerp(e, t));
|
|
61499
61516
|
}
|
|
61500
61517
|
setTargetFromRaycast(e) {
|
|
61501
|
-
var i, I;
|
|
61502
61518
|
if (!this.controls)
|
|
61503
61519
|
return;
|
|
61504
61520
|
const t = e ? this.context.physics.raycastFromRay(e) : this.context.physics.raycast();
|
|
61505
|
-
for (const
|
|
61506
|
-
if (
|
|
61507
|
-
const
|
|
61508
|
-
if (
|
|
61509
|
-
const
|
|
61510
|
-
if (
|
|
61521
|
+
for (const i of t)
|
|
61522
|
+
if (i.distance > 0 && aA.isActiveInHierarchy(i.object)) {
|
|
61523
|
+
const I = FR(i.object);
|
|
61524
|
+
if (I) {
|
|
61525
|
+
const o = I.canvas;
|
|
61526
|
+
if (o != null && o.screenspace)
|
|
61511
61527
|
break;
|
|
61512
61528
|
}
|
|
61513
|
-
|
|
61514
|
-
const C = xe(this.context.mainCamera).clone().sub(this.controls.target).add(this._lookTargetEndPosition);
|
|
61515
|
-
(I = (i = this._cameraObject) == null ? void 0 : i.parent) == null || I.worldToLocal(C), this.setCameraTargetPosition(C);
|
|
61516
|
-
}
|
|
61529
|
+
this.setLookTargetPosition(i.point);
|
|
61517
61530
|
break;
|
|
61518
61531
|
}
|
|
61519
61532
|
}
|
|
@@ -61577,7 +61590,7 @@ class Nt extends RA {
|
|
|
61577
61590
|
il && console.log("Fit camera to objects", d, l, "distance", h), o.maxDistance = h * 10, o.minDistance = h * 0.01;
|
|
61578
61591
|
const p = 0.05, u = n.clone();
|
|
61579
61592
|
u.y -= s.y * p, this.setLookTargetPosition(u, i), this.autoTarget = !1, I.near = h / 1e3, I.far = h * 100, I.updateMatrixWorld(), I.updateProjectionMatrix();
|
|
61580
|
-
const f =
|
|
61593
|
+
const f = _e(I), k = n.clone();
|
|
61581
61594
|
if (k.sub(f), k.y = 0, k.normalize(), k.multiplyScalar(h), k.y += -p * 4 * s.y, I.parent) {
|
|
61582
61595
|
const G = I.parent.worldToLocal(n.clone().sub(k));
|
|
61583
61596
|
this.setCameraTargetPosition(G, i);
|
|
@@ -61793,7 +61806,7 @@ const Rl = (gf = class extends RA {
|
|
|
61793
61806
|
screenPointToRay(A, e, t) {
|
|
61794
61807
|
const i = this.cam, I = Rl._origin;
|
|
61795
61808
|
I.set(A, e, -1), this.context.input.convertScreenspaceToRaycastSpace(I), Mv && console.log("screenPointToRay", A.toFixed(2), e.toFixed(2), "now:", I.x.toFixed(2), I.y.toFixed(2), "isInXR:" + this.context.isInXR), I.z = -1, I.unproject(i);
|
|
61796
|
-
const o = Rl._direction.set(I.x, I.y, I.z), s =
|
|
61809
|
+
const o = Rl._direction.set(I.x, I.y, I.z), s = _e(i);
|
|
61797
61810
|
return o.sub(s), o.normalize(), t ? (t.set(s, o), t) : new $I(s.clone(), o.clone());
|
|
61798
61811
|
}
|
|
61799
61812
|
getFrustum() {
|
|
@@ -63046,7 +63059,7 @@ class RQA {
|
|
|
63046
63059
|
r(this, "_context");
|
|
63047
63060
|
}
|
|
63048
63061
|
get context() {
|
|
63049
|
-
return this._context ??
|
|
63062
|
+
return this._context ?? xe.Current;
|
|
63050
63063
|
}
|
|
63051
63064
|
get isStateMachineBehaviour() {
|
|
63052
63065
|
return !0;
|
|
@@ -64290,7 +64303,7 @@ var RiA = Object.defineProperty, NiA = Object.getOwnPropertyDescriptor, A2 = (g,
|
|
|
64290
64303
|
return t && i && RiA(A, e, i), i;
|
|
64291
64304
|
};
|
|
64292
64305
|
const Nv = IA("debugpost");
|
|
64293
|
-
class
|
|
64306
|
+
class Le {
|
|
64294
64307
|
constructor(A) {
|
|
64295
64308
|
r(this, "_active", !0);
|
|
64296
64309
|
r(this, "_value");
|
|
@@ -64345,10 +64358,10 @@ class _e {
|
|
|
64345
64358
|
}
|
|
64346
64359
|
A2([
|
|
64347
64360
|
D()
|
|
64348
|
-
],
|
|
64361
|
+
], Le.prototype, "overrideState", 1);
|
|
64349
64362
|
A2([
|
|
64350
64363
|
D()
|
|
64351
|
-
],
|
|
64364
|
+
], Le.prototype, "value", 1);
|
|
64352
64365
|
var FiA = Object.defineProperty, KiA = Object.getOwnPropertyDescriptor, JiA = (g, A, e, t) => {
|
|
64353
64366
|
for (var i = t > 1 ? void 0 : t ? KiA(A, e) : A, I = g.length - 1, o; I >= 0; I--)
|
|
64354
64367
|
(o = g[I]) && (i = (t ? o(A, e, i) : o(i)) || i);
|
|
@@ -64366,7 +64379,7 @@ class xI extends RA {
|
|
|
64366
64379
|
this.ensureVolumeParameters();
|
|
64367
64380
|
for (const t of Object.keys(e)) {
|
|
64368
64381
|
const i = e[t], I = this[t];
|
|
64369
|
-
I instanceof
|
|
64382
|
+
I instanceof Le && (I.value = i);
|
|
64370
64383
|
}
|
|
64371
64384
|
}
|
|
64372
64385
|
}
|
|
@@ -64394,7 +64407,7 @@ class xI extends RA {
|
|
|
64394
64407
|
const e = Object.keys(this);
|
|
64395
64408
|
for (const t of e) {
|
|
64396
64409
|
const i = this[t];
|
|
64397
|
-
i instanceof
|
|
64410
|
+
i instanceof Le && i.__init();
|
|
64398
64411
|
}
|
|
64399
64412
|
}
|
|
64400
64413
|
onAfterDeserialize(e, t) {
|
|
@@ -64402,7 +64415,7 @@ class xI extends RA {
|
|
|
64402
64415
|
const i = this.$serializedTypes;
|
|
64403
64416
|
if (i) {
|
|
64404
64417
|
for (const I of Object.keys(i))
|
|
64405
|
-
if (i[I] ===
|
|
64418
|
+
if (i[I] === Le) {
|
|
64406
64419
|
const s = e[I];
|
|
64407
64420
|
if (s !== void 0) {
|
|
64408
64421
|
const n = this[I];
|
|
@@ -64416,7 +64429,7 @@ class xI extends RA {
|
|
|
64416
64429
|
// since these handle that already.
