@needle-tools/engine 2.60.2-pre → 2.60.3-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3530,7 +3530,7 @@ class fg extends Vi {
3530
3530
  A === !0 && this.version++;
3531
3531
  }
3532
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  }
3533
- class Cg extends fg {
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+ class og extends fg {
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  constructor(A) {
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  super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new T(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = kE, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(A);
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  }
@@ -4027,7 +4027,7 @@ class hI extends Vi {
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  }
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  const C0 = /* @__PURE__ */ new XA(), qs = /* @__PURE__ */ new to(), Ud = /* @__PURE__ */ new rC(), Do = /* @__PURE__ */ new k(), wo = /* @__PURE__ */ new k(), uo = /* @__PURE__ */ new k(), Rd = /* @__PURE__ */ new k(), Fd = /* @__PURE__ */ new k(), Nd = /* @__PURE__ */ new k(), Rr = /* @__PURE__ */ new k(), Fr = /* @__PURE__ */ new k(), Nr = /* @__PURE__ */ new k(), mr = /* @__PURE__ */ new QA(), Kr = /* @__PURE__ */ new QA(), Jr = /* @__PURE__ */ new QA(), md = /* @__PURE__ */ new k(), qr = /* @__PURE__ */ new k();
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  class MA extends HA {
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- constructor(A = new hI(), I = new Cg()) {
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+ constructor(A = new hI(), I = new og()) {
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  super(), this.isMesh = !0, this.type = "Mesh", this.geometry = A, this.material = I, this.updateMorphTargets();
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  }
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  copy(A, I) {
@@ -4276,7 +4276,7 @@ let Nl = class extends HA {
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  return new this.constructor().copy(this);
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  }
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  };
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- class Eg extends Nl {
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+ class Cg extends Nl {
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  constructor(A = 50, I = 1, g = 0.1, i = 2e3) {
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  super(), this.isPerspectiveCamera = !0, this.type = "PerspectiveCamera", this.fov = A, this.zoom = 1, this.near = g, this.far = i, this.focus = 10, this.aspect = I, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();
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  }
@@ -4382,17 +4382,17 @@ const Ls = -90, Ys = 1;
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  class oy extends HA {
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  constructor(A, I, g) {
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  super(), this.type = "CubeCamera", this.renderTarget = g;
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- const i = new Eg(Ls, Ys, A, I);
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+ const i = new Cg(Ls, Ys, A, I);
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  i.layers = this.layers, i.up.set(0, 1, 0), i.lookAt(1, 0, 0), this.add(i);
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- const e = new Eg(Ls, Ys, A, I);
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+ const e = new Cg(Ls, Ys, A, I);
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  e.layers = this.layers, e.up.set(0, 1, 0), e.lookAt(-1, 0, 0), this.add(e);
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- const C = new Eg(Ls, Ys, A, I);
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+ const C = new Cg(Ls, Ys, A, I);
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  C.layers = this.layers, C.up.set(0, 0, -1), C.lookAt(0, 1, 0), this.add(C);
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- const o = new Eg(Ls, Ys, A, I);
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+ const o = new Cg(Ls, Ys, A, I);
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  o.layers = this.layers, o.up.set(0, 0, 1), o.lookAt(0, -1, 0), this.add(o);
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- const B = new Eg(Ls, Ys, A, I);
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+ const B = new Cg(Ls, Ys, A, I);
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  B.layers = this.layers, B.up.set(0, 1, 0), B.lookAt(0, 0, 1), this.add(B);
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- const s = new Eg(Ls, Ys, A, I);
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+ const s = new Cg(Ls, Ys, A, I);
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  s.layers = this.layers, s.up.set(0, 1, 0), s.lookAt(0, 0, -1), this.add(s);
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  }
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  update(A, I) {
@@ -8767,9 +8767,9 @@ class uu {
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  this._renderer.compile(I, Jd);
8768
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  }
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  _sceneToCubeUV(A, I, g, i) {
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- const o = new Eg(90, 1, I, g), B = [1, -1, 1, 1, 1, 1], s = [1, 1, 1, -1, -1, -1], Q = this._renderer, a = Q.autoClear, n = Q.toneMapping;
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+ const o = new Cg(90, 1, I, g), B = [1, -1, 1, 1, 1, 1], s = [1, 1, 1, -1, -1, -1], Q = this._renderer, a = Q.autoClear, n = Q.toneMapping;
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  Q.getClearColor(B0), Q.toneMapping = ft, Q.autoClear = !1;
8772
- const r = new Cg({
8772
+ const r = new og({
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  name: "PMREM.Background",
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  side: Be,
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  depthWrite: !1,
@@ -12029,7 +12029,7 @@ function iR(t, A, I) {
12029
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  }
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  return { convert: i };
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  }
12032
- class eR extends Eg {
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+ class eR extends Cg {
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  constructor(A = []) {
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  super(), this.isArrayCamera = !0, this.cameras = A;
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  }
@@ -12117,9 +12117,9 @@ class Ox extends Vi {
12117
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  let i = null, e = 1, C = !1, o = null, B = "local-floor", s = null, Q = null, a = null, n = null, r = null, h = null;
12118
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  const c = I.getContextAttributes();
12119
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  let l = null, w = null;
12120
- const p = [], D = [], d = /* @__PURE__ */ new Set(), u = /* @__PURE__ */ new Map(), y = new Eg();
12120
+ const p = [], D = [], d = /* @__PURE__ */ new Set(), u = /* @__PURE__ */ new Map(), y = new Cg();
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  y.layers.enable(1), y.viewport = new sI();
12122
- const f = new Eg();
12122
+ const f = new Cg();
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  f.layers.enable(2), f.viewport = new sI();
12124
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  const S = [y, f], G = new eR();
12125
12125
  G.layers.enable(1), G.layers.enable(2);
@@ -12299,7 +12299,7 @@ class Ox extends Vi {
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  ), A.setRenderTarget(w));
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  }
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  let PA = S[z];
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- PA === void 0 && (PA = new Eg(), PA.layers.enable(z), PA.viewport = new sI(), S[z] = PA), PA.matrix.fromArray(_A.transform.matrix), PA.projectionMatrix.fromArray(_A.projectionMatrix), PA.viewport.set(qA.x, qA.y, qA.width, qA.height), z === 0 && G.matrix.copy(PA.matrix), dA === !0 && G.cameras.push(PA);
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+ PA === void 0 && (PA = new Cg(), PA.layers.enable(z), PA.viewport = new sI(), S[z] = PA), PA.matrix.fromArray(_A.transform.matrix), PA.projectionMatrix.fromArray(_A.projectionMatrix), PA.viewport.set(qA.x, qA.y, qA.width, qA.height), z === 0 && G.matrix.copy(PA.matrix), dA === !0 && G.cameras.push(PA);
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12303
  }
12304
12304
  }
12305
12305
  for (let uA = 0; uA < p.length; uA++) {
@@ -17032,7 +17032,7 @@ class my {
17032
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  }
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  class KH extends my {
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  constructor() {
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- super(new Eg(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1;
