@needle-tools/engine 2.35.0-pre → 2.35.2-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/needle-engine.d.ts +202 -181
- package/dist/needle-engine.js +234 -3338
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +41 -36
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/engine_components.d.ts +12 -11
- package/lib/engine/engine_components.js +48 -24
- package/lib/engine/engine_components.js.map +1 -1
- package/lib/engine/engine_element.js +2 -1
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_loading.js +4 -1
- package/lib/engine/engine_element_loading.js.map +1 -1
- package/lib/engine/engine_gltf_builtin_components.d.ts +1 -0
- package/lib/engine/engine_gltf_builtin_components.js +5 -0
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +5 -0
- package/lib/engine/engine_networking.js +6 -4
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +6 -1
- package/lib/engine/engine_physics.js +12 -2
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_types.d.ts +7 -2
- package/lib/engine/engine_types.js +6 -5
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine-components/Collider.d.ts +3 -1
- package/lib/engine-components/Collider.js +11 -0
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +7 -7
- package/lib/engine-components/Component.js +8 -8
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/Networking.d.ts +3 -1
- package/lib/engine-components/Networking.js +3 -0
- package/lib/engine-components/Networking.js.map +1 -1
- package/lib/engine-components/OrbitControls.js +16 -4
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/Renderer.d.ts +2 -1
- package/lib/engine-components/Renderer.js +11 -2
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/WebXR.js +5 -1
- package/lib/engine-components/WebXR.js.map +1 -1
- package/lib/engine-components/js-extensions/Object3D.js +13 -11
- package/lib/engine-components/js-extensions/Object3D.js.map +1 -1
- package/lib/engine-components/ui/EventSystem.js +2 -2
- package/lib/engine-components/ui/EventSystem.js.map +1 -1
- package/lib/engine-components/ui/RaycastUtils.js +0 -1
- package/lib/engine-components/ui/RaycastUtils.js.map +1 -1
- package/lib/needle-engine.d.ts +0 -1
- package/lib/needle-engine.js +0 -1
- package/lib/needle-engine.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/engine_components.ts +50 -27
- package/src/engine/engine_element.ts +2 -1
- package/src/engine/engine_element_loading.ts +5 -1
- package/src/engine/engine_gltf_builtin_components.ts +4 -0
- package/src/engine/engine_networking.ts +12 -4
- package/src/engine/engine_physics.ts +34 -4
- package/src/engine/engine_types.ts +14 -6
- package/src/engine-components/Collider.ts +17 -2
- package/src/engine-components/Component.ts +21 -22
- package/src/engine-components/Networking.ts +6 -1
- package/src/engine-components/OrbitControls.ts +20 -7
- package/src/engine-components/Renderer.ts +13 -3
- package/src/engine-components/WebXR.ts +4 -1
- package/src/engine-components/js-extensions/Object3D.ts +17 -15
- package/src/engine-components/ui/EventSystem.ts +2 -2
- package/src/engine-components/ui/RaycastUtils.ts +0 -1
- package/src/needle-engine.ts +0 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,20 @@ All notable changes to this package will be documented in this file.