|
|
64417
64430
|
onEditorModification(e) {
|
|
64418
64431
|
const t = e.propertyName;
|
|
64419
|
-
if (this[t] instanceof
|
|
64432
|
+
if (this[t] instanceof Le) {
|
|
64420
64433
|
const i = e.value;
|
|
64421
64434
|
return this[t].value = i, !0;
|
|
64422
64435
|
}
|
|
@@ -64429,7 +64442,7 @@ class xI extends RA {
|
|
|
64429
64442
|
const e = this.$serializedTypes;
|
|
64430
64443
|
if (e)
|
|
64431
64444
|
for (const t of Object.keys(e))
|
|
64432
|
-
e[t] ===
|
|
64445
|
+
e[t] === Le && (this[t] || (this[t] = new Le()));
|
|
64433
64446
|
}
|
|
64434
64447
|
}
|
|
64435
64448
|
JiA([
|
|
@@ -64484,7 +64497,7 @@ class my extends xI {
|
|
|
64484
64497
|
}
|
|
64485
64498
|
}
|
|
64486
64499
|
YiA([
|
|
64487
|
-
D(
|
|
64500
|
+
D(Le)
|
|
64488
64501
|
], my.prototype, "preset", 2);
|
|
64489
64502
|
Ls("Antialiasing", my);
|
|
64490
64503
|
const OiA = IA("debugusdz");
|
|
@@ -65108,7 +65121,7 @@ class fC {
|
|
|
65108
65121
|
if (e) {
|
|
65109
65122
|
for (const i of this.Pois)
|
|
65110
65123
|
if (i.obj === e) {
|
|
65111
|
-
this.Pois.splice(this.Pois.indexOf(i), 1), this.LastChangeTime = (A == null ? void 0 : A.time.time) ?? ((t =
|
|
65124
|
+
this.Pois.splice(this.Pois.indexOf(i), 1), this.LastChangeTime = (A == null ? void 0 : A.time.time) ?? ((t = xe.Current) == null ? void 0 : t.time.time);
|
|
65112
65125
|
return;
|
|
65113
65126
|
}
|
|
65114
65127
|
}
|
|
@@ -65155,7 +65168,7 @@ class JD extends RA {
|
|
|
65155
65168
|
update() {
|
|
65156
65169
|
var t;
|
|
65157
65170
|
if ((!this.context.connection.isConnected || (t = this._model) != null && t.hasOwnership) && (fC.LastChangeTime !== this._lastPoiChangedTime && (this._lastPoiChangedTime = fC.LastChangeTime, this._lookDuration = 0), this.selectTarget(), this._currentTargetObject && this.context.time.frameCount % 10 === 0 && this.target)) {
|
|
65158
|
-
const i =
|
|
65171
|
+
const i = _e(this._currentTargetObject);
|
|
65159
65172
|
vI(this.target, i), this.context.connection.isConnected && this.avatar && (this.context.connection.send("avatar-look-target-changed", this._targetModel), this._targetModel.guid = this.avatar.guid, this._targetModel.position.copy(i));
|
|
65160
65173
|
}
|
|
65161
65174
|
}
|
|
@@ -65735,9 +65748,9 @@ const o2 = (IG = class extends RA {
|
|
|
65735
65748
|
if (A && this.head) {
|
|
65736
65749
|
const e = this.eyes;
|
|
65737
65750
|
if (e) {
|
|
65738
|
-
const t =
|
|
65751
|
+
const t = _e(A);
|
|
65739
65752
|
this.currentTargetPoint.lerp(t, this.context.time.deltaTime / 0.1);
|
|
65740
|
-
const i =
|
|
65753
|
+
const i = _e(this.head), I = this.vec.copy(this.currentTargetPoint).sub(i).normalize();
|
|
65741
65754
|
if (I.length() < 0.1)
|
|
65742
65755
|
return;
|
|
65743
65756
|
const o = o2.forward;
|
|
@@ -65914,11 +65927,11 @@ class n2 extends RA {
|
|
|
65914
65927
|
update() {
|
|
65915
65928
|
if (!this.from || !this.to || !this.hint)
|
|
65916
65929
|
return;
|
|
65917
|
-
const e =
|
|
65930
|
+
const e = _e(this.to).clone(), t = _e(this.from).clone(), i = e.distanceTo(t), I = e.clone();
|
|
65918
65931
|
I.sub(t);
|
|
65919
65932
|
const o = t.clone();
|
|
65920
65933
|
o.add(e), o.multiplyScalar(0.5);
|
|
65921
|
-
const s =
|
|
65934
|
+
const s = _e(this.hint).clone();
|
|
65922
65935
|
s.sub(o);
|
|
65923
65936
|
const n = new w();
|
|
65924
65937
|
n.crossVectors(s, I), n.crossVectors(I, n), n.normalize();
|
|
@@ -66056,13 +66069,13 @@ const C2 = (oG = class extends xI {
|
|
|
66056
66069
|
r(oG, "useSelectiveBloom", !1), oG);
|
|
66057
66070
|
let ic = C2;
|
|
66058
66071
|
HR([
|
|
66059
|
-
D(
|
|
66072
|
+
D(Le)
|
|
66060
66073
|
], ic.prototype, "threshold", 2);
|
|
66061
66074
|
HR([
|
|
66062
|
-
D(
|
|
66075
|
+
D(Le)
|
|
66063
66076
|
], ic.prototype, "intensity", 2);
|
|
66064
66077
|
HR([
|
|
66065
|
-
D(
|
|
66078
|
+
D(Le)
|
|
66066
66079
|
], ic.prototype, "scatter", 2);
|
|
66067
66080
|
Ls("Bloom", ic);
|
|
66068
66081
|
const ol = "NEEDLE_progressive", eI = IA("debugprogressive"), pm = Symbol("needle-progressive-texture"), IE = /* @__PURE__ */ new Map();
|
|
@@ -66290,7 +66303,7 @@ const PI = class {
|
|
|
66290
66303
|
const Q = Array.isArray(n.lods) ? n.lods[i].path : n.lods;
|
|
66291
66304
|
if (!Q)
|
|
66292
66305
|
return eI && !n["missing:uri"] && (n["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + i, n)), null;
|
|
66293
|
-
|
|
66306
|
+
let E = Wa(e, Q);
|
|
66294
66307
|
if (E.endsWith(".glb") || E.endsWith(".gltf")) {
|
|
66295
66308
|
if (!n.guid)
|
|
66296
66309
|
return console.warn("missing pointer for glb/gltf texture", n), null;
|
|
@@ -66304,7 +66317,11 @@ const PI = class {
|
|
|
66304
66317
|
}
|
|
66305
66318
|
const l = n, h = new Promise(async (u, f) => {
|
|
66306
66319
|
const k = new PE();
|
|
66307
|
-
Gd(k, A),
|
|
66320
|
+
if (Gd(k, A), n && Array.isArray(n.lods)) {
|
|
66321
|
+
const N = n.lods[i];
|
|
66322
|
+
N.hash && (E += "?v=" + N.hash);
|
|
66323
|
+
}
|
|
66324
|
+
eI && (await wn(Math.random() * 1e3), I && console.warn("Start loading (delayed) " + E, l.guid));
|
|
66308
66325
|
const G = await k.loadAsync(E).catch((N) => (console.error(`Error loading LOD ${i} from ${E}
|
|
66309
66326
|
`, N), null));
|
|
66310
66327
|
if (!G)
|
|
@@ -66705,7 +66722,7 @@ const KgA = IA("gizmos"), JgA = IA("debugboxhelper"), xo = class extends RA {
|
|
|
66705
66722
|
for (let o = 0; o < e.children.length; o++)
|
|
66706
66723
|
e.children[o].type === "Mesh" && xo.testBox.expandByObject(e);
|
|
66707
66724
|
} else {
|
|
66708
|
-
const o =
|
|
66725
|
+
const o = _e(e, xo._position), s = oi(e, xo._size);
|
|
66709
66726
|
t !== void 0 && s.multiplyScalar(t), xo.testBox.setFromCenterAndSize(o, s);
|
|
66710
66727
|
}
|
|
66711
66728
|
this.updateBox();
|
|
@@ -66719,7 +66736,7 @@ const KgA = IA("gizmos"), JgA = IA("debugboxhelper"), xo = class extends RA {
|
|
|
66719
66736
|
if (this.box || (this.box = new wt()), e || this.context.time.frameCount != this._lastMatrixUpdateFrame) {
|
|
66720
66737
|
const t = this._lastMatrixUpdateFrame < 0;
|
|
66721
66738
|
this._lastMatrixUpdateFrame = this.context.time.frameCount;
|
|
66722
|
-
const i = t, I =
|
|
66739
|
+
const i = t, I = _e(this.gameObject, xo._position, i), o = oi(this.gameObject, xo._size);
|
|
66723
66740
|
this.box.setFromCenterAndSize(I, o);
|
|
66724
66741
|
}
|
|
66725
66742
|
return this.box;
|
|
@@ -67945,7 +67962,7 @@ class sc extends RA {
|
|
|
67945
67962
|
*moveToTarget() {
