@needle-tools/engine 2.67.5-pre → 2.67.6-pre

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Files changed (32) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/dist/needle-engine.js +5114 -5089
  3. package/dist/needle-engine.umd.cjs +225 -225
  4. package/lib/engine/engine_gizmos.js +7 -0
  5. package/lib/engine/engine_gizmos.js.map +1 -1
  6. package/lib/engine/engine_setup.js +1 -3
  7. package/lib/engine/engine_setup.js.map +1 -1
  8. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +1 -0
  9. package/lib/engine-components/postprocessing/Effects/DepthOfField.js.map +1 -1
  10. package/lib/engine-components/postprocessing/Effects/Pixelation.js +0 -1
  11. package/lib/engine-components/postprocessing/Effects/Pixelation.js.map +1 -1
  12. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +3 -3
  13. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js.map +1 -1
  14. package/lib/engine-components/postprocessing/PostProcessingEffect.js +3 -2
  15. package/lib/engine-components/postprocessing/PostProcessingEffect.js.map +1 -1
  16. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +1 -0
  17. package/lib/engine-components/postprocessing/PostProcessingHandler.js +69 -22
  18. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  19. package/lib/engine-components/postprocessing/Volume.js +5 -5
  20. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  21. package/lib/engine-components/postprocessing/VolumeParameter.js +1 -1
  22. package/lib/engine-components/postprocessing/VolumeParameter.js.map +1 -1
  23. package/package.json +1 -1
  24. package/src/engine/engine_gizmos.ts +7 -0
  25. package/src/engine/engine_setup.ts +0 -3
  26. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +1 -0
  27. package/src/engine-components/postprocessing/Effects/Pixelation.ts +0 -1
  28. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +2 -2
  29. package/src/engine-components/postprocessing/PostProcessingEffect.ts +3 -2
  30. package/src/engine-components/postprocessing/PostProcessingHandler.ts +74 -29
  31. package/src/engine-components/postprocessing/Volume.ts +10 -10
  32. package/src/engine-components/postprocessing/VolumeParameter.ts +1 -1
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"VolumeParameter.js","sourceRoot":"","sources":["../../../../src/engine-components/postprocessing/VolumeParameter.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AAKjE,MAAM,OAAO,eAAe;IAGxB,IAAI,aAAa;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IACD,IAAI,aAAa,CAAC,GAAY;QAC1B,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG;YAAE,OAAO;QACjC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;QACnB,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAClE,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IACO,OAAO,GAAY,IAAI,CAAC;IAKhC,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,GAAQ;QACd,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;IACO,MAAM,CAAM;IACZ,mBAAmB,CAAO;IAGlC,IAAI,YAAY,CAAC,GAAQ;QACrB,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC;IAC7B,CAAC;IACO,aAAa,GAAQ,SAAS,CAAC;IAGvC,8EAA8E;IAC9E,MAAM;QACF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,2DAA2D;IAC3D,cAAc,CAA4C;IAC1D,6DAA6D;IAC7D,cAAc,CAA0C;IAGhD,YAAY,CAAC,GAAQ,EAAE,WAAoB;QAC/C,IAAI,GAAG,KAAK,IAAI,IAAI,GAAG,KAAK,SAAS;YAAE,OAAO;QAE9C,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,KAAK;YACtD,OAAO;QAEX,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;QAE7B,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE;YACnD,6HAA6H;YAC7H,8EAA8E;YAC9E,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACjC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC;SAC5B;aACI;YACD,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;YAC/B,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc;gBACnC,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YACnC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;SAC5C;IACL,CAAC;IAEO,kBAAkB,CAAC,QAAa;QAEpC,IAAI,IAAI,CAAC,mBAAmB,KAAK,QAAQ;YACrC,OAAO,KAAK,CAAC;QAEjB,0IAA0I;QAE1I,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AA5EG;IADC,YAAY,EAAE;oDAGd;AAYD;IADC,YAAY,EAAE;4CAGd"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@needle-tools/engine",
3
- "version": "2.67.5-pre",
3
+ "version": "2.67.6-pre",
4
4
  "description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible, and collaboration and XR come naturally.",
5
5
  "main": "dist/needle-engine.umd.cjs",
6
6
  "module": "lib/needle-engine.js",
@@ -21,6 +21,7 @@ export class Gizmos {
21
21
  positions.needsUpdate = true;
22
22
  obj.material["color"].set(color);
23
23
  obj.material["depthTest"] = depthTest;
24
+ obj.material["depthWrite"] = false;
24
25
  }
25
26
 