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+ super(new Cg(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1;
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17036
  }
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  updateMatrices(A) {
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  const I = this.camera, g = $a * 2 * A.angle * this.focus, i = this.mapSize.width / this.mapSize.height, e = A.distance || I.far;
@@ -17062,7 +17062,7 @@ class Ol extends eB {
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  const AG = /* @__PURE__ */ new XA(), Vn = /* @__PURE__ */ new k(), Pd = /* @__PURE__ */ new k();
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  class JH extends my {
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  constructor() {
17065
- super(new Eg(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new QA(4, 2), this._viewportCount = 6, this._viewports = [
17065
+ super(new Cg(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new QA(4, 2), this._viewportCount = 6, this._viewports = [
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17066
  // These viewports map a cube-map onto a 2D texture with the
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  // following orientation:
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  //
@@ -17335,7 +17335,7 @@ class Wl extends Li {
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  MeshLambertMaterial: pR,
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  MeshDepthMaterial: sy,
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  MeshDistanceMaterial: Qy,
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- MeshBasicMaterial: Cg,
17338
+ MeshBasicMaterial: og,
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  MeshMatcapMaterial: yR,
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  LineDashedMaterial: SR,
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  LineBasicMaterial: qg,
@@ -17686,7 +17686,7 @@ class LH extends Li {
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  C = new jo(), A.background !== void 0 && (Number.isInteger(A.background) ? C.background = new T(A.background) : C.background = s(A.background)), A.environment !== void 0 && (C.environment = s(A.environment)), A.fog !== void 0 && (A.fog.type === "Fog" ? C.fog = new Ll(A.fog.color, A.fog.near, A.fog.far) : A.fog.type === "FogExp2" && (C.fog = new ql(A.fog.color, A.fog.density))), A.backgroundBlurriness !== void 0 && (C.backgroundBlurriness = A.backgroundBlurriness);
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17687
  break;
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17688
  case "PerspectiveCamera":
17689
- C = new Eg(A.fov, A.aspect, A.near, A.far), A.focus !== void 0 && (C.focus = A.focus), A.zoom !== void 0 && (C.zoom = A.zoom), A.filmGauge !== void 0 && (C.filmGauge = A.filmGauge), A.filmOffset !== void 0 && (C.filmOffset = A.filmOffset), A.view !== void 0 && (C.view = Object.assign({}, A.view));
17689
+ C = new Cg(A.fov, A.aspect, A.near, A.far), A.focus !== void 0 && (C.focus = A.focus), A.zoom !== void 0 && (C.zoom = A.zoom), A.filmGauge !== void 0 && (C.filmGauge = A.filmGauge), A.filmOffset !== void 0 && (C.filmOffset = A.filmOffset), A.view !== void 0 && (C.view = Object.assign({}, A.view));
17690
17690
  break;
17691
17691
  case "OrthographicCamera":
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17692
  C = new iB(A.left, A.right, A.top, A.bottom, A.near, A.far), A.zoom !== void 0 && (C.zoom = A.zoom), A.view !== void 0 && (C.view = Object.assign({}, A.view));
@@ -17871,7 +17871,7 @@ class xH extends LQ {
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  const iG = /* @__PURE__ */ new XA(), eG = /* @__PURE__ */ new XA(), DB = /* @__PURE__ */ new XA();
17872
17872
  class HH {
17873
17873
  constructor() {
17874
- this.type = "StereoCamera", this.aspect = 1, this.eyeSep = 0.064, this.cameraL = new Eg(), this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new Eg(), this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = {
17874
+ this.type = "StereoCamera", this.aspect = 1, this.eyeSep = 0.064, this.cameraL = new Cg(), this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new Cg(), this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = {
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17875
  focus: null,
17876
17876
  fov: null,
17877
17877
  aspect: null,
@@ -19512,7 +19512,7 @@ function LR(t) {
19512
19512
  }
19513
19513
  class Qv extends MA {
19514
19514
  constructor(A, I, g) {
19515
- const i = new Ct(I, 4, 2), e = new Cg({ wireframe: !0, fog: !1, toneMapped: !1 });
19515
+ const i = new Ct(I, 4, 2), e = new og({ wireframe: !0, fog: !1, toneMapped: !1 });
19516
19516
  super(i, e), this.light = A, this.color = g, this.type = "PointLightHelper", this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update();
19517
19517
  }
19518
19518
  dispose() {
@@ -19527,7 +19527,7 @@ class av extends HA {
19527
19527
  constructor(A, I, g) {
19528
19528
  super(), this.light = A, this.matrix = A.matrixWorld, this.matrixAutoUpdate = !1, this.color = g, this.type = "HemisphereLightHelper";
19529
19529
  const i = new zt(I);
19530
- i.rotateY(Math.PI * 0.5), this.material = new Cg({ wireframe: !0, fog: !1, toneMapped: !1 }), this.color === void 0 && (this.material.vertexColors = !0);
19530
+ i.rotateY(Math.PI * 0.5), this.material = new og({ wireframe: !0, fog: !1, toneMapped: !1 }), this.color === void 0 && (this.material.vertexColors = !0);
19531
19531
  const e = i.getAttribute("position"), C = new Float32Array(e.count * 3);
19532
19532
  i.setAttribute("color", new EI(C, 3)), this.add(new MA(i, this.material)), this.update();
19533
19533
  }
@@ -19703,7 +19703,7 @@ class hv extends mg {
19703
19703
  const i = g, e = [1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0], C = new hI();
19704
19704
  C.setAttribute("position", new $A(e, 3)), C.computeBoundingSphere(), super(C, new qg({ color: i, toneMapped: !1 })), this.type = "PlaneHelper", this.plane = A, this.size = I;
19705
19705
  const o = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0], B = new hI();
19706
- B.setAttribute("position", new $A(o, 3)), B.computeBoundingSphere(), this.add(new MA(B, new Cg({ color: i, opacity: 0.2, transparent: !0, depthWrite: !1, toneMapped: !1 })));
19706
+ B.setAttribute("position", new $A(o, 3)), B.computeBoundingSphere(), this.add(new MA(B, new og({ color: i, opacity: 0.2, transparent: !0, depthWrite: !1, toneMapped: !1 })));
19707
19707
  }
19708
19708
  updateMatrixWorld(A) {
19709
19709
  this.position.set(0, 0, 0), this.scale.set(0.5 * this.size, 0.5 * this.size, 1), this.lookAt(this.plane.normal), this.translateZ(-this.plane.constant), super.updateMatrixWorld(A);
@@ -19717,7 +19717,7 @@ let oh, Zd;
19717
19717
  class cv extends HA {
19718
19718
  // dir is assumed to be normalized
19719
19719
  constructor(A = new k(0, 0, 1), I = new k(0, 0, 0), g = 1, i = 16776960, e = g * 0.2, C = e * 0.2) {
19720
- super(), this.type = "ArrowHelper", oh === void 0 && (oh = new hI(), oh.setAttribute("position", new $A([0, 0, 0, 0, 1, 0], 3)), Zd = new pg(0, 0.5, 1, 5, 1), Zd.translate(0, -0.5, 0)), this.position.copy(I), this.line = new mg(oh, new qg({ color: i, toneMapped: !1 })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new MA(Zd, new Cg({ color: i, toneMapped: !1 })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(A), this.setLength(g, e, C);
19720
+ super(), this.type = "ArrowHelper", oh === void 0 && (oh = new hI(), oh.setAttribute("position", new $A([0, 0, 0, 0, 1, 0], 3)), Zd = new pg(0, 0.5, 1, 5, 1), Zd.translate(0, -0.5, 0)), this.position.copy(I), this.line = new mg(oh, new qg({ color: i, toneMapped: !1 })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new MA(Zd, new og({ color: i, toneMapped: !1 })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(A), this.setLength(g, e, C);
19721
19721
  }
19722
19722
  setDirection(A) {
19723
19723
  if (A.y > 0.99999)
@@ -20264,7 +20264,7 @@ const Tv = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
20264
20264
  Matrix4: XA,
20265
20265
  MaxEquation: iu,
20266
20266
  Mesh: MA,
20267
- MeshBasicMaterial: Cg,
20267
+ MeshBasicMaterial: og,
20268
20268
  MeshDepthMaterial: sy,
20269
20269
  MeshDistanceMaterial: Qy,
20270
20270
  MeshLambertMaterial: pR,
@@ -20309,7 +20309,7 @@ const Tv = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
20309
20309
  PCFSoftShadowMap: xp,
20310
20310
  PMREMGenerator: uu,
20311
20311
  Path: IE,
20312
- PerspectiveCamera: Eg,
20312
+ PerspectiveCamera: Cg,
20313
20313
  Plane: $e,
20314
20314
  PlaneBufferGeometry: HR,
20315
20315
  PlaneGeometry: zi,
@@ -21582,7 +21582,7 @@ const lQ = class {
21582
21582
  }
21583
21583
  };
21584
21584
  let Et = lQ;
21585
- E(Et, "planeGeometry", new zi(2, 2, 1, 1)), E(Et, "renderer", new An({ antialias: !1 })), E(Et, "perspectiveCam", new Eg()), E(Et, "scene", new jo()), E(Et, "vertex", `
21585
+ E(Et, "planeGeometry", new zi(2, 2, 1, 1)), E(Et, "renderer", new An({ antialias: !1 })), E(Et, "perspectiveCam", new Cg()), E(Et, "scene", new jo()), E(Et, "vertex", `
21586
21586
  varying vec2 vUv;
21587
21587
  void main(){
