@needle-tools/engine 2.29.0-pre → 2.30.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/dist/needle-engine.d.ts +44 -8
  3. package/dist/needle-engine.js +347 -343
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +20 -16
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/engine.d.ts +1 -0
  8. package/lib/engine/engine_serialization.d.ts +1 -0
  9. package/lib/engine/engine_serialization.js +1 -0
  10. package/lib/engine/engine_serialization.js.map +1 -1
  11. package/lib/engine/engine_setup.d.ts +5 -0
  12. package/lib/engine/engine_setup.js +6 -0
  13. package/lib/engine/engine_setup.js.map +1 -1
  14. package/lib/engine/engine_utils.d.ts +1 -1
  15. package/lib/engine/engine_utils.js +25 -8
  16. package/lib/engine/engine_utils.js.map +1 -1
  17. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +1 -1
  18. package/lib/engine/extensions/NEEDLE_deferred_texture.js +26 -14
  19. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -1
  20. package/lib/engine/extensions/extension_utils.js +24 -13
  21. package/lib/engine/extensions/extension_utils.js.map +1 -1
  22. package/lib/engine/extensions/extensions.js +3 -1
  23. package/lib/engine/extensions/extensions.js.map +1 -1
  24. package/lib/engine-components/Camera.js +7 -0
  25. package/lib/engine-components/Camera.js.map +1 -1
  26. package/lib/engine-components/OrbitControls.js +2 -1
  27. package/lib/engine-components/OrbitControls.js.map +1 -1
  28. package/lib/engine-components/Renderer.d.ts +1 -0
  29. package/lib/engine-components/Renderer.js +10 -3
  30. package/lib/engine-components/Renderer.js.map +1 -1
  31. package/lib/engine-components/ScreenCapture.d.ts +1 -0
  32. package/lib/engine-components/ScreenCapture.js +265 -1
  33. package/lib/engine-components/ScreenCapture.js.map +1 -1
  34. package/lib/engine-components/SpectatorCamera.js +29 -5
  35. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  36. package/lib/engine-components/SyncedRoom.js +2 -0
  37. package/lib/engine-components/SyncedRoom.js.map +1 -1
  38. package/lib/engine-components/VideoPlayer.d.ts +10 -1
  39. package/lib/engine-components/VideoPlayer.js +64 -15
  40. package/lib/engine-components/VideoPlayer.js.map +1 -1
  41. package/lib/engine-components/Volume.d.ts +4 -0
  42. package/lib/engine-components/Volume.js +44 -3
  43. package/lib/engine-components/Volume.js.map +1 -1
  44. package/lib/engine-components/WebARSessionRoot.d.ts +9 -2
  45. package/lib/engine-components/WebARSessionRoot.js +69 -24
  46. package/lib/engine-components/WebARSessionRoot.js.map +1 -1
  47. package/lib/engine-components/WebXR.d.ts +6 -3
  48. package/lib/engine-components/WebXR.js +42 -7
  49. package/lib/engine-components/WebXR.js.map +1 -1
  50. package/lib/engine-components/WebXRAvatar.js +4 -0
  51. package/lib/engine-components/WebXRAvatar.js.map +1 -1
  52. package/lib/engine-components/WebXRController.js +13 -7
  53. package/lib/engine-components/WebXRController.js.map +1 -1
  54. package/lib/engine-components/ui/CanvasGroup.d.ts +1 -0
  55. package/lib/engine-components/ui/CanvasGroup.js +1 -0
  56. package/lib/engine-components/ui/CanvasGroup.js.map +1 -1
  57. package/lib/engine-components/ui/EventSystem.js +13 -4
  58. package/lib/engine-components/ui/EventSystem.js.map +1 -1
  59. package/lib/engine-components/ui/Graphic.d.ts +1 -0
  60. package/lib/engine-components/ui/Graphic.js +2 -0
  61. package/lib/engine-components/ui/Graphic.js.map +1 -1
  62. package/lib/engine-components/ui/Interfaces.d.ts +2 -0
  63. package/package.json +2 -2
  64. package/src/engine/engine_serialization.ts +3 -1
  65. package/src/engine/engine_setup.ts +6 -0
  66. package/src/engine/engine_utils.ts +34 -8
  67. package/src/engine/extensions/NEEDLE_deferred_texture.ts +25 -19
  68. package/src/engine/extensions/extension_utils.ts +24 -12
  69. package/src/engine/extensions/extensions.ts +3 -2
  70. package/src/engine-components/Camera.ts +9 -1
  71. package/src/engine-components/OrbitControls.ts +2 -1
  72. package/src/engine-components/Renderer.ts +11 -3
  73. package/src/engine-components/ScreenCapture.ts +312 -2
  74. package/src/engine-components/SpectatorCamera.ts +28 -5
  75. package/src/engine-components/SyncedRoom.ts +1 -0
  76. package/src/engine-components/VideoPlayer.ts +97 -21
  77. package/src/engine-components/Volume.ts +47 -4
  78. package/src/engine-components/WebARSessionRoot.ts +78 -28
  79. package/src/engine-components/WebXR.ts +50 -15
  80. package/src/engine-components/WebXRAvatar.ts +5 -0
  81. package/src/engine-components/WebXRController.ts +20 -14
  82. package/src/engine-components/ui/CanvasGroup.ts +2 -0
  83. package/src/engine-components/ui/EventSystem.ts +21 -15
  84. package/src/engine-components/ui/Graphic.ts +3 -0
  85. package/src/engine-components/ui/Interfaces.ts +2 -0
@@ -13,6 +13,9 @@ import * as utils from "../engine/engine_three_utils"
13
13
  import { Interactable, UsageMarker } from "./Interactable";
14
14
  import { InstancingUtil } from "./Renderer";
15
15
  import { Rigidbody } from "./RigidBody";
16
+ import { getParam } from "../engine/engine_utils";
17
+
18
+ const debug = getParam("debugwebxrcontroller");
16
19
 
