@needle-tools/engine 3.35.1-beta → 3.35.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -30203,13 +30203,13 @@ class Py {
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  }
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  r(Py, "eventListeners", /* @__PURE__ */ new Map());
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  const oT = IA("debugdefines");
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- kE('if(!globalThis[""3.35.1-beta""]) globalThis[""3.35.1-beta""] = "0.0.0";');
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+ kE('if(!globalThis[""3.35.1-beta.1""]) globalThis[""3.35.1-beta.1""] = "0.0.0";');
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  kE('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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- kE('if(!globalThis[""Fri Mar 29 2024 11:35:51 GMT+0100 (GMT+01:00)""]) globalThis[""Fri Mar 29 2024 11:35:51 GMT+0100 (GMT+01:00)""] = "unknown";');
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- kE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.35.1-beta";');
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+ kE('if(!globalThis[""Fri Mar 29 2024 16:20:59 GMT+0100 (GMT+01:00)""]) globalThis[""Fri Mar 29 2024 16:20:59 GMT+0100 (GMT+01:00)""] = "unknown";');
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+ kE('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.35.1-beta.1";');
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  kE('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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- kE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Mar 29 2024 11:35:51 GMT+0100 (GMT+01:00)";');
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- const sC = "3.35.1-beta", HR = "undefined", sT = "Fri Mar 29 2024 11:35:51 GMT+0100 (GMT+01:00)";
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+ kE('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Mar 29 2024 16:20:59 GMT+0100 (GMT+01:00)";');
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+ const sC = "3.35.1-beta.1", HR = "undefined", sT = "Fri Mar 29 2024 16:20:59 GMT+0100 (GMT+01:00)";
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  oT && console.log(`Engine version: ${sC} (generator: ${HR})
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  Project built at ${sT}`);
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  const wa = "needle_isActiveInHierarchy", lQ = "builtin_components", Wp = "needle_editor_guid";
@@ -62651,7 +62651,11 @@ class Po {
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  r(this, "rootMotionHandler");
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  this.model = A, dI && console.log(this);
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  }
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- /** Create an animatorcontroller with clips assigned */
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+ /** Create an animatorcontroller. States are created from the clips array.
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+ * @param clips the clips to assign to the controller
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+ * @param options options to control the creation of the controller.
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+ * @returns the created animator controller
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+ */
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  static createFromClips(A, e = { looping: !1, autoTransition: !0, transitionDuration: 0 }) {
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  const t = [];
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  for (let o = 0; o < A.length; o++) {
@@ -62763,6 +62767,7 @@ class Po {
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  isInTransition() {
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  return this._activeStates.length > 1;
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  }
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+ /** Set the speed of the animator controller. Larger values will make the animation play faster. */
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  setSpeed(A) {
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  this._speed = A;
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  }
@@ -63208,12 +63213,8 @@ class oI extends UA {
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  r(this, "keepAnimatorControllerStateOnDisable", !1);
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  r(this, "_parametersAreDirty", !1);
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  r(this, "_isDirty", !1);
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- // set speed(val: number) {
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- // // console.trace(val);
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- // this.SetSpeed(val)
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- // }
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- r(this, "speed", 1);
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- r(this, "normalizedStartOffset", 0);
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+ r(this, "_speed", 1);
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+ r(this, "_normalizedStartOffset", 0);
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  r(this, "_animatorController", null);
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  // Why do we jump through hoops like this? It's because of the PlayableDirector and animation tracks
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  // they NEED to use the same mixer when binding/creating the animation clips
@@ -63243,17 +63244,25 @@ class oI extends UA {
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  var e;
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  return ((e = this.runtimeAnimatorController) == null ? void 0 : e.currentAction) || null;
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  }
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+ /** @returns {boolean} True if parameters have been changed */
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  get parametersAreDirty() {
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  return this._parametersAreDirty;
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  }
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+ /** @returns {boolean} True if the animator has been changed */
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  get isDirty() {
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  return this._isDirty;
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  }
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- // NOTE: the uppercase events have been deprecated because UnityEvent methods are all exported with lowercase first letter