21588
21588
  vUv = uv;
@@ -22593,7 +22593,7 @@ function aI(t) {
22593
22593
  function Hc() {
22594
22594
  return Ac.byteLength === 0 && (Ac = new Float64Array(F.memory.buffer)), Ac;
22595
22595
  }
22596
- function Bg() {
22596
+ function sg() {
22597
22597
  return Ic.byteLength === 0 && (Ic = new Int32Array(F.memory.buffer)), Ic;
22598
22598
  }
22599
22599
  const rF = new TextDecoder("utf-8", { ignoreBOM: !0, fatal: !0 });
@@ -22607,11 +22607,11 @@ function W(t, A) {
22607
22607
  return t.ptr;
22608
22608
  }
22609
22609
  rF.decode();
22610
- let ic, ec, sg = 32;
22610
+ let ic, ec, Qg = 32;
22611
22611
  function yg(t) {
22612
- if (sg == 1)
22612
+ if (Qg == 1)
22613
22613
  throw new Error("out of js stack");
22614
- return _I[--sg] = t, sg;
22614
+ return _I[--Qg] = t, Qg;
22615
22615
  }
22616
22616
  function Na() {
22617
22617
  return ic.byteLength === 0 && (ic = new Float32Array(F.memory.buffer)), ic;
@@ -22722,7 +22722,7 @@ class Rg {
22722
22722
  try {
22723
22723
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22724
22724
  F.rawcolliderset_coRadius(i, this.ptr, A);
22725
- var I = Bg()[i / 4 + 0], g = Na()[i / 4 + 1];
22725
+ var I = sg()[i / 4 + 0], g = Na()[i / 4 + 1];
22726
22726
  return I === 0 ? void 0 : g;
22727
22727
  } finally {
22728
22728
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22732,7 +22732,7 @@ class Rg {
22732
22732
  try {
22733
22733
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22734
22734
  F.rawcolliderset_coHalfHeight(i, this.ptr, A);
22735
- var I = Bg()[i / 4 + 0], g = Na()[i / 4 + 1];
22735
+ var I = sg()[i / 4 + 0], g = Na()[i / 4 + 1];
22736
22736
  return I === 0 ? void 0 : g;
22737
22737
  } finally {
22738
22738
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22742,7 +22742,7 @@ class Rg {
22742
22742
  try {
22743
22743
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22744
22744
  F.rawcolliderset_coRoundRadius(i, this.ptr, A);
22745
- var I = Bg()[i / 4 + 0], g = Na()[i / 4 + 1];
22745
+ var I = sg()[i / 4 + 0], g = Na()[i / 4 + 1];
22746
22746
  return I === 0 ? void 0 : g;
22747
22747
  } finally {
22748
22748
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22752,7 +22752,7 @@ class Rg {
22752
22752
  try {
22753
22753
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22754
22754
  F.rawcolliderset_coVertices(i, this.ptr, A);
22755
- var I = Bg()[i / 4 + 0], g = Bg()[i / 4 + 1];
22755
+ var I = sg()[i / 4 + 0], g = sg()[i / 4 + 1];
22756
22756
  let e;
22757
22757
  return I !== 0 && (e = RG(I, g).slice(), F.__wbindgen_free(I, 4 * g)), e;
22758
22758
  } finally {
@@ -22763,7 +22763,7 @@ class Rg {
22763
22763
  try {
22764
22764
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22765
22765
  F.rawcolliderset_coIndices(i, this.ptr, A);
22766
- var I = Bg()[i / 4 + 0], g = Bg()[i / 4 + 1];
22766
+ var I = sg()[i / 4 + 0], g = sg()[i / 4 + 1];
22767
22767
  let e;
22768
22768
  return I !== 0 && (e = function(C, o) {
22769
22769
  return cF().subarray(C / 4, C / 4 + o);
@@ -22776,7 +22776,7 @@ class Rg {
22776
22776
  try {
22777
22777
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22778
22778
  F.rawcolliderset_coHeightfieldHeights(i, this.ptr, A);
22779
- var I = Bg()[i / 4 + 0], g = Bg()[i / 4 + 1];
22779
+ var I = sg()[i / 4 + 0], g = sg()[i / 4 + 1];
22780
22780
  let e;
22781
22781
  return I !== 0 && (e = RG(I, g).slice(), F.__wbindgen_free(I, 4 * g)), e;
22782
22782
  } finally {
@@ -22791,7 +22791,7 @@ class Rg {
22791
22791
  try {
22792
22792
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22793
22793
  F.rawcolliderset_coHeightfieldNRows(i, this.ptr, A);
22794
- var I = Bg()[i / 4 + 0], g = Bg()[i / 4 + 1];
22794
+ var I = sg()[i / 4 + 0], g = sg()[i / 4 + 1];
22795
22795
  return I === 0 ? void 0 : g >>> 0;
22796
22796
  } finally {
22797
22797
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22801,7 +22801,7 @@ class Rg {
22801
22801
  try {
22802
22802
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22803
22803
  F.rawcolliderset_coHeightfieldNCols(i, this.ptr, A);
22804
- var I = Bg()[i / 4 + 0], g = Bg()[i / 4 + 1];
22804
+ var I = sg()[i / 4 + 0], g = sg()[i / 4 + 1];
22805
22805
  return I === 0 ? void 0 : g >>> 0;
22806
22806
  } finally {
22807
22807
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22811,7 +22811,7 @@ class Rg {
22811
22811
  try {
22812
22812
  const i = F.__wbindgen_add_to_stack_pointer(-16);
22813
22813
  F.rawcolliderset_coParent(i, this.ptr, A);
22814
- var I = Bg()[i / 4 + 0], g = Hc()[i / 8 + 1];
22814
+ var I = sg()[i / 4 + 0], g = Hc()[i / 8 + 1];
22815
22815
  return I === 0 ? void 0 : g;
22816
22816
  } finally {
22817
22817
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22956,7 +22956,7 @@ class Rg {
22956
22956
  try {
22957
22957
  const M = F.__wbindgen_add_to_stack_pointer(-16);
22958
22958
  W(A, lI), W(I, nA), W(g, qI), W(C, nA), W(o, nA), W(B, qI), W(f, Fg), F.rawcolliderset_createCollider(M, this.ptr, A.ptr, I.ptr, g.ptr, i, e, C.ptr, o.ptr, B.ptr, s, Q, a, n, r, h, c, l, w, p, D, d, u, y, f.ptr);
22959
- var S = Bg()[M / 4 + 0], G = Hc()[M / 8 + 1];
22959
+ var S = sg()[M / 4 + 0], G = Hc()[M / 8 + 1];
22960
22960
  return S === 0 ? void 0 : G;
22961
22961
  } finally {
22962
22962
  F.__wbindgen_add_to_stack_pointer(16);
@@ -22972,7 +22972,7 @@ class Rg {
22972
22972
  try {
22973
22973
  F.rawcolliderset_forEachColliderHandle(this.ptr, yg(A));
22974
22974
  } finally {
22975
- _I[sg++] = void 0;
22975
+ _I[Qg++] = void 0;
22976
22976
  }
22977
22977
  }
22978
22978
  }
@@ -23215,14 +23215,14 @@ class sE {
23215
23215
  try {
23216
23216
  F.raweventqueue_drainCollisionEvents(this.ptr, yg(A));
23217
23217
  } finally {
23218
- _I[sg++] = void 0;
23218
+ _I[Qg++] = void 0;
23219
23219
  }
23220
23220
  }
23221
23221
  drainContactForceEvents(A) {
23222
23222
  try {
23223
23223
  F.raweventqueue_drainContactForceEvents(this.ptr, yg(A));
23224
23224
  } finally {
23225
- _I[sg++] = void 0;
23225
+ _I[Qg++] = void 0;
23226
23226
  }
23227
23227
  }
23228
23228
  clear() {
@@ -23357,14 +23357,14 @@ class QC {
23357
23357
  try {
23358
23358
  F.rawimpulsejointset_forEachJointHandle(this.ptr, yg(A));
23359
23359
  } finally {
23360
- _I[sg++] = void 0;
23360
+ _I[Qg++] = void 0;
23361
23361
  }
23362
23362
  }
23363
23363
  forEachJointAttachedToRigidBody(A, I) {
23364
23364
  try {
23365
23365
  F.rawimpulsejointset_forEachJointAttachedToRigidBody(this.ptr, A, yg(I));
23366
23366
  } finally {
23367
- _I[sg++] = void 0;
23367
+ _I[Qg++] = void 0;
23368
23368
  }
23369
23369
  }
23370
23370
  }
@@ -23461,7 +23461,7 @@ class Mt {
23461
23461
  try {
23462
23462
  F.rawislandmanager_forEachActiveRigidBodyHandle(this.ptr, yg(A));
23463
23463
  } finally {
23464
- _I[sg++] = void 0;
23464
+ _I[Qg++] = void 0;
23465
23465
  }
23466
23466
  }
23467
23467
  }
@@ -23529,14 +23529,14 @@ let Io = class {
23529
23529
  try {
23530
23530
  F.rawmultibodyjointset_forEachJointHandle(this.ptr, yg(A));
23531
23531
  } finally {
23532
- _I[sg++] = void 0;
23532
+ _I[Qg++] = void 0;
23533
23533
  }
23534
23534
  }
23535
23535
  forEachJointAttachedToRigidBody(A, I) {
23536
23536
  try {
23537
23537
  F.rawmultibodyjointset_forEachJointAttachedToRigidBody(this.ptr, A, yg(I));
23538
23538
  } finally {
23539
- _I[sg++] = void 0;
23539
+ _I[Qg++] = void 0;
23540
23540
  }
23541
23541
  }
23542
23542
  };
@@ -23625,7 +23625,7 @@ class Oc {
23625
23625
  try {
23626
23626
  const g = F.__wbindgen_add_to_stack_pointer(-16);
23627
23627
  F.rawpointcolliderprojection_featureId(g, this.ptr);
23628
- var A = Bg()[g / 4 + 0], I = Bg()[g / 4 + 1];
23628
+ var A = sg()[g / 4 + 0], I = sg()[g / 4 + 1];
23629
23629
  return A === 0 ? void 0 : I >>> 0;
23630
23630
  } finally {
23631
23631
  F.__wbindgen_add_to_stack_pointer(16);
@@ -23679,7 +23679,7 @@ class _c {
23679
23679
  const n = F.rawquerypipeline_castRay(this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e, C, o, !aI(B), aI(B) ? 0 : B, !aI(s), aI(s) ? 0 : s, !aI(Q), aI(Q) ? 0 : Q, yg(a));
23680
23680
  return n === 0 ? void 0 : Vy.__wrap(n);
23681
23681
  } finally {
23682
- _I[sg++] = void 0;
23682
+ _I[Qg++] = void 0;
23683
23683
  }
23684
23684
  }
23685
23685
  castRayAndGetNormal(A, I, g, i, e, C, o, B, s, Q, a) {
@@ -23688,24 +23688,24 @@ class _c {
23688
23688
  const n = F.rawquerypipeline_castRayAndGetNormal(this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e, C, o, !aI(B), aI(B) ? 0 : B, !aI(s), aI(s) ? 0 : s, !aI(Q), aI(Q) ? 0 : Q, yg(a));
23689
23689
  return n === 0 ? void 0 : tD.__wrap(n);
23690
23690
  } finally {
23691
- _I[sg++] = void 0;
23691
+ _I[Qg++] = void 0;
23692
23692
  }
23693
23693
  }
23694
23694
  intersectionsWithRay(A, I, g, i, e, C, o, B, s, Q, a, n) {
23695
23695
  try {
23696
23696
  W(A, Fg), W(I, Rg), W(g, nA), W(i, nA), F.rawquerypipeline_intersectionsWithRay(this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e, C, yg(o), B, !aI(s), aI(s) ? 0 : s, !aI(Q), aI(Q) ? 0 : Q, !aI(a), aI(a) ? 0 : a, yg(n));
23697
23697
  } finally {
23698
- _I[sg++] = void 0, _I[sg++] = void 0;
23698
+ _I[Qg++] = void 0, _I[Qg++] = void 0;
23699
23699
  }
23700
23700
  }
23701
23701
