@needle-tools/engine 2.33.0-pre → 2.34.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/needle-engine.d.ts +177 -153
  3. package/dist/needle-engine.js +390 -340
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +68 -18
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/engine_create_objects.d.ts +11 -0
  8. package/lib/engine/engine_create_objects.js +20 -0
  9. package/lib/engine/engine_create_objects.js.map +1 -0
  10. package/lib/engine/engine_instancing.d.ts +5 -0
  11. package/lib/engine/engine_instancing.js +22 -0
  12. package/lib/engine/engine_instancing.js.map +1 -0
  13. package/lib/engine/engine_physics.d.ts +2 -0
  14. package/lib/engine/engine_physics.js +7 -1
  15. package/lib/engine/engine_physics.js.map +1 -1
  16. package/lib/engine-components/Animation.js +1 -1
  17. package/lib/engine-components/Animation.js.map +1 -1
  18. package/lib/engine-components/Collider.d.ts +1 -0
  19. package/lib/engine-components/Collider.js +4 -0
  20. package/lib/engine-components/Collider.js.map +1 -1
  21. package/lib/engine-components/Component.js +2 -1
  22. package/lib/engine-components/Component.js.map +1 -1
  23. package/lib/engine-components/DragControls.js +1 -1
  24. package/lib/engine-components/DragControls.js.map +1 -1
  25. package/lib/engine-components/Renderer.d.ts +0 -3
  26. package/lib/engine-components/Renderer.js +1 -20
  27. package/lib/engine-components/Renderer.js.map +1 -1
  28. package/lib/engine-components/ScreenCapture.d.ts +0 -10
  29. package/lib/engine-components/ScreenCapture.js +8 -75
  30. package/lib/engine-components/ScreenCapture.js.map +1 -1
  31. package/lib/engine-components/SyncedCamera.js +1 -1
  32. package/lib/engine-components/SyncedCamera.js.map +1 -1
  33. package/lib/engine-components/SyncedTransform.js +1 -1
  34. package/lib/engine-components/SyncedTransform.js.map +1 -1
  35. package/lib/engine-components/VideoPlayer.d.ts +14 -3
  36. package/lib/engine-components/VideoPlayer.js +390 -47
  37. package/lib/engine-components/VideoPlayer.js.map +1 -1
  38. package/lib/engine-components/WebARSessionRoot.js +1 -1
  39. package/lib/engine-components/WebARSessionRoot.js.map +1 -1
  40. package/lib/engine-components/WebXRAvatar.js +1 -1
  41. package/lib/engine-components/WebXRAvatar.js.map +1 -1
  42. package/lib/engine-components/WebXRController.d.ts +1 -0
  43. package/lib/engine-components/WebXRController.js +12 -1
  44. package/lib/engine-components/WebXRController.js.map +1 -1
  45. package/lib/engine-components/codegen/components.d.ts +0 -1
  46. package/lib/engine-components/codegen/components.js +0 -1
  47. package/lib/engine-components/codegen/components.js.map +1 -1
  48. package/lib/engine-components/ui/EventSystem.d.ts +3 -0
  49. package/lib/engine-components/ui/EventSystem.js +17 -8
  50. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  51. package/package.json +2 -2
  52. package/src/engine/codegen/register_types.js +2 -4
  53. package/src/engine/engine_create_objects.ts +27 -0
  54. package/src/engine/engine_instancing.ts +25 -0
  55. package/src/engine/engine_physics.ts +9 -1
  56. package/src/engine-components/Animation.ts +1 -1
  57. package/src/engine-components/Collider.ts +5 -0
  58. package/src/engine-components/Component.ts +2 -1
  59. package/src/engine-components/DragControls.ts +1 -1
  60. package/src/engine-components/Renderer.ts +2 -20
  61. package/src/engine-components/ScreenCapture.ts +10 -76
  62. package/src/engine-components/SyncedCamera.ts +1 -1
  63. package/src/engine-components/SyncedTransform.ts +1 -1
  64. package/src/engine-components/VideoPlayer.ts +401 -48
  65. package/src/engine-components/WebARSessionRoot.ts +1 -1
  66. package/src/engine-components/WebXRAvatar.ts +1 -1
  67. package/src/engine-components/WebXRController.ts +11 -1
  68. package/src/engine-components/codegen/components.ts +0 -1
  69. package/src/engine-components/ui/EventSystem.ts +19 -10
package/CHANGELOG.md CHANGED
@@ -4,6 +4,15 @@ All notable changes to this package will be documented in this file.