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4
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.35.2-pre] - 2022-10-20
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- Add ``Renderer.mesh`` getter property
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- Change: ``Renderer.material`` now returns first entry in ``sharedMaterials`` array so it automatically works in cases where a Renderer is actually a multi-material object
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- Change: warn when trying to access components using string name instead of type
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- Change: update needle gltf-transform-extensions to 0.6.2
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- Fix: remove log from UIRaycastUtil
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- Fix: move TypeStore import in builtin engine again to not break cases where ``import @needle-engine`` was never used
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- Fix: React3Fiber template and AR overlay container access when using react
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## [2.35.1-pre] - 2022-10-19
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- Change: unify component access methods, first argument is now always the object with the component type as second argument
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- Fix physics collision events throwing caused by refactoring in last version
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- Fix loading screen css
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## [2.35.0-pre] - 2022-10-19
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- Change: First pass of reducing circular dependencies
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- Change: Update @needle-tools/gltf-transform-extensions version
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package/dist/needle-engine.d.ts
CHANGED
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@@ -78,6 +78,7 @@ declare module "engine/engine_types" {
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onTriggerExit?(col: Collision): any;
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__internalHandleCollision(col: Collision, isTriggerCollision: boolean): any;
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__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): any;
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get forward(): Vector3;
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}
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export interface ICamera extends IComponent {
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applyClearFlagsIfIsActiveCamera(): unknown;
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@@ -99,7 +100,7 @@ declare module "engine/engine_types" {
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}
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export interface ICollider extends IComponent {
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get isCollider(): any;
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attachedRigidbody: IRigidbody;
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attachedRigidbody: IRigidbody | null;
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isTrigger: boolean;
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}
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export interface IRigidbody extends IComponent {
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@@ -113,19 +114,23 @@ declare module "engine/engine_types" {
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target: Body;
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type: string;
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};
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export type ICollisionContext = {
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getCollider(obj: Object3D): ICollider;
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};
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export class Collision {
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get __internalCollision(): CannonCollision;
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get __internalInvertedSourceReceiver(): boolean;
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private readonly invert;
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private readonly collision;
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private readonly targetBody;
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private readonly context;
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readonly me: Object3D;
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private _normal?;
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get normal(): Vector3;
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private _collider?;
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get collider(): ICollider;
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get gameObject(): Object3D;
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constructor(obj: Object3D, collision: CannonCollision, invert?: boolean);
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constructor(obj: Object3D, collision: CannonCollision, context: ICollisionContext, invert?: boolean);
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}
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}
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declare module "engine/engine_utils" {