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- /**@deprecated use play */
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+ /**@deprecated use play() */
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  Play(e, t = -1, i = Number.NEGATIVE_INFINITY, I = 0) {
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  this.play(e, t, i, I);
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  }
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+ /** Plays an animation on the animator
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+ * @param {string | number} name The name of the animation to play. Can also be the hash of the animation
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+ * @param {number} layer The layer to play the animation on. Default is -1
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+ * @param {number} normalizedTime The normalized time to start the animation at. Default is Number.NEGATIVE_INFINITY
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+ * @param {number} transitionDurationInSec The duration of the transition to the new animation. Default is 0
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+ * @returns {void}
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+ * */
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  play(e, t = -1, i = Number.NEGATIVE_INFINITY, I = 0) {
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  var o;
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  (o = this.runtimeAnimatorController) == null || o.play(e, t, i, I), this._isDirty = !0;
@@ -63262,6 +63271,7 @@ class oI extends UA {
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  Reset() {
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  this.reset();
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  }
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+ /** Resets the animatorcontroller */
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  reset() {
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  var e;
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  (e = this._animatorController) == null || e.reset(), this._isDirty = !0;
@@ -63349,6 +63359,7 @@ class oI extends UA {
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  IsInTransition() {
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  return this.isInTransition();
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  }
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+ /** @returns `true` if the animator is currently in a transition */
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  isInTransition() {
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  var e;
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  return ((e = this.runtimeAnimatorController) == null ? void 0 : e.isInTransition()) ?? !1;
@@ -63359,13 +63370,16 @@ class oI extends UA {
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  }
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  setSpeed(e) {
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  var t;
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- e !== this.speed && (Go && console.log("setSpeed", e), this.speed = e, (t = this._animatorController) == null || t.setSpeed(e));
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+ e !== this._speed && (Go && console.log("setSpeed", e), this._speed = e, ((t = this._animatorController) == null ? void 0 : t.animator) == this && this._animatorController.setSpeed(e));
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  }
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+ /** Will generate a random speed between the min and max values and set it to the animatorcontroller */
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  set minMaxSpeed(e) {
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- this.speed = te.lerp(e.x, e.y, Math.random());
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+ var t;
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+ this._speed = te.lerp(e.x, e.y, Math.random()), ((t = this._animatorController) == null ? void 0 : t.animator) == this && this._animatorController.setSpeed(this._speed);
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  }
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  set minMaxOffsetNormalized(e) {
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- this.normalizedStartOffset = te.lerp(e.x, e.y, Math.random()), this.runtimeAnimatorController && (this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset);
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+ var t;
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+ this._normalizedStartOffset = te.lerp(e.x, e.y, Math.random()), ((t = this.runtimeAnimatorController) == null ? void 0 : t.animator) == this && (this.runtimeAnimatorController.normalizedStartOffset = this._normalizedStartOffset);
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  }
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  awake() {
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  Go && console.log("ANIMATOR", this.name, this), this.gameObject && this.initializeRuntimeAnimatorController();
@@ -63374,7 +63388,7 @@ class oI extends UA {
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  const t = e || this.runtimeAnimatorController !== this._initializeWithRuntimeAnimatorController;
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  if (this.runtimeAnimatorController && t) {
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  const i = this.runtimeAnimatorController.clone();
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- this._initializeWithRuntimeAnimatorController = i, i ? (console.assert(this.runtimeAnimatorController !== i), this.runtimeAnimatorController = i, console.assert(this.runtimeAnimatorController === i), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.setSpeed(this.speed), this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset) : console.warn("Could not clone animator controller", this.runtimeAnimatorController);
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+ this._initializeWithRuntimeAnimatorController = i, i ? (console.assert(this.runtimeAnimatorController !== i), this.runtimeAnimatorController = i, console.assert(this.runtimeAnimatorController === i), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.setSpeed(this._speed), this.runtimeAnimatorController.normalizedStartOffset = this._normalizedStartOffset) : console.warn("Could not clone animator controller", this.runtimeAnimatorController);
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  }
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  }
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  onDisable() {
