@needle-tools/engine 2.42.0-pre → 2.44.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/dist/needle-engine.d.ts +224 -81
- package/dist/needle-engine.js +3836 -422
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +40 -40
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/engine_element_loading.js +22 -6
- package/lib/engine/engine_element_loading.js.map +1 -1
- package/lib/engine/engine_input.js +17 -6
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_serialization_builtin_serializer.js +60 -58
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -1
- package/lib/engine/engine_three_utils.d.ts +1 -0
- package/lib/engine/engine_three_utils.js +10 -0
- package/lib/engine/engine_three_utils.js.map +1 -1
- package/lib/engine/engine_time.js +2 -0
- package/lib/engine/engine_time.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +42 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -1
- package/lib/engine-components/Animation.d.ts +3 -1
- package/lib/engine-components/Animation.js +25 -1
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +4 -1
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +3 -0
- package/lib/engine-components/Camera.js +17 -9
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/ParticleSystem.d.ts +33 -7
- package/lib/engine-components/ParticleSystem.js +464 -249
- package/lib/engine-components/ParticleSystem.js.map +1 -1
- package/lib/engine-components/ParticleSystemBehaviours.d.ts +0 -0
- package/lib/engine-components/ParticleSystemBehaviours.js +2 -0
- package/lib/engine-components/ParticleSystemBehaviours.js.map +1 -0
- package/lib/engine-components/ParticleSystemModules.d.ts +123 -20
- package/lib/engine-components/ParticleSystemModules.js +461 -63
- package/lib/engine-components/ParticleSystemModules.js.map +1 -1
- package/lib/engine-components/WebXRController.d.ts +1 -0
- package/lib/engine-components/WebXRController.js +2 -1
- package/lib/engine-components/WebXRController.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +6 -0
- package/lib/engine-components/codegen/components.js +6 -0
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/lib/engine-components/js-extensions/RGBAColor.d.ts +1 -0
- package/lib/engine-components/js-extensions/RGBAColor.js +7 -0
- package/lib/engine-components/js-extensions/RGBAColor.js.map +1 -1
- package/package.json +2 -1
- package/src/engine/codegen/register_types.js +24 -0
- package/src/engine/engine_element_loading.ts +22 -5
- package/src/engine/engine_input.ts +16 -7
- package/src/engine/engine_serialization_builtin_serializer.ts +59 -57
- package/src/engine/engine_three_utils.ts +11 -2
- package/src/engine/engine_time.ts +1 -0
- package/src/engine/extensions/NEEDLE_techniques_webgl.ts +43 -1
- package/src/engine-components/Animation.ts +18 -2
- package/src/engine-components/AnimatorController.ts +5 -1
- package/src/engine-components/Camera.ts +17 -10
- package/src/engine-components/ParticleSystem.ts +526 -303
- package/src/engine-components/ParticleSystemBehaviours.ts +0 -0
- package/src/engine-components/ParticleSystemModules.ts +408 -66
- package/src/engine-components/WebXRController.ts +2 -1
- package/src/engine-components/codegen/components.ts +6 -0
- package/src/engine-components/js-extensions/RGBAColor.ts +7 -0
|
@@ -4,23 +4,31 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
|
|
4
4
|
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
5
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
6
|
};
|
|
7
|
-
import { Behaviour } from "./Component";
|
|
7
|
+
import { Behaviour, GameObject } from "./Component";
|
|
8
8
|
import * as THREE from "three";
|
|
9
|
-
import { MainModule, EmissionModule, ShapeModule, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, ParticleSystemRenderMode } from "./ParticleSystemModules";
|
|
9
|
+
import { MainModule, EmissionModule, ShapeModule, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, ParticleSystemRenderMode, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule } from "./ParticleSystemModules";
|
|
10
10
|
import { getParam } from "../engine/engine_utils";
|
|
11
11
|
// https://github.dev/creativelifeform/three-nebula
|
|
12
|
-
import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula';
|
|
12
|
+
// import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula';
|
|
13
13
|
import { serializeable } from "../engine/engine_serialization";
|
|
14
|
-
import {
|
|
15
|
-
import { AxesHelper, Material, Mesh, Object3D, Vector3 } from "three";
|
|
16
|
-
import { getWorldQuaternion, getWorldScale } from "../engine/engine_three_utils";
|
|
14
|
+
import { RGBAColor } from "./js-extensions/RGBAColor";
|
|
15
|
+
import { AxesHelper, Material, Mesh, Object3D, Quaternion, Vector3, Vector4 } from "three";
|
|
16
|
+
import { getWorldPosition, getWorldQuaternion, getWorldScale } from "../engine/engine_three_utils";
|
|
17
17
|
import { assign } from "../engine/engine_serialization_core";
|
|
18
|
+
import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode } from "three.quarks";
|
|
19
|
+
import { createFlatTexture } from "../engine/engine_shaders";
|
|
20
|
+
import { Mathf } from "../engine/engine_math";
|
|
18
21
|
const debug = getParam("debugparticles");
|
|
19
22
|
export class ParticleSystemRenderer extends Behaviour {
|
|
20
23
|
renderMode;
|
|
21
24
|
particleMaterial;
|
|
22
25
|
// @serializeable(Mesh)
|
|
23
26
|
particleMesh;
|
|
27
|
+
get transparent() {
|
|
28
|
+
const res = this.particleMaterial?.transparent ?? false;
|
|
29
|
+
// console.log(res, this.particleMaterial);
|
|
30
|
+
return res;
|
|
31
|
+
}
|
|
24
32
|
getMesh() {
|
|
25
33
|
let geo = null;
|
|
26
34
|
if (this.particleMesh instanceof Mesh) {
|
|
@@ -38,18 +46,356 @@ __decorate([
|
|
|
38
46
|
__decorate([
|
|
39
47
|
serializeable(Material)
|
|
40
48
|
], ParticleSystemRenderer.prototype, "particleMaterial", void 0);
|
|
49
|
+
class MinMaxCurveFunction {
|
|
50
|
+
_curve;
|
|
51
|
+
constructor(curve) { this._curve = curve; }
|
|
52
|
+
type = "function";
|
|
53
|
+
genValue(t) {
|
|
54
|
+
return this._curve.evaluate(t, Math.random());
|
|
55
|
+
}
|
|
56
|
+
toJSON() {
|
|
57
|
+
throw new Error("Method not implemented.");
|
|
58
|
+
}
|
|
59
|
+
clone() {
|
|
60
|
+
throw new Error("Method not implemented.");
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
class MinMaxGradientFunction {
|
|
64
|
+
_curve;
|
|
65
|
+
constructor(curve) { this._curve = curve; }
|
|
66
|
+
type = "function";
|
|
67
|
+
genColor(color, t) {
|
|
68
|
+
const col = this._curve.evaluate(t, Math.random());
|
|
69
|
+
// TODO: incoming color should probably be blended?
