@needle-tools/addressing 0.1.0 → 0.3.0

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package/Readme.md CHANGED
@@ -1,89 +1,69 @@
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- # @needle-tools/addressing
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-
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- Persistent addressing for Needle assets: deterministic `needle-id` computation, the
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- `#needle` anchor scheme, and address resolution over glTF JSON and live scene graphs.
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-
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- Zero runtime dependencies, no three.js or engine import (duck-typed scene graphs), usable
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- in browsers, node, and workers. This package is the **single implementation of the
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- addressing contract** shared by needle-cloud (upload-time id injection), the Needle
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- editors (load-time computation, address records for edits/marks/overlays), and Needle
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- Engine (project-document resolution at load).
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-
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- ## The contract
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-
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- ### Deterministic ids (`needle-id`)
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-
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- Every glTF root-collection element (nodes, scenes, animations, cameras, materials,
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- meshes, skins, textures, images, samplers) gets a UUID in `extras["needle-id"]`:
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-
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- - **Anchored** — name ends with `#needle` (case-insensitive):
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- `uuidv5("<type>-<anchor>", URL_NAMESPACE)`. Independent of index and file content →
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- **survives asset updates** as long as the name stays.
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- - **Unanchored**: `uuidv5("<type>-<name>-<index>-<fileHash>", URL_NAMESPACE)` where
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- `fileHash = md5hex(JSON.stringify(json))` of the file **before any injection**.
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- Stable per asset *version* only — re-uploading changed content changes these ids
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- (by design: same-named elements in different files must not collide).
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-
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- Compatibility is pinned by golden tests against the original implementation
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- (needle-cloud `gltf.edit.ts` `ensureUUID`, real `js-md5` + `uuid` packages). This
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- includes a frozen quirk: the anchor value's cut index is computed from the trimmed name
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- but applied to the raw name, so leading whitespace shifts the anchor
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- (`" Trim#NEEDLE"` → anchor `"Tr"`). Do not "fix" this — it would change every anchored
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- id minted for such names.
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-
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- ### Who writes ids when
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-
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- - **needle-cloud**: injects on upload (frontend today; CLI/optimizer parity planned).
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- - **Editors**: **eager compute, lazy persist.** Compute ids at LOAD time against the
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- pristine JSON (the inputs — original name, index, file hash — only exist pristinely
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- then; computing after edits breaks determinism). Persist into the file only on save.
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- A locally saved file is stamped identically to a cloud upload of the same bytes.
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- - **Scratch content** (created in an editor, no source file): `randomUuid()` at creation.
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-
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- ### Address records
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-
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- An address is "fat": every fallback is captured at creation time, while the target is
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- known — `{ id, anchor?, type?, name?, namePath? }`. Resolution order is strict:
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-
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- 1. `id` — exact match (extras in glTF, `userData` in live graphs)
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- 2. `anchor` — survives asset updates
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- 3. `namePath` — best-effort structural match
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- 4. **reconciliation** — never automatic: `reconcileInGraph` returns ranked candidates
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- with confidence + reasons; the caller decides thresholds and whether to re-anchor.
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-
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- ## API
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-
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- ```ts
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- import {
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- ensureIds, computeElementId, computeFileHash, // write side
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- createGltfElementAddress, createObjectAddress, // address records
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- resolveInGltf, resolveInGraph, reconcileInGraph, // resolve side
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- parseAnchorValue, randomUuid, NEEDLE_ID_KEY,
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- } from "@needle-tools/addressing";
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-
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- // stamp a parsed glTF (idempotent, never overwrites existing ids)
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- const { fileHash, assigned } = ensureIds(gltfJson);
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-
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- // capture an address while the target is known
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- const address = createObjectAddress(sceneRoot, targetObject);
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-
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- // later / elsewhere: resolve — or reconcile when the asset changed
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- const hit = resolveInGraph(address, sceneRoot);
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- const candidates = hit ? [] : reconcileInGraph(address, sceneRoot);
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- ```
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-
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- Out of scope by design: GLB container parsing (callers own their binary handling — this
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- package takes parsed JSON), file I/O, session-scoped editor refs, and any composition/
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- override semantics (those live in the project format, one layer above).
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-
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- ## Development
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-
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- ```
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- npm install
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- npm test # vitest — includes byte-parity golden tests
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- npm run build # tsc → dist/
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- ```
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-
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- Regenerating `test/fixtures/golden.json` requires the reference libraries
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- (`js-md5`, `uuid`) and a verbatim copy of needle-cloud's `ensureUUID` — see the
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- fixture header comment in `test/id.test.ts`.
