@needle-tools/engine 2.35.2-pre → 2.35.4-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/needle-engine.d.ts +324 -295
  3. package/dist/needle-engine.js +3339 -230
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +34 -34
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/engine.d.ts +1 -0
  8. package/lib/engine/engine_components.js +5 -0
  9. package/lib/engine/engine_components.js.map +1 -1
  10. package/lib/engine/engine_element.d.ts +2 -1
  11. package/lib/engine/engine_element.js +4 -1
  12. package/lib/engine/engine_element.js.map +1 -1
  13. package/lib/engine/engine_element_loading.js +19 -8
  14. package/lib/engine/engine_element_loading.js.map +1 -1
  15. package/lib/engine/engine_gltf.d.ts +2 -2
  16. package/lib/engine/engine_gltf.js +5 -1
  17. package/lib/engine/engine_gltf.js.map +1 -1
  18. package/lib/engine/engine_networking.js +4 -0
  19. package/lib/engine/engine_networking.js.map +1 -1
  20. package/lib/engine/engine_networking_utils.d.ts +1 -0
  21. package/lib/engine/engine_networking_utils.js +3 -0
  22. package/lib/engine/engine_networking_utils.js.map +1 -1
  23. package/lib/engine/engine_scenetools.d.ts +9 -0
  24. package/lib/engine/engine_scenetools.js +2 -2
  25. package/lib/engine/engine_scenetools.js.map +1 -1
  26. package/lib/engine/engine_types.d.ts +5 -0
  27. package/lib/engine/engine_types.js.map +1 -1
  28. package/lib/engine/extensions/NEEDLE_deferred_texture.js +33 -1
  29. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -1
  30. package/lib/engine-components/Component.js +7 -1
  31. package/lib/engine-components/Component.js.map +1 -1
  32. package/lib/engine-components/DragControls.d.ts +1 -0
  33. package/lib/engine-components/DragControls.js +11 -6
  34. package/lib/engine-components/DragControls.js.map +1 -1
  35. package/lib/engine-components/Renderer.d.ts +5 -1
  36. package/lib/engine-components/Renderer.js +11 -3
  37. package/lib/engine-components/Renderer.js.map +1 -1
  38. package/lib/engine-components/ScreenCapture.d.ts +7 -1
  39. package/lib/engine-components/ScreenCapture.js +12 -5
  40. package/lib/engine-components/ScreenCapture.js.map +1 -1
  41. package/lib/engine-components/WebXR.d.ts +1 -1
  42. package/lib/engine-components/WebXR.js +12 -8
  43. package/lib/engine-components/WebXR.js.map +1 -1
  44. package/lib/engine-components/js-extensions/ExtensionUtils.d.ts +3 -1
  45. package/lib/engine-components/js-extensions/ExtensionUtils.js +18 -8
  46. package/lib/engine-components/js-extensions/ExtensionUtils.js.map +1 -1
  47. package/lib/engine-components/js-extensions/Object3D.js +18 -15
  48. package/lib/engine-components/js-extensions/Object3D.js.map +1 -1
  49. package/lib/engine-components/js-extensions/Vector.js +3 -3
  50. package/lib/engine-components/js-extensions/Vector.js.map +1 -1
  51. package/package.json +10 -1
  52. package/src/engine/engine_components.ts +5 -0
  53. package/src/engine/engine_element.ts +7 -2
  54. package/src/engine/engine_element_loading.ts +20 -9
  55. package/src/engine/engine_gltf.ts +8 -4
  56. package/src/engine/engine_networking.ts +7 -3
  57. package/src/engine/engine_networking_utils.ts +4 -0
  58. package/src/engine/engine_scenetools.ts +2 -2
  59. package/src/engine/engine_types.ts +10 -6
  60. package/src/engine/extensions/NEEDLE_deferred_texture.ts +36 -3
  61. package/src/engine-components/Component.ts +9 -1
  62. package/src/engine-components/DragControls.ts +10 -8
  63. package/src/engine-components/Renderer.ts +13 -3
  64. package/src/engine-components/ScreenCapture.ts +20 -5
  65. package/src/engine-components/WebXR.ts +17 -11
  66. package/src/engine-components/js-extensions/ExtensionUtils.ts +27 -12
  67. package/src/engine-components/js-extensions/Object3D.ts +23 -16
  68. package/src/engine-components/js-extensions/Vector.ts +6 -4
@@ -7,7 +7,7 @@ import { getParam, getPath } from "../engine_utils";
7
7
 