|
|
70
|
+
color.set(col.r, col.g, col.b, col.alpha);
|
|
71
|
+
return color;
|
|
72
|
+
}
|
|
73
|
+
toJSON() {
|
|
74
|
+
throw new Error("Method not implemented.");
|
|
75
|
+
}
|
|
76
|
+
clone() {
|
|
77
|
+
throw new Error("Method not implemented.");
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
class BaseValueGenerator {
|
|
81
|
+
type = "value";
|
|
82
|
+
toJSON() {
|
|
83
|
+
throw new Error("Method not implemented.");
|
|
84
|
+
}
|
|
85
|
+
clone() {
|
|
86
|
+
throw new Error("Method not implemented.");
|
|
87
|
+
}
|
|
88
|
+
system;
|
|
89
|
+
constructor(system) {
|
|
90
|
+
this.system = system;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
class TextureSheetStartFrameGenerator extends BaseValueGenerator {
|
|
94
|
+
genValue() {
|
|
95
|
+
return this.system.textureSheetAnimation.getStartIndex();
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
class ParticleSystemEmissionOverTime extends BaseValueGenerator {
|
|
99
|
+
_lastPosition = new Vector3();
|
|
100
|
+
_lastDistance = 0;
|
|
101
|
+
update() {
|
|
102
|
+
const currentPosition = getWorldPosition(this.system.gameObject);
|
|
103
|
+
this._lastDistance = this._lastPosition.distanceTo(currentPosition);
|
|
104
|
+
this._lastPosition.copy(currentPosition);
|
|
105
|
+
}
|
|
106
|
+
genValue() {
|
|
107
|
+
if (this.system.currentParticles >= this.system.maxParticles)
|
|
108
|
+
return 0;
|
|
109
|
+
// emission over time
|
|
110
|
+
let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
|
|
111
|
+
// if(this.system.currentParticles + emission > this.system.maxParticles)
|
|
112
|
+
// emission = (this.system.maxParticles - this.system.currentParticles);
|
|
113
|
+
// const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
|
|
114
|
+
if (this.system.deltaTime > 0) {
|
|
115
|
+
const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
|
|
116
|
+
const meterPerSecond = this._lastDistance / this.system.deltaTime;
|
|
117
|
+
let distanceEmissionValue = meterPerSecond * distanceEmission;
|
|
118
|
+
if (!Number.isFinite(distanceEmissionValue))
|
|
119
|
+
distanceEmissionValue = 0;
|
|
120
|
+
emission += distanceEmissionValue;
|
|
121
|
+
}
|
|
122
|
+
const burst = this.system.emission.getBurst();
|
|
123
|
+
if (burst > 0)
|
|
124
|
+
emission += burst / this.system.deltaTime;
|
|
125
|
+
const maxEmission = (this.system.maxParticles - this.system.currentParticles);
|
|
126
|
+
return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
|
|
130
|
+
genValue() {
|
|
131
|
+
// this seems not be called yet
|
|
132
|
+
return 0;
|
|
133
|
+
// if (this.system.currentParticles >= this.system.maxParticles) return 0;
|
|
134
|
+
// const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
|
|
135
|
+
// return emission;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
class ParticleSystemBaseBehaviour {
|
|
139
|
+
system;
|
|
140
|
+
get scaleFactorDiff() {
|
|
141
|
+
return this.system.worldScale.x - this.system.scale;
|
|
142
|
+
}
|
|
143
|
+
constructor(ps) {
|
|
144
|
+
this.system = ps;
|
|
145
|
+
}
|
|
146
|
+
initialize(_particle) {
|
|
147
|
+
}
|
|
148
|
+
update(_particle, _delta) {
|
|
149
|
+
}
|
|
150
|
+
frameUpdate(_delta) {
|
|
151
|
+
}
|
|
152
|
+
toJSON() { throw new Error("Method not implemented."); }
|
|
153
|
+
clone() { throw new Error("Method not implemented."); }
|
|
154
|
+
}
|
|
155
|
+
class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
|
|
156
|
+
type = "NeedleTextureSheet";
|
|
157
|
+
update(particle, _delta) {
|
|
158
|
+
const sheet = this.system.textureSheetAnimation;
|
|
159
|
+
if (sheet.enabled) {
|
|
160
|
+
const t01 = particle.age / particle.life;
|
|
161
|
+
const index = sheet.evaluate(t01);
|
|
162
|
+
;
|
|
163
|
+
if (index !== undefined)
|
|
164
|
+
particle.uvTile = index;
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
class RotationBehaviour extends ParticleSystemBaseBehaviour {
|
|
169
|
+
type = "NeedleRotation";
|
|
170
|
+
update(particle, delta) {
|
|
171
|
+
if (particle.rotation === undefined)
|
|
172
|
+
return;
|
|
173
|
+
if (particle.rotation instanceof Quaternion) {
|
|
174
|
+
}
|
|
175
|
+
else {
|
|
176
|
+
if (this.system.rotationOverLifetime.enabled) {
|
|
177
|
+
particle.rotation += this.system.rotationOverLifetime.evaluate(particle.age / particle.life) * delta;
|
|
178
|
+
}
|
|
179
|
+
// HACK flip y
|
|
180
|
+
else
|
|
181
|
+
particle.rotation = Math.PI;
|
|
182
|
+
if (this.system.rotationBySpeed.enabled) {
|
|
183
|
+
const speed = particle.velocity.length();
|
|
184
|
+
particle.rotation += this.system.rotationBySpeed.evaluate(particle.age / particle.life, speed) * delta;
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