17
20
  export enum ControllerType {
18
21
  PhysicalDevice = 0,
@@ -103,10 +106,10 @@ export class WebXRController extends Behaviour {
103
106
  // this is a workaround to fix that temporarely
104
107
  // see https://github.com/needle-tools/needle-tiny-playground/issues/123
105
108
  const jnts = ctrl.hand["joints"];
106
- if(jnts){
107
- for(const key of Object.keys(jnts)){
109
+ if (jnts) {
110
+ for (const key of Object.keys(jnts)) {
108
111
  const joint = jnts[key];
109
- if(joint.parent) continue;
112
+ if (joint.parent) continue;
110
113
  ctrl.hand.add(joint);
111
114
  }
112
115
  }
@@ -189,7 +192,7 @@ export class WebXRController extends Behaviour {
189
192
  private _useSmoothing: boolean = true;
190
193
 
191
194
  awake(): void {
192
- if(!this.controller){
195
+ if (!this.controller) {
193
196
  console.warn("Missing Controller!!!", this);
194
197
  return;
195
198
  }
@@ -251,7 +254,8 @@ export class WebXRController extends Behaviour {
251
254
  this.raycastLine?.add(this._raycastHitPoint);
252
255
  this._raycastHitPoint.visible = false;
253
256
  this.hand.add(this.handPointerModel);
254
- console.log("ADDED TO RIG", this.webXR.Rig);
257
+ if (debug)
258
+ console.log("ADDED TO RIG", this.webXR.Rig);
255
259
 
256
260
  // // console.log("enable", this.index, this.controllerGrip.uuid)
257
261
  }
@@ -427,7 +431,8 @@ export class WebXRController extends Behaviour {
427
431
  this.movementVector.applyQuaternion(this.webXR.TransformOrientation);
428
432
  this.movementVector.y = 0;
429
433
  this.movementVector.applyQuaternion(this.worldRot);
430
- rig.position.add(this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime));
434
+ this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
435
+ rig.position.add(this.movementVector);
431
436
 
432
437
  if (this.isUsingHands)
433
438
  this.runTeleport(rig, buttons);
@@ -472,7 +477,7 @@ export class WebXRController extends Behaviour {
472
477
  }
473
478
  else this._pinchStartTime = undefined;
474
479
 
475
- let doTeleport = teleport > .5;
480
+ let doTeleport = teleport > .5 && this.webXR.IsInVR;
476
481
  let isInMiniatureMode = this.webXR.Rig ? this.webXR.Rig?.scale?.x < .999 : false;
477
482
  let newRigScale: number | null = null;
478
483
 
@@ -482,7 +487,7 @@ export class WebXRController extends Behaviour {
482
487
  // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
483
488
  // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
484
489
  if (i === 4) {
485
- if (btn.pressed && !this.didChangeScale) {
490
+ if (btn.pressed && !this.didChangeScale && this.webXR.IsInVR) {
486
491
  this.didChangeScale = true;
487
492
  const rig = this.webXR.Rig;
488
493
  if (rig) {
@@ -583,7 +588,7 @@ export class WebXRController extends Behaviour {
583
588
  }
584
589
 
585
590
  private selectStartCallback: Function | null = null;
586
- private lastSelectStartObject : THREE.Object3D | null = null;;
591
+ private lastSelectStartObject: THREE.Object3D | null = null;;
587
592
 
588
593
  private onHandleSelectStart() {
589
594
  this.selectStartCallback = null;
@@ -611,7 +616,8 @@ export class WebXRController extends Behaviour {
611
616
  for (const intersection of intersections) {
612
617
  const object = intersection.object;
613
618
  if (!this.testIsVisible(object)) {
614
- console.log("not visible");
619
+ if (debug)
620
+ console.log("not visible");
615
621
  continue;
616
622
  }
617
623
  this.lastSelectStartObject = object;
@@ -622,7 +628,7 @@ export class WebXRController extends Behaviour {
622
628
  sub(this, args);
623
629
  }
624
630
  }
625
- if (args.grab !== object)
631
+ if (args.grab !== object && debug)
626
632
  console.log("Grabbed object changed", "original", object, "new", args.grab);
627
633
  if (args.grab) {
628
634
  this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
@@ -630,8 +636,7 @@ export class WebXRController extends Behaviour {
630
636
  break;
631
637
  }
632
638
  }
633
- else
634
- {
639
+ else {
635
640
  const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
636
641
  const args = { selected: null, grab: null };
637
642
  if (subs && subs.length > 0) {
@@ -761,7 +766,8 @@ export class AttachedObject {
761
766
  public static TryTake(controller: WebXRController, candidate: THREE.Object3D, intersection: THREE.Intersection, closeGrab: boolean): AttachedObject | null {
762
767
  const interactable = GameObject.getComponentInParent(candidate, Interactable);
763
768
  if (!interactable) {
764
- console.warn("Prevented taking object that is not interactable", candidate);
769
+ if (debug)
770
+ console.warn("Prevented taking object that is not interactable", candidate);
765
771
  return null;
766
772
  }
767
773
 
@@ -16,6 +16,8 @@ export class CanvasGroup extends Behaviour implements ICanvasGroup {
16
16
  this.markDirty();
17
17
  }
18
18
 
19
+ get isCanvasGroup() { return true; }
20
+
19
21
  private _alpha: number = 1;
20
22
 
21
23
  @serializeable()
@@ -9,9 +9,8 @@ import { PointerEventData } from "./PointerEvents";
9
9
  import { Raycaster } from "./Raycaster";
10
10
  import { InputEvents, KeyCode } from "../../engine/engine_input";
11
11
  import { Object3D } from "three";
12
- import { ICanvasGroup } from "./Interfaces";
12
+ import { ICanvasGroup, IGraphic } from "./Interfaces";
13
13
  import { getParam } from "../../engine/engine_utils";
14
- import { off } from "process";
15
14
 
16
15
  const debug = getParam("debugeventsystem");
17
16
 
@@ -135,7 +134,7 @@ export class EventSystem extends Behaviour {
135
134
  private objectsHoveredLastFrame: THREE.Object3D[] = [];
136
135
  // todo: these should be listed by input source (e.g. per controller, mouse, touch)
137
136
  private raisedPointerDownEvents: any[] = [];
138
- private _didMove : boolean = false;
137
+ private _didMove: boolean = false;
139
138
 
140
139
  onBeforeUpdate() {
141
140
  this.objectsHoveredThisFrame.length = 0;
@@ -147,9 +146,9 @@ export class EventSystem extends Behaviour {
147
146
  // console.log("alt pressed");
148
147
  return;
149
148
  }
150
- if(!this._didMove){
149
+ if (!this._didMove) {
151
150
  const pos = this.context.input.getPointerPositionRC(0);
152
- if(pos && pos.x === 0 && pos.y === 0) return;
151
+ if (pos && pos.x === 0 && pos.y === 0) return;
153
152
  this._didMove = true;
154
153
  }
155
154
 
@@ -166,10 +165,10 @@ export class EventSystem extends Behaviour {
166
165
  // handle orbit control before handling input events
167
166
  // this is just so button events that modify OrbitControls.enabled work
168
167
  let orbitControlComponent: OrbitControls | null = null;
169
- let previousOrbitControlState : boolean | null = null;
168
+ let previousOrbitControlState: boolean | null = null;
170
169
  if (this.context.input.mouseDown && this.currentActiveMeshUIComponents.length > 0 && this.context.mainCameraComponent) {
171
170
  orbitControlComponent = GameObject.getComponent(this.context.mainCameraComponent.gameObject, OrbitControls) ?? null;
172
- if(orbitControlComponent){
171
+ if (orbitControlComponent) {
173
172
  previousOrbitControlState = orbitControlComponent.enabled;
174
173
  orbitControlComponent.enabled = false;
175
174
  }
@@ -274,16 +273,16 @@ export class EventSystem extends Behaviour {
274
273
  this._noDepthTestingResults.length = 0;
275
274
  for (let i = 0; i < hits.length; i++) {
276
275
  const hit = hits[i];
277
- const object = hit.object as THREE.Mesh;
278
- if(object.material){
279
- if(object.material["depthTest"] === false){
276
+ const object = hit.object as THREE.Mesh;
277
+ if (object.material) {
278
+ if (object.material["depthTest"] === false) {
280
279
  this._noDepthTestingResults.push(hit);
281
280
  continue;
282
281
  }
283
282
  }
284
283
  this._sortingBuffer.push(hit);
285
284
  }
286
- for(const obj of this._sortingBuffer){
285
+ for (const obj of this._sortingBuffer) {
287
286
  this._noDepthTestingResults.push(obj);
288
287
  }
289
288
  return this._noDepthTestingResults;
@@ -294,7 +293,7 @@ export class EventSystem extends Behaviour {
294
293
 
295
294
  if (!this.testIsVisible(object)) {
296
295
  if (args.isClicked && debug)
297
- console.log("not allowed", object);
296
+ console.log("not allowed", object);
298
297
  return false;
299
298
  }
300
299
 
@@ -314,10 +313,17 @@ export class EventSystem extends Behaviour {
314
313
  const actualGo = parent.shadowComponentOwner.gameObject;
315
314
  if (actualGo) {
316
315
  canvasGroup = this.tryFindCanvasGroup(actualGo);
317
- if (canvasGroup?.blocksRaycasts === false) return false;
318
- if (canvasGroup?.interactable === false) {
319
- return true;
316
+ if (canvasGroup?.isCanvasGroup === true) {
317
+ if (canvasGroup.blocksRaycasts === false) return false;
318
+ if (canvasGroup.interactable === false) return true;
320
319
  }
320
+ // handle Graphic Raycast target
321
+ const graphic = GameObject.foreachComponent(actualGo, c => {
322
+ if (typeof (c as unknown as IGraphic).raycastTarget === "boolean") return c;
323
+ return undefined;
324
+ }, false);
325
+ if (graphic?.raycastTarget === false) return false;
326
+
321
327
  const handled = this.handleMeshUIIntersection(object, pressedOrClicked);
322
328
  if (!clicked && handled) {
323
329
  // return true;
@@ -10,6 +10,8 @@ import { onChange, scheduleAction } from "./Utils"
10
10
 
11
11
  export class Graphic extends BaseUIComponent implements IGraphic {
12
12
 
13
+ get isGraphic() { return true; }
14
+
13
15
  @serializeable(RGBAColor)
14
16
  get color(): RGBAColor {
15
17
  if (!this._color) this._color = new RGBAColor(1, 1, 1, 1);
@@ -132,6 +134,7 @@ export class Graphic extends BaseUIComponent implements IGraphic {
132
134
  }
133
135
 
134
136
  protected onAfterAddedToScene(): void {
137
+ super.onAfterAddedToScene();
135
138
  if (this.shadowComponent) {
136
139
  //@ts-ignore
137
140
  this.shadowComponent.offset = this.shadowComponent.position.z;
@@ -1,8 +1,10 @@
1
1
  export interface ICanvasGroup {
2
+ get isCanvasGroup() : boolean;
2
3
  blocksRaycasts: boolean;
3
4
  interactable: boolean;
4
5
  }
5
6
 
6
7
  export interface IGraphic {
8
+ get isGraphic() : boolean;
7
9
  raycastTarget: boolean;
8
10
  }