8
8
  export const EXTENSION_NAME = "NEEDLE_deferred_texture";
9
9
 
10
- const debug = getParam("debugdeferredtextures")
10
+ const debug = getParam("debugprogressive");
11
11
 
12
12
  declare type DeferredTextureModel = {
13
13
  uri: string;
@@ -15,9 +15,30 @@ declare type DeferredTextureModel = {
15
15
  usage?: string,
16
16
  }
17
17
 
18
+ const debug_toggle_maps: Map<Material, { [key: string]: { original: Texture, lod0: Texture } }> = new Map();
19
+ let show_lod0 = false;
20
+ if (debug) {
21
+ window.addEventListener("keyup", evt => {
22
+ if (evt.key === "p") {
23
+ debug_toggle_maps.forEach((map, material) => {
24
+ Object.entries(map).forEach(([key, value]) => {
25
+ if (show_lod0) {
26
+ material[key] = value.lod0;
27
+ } else {
28
+ material[key] = value.original;
29
+ }
30
+ material.needsUpdate = true;
31
+ });
32
+ });
33
+ show_lod0 = !show_lod0;
34
+ }
35
+ });
36
+ }
37
+
18
38
  export class NEEDLE_deferred_texture implements GLTFLoaderPlugin {
19
39
 
20
- static assignTextureLOD(context: Context, source : SourceIdentifier | undefined, material: Material, level: number = 0) {
40
+
41
+ static assignTextureLOD(context: Context, source: SourceIdentifier | undefined, material: Material, level: number = 0) {
21
42
  if (!material) return;
22
43
  for (const slot of Object.keys(material)) {
23
44
  const val = material[slot];
@@ -32,6 +53,18 @@ export class NEEDLE_deferred_texture implements GLTFLoaderPlugin {
32
53
  material[slot] = t;
33
54
  material.needsUpdate = true;
34
55
 
56
+ if (debug) {
57
+ let debug_map = debug_toggle_maps.get(material);
58
+ if (!debug_map) {
59
+ debug_map = {};
60
+ debug_toggle_maps.set(material, debug_map);
61
+ }
62
+ let entry = debug_map[slot];
63
+ if (!entry) {
64
+ entry = debug_map[slot] = { original: val, lod0: t };
65
+ }
66
+ entry.lod0 = t;
67
+ }
35
68
  }
36
69
  });
37
70
  }
@@ -93,7 +126,7 @@ export class NEEDLE_deferred_texture implements GLTFLoaderPlugin {
93
126
  private static cache = new Map<string, DeferredTextureModel>();
94
127
  private static resolved: { [key: string]: Texture } = {};
95
128
 
96
- private static async getOrLoadTexture(context: Context, source : SourceIdentifier | undefined, material: Material, slot: string, current: Texture, _level: number): Promise<Texture | null> {
129
+ private static async getOrLoadTexture(context: Context, source: SourceIdentifier | undefined, material: Material, slot: string, current: Texture, _level: number): Promise<Texture | null> {
97
130
 
98
131
  const key = current.uuid;
99
132
  const ext: DeferredTextureModel | undefined = NEEDLE_deferred_texture.cache.get(key);// || current.userData.deferred;
@@ -113,6 +113,7 @@ abstract class GameObject extends THREE.Object3D implements THREE.Object3D, IGam
113
113
 
114
114
  public static invoke(go: THREE.Object3D | null | undefined, functionName: string, children: boolean = false, ...args: any) {
115
115
  if (!go) return;
116
+
116
117
  // console.log(go);
117
118
  this.foreachComponent(go, c => {
118
119
  const fn = c[functionName];
@@ -382,6 +383,8 @@ class Component implements IComponent, EventTarget {
382
383
  // console.trace("INTERNAL ENABLE");
383
384
  this.__didEnable = true;
384
385
  this.onEnable();
386
+ // if we do this after processing the callback
387
+ this.__isEnabled = true;
385
388
  return true;
386
389
  }
387
390
 
