@needle-tools/engine 3.27.5-beta → 3.28.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/CHANGELOG.md +6 -0
  2. package/dist/needle-engine.js +4692 -4719
  3. package/dist/needle-engine.light.js +4434 -4461
  4. package/dist/needle-engine.light.min.js +226 -219
  5. package/dist/needle-engine.light.umd.cjs +283 -276
  6. package/dist/needle-engine.min.js +228 -221
  7. package/dist/needle-engine.umd.cjs +238 -231
  8. package/lib/engine/engine_shims.js +0 -1
  9. package/lib/engine/engine_shims.js.map +1 -1
  10. package/lib/engine-components/Renderer.js +12 -0
  11. package/lib/engine-components/Renderer.js.map +1 -1
  12. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +14 -5
  13. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +26 -15
  14. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js.map +1 -1
  15. package/package.json +1 -1
  16. package/src/engine/codegen/register_types.ts +2 -2
  17. package/src/engine/engine_shims.ts +0 -2
  18. package/src/engine-components/Renderer.ts +13 -0
  19. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +36 -24
  20. package/src/engine/dist/api.js +0 -73
  21. package/src/engine/dist/api.js.meta +0 -7
  22. package/src/engine/dist/engine_networking_streams.js +0 -474
  23. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  24. package/src/engine-components/dist/AudioSource.js +0 -513
  25. package/src/engine-components/dist/AudioSource.js.meta +0 -7
  26. package/src/engine-components/dist/ScreenCapture.js +0 -490
  27. package/src/engine-components/dist/ScreenCapture.js.meta +0 -7
  28. package/src/engine-components/dist/VideoPlayer.js +0 -888
  29. package/src/engine-components/dist/VideoPlayer.js.meta +0 -7
  30. package/src/engine-components/dist/Voip2.js +0 -46
  31. package/src/engine-components/dist/Voip2.js.meta +0 -7
  32. package/src/engine-schemes/dist/api.js +0 -17
  33. package/src/engine-schemes/dist/api.js.meta +0 -7
  34. package/src/engine-schemes/dist/schemes.js +0 -25
  35. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  36. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  37. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  38. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  39. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  40. package/src/engine-schemes/dist/transform.js +0 -46
  41. package/src/engine-schemes/dist/transform.js.meta +0 -7
  42. package/src/engine-schemes/dist/vec2.js +0 -32
  43. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  44. package/src/engine-schemes/dist/vec3.js +0 -36
  45. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  46. package/src/engine-schemes/dist/vec4.js +0 -40
  47. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  48. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  49. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  50. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,513 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- extendStatics(d, b);
11
- function __() { this.constructor = d; }
12
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
13
- };
14
- })();
15
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
16
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
17
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
18
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
19
- return c > 3 && r && Object.defineProperty(target, key, r), r;
20
- };
21
- exports.__esModule = true;
22
- exports.AudioSource = exports.AudioRolloffMode = void 0;
23
- var Component_js_1 = require("./Component.js");
24
- var PositionalAudioHelper_js_1 = require("three/examples/jsm/helpers/PositionalAudioHelper.js");
25
- var AudioListener_js_1 = require("./AudioListener.js");
26
- var utils = require("../engine/engine_utils.js");
27
- var engine_serialization_decorator_js_1 = require("../engine/engine_serialization_decorator.js");
28
- var engine_application_js_1 = require("../engine/engine_application.js");
29
- var three_1 = require("three");
30
- var debug = utils.getParam("debugaudio");
31
- var AudioRolloffMode;
32
- (function (AudioRolloffMode) {
33
- /// <summary>
34
- /// <para>Use this mode when you want a real-world rolloff.</para>
35
- /// </summary>
36
- AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
37
- /// <summary>
38
- /// <para>Use this mode when you want to lower the volume of your sound over the distance.</para>
39
- /// </summary>
40
- AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
41
- /// <summary>
42
- /// <para>Use this when you want to use a custom rolloff.</para>
43
- /// </summary>
44
- AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
45
- })(AudioRolloffMode = exports.AudioRolloffMode || (exports.AudioRolloffMode = {}));
46
- var AudioSource = /** @class */ (function (_super) {
47
- __extends(AudioSource, _super);
48
- function AudioSource() {
49
- var _this = _super !== null && _super.apply(this, arguments) || this;
50
- _this.clip = "";
51
- _this.playOnAwake = false;
52
- _this._spatialBlend = 0;
53
- _this._minDistance = 1;
54
- _this._maxDistance = 100;
55
- _this._volume = 1;
56
- _this.rollOffMode = 0;
57
- _this.playInBackground = true;
58
- _this._loop = false;
59
- _this.sound = null;
60
- _this.helper = null;
61
- _this.wasPlaying = false;
62
- _this.audioLoader = null;
63
- _this.shouldPlay = false;
64
- // set this from audio context time, used to set clip offset when setting "time" property
65
- // there is maybe a better way to set a audio clip current time?!