  intersectionWithShape(A, I, g, i, e, C, o, B, s, Q) {
23702
23702
  try {
23703
23703
  const r = F.__wbindgen_add_to_stack_pointer(-16);
23704
23704
  W(A, Fg), W(I, Rg), W(g, nA), W(i, qI), W(e, lI), F.rawquerypipeline_intersectionWithShape(r, this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e.ptr, C, !aI(o), aI(o) ? 0 : o, !aI(B), aI(B) ? 0 : B, !aI(s), aI(s) ? 0 : s, yg(Q));
23705
- var a = Bg()[r / 4 + 0], n = Hc()[r / 8 + 1];
23705
+ var a = sg()[r / 4 + 0], n = Hc()[r / 8 + 1];
23706
23706
  return a === 0 ? void 0 : n;
23707
23707
  } finally {
23708
- F.__wbindgen_add_to_stack_pointer(16), _I[sg++] = void 0;
23708
+ F.__wbindgen_add_to_stack_pointer(16), _I[Qg++] = void 0;
23709
23709
  }
23710
23710
  }
23711
23711
  projectPoint(A, I, g, i, e, C, o, B, s) {
@@ -23714,7 +23714,7 @@ class _c {
23714
23714
  const Q = F.rawquerypipeline_projectPoint(this.ptr, A.ptr, I.ptr, g.ptr, i, e, !aI(C), aI(C) ? 0 : C, !aI(o), aI(o) ? 0 : o, !aI(B), aI(B) ? 0 : B, yg(s));
23715
23715
  return Q === 0 ? void 0 : Oc.__wrap(Q);
23716
23716
  } finally {
23717
- _I[sg++] = void 0;
23717
+ _I[Qg++] = void 0;
23718
23718
  }
23719
23719
  }
23720
23720
  projectPointAndGetFeature(A, I, g, i, e, C, o, B) {
@@ -23723,14 +23723,14 @@ class _c {
23723
23723
  const s = F.rawquerypipeline_projectPointAndGetFeature(this.ptr, A.ptr, I.ptr, g.ptr, i, !aI(e), aI(e) ? 0 : e, !aI(C), aI(C) ? 0 : C, !aI(o), aI(o) ? 0 : o, yg(B));
23724
23724
  return s === 0 ? void 0 : Oc.__wrap(s);
23725
23725
  } finally {
23726
- _I[sg++] = void 0;
23726
+ _I[Qg++] = void 0;
23727
23727
  }
23728
23728
  }
23729
23729
  intersectionsWithPoint(A, I, g, i, e, C, o, B, s) {
23730
23730
  try {
23731
23731
  W(A, Fg), W(I, Rg), W(g, nA), F.rawquerypipeline_intersectionsWithPoint(this.ptr, A.ptr, I.ptr, g.ptr, yg(i), e, !aI(C), aI(C) ? 0 : C, !aI(o), aI(o) ? 0 : o, !aI(B), aI(B) ? 0 : B, yg(s));
23732
23732
  } finally {
23733
- _I[sg++] = void 0, _I[sg++] = void 0;
23733
+ _I[Qg++] = void 0, _I[Qg++] = void 0;
23734
23734
  }
23735
23735
  }
23736
23736
  castShape(A, I, g, i, e, C, o, B, s, Q, a, n) {
@@ -23739,21 +23739,21 @@ class _c {
23739
23739
  const r = F.rawquerypipeline_castShape(this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e.ptr, C.ptr, o, B, !aI(s), aI(s) ? 0 : s, !aI(Q), aI(Q) ? 0 : Q, !aI(a), aI(a) ? 0 : a, yg(n));
23740
23740
  return r === 0 ? void 0 : oD.__wrap(r);
23741
23741
  } finally {
23742
- _I[sg++] = void 0;
23742
+ _I[Qg++] = void 0;
23743
23743
  }
23744
23744
  }
23745
23745
  intersectionsWithShape(A, I, g, i, e, C, o, B, s, Q, a) {
23746
23746
  try {
23747
23747
  W(A, Fg), W(I, Rg), W(g, nA), W(i, qI), W(e, lI), F.rawquerypipeline_intersectionsWithShape(this.ptr, A.ptr, I.ptr, g.ptr, i.ptr, e.ptr, yg(C), o, !aI(B), aI(B) ? 0 : B, !aI(s), aI(s) ? 0 : s, !aI(Q), aI(Q) ? 0 : Q, yg(a));
23748
23748
  } finally {
23749
- _I[sg++] = void 0, _I[sg++] = void 0;
23749
+ _I[Qg++] = void 0, _I[Qg++] = void 0;
23750
23750
  }
23751
23751
  }
23752
23752
  collidersWithAabbIntersectingAabb(A, I, g) {
23753
23753
  try {
23754
23754
  W(A, nA), W(I, nA), F.rawquerypipeline_collidersWithAabbIntersectingAabb(this.ptr, A.ptr, I.ptr, yg(g));
23755
23755
  } finally {
23756
- _I[sg++] = void 0;
23756
+ _I[Qg++] = void 0;
23757
23757
  }
23758
23758
  }
23759
23759
  }
@@ -23787,7 +23787,7 @@ class tD {
23787
23787
  try {
23788
23788
  const g = F.__wbindgen_add_to_stack_pointer(-16);
23789
23789
  F.rawpointcolliderprojection_featureId(g, this.ptr);
23790
- var A = Bg()[g / 4 + 0], I = Bg()[g / 4 + 1];
23790
+ var A = sg()[g / 4 + 0], I = sg()[g / 4 + 1];
23791
23791
  return A === 0 ? void 0 : I >>> 0;
23792
23792
  } finally {
23793
23793
  F.__wbindgen_add_to_stack_pointer(16);
@@ -23841,7 +23841,7 @@ class CD {
23841
23841
  try {
23842
23842
  const g = F.__wbindgen_add_to_stack_pointer(-16);
23843
23843
  F.rawrayintersection_featureId(g, this.ptr);
23844
- var A = Bg()[g / 4 + 0], I = Bg()[g / 4 + 1];
23844
+ var A = sg()[g / 4 + 0], I = sg()[g / 4 + 1];
23845
23845
  return A === 0 ? void 0 : I >>> 0;
23846
23846
  } finally {
23847
23847
  F.__wbindgen_add_to_stack_pointer(16);
@@ -24040,7 +24040,7 @@ class Fg {
24040
24040
  try {
24041
24041
  F.rawrigidbodyset_forEachRigidBodyHandle(this.ptr, yg(A));
24042
24042
  } finally {
24043
- _I[sg++] = void 0;
24043
+ _I[Qg++] = void 0;
24044
24044
  }
24045
24045
  }
24046
24046
  }
@@ -24402,7 +24402,7 @@ async function dF(t) {
24402
24402
  return vg(e);
24403
24403
  }, i.wbg.__wbindgen_number_get = function(e, C) {
24404
24404
  const o = PI(C), B = typeof o == "number" ? o : void 0;
24405
- Hc()[e / 8 + 1] = aI(B) ? 0 : B, Bg()[e / 4 + 0] = !aI(B);
24405
+ Hc()[e / 8 + 1] = aI(B) ? 0 : B, sg()[e / 4 + 0] = !aI(B);
24406
24406
  }, i.wbg.__wbindgen_boolean_get = function(e) {
24407
24407
  const C = PI(e);
24408
24408
  return typeof C == "boolean" ? C ? 1 : 0 : 2;
@@ -25845,81 +25845,81 @@ class Xc {
25845
25845
  (function(t) {
25846
25846
  t[t.Density = 0] = "Density", t[t.Mass = 1] = "Mass", t[t.MassProps = 2] = "MassProps";
25847
25847
  })(OB || (OB = {}));
25848
- class og {
25848
+ class Bg {
25849
25849
  constructor(A) {
25850
25850
  this.shape = A, this.massPropsMode = OB.Density, this.density = 1, this.friction = 0.5, this.restitution = 0, this.rotation = FI.identity(), this.translation = CA.zeros(), this.isSensor = !1, this.collisionGroups = 4294967295, this.solverGroups = 4294967295, this.frictionCombineRule = we.Average, this.restitutionCombineRule = we.Average, this.activeCollisionTypes = Wc.DEFAULT, this.activeEvents = 0, this.activeHooks = 0, this.mass = 0, this.centerOfMass = CA.zeros(), this.contactForceEventThreshold = 0, this.principalAngularInertia = CA.zeros(), this.angularInertiaLocalFrame = FI.identity();
25851
25851
  }
25852
25852
  static ball(A) {
25853
25853
  const I = new $y(A);
25854
- return new og(I);
25854
+ return new Bg(I);
25855
25855
  }
25856
25856
  static capsule(A, I) {
25857
25857
  const g = new gS(A, I);
25858
- return new og(g);
25858
+ return new Bg(g);
25859
25859
  }
25860
25860
  static segment(A, I) {
25861
25861
  const g = new iS(A, I);
25862
- return new og(g);
25862
+ return new Bg(g);
25863
25863
  }
25864
25864
  static triangle(A, I, g) {
25865
25865
  const i = new eS(A, I, g);
25866
- return new og(i);
25866
+ return new Bg(i);
25867
25867
  }
25868
25868
  static roundTriangle(A, I, g, i) {
25869
25869
  const e = new tS(A, I, g, i);
25870
- return new og(e);
25870
+ return new Bg(e);
25871
25871
  }
25872
25872
  static polyline(A, I) {
25873
25873
  const g = new CS(A, I);
25874
- return new og(g);
25874
+ return new Bg(g);
25875
25875
  }
25876
25876
  static trimesh(A, I) {
25877
25877
  const g = new oS(A, I);
25878
- return new og(g);
25878
+ return new Bg(g);
25879
25879
  }
25880
25880
  static cuboid(A, I, g) {
25881
25881
  const i = new AS(A, I, g);
25882
- return new og(i);
25882
+ return new Bg(i);
25883
25883
  }
25884
25884
  static roundCuboid(A, I, g, i) {
25885
25885
  const e = new IS(A, I, g, i);
25886
- return new og(e);
25886
+ return new Bg(e);
25887
25887
  }
25888
25888
  static heightfield(A, I, g, i) {
25889
25889
  const e = new BS(A, I, g, i);
25890
- return new og(e);
25890
+ return new Bg(e);
25891
25891
  }
25892
25892
  static cylinder(A, I) {
25893
25893
  const g = new sS(A, I);
25894
- return new og(g);
25894
+ return new Bg(g);
25895
25895
  }
25896
25896
  static roundCylinder(A, I, g) {
25897
25897
  const i = new QS(A, I, g);
25898
- return new og(i);
25898
+ return new Bg(i);
25899
25899
  }
25900
25900
  static cone(A, I) {
25901
25901
  const g = new nS(A, I);
25902
- return new og(g);
25902
+ return new Bg(g);
25903
25903
  }
25904
25904
  static roundCone(A, I, g) {
25905
25905
  const i = new aS(A, I, g);
25906
- return new og(i);
25906
+ return new Bg(i);
25907
25907
  }
25908
25908
  static convexHull(A) {
25909
25909
  const I = new Vc(A, null);
25910
- return new og(I);
25910
+ return new Bg(I);
25911
25911
  }
25912
25912
  static convexMesh(A, I) {
25913
25913
  const g = new Vc(A, I);
25914
- return new og(g);
25914
+ return new Bg(g);
25915
25915
  }
25916
25916
  static roundConvexHull(A, I) {
25917
25917
  const g = new zc(A, null, I);
25918
- return new og(g);
25918
+ return new Bg(g);
25919
25919
  }
25920
25920
  static roundConvexMesh(A, I, g) {
25921
25921
  const i = new zc(A, I, g);
25922
- return new og(i);
25922
+ return new Bg(i);
25923
25923
  }
25924
25924
  setTranslation(A, I, g) {
25925
25925
  if (typeof A != "number" || typeof I != "number" || typeof g != "number")
@@ -26380,7 +26380,7 @@ function c2() {
26380
26380
  try {
26381
26381
  const I = F.__wbindgen_add_to_stack_pointer(-16);
26382
26382
  F.version(I);
26383
- var t = Bg()[I / 4 + 0], A = Bg()[I / 4 + 1];
26383
+ var t = sg()[I / 4 + 0], A = sg()[I / 4 + 1];
26384
26384
  return hF(t, A);
26385
26385
  } finally {
26386
26386
  F.__wbindgen_add_to_stack_pointer(16), F.__wbindgen_free(t, A);
@@ -26402,7 +26402,7 @@ var MC = Object.freeze({ __proto__: null, version: c2, Vector3: wF, VectorOps: C
26402
26402
  return Wc;
26403
26403
  }, Collider: Xc, get MassPropsMode() {
26404
