@needle-tools/engine 2.31.1-pre → 2.33.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -0
- package/dist/needle-engine.d.ts +129 -122
- package/dist/needle-engine.js +346 -346
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +19 -19
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/debug/error_overlay.js +4 -4
- package/lib/engine/debug/error_overlay.js.map +1 -1
- package/lib/engine/engine_input.d.ts +87 -102
- package/lib/engine/engine_input.js +173 -99
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +2 -1
- package/lib/engine/engine_mainloop_utils.js +5 -2
- package/lib/engine/engine_mainloop_utils.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +5 -1
- package/lib/engine/engine_physics.js +72 -22
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_setup.js +7 -3
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_components.js +2 -0
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +1 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +26 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -1
- package/lib/engine-components/Collider.js +2 -2
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +10 -3
- package/lib/engine-components/Component.js +100 -90
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/Rigidbody.d.ts +7 -4
- package/lib/engine-components/Rigidbody.js +43 -26
- package/lib/engine-components/Rigidbody.js.map +1 -1
- package/lib/engine-components/ScreenCapture.d.ts +8 -4
- package/lib/engine-components/ScreenCapture.js +73 -18
- package/lib/engine-components/ScreenCapture.js.map +1 -1
- package/lib/engine-components/codegen/{exports.d.ts → components.d.ts} +2 -1
- package/lib/engine-components/codegen/{exports.js → components.js} +3 -2
- package/lib/engine-components/codegen/components.js.map +1 -0
- package/lib/engine-components/js-extensions/Object3D.d.ts +2 -0
- package/lib/engine-components/js-extensions/Object3D.js +75 -0
- package/lib/engine-components/js-extensions/Object3D.js.map +1 -0
- package/lib/needle-engine.d.ts +2 -1
- package/lib/needle-engine.js +3 -2
- package/lib/needle-engine.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/codegen/register_types.js +4 -4
- package/src/engine/debug/error_overlay.ts +3 -3
- package/src/engine/engine_input.ts +179 -103
- package/src/engine/engine_mainloop_utils.ts +6 -2
- package/src/engine/engine_physics.ts +86 -24
- package/src/engine/engine_setup.ts +8 -3
- package/src/engine/extensions/NEEDLE_components.ts +3 -0
- package/src/engine/extensions/NEEDLE_techniques_webgl.ts +34 -2
- package/src/engine-components/Collider.ts +2 -2
- package/src/engine-components/Component.ts +111 -103
- package/src/engine-components/RigidBody.ts +51 -29
- package/src/engine-components/ScreenCapture.ts +73 -20
- package/src/engine-components/codegen/{exports.ts → components.ts} +1 -1
- package/src/engine-components/js-extensions/Object3D.ts +91 -0
- package/src/needle-engine.ts +3 -3
- package/lib/engine-components/ComponentExtensions.d.ts +0 -2
- package/lib/engine-components/ComponentExtensions.js +0 -3
- package/lib/engine-components/ComponentExtensions.js.map +0 -1
- package/lib/engine-components/codegen/exports.js.map +0 -1
- package/src/engine-components/ComponentExtensions.ts +0 -7
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,21 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.33.0-pre] - 2022-10-17
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- Add: ScreenCapture has mode for capturing webgl canvas (unfortunately it doesnt seem to work well in Chrome or Firefox yet)
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- Change: move threejs prototype extensions into own file and make available to vanilla js builds
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- Change: ScreenCapture component has explicit VideoPlayer component reference
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- Fix: animating properties on custom shaders
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## [2.32.0-pre] - 2022-10-15
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- Add: start implementing trigger callbacks for ``onTriggerEnter``, ``onTriggerExit`` and ``onTriggerStay``
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- Change: ``GameObject.setActive`` now updates ``isActiveAndEnabled`` state and executes ``awake`` and ``onEnable`` calls when the object was activated for the first time (e.g. when instantiating from an previously inactive prefab)
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- Change: improve collision callback events for components (``onCollisionEnter``, ``onCollisionExit`` and ``onCollisionStay``)
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- Change: this.context.input keycode enums are now strings
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- Fix: local dev error overlay now also displays errors that happen before web component is completely loaded (e.g. when script has import error)
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- Fix: Rigidbody force is now correctly applied when the component was just instantiated (from inactive prefab) and added to the physics world for the first time
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- Fix: DragControls component keyboard events ("space" and "d" for modifying height and rotation)
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## [2.31.1-pre] - 2022-10-14
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- Change: Rigidbody now tracks position changes to detect when to update/override simulated physics body
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- Fix: loading relative font paths when exported via Asset context menu
