@needle-tools/engine 3.28.3-beta → 3.28.4-beta

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.28.4-beta] - 2023-12-22
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+ - Fix: WebXRController falsely triggering click in EventSystem
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+
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  ## [3.28.3-beta] - 2023-12-21
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  - Fix: Issue in pointer events not triggering onPointerEnter and Exit in VR
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  - Remove: warning log in USDZ export about double sided materials not being supported
@@ -61923,7 +61923,7 @@ const vs = class extends NA {
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  if (!I)
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  return;
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  const o = new ia(this.context.input);
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- o.inputSource = g, o.pointerId = ((s = g.input) == null ? void 0 : s.handedness) === "right" ? 0 : 1, o.isDown = g.selectionDown, o.isUp = g.selectionUp, o.isPressed = g.selectionPressed, o.isClicked = g.selectionClick, this.handleIntersections(I, o);
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+ o.inputSource = g, o.pointerId = ((s = g.input) == null ? void 0 : s.handedness) === "right" ? 0 : 1, o.isDown = g.selectionDown, o.isUp = g.selectionUp, o.isPressed = g.selectionPressed, o.isClicked = !1, this.handleIntersections(I, o);
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  }), ui.addEventListener(XC.SelectStart, this._selectStartFn), ui.addEventListener(XC.SelectEnd, this._selectEndFn), ui.addEventListener(XC.Update, this._selectUpdateFn), this._handleInputFn = this.onPointerEvent.bind(this), this.context.input.addEventListener(Ni.PointerDown, this._handleInputFn), this.context.input.addEventListener(Ni.PointerUp, this._handleInputFn), this.context.input.addEventListener(Ni.PointerMove, this._handleInputFn);
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  }
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  onDisable() {
@@ -61923,7 +61923,7 @@ const Sa = class extends Ie {
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  if (!r)
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  return;
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  const o = new Ul(this.context.input);
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- o.inputSource = s, o.pointerId = ((a = s.input) == null ? void 0 : a.handedness) === "right" ? 0 : 1, o.isDown = s.selectionDown, o.isUp = s.selectionUp, o.isPressed = s.selectionPressed, o.isClicked = s.selectionClick, this.handleIntersections(r, o);
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+ o.inputSource = s, o.pointerId = ((a = s.input) == null ? void 0 : a.handedness) === "right" ? 0 : 1, o.isDown = s.selectionDown, o.isUp = s.selectionUp, o.isPressed = s.selectionPressed, o.isClicked = !1, this.handleIntersections(r, o);
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  }), un.addEventListener(Dl.SelectStart, this._selectStartFn), un.addEventListener(Dl.SelectEnd, this._selectEndFn), un.addEventListener(Dl.Update, this._selectUpdateFn), this._handleInputFn = this.onPointerEvent.bind(this), this.context.input.addEventListener(wn.PointerDown, this._handleInputFn), this.context.input.addEventListener(wn.PointerUp, this._handleInputFn), this.context.input.addEventListener(wn.PointerMove, this._handleInputFn);
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  }
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  onDisable() {