4
4
  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
5
  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [2.34.0-pre] - 2022-10-17
8
+ - Add: start adding support for 2D video overlay mode
9
+ - Change: Install threejs from @needle-tools/npm - this removes the requirement to have git installed and should fix a case where pulling the package from github would fail
10
+ - Change: Move Screensharing aspect mode settings into VideoPlayer component
11
+ - Change: Move ``InstancingUtils`` into ``engine/engine_instancing.ts``
12
+ - Change: BoxCollider now checks if ``attachedRigidBody`` is assigned at start
13
+ - Change: Collision now exposes internal cannon data via ``__internalCollision`` property
14
+ - Fix: EventSystem now properly unsubscribes WebXRController events
15
+
7
16
  ## [2.33.0-pre] - 2022-10-17
8
17
  - Add: ScreenCapture has mode for capturing webgl canvas (unfortunately it doesnt seem to work well in Chrome or Firefox yet)
9
18
  - Change: move threejs prototype extensions into own file and make available to vanilla js builds
@@ -414,145 +414,6 @@ declare module "engine-components/Rigidbody" {
414
414
  private updateVelocity;
415
415
  }
416
416
  }
417
- declare module "engine-components/RendererLightmap" {
418
- import { GameObject } from "engine-components/Component";
419
- import * as THREE from "three";
420
- import { Texture } from "three";
421
- import { Context } from "engine/engine_setup";
422
- export class RendererLightmap {
423
- get lightmap(): Texture | null;
424
- set lightmap(tex: Texture | null);
425
- lightmapIndex: number;
426
- lightmapScaleOffset: THREE.Vector4;
427
- private context;
428
- private gameObject;
429
- private lightmapTexture;
430
- private lightmapScaleOffsetUniform;
431
- private lightmapUniform;
432
- private beforeRenderCallback?;
433
- constructor(gameObject: GameObject, context: Context);
434
- init(lightmapIndex: number, lightmapScaleOffset: THREE.Vector4, lightmapTexture: THREE.Texture, debug?: boolean): void;
435
- bindOnBeforeRender(): void;
436
- private onBeforeRenderThreeComplete;
437
- private setupLightmap;
438
- onBeforeRenderThree(material: THREE.Material): void;
439
- private setLightmapDebugMaterial;
440
- }
441
- }
442
- declare module "engine/extensions/NEEDLE_render_objects" {
443
- import { SourceIdentifier } from "engine/engine_gltf";
444
- import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
445
- import { Renderer } from "engine-components/Renderer";
446
- export class NEEDLE_render_objects implements GLTFLoaderPlugin {
447
- private static stencils;
448
- static applyStencil(obj?: Renderer | null): void;
449
- private parser;
450
- private source;
451
- constructor(parser: GLTFParser, source: SourceIdentifier);
452
- afterRoot(_result: GLTF): Promise<void> | null;
453
- }
454
- export const EXTENSION_NAME = "NEEDLE_render_objects";
455
- }
456
- declare module "engine/engine_loaders" {
457
- import { Context } from "engine/engine_setup";
458
- import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
459
- export function setDracoDecoderPath(path: string | undefined): void;
460
- export function setDracoDecoderType(type: string | undefined): void;
461
- export function setKtx2TranscoderPath(path: string): void;
462
- export function addDracoAndKTX2Loaders(loader: GLTFLoader, context: Context): void;
463
- }
464
- declare module "engine/extensions/NEEDLE_deferred_texture" {
465
- import { Material } from "three";
466
- import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
467
- import { SourceIdentifier } from "engine/engine_gltf";
468
- import { Context } from "engine/engine_setup";
469
- export const EXTENSION_NAME = "NEEDLE_deferred_texture";
470
- export class NEEDLE_deferred_texture implements GLTFLoaderPlugin {
471
- static assignTextureLOD(context: Context, source: SourceIdentifier | undefined, material: Material, level?: number): void;
