@needle-tools/engine 2.65.0-pre → 2.65.1-pre

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,16 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [2.65.1-pre] - 2023-03-10
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+ - Fix: ParticleSystem using `min/max` size in the renderer module is now minimally handled
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+ - Fix: ParticleSystem emission when using local space with scaled parents
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+ - Fix: ParticleSystem not finding SubEmitter systems
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+ - Fix: ParticleSystem simulation speed not being applied to gravity and initial speed
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+ - Fix: RemoteSkybox not resolving relative url correctly (when assigning a cubemap in the editor)
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+ ## [2.65.0-pre.1] - 2023-03-10
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+ - Fix: issue where `<needle-engine>` element was not yet in the DOM when queried by exporter codegen which caused the paths to not be assigned and the engine to not load
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  ## [2.65.0-pre] - 2023-03-09
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  - Add: runtime checks for recursive loading to prevent it from breaking
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  - Change: internal duplicate active state on `Object3D` has been removed, instead `visible` is used. This was previously a workaround for the `Renderer` setting the visible state when being enabled or disabled but this has been changed in a previous version and it now only sets a flag in the object's Layers instead (which allows for a single object in the hierarchy to not being rendered by setting `Renderer.enabled = false` while objects in the child hierarchy stay visible)