26404
  return OB;
26405
- }, ColliderDesc: og, ColliderSet: YF, get FeatureType() {
26405
+ }, ColliderDesc: Bg, ColliderSet: YF, get FeatureType() {
26406
26406
  return vQ;
26407
26407
  }, Ray: s2, RayIntersection: VE, RayColliderIntersection: aE, RayColliderToi: QD, PointProjection: jE, PointColliderProjection: nE, ShapeTOI: sn, ShapeColliderTOI: zE, ShapeContact: TQ, World: XE, PhysicsPipeline: bF, SerializationPipeline: Wu, get ActiveEvents() {
26408
26408
  return Zc;
@@ -26681,17 +26681,17 @@ const LB = class {
26681
26681
  addBoxCollider(A, I, g) {
26682
26682
  const i = A.gameObject, e = fe(i, this._tempPosition).multiply(g);
26683
26683
  e.multiplyScalar(0.5);
26684
- const C = og.cuboid(e.x, e.y, e.z);
26684
+ const C = Bg.cuboid(e.x, e.y, e.z);
26685
26685
  this.createCollider(A, C, I);
26686
26686
  }
26687
26687
  addSphereCollider(A, I, g) {
26688
- const i = A.gameObject, e = fe(i, this._tempPosition).multiplyScalar(g), C = og.ball(e.x);
26688
+ const i = A.gameObject, e = fe(i, this._tempPosition).multiplyScalar(g), C = Bg.ball(e.x);
26689
26689
  this.createCollider(A, C, I);
26690
26690
  }
26691
26691
  addCapsuleCollider(A, I, g, i) {
26692
26692
  const e = A.gameObject, C = fe(e, this._tempPosition);
26693
26693
  Ps && console.log("capsule scale", C, g, i);
26694
- const o = og.capsule(g * 0.5 * C.y - i, i * C.x);
26694
+ const o = Bg.capsule(g * 0.5 * C.y - i, i * C.x);
26695
26695
  this.createCollider(A, o, I);
26696
26696
  }
26697
26697
  addMeshCollider(A, I, g, i) {
@@ -26715,7 +26715,7 @@ const LB = class {
26715
26715
  C = a, this._meshCache.set(Q, a);
26716
26716
  }
26717
26717
  }
26718
- const B = g ? og.convexMesh(C) : og.trimesh(C, o);
26718
+ const B = g ? Bg.convexMesh(C) : Bg.trimesh(C, o);
26719
26719
  B && this.createCollider(A, B).setMassProperties(1, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0, w: 1 });
26720
26720
  }
26721
26721
  createCollider(A, I, g) {
@@ -35598,7 +35598,7 @@ let UO = class {
35598
35598
  this.name = RI.KHR_MATERIALS_UNLIT;
35599
35599
  }
35600
35600
  getMaterialType() {
35601
- return Cg;
35601
+ return og;
35602
35602
  }
35603
35603
  extendParams(A, I, g) {
35604
35604
  const i = [];
@@ -36799,11 +36799,11 @@ class A_ {
36799
36799
  }
36800
36800
  e.doubleSided === !0 && (o.side = Tg);
36801
36801
  const Q = e.alphaMode || nw.OPAQUE;
36802
- if (Q === nw.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, Q === nw.MASK && (o.alphaTest = e.alphaCutoff !== void 0 ? e.alphaCutoff : 0.5)), e.normalTexture !== void 0 && C !== Cg && (s.push(I.assignTexture(o, "normalMap", e.normalTexture)), o.normalScale = new QA(1, 1), e.normalTexture.scale !== void 0)) {
36802
+ if (Q === nw.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, Q === nw.MASK && (o.alphaTest = e.alphaCutoff !== void 0 ? e.alphaCutoff : 0.5)), e.normalTexture !== void 0 && C !== og && (s.push(I.assignTexture(o, "normalMap", e.normalTexture)), o.normalScale = new QA(1, 1), e.normalTexture.scale !== void 0)) {
36803
36803
  const a = e.normalTexture.scale;
36804
36804
  o.normalScale.set(a, a);
36805
36805
  }
36806
- return e.occlusionTexture !== void 0 && C !== Cg && (s.push(I.assignTexture(o, "aoMap", e.occlusionTexture)), e.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = e.occlusionTexture.strength)), e.emissiveFactor !== void 0 && C !== Cg && (o.emissive = new T().fromArray(e.emissiveFactor)), e.emissiveTexture !== void 0 && C !== Cg && s.push(I.assignTexture(o, "emissiveMap", e.emissiveTexture, DI)), Promise.all(s).then(function() {
36806
+ return e.occlusionTexture !== void 0 && C !== og && (s.push(I.assignTexture(o, "aoMap", e.occlusionTexture)), e.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = e.occlusionTexture.strength)), e.emissiveFactor !== void 0 && C !== og && (o.emissive = new T().fromArray(e.emissiveFactor)), e.emissiveTexture !== void 0 && C !== og && s.push(I.assignTexture(o, "emissiveMap", e.emissiveTexture, DI)), Promise.all(s).then(function() {
36807
36807
  const a = new C(o);
36808
36808
  return e.name && (a.name = e.name), mo(a, e), I.associations.set(a, { materials: A }), e.extensions && Xn(i, a, e), a;
36809
36809
  });
@@ -36900,7 +36900,7 @@ class A_ {
36900
36900
  console.warn("THREE.GLTFLoader: Missing camera parameters.");
36901
36901
  return;
36902
36902
  }
36903
- return g.type === "perspective" ? I = new Eg(ae.radToDeg(i.yfov), i.aspectRatio || 1, i.znear || 1, i.zfar || 2e6) : g.type === "orthographic" && (I = new iB(-i.xmag, i.xmag, i.ymag, -i.ymag, i.znear, i.zfar)), g.name && (I.name = this.createUniqueName(g.name)), mo(I, g), Promise.resolve(I);
36903
+ return g.type === "perspective" ? I = new Cg(ae.radToDeg(i.yfov), i.aspectRatio || 1, i.znear || 1, i.zfar || 2e6) : g.type === "orthographic" && (I = new iB(-i.xmag, i.xmag, i.ymag, -i.ymag, i.znear, i.zfar)), g.name && (I.name = this.createUniqueName(g.name)), mo(I, g), Promise.resolve(I);
36904
36904
  }
36905
36905
  /**
36906
36906
  * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
@@ -37906,7 +37906,7 @@ class r_ {
37906
37906
  this.objectToWorldMatrix.copy(A.matrixWorld), Al(this.objectToWorldMatrix, this.objectToWorld), this.worldToObjectMatrix.copy(A.matrixWorld).invert(), Al(this.worldToObjectMatrix, this.worldToObject);
37907
37907
  }
37908
37908
  }
37909
- const ng = class extends Gy {
37909
+ const ag = class extends Gy {
37910
37910
  constructor(I, ...g) {
37911
37911
  super(...g);
37912
37912
  E(this, "identifier");
@@ -37961,15 +37961,15 @@ const ng = class extends Gy {
37961
37961
  }
37962
37962
  onUpdateUniforms(I, g) {
37963
37963
  const i = NI.Current;
37964
- I && (ng.viewProjection && this.uniforms[this._viewProjectionName] && (ng.viewProjection.copy(I.projectionMatrix).multiply(I.matrixWorldInverse), Al(ng.viewProjection, ng._viewProjectionValues)), ng.viewMatrix && this.uniforms[this._viewMatrixName] && (ng.viewMatrix.copy(I.matrixWorldInverse), Al(ng.viewMatrix, ng._viewMatrixValues)), this.uniforms[ng._worldSpaceCameraPosName] && ng._worldSpaceCameraPos.setFromMatrixPosition(I.matrixWorld)), this.uniforms._TimeParameters ? this.uniforms._TimeParameters.value = i.rendererData.timeVec4 : this.uniforms._Time && (this.uniforms._Time.value = i.rendererData.timeVec4);
37964
+ I && (ag.viewProjection && this.uniforms[this._viewProjectionName] && (ag.viewProjection.copy(I.projectionMatrix).multiply(I.matrixWorldInverse), Al(ag.viewProjection, ag._viewProjectionValues)), ag.viewMatrix && this.uniforms[this._viewMatrixName] && (ag.viewMatrix.copy(I.matrixWorldInverse), Al(ag.viewMatrix, ag._viewMatrixValues)), this.uniforms[ag._worldSpaceCameraPosName] && ag._worldSpaceCameraPos.setFromMatrixPosition(I.matrixWorld)), this.uniforms._TimeParameters ? this.uniforms._TimeParameters.value = i.rendererData.timeVec4 : this.uniforms._Time && (this.uniforms._Time.value = i.rendererData.timeVec4);
37965
37965
  const e = i.mainLight;
37966
37966
  if (e) {
37967
- const B = yI(e.gameObject, ng._mainLightPosition);
37968
- this.uniforms._MainLightPosition = { value: B.normalize() }, ng._mainLightColor.set(e.color.r, e.color.g, e.color.b, 0), this.uniforms._MainLightColor = { value: ng._mainLightColor };
37967
+ const B = yI(e.gameObject, ag._mainLightPosition);
37968
+ this.uniforms._MainLightPosition = { value: B.normalize() }, ag._mainLightColor.set(e.color.r, e.color.g, e.color.b, 0), this.uniforms._MainLightColor = { value: ag._mainLightColor };
37969
37969
  const s = e.intensity;
37970
- ng._lightData.z = s, this.uniforms.unity_LightData = { value: ng._lightData };
37970
+ ag._lightData.z = s, this.uniforms.unity_LightData = { value: ag._lightData };
37971
37971
  }
37972
- if (I && (ng.viewProjection && this.uniforms[this._viewProjectionName] && (this.uniforms[this._viewProjectionName].value = ng._viewProjectionValues), ng.viewMatrix && this.uniforms[this._viewMatrixName] && (this.uniforms[this._viewMatrixName].value = ng._viewMatrixValues), this.uniforms[ng._worldSpaceCameraPosName] && (this.uniforms[ng._worldSpaceCameraPosName] = { value: ng._worldSpaceCameraPos }), i.mainCameraComponent)) {
37972
+ if (I && (ag.viewProjection && this.uniforms[this._viewProjectionName] && (this.uniforms[this._viewProjectionName].value = ag._viewProjectionValues), ag.viewMatrix && this.uniforms[this._viewMatrixName] && (this.uniforms[this._viewMatrixName].value = ag._viewMatrixValues), this.uniforms[ag._worldSpaceCameraPosName] && (this.uniforms[ag._worldSpaceCameraPosName] = { value: ag._worldSpaceCameraPos }), i.mainCameraComponent)) {
37973
37973
  if (this.uniforms._ProjectionParams) {
37974
37974
  const B = this.uniforms._ProjectionParams.value;
37975
37975
  B.x = 1, B.y = i.mainCameraComponent.nearClipPlane, B.z = i.mainCameraComponent.farClipPlane, B.w = 1 / B.z, this.uniforms._ProjectionParams.value = B;
@@ -37993,7 +37993,7 @@ const ng = class extends Gy {
37993
37993
  this.uniformsNeedUpdate = !0;
37994
37994
  }
37995
37995
  };
37996
- let We = ng;
37996
+ let We = ag;
37997
37997