472
- get name(): string;
473
- private parser;
474
- private sourceId;
475
- private context;
476
- constructor(parser: GLTFParser, sourceId: SourceIdentifier, context: Context);
477
- private _loading;
478
- afterRoot(gltf: GLTF): null;
479
- private static cache;
480
- private static resolved;
481
- private static getOrLoadTexture;
482
- }
483
- }
484
- declare module "engine-components/Renderer" {
485
- import { Behaviour } from "engine-components/Component";
486
- import * as THREE from "three";
487
- import { Texture } from "three";
488
- export class FieldWithDefault {
489
- path: string | null;
490
- asset: object | null;
491
- default: any;
492
- }
493
- export enum RenderState {
494
- Both = 0,
495
- Back = 1,
496
- Front = 2
497
- }
498
- class SharedMaterialArray {
499
- private _renderer;
500
- private _targets;
501
- is(renderer: Renderer): boolean;
502
- constructor(renderer: Renderer);
503
- get length(): number;
504
- private setMaterial;
505
- private getMaterial;
506
- }
507
- export class Renderer extends Behaviour {
508
- receiveShadows: boolean;
509
- shadowCastingMode: ShadowCastingMode;
510
- lightmapIndex: number;
511
- lightmapScaleOffset: THREE.Vector4;
512
- enableInstancing: boolean[] | undefined;
513
- renderOrder: number[] | undefined;
514
- allowOcclusionWhenDynamic: boolean;
515
- private _lightmaps?;
516
- get material(): THREE.Material;
517
- set material(mat: THREE.Material);
518
- private _sharedMaterials;
519
- get sharedMaterials(): SharedMaterialArray;
520
- static get shouldSuppressInstancing(): string | boolean;
521
- private _lightmapTextureOverride;
522
- get lightmap(): Texture | null;
523
- set lightmap(tex: Texture | null | undefined);
524
- get hasLightmap(): boolean;
525
- awake(): void;
526
- private _isInstancingEnabled;
527
- private handles;
528
- private prevLayers;
529
- private clearInstancingState;
530
- setInstancingEnabled(enabled: boolean): boolean;
531
- start(): void;
532
- onEnable(): void;
533
- onDisable(): void;
534
- onDestroy(): void;
535
- applyStencil(): void;
536
- onBeforeRenderThree(_renderer: any, _scene: any, _camera: any, _geometry: any, material: any, _group: any): void;
537
- onBeforeRender(): void;
538
- onAfterRender(): void;
539
- private applySettings;
540
- }
541
- export class MeshRenderer extends Renderer {
542
- }
543
- export class SkinnedMeshRenderer extends MeshRenderer {
544
- awake(): void;
545
- }
546
- export enum ShadowCastingMode {
547
- Off = 0,
548
- On = 1,
549
- TwoSided = 2,
550
- ShadowsOnly = 3
551
- }
552
- export class InstancingUtil {
553
- static markDirty(go: THREE.Object3D | null, recursive?: boolean): void;
554
- }
555
- }
556
417
  declare module "engine-components/Collider" {
557
418
  import { Behaviour } from "engine-components/Component";
558
419
  import { Rigidbody } from "engine-components/Rigidbody";
@@ -562,6 +423,7 @@ declare module "engine-components/Collider" {
562
423
  isTrigger: boolean;
563
424
  protected _shape: Shape | null;
564
425
  awake(): void;
426
+ start(): void;
565
427
  onEnable(): void;
566
428
  onDisable(): void;
567
429
  }
@@ -576,6 +438,13 @@ declare module "engine-components/Collider" {
576
438
  onEnable(): void;
577
439
  }
578
440
  }
441
+ declare module "engine/engine_instancing" {
442
+ export const NEED_UPDATE_INSTANCE_KEY: unique symbol;
443
+ export class InstancingUtil {
444
+ static isUsingInstancing(instance: THREE.Object3D): boolean;
445
+ static markDirty(go: THREE.Object3D | null, recursive?: boolean): void;
446
+ }
447
+ }
579
448
  declare module "engine/engine_physics" {
580
449
  import * as CANNON from 'cannon-es';
581
450
  import * as THREE from 'three';
@@ -669,6 +538,8 @@ declare module "engine/engine_physics" {
669
538
  private onEndContact;
670
539
  }
671
540
  export class Collision {
541
+ get __internalCollision(): CannonCollision;