|
|
67946
67963
|
if (!this.target || !this.object)
|
|
67947
67964
|
return;
|
|
67948
|
-
const e =
|
|
67965
|
+
const e = _e(this.object).clone(), t = _e(this.target).clone(), i = bt(this.object).clone(), I = bt(this.target).clone(), o = oi(this.object).clone(), s = oi(this.target).clone(), n = e.distanceTo(t), C = i.angleTo(I), a = o.distanceTo(s);
|
|
67949
67966
|
if (n < 0.01 && C < 0.01 && a < 0.01) {
|
|
67950
67967
|
vI(this.object, t), Ns(this.object, I), QD(this.object, s), this.coroutine = null;
|
|
67951
67968
|
return;
|
|
@@ -68624,7 +68641,7 @@ class Xa extends RA {
|
|
|
68624
68641
|
if (this.controller) {
|
|
68625
68642
|
const l = (E = this.controller) == null ? void 0 : E.rigidbody.getVelocity().y;
|
|
68626
68643
|
if (l < -1) {
|
|
68627
|
-
this._raycastOptions.ray || (this._raycastOptions.ray = new $I()), this._raycastOptions.ray.origin.copy(
|
|
68644
|
+
this._raycastOptions.ray || (this._raycastOptions.ray = new $I()), this._raycastOptions.ray.origin.copy(_e(this.gameObject)), this._raycastOptions.ray.direction.set(0, -1, 0);
|
|
68628
68645
|
const h = this.layer;
|
|
68629
68646
|
this.gameObject.layers.disableAll(), this.gameObject.layers.set(2);
|
|
68630
68647
|
const p = this.context.physics.raycast(this._raycastOptions);
|
|
@@ -68676,7 +68693,7 @@ class Jy extends xI {
|
|
|
68676
68693
|
}
|
|
68677
68694
|
}
|
|
68678
68695
|
oIA([
|
|
68679
|
-
D(
|
|
68696
|
+
D(Le)
|
|
68680
68697
|
], Jy.prototype, "intensity", 2);
|
|
68681
68698
|
Ls("ChromaticAberration", Jy);
|
|
68682
68699
|
const zd = new ue();
|
|
@@ -70201,14 +70218,14 @@ class by extends RA {
|
|
|
70201
70218
|
vp.set(o, C);
|
|
70202
70219
|
const a = Object.keys(n);
|
|
70203
70220
|
for (const B of a)
|
|
70204
|
-
n[B] instanceof
|
|
70221
|
+
n[B] instanceof Le && C.push(B);
|
|
70205
70222
|
}
|
|
70206
70223
|
if (vp.has(o)) {
|
|
70207
70224
|
const C = s.toLowerCase(), a = vp.get(o);
|
|
70208
70225
|
for (const B of a)
|
|
70209
70226
|
if (B.toLowerCase() === C) {
|
|
70210
70227
|
const Q = n[B];
|
|
70211
|
-
Q instanceof
|
|
70228
|
+
Q instanceof Le && (I.length === 4 && I[3] === "active" ? (Q.overrideState = e.value, this.scheduleRecreate()) : Q && Q.value !== void 0 && (Q.value = e.value));
|
|
70212
70229
|
return;
|
|
70213
70230
|
}
|
|
70214
70231
|
}
|
|
@@ -70309,16 +70326,16 @@ class FB extends xI {
|
|
|
70309
70326
|
// }
|
|
70310
70327
|
}
|
|
70311
70328
|
vy([
|
|
70312
|
-
D(
|
|
70329
|
+
D(Le)
|
|
70313
70330
|
], FB.prototype, "postExposure", 2);
|
|
70314
70331
|
vy([
|
|
70315
|
-
D(
|
|
70332
|
+
D(Le)
|
|
70316
70333
|
], FB.prototype, "contrast", 2);
|
|
70317
70334
|
vy([
|
|
70318
|
-
D(
|
|
70335
|
+
D(Le)
|
|
70319
70336
|
], FB.prototype, "hueShift", 2);
|
|
70320
70337
|
vy([
|
|
70321
|
-
D(
|
|
70338
|
+
D(Le)
|
|
70322
70339
|
], FB.prototype, "saturation", 2);
|
|
70323
70340
|
Ls("ColorAdjustments", FB);
|
|
70324
70341
|
const dIA = (Math.sqrt(5) - 1) / 4, Gg = (5 - Math.sqrt(5)) / 20, qp = (g) => Math.floor(g) | 0, xp = /* @__PURE__ */ new Float64Array([
|
|
@@ -71095,7 +71112,7 @@ const ii = class extends Dd {
|
|
|
71095
71112
|
r(this, "_viewProjectionName", "hlslcc_mtx4x4unity_MatrixVP");
|
|
71096
71113
|
r(this, "_viewMatrixName", "hlslcc_mtx4x4unity_MatrixV");
|
|
71097
71114
|
r(this, "_rendererData", new vIA());
|
|
71098
|
-
this.identifier = e, la && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) &&
|
|
71115
|
+
this.identifier = e, la && console.log(this), this.type = "NEEDLE_CUSTOM_SHADER", this.uniforms[this._objToWorldName] || (this.uniforms[this._objToWorldName] = { value: [] }), this.uniforms[this._worldToObjectName] || (this.uniforms[this._worldToObjectName] = { value: [] }), this.uniforms[this._viewProjectionName] || (this.uniforms[this._viewProjectionName] = { value: [] }), this.uniforms[this._sphericalHarmonicsName], (this.depthTextureUniform || this.opaqueTextureUniform) && xe.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
|
|
71099
71116
|
}
|
|
71100
71117
|
clone() {
|
|
71101
71118
|
const e = super.clone();
|
|
@@ -71103,8 +71120,8 @@ const ii = class extends Dd {
|
|
|
71103
71120
|
}
|
|
71104
71121
|
dispose() {
|
|
71105
71122
|
super.dispose();
|
|
71106
|
-
const e =
|
|
71107
|
-
e >= 0 &&
|
|
71123
|
+
const e = xe.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
|
|
71124
|
+
e >= 0 && xe.Current.pre_render_callbacks.splice(e, 1);
|
|
71108
71125
|
}
|
|
71109
71126
|
get depthTextureUniform() {
|
|
71110
71127
|
if (this.uniforms)
|
|
@@ -71115,13 +71132,13 @@ const ii = class extends Dd {
|
|
|
71115
71132
|
return this.uniforms._CameraOpaqueTexture;
|
|
71116
71133
|
}
|
|
71117
71134
|
onBeforeRenderScene() {
|
|
71118
|
-
this.opaqueTextureUniform &&
|
|
71135
|
+
this.opaqueTextureUniform && xe.Current.setRequireColor(!0), this.depthTextureUniform && xe.Current.setRequireDepth(!0);
|
|
71119
71136
|
}
|
|
71120
71137
|
onBeforeRender(e, t, i, I, o, s) {
|
|
71121
71138
|
I.attributes.tangent || I.computeTangents(), this.onUpdateUniforms(i, o);
|
|
71122
71139
|
}
|
|
71123
71140
|
onUpdateUniforms(e, t) {
|
|
71124
|
-
const i =
|
|
71141
|
+
const i = xe.Current;
|
|
71125
71142
|
if (e && (ii.viewProjection && this.uniforms[this._viewProjectionName] && (ii.viewProjection.copy(e.projectionMatrix).multiply(e.matrixWorldInverse), mD(ii.viewProjection, ii._viewProjectionValues)), ii.viewMatrix && this.uniforms[this._viewMatrixName] && (ii.viewMatrix.copy(e.matrixWorldInverse), mD(ii.viewMatrix, ii._viewMatrixValues)), this.uniforms[ii._worldSpaceCameraPosName] && ii._worldSpaceCameraPos.setFromMatrixPosition(e.matrixWorld)), this.uniforms._TimeParameters && (this.uniforms._TimeParameters.value = i.sceneLighting.timeVec4), this.uniforms._Time) {
|
|
71126
71143
|
const n = this.uniforms._Time.value;
|
|
71127
71144
|
n.x = i.sceneLighting.timeVec4.x / 20, n.y = i.sceneLighting.timeVec4.x, n.z = i.sceneLighting.timeVec4.x * 2, n.w = i.sceneLighting.timeVec4.x * 3;
|
|
@@ -71140,7 +71157,7 @@ const ii = class extends Dd {
|
|
|
71140
71157
|
}
|
|
71141
71158
|
const I = i.mainLight;
|
|
71142
71159
|
if (I) {
|
|
71143
|
-
const n =
|
|
71160
|
+
const n = _e(I.gameObject, ii._mainLightPosition);
|
|
71144
71161
|
this.uniforms._MainLightPosition = { value: n.normalize() }, ii._mainLightColor.set(I.color.r, I.color.g, I.color.b, 0), this.uniforms._MainLightColor = { value: ii._mainLightColor };
|
|
71145
71162