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@@ -569,22 +574,23 @@ declare module "engine-components/js-extensions/ExtensionUtils" {
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}
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}
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declare module "engine/engine_components" {
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import { Object3D } from "three";
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import { Object3D, Scene } from "three";
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import { Constructor, ConstructorConcrete, IComponent } from "engine/engine_types";
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export function removeComponent(go: Object3D, componentInstance: IComponent): void;
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export function getOrAddComponent<T extends IComponent>(go: Object3D, typeName: ConstructorConcrete<T>): T;
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export function addNewComponentInstance<T extends IComponent>(obj: Object3D, componentInstance: T, callAwake?: boolean): IComponent;
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export function moveComponentInstance(
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export function moveComponentInstance(obj: Object3D, componentInstance: IComponent): void;
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export function destroyComponentInstance(componentInstance: IComponent): void;
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export function
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export function
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export function
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export function
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export function
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export function
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export function
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-
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export function getComponent<T>(obj: Object3D, componentType: Constructor<T>): any;
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export function getComponents<T>(obj: Object3D, componentType: Constructor<T>, arr?: T[] | null): T[];
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export function getComponentInChildren<T>(obj: Object3D, componentType: Constructor<T>, includeInactive?: boolean): any;
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export function getComponentsInChildren<T>(obj: Object3D, componentType: Constructor<T>, arr?: T[]): T[];
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export function getComponentInParent<T>(obj: Object3D, componentType: Constructor<T>): any;
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export function getComponentsInParent<T>(obj: Object3D, componentType: Constructor<T>, arr?: T[] | null): T[];
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export function findObjectOfType<T>(type: Constructor<T>, contextOrScene: Object3D | {
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scene: Scene;
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}, includeInactive: any): any;
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export function findObjectsOfType<T>(type: Constructor<T>, array: T[], contextOrScene: any): T[];
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}
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declare module "engine-components/js-extensions/Object3D" {
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import { Object3D } from "three";
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@@ -629,7 +635,7 @@ declare module "engine/engine_physics" {
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import * as CANNON from 'cannon-es';
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import * as THREE from 'three';
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import { Context } from "engine/engine_setup";
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import { IGameObject as GameObject, IRigidbody as Rigidbody } from "engine/engine_types";
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import { IGameObject as GameObject, ICollider, IRigidbody as Rigidbody } from "engine/engine_types";
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export class BodyOptions {
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mass: number;
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kinematic: boolean;
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@@ -705,9 +711,14 @@ declare module "engine/engine_physics" {
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private registerCollisionEvents;
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private unregisterCollisionEvents;
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private onBeginContact;
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private readonly collisionContext;
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private raiseCollisionEvents;
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private onEndContact;
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}
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export interface IColliderProvider {
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getCollider(obj: THREE.Object3D): ICollider;
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}