542
+ get __internalInvertedSourceReceiver(): boolean;
672
543
  private readonly invert;
673
544
  private readonly collision;
674
545
  private readonly targetBody;
@@ -1663,6 +1534,14 @@ declare module "engine/engine_gltf_builtin_components" {
1663
1534
  export function writeBuiltinComponentData(comp: Component, context: SerializationContext): object | null;
1664
1535
  export function createBuiltinComponents(context: Context, gltfId: SourceIdentifier, gltf: any, seed?: number | null | UIDProvider, extension?: NEEDLE_components): Promise<void>;
1665
1536
  }
1537
+ declare module "engine/engine_loaders" {
1538
+ import { Context } from "engine/engine_setup";
1539
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
1540
+ export function setDracoDecoderPath(path: string | undefined): void;
1541
+ export function setDracoDecoderType(type: string | undefined): void;
1542
+ export function setKtx2TranscoderPath(path: string): void;
1543
+ export function addDracoAndKTX2Loaders(loader: GLTFLoader, context: Context): void;
1544
+ }
1666
1545
  declare module "engine/shaders/shaderData" {
1667
1546
  export class ShaderData {
1668
1547
  programs: Array<ShaderProgram>;
@@ -2325,6 +2204,7 @@ declare module "engine-components/WebXRController" {
2325
2204
  private static CreateRaycastHitPoint;
2326
2205
  static Create(owner: WebXR, index: number, addTo: GameObject, type: ControllerType): WebXRController;
2327
2206
  static addEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void): void;
2207
+ static removeEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void): void;
2328
2208
  private static eventSubs;
2329
2209
  webXR: WebXR;
2330
2210
  index: number;
@@ -2829,6 +2709,134 @@ declare module "engine/extensions/NEEDLE_lighting_settings" {
2829
2709
  onDisable(): void;
2830
2710
  }
2831
2711
  }
2712
+ declare module "engine-components/RendererLightmap" {
2713
+ import { GameObject } from "engine-components/Component";
2714
+ import * as THREE from "three";
2715
+ import { Texture } from "three";
2716
+ import { Context } from "engine/engine_setup";
2717
+ export class RendererLightmap {
2718
+ get lightmap(): Texture | null;
2719
+ set lightmap(tex: Texture | null);
2720
+ lightmapIndex: number;
2721
+ lightmapScaleOffset: THREE.Vector4;
2722
+ private context;
2723
+ private gameObject;
2724
+ private lightmapTexture;
2725
+ private lightmapScaleOffsetUniform;
2726
+ private lightmapUniform;
2727
+ private beforeRenderCallback?;
2728
+ constructor(gameObject: GameObject, context: Context);
2729
+ init(lightmapIndex: number, lightmapScaleOffset: THREE.Vector4, lightmapTexture: THREE.Texture, debug?: boolean): void;
2730
+ bindOnBeforeRender(): void;
2731
+ private onBeforeRenderThreeComplete;
2732
+ private setupLightmap;
2733
+ onBeforeRenderThree(material: THREE.Material): void;
2734
+ private setLightmapDebugMaterial;
2735
+ }
2736
+ }
2737
+ declare module "engine/extensions/NEEDLE_deferred_texture" {
2738
+ import { Material } from "three";
2739
+ import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
2740
+ import { SourceIdentifier } from "engine/engine_gltf";
2741
+ import { Context } from "engine/engine_setup";
2742
+ export const EXTENSION_NAME = "NEEDLE_deferred_texture";
2743
+ export class NEEDLE_deferred_texture implements GLTFLoaderPlugin {
2744
+ static assignTextureLOD(context: Context, source: SourceIdentifier | undefined, material: Material, level?: number): void;
2745
+ get name(): string;
2746
+ private parser;
2747
+ private sourceId;
2748
+ private context;
2749
+ constructor(parser: GLTFParser, sourceId: SourceIdentifier, context: Context);
2750
+ private _loading;
2751
+ afterRoot(gltf: GLTF): null;
2752
+ private static cache;
2753
+ private static resolved;
2754
+ private static getOrLoadTexture;
2755
+ }
2756
+ }
2757
+ declare module "engine-components/Renderer" {