@@ -391,6 +394,8 @@ class Component implements IComponent, EventTarget {
391
394
  this._collisionExitRoutine = undefined;
392
395
  this.onDisable();
393
396
  this._collisions?.clear();
397
+ // if we do this after processing the callback
398
+ this.__isEnabled = false;
394
399
  }
395
400
 
396
401
  __internalDestroy() {
@@ -415,7 +420,10 @@ class Component implements IComponent, EventTarget {
415
420
  }
416
421
 
417
422
  // need to check here because codegen is calling this before everything is setup
418
- if (!this.__didAwake) return;
423
+ if (!this.__didAwake) {
424
+ this.__isEnabled = val;
425
+ return;
426
+ }
419
427
  if (val) {
420
428
  this.__internalEnable();
421
429
  } else {
@@ -13,6 +13,7 @@ import { getWorldPosition, getWorldQuaternion, setWorldPosition } from "../engin
13
13
  import { KeyCode } from "../engine/engine_input";
14
14
  import { nameofFactory } from "../engine/engine_utils";
15
15
  import { InstancingUtil } from "../engine/engine_instancing";
16
+ import { OrbitControls } from "./OrbitControls";
16
17
 
17
18
  const debug = false;
18
19
 
@@ -43,7 +44,7 @@ export class DragControls extends Interactable implements IPointerDownHandler, I
43
44
  // public targets: THREE.Object3D[] | null = null;
44
45
 
45
46
  // private controls: Control | null = null;
46
- // private orbit: OrbitControls | null = null;
47
+ private orbit: OrbitControls | null = null;
47
48
 
48
49
  private selectStartEventListener: ((controls: DragControls, args: SelectArgs) => void)[] = [];
49
50
  private selectEndEventListener: Array<Function> = [];
@@ -70,7 +71,7 @@ export class DragControls extends Interactable implements IPointerDownHandler, I
70
71
 
71
72
 
72
73
  start() {
73
- // this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
74
+ this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
74
75
  }
75
76
 
76
77
  private static lastHovered: THREE.Object3D;
@@ -148,8 +149,11 @@ export class DragControls extends Interactable implements IPointerDownHandler, I
148
149
  this.onUpdateDrag();
149
150
  }
150
151
 
151
- if (this._isDragging && !this._dragHelper?.hasSelected) {
152
- this.onDragEnd(null);
152
+
153
+ if (this._isDragging) {
154
+ if (this._dragHelper?.hasSelected === false) {
155
+ this.onDragEnd(null);
156
+ }
153
157
  }
154
158
  }
155
159
 
@@ -197,7 +201,7 @@ export class DragControls extends Interactable implements IPointerDownHandler, I
197
201
  object = args.attached;
198
202
  this._isDragging = true;
199
203
  this._dragHelper.setSelected(object, this.context);
200
- // if (this.orbit) this.orbit.enabled = false;
204
+ if (this.orbit) this.orbit.enabled = false;
201
205
 
202
206
  const sync = GameObject.getComponentInChildren(object, SyncedTransform);
203
207
  if (debug)
@@ -239,7 +243,7 @@ export class DragControls extends Interactable implements IPointerDownHandler, I
239
243
  if (debug)
240
244
  console.log("DRAG END", selected, selected?.visible)
241
245
  this._dragHelper.setSelected(null, this.context);
242
- // if (this.orbit) this.orbit.enabled = true;
246
+ if (this.orbit) this.orbit.enabled = true;
243
247
  if (evt?.object) {
244
248
  const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
245
249
  if (sync) {
@@ -316,7 +320,6 @@ class DragHelper {
316
320
  }
317
321
 
318
322
  setSelected(newSelected: THREE.Object3D | null, context: Context) {
319
-
320
323
  if (this._selected && context) {
321
324
  for (const rb of this._rbs) {
322
325
  rb.wakeUp();
@@ -343,7 +346,6 @@ class DragHelper {
343
346
  this._groundMarker.removeFromParent();
344
347
  }
345
348
 
