@needle-tools/engine 2.58.1-pre.1 → 2.58.2-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/dist/needle-engine.js +15929 -15928
  3. package/dist/needle-engine.umd.cjs +252 -252
  4. package/lib/engine/debug/debug.js +0 -2
  5. package/lib/engine/debug/debug.js.map +1 -1
  6. package/lib/engine/debug/debug_overlay.js +3 -3
  7. package/lib/engine/debug/debug_overlay.js.map +1 -1
  8. package/lib/engine/debug/index.d.ts +1 -0
  9. package/lib/engine/debug/index.js +2 -0
  10. package/lib/engine/debug/index.js.map +1 -0
  11. package/lib/engine/engine_addressables.js.map +1 -1
  12. package/lib/engine/engine_context_registry.d.ts +21 -0
  13. package/lib/engine/engine_context_registry.js +40 -0
  14. package/lib/engine/engine_context_registry.js.map +1 -0
  15. package/lib/engine/engine_hot_reload.js +2 -2
  16. package/lib/engine/engine_hot_reload.js.map +1 -1
  17. package/lib/engine/engine_loaders.js +6 -4
  18. package/lib/engine/engine_loaders.js.map +1 -1
  19. package/lib/engine/engine_mainloop_utils.d.ts +8 -9
  20. package/lib/engine/engine_mainloop_utils.js +2 -2
  21. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  22. package/lib/engine/engine_networking.js.map +1 -1
  23. package/lib/engine/engine_networking_files.js +4 -0
  24. package/lib/engine/engine_networking_files.js.map +1 -1
  25. package/lib/engine/engine_networking_instantiate.js +6 -0
  26. package/lib/engine/engine_networking_instantiate.js.map +1 -1
  27. package/lib/engine/engine_serialization_core.js +4 -4
  28. package/lib/engine/engine_serialization_core.js.map +1 -1
  29. package/lib/engine/engine_setup.d.ts +2 -8
  30. package/lib/engine/engine_setup.js +12 -9
  31. package/lib/engine/engine_setup.js.map +1 -1
  32. package/lib/engine/engine_types.d.ts +33 -1
  33. package/lib/engine/engine_types.js.map +1 -1
  34. package/lib/engine-components/Camera.js +11 -1
  35. package/lib/engine-components/Camera.js.map +1 -1
  36. package/lib/engine-components/CameraUtils.js +4 -0
  37. package/lib/engine-components/CameraUtils.js.map +1 -1
  38. package/lib/engine-components/ReflectionProbe.d.ts +1 -1
  39. package/lib/engine-components/ReflectionProbe.js +13 -5
  40. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  41. package/lib/engine-components/Renderer.js +1 -1
  42. package/lib/engine-components/Renderer.js.map +1 -1
  43. package/lib/engine-components/js-extensions/RGBAColor.d.ts +1 -0
  44. package/lib/engine-components/js-extensions/RGBAColor.js +4 -0
  45. package/lib/engine-components/js-extensions/RGBAColor.js.map +1 -1
  46. package/lib/tsconfig.tsbuildinfo +1 -1
  47. package/package.json +3 -3
  48. package/src/engine/debug/debug.ts +0 -3
  49. package/src/engine/debug/debug_overlay.ts +5 -3
  50. package/src/engine/debug/index.ts +1 -0
  51. package/src/engine/engine_addressables.ts +1 -1
  52. package/src/engine/engine_context_registry.ts +50 -0
  53. package/src/engine/engine_hot_reload.ts +2 -2
  54. package/src/engine/engine_loaders.ts +7 -4
  55. package/src/engine/engine_mainloop_utils.ts +12 -12
  56. package/src/engine/engine_networking.ts +0 -41
  57. package/src/engine/engine_networking_files.ts +7 -0
  58. package/src/engine/engine_networking_instantiate.ts +10 -1
  59. package/src/engine/engine_serialization_core.ts +5 -5
  60. package/src/engine/engine_setup.ts +17 -17
  61. package/src/engine/engine_types.ts +43 -3
  62. package/src/engine-components/Camera.ts +14 -1
  63. package/src/engine-components/CameraUtils.ts +7 -0
  64. package/src/engine-components/ReflectionProbe.ts +12 -4
  65. package/src/engine-components/Renderer.ts +1 -1
  66. package/src/engine-components/js-extensions/RGBAColor.ts +5 -0
@@ -631,7 +631,7 @@ export class Renderer extends Behaviour implements IRenderer {
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  private *_updateReflectionProbe() {
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  const obj = this.probeAnchor || this.gameObject;
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  const isAnchor = this.probeAnchor ? true : false;
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- this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor);
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+ this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor, this.probeAnchor);
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  }
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  private setVisibility(visible: boolean) {
@@ -47,4 +47,9 @@ export class RGBAColor extends Color {
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  if(rgba.alpha) this.alpha = this.alpha * rgba.alpha;
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  return super.multiply(color);
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  }
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+
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+ fromArray(array: number[], offset: number = 0): this {
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+ this.alpha = array[offset + 3];
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+ return super.fromArray(array, offset);
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+ }
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  }