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package/dist/needle-engine.d.ts
CHANGED
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@@ -81,9 +81,10 @@ declare module "engine/engine_constants" {
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declare module "engine/engine_mainloop_utils" {
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import { Context } from "engine/engine_setup";
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import { Component } from "engine-components/Component";
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import { Object3D } from 'three';
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export function processNewScripts(context: Context): void;
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export function processRemoveFromScene(script: Component): void;
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export function processStart(context: Context): void;
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export function processStart(context: Context, object?: Object3D): void;
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export function addScriptToArrays(script: any, context: Context): void;
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export function removeScriptFromContext(script: any, context: Context): void;
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export function updateIsActive(): void;
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@@ -367,6 +368,7 @@ declare module "engine-components/Rigidbody" {
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import { Behaviour } from "engine-components/Component";
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import * as CANNON from 'cannon-es';
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import * as THREE from 'three';
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import { Vector3 } from "three";
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export class Rigidbody extends Behaviour {
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mass: number;
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set isKinematic(kinematic: boolean);
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@@ -385,20 +387,22 @@ declare module "engine-components/Rigidbody" {
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private _ignoreChange;
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private _dirty;
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private _positionWatch?;
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private _matrixWatch?;
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private _setMatrix;
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constructor();
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awake(): void;
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start(): void;
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onEnable(): void;
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onDisable(): void;
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onDestroy(): void;
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earlyUpdate(): void;
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onBeforeRender(): void;
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initialize(): void;
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wakeUp(): void;
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applyForce(vec: THREE.Vector3, rel
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applyForce(vec: THREE.Vector3, rel?: THREE.Vector3): void;
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setForce(x: number, y: number, z: number): void;
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getVelocity(): THREE.Vector3;
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setVelocity(x: number, y: number, z: number): void;
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setVelocity(x: number | Vector3, y: number, z: number): void;
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getTorque(): THREE.Vector3;
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setTorque(x: number | Vector3, y: number, z: number): void;
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get smoothedVelocity(): THREE.Vector3;
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setAngularVelocity(x: number, y: number, z: number): void;
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private static copyVector3;
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@@ -650,6 +654,8 @@ declare module "engine/engine_physics" {
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addSphereCollider(obj: THREE.Object3D, center: THREE.Vector3, radius: number, rb: Rigidbody | null): CANNON.Shape;
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addMeshCollider(_obj: THREE.Object3D): void;
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private isAlreadyRegistered;
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private readonly tempMat1;
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private readonly tempMat2;
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private addShape;
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step(deltaTime: number): void;
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private temp;
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@@ -663,16 +669,22 @@ declare module "engine/engine_physics" {
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private onEndContact;
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}