66
- _this._lastClipStartedLoading = null;
67
- _this._audioElement = null;
68
- _this.onVisibilityChanged = function () {
69
- switch (document.visibilityState) {
70
- case "hidden":
71
- if (_this.playInBackground === false || utils.isMobileDevice()) {
72
- _this.wasPlaying = _this.isPlaying;
73
- if (_this.isPlaying) {
74
- _this.pause();
75
- }
76
- }
77
- break;
78
- case "visible":
79
- if (debug)
80
- console.log("visible", _this.enabled, _this.playOnAwake, !_this.isPlaying, AudioSource._userInteractionRegistered, _this.wasPlaying);
81
- if (_this.enabled && _this.playOnAwake && !_this.isPlaying && AudioSource._userInteractionRegistered && _this.wasPlaying) {
82
- _this.play();
83
- }
84
- break;
85
- }
86
- };
87
- _this.onApplicationMuteChanged = function () {
88
- var _a, _b;
89
- if (_this.context.application.muted)
90
- (_a = _this.sound) === null || _a === void 0 ? void 0 : _a.setVolume(0);
91
- else
92
- (_b = _this.sound) === null || _b === void 0 ? void 0 : _b.setVolume(_this.volume);
93
- };
94
- _this.lerp = function (x, y, a) { return x * (1 - a) + y * a; };
95
- _this.createAudio = function (buffer) {
96
- if (debug)
97
- console.log("audio buffer loaded");
98
- AudioSource.registerWaitForAllowAudio(function () {
99
- if (debug)
100
- console.log("finished loading", buffer);
101
- var sound = _this.Sound;
102
- if (!sound) {
103
- console.warn("Failed getting sound", _this.name);
104
- return;
105
- }
106
- if (sound.isPlaying)
107
- sound.stop();
108
- if (buffer)
109
- sound.setBuffer(buffer);
110
- sound.loop = _this._loop;
111
- if (_this.context.application.muted)
112
- sound.setVolume(0);
113
- else
114
- sound.setVolume(_this.volume);
115
- sound.autoplay = _this.shouldPlay;
116
- // sound.setDistanceModel('linear');
117
- // sound.setRolloffFactor(1);
118
- _this.applySpatialDistanceSettings();
119
- // sound.setDirectionalCone(180, 360, 0.1);
120
- if (sound.isPlaying)
121
- sound.stop();
122
- if (debug)
123
- console.log(_this.name, _this.shouldPlay, AudioSource.userInteractionRegistered, _this);
124
- if (_this.shouldPlay && AudioSource._userInteractionRegistered)
125
- _this.play();
126
- });
127
- };
128
- _this._lastContextTime = 0;
129
- _this._hasEnded = true;
130
- _this._needUpdateSpatialDistanceSettings = false;
131
- return _this;
132
- }
133
- Object.defineProperty(AudioSource, "userInteractionRegistered", {
134
- get: function () {
135
- if (!AudioSource._didCallBeginWaitForUserInteraction) {
136
- AudioSource._didCallBeginWaitForUserInteraction = true;
137
- AudioSource._beginWaitForUserInteraction();
138
- }
139
- return AudioSource._userInteractionRegistered;
140
- },
141
- enumerable: false,
142
- configurable: true
143
- });
144
- AudioSource.registerWaitForAllowAudio = function (cb) {
145
- if (cb !== null) {
146
- if (this._userInteractionRegistered) {
147
- cb();
148
- return;
149
- }
150
- if (this.callbacks.indexOf(cb) === -1)
151
- this.callbacks.push(cb);
152
- if (!AudioSource._didCallBeginWaitForUserInteraction) {
153
- AudioSource._didCallBeginWaitForUserInteraction = true;
154
- AudioSource._beginWaitForUserInteraction();
155
- }
156
- }
157
- };
158
- AudioSource._beginWaitForUserInteraction = function (cb) {
159
- var _this = this;
160
- if (cb === void 0) { cb = null; }
161
- if (this._userInteractionRegistered) {
162
- if (cb)
163
- cb();
164
- return;
165
- }
166
- if (cb !== null)
167
- this.registerWaitForAllowAudio(cb);
168
- var callback = function () {
169
- if (fn == undefined)
170
- return;
171
- if (AudioSource._userInteractionRegistered)
172
- return;
173
- AudioSource._userInteractionRegistered = true;
174
- if (debug)
175
- console.log("🔊 registered interaction, can play audio now");
176
- document.removeEventListener('pointerdown', fn);
177
- document.removeEventListener('click', fn);
178
- document.removeEventListener('dragstart', fn);
179
- document.removeEventListener('touchstart', fn);