26
27
  static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
@@ -40,6 +41,7 @@ export class Gizmos {
40
41
  positions.needsUpdate = true;
41
42
  obj.material["color"].set(color);
42
43
  obj.material["depthTest"] = depthTest;
44
+ obj.material["depthWrite"] = false;
43
45
 
44
46
  }
45
47
 
@@ -52,6 +54,7 @@ export class Gizmos {
52
54
  positions.needsUpdate = true;
53
55
  obj.material["color"].set(color);
54
56
  obj.material["depthTest"] = depthTest;
57
+ obj.material["depthWrite"] = false;
55
58
  }
56
59
 
57
60
  static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
@@ -59,6 +62,7 @@ export class Gizmos {
59
62
  setWorldPositionXYZ(obj, center.x, center.y, center.z);
60
63
  obj.material["color"].set(color);
61
64
  obj.material["depthTest"] = depthTest;
65
+ obj.material["depthWrite"] = false;
62
66
  }
63
67
 
64
68
  static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
@@ -66,6 +70,7 @@ export class Gizmos {
66
70
  setWorldPositionXYZ(obj, center.x, center.y, center.z);
67
71
  obj.material["color"].set(color);
68
72
  obj.material["depthTest"] = depthTest;
73
+ obj.material["depthWrite"] = false;
69
74
  }
70
75
 
71
76
  static DrawBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
@@ -75,6 +80,7 @@ export class Gizmos {
75
80
  obj.material["color"].set(color);
76
81
  obj.material["depthTest"] = depthTest;
77
82
  obj.material["wireframe"] = true;
83
+ obj.material["depthWrite"] = false;
78
84
  }
79
85
 
80
86
  static DrawBox3(box: Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
@@ -84,6 +90,7 @@ export class Gizmos {
84
90
  obj.material["color"].set(color);
85
91
  obj.material["depthTest"] = depthTest;
86
92
  obj.material["wireframe"] = true;
93
+ obj.material["depthWrite"] = false;
87
94
  }
88
95
 
89
96
  private static _up = new Vector3(0, 1, 0);
@@ -244,7 +244,6 @@ export class Context implements IContext {
244
244
  this.isManagedExternally = true;
245
245
  }
246
246
  else {
247
- const useComposer = utils.getParam("postfx");
248
247
  this.renderer = new WebGLRenderer({
249
248
  antialias: true
250
249
  });
@@ -263,8 +262,6 @@ export class Context implements IContext {
263
262
  this.renderer.setSize(this.domWidth, this.domHeight);
264
263
  this.renderer.outputEncoding = THREE.sRGBEncoding;
265
264
  this.renderer.physicallyCorrectLights = true;
266
-
267
- this.composer = useComposer ? new EffectComposer(this.renderer) : null;
268
265
  }
269
266
 
270
267
  this.scene = new THREE.Scene();
@@ -59,6 +59,7 @@ export class DepthOfField extends PostProcessingEffect {
59
59
  worldFocusRange: .2,
60
60
  focalLength: 1,
61
61
  bokehScale: 20,
62
+ resolutionScale: 1,
62
63
  });
63
64
 
64
65
  this.focusDistance.onValueChanged = v => {
@@ -17,7 +17,6 @@ export class PixelationEffect extends PostProcessingEffect {
17
17
  const effect = new PixelationEffectPP();
18
18
 
19
19
  this.granularity.onValueChanged = v => {
20
- console.log(v);
21
20
  effect.granularity = v;
22
21
  }
23
22
 
@@ -37,7 +37,7 @@ export class ScreenSpaceAmbientOcclusion extends PostProcessingEffect {
37
37
  const normalPass = new NormalPass(this.context.scene, cam);
38
38
  const depthDownsamplingPass = new DepthDownsamplingPass({
39
39
  normalBuffer: normalPass.texture,
40
- resolutionScale: 0.5
40
+ resolutionScale: .5
41
41
  });
42
42
 
43
43
  const ssao = this._ssao = new SSAOEffect(cam!, normalPass.texture, {
@@ -47,7 +47,7 @@ export class ScreenSpaceAmbientOcclusion extends PostProcessingEffect {
47
47
  worldProximityThreshold: .1,
48
48
  worldProximityFalloff: 2,
49
49
  intensity: 1,
50
- // blendFunction: BlendFunction.MULTIPLY,
50
+ blendFunction: BlendFunction.MULTIPLY,
51
51
  });
52
52
 