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export class Collision {
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private readonly invert;
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private readonly collision;
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private readonly targetBody;
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readonly me: Object3D;
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private _normal?;
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get normal(): Vector3;
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private _collider?;
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get collider(): Collider;
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get gameObject(): Object3D;
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constructor(obj: Object3D, collision: CannonCollision);
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constructor(obj: Object3D, collision: CannonCollision, invert?: boolean);
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}
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}
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declare module "engine-components/js-extensions/Object3D" {
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import { Object3D } from "three";
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export function apply(object: Object3D): void;
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}
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declare module "engine-components/Component" {
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import * as THREE from "three";
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import { Context, FrameEvent } from "engine/engine_setup";
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@@ -713,7 +725,7 @@ declare module "engine-components/Component" {
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}
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abstract class GameObject extends THREE.Object3D implements THREE.Object3D {
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guid: string | undefined;
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static setActive(go: THREE.Object3D, active: boolean): void;
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static setActive(go: THREE.Object3D, active: boolean, processStart?: boolean): void;
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static isActiveSelf(go: THREE.Object3D): boolean;
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static isActiveInHierarchy(go: THREE.Object3D): boolean;
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static markAsInstancedRendered(go: THREE.Object3D, instanced: boolean): void;
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onAfterRender?(): void;
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onCollisionEnter?(col: Collision): any;
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onCollisionExit?(col: Collision): any;
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onCollisionExitRaw?(col: Collision): any;
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onCollisionStay?(col: Collision): any;
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onTriggerEnter?(col: Collision): any;
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onTriggerStay?(col: Collision): any;
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onTriggerExit?(col: Collision): any;
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startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
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stopCoroutine(routine: Generator, evt?: FrameEvent): void;
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get destroyed(): boolean;
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constructor();
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private _collisionExitRoutine;
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private _collisions;
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private _triggerExitRoutine;
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private _triggerCollisions;
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get collisionsCount(): number;
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private __internalResetsCachedPhysicsData;
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__internalHandleCollision(col: Collision): void;
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__internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
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__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
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private __waitForCollisionExit;
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private static _worldPositionBuffer;
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private static _worldQuaternionBuffer;
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private _pointerEvent;
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getKeyDown(): string | null;
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getKeyPressed(): string | null;
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isKeyDown(keyCode: number):
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isKeyDown(keyCode: KeyCode | string | number): any;
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isKeyUp(keyCode: KeyCode | string | number): boolean;
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isKeyPressed(keyCode: KeyCode | string | number): any;
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createPointerDown(args: PointerEventArgs): void;
