@needle-tools/engine 2.67.12-pre → 2.67.13-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/needle-engine.js +4161 -4125
- package/dist/needle-engine.min.js +4812 -0
- package/dist/needle-engine.umd.cjs +278 -278
- package/lib/engine-components/Animation.d.ts +1 -1
- package/lib/engine-components/Animation.js +3 -3
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/Renderer.d.ts +1 -1
- package/lib/engine-components/Renderer.js +15 -4
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/api.d.ts +1 -0
- package/lib/engine-components/api.js +2 -0
- package/lib/engine-components/api.js.map +1 -0
- package/lib/needle-engine.d.ts +1 -0
- package/lib/needle-engine.js +1 -0
- package/lib/needle-engine.js.map +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +3 -4
- package/plugins/vite/copyfiles.js +37 -10
- package/plugins/vite/reload.js +2 -1
- package/src/engine-components/Animation.ts +3 -3
- package/src/engine-components/Renderer.ts +19 -5
- package/src/engine-components/api.ts +1 -0
- package/src/needle-engine.ts +1 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@needle-tools/engine",
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"version": "2.67.
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"version": "2.67.13-pre",
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"description": "Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible, and collaboration and XR come naturally.",
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"main": "dist/needle-engine.umd.cjs",
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"module": "lib/needle-engine.js",
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@@ -59,8 +59,8 @@
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"flatbuffers": "2.0.4",
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"md5": "^2.3.0",
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"peerjs": "1.3.2",
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"simplex-noise": "^4.0.1",
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"postprocessing": "^6.30.1",
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"simplex-noise": "^4.0.1",
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"stats.js": "^0.17.0",
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"three": "npm:@needle-tools/three@^0.146.7",
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"three-mesh-ui": "^6.4.5",
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@@ -75,10 +75,9 @@
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"@needle-tools/helper": "^0.4.5",
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"@needle-tools/needle-component-compiler": "1.9.3",
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"@types/three": "0.146.0",
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"copy-files-from-to": "^3.7.0",
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"esbuild": "^0.15.10",
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"esbuild-node-externals": "^1.5.0",
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"fs-extra": "^11.1.
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"fs-extra": "^11.1.1",
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"jsdoc-babel": "^0.5.0",
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"jsdoc-to-markdown": "^7.1.1",
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"madge": "^5.0.1",
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@@ -1,7 +1,6 @@
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import {
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import {
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import { existsSync } from 'fs';
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import { resolve, join } from 'path'
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import { existsSync, statSync, mkdirSync, readdirSync, copyFileSync, mkdir } from 'fs';
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/** copy files on build from assets to dist */
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@@ -11,32 +10,60 @@ export const needleCopyFiles = (command, config, userSettings) => {
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return;
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}
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const copyIncludesFromEngine = config?.copyIncludesFromEngine ?? true;
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return {
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name: 'needle-copy-files',
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apply: 'build',
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async closeBundle() {
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const baseDir = process.cwd();
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const pluginName = "needle-copy-files";
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const outdirName = "dist";
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const outDir = resolve(baseDir, outdirName);
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if (!existsSync(outDir)) {
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mkdirSync(outDir);
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}
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if (copyIncludesFromEngine !== false) {
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// copy include from engine
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const engineIncludeDir = resolve(baseDir, 'node_modules', '@needle-tools', 'engine', 'src', 'include');
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if (existsSync(engineIncludeDir)) {
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console.log(`[${pluginName}] - Copy engine include to ${baseDir}/include`)
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const targetDir = resolve(baseDir, 'include');
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copyRecursiveSync(engineIncludeDir, targetDir);
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}
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}
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// copy assets dir
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const assetsDir = resolve(baseDir, 'assets');
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if (existsSync(assetsDir)) {
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console.log(`Copy assets to ${outdirName}/assets`)
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console.log(`[${pluginName}] - Copy assets to ${outdirName}/assets`)
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const targetDir = resolve(outDir, 'assets');
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copyRecursiveSync(assetsDir, targetDir);
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}
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// copy include dir
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const includeDir = resolve(baseDir, 'include');
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if (existsSync(includeDir)) {
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console.log(`Copy include to ${outdirName}/include`)
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console.log(`[${pluginName}] - Copy include to ${outdirName}/include`)
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const targetDir = resolve(outDir, 'include');
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copyRecursiveSync(includeDir, targetDir);
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}
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}
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}
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}
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}
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function copyRecursiveSync(src, dest) {
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var exists = existsSync(src);
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var stats = exists && statSync(src);
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var isDirectory = exists && stats.isDirectory();
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if (isDirectory) {
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if (!existsSync(dest))
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mkdirSync(dest);
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readdirSync(src).forEach(function (childItemName) {