|
const C = I.intensity;
|
|
71146
71163
|
ii._lightData.z = C, this.uniforms.unity_LightData = { value: ii._lightData };
|
|
@@ -72285,7 +72302,7 @@ Texture LODs available? ${this.hasTextureLODs ? "YES" : "NO"}`);
|
|
|
72285
72302
|
}
|
|
72286
72303
|
const E = C.geometry.boundingBox;
|
|
72287
72304
|
if (E && this.context.mainCamera instanceof He) {
|
|
72288
|
-
if (C.geometry.attributes.color && C.geometry.attributes.color.count < 100 && C.geometry.boundingSphere && (this._sphere.copy(C.geometry.boundingSphere), this._sphere.applyMatrix4(C.matrixWorld), this._sphere.containsPoint(
|
|
72305
|
+
if (C.geometry.attributes.color && C.geometry.attributes.color.count < 100 && C.geometry.boundingSphere && (this._sphere.copy(C.geometry.boundingSphere), this._sphere.applyMatrix4(C.matrixWorld), this._sphere.containsPoint(_e(this.context.mainCamera)))) {
|
|
72289
72306
|
o = 0;
|
|
72290
72307
|
break;
|
|
72291
72308
|
}
|
|
@@ -75544,7 +75561,7 @@ class Rn extends xI {
|
|
|
75544
75561
|
const e = 1 / window.devicePixelRatio;
|
|
75545
75562
|
if (this.resolutionScale === void 0) {
|
|
75546
75563
|
let i = 1;
|
|
75547
|
-
Is() && (i = 0.6), this.resolutionScale = new
|
|
75564
|
+
Is() && (i = 0.6), this.resolutionScale = new Le(i * e);
|
|
75548
75565
|
}
|
|
75549
75566
|
const t = new fH(this.context.mainCamera, {
|
|
75550
75567
|
worldFocusRange: 0.2,
|
|
@@ -75563,22 +75580,22 @@ xB([
|
|
|
75563
75580
|
D()
|
|
75564
75581
|
], Rn.prototype, "mode", 2);
|
|
75565
75582
|
xB([
|
|
75566
|
-
D(
|
|
75583
|
+
D(Le)
|
|
75567
75584
|
], Rn.prototype, "focusDistance", 2);
|
|
75568
75585
|
xB([
|
|
75569
|
-
D(
|
|
75586
|
+
D(Le)
|
|
75570
75587
|
], Rn.prototype, "focalLength", 2);
|
|
75571
75588
|
xB([
|
|
75572
|
-
D(
|
|
75589
|
+
D(Le)
|
|
75573
75590
|
], Rn.prototype, "aperture", 2);
|
|
75574
75591
|
xB([
|
|
75575
|
-
D(
|
|
75592
|
+
D(Le)
|
|
75576
75593
|
], Rn.prototype, "gaussianMaxRadius", 2);
|
|
75577
75594
|
xB([
|
|
75578
|
-
D(
|
|
75595
|
+
D(Le)
|
|
75579
75596
|
], Rn.prototype, "resolutionScale", 2);
|
|
75580
75597
|
xB([
|
|
75581
|
-
D(
|
|
75598
|
+
D(Le)
|
|
75582
75599
|
], Rn.prototype, "bokehScale", 2);
|
|
75583
75600
|
Ls("DepthOfField", Rn);
|
|
75584
75601
|
var EoA = Object.defineProperty, coA = Object.getOwnPropertyDescriptor, loA = (g, A, e, t) => {
|
|
@@ -76095,17 +76112,17 @@ const yF = class {
|
|
|
76095
76112
|
onUpdate(A) {
|
|
76096
76113
|
if (!this._selected)
|
|
76097
76114
|
return;
|
|
76098
|
-
const e =
|
|
76115
|
+
const e = _e(this._selected);
|
|
76099
76116
|
this.onUpdateWorldPosition(e, this._groundPlanePoint, !1), this.onUpdateGroundPlane(), this._didDragOnGroundPlaneLastFrame = !0, this._hasGroundPlane = !0;
|
|
76100
76117
|
}
|
|
76101
76118
|
onUpdateWorldPosition(A, e, t) {
|
|
76102
76119
|
if (this._selected) {
|
|
76103
76120
|
if (t) {
|
|
76104
|
-
const i =
|
|
76121
|
+
const i = _e(this._selected);
|
|
76105
76122
|
i.y = A.y, A = i;
|
|
76106
76123
|
}
|
|
76107
76124
|
if (vI(this._selected, A), vI(this._groundLine, A), this._hasGroundPlane ? this._groundLine.scale.y = this._groundDistance : this._groundLine.scale.y = 1e3, this._groundLine.visible = this.showGizmo, this._groundMarker.visible = e !== null && this.showGizmo, e) {
|
|
76108
|
-
const i =
|
|
76125
|
+
const i = _e(this._camera).distanceTo(e) * 0.01;
|
|
76109
76126
|
this._groundMarker.scale.set(i, i, i), vI(this._groundMarker, e);
|
|
76110
76127
|
}
|
|
76111
76128
|
}
|
|
@@ -76119,7 +76136,7 @@ const yF = class {
|
|
|
76119
76136
|
onUpdateGroundPlane() {
|
|
76120
76137
|
if (!this._selected || !this._context)
|
|
76121
76138
|
return;
|
|
76122
|
-
const A =
|
|
76139
|
+
const A = _e(this._selected), e = new $I(new w(0, 0.1, 0).add(A), new w(0, -1, 0)), t = new Fs();
|
|
76123
76140
|
t.ignore = [this._selected];
|
|
76124
76141
|
const i = this._context.physics.raycastFromRay(e, t);
|
|
76125
76142
|
for (let I = 0; I < i.length; I++) {
|
|
@@ -78200,7 +78217,7 @@ const vQ = class extends RA {
|
|
|
78200
78217
|
static calculateCenter(A, e) {
|
|
78201
78218
|
const t = e || new w();
|
|
78202
78219
|
return t.set(0, 0, 0), A.forEach((i) => {
|
|
78203
|
-
t.add(
|
|
78220
|
+
t.add(_e(i));
|
|
78204
78221
|
}), console.log(t), t.divideScalar(A.length), t;
|
|
78205
78222
|
}
|
|
78206
78223
|
static filterTopmostParent(A) {
|
|
@@ -79045,11 +79062,11 @@ class dc extends RA {
|
|
|
79045
79062
|
update() {
|
|
79046
79063
|
if (!this.from)
|
|
79047
79064
|
return;
|
|
79048
|
-
var e =
|
|
79065
|
+
var e = _e(this.from), t = bt(this.from);
|
|
79049
79066
|
this.offset.copy(this.positionOffset);
|
|
79050
79067
|
const i = this.offset.length();
|
|
79051
79068
|
if (this.referenceSpace && this.offset.transformDirection(this.referenceSpace.matrixWorld).multiplyScalar(i), e.add(this.offset), this.levelPosition && this.referenceSpace) {
|
|
79052
|
-
const n = new kI(this.gameObject.up, 0), C =
|
|
79069
|
+
const n = new kI(this.gameObject.up, 0), C = _e(this.referenceSpace);
|
|
79053
79070
|
n.setFromNormalAndCoplanarPoint(this.gameObject.up, C);
|
|
79054
79071
|
const a = new w(0, 0, 0);
|
|
79055
79072
|
n.projectPoint(e, a), e.copy(a);
|
|
@@ -83797,7 +83814,7 @@ class CCA extends hN {
|
|
|
83797
83814
|
r(this, "_lastDistance", 0);
|
|
83798
83815
|
}
|
|
83799
83816
|
update() {
|
|
83800
|
-
const e =
|
|
83817
|
+
const e = _e(this.system.gameObject);
|
|
83801
83818
|
this._lastDistance = this._lastPosition.distanceTo(e), this._lastPosition.copy(e);
|
|
83802
83819
|
}
|
|
83803
83820
|
genValue() {
|
|
@@ -84243,7 +84260,7 @@ const qf = class extends RA {
|
|
|
84243
84260
|
return this._worldScale;
|
|
84244
84261
|
}
|
|
84245
84262
|
get worldPos() {
|
|
84246
|
-
return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame,
|
|
84263
|
+
return this._worldPositionFrame !== this.context.time.frame && (this._worldPositionFrame = this.context.time.frame, _e(this.gameObject, this._worldPos)), this._worldPos;
|
|
84247
84264
|
}
|
|
84248
84265
|
get matrixWorld() {
|
|
84249
84266
|
return this._container.matrixWorld;
|
|
@@ -84251,12 +84268,34 @@ const qf = class extends RA {
|
|
|
84251
84268
|
get isSubsystem() {
|
|
84252
84269
|
return this._isUsedAsSubsystem;
|
|
84253
84270
|
}
|
|
84254
|
-
/** Add a custom quarks behaviour to the particle system.
|
|
84255
|
-
* @link
|
|
84271
|
+
/** Add a custom quarks behaviour to the particle system.