346
-
347
349
  if (this._selected) {
348
350
  if (!context) {
349
351
  console.error("DragHelper: no context");
@@ -17,8 +17,8 @@ export { InstancingUtil } from "../engine/engine_instancing";
17
17
  const suppressInstancing = getParam("noInstancing");
18
18
  const debugLightmap = getParam("debuglightmaps") ? true : false;
19
19
  const debugInstancing = getParam("debuginstancing");
20
- const debugProgressiveLoading = getParam("debugprogressiveload");
21
- const suppressProgressiveLoading = getParam("noprogressiveload");
20
+ const debugProgressiveLoading = getParam("debugprogressive");
21
+ const suppressProgressiveLoading = getParam("noprogressive");
22
22
 
23
23
  export class FieldWithDefault {
24
24
  public path: string | null = null;
@@ -133,7 +133,7 @@ export class Renderer extends Behaviour implements IRenderer {
133
133
  // private _materialProperties: Array<MaterialProperties> | undefined = undefined;
134
134
  private _lightmaps?: RendererLightmap[];
135
135
 
136
- get mesh(): Mesh | undefined {
136
+ get sharedMesh(): Mesh | undefined {
137
137
  if (this.gameObject.type === "Mesh") {
138
138
  return this.gameObject as unknown as Mesh
139
139
  }
@@ -143,10 +143,20 @@ export class Renderer extends Behaviour implements IRenderer {
143
143
  return undefined;
144
144
  }
145
145
 
146
+ get sharedMaterial(): THREE.Material {
147
+ return this.sharedMaterials[0];
148
+ }
149
+
150
+ set sharedMaterial(mat: THREE.Material) {
151
+ this.sharedMaterials[0] = mat;
152
+ }
153
+
154
+ /**@deprecated please use sharedMaterial */
146
155
  get material(): THREE.Material {
147
156
  return this.sharedMaterials[0];
148
157
  }
149
158
 
159
+ /**@deprecated please use sharedMaterial */
150
160
  set material(mat: THREE.Material) {
151
161
  this.sharedMaterials[0] = mat;
152
162
  }
@@ -31,6 +31,12 @@ function disposeStream(str: MediaStream | null | undefined) {
31
31
  cap.stop();
32
32
  }
33
33
 
34
+ declare type ScreenCaptureOptions = {
35
+ device?: ScreenCaptureDevice,
36
+ deviceId?: string,
37
+ constraints?: MediaTrackConstraints,
38
+ }
39
+
34
40
  export class ScreenCapture extends Behaviour implements IPointerClickHandler {
35
41
 
36
42
  onPointerClick() {
@@ -82,7 +88,8 @@ export class ScreenCapture extends Behaviour implements IPointerClickHandler {
82
88
  private _currentMode: ScreenCaptureMode = ScreenCaptureMode.Idle;
83
89
 
84
90
  awake() {
85
- console.log(this);
91
+ if (debug)
92
+ console.log(this);
86
93
  AudioSource.registerWaitForAllowAudio(() => {
87
94
  if (this.videoPlayer && this._currentStream && this._currentMode === ScreenCaptureMode.Receiving) {
88
95
  this.videoPlayer.setVideo(this._currentStream);
@@ -105,12 +112,16 @@ export class ScreenCapture extends Behaviour implements IPointerClickHandler {
105
112
  this._net.addEventListener(PeerEvent.ReceiveVideo, this.onReceiveVideo.bind(this));
106
113
  }
107
114
 
108
- async share() {
115
+ async share(opts?: ScreenCaptureOptions) {
116
+
117
+ if (opts?.device)
118
+ this.device = opts.device;
119
+
109
120
  this._requestOpen = true;
110
121
  try {
111
122
  if (this.videoPlayer) {
112
123
 
113
- const settings: MediaTrackConstraints = {
124
+ const settings: MediaTrackConstraints = opts?.constraints ?? {
114
125
  echoCancellation: true,
115
126
  autoGainControl: false,
116
127
  };
@@ -122,7 +133,7 @@ export class ScreenCapture extends Behaviour implements IPointerClickHandler {
122
133
  switch (this.device) {
123
134
  // Capture a connected camera
124
135
  case ScreenCaptureDevice.Camera:
125
- this.tryShareUserCamera(displayMediaOptions);
136
+ this.tryShareUserCamera(displayMediaOptions, opts);
126
137
  break;
127
138
 