class SizeBehaviour extends ParticleSystemBaseBehaviour {
|
|
190
|
+
type = "NeedleSize";
|
|
191
|
+
update(particle, _delta) {
|
|
192
|
+
const t = particle.age / particle.life;
|
|
193
|
+
let size = 1;
|
|
194
|
+
if (this.system.sizeOverLifetime.enabled)
|
|
195
|
+
size *= this.system.sizeOverLifetime.evaluate(t).x;
|
|
196
|
+
const scaleFactor = this.system.worldScale.x / this.system.cameraScale;
|
|
197
|
+
particle.size = particle.startSize * size * scaleFactor;
|
|
198
|
+
// console.log(particle.startSize, size, this.system.scale, this.system.cameraScale);
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
const $startVelocity = Symbol("startVelocity");
|
|
202
|
+
const $gravityFactor = Symbol("gravityModifier");
|
|
203
|
+
const temp3 = new Vector3();
|
|
204
|
+
const temp4 = new Quaternion();
|
|
205
|
+
class VelocityBehaviour extends ParticleSystemBaseBehaviour {
|
|
206
|
+
type = "NeedleVelocity";
|
|
207
|
+
_gravityDirection = new Vector3();
|
|
208
|
+
initialize(particle) {
|
|
209
|
+
const factor = 1 + this.scaleFactorDiff;
|
|
210
|
+
particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
|
|
211
|
+
particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
|
|
212
|
+
if (!particle[$startVelocity])
|
|
213
|
+
particle[$startVelocity] = particle.velocity.clone();
|
|
214
|
+
else
|
|
215
|
+
particle[$startVelocity].copy(particle.velocity);
|
|
216
|
+
const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random()); // * factor;
|
|
217
|
+
particle[$gravityFactor] = gravityFactor;
|
|
218
|
+
this._gravityDirection.set(0, -1, 0);
|
|
219
|
+
if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
|
|
220
|
+
this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted);
|
|
221
|
+
}
|
|
222
|
+
update(particle, delta) {
|
|
223
|
+
const baseVelocity = particle[$startVelocity];
|
|
224
|
+
let gravityFactor = particle[$gravityFactor];
|
|
225
|
+
if (gravityFactor !== 0) {
|
|
226
|
+
// gravityFactor *= -1;
|
|
227
|
+
temp3.copy(this._gravityDirection).multiplyScalar(gravityFactor * delta * Math.PI);
|
|
228
|
+
// Gizmos.DrawDirection(particle.position, temp3, 0xff0000, 0, false, 10);
|
|
229
|
+
baseVelocity.add(temp3);
|
|
230
|
+
}
|
|
231
|
+
particle.velocity.copy(baseVelocity);
|
|
232
|
+
const t01 = particle.age / particle.life;
|
|
233
|
+
const noise = this.system.noise;
|
|
234
|
+
if (noise.enabled) {
|
|
235
|
+
noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
|
|
236
|
+
}
|
|
237
|
+
const velocity = this.system.velocityOverLifetime;
|
|
238
|
+
if (velocity.enabled) {
|
|
239
|
+
velocity.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
|
|
240
|
+
}
|
|
241
|
+
const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
|
|
242
|
+
if (limitVelocityOverLifetime.enabled) {
|
|
243
|
+
// const factor = this.system.worldScale.x;
|
|
244
|
+
limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
|
|
245
|
+
}
|
|
246
|
+
// const speed = particle.velocity.length();
|
|
247
|
+
// particle.velocity.multiplyScalar(1-delta);
|
|
248
|
+
// const vel = this.system.velocityOverLifetime.evaluate(particle.age / particle.life);
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
class ColorBehaviour extends ParticleSystemBaseBehaviour {
|
|
252
|
+
type = "NeedleColor";
|
|
253
|
+
initialize(particle) {
|
|
254
|
+
const col = this.system.main.startColor.evaluate(particle.age / particle.life, Math.random());
|
|
255
|
+
particle.startColor.set(col.r, col.g, col.b, col.alpha);
|
|
256
|
+
particle.color.copy(particle.startColor);
|
|
257
|
+
}
|
|
258
|
+
update(particle, _delta) {
|
|
259
|
+
if (this.system.colorOverLifetime.enabled) {
|
|
260
|
+
const t = particle.age / particle.life;
|
|
261
|
+
const col = this.system.colorOverLifetime.color.evaluate(t);
|
|
262
|
+
particle.color.set(col.r, col.g, col.b, col.alpha).multiply(particle.startColor);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
class ParticleSystemInterface {
|
|
267
|
+
system;
|
|
268
|
+
emission;
|
|
269
|
+
get anim() {
|
|
270
|
+
return this.system.textureSheetAnimation;
|
|
271
|
+
}
|
|
272
|
+
constructor(system) {
|
|
273
|
+
this.system = system;
|
|
274
|
+
this.emission = new ParticleSystemEmissionOverTime(this.system);
|
|
275
|
+
}
|
|
276
|
+
update() {
|
|
277
|
+
this.emission.update();
|
|
278
|
+
}
|
|
279
|
+
autoDestroy;
|
|
280
|
+
get looping() { return this.system.main.loop; }
|
|
281
|
+
get duration() { return this.system.duration; }
|
|
282
|
+
get shape() { return this.system.shape; }
|
|
283
|
+
get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
|
|
284
|
+
get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
|
|
285
|
+