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+ # @needle-tools/addressing
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+
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+ Persistent addressing for glTF assets and three.js scene graphs: deterministic
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+ `needle-id` computation, the `#needle` name-anchor scheme, and address resolution.
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+
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+ Zero runtime dependencies, no three.js import (scene graphs are accessed structurally),
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+ usable in browsers, node, and workers.
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+
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+ ## Ids
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+
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+ Every glTF root-collection element (nodes, scenes, animations, cameras, materials,
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+ meshes, skins, textures, images, samplers) can carry a UUID in `extras["needle-id"]`:
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+
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+ - **Anchored** — the element name ends with `#needle` (case-insensitive): the id derives
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+ only from the text before the marker → it **survives any content change** as long as
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+ the name stays.
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+ - **Unanchored**: the id derives from the element's type, name, and its occurrence among
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+ same-named elements → uniquely named elements keep their ids across reorders and
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+ content updates; duplicates disambiguate by position within their name group; unnamed
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+ elements are positional.
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+
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+ `ensureIds(gltfJson)` stamps a parsed glTF idempotently — existing ids are never
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+ overwritten, and any tool stamping the same element mints the same id.
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+
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+ `ensureIds(gltfJson, { baseHash })` optionally salts unanchored ids with a caller-supplied
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+ identity (e.g. a stable asset id), scoping them to that identity.
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+
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+ ## Addresses
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+
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+ An address captures every fallback at creation time, while the target is known —
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+ `{ id, anchor?, type?, name?, namePath? }`. Resolution order is strict:
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+
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+ 1. `id` — exact match (`extras` in glTF JSON, `userData` in live scene graphs)
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+ 2. `anchor` — survives asset updates
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+ 3. `namePath` — best-effort structural match
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+ 4. **reconciliation** — never automatic: `reconcileInGraph` returns ranked candidates
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+ with confidence + reasons; the caller decides thresholds and whether to re-anchor.
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+
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+ ## API
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+
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+ ```ts
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+ import {
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+ ensureIds, computeElementId, computeFileHash, // write side
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+ createGltfElementAddress, createObjectAddress, // address records
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+ resolveInGltf, resolveInGraph, reconcileInGraph, // resolve side
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+ parseAnchorValue, randomUuid, NEEDLE_ID_KEY,
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+ } from "@needle-tools/addressing";
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+
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+ // stamp a parsed glTF (idempotent, never overwrites existing ids)
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+ const { fileHash, assigned } = ensureIds(gltfJson);
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+
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+ // capture an address while the target is known
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+ const address = createObjectAddress(sceneRoot, targetObject);
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+
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+ // later / elsewhere: resolve — or reconcile when the asset changed
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+ const hit = resolveInGraph(address, sceneRoot);
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+ const candidates = hit ? [] : reconcileInGraph(address, sceneRoot);
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+ ```
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+
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+ Out of scope by design: GLB container parsing (this package takes parsed JSON), file
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+ I/O, and any composition/override semantics.