128
139
  // capture any screen, will show a popup
@@ -197,7 +208,7 @@ export class ScreenCapture extends Behaviour implements IPointerClickHandler {
197
208
 
198
209
 
199
210
 
200
- private async tryShareUserCamera(opts: DisplayMediaStreamConstraints) {
211
+ private async tryShareUserCamera(opts: DisplayMediaStreamConstraints, options?: ScreenCaptureOptions) {
201
212
 
202
213
  // let newWindow = open('', 'example', 'width=300,height=300');
203
214
  // if (window) {
@@ -212,6 +223,10 @@ export class ScreenCapture extends Behaviour implements IPointerClickHandler {
212
223
  if (!this._requestOpen) break;
213
224
  if (dev.kind !== "videoinput") continue;
214
225
  const id = dev.deviceId;
226
+ if (options?.deviceId !== undefined) {
227
+ if (id !== options.deviceId)
228
+ continue;
229
+ }
215
230
  if (opts.video !== false) {
216
231
  if (typeof opts.video === "undefined" || typeof opts.video === "boolean") {
217
232
  opts.video = {};
@@ -13,11 +13,11 @@ import { ControllerType, WebXRController } from "./WebXRController";
13
13
  import { WebARSessionRoot } from "./WebARSessionRoot";
14
14
  import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../engine/engine_three_utils";
15
15
  import { XRRig } from "./WebXRRig";
16
- import { EngineElement } from "../engine/engine_element";
17
16
  import { AssetReference } from "../engine/engine_addressables";
18
17
  import { serializeable } from "../engine/engine_serialization_decorator";
19
18
  import { WebXRSync } from "./WebXRSync";
20
19
  import { XRSessionMode } from "../engine/engine_setup";
20
+ import { INeedleEngineComponent } from "../engine/engine_types";
21
21
 
22
22
 
23
23
  export async function detectARSupport() {
@@ -210,7 +210,7 @@ export class WebXR extends Behaviour {
210
210
  }
211
211
 
212
212
  // VR support
213
- if (this.createVRButton && this.enableVR && (browserSupportsXR || !this.enableAR)) {
213
+ if (this.createVRButton && this.enableVR) {
214
214
  vrButton = WebXR.createVRButton(this);
215
215
  this._vrButton = vrButton;
216
216
  buttonsContainer.appendChild(vrButton);
@@ -477,16 +477,17 @@ export class WebAR {
477
477
  this._webxr = webxr;
478
478
  }
479
479
 
480
- private arDomOverlay: EngineElement | null = null;
481
- private arOverlayElement: HTMLElement | null = null;
480
+ private arDomOverlay: HTMLElement | null = null;
481
+ private arOverlayElement: INeedleEngineComponent | HTMLElement | null = null;
482
482
  private noHitTestAvailable: boolean = false;
483
483
  private didPlaceARSessionRoot: boolean = false;
484
484
 
485
485
  getAROverlayContainer(): HTMLElement | null {
486
- this.arDomOverlay = this.webxr.context.domElement as EngineElement;
486
+ this.arDomOverlay = this.webxr.context.domElement as HTMLElement;
487
487
  // for react cases we dont have an Engine Element
488
- if (this.arDomOverlay.getAROverlayContainer)
489
- this.arOverlayElement = this.arDomOverlay.getAROverlayContainer();
488
+ const element : any = this.arDomOverlay;
489
+ if (element.getAROverlayContainer)
490
+ this.arOverlayElement = element.getAROverlayContainer();
490
491
  else this.arOverlayElement = this.arDomOverlay;
491
492
  return this.arOverlayElement;
492
493
  }
@@ -548,13 +549,14 @@ export class WebAR {
548
549
  else console.warn("No WebARSessionRoot found in scene")
549
550
 