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export function registerColliderProvider(prov: IColliderProvider): void;
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}
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declare module "engine/engine_time" {
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export class Time {
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update(): void;
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}
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}
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declare module "engine-components/Component" {
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import * as THREE from "three";
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import { Context, FrameEvent } from "engine/engine_setup";
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import { Object3D } from "three";
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import { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision } from "engine/engine_types";
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import { InstantiateOptions, HideFlags } from "engine/engine_gameobject";
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abstract class GameObject extends THREE.Object3D implements THREE.Object3D, IGameObject {
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guid: string | undefined;
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static setActive(go: THREE.Object3D, active: boolean, processStart?: boolean): void;
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static isActiveSelf(go: THREE.Object3D): boolean;
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static isActiveInHierarchy(go: THREE.Object3D): boolean;
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static markAsInstancedRendered(go: THREE.Object3D, instanced: boolean): void;
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static isUsingInstancing(instance: THREE.Object3D): boolean;
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static foreachComponent(instance: THREE.Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
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static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
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static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
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static destroySynced(instance: THREE.Object3D | Component, context?: Context, recursive?: boolean): void;
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static destroy(instance: THREE.Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
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/**
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* Add an object to parent and also ensure all components are being registered
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*/
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static add(instance: THREE.Object3D | null | undefined, parent: THREE.Object3D, context?: Context): void;
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/**
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* Removes the object from its parent and deactivates all of its components
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*/
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static remove(instance: THREE.Object3D | null | undefined): void;
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static invokeOnChildren(go: THREE.Object3D | null | undefined, functionName: string, ...args: any): void;
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static invoke(go: THREE.Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
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static addNewComponent<T extends Behaviour>(go: GameObject | THREE.Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
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static addComponent(go: GameObject, instance: Component): void;
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static removeComponent(instance: Component): Component;
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static getOrAddComponent<T extends IComponent>(go: GameObject | THREE.Object3D, typeName: ConstructorConcrete<T>): T;
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static getComponent<T>(go: GameObject | THREE.Object3D | null, typeName: Constructor<T> | null): T | null;
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static getComponents<T>(go: GameObject | THREE.Object3D | null, typeName: Constructor<T> | null, arr?: T[] | null): T[];
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static findByGuid(guid: string, hierarchy: THREE.Object3D): GameObject | Component | null | undefined;
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static findObjectOfType<T>(typeName: Constructor<T> | string, context?: Context | THREE.Object3D, includeInactive?: boolean): T | null;
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static findObjectsOfType<T>(typeName: Constructor<T>, context?: Context | THREE.Object3D): Array<T>;
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static getComponentInChildren<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T> | null): T | null;
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static getComponentsInChildren<T extends IComponent>(go: GameObject | THREE.Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