|
|
84272
|
+
* You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
|
|
84273
|
+
* @link https://github.com/Alchemist0823/three.quarks
|
|
84274
|
+
* @example
|
|
84275
|
+
* ```typescript
|
|
84276
|
+
* class MyBehaviour extends ParticleSystemBaseBehaviour {
|
|
84277
|
+
* initialize(particle: Particle) {
|
|
84278
|
+
* // initialize the particle
|
|
84279
|
+
* }
|
|
84280
|
+
* update(particle: Particle, delta: number) {
|
|
84281
|
+
* // do something with the particle
|
|
84282
|
+
* }
|
|
84283
|
+
* }
|
|
84284
|
+
*
|
|
84285
|
+
* const system = gameObject.getComponent(ParticleSystem);
|
|
84286
|
+
* system.addBehaviour(new MyBehaviour());
|
|
84287
|
+
* ```
|
|
84256
84288
|
*/
|
|
84257
84289
|
addBehaviour(A) {
|
|
84258
84290
|
return this._particleSystem ? (A instanceof _B && (A.system = this), de() && console.log("add behaviour", A), this._particleSystem.addBehavior(A), !0) : !1;
|
|
84259
84291
|
}
|
|
84292
|
+
/** Remove a custom quarks behaviour from the particle system. **/
|
|
84293
|
+
removeBehaviour(A) {
|
|
84294
|
+
if (!this._particleSystem)
|
|
84295
|
+
return !1;
|
|
84296
|
+
const e = this._particleSystem.behaviors, t = e.indexOf(A);
|
|
84297
|
+
return t !== -1 && e.splice(t, 1), !0;
|
|
84298
|
+
}
|
|
84260
84299
|
/** Removes all behaviours from the particle system
|
|
84261
84300
|
* **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
|
|
84262
84301
|
*/
|
|
@@ -84295,11 +84334,13 @@ const qf = class extends RA {
|
|
|
84295
84334
|
}
|
|
84296
84335
|
bl && A.length > 0 && console.log("SubEmitters: ", A, this), this._subEmitterSystems = A;
|
|
84297
84336
|
}
|
|
84337
|
+
/** @internal */
|
|
84298
84338
|
onAfterDeserialize(A) {
|
|
84299
84339
|
if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems))
|
|
84300
84340
|
for (const e of this._subEmitterSystems)
|
|
84301
84341
|
e._deserialize(this.context, this.gameObject);
|
|
84302
84342
|
}
|
|
84343
|
+
/** @internal */
|
|
84303
84344
|
awake() {
|
|
84304
84345
|
if (this._worldPositionFrame = -1, this._renderer = this.gameObject.getComponent(Ts), !this.main)
|
|
84305
84346
|
throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
|
|
@@ -84307,19 +84348,23 @@ const qf = class extends RA {
|
|
|
84307
84348
|
const A = this._particleSystem.emitter;
|
|
84308
84349
|
this.context.scene.add(A), this.inheritVelocity.system && this.inheritVelocity.system !== this && (this.inheritVelocity = this.inheritVelocity.clone()), this.inheritVelocity.awake(this), bl && (console.log(this), this.gameObject.add(new es(1)));
|
|
84309
84350
|
}
|
|
84351
|
+
/** @internal */
|
|
84310
84352
|
start() {
|
|
84311
84353
|
this.addSubParticleSystems(), this.updateLayers();
|
|
84312
84354
|
}
|
|
84355
|
+
/** @internal */
|
|
84313
84356
|
onDestroy() {
|
|
84314
84357
|
var A, e, t, i;
|
|
84315
84358
|
(A = this._container) == null || A.removeFromParent(), (e = this._batchSystem) == null || e.removeFromParent(), (t = this._particleSystem) == null || t.emitter.removeFromParent(), (i = this._particleSystem) == null || i.dispose();
|
|
84316
84359
|
}
|
|
84360
|
+
/** @internal */
|
|
84317
84361
|
onEnable() {
|
|
84318
84362
|
this.main && (this.inheritVelocity && (this.inheritVelocity.system = this), this._batchSystem && (this._batchSystem.visible = !0), this.playOnAwake && this.play(), this._isPlaying = this.playOnAwake);
|
|
84319
84363
|
}
|
|
84320
84364
|
onDisable() {
|
|
84321
84365
|
this._batchSystem && (this._batchSystem.visible = !1);
|
|
84322
84366
|
}
|
|
84367
|
+
/** @internal */
|
|
84323
84368
|
onBeforeRender() {
|
|
84324
84369
|
var A;
|
|
84325
84370
|
this.main && (this._didPreWarm === !1 && ((A = this.main) == null ? void 0 : A.prewarm) === !0 && (this._didPreWarm = !0, this.preWarm()), this.onUpdate(), this.onSimulate(this.deltaTime));
|
|
@@ -84556,7 +84601,7 @@ class iS extends xI {
|
|
|
84556
84601
|
}
|
|
84557
84602
|
}
|
|
84558
84603
|
DCA([
|
|
84559
|
-
D(
|
|
84604
|
+
D(Le)
|
|
84560
84605
|
], iS.prototype, "granularity", 2);
|
|
84561
84606
|
Ls("PixelationEffect", iS);
|
|
84562
84607
|
class Id extends RA {
|
|
@@ -85044,6 +85089,7 @@ class LI extends RA {
|
|
|
85044
85089
|
}
|
|
85045
85090
|
return e.uri === this.sourceId ? (console.warn("SceneSwitcher: can't load own scene - prevent recursive loading", this.sourceId), !1) : this.__lastSwitchScene === e && this.__lastSwitchScenePromise ? this.__lastSwitchScenePromise : (this.__lastSwitchScene = e, this.__lastSwitchScenePromise = this.__internalSwitchScene(e), await this.__lastSwitchScenePromise);
|
|
85046
85091
|
}
|
|
85092
|
+
/** @internal */
|
|
85047
85093
|
async __internalSwitchScene(e) {
|
|
85048
85094
|
var i, I;
|
|
85049
85095
|
if (this._currentScene) {
|
|
@@ -85136,6 +85182,13 @@ class LI extends RA {
|
|
|
85136
85182
|
o instanceof Promise && await o;
|
|
85137
85183
|
}
|
|
85138
85184
|
}
|
|
85185
|
+
if (this._isCurrentlyLoading) {
|
|
85186
|
+
const i = this.tryGetSceneEventListener(this.gameObject);
|
|
85187
|
+
if (i && i.sceneOpened) {
|
|
85188
|
+
const I = i.sceneOpened(this);
|
|
85189
|
+
I instanceof Promise && await I;
|
|
85190
|
+
}
|
|
85191
|
+
}
|
|
85139
85192
|
}
|
|
85140
85193
|
async onEndLoading() {
|
|
85141
85194
|
var e;
|
|
@@ -85148,6 +85201,13 @@ class LI extends RA {
|
|
|
85148
85201
|
}
|
|
85149
85202
|
aA.remove(t);
|
|
85150
85203
|
}
|
|
85204
|
+
if (!this._isCurrentlyLoading) {
|
|
85205
|
+
const t = this.tryGetSceneEventListener(this.gameObject);
|
|
85206
|
+
if (t && t.sceneClosing) {
|
|
85207
|
+
const i = t.sceneClosing();
|
|
85208
|
+
i instanceof Promise && await i;
|
|
85209
|
+
}
|
|
85210
|
+
}
|
|
85151
85211
|
}
|
|
85152
85212
|
tryGetSceneEventListener(e, t = 0) {
|
|
85153
85213
|
const i = aA.foreachComponent(e, (I) => I.sceneClosing ? I : void 0);
|
|
@@ -85292,7 +85352,7 @@ class yg extends RA {
|
|
|
85292
85352
|
r(this, "aspectMode", 0);
|
|
85293
85353
|
r(this, "clip", null);
|
|
85294
85354
|
r(this, "source", 1);
|
|
85295
|
-
r(this, "
|
|
85355
|
+
r(this, "_url", null);
|
|
85296
85356
|
r(this, "renderMode");
|
|
85297
85357
|
r(this, "targetMaterialProperty");
|
|
85298
85358
|
r(this, "targetMaterialRenderer");
|
|
@@ -85327,7 +85387,7 @@ class yg extends RA {
|
|
|
85327
85387
|
r(this, "_hls");
|
|
85328
85388
|
r(this, "onHlsAvailable", () => {
|
|
85329
85389
|
var e;
|
|
85330
|
-
Eg && console.log("HLS: available", this.clip), !(!this.