550
551
  if (this.arDomOverlay && this.arOverlayElement) {
551
- this.arDomOverlay.onEnterAR(session, this.arOverlayElement);
552
+ const el = this.arOverlayElement as INeedleEngineComponent;
553
+ el.onEnterAR?.call(el, session, this.arOverlayElement);
552
554
  }
553
555
 
554
556
  this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
555
557
  }
556
558
 
557
- onEnd(_session: THREE.XRSession) {
559
+ onEnd(session: THREE.XRSession) {
558
560
  if (this._previousParent) {
559
561
  console.log("ADD", this._previousParent);
560
562
  GameObject.addComponent(this._previousParent as GameObject, this.webxr);
@@ -565,9 +567,13 @@ export class WebAR {
565
567
  context.scene.background = this.previousBackground;
566
568
  context.scene.environment = this.previousEnvironment;
567
569
  if (this.sessionRoot) {
568
- this.sessionRoot.onEnd(this.webxr.Rig, _session);
570
+ this.sessionRoot.onEnd(this.webxr.Rig, session);
571
+ }
572
+ if (this.arDomOverlay)
573
+ {
574
+ const el = this.arOverlayElement as INeedleEngineComponent;
575
+ el.onExitAR?.call(el, session);
569
576
  }
570
- if (this.arDomOverlay) this.arDomOverlay.onExitAR(_session);
571
577
 
572
578
  this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
573
579
  }
@@ -1,19 +1,32 @@
1
+ import { Object3D } from "three";
2
+ import { Constructor } from "../../engine/engine_types";
1
3
 
2
- const handlers : Map<any, ApplyPrototypeExtension> = new Map();
4
+ const handlers: Map<any, ApplyPrototypeExtension> = new Map();
3
5
 
4
- export function applyPrototypeExtensions(obj : any){
5
- if(!obj) return;
6
- const prototype = obj.prototype;
7
- if(!prototype) return;
6
+ export function applyPrototypeExtensions<T>(obj: any, prototype : Constructor<T>) {
7
+ if (!obj) return;
8
+ // const prototype = Object.getPrototypeOf(obj);
9
+ // console.log("TEST", prototype)
10
+ if (!prototype) {
11
+ console.warn("No prototype found", obj, obj.prototype, obj.constructor);
12
+ return;
13
+ }
8
14
  let handler = handlers.get(prototype);
9
- if(!handler){
10
- handler = createPrototypeExtensionHandler(prototype);
11
- handlers.set(prototype, handler);
15
+ if (handler) {
16
+ // console.log("OK", prototype);
17
+ handler.apply(obj);
12
18
  }
13
- handler.apply(obj);
19
+ // applyPrototypeExtensions(prototype);
20
+ }
21
+
22
+ export function registerPrototypeExtensions<T>(type: Constructor<T>) {
23
+ console.log("Register", type.prototype.constructor.name);
24
+ const handler = createPrototypeExtensionHandler(type.prototype);
25
+ handlers.set(type, handler);
14
26
  }
15
27
 
16
- function createPrototypeExtensionHandler(prototype: any) {
28
+
29
+ function createPrototypeExtensionHandler(prototype: any) {
17
30
  return new ApplyPrototypeExtension(prototype);
18
31
  }
19
32
 
@@ -31,9 +44,11 @@ class ApplyPrototypeExtension implements IApplyPrototypeExtension {
31
44
  this.$symbol = Symbol("prototype-extension");
32
45
  // used to decorate cloned object3D objects with the same added components defined above
33
46
  this.extensions = Object.keys(prototype);
47
+ // console.log(this.extensions);
34
48
  this.descriptors = new Array<PropertyDescriptor | undefined>();
35
49
  for (let i = 0; i < this.extensions.length; i++) {
36
50
  const key = this.extensions[i];
51
+ // console.log(key);
37
52
  const descriptor = Object.getOwnPropertyDescriptor(prototype, key);
38
53
  if (descriptor) {
39
54
  this.descriptors.push(descriptor);
@@ -41,7 +56,7 @@ class ApplyPrototypeExtension implements IApplyPrototypeExtension {
41
56
  }
42
57
  }
43
58
 
