@needle-tools/engine 3.37.1-alpha → 3.37.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/dist/needle-engine.js +41 -40
- package/dist/needle-engine.light.js +41 -40
- package/dist/needle-engine.light.min.js +48 -47
- package/dist/needle-engine.light.umd.cjs +51 -50
- package/dist/needle-engine.min.js +48 -47
- package/dist/needle-engine.umd.cjs +51 -50
- package/lib/engine/engine_mainloop_utils.d.ts +5 -1
- package/lib/engine/engine_mainloop_utils.js +7 -3
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/webcomponents/api.d.ts +1 -0
- package/lib/engine/webcomponents/api.js +1 -0
- package/lib/engine/webcomponents/api.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +2 -2
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +5 -3
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +3 -4
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js.map +1 -1
- package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +1 -4
- package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js.map +1 -1
- package/lib/engine-components/webxr/WebXR.js +2 -2
- package/lib/engine-components/webxr/WebXR.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine_mainloop_utils.ts +7 -3
- package/src/engine/webcomponents/api.ts +1 -0
- package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +3 -4
- package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +8 -6
- package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +1 -5
- package/src/engine-components/webxr/WebXR.ts +2 -2
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [3.37.2-alpha] - 2023-04-17
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- Fix: Regression in USDZ export causing behaviours to stop working
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## [3.37.1-alpha] - 2023-04-16
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- Fix: Eventlist now handles EventListeners being added or removed during `EventList.invoke`
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- Fix: Progressive LOD textures issue where compressed textures would not be loaded in some cases when using tiling
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package/dist/needle-engine.js
CHANGED
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@@ -29476,13 +29476,13 @@ function JBA(g) {
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Ik = g;
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}
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const ET = IA("debugdefines");
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-
YE('if(!globalThis[""3.37.
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+
YE('if(!globalThis[""3.37.2-alpha""]) globalThis[""3.37.2-alpha""] = "0.0.0";');
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YE('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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-
YE('if(!globalThis[""
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-
YE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.
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YE('if(!globalThis[""Wed Apr 17 2024 08:57:30 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Apr 17 2024 08:57:30 GMT+0200 (Central European Summer Time)""] = "unknown";');
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+
YE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.2-alpha";');
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YE('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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-
YE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "
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const hC = "3.37.
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YE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Apr 17 2024 08:57:30 GMT+0200 (Central European Summer Time)";');
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const hC = "3.37.2-alpha", WU = "undefined", cT = "Wed Apr 17 2024 08:57:30 GMT+0200 (Central European Summer Time)";
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ET && console.log(`Engine version: ${hC} (generator: ${WU})
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Project built at ${cT}`);
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const Ra = "needle_isActiveInHierarchy", mQ = "builtin_components", Ef = "needle_editor_guid";
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@@ -34096,7 +34096,7 @@ const $D = class {
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r(this, "tokenId");
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r(this, "affectedObjects");
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r(this, "easeType");
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r(this, "motionType");
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r(this, "motionType", "none");
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r(this, "duration");
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r(this, "moveDistance");
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r(this, "style");
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@@ -34120,7 +34120,7 @@ const $D = class {
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return Object.assign(A, this), A.id = e, A;
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}
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writeTo(A, e) {
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e.beginBlock(`def Preliminary_Action "${this.id}"`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = hk(this.affectedObjects, A)), e.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && e.appendLine(`double duration = ${this.duration} `), this.easeType && e.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && e.appendLine(`token info:id = "${this.tokenId}"`),