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+
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+ ## Development
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+
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+ ```
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+ npm install
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+ npm test # vitest — includes golden-fixture id tests
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+ npm run build # tsc → dist/
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+ ```
package/package.json CHANGED
@@ -1,35 +1,39 @@
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- {
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- "name": "@needle-tools/addressing",
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- "version": "0.1.0",
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- "description": "Persistent addressing for Needle assets: deterministic needle-id computation, #needle anchors, and address resolution over glTF JSON and live scene graphs.",
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- "type": "module",
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- "main": "./src/index.ts",
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- "types": "./src/index.ts",
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- "exports": {
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- ".": {
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- "types": "./src/index.ts",
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- "default": "./src/index.ts"
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- }
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- },
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- "files": [
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- "src",
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- "Readme.md"
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- ],
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- "scripts": {
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- "build": "tsc -p tsconfig.json",
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- "test": "vitest run"
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- },
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- "author": {
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- "name": "Needle",
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- "email": "hi@needle.tools",
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- "url": "https://needle.tools"
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- },
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- "devDependencies": {
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- "typescript": "^5.6.0",
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- "vitest": "^3.0.0"
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- },
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- "publishConfig": {
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- "access": "public",
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- "registry": "https://registry.npmjs.org"
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- }
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- }
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+ {
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+ "name": "@needle-tools/addressing",
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+ "version": "0.3.0",
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+ "description": "Persistent addressing for Needle assets: deterministic needle-id computation, #needle anchors, and address resolution over glTF JSON and live scene graphs.",
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+ "type": "module",
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+ "main": "./src/index.ts",
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+ "types": "./src/index.ts",
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+ "exports": {
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+ ".": {
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+ "types": "./src/index.ts",
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+ "default": "./src/index.ts"
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+ }
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+ },
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+ "files": [
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+ "src",
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+ "Readme.md"
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+ ],
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+ "scripts": {
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+ "build": "tsc -p tsconfig.json",
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+ "test": "vitest run"
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+ },
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+ "author": {
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+ "name": "Needle",
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+ "email": "hi@needle.tools",
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+ "url": "https://needle.tools"
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+ },
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+ "devDependencies": {
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+ "typescript": "^5.6.0",
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+ "vitest": "^3.0.0"
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+ },
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+ "publishConfig": {
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+ "access": "public",
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+ "registry": "https://registry.npmjs.org"
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+ },
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/needle-tools/addressing.git"
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+ }
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+ }
package/src/address.ts CHANGED
@@ -1,106 +1,106 @@
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- import { parseAnchorValue } from "./anchor.js";
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- import { getElementId, GltfJson, NEEDLE_ID_KEY, StampedElementType } from "./gltf.js";
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-
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- /**
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- * A persistent pointer to an element inside an asset — the "fat address": every
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- * fallback the resolver may need is captured at CREATION time, while the target is
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- * known, instead of being reconstructed later.
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- *
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- * Resolution order: `id` (exact) → `anchor` (survives asset updates) → `namePath`
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- * (best-effort) → reconciliation (candidates + confidence, never a silent guess).
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- */
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- export type NeedleAddress = {
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- /** the element's needle-id (deterministic for file-backed content, random for scratch) */
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- id?: string;
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- /** `#needle` anchor value, when the target's name carries one */
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- anchor?: string;
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- /** element type (`node`, `material`, …) — narrows resolution and validates matches */
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- type?: StampedElementType | (string & {});
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- /** the target's name at address-creation time */
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- name?: string;
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- /** node names from the asset root (exclusive) down to the target (inclusive); nodes only */
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- namePath?: string[];
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- };
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-
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- /** Structural (duck-typed) view of a live scene-graph node — works with any three.js. */
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- export type GraphNode = {
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- name?: string;
