@needle-tools/engine 3.2.14-alpha → 3.2.15-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/needle-engine.js +2140 -2138
- package/dist/needle-engine.min.js +77 -91
- package/dist/needle-engine.umd.cjs +72 -86
- package/lib/engine/engine_license.js +11 -24
- package/lib/engine/engine_license.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +1 -1
- package/lib/engine-components/SceneSwitcher.js +25 -1
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +1 -0
- package/lib/engine-components/export/usdz/USDZExporter.js +10 -2
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/engine/engine_license.ts +12 -25
- package/src/engine-components/SceneSwitcher.ts +28 -3
- package/src/engine-components/export/usdz/USDZExporter.ts +7 -2
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@needle-tools/engine",
|
|
3
|
-
"version": "3.2.
|
|
3
|
+
"version": "3.2.15-alpha",
|
|
4
4
|
"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in",
|
|
5
5
|
"main": "dist/needle-engine.umd.cjs",
|
|
6
6
|
"type": "module",
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { getParam } from "./engine_utils";
|
|
1
|
+
import { getParam, isMobileDevice } from "./engine_utils";
|
|
2
2
|
import { ContextEvent, ContextRegistry } from "./engine_context_registry";
|
|
3
3
|
import { IContext } from "./engine_types";
|
|
4
4
|
import { logoSVG } from "./assets";
|
|
@@ -31,8 +31,8 @@ async function showLicenseInfo(ctx: IContext) {
|
|
|
31
31
|
|
|
32
32
|
|
|
33
33
|
const licenseElementIdentifier = "needle-license-element";
|
|
34
|
-
const licenseDuration =
|
|
35
|
-
const licenseDelay =
|
|
34
|
+
const licenseDuration = 5000;
|
|
35
|
+
const licenseDelay = 200;
|
|
36
36
|
|
|
37
37
|
function onNonCommercialVersionDetected(ctx: IContext) {
|
|
38
38
|
setTimeout(() => insertNonCommercialUseHint(ctx), 2000);
|
|
@@ -62,7 +62,8 @@ function insertNonCommercialUseHint(ctx: IContext) {
|
|
|
62
62
|
|
|
63
63
|
const textElement = document.createElement("div");
|
|
64
64
|
textElement.classList.add("text");
|
|
65
|
-
|
|
65
|
+
// if (!isMobileDevice())
|
|
66
|
+
// textElement.innerHTML = "Needle Engine<br/><span class=\"non-commercial\">Non Commercial</span>";
|
|
66
67
|
licenseElement.appendChild(textElement);
|
|
67
68
|
|
|
68
69
|
licenseElement.title = "Needle Engine — non commercial version";
|
|
@@ -157,11 +158,11 @@ function createLicenseStyle() {
|
|
|
157
158
|
animation-delay: ${licenseDelay / 1000}s;
|
|
158
159
|
animation-easing: ease-in-out;
|
|
159
160
|
mix-blend-mode: difference;
|
|
160
|
-
color: rgb(
|
|
161
|
+
color: rgb(0, 0, 0);
|
|
161
162
|
mix-blend-mode: difference;
|
|
162
163
|
line-height: 1em;
|
|
163
164
|
margin-left: -3px;
|
|
164
|
-
text-shadow: 0 0 2px rgba(200,200,200, .
|
|
165
|
+
text-shadow: 0 0 2px rgba(200,200,200, .5);
|
|
165
166
|
}
|
|
166
167
|
|
|
167
168
|
${selector} .text .non-commercial {
|
|
@@ -175,30 +176,16 @@ function createLicenseStyle() {
|
|
|
175
176
|
transform: translate(0px, 10px);
|
|
176
177
|
pointer-events: none;
|
|
177
178
|
}
|
|
178
|
-
|
|
179
|
-
transform: translate(0, -5px);
|
|
180
|
-
opacity: 1;
|
|
181
|
-
}
|
|
182
|
-
2% {
|
|
183
|
-
transform: translate(0, 2.5px);
|
|
184
|
-
}
|
|
185
|
-
3% {
|
|
179
|
+
8% {
|
|
186
180
|
transform: translate(0, 0px);
|
|
187
181
|
pointer-events: all;
|
|
182
|
+
opacity: 1;
|
|
183
|
+
transform: scale(1.1)
|
|
188
184
|
}
|
|
189
|
-
|
|
190
|
-
transform: scale(1)
|
|
191
|
-
}
|
|
192
|
-
4.5% {
|
|
193
|
-
transform: scale(1.3)
|
|
194
|
-
}
|
|
195
|
-
6% {
|
|
196
|
-
transform: scale(1.32)
|
|
197
|
-
}
|
|
198
|
-
7% {
|
|
185
|
+
20% {
|
|
199
186
|
transform: scale(1)
|
|
200
187
|
}
|
|
201
|
-
|
|
188
|
+
90% {
|
|
202
189
|
opacity: 1;
|
|
203
190
|
pointer-events: all;
|
|
204
191
|
transform: scale(1)
|
|
@@ -186,8 +186,33 @@ export class SceneSwitcher extends Behaviour {
|
|
|
186
186
|
return this.select(this._currentIndex - 1);
|
|
187
187
|
}
|
|
188
188
|
|
|
189
|
-
select(index: number): Promise<boolean> {
|
|
190
|
-