|
|
85390
|
+
Eg && console.log("HLS: available", this.clip), !(!this.shouldUseM3U || !this.url) && (this._hls || (this._hls = new Hls()), this.videoElement.autoplay = !0, this._hls.loadSource(this.url), this._hls.attachMedia(this.videoElement), (e = this._videoElement) == null || e.play(), Eg && console.log("HLS: loaded", this.clip));
|
|
85331
85391
|
});
|
|
85332
85392
|
NCA(() => {
|
|
85333
85393
|
this._receivedInput = !0, this.updateVideoElementSettings();
|
|
@@ -85335,6 +85395,13 @@ class yg extends RA {
|
|
|
85335
85395
|
e.key === "f" && (this.screenspace = !this.screenspace);
|
|
85336
85396
|
});
|
|
85337
85397
|
}
|
|
85398
|
+
get url() {
|
|
85399
|
+
return this._url;
|
|
85400
|
+
}
|
|
85401
|
+
set url(e) {
|
|
85402
|
+
const i = this._url !== e;
|
|
85403
|
+
this.__didAwake ? i && this.setClipURL(e ?? "") : this._url = e;
|
|
85404
|
+
}
|
|
85338
85405
|
get playbackSpeed() {
|
|
85339
85406
|
var e;
|
|
85340
85407
|
return ((e = this._videoElement) == null ? void 0 : e.playbackRate) ?? this._playbackSpeed;
|
|
@@ -85412,7 +85479,7 @@ class yg extends RA {
|
|
|
85412
85479
|
this.clip = e, this.source = 0, this._videoElement ? (this._videoElement.srcObject = e, this._isPlaying && this.play(), this.updateAspect()) : this.create(this.playOnAwake);
|
|
85413
85480
|
}
|
|
85414
85481
|
setClipURL(e) {
|
|
85415
|
-
this.
|
|
85482
|
+
this._url !== e && (this._url = e, this.source = 1, Eg && console.log("set url", e), this._videoElement ? e.endsWith(".m3u8") || e.includes(".m3u") ? this.ensureM3UCanBePlayed() : (this._videoElement.src = e, this._isPlaying && (this.stop(), this.play())) : this.create(this.playOnAwake));
|
|
85416
85483
|
}
|
|
85417
85484
|
onEnable() {
|
|
85418
85485
|
var e, t;
|
|
@@ -85434,8 +85501,8 @@ class yg extends RA {
|
|
|
85434
85501
|
return;
|
|
85435
85502
|
}
|
|
85436
85503
|
if (!(this._isPlaying && !((e = this._videoElement) != null && e.ended) && !((t = this._videoElement) != null && t.paused))) {
|
|
85437
|
-
if (this._isPlaying = !0, this._receivedInput || (this._videoElement.muted = !0), this.handleBeginPlaying(!1), this.
|
|
85438
|
-
this.
|
|
85504
|
+
if (this._isPlaying = !0, this._receivedInput || (this._videoElement.muted = !0), this.handleBeginPlaying(!1), this.shouldUseM3U) {
|
|
85505
|
+
this.ensureM3UCanBePlayed();
|
|
85439
85506
|
return;
|
|
85440
85507
|
}
|
|
85441
85508
|
Eg && console.log("Video Play()", this.clip, this._videoElement, this.time), this._videoElement.currentTime = this.time, this._videoElement.play().catch((i) => {
|
|
@@ -85521,7 +85588,7 @@ class yg extends RA {
|
|
|
85521
85588
|
console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
|
|
85522
85589
|
return;
|
|
85523
85590
|
}
|
|
85524
|
-
this.updateVideoElementSettings(), this.updateVideoElementStyles(), e && (this.
|
|
85591
|
+
this.updateVideoElementSettings(), this.updateVideoElementStyles(), e && (this.shouldUseM3U && this.ensureM3UCanBePlayed(), this.play());
|
|
85525
85592
|
}
|
|
85526
85593
|
updateVideoElementSettings() {
|
|
85527
85594
|
if (!this._videoElement)
|
|
@@ -85577,11 +85644,11 @@ class yg extends RA {
|
|
|
85577
85644
|
yield;
|
|
85578
85645
|
}
|
|
85579
85646
|
}
|
|
85580
|
-
get
|
|
85581
|
-
return this.url != null && this.url.endsWith(".m3u8") && this.source === 1;
|
|
85647
|
+
get shouldUseM3U() {
|
|
85648
|
+
return this.url != null && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === 1;
|
|
85582
85649
|
}
|
|
85583
|
-
|
|
85584
|
-
if (!this.
|
|
85650
|
+
ensureM3UCanBePlayed() {
|
|
85651
|
+
if (!this.shouldUseM3U)
|
|
85585
85652
|
return;
|
|
85586
85653
|
let e = document.head.querySelector("script[data-hls_library]");
|
|
85587
85654
|
e ? globalThis.Hls ? this.onHlsAvailable() : e.addEventListener("load", this.onHlsAvailable) : (Eg && console.log("HLS: load script"), e = document.createElement("script"), e.dataset.hls_library = "hls.js", e.src = "https://cdn.jsdelivr.net/npm/hls.js@1", e.addEventListener("load", this.onHlsAvailable), document.head.append(e));
|
|
@@ -85601,7 +85668,7 @@ Ro([
|
|
|
85601
85668
|
], yg.prototype, "source", 2);
|
|
85602
85669
|
Ro([
|
|
85603
85670
|
D(URL)
|
|
85604
|
-
], yg.prototype, "url",
|
|
85671
|
+
], yg.prototype, "url", 1);
|
|
85605
85672
|
Ro([
|
|
85606
85673
|
D()
|
|
85607
85674
|
], yg.prototype, "renderMode", 2);
|
|
@@ -86118,19 +86185,19 @@ class Ar extends xI {
|
|
|
86118
86185
|
}
|
|
86119
86186
|
}
|
|
86120
86187
|
nu([
|
|
86121
|
-
D(
|
|
86188
|
+
D(Le)
|
|
86122
86189
|
], Ar.prototype, "intensity", 2);
|
|
86123
86190
|
nu([
|
|
86124
|
-
D(
|
|
86191
|
+
D(Le)
|
|
86125
86192
|
], Ar.prototype, "falloff", 2);
|
|
86126
86193
|
nu([
|
|
86127
|
-
D(
|
|
86194
|
+
D(Le)
|
|
86128
86195
|
], Ar.prototype, "samples", 2);
|
|
86129
86196
|
nu([
|
|
86130
|
-
D(
|
|
86197
|
+
D(Le)
|
|
86131
86198
|
], Ar.prototype, "color", 2);
|
|
86132
86199
|
nu([
|
|
86133
|
-
D(
|
|
86200
|
+
D(Le)
|
|
86134
86201
|
], Ar.prototype, "luminanceInfluence", 2);
|
|
86135
86202
|
Ls("ScreenSpaceAmbientOcclusion", Ar);
|
|
86136
86203
|
var TCA = Object.defineProperty, HCA = Object.getOwnPropertyDescriptor, TB = (g, A, e, t) => {
|
|
@@ -86181,20 +86248,20 @@ TB([
|
|
|
86181
86248
|
D()
|
|
86182
86249
|
], Fn.prototype, "gammaCorrection", 2);
|
|
86183
86250
|
TB([
|
|
86184
|
-
D(
|
|
86251
|
+
D(Le)
|
|
86185
86252
|
], Fn.prototype, "intensity", 2);
|
|
86186
86253
|
TB([
|
|
86187
|
-
D(
|
|
86254
|
+
D(Le)
|
|
86188
86255
|
], Fn.prototype, "falloff", 2);
|
|
86189
86256
|
TB([
|
|
86190
|
-
D(
|
|
86257
|
+
D(Le)
|
|
86191
86258
|
], Fn.prototype, "aoRadius", 2);
|
|
86192
86259
|
TB([
|
|
86193
86260
|
QI(),
|
|
86194
86261
|
D()
|
|
86195
86262
|
], Fn.prototype, "screenspaceRadius", 2);
|
|
86196
86263
|
TB([
|
|
86197
|
-
D(
|
|
86264
|
+
D(Le)
|
|
86198
86265
|
], Fn.prototype, "color", 2);
|
|
86199
86266
|
TB([
|
|
86200
86267
|
QI(),
|
|
@@ -86330,7 +86397,7 @@ const sO = (rG = class extends RA {
|
|
|
86330
86397
|
updateNow(A) {
|
|
86331
86398
|
if (!(!this.target || this.target === this.gameObject)) {
|
|
86332
86399
|
if (this.followFactor > 0) {
|
|
86333
|
-
const e =
|
|
86400
|
+
const e = _e(this.target), t = this._firstUpdate || A ? 1 : ie.clamp01(this.context.time.deltaTime * this.followFactor), i = this.worldPosition;
|
|
86334
86401
|
this.positionAxes & Ul.X && (i.x = ie.lerp(i.x, e.x, t)), this.positionAxes & Ul.Y && (i.y = ie.lerp(i.y, e.y, t)), this.positionAxes & Ul.Z && (i.z = ie.lerp(i.z, e.z, t)), this.worldPosition = i;