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- children?: readonly GraphNode[];
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- userData?: Record<string, unknown>;
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- };
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-
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- /** Build an address for a glTF root-collection element. `namePath` only applies to nodes. */
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- export function createGltfElementAddress(json: GltfJson, type: StampedElementType | string, index: number): NeedleAddress | null {
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- const collection = json[collectionKeyForType(type)];
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- if (!Array.isArray(collection)) return null;
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- const element = collection[index];
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- if (element == null || typeof element !== "object") return null;
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-
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- const name = typeof element.name === "string" ? element.name : undefined;
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- const address: NeedleAddress = { type };
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- const id = getElementId(element);
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- if (id) address.id = id;
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- const anchor = parseAnchorValue(name);
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- if (anchor) address.anchor = anchor;
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- if (name !== undefined) address.name = name;
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- if (type === "node") {
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- const path = gltfNodeNamePath(json, index);
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- if (path) address.namePath = path;
49
- }
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- return address;
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- }
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-
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- /** Build an address for a live scene-graph object under `root`. */
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- export function createObjectAddress(root: GraphNode, target: GraphNode): NeedleAddress | null {
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- const path = findPath(root, target);
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- if (!path) return null;
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-
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- const address: NeedleAddress = { type: "node" };
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- const id = target.userData?.[NEEDLE_ID_KEY];
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- if (typeof id === "string") address.id = id;
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- const anchor = parseAnchorValue(target.name);
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- if (anchor) address.anchor = anchor;
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- if (typeof target.name === "string") address.name = target.name;
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- address.namePath = path.map(n => n.name ?? "");
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- return address;
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- }
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-
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- export function collectionKeyForType(type: string): string {
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- // glTF collection keys are the pluralized type names; only "mesh" is irregular
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- return type === "mesh" ? "meshes" : `${type}s`;
71
- }
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-
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- /** names from root (exclusive) to the node at `nodeIndex` (inclusive), via the scene tree */
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- function gltfNodeNamePath(json: GltfJson, nodeIndex: number): string[] | null {
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- const nodes = json["nodes"];
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- if (!Array.isArray(nodes)) return null;
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- const parents = new Map<number, number>();
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- for (let i = 0; i < nodes.length; i++) {
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- const children = nodes[i]?.children;
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- if (Array.isArray(children)) for (const c of children) parents.set(c, i);
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- }
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- const path: string[] = [];
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- let current: number | undefined = nodeIndex;
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- const seen = new Set<number>();
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- while (current !== undefined) {
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- if (seen.has(current)) return null; // malformed (cyclic) input
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- seen.add(current);
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- path.unshift(typeof nodes[current]?.name === "string" ? nodes[current].name : "");
89
- current = parents.get(current);
90
- }
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- return path;
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- }
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-
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- /** path from root (exclusive) to target (inclusive), or null if target is not under root */
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- export function findPath(root: GraphNode, target: GraphNode): GraphNode[] | null {
96
- if (root === target) return [];
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- const children = root.children;
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- if (!children) return null;
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- for (let i = 0; i < children.length; i++) {
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- const child = children[i];
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- if (child == null) continue;
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- const sub = findPath(child, target);
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- if (sub) return [child, ...sub];
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- }
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- return null;
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- }
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+ import { parseAnchorValue } from "./anchor.js";
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+ import { getElementId, GltfJson, NEEDLE_ID_KEY, StampedElementType } from "./gltf.js";
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+
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+ /**
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+ * A persistent pointer to an element inside an asset — the "fat address": every
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+ * fallback the resolver may need is captured at CREATION time, while the target is
7
+ * known, instead of being reconstructed later.
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+ *
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+ * Resolution order: `id` (exact) → `anchor` (survives asset updates) → `namePath`
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+ * (best-effort) → reconciliation (candidates + confidence, never a silent guess).
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+ */
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+ export type NeedleAddress = {
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+ /** the element's needle-id (deterministic for file-backed content, random for scratch) */
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+ id?: string;
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+ /** `#needle` anchor value, when the target's name carries one */
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+ anchor?: string;
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+ /** element type (`node`, `material`, …) — narrows resolution and validates matches */