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static getComponentInParent<T>(go: GameObject | THREE.Object3D | Array<Object3D>, typeName: Constructor<T>): T | null;
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static getComponentsInParent<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
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static getAllComponents(go: GameObject | THREE.Object3D): Behaviour[];
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static iterateComponents(go: GameObject | THREE.Object3D): Generator<any, void, unknown>;
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abstract addNewComponent<T>(type: Constructor<T>): T | null;
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abstract removeComponent(comp: Component): Component;
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abstract getOrAddComponent<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T> | null): T;
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abstract getComponent<T>(type: Constructor<T>): T | null;
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abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
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abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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abstract getComponentInParent<T>(type: Constructor<T>): T | null;
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abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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}
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class Component implements IComponent, EventTarget {
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get isComponent(): boolean;
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private __context;
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get context(): Context;
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set context(context: Context);
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get scene(): THREE.Scene;
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get layer(): number;
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get name(): string;
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private __name?;
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set name(str: string);
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get tag(): string;
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set tag(str: string);
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get static(): any;
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get hideFlags(): HideFlags;
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get activeAndEnabled(): boolean;
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private get __isActive();
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private get __isActiveInHierarchy();
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private set __isActiveInHierarchy(value);
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gameObject: GameObject;
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guid: string;
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sourceId?: SourceIdentifier;
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/** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
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resolveGuids?(guidsMap: GuidsMap): void;
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awake(): void;
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onEnable(): void;
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onDisable(): void;
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onDestroy(): void;
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start?(): void;
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earlyUpdate?(): void;
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update?(): void;
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lateUpdate?(): void;
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onBeforeRender?(frame: THREE.XRFrame | null): void;
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onAfterRender?(): void;
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onCollisionEnter?(col: Collision): any;
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onCollisionExit?(col: Collision): any;
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onCollisionExitRaw?(col: Collision): any;
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onCollisionStay?(col: Collision): any;
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onTriggerEnter?(col: Collision): any;
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onTriggerStay?(col: Collision): any;
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onTriggerExit?(col: Collision): any;
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startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
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|
-
stopCoroutine(routine: Generator, evt?: FrameEvent): void;
|
|
822
|
-
get destroyed(): boolean;
|
|
823
|
-
destroy(): void;
|
|
824
|
-
protected __didAwake: boolean;
|
|
825
|
-
private __didStart;
|
|
826
|
-
protected __didEnable: boolean;
|
|
827
|
-
protected __isEnabled: boolean | undefined;
|
|
828
|
-
private __destroyed;
|
|
829
|
-
__internalNewInstanceCreated(): void;
|
|
830
|
-
__internalAwake(): void;
|
|
831
|
-
__internalStart(): void;
|
|
832
|
-
__internalEnable(): boolean;
|
|
833
|
-
__internalDisable(): void;
|
|
834
|
-
__internalDestroy(): void;
|
|
835
|
-
get enabled(): boolean;
|
|
836
|
-