@@ -30203,13 +30203,13 @@ class Vb {
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  }
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  h(Vb, "eventListeners", /* @__PURE__ */ new Map());
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  const SU = ne("debugdefines");
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- tp('if(!globalThis[""3.35.1-beta""]) globalThis[""3.35.1-beta""] = "0.0.0";');
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+ tp('if(!globalThis[""3.35.1-beta.1""]) globalThis[""3.35.1-beta.1""] = "0.0.0";');
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  tp('if(!globalThis[""undefined""]) globalThis[""undefined""] = "unknown";');
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- tp('if(!globalThis[""Fri Mar 29 2024 11:36:02 GMT+0100 (GMT+01:00)""]) globalThis[""Fri Mar 29 2024 11:36:02 GMT+0100 (GMT+01:00)""] = "unknown";');
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- tp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.35.1-beta";');
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+ tp('if(!globalThis[""Fri Mar 29 2024 16:21:06 GMT+0100 (GMT+01:00)""]) globalThis[""Fri Mar 29 2024 16:21:06 GMT+0100 (GMT+01:00)""] = "unknown";');
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+ tp('globalThis["__NEEDLE_ENGINE_VERSION__"] = "3.35.1-beta.1";');
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  tp('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
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- tp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Mar 29 2024 11:36:02 GMT+0100 (GMT+01:00)";');
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- const ql = "3.35.1-beta", TT = "undefined", CU = "Fri Mar 29 2024 11:36:02 GMT+0100 (GMT+01:00)";
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+ tp('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Mar 29 2024 16:21:06 GMT+0100 (GMT+01:00)";');
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+ const ql = "3.35.1-beta.1", TT = "undefined", CU = "Fri Mar 29 2024 16:21:06 GMT+0100 (GMT+01:00)";
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  SU && console.log(`Engine version: ${ql} (generator: ${TT})
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  Project built at ${CU}`);
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  const sh = "needle_isActiveInHierarchy", Wd = "builtin_components", c0 = "needle_editor_guid";
@@ -62651,7 +62651,11 @@ class Lo {
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  h(this, "rootMotionHandler");
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  this.model = e, cr && console.log(this);
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  }
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- /** Create an animatorcontroller with clips assigned */
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+ /** Create an animatorcontroller. States are created from the clips array.
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+ * @param clips the clips to assign to the controller
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+ * @param options options to control the creation of the controller.
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+ * @returns the created animator controller
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+ */
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  static createFromClips(e, t = { looping: !1, autoTransition: !0, transitionDuration: 0 }) {
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  const i = [];
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  for (let o = 0; o < e.length; o++) {
@@ -62763,6 +62767,7 @@ class Lo {
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  isInTransition() {
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  return this._activeStates.length > 1;
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  }
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+ /** Set the speed of the animator controller. Larger values will make the animation play faster. */
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  setSpeed(e) {
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  this._speed = e;
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  }
@@ -63208,12 +63213,8 @@ class Ks extends Te {
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  h(this, "keepAnimatorControllerStateOnDisable", !1);
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  h(this, "_parametersAreDirty", !1);
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  h(this, "_isDirty", !1);
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- // set speed(val: number) {
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- // // console.trace(val);
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- // this.SetSpeed(val)
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- // }
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- h(this, "speed", 1);
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- h(this, "normalizedStartOffset", 0);
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+ h(this, "_speed", 1);
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+ h(this, "_normalizedStartOffset", 0);
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  h(this, "_animatorController", null);
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  // Why do we jump through hoops like this? It's because of the PlayableDirector and animation tracks
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  // they NEED to use the same mixer when binding/creating the animation clips
@@ -63243,17 +63244,25 @@ class Ks extends Te {
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  var t;
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  return ((t = this.runtimeAnimatorController) == null ? void 0 : t.currentAction) || null;
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  }
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+ /** @returns {boolean} True if parameters have been changed */
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  get parametersAreDirty() {
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  return this._parametersAreDirty;
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  }
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+ /** @returns {boolean} True if the animator has been changed */
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  get isDirty() {
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  return this._isDirty;
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  }
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- // NOTE: the uppercase events have been deprecated because UnityEvent methods are all exported with lowercase first letter
