@needle-tools/engine 3.22.1 → 3.22.2

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Files changed (53) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/needle-engine.js +2664 -2651
  3. package/dist/needle-engine.light.js +4610 -4597
  4. package/dist/needle-engine.light.min.js +279 -279
  5. package/dist/needle-engine.light.umd.cjs +279 -279
  6. package/dist/needle-engine.min.js +280 -280
  7. package/dist/needle-engine.umd.cjs +296 -296
  8. package/lib/engine/engine_gameobject.js +3 -0
  9. package/lib/engine/engine_gameobject.js.map +1 -1
  10. package/lib/engine/engine_math.d.ts +1 -1
  11. package/lib/engine/engine_math.js +4 -1
  12. package/lib/engine/engine_math.js.map +1 -1
  13. package/lib/engine/engine_physics.types.d.ts +6 -5
  14. package/lib/engine/engine_physics.types.js.map +1 -1
  15. package/lib/engine/engine_physics_rapier.js +34 -28
  16. package/lib/engine/engine_physics_rapier.js.map +1 -1
  17. package/lib/engine/engine_scenetools.js +16 -1
  18. package/lib/engine/engine_scenetools.js.map +1 -1
  19. package/lib/engine/engine_types.d.ts +1 -0
  20. package/lib/engine/engine_types.js.map +1 -1
  21. package/lib/engine-components/AudioSource.js +1 -1
  22. package/lib/engine-components/AudioSource.js.map +1 -1
  23. package/lib/engine-components/RigidBody.d.ts +1 -1
  24. package/lib/engine-components/RigidBody.js +8 -1
  25. package/lib/engine-components/RigidBody.js.map +1 -1
  26. package/lib/engine-components/ui/RectTransform.d.ts +6 -2
  27. package/lib/engine-components/ui/RectTransform.js +14 -6
  28. package/lib/engine-components/ui/RectTransform.js.map +1 -1
  29. package/package.json +1 -1
  30. package/src/engine/dist/api.js.meta +7 -0
  31. package/src/engine/dist/engine_networking_streams.js.meta +7 -0
  32. package/src/engine/engine_gameobject.ts +4 -1
  33. package/src/engine/engine_math.ts +4 -1
  34. package/src/engine/engine_physics.types.ts +6 -5
  35. package/src/engine/engine_physics_rapier.ts +38 -28
  36. package/src/engine/engine_scenetools.ts +17 -1
  37. package/src/engine/engine_types.ts +1 -0
  38. package/src/engine-components/AudioSource.ts +1 -1
  39. package/src/engine-components/RigidBody.ts +9 -2
  40. package/src/engine-components/dist/AudioSource.js.meta +7 -0
  41. package/src/engine-components/dist/ScreenCapture.js.meta +7 -0
  42. package/src/engine-components/dist/VideoPlayer.js.meta +7 -0
  43. package/src/engine-components/dist/Voip2.js.meta +7 -0
  44. package/src/engine-components/ui/RectTransform.ts +13 -6
  45. package/src/engine-schemes/dist/api.js.meta +7 -0
  46. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  47. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  48. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  49. package/src/engine-schemes/dist/transform.js.meta +7 -0
  50. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  51. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  52. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  53. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
package/CHANGELOG.md CHANGED
@@ -4,6 +4,15 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [3.22.2] - 2023-11-01
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+ - Add: Optional `RectTransform.minWidth` and `RectTransform.maxWidth`
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+ - Fix: GameObject instantiate should clone color objects (to not share instance)
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+ - Fix: Call to `parseSync` with full url argument now correctly passes base url to three GLTFLoader for resolving external resources
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+ - Change: PhysicsMaterial properties are now all optional (e.g. so we can set only friction)
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+ - Change: `Rigidbody.setForce` to take a vec3
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+ - Change: `AudioSource.onDisable` should pause not stop
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+ - Change: `Mathf.random(<min>?, <max>?)` now takes optional min and max parameters
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+
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  ## [3.22.1] - 2023-10-30
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  - Fix: `Screencapture.autoconnect` when already connected to networking server or connection is in progress / window selection is currently open
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  - Change: when `isManagedExternally` is enabled then framerate is user controlled and not automatically clamped