@needle-tools/engine 2.67.0-pre → 2.67.1-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/dist/needle-engine.js +28 -26
- package/dist/needle-engine.umd.cjs +3 -3
- package/lib/engine/engine_physics.js +0 -1
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +7 -3
- package/lib/engine-components/postprocessing/PostProcessingHandler.js +16 -5
- package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
- package/lib/engine-components/postprocessing/Volume.d.ts +1 -3
- package/lib/engine-components/postprocessing/Volume.js +13 -16
- package/lib/engine-components/postprocessing/Volume.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine_physics.ts +0 -1
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +19 -6
- package/src/engine-components/postprocessing/Volume.ts +15 -18
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+
## [2.67.1-pre] - 2023-03-28
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- Fix: PostProcessing failing to be re-applied after exit XR
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+
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## [2.67.0-pre] - 2023-03-27
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- Add: `this.gameObject.destroy` as a shorthand for `GameObject.destroy(this.gameObject)`
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- Add: support for camera `targetTexture` to render into a RenderTexture (when assigned to e.g. the main camera in Unity)
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package/dist/needle-engine.js
CHANGED
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@@ -26956,7 +26956,7 @@ const QB = class {
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let e = A.targets;
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e || (e = this.targetBuffer, e[0] = this.context.scene);
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let t = A.results;
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-
t || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), t = this.defaultRaycastOptions.results), A.layerMask !== void 0 ?
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t || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), t = this.defaultRaycastOptions.results), A.layerMask !== void 0 ? A.layerMask instanceof wt ? I.layers.mask = A.layerMask.mask : I.layers.mask = A.layerMask : (I.layers.enableAll(), I.layers.disable(2)), t.length = 0, I.intersectObjects(e, A.recursive, t);
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const C = A.ignore;
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return C !== void 0 && C.length > 0 && (t = t.filter((o) => !C.includes(o.object))), t;
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}
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@@ -68659,26 +68659,33 @@ class Na extends TA {
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}
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const hR = cA("debugpost"), tw = Symbol("postprocessing-handler");
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class CG {
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-
constructor() {
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constructor(A) {
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Q(this, "_composer", null);
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Q(this, "_lastVolumeComponents");
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Q(this, "_effects", []);
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Q(this, "_isActive", !1);
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Q(this, "context");
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this.context = A;
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}
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-
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this.
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get isActive() {
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return this._isActive;
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}
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-
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-
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apply(A) {
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this._isActive = !0, this.onApply(this.context, A);
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}
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unapply() {
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if (this._isActive = !1, this._lastVolumeComponents) {
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for (const I of this._lastVolumeComponents)
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I.unapply();
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this._lastVolumeComponents.length = 0;
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}
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const A = this.context;
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A[tw] === this && delete A[tw], A.composer === this._composer && (A.composer = null);
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}
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dispose(
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this.unapply(
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for (const
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-
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dispose() {
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this.unapply();
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for (const A of this._effects)
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A.dispose();
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this._effects.length = 0;
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}
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onApply(A, g) {
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@@ -72217,7 +72224,7 @@ class rG extends TA {
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constructor() {
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super(...arguments);
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Q(this, "sharedProfile");
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-
Q(this, "_postprocessing"
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Q(this, "_postprocessing");
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Q(this, "_effects", []);
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Q(this, "_lastApplyTime");
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Q(this, "_rapidApplyCount", 0);
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@@ -72229,34 +72236,29 @@ class rG extends TA {
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I.key === "p" && (console.log("Toggle volume: " + this.name, !this.enabled), this.enabled = !this.enabled);
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}));
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}
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start() {
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this.apply(), this.tryApplyCache();
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}
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onEnable() {
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this.__internalDidAwakeAndStart && this.apply();
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}
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onDisable() {
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var g;
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-
(g = this._postprocessing) == null || g.unapply(
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(g = this._postprocessing) == null || g.unapply();
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}
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onBeforeRender() {
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!this.context.isInXR && this.context.composer && this.context.mainCamera && (this.context.composer.setRenderer(this.context.renderer), this.context.composer.setMainScene(this.context.scene), this.context.composer.setMainCamera(this.context.mainCamera));
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this.context.mainCamera && (!this._postprocessing || !this._postprocessing.isActive) && this.apply(), !this.context.isInXR && this.context.composer && this.context.mainCamera && (this.context.composer.setRenderer(this.context.renderer), this.context.composer.setMainScene(this.context.scene), this.context.composer.setMainCamera(this.context.mainCamera));
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}
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onDestroy() {
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var g;
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(g = this._postprocessing) == null || g.dispose(
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(g = this._postprocessing) == null || g.dispose();
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}
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apply() {
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-
var I;
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aw && console.log("Apply PostProcessing", this), HE() && (this._lastApplyTime !== void 0 && Date.now() - this._lastApplyTime < 100 && (this._rapidApplyCount++, this._rapidApplyCount === 5 && console.warn("Detected rapid post processing modifications - this might be a bug", this)), this._lastApplyTime = Date.now()), this.unapply(), this._effects.length = 0, (
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var I, e;
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aw && console.log("Apply PostProcessing", this, (I = this.context.mainCamera) == null ? void 0 : I.name), HE() && (this._lastApplyTime !== void 0 && Date.now() - this._lastApplyTime < 100 && (this._rapidApplyCount++, this._rapidApplyCount === 5 && console.warn("Detected rapid post processing modifications - this might be a bug", this)), this._lastApplyTime = Date.now()), this.unapply(), this._effects.length = 0, (e = this.sharedProfile) != null && e.components && this._effects.push(...this.sharedProfile.components);
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const g = this.gameObject.getComponentsInChildren(Xi);
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if (aw && (g != null && g.length) && console.log("Additional", g), g)
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for (const
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-
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this._effects.length > 0 && this._postprocessing.
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for (const t of g)
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t.active && this._effects.push(t);
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this._effects.length > 0 && (this._postprocessing || (this._postprocessing = new CG(this.context)), this._postprocessing.apply(this._effects));
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}
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unapply() {
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-
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var g;
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(g = this._postprocessing) == null || g.unapply();
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}
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tryApplyCache() {
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const g = aX();
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