180
- for (var _i = 0, _a = _this.callbacks; _i < _a.length; _i++) {
181
- var cb_1 = _a[_i];
182
- cb_1();
183
- }
184
- _this.callbacks.length = 0;
185
- };
186
- var fn = callback.bind(this);
187
- document.addEventListener('pointerdown', fn);
188
- document.addEventListener('click', fn);
189
- document.addEventListener('dragstart', fn);
190
- document.addEventListener('touchstart', fn);
191
- };
192
- Object.defineProperty(AudioSource.prototype, "loop", {
193
- get: function () {
194
- if (this.sound)
195
- this._loop = this.sound.getLoop();
196
- return this._loop;
197
- },
198
- set: function (val) {
199
- this._loop = val;
200
- if (this.sound)
201
- this.sound.setLoop(val);
202
- },
203
- enumerable: false,
204
- configurable: true
205
- });
206
- Object.defineProperty(AudioSource.prototype, "spatialBlend", {
207
- /** 0 = 2D, 1 = 3D */
208
- get: function () {
209
- return this._spatialBlend;
210
- },
211
- set: function (val) {
212
- if (val === this._spatialBlend)
213
- return;
214
- this._spatialBlend = val;
215
- this._needUpdateSpatialDistanceSettings = true;
216
- },
217
- enumerable: false,
218
- configurable: true
219
- });
220
- Object.defineProperty(AudioSource.prototype, "minDistance", {
221
- get: function () {
222
- return this._minDistance;
223
- },
224
- set: function (val) {
225
- if (this._minDistance === val)
226
- return;
227
- this._minDistance = val;
228
- this._needUpdateSpatialDistanceSettings = true;
229
- },
230
- enumerable: false,
231
- configurable: true
232
- });
233
- Object.defineProperty(AudioSource.prototype, "maxDistance", {
234
- get: function () {
235
- return this._maxDistance;
236
- },
237
- set: function (val) {
238
- if (this._maxDistance === val)
239
- return;
240
- this._maxDistance = val;
241
- this._needUpdateSpatialDistanceSettings = true;
242
- },
243
- enumerable: false,
244
- configurable: true
245
- });
246
- Object.defineProperty(AudioSource.prototype, "volume", {
247
- get: function () { return this._volume; },
248
- set: function (val) {
249
- this._volume = val;
250
- if (this.sound && !this.context.application.muted) {
251
- if (debug)
252
- console.log(this.name, "audio set volume", val);
253
- this.sound.setVolume(val);
254
- }
255
- },
256
- enumerable: false,
257
- configurable: true
258
- });
259
- Object.defineProperty(AudioSource.prototype, "Sound", {
260
- get: function () {
261
- var _a;
262
- if (!this.sound && AudioSource._userInteractionRegistered) {
263
- var listener = (_a = Component_js_1.GameObject.getComponent(this.context.mainCamera, AudioListener_js_1.AudioListener)) !== null && _a !== void 0 ? _a : Component_js_1.GameObject.findObjectOfType(AudioListener_js_1.AudioListener, this.context);
264
- if (!listener && this.context.mainCamera)
265
- listener = Component_js_1.GameObject.addNewComponent(this.context.mainCamera, AudioListener_js_1.AudioListener);
266
- if (listener === null || listener === void 0 ? void 0 : listener.listener) {
267
- this.sound = new three_1.PositionalAudio(listener.listener);
268
- this.gameObject.add(this.sound);
269
- }
270
- else if (debug)
271
- console.warn("No audio listener found in scene - can not play audio");
272
- }
273
- return this.sound;
274
- },
275
- enumerable: false,
276
- configurable: true
277
- });
278
- Object.defineProperty(AudioSource.prototype, "ShouldPlay", {
279
- get: function () { return this.shouldPlay; },
280
- enumerable: false,
281
- configurable: true
282
- });
283
- AudioSource.prototype.awake = function () {
284
- this.audioLoader = new three_1.AudioLoader();
285
- if (this.playOnAwake)
286
- this.shouldPlay = true;
287
- };
288
- AudioSource.prototype.onEnable = function () {
289
- var _this = this;
290
- if (!AudioSource._userInteractionRegistered) {
291
- AudioSource._beginWaitForUserInteraction(function () {
292
- if (_this.enabled && !_this.destroyed && _this.shouldPlay)
293
- _this.onNewClip(_this.clip);
294
- });