get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
|
|
286
|
+
get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
|
|
287
|
+
startLength; /** start length is for trails */
|
|
288
|
+
get startColor() { return new ConstantColor(new Vector4(1, 1, 1, 1)); }
|
|
289
|
+
get emissionOverTime() { return this.emission; }
|
|
290
|
+
/** this is not supported yet */
|
|
291
|
+
get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
|
|
292
|
+
/** not used - burst is controled via emissionOverTime */
|
|
293
|
+
emissionBursts;
|
|
294
|
+
onlyUsedByOther;
|
|
295
|
+
behaviors = [];
|
|
296
|
+
get instancingGeometry() {
|
|
297
|
+
return this.system.renderer.getMesh().geometry;
|
|
298
|
+
}
|
|
299
|
+
get renderMode() {
|
|
300
|
+
if (this.system.trails["enabled"] === true) {
|
|
301
|
+
return RenderMode.Trail;
|
|
302
|
+
}
|
|
303
|
+
switch (this.system.renderer.renderMode) {
|
|
304
|
+
case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
|
|
305
|
+
// case ParticleSystemRenderMode.Stretch: return RenderMode.Stretch;
|
|
306
|
+
// case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillboard;
|
|
307
|
+
// case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillboard;
|
|
308
|
+
case ParticleSystemRenderMode.Mesh: return RenderMode.LocalSpace;
|
|
309
|
+
}
|
|
310
|
+
return RenderMode.BillBoard;
|
|
311
|
+
}
|
|
312
|
+
rendererEmitterSettings = {
|
|
313
|
+
startLength: new ConstantValue(220),
|
|
314
|
+
followLocalOrigin: false,
|
|
315
|
+
};
|
|
316
|
+
get speedFactor() { return this.system.main.simulationSpeed; }
|
|
317
|
+
get texture() {
|
|
318
|
+
const mat = this.system.renderer.particleMaterial;
|
|
319
|
+
if (mat && mat["map"]) {
|
|
320
|
+
const tex = mat["map"];
|
|
321
|
+
tex.premultiplyAlpha = false;
|
|
322
|
+
tex.encoding = THREE.LinearEncoding;
|
|
323
|
+
return tex;
|
|
324
|
+
}
|
|
325
|
+
return createFlatTexture(new RGBAColor(1, 1, 1, 1), 1);
|
|
326
|
+
}
|
|
327
|
+
get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
|
|
328
|
+
get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined; }
|
|
329
|
+
get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined; }
|
|
330
|
+
get renderOrder() { return 1; }
|
|
331
|
+
get blending() { return this.system.renderer.particleMaterial?.blending ?? THREE.NormalBlending; }
|
|
332
|
+
get transparent() { return this.system.renderer.transparent; }
|
|
333
|
+
get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
|
|
334
|
+
}
|
|
335
|
+
class ParticlesEmissionState {
|
|
336
|
+
burstIndex = 0;
|
|
337
|
+
burstWaveIndex = 0;
|
|
338
|
+
time = 0;
|
|
339
|
+
waitEmiting = 0;
|
|
340
|
+
}
|
|
41
341
|
export class ParticleSystem extends Behaviour {
|
|
342
|
+
play(includeChildren = false) {
|
|
343
|
+
if (includeChildren) {
|
|
344
|
+
GameObject.foreachComponent(this.gameObject, comp => {
|
|
345
|
+
if (comp instanceof ParticleSystem && comp !== this) {
|
|
346
|
+
comp.play(false);
|
|
347
|
+
}
|
|
348
|
+
}, true);
|
|
349
|
+
}
|
|
350
|
+
this._isPlaying = true;
|
|
351
|
+
this._time = 0;
|
|
352
|
+
// https://github.com/Alchemist0823/three.quarks/pull/35
|
|
353
|
+
if (this._particleSystem) {
|
|
354
|
+
this._particleSystem["emissionState"].time = 0;
|
|
355
|
+
this._particleSystem["emitEnded"] = false;
|
|
356
|
+
}
|
|
357
|
+
this.emission?.reset();
|
|
358
|
+
}
|
|
359
|
+
pause() {
|
|
360
|
+
this._isPlaying = false;
|
|
361
|
+
}
|
|
362
|
+
stop() {
|
|
363
|
+
this._isPlaying = false;
|
|
364
|
+
this._time = 0;
|
|
365
|
+
}
|
|
366
|
+
_state;
|
|
367
|
+
emit(count) {
|
|
368
|
+
if (this._particleSystem) {
|
|
369
|
+
count = Math.min(count, this.maxParticles - this.currentParticles);
|
|
370
|
+
if (!this._state)
|
|
371
|
+
this._state = new ParticlesEmissionState();
|
|
372
|
+
this._state.waitEmiting = count;
|
|
373
|
+
this._state.time = 0;
|
|
374
|
+
const emitEndedState = this._particleSystem["emitEnded"];
|
|
375
|
+
this._particleSystem["emitEnded"] = false;
|
|
376
|
+
this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
|
|
377
|
+
this._particleSystem["emitEnded"] = emitEndedState;
|
|
378
|
+
}
|
|
379
|
+
}
|
|
42
380
|
colorOverLifetime;
|
|
43
381
|
main;
|
|
44
382
|
emission;
|
|
45
383
|
sizeOverLifetime;
|
|
46
384
|
shape;
|
|
47
385
|
noise;
|
|
386
|
+
// @serializeable(TrailModule)
|
|
387
|
+
trails;
|
|
388
|
+
velocityOverLifetime;
|
|
389
|
+
limitVelocityOverLifetime;
|
|
390
|
+
textureSheetAnimation;
|
|
391
|
+
rotationOverLifetime;
|
|
392
|
+
rotationBySpeed;
|
|
48
393
|
get renderer() {
|
|
49
394
|
return this._renderer;
|
|
50
395
|
}
|
|
396
|
+
get isPlaying() { return this.isPlaying; }
|
|
51
397
|
get currentParticles() {
|
|
52
|
-
return this.