set enabled(val: boolean);
|
|
837
|
-
constructor();
|
|
838
|
-
private _collisionExitRoutine;
|
|
839
|
-
private _collisions;
|
|
840
|
-
private _triggerExitRoutine;
|
|
841
|
-
private _triggerCollisions;
|
|
842
|
-
get collisionsCount(): number;
|
|
843
|
-
private __internalResetsCachedPhysicsData;
|
|
844
|
-
__internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
|
|
845
|
-
__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
|
|
846
|
-
private __waitForCollisionExit;
|
|
847
|
-
private static _worldPositionBuffer;
|
|
848
|
-
private static _worldQuaternionBuffer;
|
|
849
|
-
private static _worldEulerBuffer;
|
|
850
|
-
private _worldPosition;
|
|
851
|
-
private _worldQuaternion;
|
|
852
|
-
private static _tempQuaternionBuffer2;
|
|
853
|
-
private _worldEuler;
|
|
854
|
-
private _worldRotation;
|
|
855
|
-
get worldPosition(): THREE.Vector3;
|
|
856
|
-
set worldPosition(val: THREE.Vector3);
|
|
857
|
-
setWorldPosition(x: number, y: number, z: number): void;
|
|
858
|
-
get worldQuaternion(): THREE.Quaternion;
|
|
859
|
-
set worldQuaternion(val: THREE.Quaternion);
|
|
860
|
-
setWorldQuaternion(x: number, y: number, z: number, w: number): void;
|
|
861
|
-
get worldEuler(): THREE.Euler;
|
|
862
|
-
set worldEuler(val: THREE.Euler);
|
|
863
|
-
get worldRotation(): THREE.Vector3;
|
|
864
|
-
set worldRotation(val: THREE.Vector3);
|
|
865
|
-
setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
|
|
866
|
-
private static _forward;
|
|
867
|
-
get forward(): THREE.Vector3;
|
|
868
|
-
private _eventListeners;
|
|
869
|
-
addEventListener(type: string, listener: EventListener): void;
|
|
870
|
-
removeEventListener(type: string, listener: EventListener): void;
|
|
871
|
-
dispatchEvent(evt: Event): boolean;
|
|
872
|
-
}
|
|
873
|
-
class Behaviour extends Component {
|
|
874
|
-
}
|
|
875
|
-
export { Behaviour, Component, GameObject };
|
|
876
|
-
}
|
|
877
|
-
declare module "engine/engine_networking_utils" {
|
|
878
|
-
export function isLocalNetwork(hostname?: string): boolean;
|
|
879
|
-
}
|
|
880
|
-
declare module "engine-components/Networking" {
|
|
881
|
-
import { Behaviour } from "engine-components/Component";
|
|
882
|
-
export class Networking extends Behaviour {
|
|
883
|
-
url: string | null;
|
|
884
|
-
urlParameterName: string | null;
|
|
885
|
-
localhost: string | null;
|
|
886
|
-
getWebsocketUrl(): string | null;
|
|
887
|
-
static GetUrl(url: string, localhostFallback?: string | null): string;
|
|
888
|
-
static IsLocalNetwork(hostname?: string): boolean;
|
|
889
|
-
}
|
|
890
|
-
}
|
|
891
738
|
declare module "engine-schemes/vec3" {
|
|
892
739
|
import * as flatbuffers from 'flatbuffers';
|
|
893
740
|
export class Vec3 {
|
|
@@ -973,6 +820,9 @@ declare module "engine/engine_networking" {
|
|
|
973
820
|
import { IModel, INetworkConnection, SendQueue } from "engine/engine_networking_types";
|
|
974
821
|
export const debugNet: boolean;
|
|
975
822
|
export const debugOwner: boolean;
|
|
823
|
+
export interface INetworkingWebsocketUrlProvider {
|
|
824
|
+
getWebsocketUrl(): string | null;
|
|
825
|
+
}
|
|
976
826
|
export interface IConnectionData {
|
|
977
827
|
id: string;
|
|
978
828
|
}
|
|
@@ -1067,6 +917,8 @@ declare module "engine/engine_networking" {
|
|
|
1067
917
|
stopListening(key: string | OwnershipEvent, callback: Function | null): void;
|
|
1068
918
|
beginListenBinrary(identifier: string, callback: BinaryCallback): BinaryCallback;
|
|
1069
919
|
stopListenBinary(identifier: string, callback: any): void;
|
|
920
|
+
private netWebSocketUrlProvider?;
|
|
921
|
+
registerProvider(prov: INetworkingWebsocketUrlProvider): void;
|
|
1070
922
|
connect(): void;
|
|
1071
923
|
private _listeners;
|
|
1072
924
|
private _listenersBinary;
|
|
@@ -1239,6 +1091,156 @@ declare module "engine/engine_assetdatabase" {
|
|
|
1239
1091
|
private _textures;
|
|
1240
1092
|
}
|
|
1241
1093
|
}
|
|
1094
|
+
declare module "engine-components/Component" {
|
|
1095
|
+
import * as THREE from "three";
|
|
1096
|
+
import { Context, FrameEvent } from "engine/engine_setup";
|
|
1097
|
+
import { Object3D } from "three";
|
|
1098
|
+
import { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision } from "engine/engine_types";
|
|
1099
|
+
import { InstantiateOptions, HideFlags } from "engine/engine_gameobject";
|
|
1100
|
+
abstract class GameObject extends THREE.Object3D implements THREE.Object3D, IGameObject {
|
|
1101
|
+
guid: string | undefined;
|
|
1102
|
+
static setActive(go: THREE.Object3D, active: boolean, processStart?: boolean): void;
|
|
1103
|
+
static isActiveSelf(go: THREE.Object3D): boolean;
|
|
1104
|
+
static isActiveInHierarchy(go: THREE.Object3D): boolean;
|
|
1105
|
+
static markAsInstancedRendered(go: THREE.Object3D, instanced: boolean): void;
|
|
1106
|
+
static isUsingInstancing(instance: THREE.Object3D): boolean;
|
|
1107
|
+
static foreachComponent(instance: THREE.Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
|
|
1108
|
+
static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
|
|
1109
|
+
static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
|
|
1110
|
+
static destroySynced(instance: THREE.Object3D | Component, context?: Context, recursive?: boolean): void;
|
|
1111
|
+
static destroy(instance: THREE.Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
|
|
1112
|
+
/**
|
|
1113
|
+
* Add an object to parent and also ensure all components are being registered
|
|
1114
|
+
*/
|
|
1115
|
+
static add(instance: THREE.Object3D | null | undefined, parent: THREE.Object3D, context?: Context): void;
