@needle-tools/engine 2.35.3-pre → 2.35.5-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/needle-engine.d.ts +58 -34
  3. package/dist/needle-engine.js +394 -343
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +96 -45
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/api.d.ts +3 -0
  8. package/lib/engine/api.js +3 -0
  9. package/lib/engine/api.js.map +1 -1
  10. package/lib/engine/debug/debug.d.ts +3 -0
  11. package/lib/engine/debug/debug.js +8 -0
  12. package/lib/engine/debug/debug.js.map +1 -0
  13. package/lib/engine/debug/debug_overlay.d.ts +7 -0
  14. package/lib/engine/debug/debug_overlay.js +202 -0
  15. package/lib/engine/debug/debug_overlay.js.map +1 -0
  16. package/lib/engine/engine.js +1 -1
  17. package/lib/engine/engine.js.map +1 -1
  18. package/lib/engine/engine_element_loading.js +19 -8
  19. package/lib/engine/engine_element_loading.js.map +1 -1
  20. package/lib/engine/engine_networking.js +4 -0
  21. package/lib/engine/engine_networking.js.map +1 -1
  22. package/lib/engine/engine_networking_utils.d.ts +1 -0
  23. package/lib/engine/engine_networking_utils.js +3 -0
  24. package/lib/engine/engine_networking_utils.js.map +1 -1
  25. package/lib/engine/engine_serialization_core.js +35 -0
  26. package/lib/engine/engine_serialization_core.js.map +1 -1
  27. package/lib/engine/engine_types.d.ts +5 -1
  28. package/lib/engine/engine_types.js.map +1 -1
  29. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +2 -2
  30. package/lib/engine/extensions/NEEDLE_render_objects.js +2 -2
  31. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -1
  32. package/lib/engine-components/AudioSource.d.ts +1 -1
  33. package/lib/engine-components/AudioSource.js +2 -2
  34. package/lib/engine-components/AudioSource.js.map +1 -1
  35. package/lib/engine-components/Component.js +4 -2
  36. package/lib/engine-components/Component.js.map +1 -1
  37. package/lib/engine-components/Renderer.d.ts +8 -3
  38. package/lib/engine-components/Renderer.js +9 -1
  39. package/lib/engine-components/Renderer.js.map +1 -1
  40. package/lib/engine-components/WebXRController.js +6 -2
  41. package/lib/engine-components/WebXRController.js.map +1 -1
  42. package/lib/engine-components/js-extensions/ExtensionUtils.js +1 -1
  43. package/lib/engine-components/js-extensions/ExtensionUtils.js.map +1 -1
  44. package/package.json +1 -1
  45. package/src/engine/api.ts +3 -0
  46. package/src/engine/debug/debug.ts +9 -0
  47. package/src/engine/debug/debug_overlay.ts +217 -0
  48. package/src/engine/engine.ts +1 -1
  49. package/src/engine/engine_element_loading.ts +20 -9
  50. package/src/engine/engine_networking.ts +7 -3
  51. package/src/engine/engine_networking_utils.ts +4 -0
  52. package/src/engine/engine_serialization_core.ts +34 -0
  53. package/src/engine/engine_types.ts +6 -1
  54. package/src/engine/extensions/NEEDLE_render_objects.ts +4 -4
  55. package/src/engine-components/AudioSource.ts +3 -3
  56. package/src/engine-components/Component.ts +4 -2
  57. package/src/engine-components/Renderer.ts +737 -724
  58. package/src/engine-components/WebXRController.ts +6 -2
  59. package/src/engine-components/js-extensions/ExtensionUtils.ts +1 -1
  60. package/lib/engine/debug/error_overlay.d.ts +0 -1
  61. package/lib/engine/debug/error_overlay.js +0 -114
  62. package/lib/engine/debug/error_overlay.js.map +0 -1
  63. package/src/engine/debug/error_overlay.ts +0 -126
@@ -1,7 +1,7 @@
1
1
 
2
2
  import { SourceIdentifier } from "../engine_types";
3
3
  import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
4
- import { IComponent as Component, IRenderer as Renderer } from "../engine_types";
4
+ import { IComponent as Component, IRenderer } from "../engine_types";
5
5
 
6
6
  import {
7
7
  // stencil funcs
@@ -49,7 +49,7 @@ export class NEEDLE_render_objects implements GLTFLoaderPlugin {
49
49
 
50
50
  private static stencils: { [key: string]: StencilSettingsModel[] } = {};
51
51
 
52
- static applyStencil(obj?: Renderer | null) {
52
+ static applyStencil(obj?: IRenderer | null) {
53
53
  if (!obj) return;
54
54
  const source = obj.sourceId;
55
55
  if (debug)
@@ -62,9 +62,9 @@ export class NEEDLE_render_objects implements GLTFLoaderPlugin {
62
62
  if (matchesLayer(stencil.layer, obj)) {
63
63
  if (debug)
64
64
  console.log(stencil);
65
- const mat = obj.material?.clone();
65
+ const mat = obj.sharedMaterial?.clone();
66
66
  if (mat) {
67
- obj.material = mat;
67
+ obj.sharedMaterial = mat;
68
68
  // you can have 50 renderer features per event until this breaks
69
69
  obj.gameObject.renderOrder = stencil.event * 1000 + stencil.index * 50;
70
70
 
@@ -83,7 +83,7 @@ export class AudioSource extends Behaviour {
83
83
  }
84
84
 
85
85
  @serializeable()
86
- private clip: string = "";
86
+ clip: string = "";
87
87
 
88
88
  @serializeable()
89
89
  playOnAwake: boolean = false;
@@ -321,7 +321,7 @@ export class AudioSource extends Behaviour {
321
321
  if (debug) console.log("Pause", this);
322
322
  this._hasEnded = true;
323
323
  this.shouldPlay = false;
324
- if (this.sound && this.sound.isPlaying) {
324
+ if (this.sound && this.sound.isPlaying && this.sound.source) {
325
325
  this._lastContextTime = this.sound?.context.currentTime;
326
326
  this.sound.pause();
327
327
  }
@@ -331,7 +331,7 @@ export class AudioSource extends Behaviour {
331
331
  if (debug) console.log("Pause", this);
332
332
  this._hasEnded = true;
333
333
  this.shouldPlay = false;
334
- if (this.sound) {
334
+ if (this.sound && this.sound.source) {
335
335
  this._lastContextTime = this.sound?.context.currentTime;
336
336
  if (debug)
337
337
  console.log(this._lastContextTime)
@@ -382,8 +382,9 @@ class Component implements IComponent, EventTarget {
382
382
  if (this.__didEnable) return false;
383
383
  // console.trace("INTERNAL ENABLE");
384
384
  this.__didEnable = true;
385
- this.__isEnabled = true;
386
385
  this.onEnable();
386
+ // if we do this after processing the callback
387
+ this.__isEnabled = true;
387
388
  return true;
388
389
  }
389
390
 
@@ -391,9 +392,10 @@ class Component implements IComponent, EventTarget {
391
392
  if (!this.__didEnable) return;
392
393
  this.__didEnable = false;
393
394
  this._collisionExitRoutine = undefined;
394
- this.__isEnabled = false;
395
395
  this.onDisable();
396
396
  this._collisions?.clear();
397
+ // if we do this after processing the callback
398
+ this.__isEnabled = false;
397
399
  }
398
400
 
399
401
  __internalDestroy() {