  E(We, "viewProjection", new XA()), E(We, "_viewProjectionValues", []), E(We, "viewMatrix", new XA()), E(We, "_viewMatrixValues", []), E(We, "_worldSpaceCameraPosName", "_WorldSpaceCameraPos"), E(We, "_worldSpaceCameraPos", new k()), E(We, "_mainLightColor", new sI()), E(We, "_mainLightPosition", new k()), E(We, "_lightData", new sI());
37998
37998
  class h_ {
37999
37999
  constructor(A, I) {
@@ -38424,9 +38424,9 @@ var d_ = function(t, A, I, g, i) {
38424
38424
  }, GN = fN(an, 2), yS = GN[0], gl = GN[1];
38425
38425
  yS[28] = 258, gl[258] = 28;
38426
38426
  var kN = fN(En, 0), MN = kN[0], op = kN[1], cE = new si(32768);
38427
- for (var Qg = 0; Qg < 32768; ++Qg) {
38428
- var ko = (Qg & 43690) >>> 1 | (Qg & 21845) << 1;
38429
- ko = (ko & 52428) >>> 2 | (ko & 13107) << 2, ko = (ko & 61680) >>> 4 | (ko & 3855) << 4, cE[Qg] = ((ko & 65280) >>> 8 | (ko & 255) << 8) >>> 1;
38427
+ for (var ng = 0; ng < 32768; ++ng) {
38428
+ var ko = (ng & 43690) >>> 1 | (ng & 21845) << 1;
38429
+ ko = (ko & 52428) >>> 2 | (ko & 13107) << 2, ko = (ko & 61680) >>> 4 | (ko & 3855) << 4, cE[ng] = ((ko & 65280) >>> 8 | (ko & 255) << 8) >>> 1;
38430
38430
  }
38431
38431
  var gt = function(t, A, I) {
38432
38432
  for (var g = t.length, i = 0, e = new si(A); i < g; ++i)
@@ -38447,17 +38447,17 @@ var gt = function(t, A, I) {
38447
38447
  t[i] && (o[i] = cE[C[t[i] - 1]++] >>> 15 - t[i]);
38448
38448
  return o;
38449
38449
  }, eo = new bI(288);
38450
- for (var Qg = 0; Qg < 144; ++Qg)
38451
- eo[Qg] = 8;
38452
- for (var Qg = 144; Qg < 256; ++Qg)
38453
- eo[Qg] = 9;
38454
- for (var Qg = 256; Qg < 280; ++Qg)
38455
- eo[Qg] = 7;
38456
- for (var Qg = 280; Qg < 288; ++Qg)
38457
- eo[Qg] = 8;
38450
+ for (var ng = 0; ng < 144; ++ng)
38451
+ eo[ng] = 8;
38452
+ for (var ng = 144; ng < 256; ++ng)
38453
+ eo[ng] = 9;
38454
+ for (var ng = 256; ng < 280; ++ng)
38455
+ eo[ng] = 7;
38456
+ for (var ng = 280; ng < 288; ++ng)
38457
+ eo[ng] = 8;
38458
38458
  var PQ = new bI(32);
38459
- for (var Qg = 0; Qg < 32; ++Qg)
38460
- PQ[Qg] = 5;
38459
+ for (var ng = 0; ng < 32; ++ng)
38460
+ PQ[ng] = 5;
38461
38461
  var UN = /* @__PURE__ */ gt(eo, 9, 0), RN = /* @__PURE__ */ gt(eo, 9, 1), FN = /* @__PURE__ */ gt(PQ, 5, 0), NN = /* @__PURE__ */ gt(PQ, 5, 1), tc = function(t) {
38462
38462
  for (var A = t[0], I = 1; I < t.length; ++I)
38463
38463
  t[I] > A && (A = t[I]);
@@ -41368,7 +41368,7 @@ function iP(t) {
41368
41368
  }`
41369
41369
  }), g = new MA(A, I);
41370
41370
  g.frustumCulled = !1;
41371
- const i = new Eg(), e = new jo();
41371
+ const i = new Cg(), e = new jo();
41372
41372
  e.add(g);
41373
41373
  const C = new An({ antialias: !1 });
41374
41374
  return C.setSize(t.image.width, t.image.height), C.clear(), C.render(e, i), new ZI(C.domElement);
@@ -43015,9 +43015,9 @@ class bP extends HA {
43015
43015
  $I * (Pe + 1) - 1,
43016
43016
  $I * Pe
43017
43017
  );
43018
- const o = new Cg();
43018
+ const o = new og();
43019
43019
  o.transparent = !0, o.opacity = Vs, this.pointerGeometry.setIndex(i), this.pointerMesh = new MA(this.pointerGeometry, o), this.pointerMesh.position.set(0, 0, -1 * Aa), this.pointerObject = new HA(), this.pointerObject.add(this.pointerMesh), this.raycaster = new Cn();
43020
- const B = new Ct(LP, 10, 10), s = new Cg();
43020
+ const B = new Ct(LP, 10, 10), s = new og();
43021
43021
  s.transparent = !0, s.opacity = Vs, this.cursorObject = new MA(B, s), this.pointerObject.add(this.cursorObject), this.add(this.pointerObject), this.pointerObject.layers.mask = this.layers.mask, this.pointerMesh.layers.mask = this.layers.mask;
43022
43022
  }
43023
43023
  _updateRaycaster() {
@@ -43328,7 +43328,7 @@ function VP(t, A) {
43328
43328
  const { type: g, touchPointNodeName: i, visualResponses: e } = I;
43329
43329
  if (g === Sg.ComponentType.TOUCHPAD)
43330
43330
  if (I.touchPointNode = A.getObjectByName(i), I.touchPointNode) {
43331
- const C = new Ct(1e-3), o = new Cg({ color: 255 }), B = new MA(C, o);
43331
+ const C = new Ct(1e-3), o = new og({ color: 255 }), B = new MA(C, o);
43332
43332
  I.touchPointNode.add(B);
43333
43333
  } else
43334
43334
  console.warn(`Could not find touch dot, ${I.touchPointNodeName}, in touchpad component ${I.id}`);
@@ -47079,7 +47079,7 @@ const Ci = class extends vA {
47079
47079
  return g.color = this.raycastColor, I.layers.set(2), I.name = "line", I.scale.z = 1, I;
47080
47080
  }
47081
47081
  static CreateRaycastHitPoint() {
47082
- const I = new Ct(0.5, 22, 22), g = new Cg({ color: this.raycastColor }), i = new MA(I, g);
47082
+ const I = new Ct(0.5, 22, 22), g = new og({ color: this.raycastColor }), i = new MA(I, g);
47083
47083
  return i.visible = !1, i.layers.set(2), i;
47084
47084
  }
47085
47085
  static Create(I, g, i, e) {
@@ -48236,7 +48236,7 @@ const dQ = class {
48236
48236
  });
48237
48237
  }), !this.reticle && this.sessionRoot && (this.reticle = new MA(
48238
48238
  new en(0.07, 0.09, 32).rotateX(-Math.PI / 2),
48239
- new Cg()
48239
+ new og()
48240
48240
  ), this.reticle.name = "AR Placement reticle", this.reticle.matrixAutoUpdate = !1, this.reticle.visible = !1, this.reticleParent = new HA(), this.reticleParent.name = "AR Reticle Parent", this.reticleParent.matrixAutoUpdate = !1, this.reticleParent.add(this.reticle), this.webxr.scene ? (this.context.scene.add(this.reticleParent), this.context.scene.visible = !0) : console.warn("Could not found WebXR Rig")), this._previousParent = this.webxr.gameObject, dQ.tempWebXRObject || (dQ.tempWebXRObject = new HA()), this.context.scene.add(dQ.tempWebXRObject), sA.addComponent(dQ.tempWebXRObject, this.webxr), this.sessionRoot ? (this.sessionRoot.webAR = this, (o = this.sessionRoot) == null || o.onBegin(A)) : console.warn("No WebARSessionRoot found in scene");
48241
48241
  const e = this.context.domElement;
48242
48242
  (B = e == null ? void 0 : e.onEnterAR) == null || B.call(e, A, this.arOverlayElement), (s = this.context.mainCameraComponent) == null || s.applyClearFlagsIfIsActiveCamera();
@@ -48804,7 +48804,7 @@ const up = (xh = class extends vA {
48804
48804
  E(this, "_backgroundBlurriness");
48805
48805
  E(this, "_backgroundIntensity");
48806
48806
  E(this, "_backgroundColor");
48807
- E(this, "_fov", 60);
48807
+ E(this, "_fov");
48808
48808
  E(this, "_cam", null);
48809
48809
  E(this, "_clearFlags", 2);
48810
48810
  E(this, "_skybox");
@@ -48813,14 +48813,20 @@ const up = (xh = class extends vA {
48813
48813
  return !0;
48814
48814
  }
48815
48815
  get aspect() {
48816
- return this._cam instanceof Eg ? this._cam.aspect : this.context.domWidth / this.context.domHeight;
48816
+ return this._cam instanceof Cg ? this._cam.aspect : this.context.domWidth / this.context.domHeight;
48817
48817
  }
48818
48818
  get fieldOfView() {
48819
- return this._fov;
48819
+ return this._cam instanceof Cg ? this._cam.fov : this._fov;
48820
48820
  }
48821
48821
  set fieldOfView(A) {
48822
48822
  const I = this._fov != A;
48823
- this._fov = A, I && this._cam && this._cam instanceof Eg && (this._cam.fov = this._fov, this._cam.updateProjectionMatrix());
48823
+ if (this._fov = A, I && this._cam && this._cam instanceof Cg) {
48824
+ if (this._fov === void 0) {
48825
+ console.error("Can not set undefined fov on PerspectiveCamera");
48826
+ return;
48827
+ }
48828
+ this._cam.fov = this._fov, this._cam.updateProjectionMatrix();
48829
+ }
48824
48830
  }
48825
48831
  get nearClipPlane() {
48826
48832
  return this._nearClipPlane;
@@ -48904,10 +48910,10 @@ const up = (xh = class extends vA {
48904
48910
  return;
48905
48911
  const A = this.gameObject.isCamera;
48906
48912
  let I = null;
48907
- if (A ? (I = this.gameObject, I == null || I.layers.enableAll()) : I = this.gameObject.children[0], I && I.isCamera)
48908
- I.type === "PerspectiveCamera" && (I.fov = this._fov, I.near = this._nearClipPlane, I.far = this._farClipPlane, I.updateProjectionMatrix());
48913
+ if (A ? (I = this.gameObject, I == null || I.layers.enableAll(), I instanceof Cg && (this._fov = I.fov)) : I = this.gameObject.children[0], I && I.isCamera)
48914
+ I.type === "PerspectiveCamera" && (this._fov && (I.fov = this._fov), I.near = this._nearClipPlane, I.far = this._farClipPlane, I.updateProjectionMatrix());
48909
48915
  else if (!this.orthographic)
48910
- I = new Eg(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane), I.fov = this.fieldOfView, this.gameObject.add(I);
48916
+ I = new Cg(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane), this.fieldOfView && (I.fov = this.fieldOfView), this.gameObject.add(I);
48911
48917
  else {
48912
48918
  const g = this.orthographicSize * 100;
48913
48919
  I = new iB(window.innerWidth / -g, window.innerWidth / g, window.innerHeight / g, window.innerHeight / -g, this._nearClipPlane, this._farClipPlane), this.gameObject.add(I);
@@ -50842,9 +50848,10 @@ const IK = class extends ND {
50842
50848
  const I = this.gameObject, g = A.gameObject;
50843
50849
  g == null || g.add(I);
50844
50850
  const i = A.farClipPlane;
50845
- I.position.x = 0, I.position.y = 0, I.position.z = -i;
50846
- const e = Math.tan(gI.toRadians(A.fieldOfView) * i) * (A.aspect * 1.333333), C = e * (this.context.domHeight / this.context.domWidth);
50847
- I.scale.x = -e, I.scale.y = C;
50851
+ if (I.position.x = 0, I.position.y = 0, I.position.z = -i, A.fieldOfView) {
50852
