@needle-tools/engine 2.57.0-pre → 2.58.1-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/dist/needle-engine.d.ts +43 -4
- package/dist/needle-engine.js +240 -240
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +26 -26
- package/dist/needle-engine.min.js.map +4 -4
- package/dist/needle-engine.tsbuildinfo +1 -1
- package/lib/engine/codegen/register_types.js +2 -0
- package/lib/engine/codegen/register_types.js.map +1 -1
- package/lib/engine/engine.d.ts +1 -0
- package/lib/engine/engine.js +1 -0
- package/lib/engine/engine.js.map +1 -1
- package/lib/engine/engine_hot_reload.d.ts +3 -0
- package/lib/engine/engine_hot_reload.js +168 -0
- package/lib/engine/engine_hot_reload.js.map +1 -0
- package/lib/engine/engine_input.js +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +3 -0
- package/lib/engine/engine_mainloop_utils.js +61 -0
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_scenetools.js +3 -0
- package/lib/engine/engine_scenetools.js.map +1 -1
- package/lib/engine/engine_setup.js +42 -36
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine-components/Fog.d.ts +20 -0
- package/lib/engine-components/Fog.js +61 -0
- package/lib/engine-components/Fog.js.map +1 -0
- package/lib/engine-components/Renderer.d.ts +7 -2
- package/lib/engine-components/Renderer.js +62 -2
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +1 -0
- package/lib/engine-components/codegen/components.js +1 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.d.ts +1 -1
- package/lib/engine-components/ui/EventSystem.js +25 -10
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/lib/engine-components/ui/PointerEvents.d.ts +3 -1
- package/lib/engine-components/ui/PointerEvents.js +1 -0
- package/lib/engine-components/ui/PointerEvents.js.map +1 -1
- package/lib/engine-components/ui/Raycaster.js.map +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/engine/codegen/register_types.js +2 -0
- package/src/engine/engine.ts +2 -0
- package/src/engine/engine_hot_reload.ts +186 -0
- package/src/engine/engine_input.ts +1 -1
- package/src/engine/engine_mainloop_utils.ts +61 -1
- package/src/engine/engine_scenetools.ts +3 -0
- package/src/engine/engine_setup.ts +40 -36
- package/src/engine-components/Fog.ts +60 -0
- package/src/engine-components/Renderer.ts +59 -2
- package/src/engine-components/codegen/components.ts +1 -0
- package/src/engine-components/ui/EventSystem.ts +30 -15
- package/src/engine-components/ui/PointerEvents.ts +7 -4
- package/src/engine-components/ui/Raycaster.ts +6 -3
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@@ -36,13 +36,12 @@ export class EventSystem extends Behaviour {
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GameObject.addNewComponent(go, EventSystem);
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context.scene.add(go);
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}
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-
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static get systems(): EventSystem[]
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{
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+
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static get systems(): EventSystem[] {
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const context = Context.Current;
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if (!this._eventSystemMap.has(context)) {
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this._eventSystemMap.set(context, []);
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}
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}
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return this._eventSystemMap.get(context)!;
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}
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@@ -91,6 +90,7 @@ export class EventSystem extends Behaviour {
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private _selectStartFn?: any;
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private _selectEndFn?: any;
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private _selectUpdateFn?: any;
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private _onBeforeUpdateFn?: any;
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onEnable(): void {
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@@ -118,7 +118,7 @@ export class EventSystem extends Behaviour {
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opts.isPressed = ctrl.selectionPressed;
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opts.isClicked = ctrl.selectionClick;
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this.handleEvents(args.grab, opts);
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-
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const prevGrabbed = grabbed.get(ctrl);
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grabbed.set(ctrl, null);
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if (prevGrabbed) {
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@@ -149,20 +149,22 @@ export class EventSystem extends Behaviour {
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WebXRController.addEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
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WebXRController.addEventListener(ControllerEvents.Update, this._selectUpdateFn);
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this.
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// TODO: unregister
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this._onBeforeUpdateFn ??= this.onBeforeUpdate.bind(this);
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this.context.pre_update_callbacks.push(this._onBeforeUpdateFn);
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this.context.input.addEventListener(InputEvents.PointerDown, this._onBeforeUpdateFn);
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}
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onDisable(): void {
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WebXRController.removeEventListener(ControllerEvents.SelectStart, this._selectStartFn);
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WebXRController.removeEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
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WebXRController.removeEventListener(ControllerEvents.Update, this._selectUpdateFn);
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}
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this.
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this.context.pre_update_callbacks.splice(this.context.pre_update_callbacks.indexOf(this._onBeforeUpdateFn), 1);
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this.context.input.removeEventListener(InputEvents.PointerDown, this._onBeforeUpdateFn);
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}
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// doesnt work in dist
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// onBeforeRender() {
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// MeshUIHelper.update(this.context);
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@@ -195,12 +197,25 @@ export class EventSystem extends Behaviour {
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}
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const hits = this.performRaycast(null);
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let pointerId = 0;
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for (const i of this.context.input.foreachPointerId()) {
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const isDown = this.context.input.getPointerDown(i);
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const isUp = this.context.input.getPointerUp(i);
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if (isDown || isUp) {
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pointerId = i;
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break;
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}
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}
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const ptr = this.context.input.getPointerEvent(pointerId);
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// console.log(ptr);
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const args: PointerEventData = new PointerEventData(ptr);
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args.inputSource = this.context.input;
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args.
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args.
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args.
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args.
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args.pointerId = pointerId;
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args.isClicked = this.context.input.getPointerClicked(pointerId)
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args.isDown = this.context.input.getPointerDown(pointerId);
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args.isUp = this.context.input.getPointerUp(pointerId);
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args.isPressed = this.context.input.getPointerPressed(pointerId);
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// if(args.isClicked || args.isUp) console.log("clicked", args);
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this.lastPointerEvent = args;
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if (!hits) return;
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@@ -1,3 +1,5 @@
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import { Input } from "../../engine/engine_input";
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export interface IInputEventArgs {
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get used(): boolean;
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Use(): void;
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}
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export class PointerEventData implements IInputEventArgs {
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used: boolean = false;
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used: boolean = false;
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Use() {
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this.used = true;
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this.event?.stopImmediatePropagation();
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}
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inputSource: any;
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inputSource: Input | any;
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object!: THREE.Object3D;
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pointerId: number | undefined;
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isDown: boolean | undefined;
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isUp: boolean | undefined;
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isPressed: boolean | undefined;
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isClicked: boolean | undefined;
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private event?:Event;
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private event?: Event;
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constructor(events?:Event){
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constructor(events?: Event) {
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this.event = events;
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}
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}
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import { Camera } from "three";
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import { RaycastOptions } from "../../engine/engine_physics";
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import { Behaviour } from "../Component";
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import { Behaviour, Component } from "../Component";
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import { EventSystem } from "./EventSystem";
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export class Raycaster extends Behaviour {
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awake(): void {
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EventSystem.createIfNoneExists(this.context);
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}
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}
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export class ObjectRaycaster extends Raycaster {
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private targets: THREE.Object3D[] | null = null;
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private raycastHits: THREE.Intersection[] = [];
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// eventCamera: Camera | null = null;
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// ignoreReversedGraphics: boolean = false;
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// rootRaycaster: GraphicRaycaster | null = null;
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}
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}
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