|
|
398
|
+
return this._particleSystem?.particleNum ?? 0;
|
|
53
399
|
}
|
|
54
400
|
get maxParticles() {
|
|
55
401
|
return this.main.maxParticles;
|
|
@@ -60,12 +406,44 @@ export class ParticleSystem extends Behaviour {
|
|
|
60
406
|
get duration() {
|
|
61
407
|
return this.main.duration;
|
|
62
408
|
}
|
|
409
|
+
get deltaTime() {
|
|
410
|
+
return this.context.time.deltaTime * this.main.simulationSpeed;
|
|
411
|
+
}
|
|
412
|
+
get scale() {
|
|
413
|
+
return this.gameObject.scale.x;
|
|
414
|
+
}
|
|
415
|
+
get cameraScale() {
|
|
416
|
+
return this._cameraScale;
|
|
417
|
+
}
|
|
418
|
+
_cameraScale = 1;
|
|
419
|
+
get container() {
|
|
420
|
+
return this._container;
|
|
421
|
+
}
|
|
422
|
+
get worldspace() {
|
|
423
|
+
return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
|
|
424
|
+
}
|
|
425
|
+
__worldQuaternion = new Quaternion();
|
|
426
|
+
get worldQuaternion() {
|
|
427
|
+
return this.__worldQuaternion;
|
|
428
|
+
}
|
|
429
|
+
_worldQuaternionInverted = new Quaternion();
|
|
430
|
+
get worldQuaternionInverted() {
|
|
431
|
+
return this._worldQuaternionInverted;
|
|
432
|
+
}
|
|
433
|
+
_worldScale = new Vector3();
|
|
434
|
+
get worldScale() {
|
|
435
|
+
return this._worldScale;
|
|
436
|
+
}
|
|
63
437
|
_renderer;
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
438
|
+
_batchSystem;
|
|
439
|
+
_particleSystem;
|
|
440
|
+
_interface;
|
|
441
|
+
// private _system!: System;
|
|
442
|
+
// private _emitter: Emitter;
|
|
443
|
+
// private _size!: SizeBehaviour;
|
|
67
444
|
_container;
|
|
68
445
|
_time = 0;
|
|
446
|
+
_isPlaying = true;
|
|
69
447
|
/** called from deserialization */
|
|
70
448
|
set bursts(arr) {
|
|
71
449
|
for (let i = 0; i < arr.length; i++) {
|
|
@@ -81,125 +459,97 @@ export class ParticleSystem extends Behaviour {
|
|
|
81
459
|
_bursts;
|
|
82
460
|
awake() {
|
|
83
461
|
this._renderer = this.gameObject.getComponent(ParticleSystemRenderer);
|
|
84
|
-
this.
|
|
462
|
+
this._container = new Object3D();
|
|
463
|
+
this._container.matrixAutoUpdate = false;
|
|
85
464
|
if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
|
|
86
|
-
this._container = new Object3D();
|
|
87
|
-
this._container.matrixAutoUpdate = false;
|
|
88
465
|
this.gameObject.add(this._container);
|
|
89
466
|
}
|
|
90
|
-
|
|
467
|
+
else {
|
|
468
|
+
this.context.scene.add(this._container);
|
|
469
|
+
}
|
|
470
|
+
// else this._container = this.context.scene;
|
|
471
|
+
this._batchSystem = new BatchedParticleRenderer();
|
|
472
|
+
this._container.add(this._batchSystem);
|
|
473
|
+
this._interface = new ParticleSystemInterface(this);
|
|
474
|
+
this._particleSystem = new _ParticleSystem(this._batchSystem, this._interface);
|
|
475
|
+
this._particleSystem.addBehavior(new SizeBehaviour(this));
|
|
476
|
+
this._particleSystem.addBehavior(new VelocityBehaviour(this));
|
|
477
|
+
this._particleSystem.addBehavior(new ColorBehaviour(this));
|
|
478
|
+
this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
|
|
479
|
+
this._particleSystem.addBehavior(new RotationBehaviour(this));
|
|
480
|
+
const emitter = this._particleSystem.emitter;
|
|
481
|
+
this.context.scene.add(emitter);
|
|
91
482
|
if (debug) {
|
|
92
483
|
console.log(this);
|
|
93
484
|
this.gameObject.add(new AxesHelper(1));
|
|
94
485
|
}
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
sprite.material.blending = this.renderer.particleMaterial.blending;
|
|
122
|
-
sprite.material.blendDst = this.renderer.particleMaterial.blendDst;
|
|
123
|
-
sprite.material.blendDstAlpha = this.renderer.particleMaterial.blendDstAlpha;
|
|
124
|
-
sprite.material.blendEquation = this.renderer.particleMaterial.blendEquation;
|
|
125
|
-
sprite.material.blendEquationAlpha = this.renderer.particleMaterial.blendEquationAlpha;
|
|
126
|
-
sprite.material.blendSrc = this.renderer.particleMaterial.blendSrc;
|
|
127
|
-
sprite.material.blendSrcAlpha = this.renderer.particleMaterial.blendSrcAlpha;
|
|
128
|
-
sprite.material.premultipliedAlpha = this.renderer.particleMaterial.premultipliedAlpha;