2758
+ import { Behaviour } from "engine-components/Component";
2759
+ import * as THREE from "three";
2760
+ import { Texture } from "three";
2761
+ export class FieldWithDefault {
2762
+ path: string | null;
2763
+ asset: object | null;
2764
+ default: any;
2765
+ }
2766
+ export enum RenderState {
2767
+ Both = 0,
2768
+ Back = 1,
2769
+ Front = 2
2770
+ }
2771
+ class SharedMaterialArray {
2772
+ private _renderer;
2773
+ private _targets;
2774
+ is(renderer: Renderer): boolean;
2775
+ constructor(renderer: Renderer);
2776
+ get length(): number;
2777
+ private setMaterial;
2778
+ private getMaterial;
2779
+ }
2780
+ export class Renderer extends Behaviour {
2781
+ receiveShadows: boolean;
2782
+ shadowCastingMode: ShadowCastingMode;
2783
+ lightmapIndex: number;
2784
+ lightmapScaleOffset: THREE.Vector4;
2785
+ enableInstancing: boolean[] | undefined;
2786
+ renderOrder: number[] | undefined;
2787
+ allowOcclusionWhenDynamic: boolean;
2788
+ private _lightmaps?;
2789
+ get material(): THREE.Material;
2790
+ set material(mat: THREE.Material);
2791
+ private _sharedMaterials;
2792
+ get sharedMaterials(): SharedMaterialArray;
2793
+ static get shouldSuppressInstancing(): string | boolean;
2794
+ private _lightmapTextureOverride;
2795
+ get lightmap(): Texture | null;
2796
+ set lightmap(tex: Texture | null | undefined);
2797
+ get hasLightmap(): boolean;
2798
+ awake(): void;
2799
+ private _isInstancingEnabled;
2800
+ private handles;
2801
+ private prevLayers;
2802
+ private clearInstancingState;
2803
+ setInstancingEnabled(enabled: boolean): boolean;
2804
+ start(): void;
2805
+ onEnable(): void;
2806
+ onDisable(): void;
2807
+ onDestroy(): void;
2808
+ applyStencil(): void;
2809
+ onBeforeRenderThree(_renderer: any, _scene: any, _camera: any, _geometry: any, material: any, _group: any): void;
2810
+ onBeforeRender(): void;
2811
+ onAfterRender(): void;
2812
+ private applySettings;
2813
+ }
2814
+ export class MeshRenderer extends Renderer {
2815
+ }
2816
+ export class SkinnedMeshRenderer extends MeshRenderer {
2817
+ awake(): void;
2818
+ }
2819
+ export enum ShadowCastingMode {
2820
+ Off = 0,
2821
+ On = 1,
2822
+ TwoSided = 2,
2823
+ ShadowsOnly = 3
2824
+ }
2825
+ }
2826
+ declare module "engine/extensions/NEEDLE_render_objects" {
2827
+ import { SourceIdentifier } from "engine/engine_gltf";
2828
+ import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
2829
+ import { Renderer } from "engine-components/Renderer";
2830
+ export class NEEDLE_render_objects implements GLTFLoaderPlugin {
2831
+ private static stencils;
2832
+ static applyStencil(obj?: Renderer | null): void;
2833
+ private parser;
2834
+ private source;
2835
+ constructor(parser: GLTFParser, source: SourceIdentifier);
2836
+ afterRoot(_result: GLTF): Promise<void> | null;
2837
+ }
2838
+ export const EXTENSION_NAME = "NEEDLE_render_objects";
2839
+ }
2832
2840
  declare module "engine/extensions/extensions" {
2833
2841
  import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
2834
2842
  import { NEEDLE_components } from "engine/extensions/NEEDLE_components";
@@ -2939,6 +2947,9 @@ declare module "engine-components/ui/EventSystem" {
2939
2947
  start(): void;
2940
2948
  register(rc: Raycaster): void;
2941
2949
  unregister(rc: Raycaster): void;
2950
+ private _selectStartFn?;
2951
+ private _selectEndFn?;
2952
+ private _selectUpdateFn?;
2942
2953
  onEnable(): void;
2943
2954
  onDisable(): void;
2944
2955
  onPointerDown(): void;
@@ -3768,10 +3779,27 @@ declare module "engine/engine_input_utils" {
3768
3779
  export function awaitInputAsync(): Promise<void>;
3769
3780
  export function awaitInput(cb: any): Promise<void>;
3770
3781
  }
3782
+ declare module "engine/engine_create_objects" {
3783
+ import { Mesh, Material } from "three";
3784
+ export enum PrimitiveType {
3785
+ Quad = 0
3786
+ }
3787
+ export type ObjectOptions = {
3788