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createPointerMove(args: PointerEventArgs): void;
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createPointerUp(args: PointerEventArgs): void;
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private onDispatchEvent;
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}
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export enum KeyCode {
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BACKSPACE =
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TAB =
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ENTER =
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SHIFT =
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CTRL =
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PAUSE =
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END =
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HOME =
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UP_ARROW =
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INSERT =
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DELETE =
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KEY_0 =
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KEY_1 =
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KEY_2 =
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KEY_3 =
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KEY_4 =
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KEY_5 =
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KEY_6 =
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KEY_7 =
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KEY_8 =
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KEY_9 =
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KEY_A =
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KEY_B =
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KEY_C =
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KEY_D =
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KEY_E =
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KEY_F =
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KEY_G =
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KEY_H =
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KEY_I =
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KEY_L =
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KEY_M =
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KEY_N =
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KEY_O =
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KEY_P =
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KEY_Q =
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KEY_R =
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KEY_S =
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KEY_T =
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KEY_U =
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KEY_V =
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KEY_W =
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KEY_X =
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F11 = 122,
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F12 = 123,
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NUM_LOCK = 144,
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SCROLL_LOCK = 145,
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SEMICOLON = 186,
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EQUALS = 187,
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COMMA = 188,
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DASH = 189,
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PERIOD = 190,
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FORWARD_SLASH = 191,
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GRAVE_ACCENT = 192,
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OPEN_BRACKET = 219,
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BACK_SLASH = 220,
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CLOSE_BRACKET = 221,
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SINGLE_QUOTE = 222
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BACKSPACE = "Backspace",
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TAB = "Tab",
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ENTER = "Enter",
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SHIFT = "Shift",
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CTRL = "Control",
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ALT = "Alt",
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PAUSE = "Pause",
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CAPS_LOCK = "CapsLock",
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+
ESCAPE = "Escape",
|
|
1093
|
+
SPACE = " ",
|
|
1094
|
+
PAGE_UP = "PageUp",
|
|
1095
|
+
PAGE_DOWN = "PageDown",
|
|
1096
|
+
END = "End",
|
|
1097
|
+
HOME = "Home",
|
|
1098
|
+
LEFT_ARROW = "ArrowLeft",
|
|
1099
|
+
UP_ARROW = "ArrowUp",
|
|
1100
|
+
RIGHT_ARROW = "ArrowRight",
|
|
1101
|
+
DOWN_ARROW = "ArrowDown",
|
|
1102
|
+
INSERT = "Insert",
|
|
1103
|
+
DELETE = "Delete",
|
|
1104
|
+
KEY_0 = "0",
|
|
1105
|
+
KEY_1 = "1",
|
|
1106
|
+
KEY_2 = "2",
|
|
1107
|
+
KEY_3 = "3",
|
|
1108
|
+
KEY_4 = "4",
|
|
1109
|
+
KEY_5 = "5",
|
|
1110
|
+
KEY_6 = "6",
|
|
1111
|
+
KEY_7 = "7",
|
|
1112
|
+
KEY_8 = "8",
|
|
1113
|
+
KEY_9 = "9",
|
|
1114
|
+
KEY_A = "a",
|
|
1115
|
+
KEY_B = "b",
|
|
1116
|
+
KEY_C = "c",
|
|
1117
|
+
KEY_D = "d",
|
|
1118
|
+
KEY_E = "e",
|
|
1119
|
+
KEY_F = "f",
|
|
1120
|
+
KEY_G = "g",
|
|
1121
|
+
KEY_H = "h",
|
|
1122
|
+
KEY_I = "i",
|
|
1123