|
|
129
|
-
sprite.material.depthWrite = false;
|
|
130
|
-
sprite.material.depthTest = true;
|
|
131
|
-
if (debug)
|
|
132
|
-
console.log(sprite);
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
this._system.addRenderer(renderer);
|
|
136
|
-
const initializers = [];
|
|
137
|
-
const behaviours = [];
|
|
138
|
-
const life = new Life();
|
|
139
|
-
life.lifePan = new MinMaxCurveSpan(this.main.startLifetime, 1);
|
|
140
|
-
initializers.push(life);
|
|
141
|
-
const shape = new Position(this.shape);
|
|
142
|
-
initializers.push(shape);
|
|
143
|
-
const size = this._size = new SizeBehaviour(this.main.startSize, this.main.startSizeMultiplier);
|
|
144
|
-
size.sizeOverLifetimeModule = this.sizeOverLifetime;
|
|
145
|
-
behaviours.push(size);
|
|
146
|
-
const color = new GradientBehaviour(this.main.startColor, this.colorOverLifetime?.enabled ? this.colorOverLifetime.color : undefined);
|
|
147
|
-
behaviours.push(color);
|
|
148
|
-
const velocity = new VelocityBehaviour(renderer.container, this.shape, this.noise, this.main.startSpeed, 1);
|
|
149
|
-
velocity.gravity = this.main.gravityModifier;
|
|
150
|
-
velocity.gravityModifierMultiplier = this.main.gravityModifierMultiplier;
|
|
151
|
-
behaviours.push(velocity);
|
|
152
|
-
if (renderMode === ParticleSystemRenderMode.Mesh) {
|
|
153
|
-
initializers.push(new Body(this._renderer.getMesh()));
|
|
154
|
-
}
|
|
155
|
-
const emitter = this._emitter = new Emitter({});
|
|
156
|
-
emitter.setInitializers(initializers);
|
|
157
|
-
emitter.setBehaviours(behaviours);
|
|
158
|
-
emitter.setRate(this.emission);
|
|
159
|
-
emitter.damping = 0;
|
|
486
|
+
// renderer.logRendererType = () => { };
|
|
487
|
+
// if (renderMode === ParticleSystemRenderMode.Billboard) {
|
|
488
|
+
// if (this.renderer.particleMaterial) {
|
|
489
|
+
// const sprite = renderer._body as Sprite;
|
|
490
|
+
// sprite.layers.disableAll();
|
|
491
|
+
// sprite.layers.set(2); // ignore raycasting particles
|
|
492
|
+
// sprite.renderOrder = 1;
|
|
493
|
+
// sprite.material.map = this.renderer.particleMaterial.map;
|
|
494
|
+
// sprite.material.transparent = true;
|
|
495
|
+
// // sprite.material.sizeAttenuation = false;
|
|
496
|
+
// sprite.material.blending = this.renderer.particleMaterial.blending;
|
|
497
|
+
// sprite.material.blendDst = this.renderer.particleMaterial.blendDst;
|
|
498
|
+
// sprite.material.blendDstAlpha = this.renderer.particleMaterial.blendDstAlpha;
|
|
499
|
+
// sprite.material.blendEquation = this.renderer.particleMaterial.blendEquation;
|
|
500
|
+
// sprite.material.blendEquationAlpha = this.renderer.particleMaterial.blendEquationAlpha;
|
|
501
|
+
// sprite.material.blendSrc = this.renderer.particleMaterial.blendSrc;
|
|
502
|
+
// sprite.material.blendSrcAlpha = this.renderer.particleMaterial.blendSrcAlpha;
|
|
503
|
+
// sprite.material.premultipliedAlpha = this.renderer.particleMaterial.premultipliedAlpha;
|
|
504
|
+
// sprite.material.depthWrite = false;
|
|
505
|
+
// sprite.material.depthTest = true;
|
|
506
|
+
// if (debug) console.log(sprite);
|
|
507
|
+
// }
|
|
508
|
+
// }
|
|
509
|
+
// setInterval(()=>{
|
|
510
|
+
// this.emit(100);
|
|
511
|
+
// }, 1000)
|
|
160
512
|
}
|
|
161
513
|
onEnable() {
|
|
162
|
-
this.
|
|
163
|
-
this._system.addEmitter(this._emitter);
|
|
164
|
-
this._system.emit({ onStart: () => { }, onUpdate: () => { }, onEnd: () => { }, });
|
|
165
|
-
this._time = 0;
|
|
514
|
+
this.play();
|
|
166
515
|
}
|
|
167
516
|
onDisable() {
|
|
168
|
-
this._system.removeEmitter(this._emitter);
|
|
169
517
|
}
|
|
170
518
|
onBeforeRender() {
|
|
171
519
|
if (this._bursts) {
|
|
172
520
|
this.emission.bursts = this._bursts;
|
|
521
|
+
delete this._bursts;
|
|
173
522
|
}
|
|
523
|
+
if (!this._isPlaying)
|
|
524
|
+
return;
|
|
174
525
|
// sprite materials must be scaled in AR
|
|
175
526
|
const cam = this.context.mainCamera;
|
|
176
527
|
if (cam) {
|
|
177
528
|
const scale = getWorldScale(cam);
|
|
178
|
-
this.