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copyRecursiveSync(join(src, childItemName), join(dest, childItemName));
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});
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} else {
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copyFileSync(src, dest);
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}
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};
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package/plugins/vite/reload.js
CHANGED
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@@ -43,7 +43,8 @@ export const needleReload = (command, config, userSettings) => {
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else if (!config.server.watch.ignored) config.server.watch.ignored = [];
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for (const pattern of ignorePatterns)
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config.server.watch.ignored.push(pattern);
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if(config?.debug === true || userSettings?.debug === true)
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setTimeout(() => console.log("Updated server ignore patterns: ", config.server.watch.ignored), 100);
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},
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handleHotUpdate(args) {
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args.buildDirectory = buildDirectory;
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@@ -145,7 +145,7 @@ export class Animation extends Behaviour {
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return false;
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}
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play(clipOrNumber: AnimationClip | number | string | undefined, options?: PlayOptions): Promise<AnimationAction> | void {
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play(clipOrNumber: AnimationClip | number | string | undefined = 0, options?: PlayOptions): Promise<AnimationAction> | void {
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if (debug) console.log("PLAY", clipOrNumber)
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this.init();
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if (!this.mixer) {
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if (!options) options = {};
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if (!options.minMaxOffsetNormalized) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
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if (!options.minMaxSpeed) options.minMaxSpeed = this.minMaxSpeed;
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if (
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if (
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if (options.loop === undefined) options.loop = this.loop;
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if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
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for (const act of this.actions) {
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if (act.getClip() === clip) {
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return this.internalOnPlay(act, options);
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@@ -639,7 +639,7 @@ export class Renderer extends Behaviour implements IRenderer {
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}
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}
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applySettings(go: THREE.Object3D) {
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go.receiveShadow = this.receiveShadows;
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if (this.shadowCastingMode == ShadowCastingMode.On) {
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go.castShadow = true;
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public setup(renderer: Renderer, obj: THREE.Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
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: InstanceHandle[] | null {
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// make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
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renderer.applySettings(obj);
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const res = this.tryCreateOrAddInstance(obj, context, args);
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if (res) {
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renderer.loadProgressiveTextures(res.instancer.material);
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if (handlesArray === null) handlesArray = [];
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handlesArray.push(res);
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return handlesArray;
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}
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else if (level <= 0 && obj.type !== "Mesh") {
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const nextLevel = level + 1;
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for (const ch of obj.children) {
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handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
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let previousMatrix: THREE.Matrix4 = obj.matrixWorld.clone();
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const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
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if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
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previousMatrix.copy(newMatrixWorld)
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obj[NEED_UPDATE_INSTANCE_KEY] = true;
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}
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return newMatrixWorld;
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class InstancedMeshRenderer {
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set castShadow(val: boolean) {
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this.inst.castShadow = val;
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}
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set receiveShadow(val: boolean) {
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this.inst.receiveShadow = val;
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}
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public name: string = "";
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public geo: THREE.BufferGeometry;
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public material: THREE.Material;
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return null;
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}
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const handle = new InstanceHandle(-1, obj, this);
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if (obj.castShadow === true && this.inst.castShadow === false) {
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}
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this.inst.receiveShadow = true;
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}
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this.add(handle);
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return handle;
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}
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@@ -0,0 +1 @@
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export * from "./ui/PointerEvents"
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package/src/needle-engine.ts
CHANGED
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@@ -11,6 +11,7 @@ export { GameObject, Behaviour } from "./engine-components/Component";
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export { serializable, serializeable } from "./engine/engine_serialization_decorator";
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export { Collision } from "./engine/engine_types";
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export * from "./engine/api";
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export * from "./engine-components/api";
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export * from "./engine-components/codegen/components";
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export * from "./engine-components/js-extensions/Object3D";
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