+ const e = Math.tan(gI.toRadians(A.fieldOfView) * i) * (A.aspect * 1.333333), C = e * (this.context.domHeight / this.context.domWidth);
50853
+ I.scale.x = -e, I.scale.y = C;
50854
+ }
50848
50855
  break;
50849
50856
  }
50850
50857
  }
@@ -52872,7 +52879,7 @@ const _f = class {
52872
52879
  this._camera = A;
52873
52880
  const I = new mg(_f.geometry), g = I.material;
52874
52881
  g.color = new T(0.4, 0.4, 0.4), I.layers.set(2), I.name = "line", I.scale.y = 1, this._groundLine = I;
52875
- const i = new Ct(0.5, 22, 22), e = new Cg({ color: g.color }), C = new MA(i, e);
52882
+ const i = new Ct(0.5, 22, 22), e = new og({ color: g.color }), C = new MA(i, e);
52876
52883
  C.visible = !1, C.layers.set(2), this._groundMarker = C;
52877
52884
  }
52878
52885
  get hasSelected() {
@@ -53077,7 +53084,7 @@ async function t4(t, A, I, g, i) {
53077
53084
  }
53078
53085
  const pp = {};
53079
53086
  function C4(t, A) {
53080
- const I = new XI(), g = new MA(I, new Cg({ color: 65280 })), i = new zl(g, 5592405);
53087
+ const I = new XI(), g = new MA(I, new og({ color: 65280 })), i = new zl(g, 5592405);
53081
53088
  if (pp[t.guid] = i, A.scene.add(i), t.parentGuid) {
53082
53089
  const e = ID(t.parentGuid, A.scene);
53083
53090
  e && e.add(i);
@@ -53966,7 +53973,7 @@ const Pf = class {
53966
53973
  E(this, "inst");
53967
53974
  E(this, "handles", []);
53968
53975
  E(this, "maxCount");
53969
- this.name = A, this.geo = I, this.material = g, this.context = e, this.maxCount = i, u4 && (g = new Cg({ color: this.randomColor() })), this.inst = new bl(I, g, i), this.inst.count = 0, this.inst.layers.set(2), this.inst.visible = !0, this.context.scene.add(this.inst);
53976
+ this.name = A, this.geo = I, this.material = g, this.context = e, this.maxCount = i, u4 && (g = new og({ color: this.randomColor() })), this.inst = new bl(I, g, i), this.inst.count = 0, this.inst.layers.set(2), this.inst.visible = !0, this.context.scene.add(this.inst);
53970
53977
  }
53971
53978
  get currentCount() {
53972
53979
  return this.inst.count;
@@ -54305,7 +54312,7 @@ function Jw(t, A, I) {
54305
54312
  #endif
54306
54313
  }`
54307
54314
  })), Xs.uniforms.blitTexture.value = t, Xs.defines.IS_SRGB = t.encoding == DI, Xs.needsUpdate = !0, kh || (kh = new MA(Kw, Xs), kh.frustrumCulled = !1);
54308
- const g = new Eg(), i = new jo();
54315
+ const g = new Cg(), i = new jo();
54309
54316
  i.add(kh), I || (mw || (mw = new An({ antialias: !1 })), I = mw), I.setSize(Math.min(t.image.width, A), Math.min(t.image.height, A)), I.clear(), I.render(i, g);
54310
54317
  const e = new ZI(I.domElement);
54311
54318
  return e.userData.mimeType = "image/png", e;
@@ -60868,7 +60875,7 @@ class S8 {
60868
60875
  let g;
60869
60876
  switch (A) {
60870
60877
  case 0:
60871
- const i = new zi(1, 1, 1, 1), e = (I == null ? void 0 : I.material) ?? new Cg({ color: 16777215 });
60878
+ const i = new zi(1, 1, 1, 1), e = (I == null ? void 0 : I.material) ?? new og({ color: 16777215 });
60872
60879
  g = new MA(i, e);
60873
60880
  }
60874
60881
  return I != null && I.name && (g.name = I.name), g;
@@ -61864,7 +61871,7 @@ gd([
61864
61871
  ], Ss.prototype, "positionAxes", 2);
61865
61872
  class x8 extends MA {
61866
61873
  constructor(A) {
61867
- const I = new H8(A), g = new zi(I.image.width * 1e-3, I.image.height * 1e-3), i = new Cg({ map: I, toneMapped: !1, transparent: !0 });
61874
+ const I = new H8(A), g = new zi(I.image.width * 1e-3, I.image.height * 1e-3), i = new og({ map: I, toneMapped: !1, transparent: !0 });
61868
61875
  super(g, i);
61869
61876
  function e(C) {
61870
61877
  i.map.dispatchDOMEvent(C);
@@ -62682,7 +62689,7 @@ class xn extends vA {
62682
62689
  if (this._currentSprite)
62683
62690
  this._currentSprite.geometry = va.getOrCreateGeometry(I), this._currentSprite.material.map = I.texture;
62684
62691
  else {
62685
- const e = new Cg({ color: 16777215, side: Tg });
62692
+ const e = new og({ color: 16777215, side: Tg });
62686
62693
  if (!e)
62687
62694
  return;
62688
62695
  if (this.color && (e.color || (e.color = new T()), e.color.copy(this.color), e.opacity = this.color.alpha), e.alphaTest = 0.5, I.texture && !e.wireframe) {
@@ -63069,7 +63076,7 @@ class vK {
63069
63076
  }
63070
63077
  }
63071
63078
  E(vK, "temp", new k());
63072
- const fB = new Cn(), te = new k(), Ro = new k(), ag = new fA(), qM = {
63079
+ const fB = new Cn(), te = new k(), Ro = new k(), Eg = new fA(), qM = {
63073
63080
  X: new k(1, 0, 0),
63074
63081
  Y: new k(0, 1, 0),
63075
63082
  Z: new k(0, 0, 1)
@@ -63124,7 +63131,7 @@ class aZ extends HA {
63124
63131
  const C = Ow(this._plane, fB, !0);
63125
63132
  if (C) {
63126
63133
  if (this.pointEnd.copy(C.point).sub(this.worldPositionStart), g === "translate")
63127
- this._offset.copy(this.pointEnd).sub(this.pointStart), e === "local" && I !== "XYZ" && this._offset.applyQuaternion(this._worldQuaternionInv), I.indexOf("X") === -1 && (this._offset.x = 0), I.indexOf("Y") === -1 && (this._offset.y = 0), I.indexOf("Z") === -1 && (this._offset.z = 0), e === "local" && I !== "XYZ" ? this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale) : this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale), i.position.copy(this._offset).add(this._positionStart), this.translationSnap && (e === "local" && (i.position.applyQuaternion(ag.copy(this._quaternionStart).invert()), I.search("X") !== -1 && (i.position.x = Math.round(i.position.x / this.translationSnap) * this.translationSnap), I.search("Y") !== -1 && (i.position.y = Math.round(i.position.y / this.translationSnap) * this.translationSnap), I.search("Z") !== -1 && (i.position.z = Math.round(i.position.z / this.translationSnap) * this.translationSnap), i.position.applyQuaternion(this._quaternionStart)), e === "world" && (i.parent && i.position.add(te.setFromMatrixPosition(i.parent.matrixWorld)), I.search("X") !== -1 && (i.position.x = Math.round(i.position.x / this.translationSnap) * this.translationSnap), I.search("Y") !== -1 && (i.position.y = Math.round(i.position.y / this.translationSnap) * this.translationSnap), I.search("Z") !== -1 && (i.position.z = Math.round(i.position.z / this.translationSnap) * this.translationSnap), i.parent && i.position.sub(te.setFromMatrixPosition(i.parent.matrixWorld))));
63134
+ this._offset.copy(this.pointEnd).sub(this.pointStart), e === "local" && I !== "XYZ" && this._offset.applyQuaternion(this._worldQuaternionInv), I.indexOf("X") === -1 && (this._offset.x = 0), I.indexOf("Y") === -1 && (this._offset.y = 0), I.indexOf("Z") === -1 && (this._offset.z = 0), e === "local" && I !== "XYZ" ? this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale) : this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale), i.position.copy(this._offset).add(this._positionStart), this.translationSnap && (e === "local" && (i.position.applyQuaternion(Eg.copy(this._quaternionStart).invert()), I.search("X") !== -1 && (i.position.x = Math.round(i.position.x / this.translationSnap) * this.translationSnap), I.search("Y") !== -1 && (i.position.y = Math.round(i.position.y / this.translationSnap) * this.translationSnap), I.search("Z") !== -1 && (i.position.z = Math.round(i.position.z / this.translationSnap) * this.translationSnap), i.position.applyQuaternion(this._quaternionStart)), e === "world" && (i.parent && i.position.add(te.setFromMatrixPosition(i.parent.matrixWorld)), I.search("X") !== -1 && (i.position.x = Math.round(i.position.x / this.translationSnap) * this.translationSnap), I.search("Y") !== -1 && (i.position.y = Math.round(i.position.y / this.translationSnap) * this.translationSnap), I.search("Z") !== -1 && (i.position.z = Math.round(i.position.z / this.translationSnap) * this.translationSnap), i.parent && i.position.sub(te.setFromMatrixPosition(i.parent.matrixWorld))));
63128
63135
  else if (g === "scale") {
63129
63136
  if (I.search("XYZ") !== -1) {
63130
63137
  let o = this.pointEnd.length() / this.pointStart.length();
@@ -63135,7 +63142,7 @@ class aZ extends HA {
63135
63142
  } else if (g === "rotate") {
63136
63143
  this._offset.copy(this.pointEnd).sub(this.pointStart);
63137
63144
  const o = 20 / this.worldPosition.distanceTo(te.setFromMatrixPosition(this.camera.matrixWorld));
63138
- I === "E" ? (this.rotationAxis.copy(this.eye), this.rotationAngle = this.pointEnd.angleTo(this.pointStart), this._startNorm.copy(this.pointStart).normalize(), this._endNorm.copy(this.pointEnd).normalize(), this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1) : I === "XYZE" ? (this.rotationAxis.copy(this._offset).cross(this.eye).normalize(), this.rotationAngle = this._offset.dot(te.copy(this.rotationAxis).cross(this.eye)) * o) : (I === "X" || I === "Y" || I === "Z") && (this.rotationAxis.copy(qM[I]), te.copy(qM[I]), e === "local" && te.applyQuaternion(this.worldQuaternion), this.rotationAngle = this._offset.dot(te.cross(this.eye).normalize()) * o), this.rotationSnap && (this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap), e === "local" && I !== "E" && I !== "XYZE" ? (i.quaternion.copy(this._quaternionStart), i.quaternion.multiply(ag.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize()) : (this.rotationAxis.applyQuaternion(this._parentQuaternionInv), i.quaternion.copy(ag.setFromAxisAngle(this.rotationAxis, this.rotationAngle)), i.quaternion.multiply(this._quaternionStart).normalize());