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e.beginBlock(`def Preliminary_Action "${this.id}"`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = hk(this.affectedObjects, A)), e.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && e.appendLine(`double duration = ${this.duration} `), this.easeType && e.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && e.appendLine(`token info:id = "${this.tokenId}"`), e.appendLine(`token motionType = "${this.motionType}"`), typeof this.moveDistance == "number" && e.appendLine(`double moveDistance = ${this.moveDistance} `), this.style && e.appendLine(`token style = "${this.style}"`), this.type && e.appendLine(`token type = "${this.type}"`), this.front && e.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`), this.up && e.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`), typeof this.start == "number" && e.appendLine(`double start = ${this.start} `), typeof this.animationSpeed == "number" && e.appendLine(`double animationSpeed = ${this.animationSpeed} `), typeof this.reversed == "boolean" && e.appendLine(`bool reversed = ${this.reversed}`), typeof this.pingPong == "boolean" && e.appendLine(`bool reverses = ${this.pingPong}`), this.xFormTarget && (typeof this.xFormTarget != "string" && (this.xFormTarget = hk(this.xFormTarget, A)), e.appendLine(`rel xformTarget = ${this.xFormTarget}`)), typeof this.audio == "string" && e.appendLine(`asset audio = @${this.audio}@`), typeof this.gain == "number" && e.appendLine(`double gain = ${this.gain}`), typeof this.auralMode == "string" && e.appendLine(`token auralMode = "${this.auralMode}"`), typeof this.multiplePerformOperation == "string" && e.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`), e.closeBlock();
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}
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};
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let Ho = $D;
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}
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static fadeAction(A, e, t) {
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const i = new Ho(A);
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return i.tokenId = "Visibility", i.type = t ? "show" : "hide", i.duration = e, i.style = "basic", i.motionType =
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return i.tokenId = "Visibility", i.type = t ? "show" : "hide", i.duration = e, i.style = "basic", i.motionType = "none", i.moveDistance = 0, i.easeType = "none", i;
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}
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/**
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* creates an action that plays an animation
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if (e.destroyed)
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continue;
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if (!e.gameObject) {
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console.
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console.warn(`Component can not be initialized: no GameObject assigned.
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Did you add and remove a component in the same frame?`), ti.splice(A, 1), A--;
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continue;
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}
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e.context = g, Vh(e.gameObject), iR(e, g);
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@@ -35117,7 +35118,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
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} catch (t) {
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console.error(t);
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}
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e.__internalAwake !== void 0 && (e.gameObject || console.error("
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e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), Vh(e.gameObject), e.activeAndEnabled && AB(e.__internalAwake.bind(e)));
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} catch (e) {
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console.error(e), nC(ti[A], g), ti.splice(A, 1), A--;
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}
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return "Physics";
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}
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onExportObject(A, e, t) {
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const i = aA.getComponents(A, _t).filter((
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const i = aA.getComponents(A, _t).filter((n) => n.enabled), I = aA.getComponents(A, os).filter((n) => n.enabled && !n.isTrigger);
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let o = i.length > 0 ? i[0] : null;
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const s = I.length > 0 ? I[0] : null;
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var B, Q, E;
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s && !o && (o = new _t(), o.isKinematic = !0), o && e.addEventListener("serialize", (n, C) => {
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var a, B, Q;
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if (o) {
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if (
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const
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const
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if (n.appendLine(), n.beginBlock('def RealityKitComponent "RigidBody"', "{", !0), o.useGravity || n.appendLine("bool gravityEnabled = 0"), n.appendLine('uniform token info:id = "RealityKit.RigidBody"'), o.isKinematic && n.appendLine('token motionType = "Kinematic"'), n.beginBlock('def RealityKitStruct "massFrame"', "{", !0), n.appendLine(`float m_mass = ${o.mass}`), n.beginBlock('def RealityKitStruct "m_pose"', "{", !0), n.appendLine(`float3 position = (${o.centerOfMass.x}, ${o.centerOfMass.y}, ${o.centerOfMass.z})`), n.closeBlock("}"), n.closeBlock("}"), I.length > 0) {
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const E = I[0];
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n.beginBlock('def RealityKitStruct "material"', "{", !0);
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const c = E.sharedMaterial;
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c && c.dynamicFriction !== void 0 && n.appendLine(`double dynamicFriction = ${(a = E.sharedMaterial) == null ? void 0 : a.dynamicFriction}`), c && c.bounciness !== void 0 && n.appendLine(`double restitution = ${(B = E.sharedMaterial) == null ? void 0 : B.bounciness}`), c && c.staticFriction !== void 0 && n.appendLine(`double staticFriction = ${(Q = E.sharedMaterial) == null ? void 0 : Q.staticFriction}`), n.closeBlock("}");
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}
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}
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}),
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if (
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n.closeBlock("}");
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}
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}), s && (e.addEventListener("serialize", (n, C) => {
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var Q;