+ name?: string;
3789
+ material?: Material;
3790
+ };
3791
+ export class ObjectUtils {
3792
+ static createPrimitive(type: PrimitiveType, opts?: ObjectOptions): Mesh;
3793
+ }
3794
+ }
3771
3795
  declare module "engine-components/VideoPlayer" {
3772
3796
  import { Behaviour } from "engine-components/Component";
3773
3797
  import * as THREE from "three";
3774
- import { Object3D } from "three";
3798
+ export enum AspectMode {
3799
+ None = 0,
3800
+ AdjustHeight = 1,
3801
+ AdjustWidth = 2
3802
+ }
3775
3803
  export enum VideoSource {
3776
3804
  VideoClip = 0,
3777
3805
  Url = 1
@@ -3792,6 +3820,7 @@ declare module "engine-components/VideoPlayer" {
3792
3820
  renderer: THREE.Object3D | null;
3793
3821
  playOnAwake: boolean;
3794
3822
  playOnEnable?: boolean;
3823
+ aspectMode: AspectMode;
3795
3824
  private renderMode?;
3796
3825
  private targetMaterialProperty?;
3797
3826
  private targetMaterialRenderer?;
@@ -3808,13 +3837,14 @@ declare module "engine-components/VideoPlayer" {
3808
3837
  get isPlaying(): boolean;
3809
3838
  get crossOrigin(): string | null;
3810
3839
  set crossOrigin(val: string | null);
3840
+ get videoTexture(): THREE.VideoTexture | null;
3811
3841
  private _crossOrigin;
3812
3842
  private audioOutputMode;
3813
3843
  private source;
3814
3844
  private clip?;
3815
3845
  private url?;
3816
3846
  private videoElement;
3817
- private videoTexture;
3847
+ private _videoTexture;
3818
3848
  private videoMaterial;
3819
3849
  private _isPlaying;
3820
3850
  private wasPlaying;
@@ -3830,12 +3860,17 @@ declare module "engine-components/VideoPlayer" {
3830
3860
  stop(): void;
3831
3861
  pause(): void;
3832
3862
  create(playAutomatically: boolean): void;
3863
+ updateAspect(): void;
3864
+ private _overlay;
3865
+ get screenspace(): boolean;
3866
+ set screenspace(val: boolean);
3833
3867
  private _targetObjects;
3834
- getTargetObjects(): Array<Object3D>;
3835
3868
  private createVideoElement;
3836
3869
  private handleBeginPlaying;
3837
3870
  private updateVideoElementSettings;
3838
3871
  private updateVideoElementStyles;
3872
+ private _updateAspectRoutineId;
3873
+ private updateAspectImpl;
3839
3874
  }
3840
3875
  }
3841
3876
  declare module "engine-components/ScreenCapture" {
@@ -3852,16 +3887,10 @@ declare module "engine-components/ScreenCapture" {
3852
3887
  Sending = 1,
3853
3888
  Receiving = 2
3854
3889
  }
3855
- export enum AspectMode {
3856
- None = 0,
3857
- AdjustHeight = 1,
3858
- AdjustWidth = 2
3859
- }
3860
3890
  export class ScreenCapture extends Behaviour implements IPointerClickHandler {
3861
3891
  onPointerClick(): void;
3862
3892
  videoPlayer?: VideoPlayer;
3863
3893
  device: ScreenCaptureDevice;
3864
- aspectMode: AspectMode;
3865
3894
  get currentScream(): MediaStream | null;
3866
3895
  get currentMode(): ScreenCaptureMode;
3867
3896
  get isSending(): boolean | undefined;
@@ -3877,10 +3906,6 @@ declare module "engine-components/ScreenCapture" {
3877
3906
  private setVideo;
3878
3907
  private onReceiveVideo;
3879
3908
  private tryShareUserCamera;
3880
- private _targetObjects?;
3881
- private updateAspect;
3882
- private _updateAspectRoutineId;
3883
- private updateAspectImpl;
3884
3909
  }
3885
3910
  }
3886
3911
  declare module "engine-components/ShadowCatcher" {
@@ -5042,7 +5067,6 @@ declare module "engine-components/codegen/components" {
5042
5067
  export { Renderer } from "engine-components/Renderer";
5043
5068
  export { MeshRenderer } from "engine-components/Renderer";
5044
5069
  export { SkinnedMeshRenderer } from "engine-components/Renderer";
5045
- export { InstancingUtil } from "engine-components/Renderer";
5046
5070
  export { RendererLightmap } from "engine-components/RendererLightmap";
5047
5071
  export { Rigidbody } from "engine-components/Rigidbody";
5048
5072
  export { ScreenCapture } from "engine-components/ScreenCapture";