@needle-tools/engine 2.35.4-pre → 2.35.5-pre

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Files changed (49) hide show
  1. package/CHANGELOG.md +7 -0
  2. package/dist/needle-engine.d.ts +53 -34
  3. package/dist/needle-engine.js +394 -343
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +96 -45
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/api.d.ts +3 -0
  8. package/lib/engine/api.js +3 -0
  9. package/lib/engine/api.js.map +1 -1
  10. package/lib/engine/debug/debug.d.ts +3 -0
  11. package/lib/engine/debug/debug.js +8 -0
  12. package/lib/engine/debug/debug.js.map +1 -0
  13. package/lib/engine/debug/debug_overlay.d.ts +7 -0
  14. package/lib/engine/debug/debug_overlay.js +202 -0
  15. package/lib/engine/debug/debug_overlay.js.map +1 -0
  16. package/lib/engine/engine.js +1 -1
  17. package/lib/engine/engine.js.map +1 -1
  18. package/lib/engine/engine_serialization_core.js +35 -0
  19. package/lib/engine/engine_serialization_core.js.map +1 -1
  20. package/lib/engine/engine_types.d.ts +5 -1
  21. package/lib/engine/engine_types.js.map +1 -1
  22. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +2 -2
  23. package/lib/engine/extensions/NEEDLE_render_objects.js +2 -2
  24. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -1
  25. package/lib/engine-components/AudioSource.d.ts +1 -1
  26. package/lib/engine-components/AudioSource.js +2 -2
  27. package/lib/engine-components/AudioSource.js.map +1 -1
  28. package/lib/engine-components/Renderer.d.ts +3 -2
  29. package/lib/engine-components/Renderer.js.map +1 -1
  30. package/lib/engine-components/WebXRController.js +6 -2
  31. package/lib/engine-components/WebXRController.js.map +1 -1
  32. package/lib/engine-components/js-extensions/ExtensionUtils.js +1 -1
  33. package/lib/engine-components/js-extensions/ExtensionUtils.js.map +1 -1
  34. package/package.json +1 -1
  35. package/src/engine/api.ts +3 -0
  36. package/src/engine/debug/debug.ts +9 -0
  37. package/src/engine/debug/debug_overlay.ts +217 -0
  38. package/src/engine/engine.ts +1 -1
  39. package/src/engine/engine_serialization_core.ts +34 -0
  40. package/src/engine/engine_types.ts +6 -1
  41. package/src/engine/extensions/NEEDLE_render_objects.ts +4 -4
  42. package/src/engine-components/AudioSource.ts +3 -3
  43. package/src/engine-components/Renderer.ts +737 -734
  44. package/src/engine-components/WebXRController.ts +6 -2
  45. package/src/engine-components/js-extensions/ExtensionUtils.ts +1 -1
  46. package/lib/engine/debug/error_overlay.d.ts +0 -1
  47. package/lib/engine/debug/error_overlay.js +0 -114
  48. package/lib/engine/debug/error_overlay.js.map +0 -1
  49. package/src/engine/debug/error_overlay.ts +0 -126
@@ -100,8 +100,13 @@ export declare interface ILight extends IComponent {
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  color: Color;
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  }
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+ export declare interface ISharedMaterials {
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+ [num:number] : Material;
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+ }
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+
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  export declare interface IRenderer extends IComponent {
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- material: Material;
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+ sharedMaterial: Material;
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+ get sharedMaterials(): ISharedMaterials;
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  }
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  export declare interface ICollider extends IComponent {
@@ -1,7 +1,7 @@
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  import { SourceIdentifier } from "../engine_types";
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  import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
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- import { IComponent as Component, IRenderer as Renderer } from "../engine_types";
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+ import { IComponent as Component, IRenderer } from "../engine_types";
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  import {
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  // stencil funcs
@@ -49,7 +49,7 @@ export class NEEDLE_render_objects implements GLTFLoaderPlugin {
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  private static stencils: { [key: string]: StencilSettingsModel[] } = {};
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- static applyStencil(obj?: Renderer | null) {
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+ static applyStencil(obj?: IRenderer | null) {
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  if (!obj) return;
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  const source = obj.sourceId;
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  if (debug)
@@ -62,9 +62,9 @@ export class NEEDLE_render_objects implements GLTFLoaderPlugin {
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  if (matchesLayer(stencil.layer, obj)) {
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  if (debug)
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  console.log(stencil);
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- const mat = obj.material?.clone();
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+ const mat = obj.sharedMaterial?.clone();
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  if (mat) {
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- obj.material = mat;
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+ obj.sharedMaterial = mat;
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  // you can have 50 renderer features per event until this breaks
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  obj.gameObject.renderOrder = stencil.event * 1000 + stencil.index * 50;
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@@ -83,7 +83,7 @@ export class AudioSource extends Behaviour {
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  }
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  @serializeable()
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- private clip: string = "";
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+ clip: string = "";
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  @serializeable()
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  playOnAwake: boolean = false;
@@ -321,7 +321,7 @@ export class AudioSource extends Behaviour {
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  if (debug) console.log("Pause", this);
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  this._hasEnded = true;
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  this.shouldPlay = false;
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- if (this.sound && this.sound.isPlaying) {
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+ if (this.sound && this.sound.isPlaying && this.sound.source) {
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  this._lastContextTime = this.sound?.context.currentTime;
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  this.sound.pause();
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  }
@@ -331,7 +331,7 @@ export class AudioSource extends Behaviour {
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  if (debug) console.log("Pause", this);
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  this._hasEnded = true;
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  this.shouldPlay = false;
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- if (this.sound) {
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+ if (this.sound && this.sound.source) {
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  this._lastContextTime = this.sound?.context.currentTime;
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  if (debug)
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  console.log(this._lastContextTime)