@needle-tools/engine 2.67.14-pre → 2.67.16-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -0
- package/dist/needle-engine.js +5922 -5896
- package/dist/needle-engine.min.js +255 -255
- package/dist/needle-engine.umd.cjs +256 -256
- package/lib/engine-components/timeline/PlayableDirector.d.ts +3 -1
- package/lib/engine-components/timeline/PlayableDirector.js +40 -2
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/timeline/TimelineTracks.d.ts +2 -2
- package/lib/engine-components/timeline/TimelineTracks.js +12 -14
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -1
- package/lib/engine-components/ui/Text.js +0 -1
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/plugins/generate-font.js +4 -2
- package/src/engine/codegen/register_types.js +2 -2
- package/src/engine-components/timeline/PlayableDirector.ts +38 -2
- package/src/engine-components/timeline/TimelineTracks.ts +13 -16
- package/src/engine-components/ui/Text.ts +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@needle-tools/engine",
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-
"version": "2.67.
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"version": "2.67.16-pre",
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"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible, and collaboration and XR come naturally.",
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"main": "dist/needle-engine.umd.cjs",
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"module": "lib/needle-engine.js",
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package/plugins/generate-font.js
CHANGED
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@@ -48,7 +48,9 @@ generateBMFont(fontPath, opts,
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(error, textures, font) => {
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if (error) throw error;
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textures.forEach((texture, index) => {
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-
const
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const directory = path.dirname(texture.filename);
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// remove the directory from the filename, we can not rely on path.parse because it fails if the filename contains a dot
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const fileName = texture.filename.substring(directory.length) + ".png";
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const outputPath = outputDir + "/" + fileName;
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console.log("Write to", outputPath);
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if (index > 0) console.log("WARN: Multiple font textures generated but they will override each other. You have currently " + charset?.length + " characters configured. Maybe too many?");
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@@ -58,7 +60,7 @@ generateBMFont(fontPath, opts,
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});
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const fileName = path.parse(font.filename).name;
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const name = outputDir + "/" + fileName
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const name = outputDir + "/" + fileName + "-msdf.json";
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fs.writeFile(name, font.data, (err) => {
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if (err) throw err;
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});
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@@ -1,5 +1,5 @@
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import { TypeStore } from "./../engine_typestore"
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// Import types
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import { __Ignore } from "../../engine-components/codegen/components";
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import { AlignmentConstraint } from "../../engine-components/AlignmentConstraint";
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@@ -179,7 +179,7 @@ import { XRGrabModel } from "../../engine-components/WebXRGrabRendering";
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import { XRGrabRendering } from "../../engine-components/WebXRGrabRendering";
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import { XRRig } from "../../engine-components/WebXRRig";
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import { XRState } from "../../engine-components/XRFlag";
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-
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+
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// Register types
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TypeStore.add("__Ignore", __Ignore);
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TypeStore.add("AlignmentConstraint", AlignmentConstraint);
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@@ -6,7 +6,7 @@ import { AudioSource } from '../AudioSource';
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import { SignalReceiver } from './SignalAsset';
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import * as Models from "./TimelineModels";
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import * as Tracks from "./TimelineTracks";
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import { deepClone, getParam } from '../../engine/engine_utils';
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import { deepClone, delay, getParam } from '../../engine/engine_utils';
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import { GuidsMap } from '../../engine/engine_types';
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import { Object3D } from 'three';
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import { isLocalNetwork } from '../../engine/engine_networking_utils';
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@@ -87,6 +87,8 @@ export class PlayableDirector extends Behaviour {
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get speed(): number { return this._speed; }
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set speed(value: number) { this._speed = value; }
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/** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
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waitForAudio: boolean = true;
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private _visibilityChangeEvt?: any;
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private _clonedPlayableAsset: boolean = false;
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@@ -151,13 +153,28 @@ export class PlayableDirector extends Behaviour {
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this.setupAndCreateTrackHandlers();
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}
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play() {
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async play() {
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if (!this.isValid()) return;
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const pauseChanged = this._isPaused == true;
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this._isPaused = false;
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if (pauseChanged) this.invokePauseChangedMethodsOnTracks();
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if (this._isPlaying) return;
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this._isPlaying = true;
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if (this.waitForAudio) {
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// Make sure audio tracks have loaded at the current time
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const promises: Array<Promise<any>> = [];
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for (const track of this._audioTracks) {
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const promise = track.loadAudio(this._time, 1, 0);
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if (promise)
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promises.push(promise);
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}
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if (promises.length > 0) {
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await Promise.all(promises);
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if (!this._isPlaying) return;
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}
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while(this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
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await delay(200);
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}
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this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate());
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}
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@@ -363,6 +380,25 @@ export class PlayableDirector extends Behaviour {
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console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
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}
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}
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if (track.type === Models.TrackType.Control) {
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for (let i = 0; i < track.clips.length; i++) {
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const clip = track.clips[i];
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let binding = clip.asset.sourceObject;
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if (typeof binding === "string") {
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if (this._guidsMap && this._guidsMap[binding])
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binding = this._guidsMap[binding];
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const obj = GameObject.findByGuid(binding, root);
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if (obj === null || typeof obj !== "object") {
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console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
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}
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else {
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if (debug)
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console.log("Resolved binding", binding, "to", obj);
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clip.asset.sourceObject = obj;
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}
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}
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}
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}
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}
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}
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@@ -657,6 +657,9 @@ export class AudioTrackHandler extends TrackHandler {
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}
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private static _currentlyLoading: Map<string, Promise<AudioBuffer | null>> = new Map();
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public static dispose() {
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AudioTrackHandler._currentlyLoading.clear();
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}
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private handleAudioLoading(model: Models.ClipModel, audio: THREE.Audio): Promise<AudioBuffer | null> | null {
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if (!this._audioLoader) {
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// TODO: maybe we should cache the loaders / buffers here by path
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const path = this.getAudioFilePath(model.asset.clip);
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if(AudioTrackHandler._currentlyLoading.get(path)) {
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if (AudioTrackHandler._currentlyLoading.get(path)) {
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const promise = AudioTrackHandler._currentlyLoading.get(path)!
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promise.then((buffer) => {
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if (buffer) audio.setBuffer(buffer);
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});
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return promise;
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}
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if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
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models: Array<Models.ClipModel> = [];
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timelines: Array<PlayableDirector | null> = [];
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resolveSourceObjects(context: Context) {
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resolveSourceObjects(_context: Context) {
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for (let i = this.models.length - 1; i >= 0; i--) {
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const model = this.models[i];
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const asset = model.asset as Models.ControlClipModel;
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asset.sourceObject = ControlTrackHandler.resolved[key];
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}
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else {
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asset.sourceObject = GameObject.findByGuid(key, context.scene) as THREE.Object3D
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ControlTrackHandler.resolved[key] = asset.sourceObject;
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}
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}
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if (!asset.sourceObject) {
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if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
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console.log("no source object, removing model", i, asset);
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this.models.splice(i, 1);
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continue;
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}
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