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n.beginBlock('def RealityKitComponent "Collider"', "{", !0), n.appendLine("uint group = 1"), n.appendLine('uniform token info:id = "RealityKit.Collider"'), n.appendLine("uint mask = 4294967295");
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const B = s.isTrigger ? "Trigger" : "Default";
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if (n.appendLine(`token type = "${B}"`), n.beginBlock('def RealityKitStruct "Shape"', "{", !0), s instanceof xd) {
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const E = s;
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n.appendLine('token shapeType = "Sphere"'), n.appendLine(`float radius = ${E.radius}`);
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} else if (s instanceof Ld) {
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const
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const E = s;
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n.appendLine('token shapeType = "Box"'), n.appendLine(`float3 extent = (${E.size.x}, ${E.size.y}, ${E.size.z})`);
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} else if (s instanceof Ta) {
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} else if (s instanceof tc && ((
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const E = s;
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n.appendLine('token shapeType = "Capsule"'), n.appendLine(`float radius = ${E.radius}`), n.appendLine(`float height = ${E.height}`);
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} else if (s instanceof tc && ((Q = s.sharedMesh) != null && Q.geometry)) {
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const E = s.sharedMesh.geometry;
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E.boundingBox || E.computeBoundingBox();
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const c = s.sharedMesh.geometry.boundingBox;
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c && (n.appendLine('token shapeType = "Box"'), n.appendLine(`float3 extent = (${c.max.x - c.min.x}, ${c.max.y - c.min.y}, ${c.max.z - c.min.z})`), console.log("[USDZ]: Only Box, Sphere, and Capsule colliders are supported in visionOS/iOS. MeshCollider will be exported as Box", s));
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} else
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console.warn("[USDZ]: Only Box, Sphere, and Capsule colliders are supported in visionOS/iOS. Ignoring collider:", s);
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n.beginBlock('def RealityKitStruct "pose"', "{", !0), n.closeBlock("}"), n.closeBlock("}"), n.closeBlock("}");
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}), I.length > 1 && console.log("WARNING: Multiple colliders detected. visionOS / iOS can only support objects with a single collider, only exporting the first collider: ", s));
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}
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}
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/** Call to enable or disable default controller behaviour */
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setDefaultMovementEnabled(e) {
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let t = this.gameObject.getComponent(Js);
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return !t && e && (t = this.gameObject.
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return !t && e && (t = this.gameObject.addComponent(Js), this._createdComponentsInSession.push(t)), t && (t.enabled = e), t;
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}
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/** Call to enable or disable default controller rendering */
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setDefaultControllerRenderingEnabled(e) {
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let t = this.gameObject.getComponent(kC);
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return !t && e && (t = this.gameObject.
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return !t && e && (t = this.gameObject.addComponent(kC), this._createdComponentsInSession.push(t), t.createControllerModel = this.showControllerModels, t.createHandModel == this.showHandModels), t && (t.enabled = e), t;
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}
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async createLocalAvatar(e) {
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this._playerSync && e.running && (this._playerSync.asset = this.defaultAvatar, await this._playerSync.getInstance());
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@@ -98163,6 +98163,7 @@ export {
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ic as BoxGizmo,
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ys as BoxHelperComponent,
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Va as Button,
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Bn as ButtonsFactory,
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ngA as CallDirection,
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Vl as CallInfo,
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Xt as Camera,
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@@ -29476,13 +29476,13 @@ function rue(s) {
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jE = s;
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}
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const BU = ne("debugdefines");
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mp('if(!globalThis[""3.37.
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mp('if(!globalThis[""3.37.2-alpha""]) globalThis[""3.37.2-alpha""] = "0.0.0";');
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mp('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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mp('if(!globalThis[""
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mp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.
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mp('if(!globalThis[""Wed Apr 17 2024 08:57:40 GMT+0200 (Central European Summer Time)""]) globalThis[""Wed Apr 17 2024 08:57:40 GMT+0200 (Central European Summer Time)""] = "unknown";');
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mp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.37.2-alpha";');
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mp('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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mp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "
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const ic = "3.37.
