@needle-tools/engine 2.67.6-pre → 2.67.8-pre

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Files changed (39) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/dist/needle-engine.js +5787 -5768
  3. package/dist/needle-engine.umd.cjs +83 -83
  4. package/lib/engine/engine_context.d.ts +170 -0
  5. package/lib/engine/engine_context.js +855 -0
  6. package/lib/engine/engine_context.js.map +1 -0
  7. package/lib/engine/engine_mainloop_utils.js +4 -1
  8. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  9. package/lib/engine/engine_setup.d.ts +1 -166
  10. package/lib/engine/engine_setup.js +2 -839
  11. package/lib/engine/engine_setup.js.map +1 -1
  12. package/lib/engine/engine_time.d.ts +2 -0
  13. package/lib/engine/engine_time.js +4 -1
  14. package/lib/engine/engine_time.js.map +1 -1
  15. package/lib/engine-components/AnimatorController.js.map +1 -1
  16. package/lib/engine-components/ui/Canvas.d.ts +4 -1
  17. package/lib/engine-components/ui/Canvas.js +17 -1
  18. package/lib/engine-components/ui/Canvas.js.map +1 -1
  19. package/lib/engine-components/ui/EventSystem.js +1 -2
  20. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  21. package/lib/engine-components/ui/Text.js +4 -0
  22. package/lib/engine-components/ui/Text.js.map +1 -1
  23. package/lib/engine-components/ui/Utils.js +6 -4
  24. package/lib/engine-components/ui/Utils.js.map +1 -1
  25. package/package.json +1 -1
  26. package/plugins/vite/drop.js +1 -0
  27. package/plugins/vite/editor-connection.js +1 -1
  28. package/plugins/vite/poster.js +1 -1
  29. package/plugins/vite/reload.js +1 -1
  30. package/src/engine/engine_context.ts +957 -0
  31. package/src/engine/engine_mainloop_utils.ts +4 -2
  32. package/src/engine/engine_setup.ts +2 -941
  33. package/src/engine/engine_time.ts +4 -1
  34. package/src/engine-components/AnimatorController.ts +2 -2
  35. package/src/engine-components/postprocessing/Volume.ts +213 -213
  36. package/src/engine-components/ui/Canvas.ts +19 -1
  37. package/src/engine-components/ui/EventSystem.ts +1 -2
  38. package/src/engine-components/ui/Text.ts +3 -0
  39. package/src/engine-components/ui/Utils.ts +6 -4
@@ -222,7 +222,8 @@ export function updateIsActive(obj?: Object3D) {
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  console.trace("Invalid call - no current context.");
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  return;
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  }
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- const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, isActiveSelf(obj), true);
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+ const activeSelf = isActiveSelf(obj);
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+ const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
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  if (!wasSuccessful) {
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  console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
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  console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).")
@@ -240,7 +241,8 @@ function updateIsActiveInHierarchyRecursiveRuntime(go: THREE.Object3D, activeInH
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  activeInHierarchy = isActive;
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  // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
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  if (activeInHierarchy && go.parent) {
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- activeInHierarchy = go.parent[constants.activeInHierarchyFieldName]
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+ activeInHierarchy = go.parent[constants.activeInHierarchyFieldName];
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+ if(activeInHierarchy === undefined) activeInHierarchy = true;
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  }
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  }
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