63145
+ I === "E" ? (this.rotationAxis.copy(this.eye), this.rotationAngle = this.pointEnd.angleTo(this.pointStart), this._startNorm.copy(this.pointStart).normalize(), this._endNorm.copy(this.pointEnd).normalize(), this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1) : I === "XYZE" ? (this.rotationAxis.copy(this._offset).cross(this.eye).normalize(), this.rotationAngle = this._offset.dot(te.copy(this.rotationAxis).cross(this.eye)) * o) : (I === "X" || I === "Y" || I === "Z") && (this.rotationAxis.copy(qM[I]), te.copy(qM[I]), e === "local" && te.applyQuaternion(this.worldQuaternion), this.rotationAngle = this._offset.dot(te.cross(this.eye).normalize()) * o), this.rotationSnap && (this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap), e === "local" && I !== "E" && I !== "XYZE" ? (i.quaternion.copy(this._quaternionStart), i.quaternion.multiply(Eg.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize()) : (this.rotationAxis.applyQuaternion(this._parentQuaternionInv), i.quaternion.copy(Eg.setFromAxisAngle(this.rotationAxis, this.rotationAngle)), i.quaternion.multiply(this._quaternionStart).normalize());
63139
63146
  }
63140
63147
  this.dispatchEvent(Tw), this.dispatchEvent(bM);
63141
63148
  }
@@ -63230,7 +63237,7 @@ const Jh = new _g(), Ag = new k(0, 1, 0), xM = new k(0, 0, 0), HM = new XA(), qh
63230
63237
  class DZ extends HA {
63231
63238
  constructor() {
63232
63239
  super(), this.isTransformControlsGizmo = !0, this.type = "TransformControlsGizmo";
63233
- const A = new Cg({
63240
+ const A = new og({
63234
63241
  depthTest: !1,
63235
63242
  depthWrite: !1,
63236
63243
  fog: !1,
@@ -63476,10 +63483,10 @@ class DZ extends HA {
63476
63483
  C.visible = !0, C.rotation.set(0, 0, 0), C.position.copy(this.worldPosition);
63477
63484
  let o;
63478
63485
  if (this.camera.isOrthographicCamera ? o = (this.camera.top - this.camera.bottom) / this.camera.zoom : o = this.worldPosition.distanceTo(this.cameraPosition) * Math.min(1.9 * Math.tan(Math.PI * this.camera.fov / 360) / this.camera.zoom, 7), C.scale.set(1, 1, 1).multiplyScalar(o * this.size / 4), C.tag === "helper") {
63479
- C.visible = !1, C.name === "AXIS" ? (C.position.copy(this.worldPositionStart), C.visible = !!this.axis, this.axis === "X" && (ag.setFromEuler(Jh.set(0, 0, 0)), C.quaternion.copy(g).multiply(ag), Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "Y" && (ag.setFromEuler(Jh.set(0, 0, Math.PI / 2)), C.quaternion.copy(g).multiply(ag), Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "Z" && (ag.setFromEuler(Jh.set(0, Math.PI / 2, 0)), C.quaternion.copy(g).multiply(ag), Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "XYZE" && (ag.setFromEuler(Jh.set(0, Math.PI / 2, 0)), Ag.copy(this.rotationAxis), C.quaternion.setFromRotationMatrix(HM.lookAt(xM, Ag, mB)), C.quaternion.multiply(ag), C.visible = this.dragging), this.axis === "E" && (C.visible = !1)) : C.name === "START" ? (C.position.copy(this.worldPositionStart), C.visible = this.dragging) : C.name === "END" ? (C.position.copy(this.worldPosition), C.visible = this.dragging) : C.name === "DELTA" ? (C.position.copy(this.worldPositionStart), C.quaternion.copy(this.worldQuaternionStart), te.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), te.applyQuaternion(this.worldQuaternionStart.clone().invert()), C.scale.copy(te), C.visible = this.dragging) : (C.quaternion.copy(g), this.dragging ? C.position.copy(this.worldPositionStart) : C.position.copy(this.worldPosition), this.axis && (C.visible = this.axis.search(C.name) !== -1));
63486
+ C.visible = !1, C.name === "AXIS" ? (C.position.copy(this.worldPositionStart), C.visible = !!this.axis, this.axis === "X" && (Eg.setFromEuler(Jh.set(0, 0, 0)), C.quaternion.copy(g).multiply(Eg), Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "Y" && (Eg.setFromEuler(Jh.set(0, 0, Math.PI / 2)), C.quaternion.copy(g).multiply(Eg), Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "Z" && (Eg.setFromEuler(Jh.set(0, Math.PI / 2, 0)), C.quaternion.copy(g).multiply(Eg), Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) > 0.9 && (C.visible = !1)), this.axis === "XYZE" && (Eg.setFromEuler(Jh.set(0, Math.PI / 2, 0)), Ag.copy(this.rotationAxis), C.quaternion.setFromRotationMatrix(HM.lookAt(xM, Ag, mB)), C.quaternion.multiply(Eg), C.visible = this.dragging), this.axis === "E" && (C.visible = !1)) : C.name === "START" ? (C.position.copy(this.worldPositionStart), C.visible = this.dragging) : C.name === "END" ? (C.position.copy(this.worldPosition), C.visible = this.dragging) : C.name === "DELTA" ? (C.position.copy(this.worldPositionStart), C.quaternion.copy(this.worldQuaternionStart), te.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), te.applyQuaternion(this.worldQuaternionStart.clone().invert()), C.scale.copy(te), C.visible = this.dragging) : (C.quaternion.copy(g), this.dragging ? C.position.copy(this.worldPositionStart) : C.position.copy(this.worldPosition), this.axis && (C.visible = this.axis.search(C.name) !== -1));
63480
63487
  continue;
63481
63488
  }
63482
- C.quaternion.copy(g), this.mode === "translate" || this.mode === "scale" ? (C.name === "X" && Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "Y" && Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "Z" && Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "XY" && Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "YZ" && Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "XZ" && Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1)) : this.mode === "rotate" && (qh.copy(g), Ag.copy(this.eye).applyQuaternion(ag.copy(g).invert()), C.name.search("E") !== -1 && C.quaternion.setFromRotationMatrix(HM.lookAt(this.eye, xM, mB)), C.name === "X" && (ag.setFromAxisAngle(wa, Math.atan2(-Ag.y, Ag.z)), ag.multiplyQuaternions(qh, ag), C.quaternion.copy(ag)), C.name === "Y" && (ag.setFromAxisAngle(mB, Math.atan2(Ag.x, Ag.z)), ag.multiplyQuaternions(qh, ag), C.quaternion.copy(ag)), C.name === "Z" && (ag.setFromAxisAngle(ua, Math.atan2(Ag.y, Ag.x)), ag.multiplyQuaternions(qh, ag), C.quaternion.copy(ag))), C.visible = C.visible && (C.name.indexOf("X") === -1 || this.showX), C.visible = C.visible && (C.name.indexOf("Y") === -1 || this.showY), C.visible = C.visible && (C.name.indexOf("Z") === -1 || this.showZ), C.visible = C.visible && (C.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), C.material._color = C.material._color || C.material.color.clone(), C.material._opacity = C.material._opacity || C.material.opacity, C.material.color.copy(C.material._color), C.material.opacity = C.material._opacity, this.enabled && this.axis && (C.name === this.axis || this.axis.split("").some(function(B) {
63489
+ C.quaternion.copy(g), this.mode === "translate" || this.mode === "scale" ? (C.name === "X" && Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "Y" && Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "Z" && Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) > 0.99 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "XY" && Math.abs(Ag.copy(ua).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "YZ" && Math.abs(Ag.copy(wa).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1), C.name === "XZ" && Math.abs(Ag.copy(mB).applyQuaternion(g).dot(this.eye)) < 0.2 && (C.scale.set(1e-10, 1e-10, 1e-10), C.visible = !1)) : this.mode === "rotate" && (qh.copy(g), Ag.copy(this.eye).applyQuaternion(Eg.copy(g).invert()), C.name.search("E") !== -1 && C.quaternion.setFromRotationMatrix(HM.lookAt(this.eye, xM, mB)), C.name === "X" && (Eg.setFromAxisAngle(wa, Math.atan2(-Ag.y, Ag.z)), Eg.multiplyQuaternions(qh, Eg), C.quaternion.copy(Eg)), C.name === "Y" && (Eg.setFromAxisAngle(mB, Math.atan2(Ag.x, Ag.z)), Eg.multiplyQuaternions(qh, Eg), C.quaternion.copy(Eg)), C.name === "Z" && (Eg.setFromAxisAngle(ua, Math.atan2(Ag.y, Ag.x)), Eg.multiplyQuaternions(qh, Eg), C.quaternion.copy(Eg))), C.visible = C.visible && (C.name.indexOf("X") === -1 || this.showX), C.visible = C.visible && (C.name.indexOf("Y") === -1 || this.showY), C.visible = C.visible && (C.name.indexOf("Z") === -1 || this.showZ), C.visible = C.visible && (C.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), C.material._color = C.material._color || C.material.color.clone(), C.material._opacity = C.material._opacity || C.material.opacity, C.material.color.copy(C.material._color), C.material.opacity = C.material._opacity, this.enabled && this.axis && (C.name === this.axis || this.axis.split("").some(function(B) {
63483
63490
  return C.name === B;
63484
63491
  })) && (C.material.color.setHex(16776960), C.material.opacity = 1);
63485
63492
  }
@@ -63490,7 +63497,7 @@ class dZ extends MA {
63490
63497
  constructor() {
63491
63498
  super(
63492
63499
  new zi(1e5, 1e5, 2, 2),
63493
- new Cg({ visible: !1, wireframe: !0, side: Tg, transparent: !0, opacity: 0.1, toneMapped: !1 })
63500
+ new og({ visible: !1, wireframe: !0, side: Tg, transparent: !0, opacity: 0.1, toneMapped: !1 })
63494
63501
  ), this.isTransformControlsPlane = !0, this.type = "TransformControlsPlane";
63495
63502
  }
63496
63503
  updateMatrixWorld(A) {