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mp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Wed Apr 17 2024 08:57:40 GMT+0200 (Central European Summer Time)";');
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const ic = "3.37.2-alpha", kT = "undefined", DU = "Wed Apr 17 2024 08:57:40 GMT+0200 (Central European Summer Time)";
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BU && console.log(`Engine version: ${ic} (generator: ${kT})
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Project built at ${DU}`);
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const uh = "needle_isActiveInHierarchy", tf = "builtin_components", T0 = "needle_editor_guid";
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@@ -34096,7 +34096,7 @@ const ob = class {
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h(this, "tokenId");
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h(this, "affectedObjects");
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h(this, "easeType");
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h(this, "motionType");
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h(this, "motionType", "none");
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h(this, "duration");
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h(this, "moveDistance");
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h(this, "style");
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@@ -34120,7 +34120,7 @@ const ob = class {
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return Object.assign(e, this), e.id = t, e;
|
|
34121
34121
|
}
|
|
34122
34122
|
writeTo(e, t) {
|
|
34123
|
-
t.beginBlock(`def Preliminary_Action "${this.id}"`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = i1(this.affectedObjects, e)), t.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && t.appendLine(`double duration = ${this.duration} `), this.easeType && t.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && t.appendLine(`token info:id = "${this.tokenId}"`),
|
|
34123
|
+
t.beginBlock(`def Preliminary_Action "${this.id}"`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = i1(this.affectedObjects, e)), t.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && t.appendLine(`double duration = ${this.duration} `), this.easeType && t.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && t.appendLine(`token info:id = "${this.tokenId}"`), t.appendLine(`token motionType = "${this.motionType}"`), typeof this.moveDistance == "number" && t.appendLine(`double moveDistance = ${this.moveDistance} `), this.style && t.appendLine(`token style = "${this.style}"`), this.type && t.appendLine(`token type = "${this.type}"`), this.front && t.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`), this.up && t.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`), typeof this.start == "number" && t.appendLine(`double start = ${this.start} `), typeof this.animationSpeed == "number" && t.appendLine(`double animationSpeed = ${this.animationSpeed} `), typeof this.reversed == "boolean" && t.appendLine(`bool reversed = ${this.reversed}`), typeof this.pingPong == "boolean" && t.appendLine(`bool reverses = ${this.pingPong}`), this.xFormTarget && (typeof this.xFormTarget != "string" && (this.xFormTarget = i1(this.xFormTarget, e)), t.appendLine(`rel xformTarget = ${this.xFormTarget}`)), typeof this.audio == "string" && t.appendLine(`asset audio = @${this.audio}@`), typeof this.gain == "number" && t.appendLine(`double gain = ${this.gain}`), typeof this.auralMode == "string" && t.appendLine(`token auralMode = "${this.auralMode}"`), typeof this.multiplePerformOperation == "string" && t.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`), t.closeBlock();
|
|
34124
34124
|
}
|
|
34125
34125
|
};
|
|
34126
34126
|
let Do = ob;
|
|
@@ -34157,7 +34157,7 @@ class li {
|
|
|
34157
34157
|
}
|
|
34158
34158
|
static fadeAction(e, t, i) {
|
|
34159
34159
|
const n = new Do(e);
|
|
34160
|
-
return n.tokenId = "Visibility", n.type = i ? "show" : "hide", n.duration = t, n.style = "basic", n.motionType =
|
|
34160
|
+
return n.tokenId = "Visibility", n.type = i ? "show" : "hide", n.duration = t, n.style = "basic", n.motionType = "none", n.moveDistance = 0, n.easeType = "none", n;
|
|
34161
34161
|
}
|
|
34162
34162
|
/**
|
|
34163
34163
|
* creates an action that plays an animation
|
|
@@ -35097,7 +35097,8 @@ The script will be ignored. Please make sure your component extends "Behaviour"
|
|
|
35097
35097
|
if (t.destroyed)
|
|
35098
35098
|
continue;
|
|
35099
35099
|
if (!t.gameObject) {
|
|
35100
|
-
console.
|
|
35100
|
+
console.warn(`Component can not be initialized: no GameObject assigned.
