@needle-tools/engine 3.2.2-alpha → 3.2.3-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/needle-engine.js +11 -5
- package/dist/needle-engine.min.js +3 -3
- package/dist/needle-engine.umd.cjs +3 -3
- package/lib/engine/engine_input.js +9 -3
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine-components/SpriteRenderer.js +3 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -1
- package/lib/engine-components/VideoPlayer.js +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/engine/codegen/register_types.js +2 -2
- package/src/engine/engine_input.ts +6 -3
- package/src/engine-components/ParticleSystemModules.ts +1483 -1483
- package/src/engine-components/SpriteRenderer.ts +4 -0
- package/src/engine-components/VideoPlayer.ts +1 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,10 @@ All notable changes to this package will be documented in this file.
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4
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [3.2.3-alpha] - 2023-04-20
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- Fix: VideoPlayer AudioOutput.None should mute video
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- Fix: SpriteRenderer applies layer from current object (e.g. for IgnoreRaycast)
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+
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## [3.2.2-alpha] - 2023-04-19
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- Fix: issue where the environment lighting would be falsely disabled
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- Change: minor improvements to initial state of the SceneSwitcher
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package/dist/needle-engine.js
CHANGED
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@@ -21274,6 +21274,8 @@ class SO extends EventTarget {
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}
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isKeyDown(g) {
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var e;
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if (!this.context.application.isVisible || !this.context.application.hasFocus)
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return !1;
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const I = this.getCodeForCommonKeyName(g);
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if (I !== null) {
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for (const t of I)
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@@ -21281,10 +21283,12 @@ class SO extends EventTarget {
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return !0;
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return !1;
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}
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-
return
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return ((e = this.keysPressed[g]) == null ? void 0 : e.startFrame) === this.context.time.frameCount && this.keysPressed[g].pressed;
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}
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isKeyUp(g) {
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var e;
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if (!this.context.application.isVisible || !this.context.application.hasFocus)
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return !1;
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const I = this.getCodeForCommonKeyName(g);
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if (I !== null) {
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for (const t of I)
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@@ -21292,10 +21296,12 @@ class SO extends EventTarget {
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return !0;
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return !1;
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}
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return
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return ((e = this.keysPressed[g]) == null ? void 0 : e.frame) === this.context.time.frameCount && !this.keysPressed[g].pressed;
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}
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isKeyPressed(g) {
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var e;
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if (!this.context.application.isVisible || !this.context.application.hasFocus)
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return !1;
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const I = this.getCodeForCommonKeyName(g);
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if (I !== null) {
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for (const t of I)
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@@ -21303,7 +21309,7 @@ class SO extends EventTarget {
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return !0;
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return !1;
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}
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-
return
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return (e = this.keysPressed[g]) == null ? void 0 : e.pressed;
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}
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// utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
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getCodeForCommonKeyName(g) {
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@@ -70406,7 +70412,7 @@ class ri extends TA {
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if (!this._videoElement)
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return;
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this._videoElement.loop = this._isLooping, this._videoElement.currentTime = this.currentTime, this._videoElement.playbackRate = this._playbackSpeed, this._videoElement.playsInline = !0;
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-
let g = !this._receivedInput
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let g = !this._receivedInput || this.audioOutputMode === 0;
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!g && this._muted && (g = !0), this._videoElement.muted = g, this.playOnAwake && (this._videoElement.autoplay = !0);
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}
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updateVideoElementStyles() {
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@@ -72115,7 +72121,7 @@ class FQ extends TA {
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}
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this.sharedMaterial = C, this._currentSprite = new GA(Zr.getOrCreateGeometry(g), C);
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}
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-
this._currentSprite.parent !== this.gameObject && (this.drawMode === 2 && this._currentSprite.scale.set(this.size.x, this.size.y, 1), this.gameObject && this.gameObject.add(this._currentSprite)), (t = this._spriteSheet) == null || t.update();
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this._currentSprite.parent !== this.gameObject && (this.drawMode === 2 && this._currentSprite.scale.set(this.size.x, this.size.y, 1), this.gameObject && this.gameObject.add(this._currentSprite)), this._currentSprite && this._currentSprite.layers.set(this.layer), (t = this._spriteSheet) == null || t.update();
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}
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}
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Rt([
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