|
|
1116
|
+
/**
|
|
1117
|
+
* Removes the object from its parent and deactivates all of its components
|
|
1118
|
+
*/
|
|
1119
|
+
static remove(instance: THREE.Object3D | null | undefined): void;
|
|
1120
|
+
static invokeOnChildren(go: THREE.Object3D | null | undefined, functionName: string, ...args: any): void;
|
|
1121
|
+
static invoke(go: THREE.Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
|
|
1122
|
+
static addNewComponent<T>(go: GameObject | THREE.Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
|
|
1123
|
+
static addComponent(go: GameObject, instance: Component): void;
|
|
1124
|
+
static removeComponent(instance: Component): Component;
|
|
1125
|
+
static getOrAddComponent<T>(go: GameObject | THREE.Object3D, typeName: ConstructorConcrete<T>): T;
|
|
1126
|
+
static getComponent<T>(go: GameObject | THREE.Object3D | null, typeName: Constructor<T> | null): T | null;
|
|
1127
|
+
static getComponents<T>(go: GameObject | THREE.Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
|
|
1128
|
+
static findByGuid(guid: string, hierarchy: THREE.Object3D): GameObject | Component | null | undefined;
|
|
1129
|
+
static findObjectOfType<T>(typeName: Constructor<T>, context?: Context | THREE.Object3D, includeInactive?: boolean): T | null;
|
|
1130
|
+
static findObjectsOfType<T>(typeName: Constructor<T>, context?: Context | THREE.Object3D): Array<T>;
|
|
1131
|
+
static getComponentInChildren<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T>): T | null;
|
|
1132
|
+
static getComponentsInChildren<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
|
|
1133
|
+
static getComponentInParent<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T>): T | null;
|
|
1134
|
+
static getComponentsInParent<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
|
|
1135
|
+
static getAllComponents(go: GameObject | THREE.Object3D): Behaviour[];
|
|
1136
|
+
static iterateComponents(go: GameObject | THREE.Object3D): Generator<any, void, unknown>;
|
|
1137
|
+
abstract addNewComponent<T>(type: Constructor<T>): T | null;
|
|
1138
|
+
abstract removeComponent(comp: Component): Component;
|
|
1139
|
+
abstract getOrAddComponent<T>(go: GameObject | THREE.Object3D, typeName: Constructor<T> | null): T;
|
|
1140
|
+
abstract getComponent<T>(type: Constructor<T>): T | null;
|
|
1141
|
+
abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
1142
|
+
abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
|
|
1143
|
+
abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
1144
|
+
abstract getComponentInParent<T>(type: Constructor<T>): T | null;
|
|
1145
|
+
abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
1146
|
+
}
|
|
1147
|
+
class Component implements IComponent, EventTarget {
|
|
1148
|
+
get isComponent(): boolean;
|
|
1149
|
+
private __context;
|
|
1150
|
+
get context(): Context;
|
|
1151
|
+
set context(context: Context);
|
|
1152
|
+
get scene(): THREE.Scene;
|
|
1153
|
+
get layer(): number;
|
|
1154
|
+
get name(): string;
|
|
1155
|
+
private __name?;
|
|
1156
|
+
set name(str: string);
|
|
1157
|
+
get tag(): string;
|
|
1158
|
+
set tag(str: string);
|
|
1159
|
+
get static(): any;
|
|
1160
|
+
get hideFlags(): HideFlags;
|
|
1161
|
+
get activeAndEnabled(): boolean;
|
|
1162
|
+
private get __isActive();
|
|
1163
|
+
private get __isActiveInHierarchy();
|
|
1164
|
+
private set __isActiveInHierarchy(value);
|
|
1165
|
+
gameObject: GameObject;
|
|
1166
|
+
guid: string;
|
|
1167
|
+
sourceId?: SourceIdentifier;
|
|
1168
|
+
/** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
|
|
1169
|
+
resolveGuids?(guidsMap: GuidsMap): void;
|
|
1170
|
+
awake(): void;
|
|
1171
|
+
onEnable(): void;
|
|
1172
|
+
onDisable(): void;
|
|
1173
|
+
onDestroy(): void;
|
|
1174
|
+
start?(): void;
|
|
1175
|
+
earlyUpdate?(): void;
|
|
1176
|
+
update?(): void;
|
|
1177
|
+
lateUpdate?(): void;
|
|
1178
|
+
onBeforeRender?(frame: THREE.XRFrame | null): void;
|
|
1179
|
+
onAfterRender?(): void;
|
|
1180
|
+
onCollisionEnter?(col: Collision): any;
|
|
1181
|
+
onCollisionExit?(col: Collision): any;
|
|
1182
|
+
onCollisionExitRaw?(col: Collision): any;
|
|
1183
|
+
onCollisionStay?(col: Collision): any;
|
|
1184
|
+
onTriggerEnter?(col: Collision): any;
|
|
1185
|
+
onTriggerStay?(col: Collision): any;
|
|
1186
|
+
onTriggerExit?(col: Collision): any;
|
|
1187
|
+
startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
|
|
1188
|
+
stopCoroutine(routine: Generator, evt?: FrameEvent): void;
|
|
1189
|
+
get destroyed(): boolean;
|
|
1190
|
+
destroy(): void;
|
|
1191
|
+
protected __didAwake: boolean;
|
|
1192
|
+
private __didStart;
|
|
1193
|
+
protected __didEnable: boolean;
|
|
1194
|
+
protected __isEnabled: boolean | undefined;
|
|
1195
|
+
private __destroyed;
|
|
1196
|
+
__internalNewInstanceCreated(): void;
|
|
1197
|
+
__internalAwake(): void;
|
|
1198
|
+
__internalStart(): void;
|
|
1199
|
+
__internalEnable(): boolean;
|
|
1200
|
+
__internalDisable(): void;
|
|
1201
|
+
__internalDestroy(): void;
|
|
1202
|
+
get enabled(): boolean;
|
|
1203
|
+
set enabled(val: boolean);
|
|
1204
|
+
constructor();
|
|
1205
|
+
private _collisionExitRoutine;
|
|
1206
|
+
private _collisions;
|
|
1207
|
+
private _triggerExitRoutine;
|
|
1208
|
+
private _triggerCollisions;
|
|
1209
|
+
get collisionsCount(): number;
|
|
1210
|
+
private __internalResetsCachedPhysicsData;
|
|
1211
|
+
__internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
|
|
1212
|
+