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+ type?: StampedElementType | (string & {});
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+ /** the target's name at address-creation time */
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+ name?: string;
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+ /** node names from the asset root (exclusive) down to the target (inclusive); nodes only */
22
+ namePath?: string[];
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+ };
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+
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+ /** Structural (duck-typed) view of a live scene-graph node — works with any three.js. */
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+ export type GraphNode = {
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+ name?: string;
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+ children?: readonly GraphNode[];
29
+ userData?: Record<string, unknown>;
30
+ };
31
+
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+ /** Build an address for a glTF root-collection element. `namePath` only applies to nodes. */
33
+ export function createGltfElementAddress(json: GltfJson, type: StampedElementType | string, index: number): NeedleAddress | null {
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+ const collection = json[collectionKeyForType(type)];
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+ if (!Array.isArray(collection)) return null;
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+ const element = collection[index];
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+ if (element == null || typeof element !== "object") return null;
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+
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+ const name = typeof element.name === "string" ? element.name : undefined;
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+ const address: NeedleAddress = { type };
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+ const id = getElementId(element);
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+ if (id) address.id = id;
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+ const anchor = parseAnchorValue(name);
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+ if (anchor) address.anchor = anchor;
45
+ if (name !== undefined) address.name = name;
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+ if (type === "node") {
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+ const path = gltfNodeNamePath(json, index);
48
+ if (path) address.namePath = path;
49
+ }
50
+ return address;
51
+ }
52
+
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+ /** Build an address for a live scene-graph object under `root`. */
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+ export function createObjectAddress(root: GraphNode, target: GraphNode): NeedleAddress | null {
55
+ const path = findPath(root, target);
56
+ if (!path) return null;
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+
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+ const address: NeedleAddress = { type: "node" };
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+ const id = target.userData?.[NEEDLE_ID_KEY];
60
+ if (typeof id === "string") address.id = id;
61
+ const anchor = parseAnchorValue(target.name);
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+ if (anchor) address.anchor = anchor;
63
+ if (typeof target.name === "string") address.name = target.name;
64
+ address.namePath = path.map(n => n.name ?? "");
65
+ return address;
66
+ }
67
+
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+ export function collectionKeyForType(type: string): string {
69
+ // glTF collection keys are the pluralized type names; only "mesh" is irregular
70
+ return type === "mesh" ? "meshes" : `${type}s`;
71
+ }
72
+
73
+ /** names from root (exclusive) to the node at `nodeIndex` (inclusive), via the scene tree */
74
+ function gltfNodeNamePath(json: GltfJson, nodeIndex: number): string[] | null {
75
+ const nodes = json["nodes"];
76
+ if (!Array.isArray(nodes)) return null;
77
+ const parents = new Map<number, number>();
78
+ for (let i = 0; i < nodes.length; i++) {
79
+ const children = nodes[i]?.children;
80
+ if (Array.isArray(children)) for (const c of children) parents.set(c, i);
81
+ }
82
+ const path: string[] = [];
83
+ let current: number | undefined = nodeIndex;
84
+ const seen = new Set<number>();
85
+ while (current !== undefined) {
86
+ if (seen.has(current)) return null; // malformed (cyclic) input
87
+ seen.add(current);
88
+ path.unshift(typeof nodes[current]?.name === "string" ? nodes[current].name : "");
89
+ current = parents.get(current);
90
+ }
91
+ return path;
92
+ }
93
+
94
+ /** path from root (exclusive) to target (inclusive), or null if target is not under root */
95
+ export function findPath(root: GraphNode, target: GraphNode): GraphNode[] | null {
96
+ if (root === target) return [];
97
+ const children = root.children;
98
+ if (!children) return null;
99
+ for (let i = 0; i < children.length; i++) {
100
+ const child = children[i];
101
+ if (child == null) continue;
102
+ const sub = findPath(child, target);
103
+ if (sub) return [child, ...sub];
104
+ }
105
+ return null;
106
+ }
package/src/anchor.ts CHANGED
@@ -37,9 +37,7 @@ export function parseAnchor(rawName: string | null | undefined): ParsedAnchor |
37
37
  const lower = trimmed.toLowerCase();
38
38
  for (const marker of byLengthDescending(ANCHOR_MARKERS)) {
39
39
  if (!lower.endsWith(marker)) continue;
40
- const value = marker === ANCHOR_MARKER
41
- ? legacyNeedleAnchorValue(rawName, trimmed)
42
- : trimmed.substring(0, trimmed.length - marker.length).trim();
40
+ const value = trimmed.substring(0, trimmed.length - marker.length).trim();
43
41
  return value.length > 0 ? { marker, value } : null;
44
42
  }
45
43
  return null;
@@ -53,19 +51,6 @@ export function parseAnchorValue(rawName: string | null | undefined): string | n
53
51
  return parseAnchor(rawName)?.value ?? null;
54
52
  }
55
53
 
56
- /**
57
- * `#needle` value extraction, bug-compatible with needle-cloud's `ensureUUID`
58
- * (`gltf.edit.ts`), which computes the cut index from the TRIMMED name but applies it to
59
- * the RAW name: a name with leading whitespace yields a shifted (shorter) anchor value
60
- * (`" Trim#NEEDLE"` → `"Tr"`). Anchored ids are the ids that must survive asset
61
- * updates, so this quirk is frozen into the contract for THIS marker — fixing it would
62
- * change every anchored id ever minted for such names. Future markers use the clean
63
- * trimmed parsing in {@link parseAnchor} instead.
64
- */
65
- function legacyNeedleAnchorValue(rawName: string, trimmed: string): string {
66
- return rawName.substring(0, trimmed.length - ANCHOR_MARKER.length).trim();
67
- }
68
-
69
54
  function byLengthDescending(markers: readonly string[]): readonly string[] {
70
55
  return markers.length > 1 ? [...markers].sort((a, b) => b.length - a.length) : markers;
71
56
  }
package/src/gltf.ts CHANGED
@@ -1,71 +1,89 @@
1
- import { computeElementId, computeFileHash } from "./id.js";
2
-
3
- /** The glTF `extras` key carrying the persistent id. */
4
- export const NEEDLE_ID_KEY = "needle-id";
5
-
6
- /** All root-collection element types that receive ids, with their glTF collection key. */
7
- export const STAMPED_COLLECTIONS = [
8
- ["node", "nodes"],
9
- ["scene", "scenes"],
10
- ["animation", "animations"],
11
- ["camera", "cameras"],
12
- ["material", "materials"],
13
- ["mesh", "meshes"],
14
- ["skin", "skins"],
15
- ["texture", "textures"],
16
- ["image", "images"],
17
- ["sampler", "samplers"],
18
- ] as const satisfies ReadonlyArray<readonly [string, string]>;
19
-
20
- export type StampedElementType = (typeof STAMPED_COLLECTIONS)[number][0];
21
-
22
- /** Structural (duck-typed) view of a glTF root element — no glTF library dependency. */
23
- export type GltfElement = {
24
- name?: string;
25
- extras?: Record<string, unknown>;
26
- [key: string]: unknown;
27
- };
28
-
29
- /** Structural view of a glTF JSON root. Collections are looked up by key. */
30
- export type GltfJson = {
31
- [collection: string]: unknown;
32
- };
33
-
34
- export type EnsureIdsResult = {
35
- /** the file fingerprint the ids were derived from (of the json BEFORE injection) */
36
- fileHash: string;
37
- /** how many elements received a new id (0 → the file was already fully stamped) */
38
- assigned: number;
39
- };
40
-
41
- /**
42
- * Idempotently inject `extras["needle-id"]` into every element of the stamped
43
- * collections. Existing ids are never overwritten, so cloud-stamped files pass through
44
- * unchanged and editor-computed ids agree with what the cloud minted for the same bytes.