|
|
529
|
+
this._cameraScale = scale.x;
|
|
179
530
|
}
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
531
|
+
let source = this._container;
|
|
532
|
+
if (this.worldspace)
|
|
533
|
+
source = this.gameObject;
|
|
534
|
+
getWorldQuaternion(source, this.__worldQuaternion);
|
|
535
|
+
this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
|
|
536
|
+
getWorldScale(this.gameObject, this._worldScale);
|
|
537
|
+
if (!this.worldspace && this._container && this.gameObject?.parent) {
|
|
183
538
|
const scale = getWorldScale(this.gameObject.parent);
|
|
184
539
|
scale.x = 1 / scale.x;
|
|
185
540
|
scale.y = 1 / scale.y;
|
|
186
541
|
scale.z = 1 / scale.z;
|
|
187
|
-
// console.log(scale);
|
|
188
|
-
// this._container.scale.copy(scale);
|
|
189
|
-
// // this._container.updateMatrix();
|
|
190
|
-
// // this._container.updateMatrixWorld();
|
|
191
|
-
// // // set scale to 1
|
|
192
542
|
this._container.matrix.identity();
|
|
193
543
|
this._container.matrix.scale(scale);
|
|
194
|
-
// this._container.matrixWorld.copy(this._container.matrix);
|
|
195
544
|
}
|
|
196
|
-
// this._system.time
|
|
197
|
-
// this._system.duration = this.main.duration;
|
|
198
545
|
this.emission.system = this;
|
|
199
|
-
|
|
546
|
+
const dt = this.deltaTime;
|
|
547
|
+
this._interface.update();
|
|
548
|
+
this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
|
|
200
549
|
this.noise.update(this.context);
|
|
201
|
-
this.
|
|
202
|
-
this.
|
|
550
|
+
this.velocityOverLifetime.update(this);
|
|
551
|
+
this._batchSystem?.update(dt);
|
|
552
|
+
this._time += dt;
|
|
203
553
|
if (this._time > this.duration)
|
|
204
554
|
this._time = 0;
|
|
205
555
|
}
|
|
@@ -222,154 +572,19 @@ __decorate([
|
|
|
222
572
|
__decorate([
|
|
223
573
|
serializeable(NoiseModule)
|
|
224
574
|
], ParticleSystem.prototype, "noise", void 0);
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
class CustomBehaviour extends Behaviour {
|
|
241
|
-
}
|
|
242
|
-
class MinMaxCurveBehaviour extends CustomBehaviour {
|
|
243
|
-
startCurve;
|
|
244
|
-
startMultiplier = 1;
|
|
245
|
-
constructor(startCurve, startMultiplier = 1) {
|
|
246
|
-
super();
|
|
247
|
-
this.startCurve = startCurve;
|
|
248
|
-
this.startMultiplier = startMultiplier;
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
class SizeBehaviour extends MinMaxCurveBehaviour {
|
|
252
|
-
sizeOverLifetimeModule;
|
|
253
|
-
cameraScale = 1;
|
|
254
|
-
applyBehaviour(particle, _deltaTime, _index) {
|
|
255
|
-
if (particle.target.type === "Sprite") {
|
|
256
|
-
particle.radius = 1 / this.cameraScale;
|
|
257
|
-
}
|
|
258
|
-
else
|
|
259
|
-
particle.radius = 1;
|
|
260
|
-
// particle.target.scale.set(1,1,1);
|
|
261
|
-
if (this.sizeOverLifetimeModule?.enabled) {
|
|
262
|
-
const time = particle.age / particle.life;
|
|
263
|
-
const scaleVector = particle.target.scale;
|
|
264
|
-
this.sizeOverLifetimeModule.evaluate?.call(this.sizeOverLifetimeModule, time, scaleVector);
|
|
265
|
-
// scaleVector.set(.1, .1, .1)
|
|
266
|
-
particle.scale = particle.start_scale * scaleVector.x;
|
|
267
|
-
// console.log(time, particle.scale);
|
|
268
|
-
}
|
|
269
|
-
}
|
|
270
|
-
initialize(particle) {
|
|
271
|
-
particle.scale = this.startCurve.evaluate(0, Math.random()); // * this.startMultiplier;
|
|
272
|
-
particle.start_scale = particle.scale;
|
|
273
|
-
}
|
|
274
|
-
}
|
|
275
|
-
class GradientBehaviour extends CustomBehaviour {
|
|
276
|
-
startGradient;
|
|
277
|
-
gradient;
|
|
278
|
-
constructor(startGradient, gradient) {
|
|
279
|
-
super();
|
|
280
|
-
this.startGradient = startGradient;
|
|
281
|
-
this.gradient = gradient;
|
|
282
|
-
}
|
|
283
|
-
/** called from nebula */
|
|
284
|
-
applyBehaviour(target, _deltaTime, _index) {
|
|
285
|
-
// console.log(target, time, index)
|
|
286
|
-
if (target instanceof Particle) {
|
|
287
|
-
if (this.gradient) {
|
|
288
|
-
const t = target.age / target.life;
|
|
289
|
-
const ev = this.gradient.evaluate(t);
|
|
290
|
-
const startColor = target.color_start;
|
|
291
|
-
target.color.r = startColor.r * ev.r;
|
|
292
|
-
target.color.g = startColor.g * ev.g;
|
|
293
|
-
target.color.b = startColor.b * ev.b;