53
53
  this.intensity.onValueChanged = newValue => {
@@ -83,12 +83,13 @@ export abstract class PostProcessingEffect extends Component implements IEffectP
83
83
  if (typeof data === "object") {
84
84
  const types = this["$serializedTypes"];
85
85
  if (types) {
86
- for (const fieldName in Object.keys(types)) {
86
+ for (const fieldName of Object.keys(types)) {
87
87
  const type = types[fieldName];
88
88
  if (type === VolumeParameter) {
89
89
  const value = data[fieldName];
90
90
  if (value !== undefined) {
91
- this[fieldName].value = value;
91
+ const parameter = this[fieldName];
92
+ parameter.value = value;
92
93
  }
93
94
  }
94
95
  }
@@ -1,10 +1,11 @@
1
1
  import { HalfFloatType, sRGBEncoding, WebGLRenderTarget } from "three";
2
2
  import { Context } from "../../engine/engine_setup";
3
- import { getParam } from "../../engine/engine_utils";
4
- import { Effect, EffectComposer, EffectPass, Pass, RenderPass } from "postprocessing";
3
+ import { getParam, isMobileDevice } from "../../engine/engine_utils";
4
+ import { BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, DepthDownsamplingPass, DepthOfFieldEffect, Effect, EffectComposer, EffectPass, HueSaturationEffect, NormalPass, Pass, PixelationEffect, RenderPass, SelectiveBloomEffect, SSAOEffect, VignetteEffect } from "postprocessing";
5
5
  import { showBalloonWarning } from "../../engine/debug/debug";
6
6
  import { Camera } from "../Camera";
7
7
  import { PostProcessingEffect } from "./PostProcessingEffect";
8
+ import { Constructor } from "../../engine/engine_serialization_core";
8
9
 
9
10
  const debug = getParam("debugpost");
10
11
 
@@ -98,7 +99,6 @@ export class PostProcessingHandler {
98
99
  }
99
100
 
100
101
  this.applyEffects(context);
101
-
102
102
  }
103
103
 
104
104
 
@@ -106,11 +106,11 @@ export class PostProcessingHandler {
106
106
  private applyEffects(context: Context) {
107
107
 
108
108
  const effectsOrPasses = this._effects;
109
- const camera = context.mainCameraComponent as Camera;
110
- const renderer = context.renderer;
111
-
112
109
  if (effectsOrPasses.length <= 0) return;
113
110
 
111
+ const camera = context.mainCameraComponent as Camera;
112
+ const renderer = context.renderer;
113
+ const scene = context.scene;
114
114
  const cam = camera.cam;
115
115
 
116
116
  // create composer and set active on context
@@ -119,45 +119,90 @@ export class PostProcessingHandler {
119
119
  this._composer = new EffectComposer(renderer, {
120
120
  frameBufferType: HalfFloatType,
121
121
  stencilBuffer: true,
122
- // multisampling: 2,
122
+ multisampling: isMobileDevice() ? 0 : 8,
123
123
  });
124
124
  }
125
125
  context.composer = this._composer;
126
126
  const composer = context.composer;
127
127
  composer.setMainCamera(cam);
128
128
  composer.setRenderer(renderer);
129
+ composer.setMainScene(scene);
130
+
129
131
  for (const prev of composer.passes)
130
132
  prev.dispose();
131
133
  composer.removeAllPasses();
132
- composer.addPass(new RenderPass(context.scene, cam));
133
-
134
-
135
- if (debug)
136
- console.log("Set effects or passes", camera, effectsOrPasses, composer);
137
-
138
- // TODO: enforce correct order of effects (e.g. DOF before Bloom)
139
134
 
