@needle-tools/engine 3.27.1-beta → 3.27.2-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.27.2-beta] - 2023-12-08
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+ - Fix: don't set font on `<needle-engine>` host styles to prevent leaking into child elements
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+ - Fix: `AssetReference.loadAsync` being called multiple times should always return the `asset` result
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+ - Change: register OrbitControls events on the canvas and not the needle engine element to allow child HTML objects to capture input
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+
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  ## [3.27.1-beta] - 2023-12-06
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  - Add `addCustomExtensionPlugin` API to register custom glTF importer and exporter extensions
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  - Fix: issue where instanced and animated object was rendered for one frame with a wrong matrix
@@ -39309,7 +39309,7 @@ const A0 = Symbol("assetReference"), wQ = class {
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  if (vC && console.log("loadAssetAsync", this.uri), !this.mustLoad)
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  return this.asset;
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  if (A && this._progressListeners.push(A), this._loading !== void 0)
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- return this._loading;
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+ return this._loading.then((g) => this.asset);
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  const e = xe.Current;
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  this._rawBinary ? (this._loading = An().parseSync(e, this._rawBinary, this.uri, null), this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }))) : (vC && console.log("Load async", this.uri), this._loading = An().loadSync(e, this._hashedUri, this.uri, null, (g) => {
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  this.raiseProgressEvent(g);
@@ -62322,7 +62322,7 @@ class Xt extends NA {
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  return;
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  }
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  t && (this._cameraObject = t);
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- const g = this.targetElement ?? this.context.domElement, I = t == null ? void 0 : t.quaternion.clone();
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+ const g = this.targetElement ?? this.context.renderer.domElement, I = t == null ? void 0 : t.quaternion.clone();
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  this._controls = new DtA(t, g), t == null || t.quaternion.copy(I), v0 === void 0 && (v0 = { ...this._controls.keys });
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  }
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  this._controls && (_u && (this.enablePan = !0, this.enableZoom = !0, this.middleClickToFocus = !0, Ra() && (this.doubleClickToFocus = !0)), this._controls.addEventListener("start", this.onControlsChangeStarted), (t == null ? void 0 : t.type) === "PerspectiveCamera" ? _u || (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom) : _u || (this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom), this._startedListeningToKeyEvents || (this._startedListeningToKeyEvents = !0, this._controls.listenToKeyEvents(window.document.body))), this._syncedTransform = IA.getComponent(this.gameObject, _r) ?? void 0;
@@ -86005,8 +86005,8 @@ class F2 extends HTMLElement {
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  display: block;
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  width: max(600px, 100%);
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  height: max(300px, 100%);
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- font-family: 'Roboto', sans-serif;
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  }
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+
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  @media (max-width: 600px) {
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  :host {
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  width: 100%;
@@ -39309,7 +39309,7 @@ const kw = Symbol("assetReference"), ef = class {
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  if (yl && console.log("loadAssetAsync", this.uri), !this.mustLoad)
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  return this.asset;
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  if (e && this._progressListeners.push(e), this._loading !== void 0)
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- return this._loading;
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+ return this._loading.then((s) => this.asset);
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  const t = Ut.Current;
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  this._rawBinary ? (this._loading = Ha().parseSync(t, this._rawBinary, this.uri, null), this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }))) : (yl && console.log("Load async", this.uri), this._loading = Ha().loadSync(t, this._hashedUri, this.uri, null, (s) => {
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  this.raiseProgressEvent(s);
@@ -62322,7 +62322,7 @@ class ji extends Ie {
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  return;
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  }
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  i && (this._cameraObject = i);
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- const s = this.targetElement ?? this.context.domElement, r = i == null ? void 0 : i.quaternion.clone();
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+ const s = this.targetElement ?? this.context.renderer.domElement, r = i == null ? void 0 : i.quaternion.clone();
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  this._controls = new $ee(i, s), i == null || i.quaternion.copy(r), vS === void 0 && (vS = { ...this._controls.keys });
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  }
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  this._controls && (ay && (this.enablePan = !0, this.enableZoom = !0, this.middleClickToFocus = !0, ah() && (this.doubleClickToFocus = !0)), this._controls.addEventListener("start", this.onControlsChangeStarted), (i == null ? void 0 : i.type) === "PerspectiveCamera" ? ay || (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom) : ay || (this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom), this._startedListeningToKeyEvents || (this._startedListeningToKeyEvents = !0, this._controls.listenToKeyEvents(window.document.body))), this._syncedTransform = ne.getComponent(this.gameObject, bu) ?? void 0;
@@ -86005,8 +86005,8 @@ class iG extends HTMLElement {
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  display: block;
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  width: max(600px, 100%);
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  height: max(300px, 100%);
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- font-family: 'Roboto', sans-serif;
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  }
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+
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  @media (max-width: 600px) {
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  :host {
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  width: 100%;