if (debug) console.log("select", index)
|
|
189
|
+
select(index: number | string): Promise<boolean> {
|
|
190
|
+
if (debug) console.log("select", index);
|
|
191
|
+
|
|
192
|
+
if(typeof index === "object"){
|
|
193
|
+
// If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
|
|
194
|
+
// Then the object will be serialized as a object { guid : ... } or with the index json pointer
|
|
195
|
+
// This case is not supported right now. Object references in the editor must not be scene references
|
|
196
|
+
console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
if (typeof index === "string") {
|
|
200
|
+
// If the parameter is a string we try to resolve the scene by its uri
|
|
201
|
+
// it's either already known in the scenes array
|
|
202
|
+
// or we create/get a new AssetReference and try to switch to that
|
|
203
|
+
const scene = this.scenes?.find(s => s.uri === index);
|
|
204
|
+
if (!scene) {
|
|
205
|
+
// Ok the scene is unknown to the scene switcher
|
|
206
|
+
// we create a new asset reference (or get an existing one)
|
|
207
|
+
// And switch to that. With this we can not modify the history
|
|
208
|
+
// Until the scene switcher can store the uri in the history instead of the index
|
|
209
|
+
const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
|
|
210
|
+
return this.switchScene(reference);
|
|
211
|
+
}
|
|
212
|
+
if (scene) index = this.scenes.indexOf(scene);
|
|
213
|
+
else return couldNotLoadScenePromise;
|
|
214
|
+
}
|
|
215
|
+
|
|
191
216
|
if (!this.scenes?.length) return couldNotLoadScenePromise;
|
|
192
217
|
if (index < 0) {
|
|
193
218
|
if (this.clamp) return couldNotLoadScenePromise;
|
|
@@ -225,7 +250,7 @@ export class SceneSwitcher extends Behaviour {
|
|
|
225
250
|
GameObject.add(scene.asset, this.gameObject);
|
|
226
251
|
if (this.useSceneLighting)
|
|
227
252
|
this.context.sceneLighting.enable(scene)
|
|
228
|
-
if (this.useHistory) {
|
|
253
|
+
if (this.useHistory && index >= 0) {
|
|
229
254
|
// save the loaded scene as an url parameter
|
|
230
255
|
if (this.queryParameterName?.length)
|
|
231
256
|
setParamWithoutReload(this.queryParameterName, index.toString(), this.useHistory);
|
|
@@ -12,6 +12,7 @@ import { serializable } from "../../../engine/engine_serialization";
|
|
|
12
12
|
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/debug";
|
|
13
13
|
import { Context } from "../../../engine/engine_setup";
|
|
14
14
|
import { WebARSessionRoot } from "../../webxr/WebARSessionRoot";
|
|
15
|
+
import { hasProLicense } from "../../../engine/engine_license";
|
|
15
16
|
|
|
16
17
|
const debug = getParam("debugusdz");
|
|
17
18
|
|
|
@@ -36,6 +37,9 @@ export class USDZExporter extends Behaviour {
|
|
|
36
37
|
@serializable()
|
|
37
38
|
autoExportAnimations: boolean = false;
|
|
38
39
|
|
|
40
|
+
@serializable()
|
|
41
|
+
exportFileName?: string;
|
|
42
|
+
|
|
39
43
|
@serializable(QuickLookOverlay)
|
|
40
44
|
overlay?: QuickLookOverlay;
|
|
41
45
|
|
|
@@ -130,8 +134,9 @@ export class USDZExporter extends Behaviour {
|
|
|
130
134
|
const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: this.objectToExport };
|
|
131
135
|
this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }))
|
|
132
136
|
|
|
133
|
-
let name =
|
|
137
|
+
let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
|
|
134
138
|
if (debug) name += "-" + getFormattedDate();
|
|
139
|
+
else if (!hasProLicense()) name = name + " - Made with Needle";
|
|
135
140
|
|
|
136
141
|
//@ts-ignore
|
|
137
142
|
exporter.debug = debug;
|
|
@@ -151,7 +156,7 @@ export class USDZExporter extends Behaviour {
|
|
|
151
156
|
|
|
152
157
|
// see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
|
|
153
158
|
const overlay = this.buildQuicklookOverlay();
|
|
154
|
-
console.log(overlay);
|
|
159
|
+
if(debug) console.log(overlay);
|
|
155
160
|
const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
|
|
156
161
|
const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
|
|
157
162
|
const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
|