|
|
35101
|
+
Did you add and remove a component in the same frame?`), Xi.splice(e, 1), e--;
|
|
35101
35102
|
continue;
|
|
35102
35103
|
}
|
|
35103
35104
|
t.context = s, dg(t.gameObject), WT(t, s);
|
|
@@ -35117,7 +35118,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
|
|
|
35117
35118
|
} catch (i) {
|
|
35118
35119
|
console.error(i);
|
|
35119
35120
|
}
|
|
35120
|
-
t.__internalAwake !== void 0 && (t.gameObject || console.error("
|
|
35121
|
+
t.__internalAwake !== void 0 && (t.gameObject || console.error("Calling awake for a component without a GameObject", t, t.gameObject), dg(t.gameObject), t.activeAndEnabled && Bu(t.__internalAwake.bind(t)));
|
|
35121
35122
|
} catch (t) {
|
|
35122
35123
|
console.error(t), Xl(Xi[e], s), Xi.splice(e, 1), e--;
|
|
35123
35124
|
}
|
|
@@ -74480,42 +74481,41 @@ class LI {
|
|
|
74480
74481
|
return "Physics";
|
|
74481
74482
|
}
|
|
74482
74483
|
onExportObject(e, t, i) {
|
|
74483
|
-
const n = oe.getComponents(e, Oi).filter((
|
|
74484
|
+
const n = oe.getComponents(e, Oi).filter((l) => l.enabled), r = oe.getComponents(e, Yo).filter((l) => l.enabled && !l.isTrigger);
|
|
74484
74485
|
let o = n.length > 0 ? n[0] : null;
|
|
74485
74486
|
const a = r.length > 0 ? r[0] : null;
|
|
74486
|
-
|
|
74487
|
-
|
|
74488
|
-
var d, f, p;
|
|
74487
|
+
a && !o && (o = new Oi(), o.isKinematic = !0), o && t.addEventListener("serialize", (l, c) => {
|
|
74488
|
+
var u, d, f;
|
|
74489
74489
|
if (o) {
|
|
74490
|
-
if (
|
|
74491
|
-
const
|
|
74492
|
-
|
|
74493
|
-
const
|
|
74494
|
-
|
|
74490
|
+
if (l.appendLine(), l.beginBlock('def RealityKitComponent "RigidBody"', "{", !0), o.useGravity || l.appendLine("bool gravityEnabled = 0"), l.appendLine('uniform token info:id = "RealityKit.RigidBody"'), o.isKinematic && l.appendLine('token motionType = "Kinematic"'), l.beginBlock('def RealityKitStruct "massFrame"', "{", !0), l.appendLine(`float m_mass = ${o.mass}`), l.beginBlock('def RealityKitStruct "m_pose"', "{", !0), l.appendLine(`float3 position = (${o.centerOfMass.x}, ${o.centerOfMass.y}, ${o.centerOfMass.z})`), l.closeBlock("}"), l.closeBlock("}"), r.length > 0) {
|
|
74491
|
+
const p = r[0];
|
|
74492
|
+
l.beginBlock('def RealityKitStruct "material"', "{", !0);
|
|
74493
|
+
const m = p.sharedMaterial;
|
|
74494
|
+
m && m.dynamicFriction !== void 0 && l.appendLine(`double dynamicFriction = ${(u = p.sharedMaterial) == null ? void 0 : u.dynamicFriction}`), m && m.bounciness !== void 0 && l.appendLine(`double restitution = ${(d = p.sharedMaterial) == null ? void 0 : d.bounciness}`), m && m.staticFriction !== void 0 && l.appendLine(`double staticFriction = ${(f = p.sharedMaterial) == null ? void 0 : f.staticFriction}`), l.closeBlock("}");
|
|
74495
74495
|
}
|
|
74496
|
-
|
|
74497
|
-
}
|
|
74498
|
-
}),
|
|
74499
|
-
var
|
|
74500
|
-
|
|
74501
|
-
const
|
|
74502
|
-
if (
|
|
74503
|
-
const
|
|
74504
|
-
|
|
74496
|
+
l.closeBlock("}");
|
|
74497
|
+
}
|
|
74498
|
+
}), a && (t.addEventListener("serialize", (l, c) => {
|
|
74499
|
+
var f;
|
|
74500
|
+
l.beginBlock('def RealityKitComponent "Collider"', "{", !0), l.appendLine("uint group = 1"), l.appendLine('uniform token info:id = "RealityKit.Collider"'), l.appendLine("uint mask = 4294967295");
|
|
74501
|
+
const d = a.isTrigger ? "Trigger" : "Default";
|
|
74502
|
+