295
- }
296
- else if (this.playOnAwake && this.context.application.isVisible) {
297
- this.play();
298
- }
299
- globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
300
- this.context.application.addEventListener(engine_application_js_1.ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
301
- };
302
- AudioSource.prototype.onDisable = function () {
303
- globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
304
- this.context.application.removeEventListener(engine_application_js_1.ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
305
- this.stop();
306
- };
307
- AudioSource.prototype.applySpatialDistanceSettings = function () {
308
- var sound = this.sound;
309
- if (!sound)
310
- return;
311
- this._needUpdateSpatialDistanceSettings = false;
312
- var dist = this.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
313
- if (debug)
314
- console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
315
- sound.setRefDistance(dist);
316
- sound.setMaxDistance(Math.max(0.01, this._maxDistance));
317
- // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
318
- switch (this.rollOffMode) {
319
- case AudioRolloffMode.Logarithmic:
320
- sound.setDistanceModel('exponential');
321
- break;
322
- case AudioRolloffMode.Linear:
323
- sound.setDistanceModel('linear');
324
- break;
325
- case AudioRolloffMode.Custom:
326
- break;
327
- }
328
- if (this.spatialBlend > 0) {
329
- if (debug && !this.helper) {
330
- this.helper = new PositionalAudioHelper_js_1.PositionalAudioHelper(sound, sound.getRefDistance());
331
- sound.add(this.helper);
332
- }
333
- }
334
- else if (this.helper && this.helper.parent) {
335
- this.helper.removeFromParent();
336
- }
337
- };
338
- AudioSource.prototype.onNewClip = function (clip) {
339
- if (clip)
340
- this.clip = clip;
341
- if (typeof clip === "string") {
342
- if (debug)
343
- console.log(clip);
344
- if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
345
- if (!this.audioLoader)
346
- this.audioLoader = new three_1.AudioLoader();
347
- this.shouldPlay = true;
348
- if (this._lastClipStartedLoading === clip) {
349
- if (debug)
350
- console.log("Is currently loading:", this._lastClipStartedLoading, this);
351
- return;
352
- }
353
- this._lastClipStartedLoading = clip;
354
- if (debug)
355
- console.log("load audio", clip);
356
- this.audioLoader.load(clip, this.createAudio, function () { }, console.error);
357
- }
358
- else
359
- console.warn("Unsupported audio clip type", clip);
360
- }
361
- else {
362
- this.shouldPlay = true;
363
- this.createAudio();
364
- }
365
- };
366
- /** Play a mediastream */
367
- AudioSource.prototype.play = function (clip) {
368
- var _a, _b;
369
- if (clip === void 0) { clip = undefined; }
370
- // We only support strings and media stream
371
- // TODO: maybe we should return here if an invalid value is passed in
372
- if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
373
- console.warn("Called play on AudioSource with unknown argument type", clip);
374
- clip = undefined;
375
- }
376
- // Check if we need to call load first
377
- var needsLoading = !this.sound || (clip && clip !== this.clip);
378
- if (typeof clip === "string" && !this.audioLoader)
379
- needsLoading = true;
380
- if (clip instanceof MediaStream || typeof clip === "string")
381
- this.clip = clip;
382
- if (needsLoading) {
383
- this.shouldPlay = true;
384
- this.onNewClip(clip);
385
- return;
386
- }
387
- this.shouldPlay = true;
388
- this._hasEnded = false;
389
- if (debug)
390
- console.log("play", (_a = this.sound) === null || _a === void 0 ? void 0 : _a.getVolume(), this.sound);
391
- if (this.sound && !this.sound.isPlaying) {
392
- var muted = this.context.application.muted;
393
- if (muted)
394
- this.sound.setVolume(0);
395
- if (this.clip instanceof MediaStream) {
396
- // We have to set the audio element source to the mediastream as well
397
- // otherwise it will not play for some reason...