140
- const effects: Array<Effect> = [];
141
-
142
- for (const ef of effectsOrPasses) {
143
- if (ef instanceof Effect)
144
- effects.push(ef as Effect);
145
- else if (ef instanceof Pass) {
135
+ // Render to screen pass
136
+ const screenpass = new RenderPass(scene, cam);
137
+ screenpass.mainScene = scene;
138
+ composer.addPass(screenpass);
139
+
140
+ try {
141
+ this.orderEffects();
142
+
143
+ const effects: Array<Effect> = [];
144
+
145
+ for (const ef of effectsOrPasses) {
146
+ if (ef instanceof Effect)
147
+ effects.push(ef as Effect);
148
+ else if (ef instanceof Pass) {
149
+ const pass = new EffectPass(cam, ...effects);
150
+ pass.mainScene = scene;
151
+ pass.name = effects.map(e => e.constructor.name).join(", ");
152
+ pass.enabled = true;
153
+ // composer.addPass(pass);
154
+ effects.length = 0;
155
+ composer.addPass(ef as Pass);
156
+ }
157
+ }
158
+
159
+ // create and apply uber pass
160
+ if (effects.length > 0) {
146
161
  const pass = new EffectPass(cam, ...effects);
147
- pass.name = effects.map(e => e.constructor.name).join(", ");
162
+ pass.mainScene = scene;
148
163
  pass.enabled = true;
149
164
  composer.addPass(pass);
150
- effects.length = 0;
151
- composer.addPass(ef as Pass);
152
165
  }
153
166
  }
154
-
155
- // create and apply uber pass
156
- if (effects.length > 0) {
157
- const pass = new EffectPass(cam, ...effects);
158
- pass.enabled = true;
159
- composer.addPass(pass);
167
+ catch(e) {
168
+ console.error("Error while applying postprocessing effects", e);
169
+ composer.removeAllPasses();
170
+ composer.addPass(screenpass);
160
171
  }
172
+
173
+
174
+ if (debug)
175
+ console.log("PostProcessing Passes", effectsOrPasses, "->", composer.passes);
176
+ }
177
+
178
+ private orderEffects() {
179
+ if (debug) console.log("Before ordering effects", [...this._effects]);
180
+ // TODO: enforce correct order of effects (e.g. DOF before Bloom)
181
+ const effects = this._effects;
182
+ effects.sort((a, b) => {
183
+ const aidx = effectsOrder.indexOf(a.constructor as any);
184
+ const bidx = effectsOrder.indexOf(b.constructor as any);
185
+ // Unknown effects should be rendered first
186
+ if (aidx < 0 && bidx < 0) return -1;
187
+ if (aidx < 0) return 1;
188
+ if (bidx < 0) return -1;
189
+ return aidx - bidx;
190
+ });
191
+ if (debug) console.log("After ordering effects", [...this._effects]);
161
192
  }
162
193
  }
163
194
 
195
+
196
+ const effectsOrder: Array<Constructor<Effect | Pass>> = [
197
+ NormalPass,
198
+ DepthDownsamplingPass,
199
+ SSAOEffect,
200
+ DepthOfFieldEffect,
201
+ BloomEffect,
202
+ SelectiveBloomEffect,
203
+ VignetteEffect,
204
+ HueSaturationEffect,
205
+ ChromaticAberrationEffect,
206
+ BrightnessContrastEffect,
207
+ PixelationEffect,
208
+ ];
@@ -42,15 +42,18 @@ export class Volume extends Behaviour implements IEditorModificationReceiver {
42
42
 
43
43
  onBeforeRender(): void {
44
44
  if (!this.context.isInXR) {
45
-
46
- if (this.context.composer && (this.context.composer instanceof EffectComposer) === false) {
47
- return;
48
- }
49
-
45
+
46
+ if (this.context.composer && (this.context.composer instanceof EffectComposer) === false) {
47
+ return;
48
+ }
49
+
50
50
  // Wait for the first frame to be rendered before creating because then we know we have a camera (issue 135)
51
51
  if (this.context.mainCamera) {
52
- if (!this._postprocessing || !this._postprocessing.isActive)
52
+ if (!this._postprocessing || !this._postprocessing.isActive) {
53
53
  this.apply();
54
+ // TODO: remove this workaround for postprocessing rendering not working correctly when applied for the first time
55
+ this.apply();
56
+ }
54
57
  }
55
58
 
56
59
  if (this.context.composer) {
@@ -59,9 +62,6 @@ export class Volume extends Behaviour implements IEditorModificationReceiver {
59
62
  if (this.context.mainCamera)
60
63
  this.context.composer.setMainCamera(this.context.mainCamera);
61
64
  }
62
- if (this.context.renderer) {
63
- this.context.renderer.autoClear = false;
64
- }
65
65
  }
66
66
  }
67
67
 
@@ -106,9 +106,9 @@ export class Volume extends Behaviour implements IEditorModificationReceiver {
106
106
  if (!this._postprocessing)
107
107
  this._postprocessing = new PostProcessingHandler(this.context);
108
108
  this._postprocessing.apply(this._effects);
109
+ this._applyPostQueue();
109
110
  }
110
111
 
111
- this._applyPostQueue();
112
112
  }
113
113
 
114
114
  private unapply() {
@@ -15,7 +15,7 @@ export class VolumeParameter {
15
15
  const value = val ? this._lastActiveSetValue : this._defaultValue;
16
16
  this.processValue(value, true);
17
17
  }
18
- private _active: boolean = false;
18
+ private _active: boolean = true;
19
19
 
20
20
 
21
21