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- /**@deprecated use play */
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+ /**@deprecated use play() */
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  Play(t, i = -1, n = Number.NEGATIVE_INFINITY, r = 0) {
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  this.play(t, i, n, r);
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  }
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+ /** Plays an animation on the animator
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+ * @param {string | number} name The name of the animation to play. Can also be the hash of the animation
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+ * @param {number} layer The layer to play the animation on. Default is -1
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+ * @param {number} normalizedTime The normalized time to start the animation at. Default is Number.NEGATIVE_INFINITY
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+ * @param {number} transitionDurationInSec The duration of the transition to the new animation. Default is 0
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+ * @returns {void}
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+ * */
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  play(t, i = -1, n = Number.NEGATIVE_INFINITY, r = 0) {
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  var o;
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  (o = this.runtimeAnimatorController) == null || o.play(t, i, n, r), this._isDirty = !0;
@@ -63262,6 +63271,7 @@ class Ks extends Te {
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  Reset() {
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  this.reset();
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  }
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+ /** Resets the animatorcontroller */
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  reset() {
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  var t;
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  (t = this._animatorController) == null || t.reset(), this._isDirty = !0;
@@ -63349,6 +63359,7 @@ class Ks extends Te {
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  IsInTransition() {
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  return this.isInTransition();
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  }
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+ /** @returns `true` if the animator is currently in a transition */
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  isInTransition() {
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  var t;
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  return ((t = this.runtimeAnimatorController) == null ? void 0 : t.isInTransition()) ?? !1;
@@ -63359,13 +63370,16 @@ class Ks extends Te {
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  }
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  setSpeed(t) {
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  var i;
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- t !== this.speed && (Ao && console.log("setSpeed", t), this.speed = t, (i = this._animatorController) == null || i.setSpeed(t));
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+ t !== this._speed && (Ao && console.log("setSpeed", t), this._speed = t, ((i = this._animatorController) == null ? void 0 : i.animator) == this && this._animatorController.setSpeed(t));
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  }
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+ /** Will generate a random speed between the min and max values and set it to the animatorcontroller */
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  set minMaxSpeed(t) {
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- this.speed = et.lerp(t.x, t.y, Math.random());
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+ var i;
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+ this._speed = et.lerp(t.x, t.y, Math.random()), ((i = this._animatorController) == null ? void 0 : i.animator) == this && this._animatorController.setSpeed(this._speed);
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  }
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  set minMaxOffsetNormalized(t) {
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- this.normalizedStartOffset = et.lerp(t.x, t.y, Math.random()), this.runtimeAnimatorController && (this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset);
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+ var i;
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+ this._normalizedStartOffset = et.lerp(t.x, t.y, Math.random()), ((i = this.runtimeAnimatorController) == null ? void 0 : i.animator) == this && (this.runtimeAnimatorController.normalizedStartOffset = this._normalizedStartOffset);
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  }
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  awake() {
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  Ao && console.log("ANIMATOR", this.name, this), this.gameObject && this.initializeRuntimeAnimatorController();
@@ -63374,7 +63388,7 @@ class Ks extends Te {
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  const i = t || this.runtimeAnimatorController !== this._initializeWithRuntimeAnimatorController;
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  if (this.runtimeAnimatorController && i) {
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  const n = this.runtimeAnimatorController.clone();
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- this._initializeWithRuntimeAnimatorController = n, n ? (console.assert(this.runtimeAnimatorController !== n), this.runtimeAnimatorController = n, console.assert(this.runtimeAnimatorController === n), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.setSpeed(this.speed), this.runtimeAnimatorController.normalizedStartOffset = this.normalizedStartOffset) : console.warn("Could not clone animator controller", this.runtimeAnimatorController);
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+ this._initializeWithRuntimeAnimatorController = n, n ? (console.assert(this.runtimeAnimatorController !== n), this.runtimeAnimatorController = n, console.assert(this.runtimeAnimatorController === n), this.runtimeAnimatorController.bind(this), this.runtimeAnimatorController.setSpeed(this._speed), this.runtimeAnimatorController.normalizedStartOffset = this._normalizedStartOffset) : console.warn("Could not clone animator controller", this.runtimeAnimatorController);
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  }
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  }
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  onDisable() {