398
- this.sound.setMediaStreamSource(this.clip);
399
- if (!this._audioElement) {
400
- this._audioElement = document.createElement('audio');
401
- this._audioElement.style.display = "none";
402
- }
403
- if (!this._audioElement.parentNode)
404
- (_b = this.context.domElement.shadowRoot) === null || _b === void 0 ? void 0 : _b.append(this._audioElement);
405
- this._audioElement.srcObject = this.clip;
406
- this._audioElement.autoplay = false;
407
- }
408
- else {
409
- if (this._audioElement)
410
- this._audioElement.remove();
411
- this.sound.play(muted ? .1 : 0);
412
- }
413
- }
414
- };
415
- AudioSource.prototype.pause = function () {
416
- var _a, _b;
417
- if (debug)
418
- console.log("Pause", this);
419
- this._hasEnded = true;
420
- this.shouldPlay = false;
421
- if (this.sound && this.sound.isPlaying && this.sound.source) {
422
- this._lastContextTime = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.context.currentTime;
423
- this.sound.pause();
424
- }
425
- (_b = this._audioElement) === null || _b === void 0 ? void 0 : _b.remove();
426
- };
427
- AudioSource.prototype.stop = function () {
428
- var _a, _b;
429
- if (debug)
430
- console.log("Pause", this);
431
- this._hasEnded = true;
432
- this.shouldPlay = false;
433
- if (this.sound && this.sound.source) {
434
- this._lastContextTime = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.context.currentTime;
435
- if (debug)
436
- console.log(this._lastContextTime);
437
- this.sound.stop();
438
- }
439
- (_b = this._audioElement) === null || _b === void 0 ? void 0 : _b.remove();
440
- };
441
- Object.defineProperty(AudioSource.prototype, "isPlaying", {
442
- get: function () { var _a, _b; return (_b = (_a = this.sound) === null || _a === void 0 ? void 0 : _a.isPlaying) !== null && _b !== void 0 ? _b : false; },
443
- set: function (_) { },
444
- enumerable: false,
445
- configurable: true
446
- });
447
- Object.defineProperty(AudioSource.prototype, "time", {
448
- get: function () { var _a, _b; return ((_a = this.sound) === null || _a === void 0 ? void 0 : _a.source) ? (((_b = this.sound.source) === null || _b === void 0 ? void 0 : _b.context.currentTime) - this._lastContextTime + this.sound.offset) : 0; },
449
- set: function (val) {
450
- if (this.sound) {
451
- if (val === this.sound.offset)
452
- return;
453
- var wasPlaying = this.isPlaying;
454
- this.stop();
455
- this.sound.offset = val;
456
- if (wasPlaying)
457
- this.play();
458
- }
459
- },
460
- enumerable: false,
461
- configurable: true
462
- });
463
- AudioSource.prototype.update = function () {
464
- if (this.helper) {
465
- if (this.isPlaying)
466
- this.helper.update();
467
- this.helper.visible = this.isPlaying;
468
- }
469
- if (this._needUpdateSpatialDistanceSettings) {
470
- this.applySpatialDistanceSettings();
471
- }
472
- if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
473
- this._hasEnded = true;
474
- if (debug)
475
- console.log("Audio clip ended", this.clip);
476
- this.sound.dispatchEvent({ type: 'ended', target: this });
477
- }
478
- // this.gameObject.position.x = Math.sin(time.time) * 2;
479
- // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
480
- };
481
- AudioSource._didCallBeginWaitForUserInteraction = false;
482
- AudioSource.callbacks = [];
483
- AudioSource._userInteractionRegistered = false;
484
- __decorate([
485
- engine_serialization_decorator_js_1.serializable(URL)
486
- ], AudioSource.prototype, "clip");
487
- __decorate([
488
- engine_serialization_decorator_js_1.serializable()
489
- ], AudioSource.prototype, "playOnAwake");
490
- __decorate([
491
- engine_serialization_decorator_js_1.serializable()
492
- ], AudioSource.prototype, "loop");
493
- __decorate([
494
- engine_serialization_decorator_js_1.serializable()
495
- ], AudioSource.prototype, "spatialBlend");
496
- __decorate([
497
- engine_serialization_decorator_js_1.serializable()
498
- ], AudioSource.prototype, "minDistance");
499
- __decorate([
500
- engine_serialization_decorator_js_1.serializable()
501
- ], AudioSource.prototype, "maxDistance");
502
- __decorate([
503
- engine_serialization_decorator_js_1.serializable()
504
- ], AudioSource.prototype, "volume");
505
- __decorate([
506
- engine_serialization_decorator_js_1.serializable()
507
- ], AudioSource.prototype, "rollOffMode");
508
- __decorate([
509
- engine_serialization_decorator_js_1.serializable()
510
- ], AudioSource.prototype, "playInBackground");
511
- return AudioSource;
512
- }(Component_js_1.Behaviour));
513
- exports.AudioSource = AudioSource;
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- DefaultImporter:
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- assetBundleVariant: