@needle-tools/engine 2.31.1-pre → 2.33.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/dist/needle-engine.d.ts +129 -122
  3. package/dist/needle-engine.js +346 -346
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +19 -19
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/debug/error_overlay.js +4 -4
  8. package/lib/engine/debug/error_overlay.js.map +1 -1
  9. package/lib/engine/engine_input.d.ts +87 -102
  10. package/lib/engine/engine_input.js +173 -99
  11. package/lib/engine/engine_input.js.map +1 -1
  12. package/lib/engine/engine_mainloop_utils.d.ts +2 -1
  13. package/lib/engine/engine_mainloop_utils.js +5 -2
  14. package/lib/engine/engine_mainloop_utils.js.map +1 -1
  15. package/lib/engine/engine_physics.d.ts +5 -1
  16. package/lib/engine/engine_physics.js +72 -22
  17. package/lib/engine/engine_physics.js.map +1 -1
  18. package/lib/engine/engine_setup.js +7 -3
  19. package/lib/engine/engine_setup.js.map +1 -1
  20. package/lib/engine/extensions/NEEDLE_components.js +2 -0
  21. package/lib/engine/extensions/NEEDLE_components.js.map +1 -1
  22. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +1 -0
  23. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +26 -0
  24. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -1
  25. package/lib/engine-components/Collider.js +2 -2
  26. package/lib/engine-components/Collider.js.map +1 -1
  27. package/lib/engine-components/Component.d.ts +10 -3
  28. package/lib/engine-components/Component.js +100 -90
  29. package/lib/engine-components/Component.js.map +1 -1
  30. package/lib/engine-components/Rigidbody.d.ts +7 -4
  31. package/lib/engine-components/Rigidbody.js +43 -26
  32. package/lib/engine-components/Rigidbody.js.map +1 -1
  33. package/lib/engine-components/ScreenCapture.d.ts +8 -4
  34. package/lib/engine-components/ScreenCapture.js +73 -18
  35. package/lib/engine-components/ScreenCapture.js.map +1 -1
  36. package/lib/engine-components/codegen/{exports.d.ts → components.d.ts} +2 -1
  37. package/lib/engine-components/codegen/{exports.js → components.js} +3 -2
  38. package/lib/engine-components/codegen/components.js.map +1 -0
  39. package/lib/engine-components/js-extensions/Object3D.d.ts +2 -0
  40. package/lib/engine-components/js-extensions/Object3D.js +75 -0
  41. package/lib/engine-components/js-extensions/Object3D.js.map +1 -0
  42. package/lib/needle-engine.d.ts +2 -1
  43. package/lib/needle-engine.js +3 -2
  44. package/lib/needle-engine.js.map +1 -1
  45. package/package.json +1 -1
  46. package/src/engine/codegen/register_types.js +4 -4
  47. package/src/engine/debug/error_overlay.ts +3 -3
  48. package/src/engine/engine_input.ts +179 -103
  49. package/src/engine/engine_mainloop_utils.ts +6 -2
  50. package/src/engine/engine_physics.ts +86 -24
  51. package/src/engine/engine_setup.ts +8 -3
  52. package/src/engine/extensions/NEEDLE_components.ts +3 -0
  53. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +34 -2
  54. package/src/engine-components/Collider.ts +2 -2
  55. package/src/engine-components/Component.ts +111 -103
  56. package/src/engine-components/RigidBody.ts +51 -29
  57. package/src/engine-components/ScreenCapture.ts +73 -20
  58. package/src/engine-components/codegen/{exports.ts → components.ts} +1 -1
  59. package/src/engine-components/js-extensions/Object3D.ts +91 -0
  60. package/src/needle-engine.ts +3 -3
  61. package/lib/engine-components/ComponentExtensions.d.ts +0 -2
  62. package/lib/engine-components/ComponentExtensions.js +0 -3
  63. package/lib/engine-components/ComponentExtensions.js.map +0 -1
  64. package/lib/engine-components/codegen/exports.js.map +0 -1
  65. package/src/engine-components/ComponentExtensions.ts +0 -7
package/CHANGELOG.md CHANGED
@@ -4,6 +4,21 @@ All notable changes to this package will be documented in this file.
4
4
  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
5
  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
6
 
7
+ ## [2.33.0-pre] - 2022-10-17
8
+ - Add: ScreenCapture has mode for capturing webgl canvas (unfortunately it doesnt seem to work well in Chrome or Firefox yet)
9
+ - Change: move threejs prototype extensions into own file and make available to vanilla js builds
10
+ - Change: ScreenCapture component has explicit VideoPlayer component reference
11
+ - Fix: animating properties on custom shaders
12
+
13
+ ## [2.32.0-pre] - 2022-10-15
14
+ - Add: start implementing trigger callbacks for ``onTriggerEnter``, ``onTriggerExit`` and ``onTriggerStay``
15
+ - Change: ``GameObject.setActive`` now updates ``isActiveAndEnabled`` state and executes ``awake`` and ``onEnable`` calls when the object was activated for the first time (e.g. when instantiating from an previously inactive prefab)
16
+ - Change: improve collision callback events for components (``onCollisionEnter``, ``onCollisionExit`` and ``onCollisionStay``)
17
+ - Change: this.context.input keycode enums are now strings
18
+ - Fix: local dev error overlay now also displays errors that happen before web component is completely loaded (e.g. when script has import error)
19
+ - Fix: Rigidbody force is now correctly applied when the component was just instantiated (from inactive prefab) and added to the physics world for the first time
20
+ - Fix: DragControls component keyboard events ("space" and "d" for modifying height and rotation)
21
+
7
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  ## [2.31.1-pre] - 2022-10-14
8
23
  - Change: Rigidbody now tracks position changes to detect when to update/override simulated physics body
9
24
  - Fix: loading relative font paths when exported via Asset context menu
@@ -81,9 +81,10 @@ declare module "engine/engine_constants" {
81
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  declare module "engine/engine_mainloop_utils" {
82
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  import { Context } from "engine/engine_setup";
83
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  import { Component } from "engine-components/Component";
84
+ import { Object3D } from 'three';
84
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  export function processNewScripts(context: Context): void;
85
86
  export function processRemoveFromScene(script: Component): void;
86
- export function processStart(context: Context): void;
87
+ export function processStart(context: Context, object?: Object3D): void;
87
88
  export function addScriptToArrays(script: any, context: Context): void;
88
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  export function removeScriptFromContext(script: any, context: Context): void;
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  export function updateIsActive(): void;
@@ -367,6 +368,7 @@ declare module "engine-components/Rigidbody" {
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  import { Behaviour } from "engine-components/Component";
368
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  import * as CANNON from 'cannon-es';
369
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  import * as THREE from 'three';
371
+ import { Vector3 } from "three";
370
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  export class Rigidbody extends Behaviour {
371
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  mass: number;
372
374
  set isKinematic(kinematic: boolean);
@@ -385,20 +387,22 @@ declare module "engine-components/Rigidbody" {
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  private _ignoreChange;
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  private _dirty;
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  private _positionWatch?;
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+ private _matrixWatch?;
388
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  private _setMatrix;
389
392
  constructor();
390
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  awake(): void;
391
- start(): void;
392
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  onEnable(): void;
393
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  onDisable(): void;
394
396
  onDestroy(): void;
395
- earlyUpdate(): void;
396
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  onBeforeRender(): void;
397
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  initialize(): void;
398
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  wakeUp(): void;
399
- applyForce(vec: THREE.Vector3, rel: THREE.Vector3 | undefined): void;
400
+ applyForce(vec: THREE.Vector3, rel?: THREE.Vector3): void;
401
+ setForce(x: number, y: number, z: number): void;
400
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  getVelocity(): THREE.Vector3;
401
- setVelocity(x: number, y: number, z: number): void;
403
+ setVelocity(x: number | Vector3, y: number, z: number): void;
404
+ getTorque(): THREE.Vector3;
405
+ setTorque(x: number | Vector3, y: number, z: number): void;
402
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  get smoothedVelocity(): THREE.Vector3;
403
407
  setAngularVelocity(x: number, y: number, z: number): void;
404
408
  private static copyVector3;
@@ -650,6 +654,8 @@ declare module "engine/engine_physics" {
650
654
  addSphereCollider(obj: THREE.Object3D, center: THREE.Vector3, radius: number, rb: Rigidbody | null): CANNON.Shape;
651
655
  addMeshCollider(_obj: THREE.Object3D): void;
652
656
  private isAlreadyRegistered;
657
+ private readonly tempMat1;
658
+ private readonly tempMat2;
653
659
  private addShape;
654
660
  step(deltaTime: number): void;
655
661
  private temp;
@@ -663,16 +669,22 @@ declare module "engine/engine_physics" {
663
669
  private onEndContact;
664
670
  }
665
671
  export class Collision {
672
+ private readonly invert;
666
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  private readonly collision;
674
+ private readonly targetBody;
667
675
  readonly me: Object3D;
668
676
  private _normal?;
669
677
  get normal(): Vector3;
670
678
  private _collider?;
671
679
  get collider(): Collider;
672
680
  get gameObject(): Object3D;
673
- constructor(obj: Object3D, collision: CannonCollision);
681
+ constructor(obj: Object3D, collision: CannonCollision, invert?: boolean);
674
682
  }
675
683
  }
684
+ declare module "engine-components/js-extensions/Object3D" {
685
+ import { Object3D } from "three";
686
+ export function apply(object: Object3D): void;
687
+ }
676
688
  declare module "engine-components/Component" {
677
689
  import * as THREE from "three";
678
690
  import { Context, FrameEvent } from "engine/engine_setup";
@@ -713,7 +725,7 @@ declare module "engine-components/Component" {
713
725
  }
714
726
  abstract class GameObject extends THREE.Object3D implements THREE.Object3D {
715
727
  guid: string | undefined;
716
- static setActive(go: THREE.Object3D, active: boolean): void;
728
+ static setActive(go: THREE.Object3D, active: boolean, processStart?: boolean): void;
717
729
  static isActiveSelf(go: THREE.Object3D): boolean;
718
730
  static isActiveInHierarchy(go: THREE.Object3D): boolean;
719
731
  static markAsInstancedRendered(go: THREE.Object3D, instanced: boolean): void;
@@ -796,7 +808,11 @@ declare module "engine-components/Component" {
796
808
  onAfterRender?(): void;
797
809
  onCollisionEnter?(col: Collision): any;
798
810
  onCollisionExit?(col: Collision): any;
811
+ onCollisionExitRaw?(col: Collision): any;
799
812
  onCollisionStay?(col: Collision): any;
813
+ onTriggerEnter?(col: Collision): any;
814
+ onTriggerStay?(col: Collision): any;
815
+ onTriggerExit?(col: Collision): any;
800
816
  startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
801
817
  stopCoroutine(routine: Generator, evt?: FrameEvent): void;
802
818
  get destroyed(): boolean;
@@ -814,9 +830,12 @@ declare module "engine-components/Component" {
814
830
  constructor();
815
831
  private _collisionExitRoutine;
816
832
  private _collisions;
833
+ private _triggerExitRoutine;
834
+ private _triggerCollisions;
835
+ get collisionsCount(): number;
817
836
  private __internalResetsCachedPhysicsData;
818
- __internalHandleCollision(col: Collision): void;
819
- sendExitCollisionEvent(obj: Object3D): void;
837
+ __internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
838
+ __internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
820
839
  private __waitForCollisionExit;
821
840
  private static _worldPositionBuffer;
822
841
  private static _worldQuaternionBuffer;
@@ -1032,9 +1051,9 @@ declare module "engine/engine_input" {
1032
1051
  private _pointerEvent;
1033
1052
  getKeyDown(): string | null;
1034
1053
  getKeyPressed(): string | null;
1035
- isKeyDown(keyCode: number): boolean;
1036
- isKeyUp(keyCode: number): boolean;
1037
- isKeyPressed(keyCode: number): boolean;
1054
+ isKeyDown(keyCode: KeyCode | string | number): any;
1055
+ isKeyUp(keyCode: KeyCode | string | number): boolean;
1056
+ isKeyPressed(keyCode: KeyCode | string | number): any;
1038
1057
  createPointerDown(args: PointerEventArgs): void;
1039
1058
  createPointerMove(args: PointerEventArgs): void;
1040
1059
  createPointerUp(args: PointerEventArgs): void;
@@ -1062,105 +1081,90 @@ declare module "engine/engine_input" {
1062
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  private onDispatchEvent;
1063
1082
  }
1064
1083
  export enum KeyCode {
1065
- BACKSPACE = 8,
1066
- TAB = 9,
1067
- ENTER = 13,
1068
- SHIFT = 16,
1069
- CTRL = 17,
1070
- ALT = 18,
1071
- PAUSE = 19,
1072
- CAPS_LOCK = 20,
1073
- ESCAPE = 27,
1074
- SPACE = 32,
1075
- PAGE_UP = 33,
1076
- PAGE_DOWN = 34,
1077
- END = 35,
1078
- HOME = 36,
1079
- LEFT_ARROW = 37,
1080
- UP_ARROW = 38,
1081
- RIGHT_ARROW = 39,
1082
- DOWN_ARROW = 40,
1083
- INSERT = 45,
1084
- DELETE = 46,
1085
- KEY_0 = 48,
1086
- KEY_1 = 49,
1087
- KEY_2 = 50,
1088
- KEY_3 = 51,
1089
- KEY_4 = 52,
1090
- KEY_5 = 53,
1091
- KEY_6 = 54,
1092
- KEY_7 = 55,
1093
- KEY_8 = 56,
1094
- KEY_9 = 57,
1095
- KEY_A = 65,
1096
- KEY_B = 66,
1097
- KEY_C = 67,
1098
- KEY_D = 68,
1099
- KEY_E = 69,
1100
- KEY_F = 70,
1101
- KEY_G = 71,
1102
- KEY_H = 72,
1103
- KEY_I = 73,
1104
- KEY_J = 74,
1105
- KEY_K = 75,
1106
- KEY_L = 76,
1107
- KEY_M = 77,
1108
- KEY_N = 78,
1109
- KEY_O = 79,
1110
- KEY_P = 80,
1111
- KEY_Q = 81,
1112
- KEY_R = 82,
1113
- KEY_S = 83,
1114
- KEY_T = 84,
1115
- KEY_U = 85,
1116
- KEY_V = 86,
1117
- KEY_W = 87,
1118
- KEY_X = 88,
1119
- KEY_Y = 89,
1120
- KEY_Z = 90,
1121
- LEFT_META = 91,
1122
- RIGHT_META = 92,
1123
- SELECT = 93,
1124
- NUMPAD_0 = 96,
1125
- NUMPAD_1 = 97,
1126
- NUMPAD_2 = 98,
1127
- NUMPAD_3 = 99,
1128
- NUMPAD_4 = 100,
1129
- NUMPAD_5 = 101,
1130
- NUMPAD_6 = 102,
1131
- NUMPAD_7 = 103,
1132
- NUMPAD_8 = 104,
1133
- NUMPAD_9 = 105,
1134
- MULTIPLY = 106,
1135
- ADD = 107,
1136
- SUBTRACT = 109,
1137
- DECIMAL = 110,
1138
- DIVIDE = 111,
1139
- F1 = 112,
1140
- F2 = 113,
1141
- F3 = 114,
1142
- F4 = 115,
1143
- F5 = 116,
1144
- F6 = 117,
1145
- F7 = 118,
1146
- F8 = 119,
1147
- F9 = 120,
1148
- F10 = 121,
1149
- F11 = 122,
1150
- F12 = 123,
1151
- NUM_LOCK = 144,
1152
- SCROLL_LOCK = 145,
1153
- SEMICOLON = 186,
1154
- EQUALS = 187,
1155
- COMMA = 188,
1156
- DASH = 189,
1157
- PERIOD = 190,
1158
- FORWARD_SLASH = 191,
1159
- GRAVE_ACCENT = 192,
1160
- OPEN_BRACKET = 219,
1161
- BACK_SLASH = 220,
1162
- CLOSE_BRACKET = 221,
1163
- SINGLE_QUOTE = 222
1084
+ BACKSPACE = "Backspace",
1085
+ TAB = "Tab",
1086
+ ENTER = "Enter",
1087
+ SHIFT = "Shift",
1088
+ CTRL = "Control",
1089
+ ALT = "Alt",
1090
+ PAUSE = "Pause",
1091
+ CAPS_LOCK = "CapsLock",
1092
+ ESCAPE = "Escape",
1093
+ SPACE = " ",
1094
+ PAGE_UP = "PageUp",
1095
+ PAGE_DOWN = "PageDown",
1096
+ END = "End",
1097
+ HOME = "Home",
1098
+ LEFT_ARROW = "ArrowLeft",
1099
+ UP_ARROW = "ArrowUp",
1100
+ RIGHT_ARROW = "ArrowRight",
1101
+ DOWN_ARROW = "ArrowDown",
1102
+ INSERT = "Insert",
1103
+ DELETE = "Delete",
1104
+ KEY_0 = "0",
1105
+ KEY_1 = "1",
1106
+ KEY_2 = "2",
1107
+ KEY_3 = "3",
1108
+ KEY_4 = "4",
1109
+ KEY_5 = "5",
1110
+ KEY_6 = "6",
1111
+ KEY_7 = "7",
1112
+ KEY_8 = "8",
1113
+ KEY_9 = "9",
1114
+ KEY_A = "a",
1115
+ KEY_B = "b",
1116
+ KEY_C = "c",
1117
+ KEY_D = "d",
1118
+ KEY_E = "e",
1119
+ KEY_F = "f",
1120
+ KEY_G = "g",
1121
+ KEY_H = "h",
1122
+ KEY_I = "i",
1123
+ KEY_K = "k",
1124
+ KEY_J = "j",
1125
+ KEY_L = "l",
1126
+ KEY_M = "m",
1127
+ KEY_N = "n",
1128
+ KEY_O = "o",
1129
+ KEY_P = "p",
1130
+ KEY_Q = "q",
1131
+ KEY_R = "r",
1132
+ KEY_S = "s",
1133
+ KEY_T = "t",
1134
+ KEY_U = "u",
1135
+ KEY_V = "v",
1136
+ KEY_W = "w",
1137
+ KEY_X = "x",
1138
+ KEY_Z = "z",
1139
+ KEY_Y = "y",
1140
+ SELECT = "Select",
1141
+ NUMPAD_0 = "Numpad0",
1142
+ NUMPAD_1 = "Numpad1",
1143
+ NUMPAD_2 = "Numpad2",
1144
+ NUMPAD_3 = "Numpad3",
1145
+ NUMPAD_4 = "Numpad4",
1146
+ NUMPAD_5 = "Numpad5",
1147
+ NUMPAD_6 = "Numpad6",
1148
+ NUMPAD_7 = "Numpad7",
1149
+ NUMPAD_8 = "Numpad8",
1150
+ NUMPAD_9 = "Numpad9",
1151
+ MULTIPLY = "Multiply",
1152
+ ADD = "Add",
1153
+ SUBTRACT = "Subtract",
1154
+ DECIMAL = "Decimal",
1155
+ DIVIDE = "Divide",
1156
+ F1 = "F1",
1157
+ F2 = "F2",
1158
+ F3 = "F3",
1159
+ F4 = "F4",
1160
+ F5 = "F5",
1161
+ F6 = "F6",
1162
+ F7 = "F7",
1163
+ F8 = "F8",
1164
+ F9 = "F9",
1165
+ F10 = "F10",
1166
+ F11 = "F11",
1167
+ F12 = "F12"
1164
1168
  }
1165
1169
  }
1166
1170
  declare module "engine/engine_time" {
@@ -2651,6 +2655,7 @@ declare module "engine/extensions/NEEDLE_techniques_webgl" {
2651
2655
  export class CustomShader extends RawShaderMaterial {
2652
2656
  private identifier;
2653
2657
  private onBeforeRenderSceneCallback;
2658
+ clone(): this;
2654
2659
  constructor(identifier: SourceIdentifier, ...args: any[]);
2655
2660
  dispose(): void;
2656
2661
  waitForLighting(): Promise<void>;
@@ -3373,10 +3378,6 @@ declare module "engine-components/BoxHelperComponent" {
3373
3378
  showHelper(col?: THREE.ColorRepresentation | null, force?: boolean): void;
3374
3379
  }
3375
3380
  }
3376
- declare module "engine-components/ComponentExtensions" {
3377
- export class UnityObject {
3378
- }
3379
- }
3380
3381
  declare module "engine-components/DeleteBox" {
3381
3382
  import { BoxHelperComponent } from "engine-components/BoxHelperComponent";
3382
3383
  import { Behaviour } from "engine-components/Component";
@@ -3839,10 +3840,12 @@ declare module "engine-components/VideoPlayer" {
3839
3840
  }
3840
3841
  declare module "engine-components/ScreenCapture" {
3841
3842
  import { Behaviour } from "engine-components/Component";
3843
+ import { VideoPlayer } from "engine-components/VideoPlayer";
3842
3844
  import { IPointerClickHandler } from "engine-components/ui/PointerEvents";
3843
3845
  export enum ScreenCaptureDevice {
3844
3846
  Screen = 0,
3845
- Camera = 1
3847
+ Camera = 1,
3848
+ Canvas = 2
3846
3849
  }
3847
3850
  export enum ScreenCaptureMode {
3848
3851
  Idle = 0,
@@ -3856,12 +3859,14 @@ declare module "engine-components/ScreenCapture" {
3856
3859
  }
3857
3860
  export class ScreenCapture extends Behaviour implements IPointerClickHandler {
3858
3861
  onPointerClick(): void;
3862
+ videoPlayer?: VideoPlayer;
3859
3863
  device: ScreenCaptureDevice;
3860
3864
  aspectMode: AspectMode;
3861
- get isSending(): boolean | null;
3862
- get isReceiving(): boolean | null;
3865
+ get currentScream(): MediaStream | null;
3866
+ get currentMode(): ScreenCaptureMode;
3867
+ get isSending(): boolean | undefined;
3868
+ get isReceiving(): boolean;
3863
3869
  private _net?;
3864
- private _video?;
3865
3870
  private _requestOpen;
3866
3871
  private _currentStream;
3867
3872
  private _currentMode;
@@ -4979,7 +4984,9 @@ declare module "engine-components/ui/SpatialHtml" {
4979
4984
  start(): void;
4980
4985
  }
4981
4986
  }
4982
- declare module "engine-components/codegen/exports" {
4987
+ declare module "engine-components/codegen/components" {
4988
+ export class __Ignore {
4989
+ }
4983
4990
  export { AlignmentConstraint } from "engine-components/AlignmentConstraint";
4984
4991
  export { Animation } from "engine-components/Animation";
4985
4992
  export { AnimationCurve } from "engine-components/AnimationCurve";
@@ -4997,7 +5004,6 @@ declare module "engine-components/codegen/exports" {
4997
5004
  export { SphereCollider } from "engine-components/Collider";
4998
5005
  export { BoxCollider } from "engine-components/Collider";
4999
5006
  export { InstantiateOptions } from "engine-components/Component";
5000
- export { UnityObject } from "engine-components/ComponentExtensions";
5001
5007
  export { DeleteBox } from "engine-components/DeleteBox";
5002
5008
  export { Deletable } from "engine-components/DeleteBox";
5003
5009
  export { DeviceFlag } from "engine-components/DeviceFlag";
@@ -5126,7 +5132,8 @@ declare module "needle-engine" {
5126
5132
  export { GameObject, Behaviour } from "engine-components/Component";
5127
5133
  export { serializeable } from "engine/engine_serialization_decorator";
5128
5134
  export { Collision } from "engine/engine_physics";
5129
- export * from "engine-components/codegen/exports";
5135
+ export * from "engine-components/codegen/components";
5136
+ export * from "engine-components/js-extensions/Object3D";
5130
5137
  }
5131
5138
  declare module "engine/debug/error_overlay" {
5132
5139
  export function makeErrorsVisibleForDevelopment(): void;