if (l.appendLine(`token type = "${d}"`), l.beginBlock('def RealityKitStruct "Shape"', "{", !0), a instanceof Zv) {
|
|
74503
|
+
const p = a;
|
|
74504
|
+
l.appendLine('token shapeType = "Sphere"'), l.appendLine(`float radius = ${p.radius}`);
|
|
74505
74505
|
} else if (a instanceof $v) {
|
|
74506
|
-
const
|
|
74507
|
-
|
|
74506
|
+
const p = a;
|
|
74507
|
+
l.appendLine('token shapeType = "Box"'), l.appendLine(`float3 extent = (${p.size.x}, ${p.size.y}, ${p.size.z})`);
|
|
74508
74508
|
} else if (a instanceof xh) {
|
|
74509
|
-
const
|
|
74510
|
-
|
|
74511
|
-
} else if (a instanceof Mp && ((
|
|
74512
|
-
const
|
|
74513
|
-
|
|
74514
|
-
const
|
|
74515
|
-
|
|
74509
|
+
const p = a;
|
|
74510
|
+
l.appendLine('token shapeType = "Capsule"'), l.appendLine(`float radius = ${p.radius}`), l.appendLine(`float height = ${p.height}`);
|
|
74511
|
+
} else if (a instanceof Mp && ((f = a.sharedMesh) != null && f.geometry)) {
|
|
74512
|
+
const p = a.sharedMesh.geometry;
|
|
74513
|
+
p.boundingBox || p.computeBoundingBox();
|
|
74514
|
+
const m = a.sharedMesh.geometry.boundingBox;
|
|
74515
|
+
m && (l.appendLine('token shapeType = "Box"'), l.appendLine(`float3 extent = (${m.max.x - m.min.x}, ${m.max.y - m.min.y}, ${m.max.z - m.min.z})`), console.log("[USDZ]: Only Box, Sphere, and Capsule colliders are supported in visionOS/iOS. MeshCollider will be exported as Box", a));
|
|
74516
74516
|
} else
|
|
74517
74517
|
console.warn("[USDZ]: Only Box, Sphere, and Capsule colliders are supported in visionOS/iOS. Ignoring collider:", a);
|
|
74518
|
-
|
|
74518
|
+
l.beginBlock('def RealityKitStruct "pose"', "{", !0), l.closeBlock("}"), l.closeBlock("}"), l.closeBlock("}");
|
|
74519
74519
|
}), r.length > 1 && console.log("WARNING: Multiple colliders detected. visionOS / iOS can only support objects with a single collider, only exporting the first collider: ", a));
|
|
74520
74520
|
}
|
|
74521
74521
|
}
|
|
@@ -89466,12 +89466,12 @@ class dR extends Te {
|
|
|
89466
89466
|
/** Call to enable or disable default controller behaviour */
|
|
89467
89467
|
setDefaultMovementEnabled(t) {
|
|
89468
89468
|
let i = this.gameObject.getComponent(ba);
|
|
89469
|
-
return !i && t && (i = this.gameObject.
|
|
89469
|
+
return !i && t && (i = this.gameObject.addComponent(ba), this._createdComponentsInSession.push(i)), i && (i.enabled = t), i;
|
|
89470
89470
|
}
|
|
89471
89471
|
/** Call to enable or disable default controller rendering */
|
|
89472
89472
|
setDefaultControllerRenderingEnabled(t) {
|
|
89473
89473
|
let i = this.gameObject.getComponent(pc);
|
|
89474
|
-
return !i && t && (i = this.gameObject.
|
|
89474
|
+
return !i && t && (i = this.gameObject.addComponent(pc), this._createdComponentsInSession.push(i), i.createControllerModel = this.showControllerModels, i.createHandModel == this.showHandModels), i && (i.enabled = t), i;
|
|
89475
89475
|
}
|
|
89476
89476
|
async createLocalAvatar(t) {
|
|
89477
89477
|
this._playerSync && t.running && (this._playerSync.asset = this.defaultAvatar, await this._playerSync.getInstance());
|
|
@@ -94747,6 +94747,7 @@ export {
|
|
|
94747
94747
|
Tp as BoxGizmo,
|
|
94748
94748
|
ha as BoxHelperComponent,
|
|
94749
94749
|
Ih as Button,
|
|
94750
|
+
Ka as ButtonsFactory,
|
|
94750
94751
|
Pie as CallDirection,
|
|
94751
94752
|
fv as CallInfo,
|
|
94752
94753
|
Vi as Camera,
|