44
- apply(object: object): void {
59
+ apply(object: Object3D): void {
45
60
 
46
61
  if (object[this.$symbol]) return;
47
62
  object[this.$symbol] = true;
@@ -58,7 +73,7 @@ class ApplyPrototypeExtension implements IApplyPrototypeExtension {
58
73
  // continue;
59
74
  // }
60
75
  // }
61
- // console.trace("DEFINE", object.name, key);
76
+ // console.warn("DEFINE", object, key);
62
77
  Object.defineProperty(object, key, desc);
63
78
  }
64
79
  }
@@ -1,4 +1,4 @@
1
- import { applyPrototypeExtensions } from "./ExtensionUtils";
1
+ import { applyPrototypeExtensions, registerPrototypeExtensions } from "./ExtensionUtils";
2
2
  import { Object3D } from "three";
3
3
  import { Constructor, ConstructorConcrete, IComponent } from "../../engine/engine_types"
4
4
  import { IComponent as Component } from "../../engine/engine_types";
@@ -6,24 +6,12 @@ import { addNewComponentInstance, getComponent, getComponentInChildren, getCompo
6
6
 
7
7
  // used to decorate cloned object3D objects with the same added components defined above
8
8
  export function apply(object: Object3D) {
9
- if (object && object.isObject3D === true)
10
- applyPrototypeExtensions(object);
9
+ if (object && object.isObject3D === true) {
10
+ applyPrototypeExtensions(object, Object3D);
11
+ }
11
12
  }
12
13
 
13
14
 
14
- // this is a fix to allow gameObject active animation be applied to a three object
15
- if (!Object.getOwnPropertyDescriptor(Object3D.prototype, "activeSelf")) {
16
- Object.defineProperty(Object3D.prototype, "activeSelf", {
17
- get: function () {
18
- return this.visible;
19
- },
20
- set: function (val: boolean | number) {
21
- const state = typeof val === "number" ? val > 0.5 : val;
22
- this.visible = state;
23
- }
24
- });
25
- }
26
-
27
15
 
28
16
  // do we still need this?
29
17
  Object3D.prototype["SetActive"] = function (active: boolean) {
@@ -65,3 +53,22 @@ Object3D.prototype["getComponentInParent"] = function <T extends IComponent>(typ
65
53
  Object3D.prototype["getComponentsInParent"] = function <T>(type: Constructor<T>, arr?: []) {
66
54
  return getComponentsInParent(this, type, arr);
67
55
  }
56
+
57
+ // this is a fix to allow gameObject active animation be applied to a three object
58
+ if (!Object.getOwnPropertyDescriptor(Object3D.prototype, "activeSelf")) {
59
+ Object.defineProperty(Object3D.prototype, "activeSelf", {
60
+ get: function () {
61
+ return this.visible;
62
+ },
63
+ set: function (val: boolean | number) {
64
+ const state = typeof val === "number" ? val > 0.5 : val;
65
+ this.visible = state;
66
+ }
67
+ });
68
+ }
69
+
70
+
71
+
72
+
73
+ // do this after adding the component extensions
74
+ registerPrototypeExtensions(Object3D);
@@ -1,17 +1,19 @@
1
- import { applyPrototypeExtensions } from "./ExtensionUtils";
1
+ import { applyPrototypeExtensions, registerPrototypeExtensions } from "./ExtensionUtils";
2
2
  import { Mathf } from "../../engine/engine_math";
3
3
  import { Vector3 } from "three";
4
4
 
5
5
  export function apply(object: Vector3) {
6
6
  if (object && object.isVector3 === true) {
7
- console.log(object);
8
- applyPrototypeExtensions(object);
7
+ applyPrototypeExtensions(object, Vector3);
9
8
  }
10
9
  }
11
10
 
11
+
12
12
  Vector3.prototype["slerp"] = function (end: Vector3, t: number) {
13
13
  const len1 = this.length();
14
14
  const len2 = end.length();
15
15
  const targetLen = Mathf.lerp(len1, len2, t);
16
16
  return this.lerp(end, t).normalize().multiplyScalar(targetLen);
17
- }
17
+ }
18
+
19
+ registerPrototypeExtensions(Vector3);