|
|
86335
86402
|
}
|
|
86336
86403
|
if (this.rotateFactor > 0) {
|
|
@@ -87350,7 +87417,7 @@ class daA {
|
|
|
87350
87417
|
Co.clear();
|
|
87351
87418
|
const t = Co.createString(this.guid), i = Co.createString(this.userId);
|
|
87352
87419
|
gn.startSyncedCameraModel(Co), gn.addGuid(Co, t), gn.addUserId(Co, i);
|
|
87353
|
-
const I =
|
|
87420
|
+
const I = _e(A), o = Ay(A);
|
|
87354
87421
|
gn.addPos(Co, IB.createVec3(Co, I.x, I.y, I.z)), gn.addRot(Co, IB.createVec3(Co, o.x, o.y, o.z));
|
|
87355
87422
|
const s = gn.endSyncedCameraModel(Co);
|
|
87356
87423
|
Co.finish(s, HD), e.sendBinary(Co.asUint8Array());
|
|
@@ -87407,7 +87474,7 @@ const uM = (QG = class extends RA {
|
|
|
87407
87474
|
if (!this.context.connection.isConnected || this.context.connection.connectionId === null)
|
|
87408
87475
|
return;
|
|
87409
87476
|
this._model === null && (this._model = new daA(this.context.connection.connectionId, this.context.connection.connectionId + "_camera"));
|
|
87410
|
-
const e =
|
|
87477
|
+
const e = _e(A), t = bt(A);
|
|
87411
87478
|
(e.distanceTo(this._lastWorldPosition) > 1e-3 || t.angleTo(this._lastWorldQuaternion) > 0.01) && (this._needsUpdate = !0), this._lastWorldPosition.copy(e), this._lastWorldQuaternion.copy(t), !((!this._needsUpdate || this.context.time.frameCount % 2 !== 0) && !(this.context.time.realtimeSinceStartup - this._lastUpdateTime > this._camTimeoutInSeconds * 0.5)) && (this._lastUpdateTime = this.context.time.realtimeSinceStartup, this._needsUpdate = !1, this._model.send(A, this.context.connection), this.context.isInXR || this.context.players.setPlayerView(this.context.connection.connectionId, A, tB.Browser));
|
|
87412
87479
|
}
|
|
87413
87480
|
onReceivedRemoteCameraInfoBin(A) {
|
|
@@ -87713,22 +87780,22 @@ class LC extends xI {
|
|
|
87713
87780
|
}
|
|
87714
87781
|
}
|
|
87715
87782
|
wc([
|
|
87716
|
-
D(
|
|
87783
|
+
D(Le)
|
|
87717
87784
|
], LC.prototype, "offset", 2);
|
|
87718
87785
|
wc([
|
|
87719
|
-
D(
|
|
87786
|
+
D(Le)
|
|
87720
87787
|
], LC.prototype, "rotation", 2);
|
|
87721
87788
|
wc([
|
|
87722
|
-
D(
|
|
87789
|
+
D(Le)
|
|
87723
87790
|
], LC.prototype, "focusArea", 2);
|
|
87724
87791
|
wc([
|
|
87725
|
-
D(
|
|
87792
|
+
D(Le)
|
|
87726
87793
|
], LC.prototype, "feather", 2);
|
|
87727
87794
|
wc([
|
|
87728
|
-
D(
|
|
87795
|
+
D(Le)
|
|
87729
87796
|
], LC.prototype, "kernelSize", 2);
|
|
87730
87797
|
wc([
|
|
87731
|
-
D(
|
|
87798
|
+
D(Le)
|
|
87732
87799
|
], LC.prototype, "resolutionScale", 2);
|
|
87733
87800
|
Ls("TiltShiftEffect", LC);
|
|
87734
87801
|
var SaA = Object.defineProperty, maA = Object.getOwnPropertyDescriptor, GaA = (g, A, e, t) => {
|
|
@@ -87748,7 +87815,7 @@ class aS extends xI {
|
|
|
87748
87815
|
return !0;
|
|
87749
87816
|
}
|
|
87750
87817
|
init() {
|
|
87751
|
-
this.mode || (this.mode = new
|
|
87818
|
+
this.mode || (this.mode = new Le(jI)), this.mode.defaultValue = jI;
|
|
87752
87819
|
}
|
|
87753
87820
|
apply() {
|
|
87754
87821
|
this.mode || this.init(), this.mode.onValueChanged = this._apply.bind(this), this._apply(this.mode.value);
|
|
@@ -87770,7 +87837,7 @@ class aS extends xI {
|
|
|
87770
87837
|
}
|
|
87771
87838
|
}
|
|
87772
87839
|
GaA([
|
|
87773
|
-
D(
|
|
87840
|
+
D(Le)
|
|
87774
87841
|
], aS.prototype, "mode", 2);
|
|
87775
87842
|
Ls("Tonemapping", aS);
|
|
87776
87843
|
var kaA = Object.defineProperty, MaA = Object.getOwnPropertyDescriptor, rS = (g, A, e, t) => {
|
|
@@ -87910,13 +87977,13 @@ class Sc extends xI {
|
|
|
87910
87977
|
}
|
|
87911
87978
|
}
|
|
87912
87979
|
wN([
|
|
87913
|
-
D(
|
|
87980
|
+
D(Le)
|
|
87914
87981
|
], Sc.prototype, "color", 2);
|
|
87915
87982
|
wN([
|
|
87916
|
-
D(
|
|
87983
|
+
D(Le)
|
|
87917
87984
|
], Sc.prototype, "intensity", 2);
|
|
87918
87985
|
wN([
|
|
87919
|
-
D(
|
|
87986
|
+
D(Le)
|
|
87920
87987
|
], Sc.prototype, "center", 2);
|
|
87921
87988
|
Ls("Vignette", Sc);
|
|
87922
87989
|
var NaA = Object.defineProperty, FaA = Object.getOwnPropertyDescriptor, KaA = (g, A, e, t) => {
|
|
@@ -87971,17 +88038,22 @@ class yN extends RA {
|
|
|
87971
88038
|
updateFromFrame(e) {
|
|
87972
88039
|
if (!e)
|
|
87973
88040
|
return;
|
|
87974
|
-
const t = e.
|
|
87975
|
-
if (t) {
|
|
87976
|
-
|
|
87977
|
-
|
|
87978
|
-
|
|
87979
|
-
|
|
87980
|
-
|
|
87981
|
-
|
|
87982
|
-
|
|
87983
|
-
|
|
87984
|
-
|
|
88041
|
+
const t = e.session.enabledFeatures;
|
|
88042
|
+
if (t && !t.some((I) => I === "camera-access")) {
|
|
88043
|
+
this.background && (this.background.visible = !1);
|
|
88044
|
+
return;
|
|
88045
|
+
}
|
|
88046
|
+
const i = e.getViewerPose(this.context.renderer.xr.getReferenceSpace());
|
|
88047
|
+
if (i) {
|
|
88048
|
+
for (const I of i.views)
|
|
88049
|
+
if ("camera" in I && I.camera) {
|
|
88050
|
+
let s = this.context.renderer.xr.getBinding();
|
|
88051
|
+
if (s || (s = new XRWebGLBinding(e.session, this.context.renderer.getContext())), s) {
|
|
88052
|
+
let n = null;
|
|
88053
|
+
if ("getCameraImage" in s) {
|
|
88054
|
+
n = s.getCameraImage(I.camera);
|
|
88055
|
+
const C = this.context.renderer.properties.get(this.threeTexture);
|
|
88056
|
+
C.__webglTexture = n, this.backgroundPlane ? (this.backgroundPlane.setTexture(this.threeTexture), this.backgroundPlane.visible = !0) : Tf && console.warn("No background plane to set texture on");
|
|
87985
88057
|
}
|
|
87986
88058
|
}
|
|
87987
88059
|
}
|
|
@@ -90323,7 +90395,7 @@ const prA = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty(
|
|
|
90323
90395
|
VisibilityAction: Ky,
|
|
90324
90396
|
Voip: ec,
|
|
90325
90397
|
Volume: by,
|
|
90326
|
-
VolumeParameter:
|
|
90398
|
+
VolumeParameter: Le,
|
|
90327
90399
|
VolumeProfile: Sy,
|
|
90328
90400
|
WebARCameraBackground: yN,
|
|
90329
90401
|
WebARSessionRoot: is,
|
|
@@ -90552,7 +90624,7 @@ z.add("Vignette", Sc);
|
|
|
90552
90624
|
z.add("VisibilityAction", Ky);
|
|
90553
90625
|
z.add("Voip", ec);
|
|
90554
90626
|
z.add("Volume", by);
|
|
90555
|
-
z.add("VolumeParameter",
|
|
90627
|
+
z.add("VolumeParameter", Le);
|
|
90556
90628
|
z.add("VolumeProfile", Sy);
|
|
90557
90629
|
z.add("WebARCameraBackground", yN);
|
|
90558
90630
|
z.add("WebARSessionRoot", is);
|
|
@@ -90786,7 +90858,7 @@ function UrA(g, A, e = !0) {
|
|
|
90786
90858
|
}
|
|
90787
90859
|
}
|
|
90788
90860
|
function _QA(g, A = null) {
|
|
90789
|
-
const e = A ??