|
|
294
|
-
target.alpha = ev.alpha * target.alpha_start;
|
|
295
|
-
}
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
id = Symbol('gradientId');
|
|
299
|
-
_internalId = 0;
|
|
300
|
-
/** called from nebula */
|
|
301
|
-
initialize(particle) {
|
|
302
|
-
// console.log(particle);
|
|
303
|
-
// const context = Context.Current;
|
|
304
|
-
// const time = context.time.time;
|
|
305
|
-
const ev = this.startGradient.evaluate(Math.random());
|
|
306
|
-
particle.color.r = ev.r;
|
|
307
|
-
particle.color.g = ev.g;
|
|
308
|
-
particle.color.b = ev.b;
|
|
309
|
-
particle.alpha = ev.alpha;
|
|
310
|
-
particle.age = 0;
|
|
311
|
-
particle.color_start = { r: ev.r, g: ev.g, b: ev.b };
|
|
312
|
-
particle.alpha_start = ev.alpha;
|
|
313
|
-
particle.useColor = true;
|
|
314
|
-
particle.useAlpha = true;
|
|
315
|
-
if (particle[this.id] === undefined)
|
|
316
|
-
particle[this.id] = this._internalId++;
|
|
317
|
-
}
|
|
318
|
-
}
|
|
319
|
-
class VelocityBehaviour extends CustomBehaviour {
|
|
320
|
-
container;
|
|
321
|
-
shape;
|
|
322
|
-
noise;
|
|
323
|
-
startSpeed;
|
|
324
|
-
startMultiplier = 1;
|
|
325
|
-
gravity;
|
|
326
|
-
gravityModifierMultiplier = 1;
|
|
327
|
-
downDirection = new Vector3();
|
|
328
|
-
_temp = new Vector3();
|
|
329
|
-
constructor(container, shape, noise, startCurve, startMultiplier) {
|
|
330
|
-
super();
|
|
331
|
-
this.container = container;
|
|
332
|
-
this.shape = shape;
|
|
333
|
-
this.noise = noise;
|
|
334
|
-
this.startSpeed = startCurve;
|
|
335
|
-
this.startMultiplier = startMultiplier;
|
|
336
|
-
}
|
|
337
|
-
applyBehaviour(target, deltaTime, index) {
|
|
338
|
-
if (target instanceof Particle) {
|
|
339
|
-
// target.velocity.x = target.velocity_start.x;
|
|
340
|
-
// target.velocity.y = target.velocity_start.y;
|
|
341
|
-
// target.velocity.z = target.velocity_start.z;
|
|
342
|
-
if (target.gravity !== 0 && this.gravity) {
|
|
343
|
-
// get world down vector
|
|
344
|
-
this._temp.copy(this.downDirection);
|
|
345
|
-
this._temp.multiplyScalar(target.gravity * deltaTime);
|
|
346
|
-
target.velocity.add(this._temp);
|
|
347
|
-
}
|
|
348
|
-
if (this.noise) {
|
|
349
|
-
this.noise.applyNoise(index, target.position, target.velocity, deltaTime, target.age, target.life);
|
|
350
|
-
}
|
|
351
|
-
}
|
|
352
|
-
}
|
|
353
|
-
initialize(particle) {
|
|
354
|
-
const dir = this.shape.getDirection(particle.position);
|
|
355
|
-
// dir.applyQuaternion(quat);
|
|
356
|
-
const speed = this.startSpeed.evaluate(0, Math.random()) * this.startMultiplier;
|
|
357
|
-
particle.velocity.x = dir.x * speed;
|
|
358
|
-
particle.velocity.y = dir.y * speed;
|
|
359
|
-
particle.velocity.z = dir.z * speed;
|
|
360
|
-
if (!particle.velocity_start)
|
|
361
|
-
particle.velocity_start = {};
|
|
362
|
-
particle.velocity_start.x = particle.velocity.x;
|
|
363
|
-
particle.velocity_start.y = particle.velocity.y;
|
|
364
|
-
particle.velocity_start.z = particle.velocity.z;
|
|
365
|
-
if (this.gravity) {
|
|
366
|
-
particle.gravity = this.gravity.evaluate(Math.random(), Math.random()) * 9.81;
|
|
367
|
-
}
|
|
368
|
-
else {
|
|
369
|
-
particle.gravity = 0;
|
|
370
|
-
}
|
|
371
|
-
const quat = getWorldQuaternion(this.container);
|
|
372
|
-
this.downDirection.set(0, -1, 0).applyQuaternion(quat);
|
|
373
|
-
}
|
|
374
|
-
}
|
|
575
|
+
__decorate([
|
|
576
|
+
serializeable(VelocityOverLifetimeModule)
|
|
577
|
+
], ParticleSystem.prototype, "velocityOverLifetime", void 0);
|
|
578
|
+
__decorate([
|
|
579
|
+
serializeable(LimitVelocityOverLifetimeModule)
|
|
580
|
+
], ParticleSystem.prototype, "limitVelocityOverLifetime", void 0);
|
|
581
|
+
__decorate([
|
|
582
|
+
serializeable(TextureSheetAnimationModule)
|
|
583
|
+
], ParticleSystem.prototype, "textureSheetAnimation", void 0);
|
|
584
|
+
__decorate([
|
|
585
|
+
serializeable(RotationOverLifetimeModule)
|
|
586
|
+
], ParticleSystem.prototype, "rotationOverLifetime", void 0);
|
|
587
|
+
__decorate([
|
|
588
|
+
serializeable(RotationBySpeedModule)
|
|
589
|
+
], ParticleSystem.prototype, "rotationBySpeed", void 0);
|
|
375
590
|
//# sourceMappingURL=ParticleSystem.js.map
|