__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
|
|
1213
|
+
private __waitForCollisionExit;
|
|
1214
|
+
private static _worldPositionBuffer;
|
|
1215
|
+
private static _worldQuaternionBuffer;
|
|
1216
|
+
private static _worldEulerBuffer;
|
|
1217
|
+
private _worldPosition;
|
|
1218
|
+
private _worldQuaternion;
|
|
1219
|
+
private static _tempQuaternionBuffer2;
|
|
1220
|
+
private _worldEuler;
|
|
1221
|
+
private _worldRotation;
|
|
1222
|
+
get worldPosition(): THREE.Vector3;
|
|
1223
|
+
set worldPosition(val: THREE.Vector3);
|
|
1224
|
+
setWorldPosition(x: number, y: number, z: number): void;
|
|
1225
|
+
get worldQuaternion(): THREE.Quaternion;
|
|
1226
|
+
set worldQuaternion(val: THREE.Quaternion);
|
|
1227
|
+
setWorldQuaternion(x: number, y: number, z: number, w: number): void;
|
|
1228
|
+
get worldEuler(): THREE.Euler;
|
|
1229
|
+
set worldEuler(val: THREE.Euler);
|
|
1230
|
+
get worldRotation(): THREE.Vector3;
|
|
1231
|
+
set worldRotation(val: THREE.Vector3);
|
|
1232
|
+
setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
|
|
1233
|
+
private static _forward;
|
|
1234
|
+
get forward(): THREE.Vector3;
|
|
1235
|
+
private _eventListeners;
|
|
1236
|
+
addEventListener(type: string, listener: EventListener): void;
|
|
1237
|
+
removeEventListener(type: string, listener: EventListener): void;
|
|
1238
|
+
dispatchEvent(evt: Event): boolean;
|
|
1239
|
+
}
|
|
1240
|
+
class Behaviour extends Component {
|
|
1241
|
+
}
|
|
1242
|
+
export { Behaviour, Component, GameObject };
|
|
1243
|
+
}
|
|
1242
1244
|
declare module "engine/engine_lightdata" {
|
|
1243
1245
|
import { LightmapType } from "engine/extensions/NEEDLE_lightmaps";
|
|
1244
1246
|
import { Texture } from "three";
|
|
@@ -2313,7 +2315,9 @@ declare module "engine-components/Collider" {
|
|
|
2313
2315
|
import { Behaviour } from "engine-components/Component";
|
|
2314
2316
|
import { Rigidbody } from "engine-components/RigidBody";
|
|
2315
2317
|
import { Shape } from "cannon-es";
|
|
2316
|
-
|
|
2318
|
+
import { ICollider } from "engine/engine_types";
|
|
2319
|
+
export class Collider extends Behaviour implements ICollider {
|
|
2320
|
+
get isCollider(): any;
|
|
2317
2321
|
attachedRigidbody: Rigidbody | null;
|
|
2318
2322
|
isTrigger: boolean;
|
|
2319
2323
|
protected _shape: Shape | null;
|
|
@@ -2980,7 +2984,7 @@ declare module "engine/extensions/NEEDLE_deferred_texture" {
|
|
|
2980
2984
|
declare module "engine-components/Renderer" {
|
|
2981
2985
|
import { Behaviour } from "engine-components/Component";
|
|
2982
2986
|
import * as THREE from "three";
|
|
2983
|
-
import { Texture } from "three";
|
|
2987
|
+
import { Mesh, Texture } from "three";
|
|
2984
2988
|
import { IRenderer } from "engine/engine_types";
|
|
2985
2989
|
export { InstancingUtil } from "engine/engine_instancing";
|
|
2986
2990
|
export class FieldWithDefault {
|
|
@@ -3011,6 +3015,7 @@ declare module "engine-components/Renderer" {
|
|
|
3011
3015
|
renderOrder: number[] | undefined;
|
|
3012
3016
|
allowOcclusionWhenDynamic: boolean;
|
|
3013
3017
|
private _lightmaps?;
|
|
3018
|
+
get mesh(): Mesh | undefined;
|
|
3014
3019
|
get material(): THREE.Material;
|
|
3015
3020
|
set material(mat: THREE.Material);
|
|
3016
3021
|
private _sharedMaterials;
|
|
@@ -3414,6 +3419,22 @@ declare module "engine-components/DragControls" {
|
|
|
3414
3419
|
private onDragEnd;
|
|
3415
3420
|
}
|
|
3416
3421
|
}
|
|
3422
|
+
declare module "engine/engine_networking_utils" {
|
|
3423
|
+
export function isLocalNetwork(hostname?: string): boolean;
|
|
3424
|
+
}
|
|
3425
|
+
declare module "engine-components/Networking" {
|
|
3426
|
+
import { INetworkingWebsocketUrlProvider } from "engine/engine_networking";
|
|
3427
|
+
import { Behaviour } from "engine-components/Component";
|
|
3428
|
+
export class Networking extends Behaviour implements INetworkingWebsocketUrlProvider {
|
|
3429
|
+
url: string | null;
|
|
3430
|
+
urlParameterName: string | null;
|
|
3431
|
+
localhost: string | null;
|
|
3432
|
+
awake(): void;
|
|
3433
|
+
getWebsocketUrl(): string | null;
|
|
3434
|
+
static GetUrl(url: string, localhostFallback?: string | null): string;
|
|
3435
|
+
static IsLocalNetwork(hostname?: string): boolean;
|
|
3436
|
+
}
|
|
3437
|
+
}
|
|
3417
3438
|
declare module "engine-components/DropListener" {
|
|
3418
3439
|
import { Behaviour } from "engine-components/Component";
|
|
3419
3440
|
export enum DropListenerEvents {
|
|
@@ -5208,7 +5229,6 @@ declare module "engine-components/codegen/components" {
|
|
|
5208
5229
|
declare module "needle-engine" {
|
|
5209
5230
|
import "engine/engine_element";
|
|
5210
5231
|
import "engine/engine_setup";
|
|
5211
|
-
import "./engine/codegen/register_types";
|
|
5212
5232
|
export { GameObject, Behaviour } from "engine-components/Component";
|
|
5213
5233
|
export { serializeable } from "engine/engine_serialization_decorator";
|
|
5214
5234
|
export { Collision } from "engine/engine_types";
|
|
@@ -5279,6 +5299,7 @@ declare module "engine/extensions/extensions" {
|
|
|
5279
5299
|
export function registerExtensions(loader: GLTFLoader, context: Context, sourceId: SourceIdentifier): void;
|
|
5280
5300
|
}
|
|
5281
5301
|
declare module "engine/engine_gltf_builtin_components" {
|
|
5302
|
+
import "./codegen/register_types";
|
|
5282
5303
|
import { Component } from "engine-components/Component";
|
|
5283
5304
|
import { Context } from "engine/engine_setup";
|
|
5284
5305
|
import { SerializationContext } from "engine/engine_serialization_core";
|