|
+
KEY_K = "k",
|
|
1124
|
+
KEY_J = "j",
|
|
1125
|
+
KEY_L = "l",
|
|
1126
|
+
KEY_M = "m",
|
|
1127
|
+
KEY_N = "n",
|
|
1128
|
+
KEY_O = "o",
|
|
1129
|
+
KEY_P = "p",
|
|
1130
|
+
KEY_Q = "q",
|
|
1131
|
+
KEY_R = "r",
|
|
1132
|
+
KEY_S = "s",
|
|
1133
|
+
KEY_T = "t",
|
|
1134
|
+
KEY_U = "u",
|
|
1135
|
+
KEY_V = "v",
|
|
1136
|
+
KEY_W = "w",
|
|
1137
|
+
KEY_X = "x",
|
|
1138
|
+
KEY_Z = "z",
|
|
1139
|
+
KEY_Y = "y",
|
|
1140
|
+
SELECT = "Select",
|
|
1141
|
+
NUMPAD_0 = "Numpad0",
|
|
1142
|
+
NUMPAD_1 = "Numpad1",
|
|
1143
|
+
NUMPAD_2 = "Numpad2",
|
|
1144
|
+
NUMPAD_3 = "Numpad3",
|
|
1145
|
+
NUMPAD_4 = "Numpad4",
|
|
1146
|
+
NUMPAD_5 = "Numpad5",
|
|
1147
|
+
NUMPAD_6 = "Numpad6",
|
|
1148
|
+
NUMPAD_7 = "Numpad7",
|
|
1149
|
+
NUMPAD_8 = "Numpad8",
|
|
1150
|
+
NUMPAD_9 = "Numpad9",
|
|
1151
|
+
MULTIPLY = "Multiply",
|
|
1152
|
+
ADD = "Add",
|
|
1153
|
+
SUBTRACT = "Subtract",
|
|
1154
|
+
DECIMAL = "Decimal",
|
|
1155
|
+
DIVIDE = "Divide",
|
|
1156
|
+
F1 = "F1",
|
|
1157
|
+
F2 = "F2",
|
|
1158
|
+
F3 = "F3",
|
|
1159
|
+
F4 = "F4",
|
|
1160
|
+
F5 = "F5",
|
|
1161
|
+
F6 = "F6",
|
|
1162
|
+
F7 = "F7",
|
|
1163
|
+
F8 = "F8",
|
|
1164
|
+
F9 = "F9",
|
|
1165
|
+
F10 = "F10",
|
|
1166
|
+
F11 = "F11",
|
|
1167
|
+
F12 = "F12"
|
|
1164
1168
|
}
|
|
1165
1169
|
}
|
|
1166
1170
|
declare module "engine/engine_time" {
|
|
@@ -2651,6 +2655,7 @@ declare module "engine/extensions/NEEDLE_techniques_webgl" {
|
|
|
2651
2655
|
export class CustomShader extends RawShaderMaterial {
|
|
2652
2656
|
private identifier;
|
|
2653
2657
|
private onBeforeRenderSceneCallback;
|
|
2658
|
+
clone(): this;
|
|
2654
2659
|
constructor(identifier: SourceIdentifier, ...args: any[]);
|
|
2655
2660
|
dispose(): void;
|
|
2656
2661
|
waitForLighting(): Promise<void>;
|
|
@@ -3373,10 +3378,6 @@ declare module "engine-components/BoxHelperComponent" {
|
|
|
3373
3378
|
showHelper(col?: THREE.ColorRepresentation | null, force?: boolean): void;
|
|
3374
3379
|
}
|
|
3375
3380
|
}
|
|
3376
|
-
declare module "engine-components/ComponentExtensions" {
|
|
3377
|
-
export class UnityObject {
|
|
3378
|
-
}
|
|
3379
|
-
}
|
|
3380
3381
|
declare module "engine-components/DeleteBox" {
|
|
3381
3382
|
import { BoxHelperComponent } from "engine-components/BoxHelperComponent";
|
|
3382
3383
|
import { Behaviour } from "engine-components/Component";
|
|
@@ -3839,10 +3840,12 @@ declare module "engine-components/VideoPlayer" {
|
|
|
3839
3840
|
}
|
|
3840
3841
|
declare module "engine-components/ScreenCapture" {
|
|
3841
3842
|
import { Behaviour } from "engine-components/Component";
|
|
3843
|
+
import { VideoPlayer } from "engine-components/VideoPlayer";
|
|
3842
3844
|
import { IPointerClickHandler } from "engine-components/ui/PointerEvents";
|
|
3843
3845
|
export enum ScreenCaptureDevice {
|
|
3844
3846
|
Screen = 0,
|
|
3845
|
-
Camera = 1
|
|
3847
|
+
Camera = 1,
|
|
3848
|
+
Canvas = 2
|
|
3846
3849
|
}
|
|
3847
3850
|
export enum ScreenCaptureMode {
|
|
3848
3851
|
Idle = 0,
|
|
@@ -3856,12 +3859,14 @@ declare module "engine-components/ScreenCapture" {
|
|
|
3856
3859
|
}
|
|
3857
3860
|
export class ScreenCapture extends Behaviour implements IPointerClickHandler {
|
|
3858
3861
|
onPointerClick(): void;
|
|
3862
|
+
videoPlayer?: VideoPlayer;
|
|
3859
3863
|
device: ScreenCaptureDevice;
|
|
3860
3864
|
aspectMode: AspectMode;
|
|
3861
|
-
get
|
|
3862
|
-
get
|
|
3865
|
+
get currentScream(): MediaStream | null;
|
|
3866
|
+
get currentMode(): ScreenCaptureMode;
|
|
3867
|
+
get isSending(): boolean | undefined;
|
|
3868
|
+
get isReceiving(): boolean;
|
|
3863
3869
|
private _net?;
|
|
3864
|
-
private _video?;
|
|
3865
3870
|
private _requestOpen;
|
|
3866
3871
|
private _currentStream;
|
|
3867
3872
|
private _currentMode;
|
|
@@ -4979,7 +4984,9 @@ declare module "engine-components/ui/SpatialHtml" {
|
|
|
4979
4984
|
start(): void;
|
|
4980
4985
|
}
|
|
4981
4986
|
}
|
|
4982
|
-
declare module "engine-components/codegen/
|
|
4987
|
+
declare module "engine-components/codegen/components" {
|
|
4988
|
+
export class __Ignore {
|
|
4989
|
+
}
|
|
4983
4990
|
export { AlignmentConstraint } from "engine-components/AlignmentConstraint";
|
|
4984
4991
|
export { Animation } from "engine-components/Animation";
|
|
4985
4992
|
export { AnimationCurve } from "engine-components/AnimationCurve";
|
|
@@ -4997,7 +5004,6 @@ declare module "engine-components/codegen/exports" {
|
|
|
4997
5004
|
export { SphereCollider } from "engine-components/Collider";
|
|
4998
5005
|
export { BoxCollider } from "engine-components/Collider";
|
|
4999
5006
|
export { InstantiateOptions } from "engine-components/Component";
|
|
5000
|
-
export { UnityObject } from "engine-components/ComponentExtensions";
|
|
5001
5007
|
export { DeleteBox } from "engine-components/DeleteBox";
|
|
5002
5008
|
export { Deletable } from "engine-components/DeleteBox";
|
|
5003
5009
|
export { DeviceFlag } from "engine-components/DeviceFlag";
|
|
@@ -5126,7 +5132,8 @@ declare module "needle-engine" {
|
|
|
5126
5132
|
export { GameObject, Behaviour } from "engine-components/Component";
|
|
5127
5133
|
export { serializeable } from "engine/engine_serialization_decorator";
|
|
5128
5134
|
export { Collision } from "engine/engine_physics";
|
|
5129
|
-
export * from "engine-components/codegen/
|
|
5135
|
+
export * from "engine-components/codegen/components";
|
|
5136
|
+
export * from "engine-components/js-extensions/Object3D";
|
|
5130
5137
|
}
|
|
5131
5138
|
declare module "engine/debug/error_overlay" {
|
|
5132
5139
|
export function makeErrorsVisibleForDevelopment(): void;
|