@needle-tools/engine 3.10.3-beta → 3.10.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/dist/needle-engine.js +1 -1
- package/dist/needle-engine.light.js +1 -1
- package/dist/needle-engine.light.min.js +1 -1
- package/dist/needle-engine.light.umd.cjs +1 -1
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/lib/engine-components/ui/Canvas.js +3 -1
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/package.json +1 -1
- package/src/engine-components/ui/Canvas.ts +3 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [3.10.4-beta] - 2023-07-24
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- Fix: activating UI elements in VR not applying transform
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## [3.10.3-beta] - 2023-07-21
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- Fix: AnimatorController error caused by missing animationclip
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- Fix: next.js webpack versions plugin
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package/dist/needle-engine.js
CHANGED
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@@ -64854,7 +64854,7 @@ const Bk = oA("debuguilayout"), t2 = class extends ly {
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64854
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B(this, "onBeforeRenderRoutine", () => {
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var A, e, t, g;
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if (this.context.isInVR) {
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(A = this.shadowComponent) == null || A.updateMatrixWorld(!0), (e = this.shadowComponent) == null || e.updateWorldMatrix(!0, !0), pI.ensureUpdateMeshUI(ok, this.context);
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64857
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this.onUpdateRenderMode(), this.handleLayoutUpdates(), (A = this.shadowComponent) == null || A.updateMatrixWorld(!0), (e = this.shadowComponent) == null || e.updateWorldMatrix(!0, !0), pI.ensureUpdateMeshUI(ok, this.context);
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return;
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}
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this.previousParent = this.gameObject.parent, this.renderOnTop || this.screenspace ? this.gameObject.removeFromParent() : (this.onUpdateRenderMode(), this.handleLayoutUpdates(), (t = this.shadowComponent) == null || t.updateMatrixWorld(!0), (g = this.shadowComponent) == null || g.updateWorldMatrix(!0, !0), pI.ensureUpdateMeshUI(ok, this.context));
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@@ -64854,7 +64854,7 @@ const qS = se("debuguilayout"), Sz = class extends vx {
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u(this, "onBeforeRenderRoutine", () => {
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var e, t, i, s;
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if (this.context.isInVR) {
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64857
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(e = this.shadowComponent) == null || e.updateMatrixWorld(!0), (t = this.shadowComponent) == null || t.updateWorldMatrix(!0, !0), ar.ensureUpdateMeshUI(GS, this.context);
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this.onUpdateRenderMode(), this.handleLayoutUpdates(), (e = this.shadowComponent) == null || e.updateMatrixWorld(!0), (t = this.shadowComponent) == null || t.updateWorldMatrix(!0, !0), ar.ensureUpdateMeshUI(GS, this.context);
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return;
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}
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this.previousParent = this.gameObject.parent, this.renderOnTop || this.screenspace ? this.gameObject.removeFromParent() : (this.onUpdateRenderMode(), this.handleLayoutUpdates(), (i = this.shadowComponent) == null || i.updateMatrixWorld(!0), (s = this.shadowComponent) == null || s.updateWorldMatrix(!0, !0), ar.ensureUpdateMeshUI(GS, this.context));
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