|
|
90861
|
+
const e = A ?? xe.Current.scripts;
|
|
90790
90862
|
for (const t in e) {
|
|
90791
90863
|
const i = e[t];
|
|
90792
90864
|
if (i && i.guid === g)
|
|
@@ -90895,7 +90967,7 @@ class GO extends HTMLElement {
|
|
|
90895
90967
|
<div class="content">
|
|
90896
90968
|
<slot class="overlay-content"></slot>
|
|
90897
90969
|
</div>
|
|
90898
|
-
`, this.shadowRoot && this.shadowRoot.appendChild(e.content.cloneNode(!0)), this._context = new
|
|
90970
|
+
`, this.shadowRoot && this.shadowRoot.appendChild(e.content.cloneNode(!0)), this._context = new xe({ domElement: this }), this.addEventListener("error", this.onError);
|
|
90899
90971
|
}
|
|
90900
90972
|
static get observedAttributes() {
|
|
90901
90973
|
return NrA;
|
|
@@ -91001,7 +91073,7 @@ class GO extends HTMLElement {
|
|
|
91001
91073
|
var E, c;
|
|
91002
91074
|
if (!this.isConnected)
|
|
91003
91075
|
return;
|
|
91004
|
-
if (this._context || (Qi && console.warn("Create new context"), this._context = new
|
|
91076
|
+
if (this._context || (Qi && console.warn("Create new context"), this._context = new xe({ domElement: this })), !this._context) {
|
|
91005
91077
|
console.error("Needle Engine: Context not initialized");
|
|
91006
91078
|
return;
|
|
91007
91079
|
}
|
|
@@ -96570,7 +96642,7 @@ const Dh = class {
|
|
|
96570
96642
|
if (!i)
|
|
96571
96643
|
return console.error("Can not perform raycast - no camera found"), null;
|
|
96572
96644
|
o.set(A.origin.x, A.origin.y, A.origin.z);
|
|
96573
|
-
const a =
|
|
96645
|
+
const a = _e(i);
|
|
96574
96646
|
o.sub(a);
|
|
96575
96647
|
}
|
|
96576
96648
|
return o.normalize(), A.dir.x = o.x, A.dir.y = o.y, A.dir.z = o.z, A;
|
|
@@ -96735,7 +96807,7 @@ this is not optimal for performance since this isn't supported by the Rapier phy
|
|
|
96735
96807
|
throw new Error("Physics world not initialized");
|
|
96736
96808
|
const t = this._tempMatrix;
|
|
96737
96809
|
let i;
|
|
96738
|
-
A.attachedRigidbody ? i = this.getRigidbody(A, this._tempMatrix) : (qi && console.log("Create collider without rigidbody", A.name), t.makeRotationFromQuaternion(bt(A.gameObject)), t.setPosition(
|
|
96810
|
+
A.attachedRigidbody ? i = this.getRigidbody(A, this._tempMatrix) : (qi && console.log("Create collider without rigidbody", A.name), t.makeRotationFromQuaternion(bt(A.gameObject)), t.setPosition(_e(A.gameObject))), t.decompose(this._tempPosition, this._tempQuaternion, this._tempScale), this.tryApplyCenter(A, this._tempPosition), e.setTranslation(this._tempPosition.x, this._tempPosition.y, this._tempPosition.z), e.setRotation(this._tempQuaternion), e.setSensor(A.isTrigger);
|
|
96739
96811
|
const I = A.sharedMaterial;
|
|
96740
96812
|
if (I) {
|
|
96741
96813
|
if (I.bounciness !== void 0 && e.setRestitution(I.bounciness), I.bounceCombine !== void 0)
|
|
@@ -96813,12 +96885,12 @@ Error:`, s), null;
|
|
|
96813
96885
|
if (t = i[yI], !t) {
|
|
96814
96886
|
const I = i.isKinematic && !AG;
|
|
96815
96887
|
qi && console.log("Create rigidbody", I);
|
|
96816
|
-
const o = I ? On.RigidBodyDesc.kinematicPositionBased() : On.RigidBodyDesc.dynamic(), s =
|
|
96888
|
+
const o = I ? On.RigidBodyDesc.kinematicPositionBased() : On.RigidBodyDesc.dynamic(), s = _e(A.attachedRigidbody.gameObject);
|
|
96817
96889
|
o.setTranslation(s.x, s.y, s.z), o.setRotation(bt(A.attachedRigidbody.gameObject)), o.centerOfMass = new On.Vector3(i.centerOfMass.x, i.centerOfMass.y, i.centerOfMass.z), t = this.world.createRigidBody(o), this.bodies.push(t), this.objects.push(i);
|
|
96818
96890
|
}
|
|
96819
96891
|
t[OI] = i, i[yI] = t, this.internalUpdateRigidbodyProperties(i, t), this.getRigidbodyRelativeMatrix(A.gameObject, i.gameObject, e), A[nx] = t;
|
|
96820
96892
|
} else {
|
|
96821
|
-
const i = On.RigidBodyDesc.kinematicPositionBased(), I =
|
|
96893
|
+
const i = On.RigidBodyDesc.kinematicPositionBased(), I = _e(A.gameObject);
|
|
96822
96894
|
i.setTranslation(I.x, I.y, I.z), i.setRotation(bt(A.gameObject)), t = this.world.createRigidBody(i), e.identity(), t[OI] = null;
|
|
96823
96895
|
}
|
|
96824
96896
|
return t;
|
|
@@ -96912,7 +96984,7 @@ Error:`, s), null;
|
|
|
96912
96984
|
}
|
|
96913
96985
|
syncPhysicsBody(A, e, t, i) {
|
|
96914
96986
|
if (e instanceof KE) {
|
|
96915
|
-
const I =
|
|
96987
|
+
const I = _e(A, this._tempPosition), o = bt(A, this._tempQuaternion);
|
|
96916
96988
|
switch (e.bodyType()) {
|
|
96917
96989
|
case GI.Fixed:
|
|
96918
96990
|
case GI.KinematicPositionBased:
|
|
@@ -96924,7 +96996,7 @@ Error:`, s), null;
|
|
|
96924
96996
|
break;
|
|
96925
96997
|
}
|
|
96926
96998
|
} else if (e instanceof vE) {
|
|
96927
|
-
const I =
|
|
96999
|
+
const I = _e(A, this._tempPosition), o = bt(A, this._tempQuaternion), s = e[OI];
|
|
96928
97000
|
if (this.tryApplyCenter(s, I), t) {
|
|
96929
97001
|
const n = e.translation();
|
|
96930
97002
|
(n.x !== I.x || n.y !== I.y || n.z !== I.z) && e.setTranslation(I);
|
|
@@ -97204,7 +97276,7 @@ function bO(g, A) {
|
|
|
97204
97276
|
console.warn("Missing camera object, can not add orbit controls");
|
|
97205
97277
|
}
|
|
97206
97278
|
const cF = {
|
|
97207
|
-
Context:
|
|
97279
|
+
Context: xe,
|
|
97208
97280
|
glTF: {
|
|
97209
97281
|
loadFromURL: DO
|
|
97210
97282
|
}
|
|
@@ -98265,7 +98337,7 @@ export {
|
|
|
98265
98337
|
peA as ConnectionEvents,
|
|
98266
98338
|
jrA as ContactPoint,
|
|
98267
98339
|
vB as ContactShadows,
|
|
98268
|
-
|
|
98340
|
+
xe as Context,
|
|
98269
98341
|
fQA as ContextArgs,
|
|
98270
98342
|
ki as ContextEvent,
|
|
98271
98343
|
rt as ContextRegistry,
|
|
@@ -98514,7 +98586,7 @@ export {
|
|
|
98514
98586
|
Ky as VisibilityAction,
|
|
98515
98587
|
ec as Voip,
|
|
98516
98588
|
by as Volume,
|
|
98517
|
-
|
|
98589
|
+
Le as VolumeParameter,
|
|
98518
98590
|
Sy as VolumeProfile,
|
|
98519
98591
|
dQA as WaitForFrames,
|
|
98520
98592
|
NeA as WaitForPromise,
|
|
@@ -98612,7 +98684,7 @@ export {
|
|
|
98612
98684
|
Pw as getUrlParams,
|
|
98613
98685
|
aT as getWorldDirection,
|
|
98614
98686
|
rT as getWorldEuler,
|
|
98615
|
-
|
|
98687
|
+
_e as getWorldPosition,
|
|
98616
98688
|
bt as getWorldQuaternion,
|
|
98617
98689
|
Ay as getWorldRotation,
|
|
98618
98690
|
oi as getWorldScale,
|