@needle-tools/engine 2.39.0-pre → 2.41.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/dist/needle-engine.d.ts +359 -130
  3. package/dist/needle-engine.js +389 -389
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +71 -71
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/api.d.ts +1 -0
  8. package/lib/engine/api.js +1 -0
  9. package/lib/engine/api.js.map +1 -1
  10. package/lib/engine/engine_gizmos.d.ts +25 -0
  11. package/lib/engine/engine_gizmos.js +109 -5
  12. package/lib/engine/engine_gizmos.js.map +1 -1
  13. package/lib/engine/engine_input.d.ts +2 -0
  14. package/lib/engine/engine_input.js +9 -2
  15. package/lib/engine/engine_input.js.map +1 -1
  16. package/lib/engine/engine_math.d.ts +9 -6
  17. package/lib/engine/engine_math.js +9 -0
  18. package/lib/engine/engine_math.js.map +1 -1
  19. package/lib/engine/engine_networking.d.ts +1 -0
  20. package/lib/engine/engine_networking.js +9 -0
  21. package/lib/engine/engine_networking.js.map +1 -1
  22. package/lib/engine/engine_physics.d.ts +20 -2
  23. package/lib/engine/engine_physics.js +141 -16
  24. package/lib/engine/engine_physics.js.map +1 -1
  25. package/lib/engine/engine_serialization_core.js +2 -0
  26. package/lib/engine/engine_serialization_core.js.map +1 -1
  27. package/lib/engine/engine_three_utils.js +1 -22
  28. package/lib/engine/engine_three_utils.js.map +1 -1
  29. package/lib/engine/engine_types.d.ts +12 -6
  30. package/lib/engine/engine_types.js +22 -5
  31. package/lib/engine/engine_types.js.map +1 -1
  32. package/lib/engine/engine_utils.d.ts +9 -0
  33. package/lib/engine/engine_utils.js +25 -0
  34. package/lib/engine/engine_utils.js.map +1 -1
  35. package/lib/engine/extensions/NEEDLE_lightmaps.js +1 -1
  36. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -1
  37. package/lib/engine-components/AnimationCurve.js +20 -5
  38. package/lib/engine-components/AnimationCurve.js.map +1 -1
  39. package/lib/engine-components/Component.d.ts +18 -0
  40. package/lib/engine-components/Component.js +15 -2
  41. package/lib/engine-components/Component.js.map +1 -1
  42. package/lib/engine-components/Joints.d.ts +5 -1
  43. package/lib/engine-components/Joints.js +17 -7
  44. package/lib/engine-components/Joints.js.map +1 -1
  45. package/lib/engine-components/Light.d.ts +2 -0
  46. package/lib/engine-components/Light.js +33 -9
  47. package/lib/engine-components/Light.js.map +1 -1
  48. package/lib/engine-components/ParticleSystem.d.ts +15 -26
  49. package/lib/engine-components/ParticleSystem.js +251 -184
  50. package/lib/engine-components/ParticleSystem.js.map +1 -1
  51. package/lib/engine-components/ParticleSystemModules.d.ts +208 -63
  52. package/lib/engine-components/ParticleSystemModules.js +640 -153
  53. package/lib/engine-components/ParticleSystemModules.js.map +1 -1
  54. package/lib/engine-components/WebXR.js +8 -3
  55. package/lib/engine-components/WebXR.js.map +1 -1
  56. package/lib/engine-components/codegen/components.d.ts +7 -0
  57. package/lib/engine-components/codegen/components.js +7 -0
  58. package/lib/engine-components/codegen/components.js.map +1 -1
  59. package/package.json +3 -1
  60. package/src/engine/api.ts +2 -1
  61. package/src/engine/codegen/register_types.js +28 -0
  62. package/src/engine/engine_gizmos.ts +132 -5
  63. package/src/engine/engine_input.ts +12 -2
  64. package/src/engine/engine_math.ts +19 -6
  65. package/src/engine/engine_networking.ts +10 -0
  66. package/src/engine/engine_physics.ts +169 -17
  67. package/src/engine/engine_serialization_core.ts +1 -0
  68. package/src/engine/engine_three_utils.ts +1 -29
  69. package/src/engine/engine_types.ts +33 -14
  70. package/src/engine/engine_utils.ts +32 -0
  71. package/src/engine/extensions/NEEDLE_lightmaps.ts +1 -1
  72. package/src/engine-components/AnimationCurve.ts +25 -11
  73. package/src/engine-components/Component.ts +30 -4
  74. package/src/engine-components/Joints.ts +19 -7
  75. package/src/engine-components/Light.ts +39 -8
  76. package/src/engine-components/ParticleSystem.ts +314 -194
  77. package/src/engine-components/ParticleSystemModules.ts +537 -154
  78. package/src/engine-components/WebXR.ts +11 -8
  79. package/src/engine-components/codegen/components.ts +7 -0
  80. package/src/engine/dist/engine_physics.js +0 -739
  81. package/src/engine/dist/engine_setup.js +0 -777
  82. package/src/engine-components/dist/CharacterController.js +0 -123
  83. package/src/engine-components/dist/RigidBody.js +0 -458
package/CHANGELOG.md CHANGED
@@ -4,6 +4,23 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [2.41.0-pre] - 2022-11-07
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+ - Add: start adding particle systems support again
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+ - Change: update dependency version to needle gltf-transform-extensions package
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+ - Change: light set to soft shadows now changes renderer shadow mode to ``VSMShadowMap`` (can be disabled by setting ``Light.allowChangingShadowMapType`` to false)
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+ - Fix: WebXR creating AR button when called from script in awake
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+ - Fix: ``AnimationCurve.evaluate``
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+ ## [2.40.0-pre] - 2022-11-05
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+ - Add support for deleting all room state by calling ``context.connection.sendDeleteRemoteStateAll()`` (requires backend to update ``@needle-tools/needle-tiny-networking-ws`` to ``^1.1.0-pre``)
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+ - Add Hinge joint
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+ - Add ``Gizmos.DrawLine``, ``DrawRay`` ``DrawWireSphere`` and ``DrawSphere``
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+ - Add: physics Collision Contacts now contain information about ``impulse`` and ``friction``
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+ - Add ``physics.raycastPhysicsFast`` as a first method to raycast against physics colliders, the returning object contains the point in worldspace and the collider. This is the most simplest and thus fastest way to raycast using Rapier. More complex options will follow in future versions.
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+ - Fix joint matrix calculation
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+ - Fix and improve physics Contacts point calculations
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+ - Fix issue in physics event callbacks where ``onCollisionStay`` and ``onCollisionExit`` would only be called when ``onCollisionEnter`` was defined
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  ## [2.39.0-pre] - 2022-11-04
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  - Add: physics FixedJoint
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  - Change: CharacterController now rotates with camera