45
- *
46
- * Mutates `json` in place (same shape as needle-cloud's upload-time `ensureUUID`).
47
- */
48
- export function ensureIds(json: GltfJson): EnsureIdsResult {
49
- const fileHash = computeFileHash(json);
50
- let assigned = 0;
51
- for (const [type, collection] of STAMPED_COLLECTIONS) {
52
- const elements = json[collection];
53
- if (!Array.isArray(elements)) continue;
54
- for (let index = 0; index < elements.length; index++) {
55
- const element = elements[index] as GltfElement;
56
- if (element == null || typeof element !== "object") continue;
57
- element.extras ??= {};
58
- if (element.extras[NEEDLE_ID_KEY] === undefined) {
59
- element.extras[NEEDLE_ID_KEY] = computeElementId(type, element.name, index, fileHash);
60
- assigned++;
61
- }
62
- }
63
- }
64
- return { fileHash, assigned };
65
- }
66
-
67
- /** Read an element's needle-id without computing anything. */
68
- export function getElementId(element: GltfElement | null | undefined): string | null {
69
- const id = element?.extras?.[NEEDLE_ID_KEY];
70
- return typeof id === "string" ? id : null;
71
- }
1
+ import { computeElementId } from "./id.js";
2
+
3
+ /** The glTF `extras` key carrying the persistent id. */
4
+ export const NEEDLE_ID_KEY = "needle-id";
5
+
6
+ /** All root-collection element types that receive ids, with their glTF collection key. */
7
+ export const STAMPED_COLLECTIONS = [
8
+ ["node", "nodes"],
9
+ ["scene", "scenes"],
10
+ ["animation", "animations"],
11
+ ["camera", "cameras"],
12
+ ["material", "materials"],
13
+ ["mesh", "meshes"],
14
+ ["skin", "skins"],
15
+ ["texture", "textures"],
16
+ ["image", "images"],
17
+ ["sampler", "samplers"],
18
+ ] as const satisfies ReadonlyArray<readonly [string, string]>;
19
+
20
+ export type StampedElementType = (typeof STAMPED_COLLECTIONS)[number][0];
21
+
22
+ /** Structural (duck-typed) view of a glTF root element — no glTF library dependency. */
23
+ export type GltfElement = {
24
+ name?: string;
25
+ extras?: Record<string, unknown>;
26
+ [key: string]: unknown;
27
+ };
28
+
29
+ /** Structural view of a glTF JSON root. Collections are looked up by key. */
30
+ export type GltfJson = {
31
+ [collection: string]: unknown;
32
+ };
33
+
34
+ export type EnsureIdsOptions = {
35
+ /**
36
+ * Optional salt scoping unanchored ids to an external identity (e.g. an
37
+ * asset/content id). By default no salt is used — ids derive from the element alone
38
+ * (type, name, occurrence-of-name), so any tool mints the same ids with no
39
+ * coordination. With a salt, only writers that know it agree — safe because
40
+ * existing ids are never overwritten (whoever stamps first wins).
41
+ */
42
+ baseHash?: string;
43
+ };
44
+
45
+ export type EnsureIdsResult = {
46
+ /** the salt the ids were derived with, when one was provided */
47
+ baseHash?: string;
48
+ /** how many elements received a new id (0 → the file was already fully stamped) */
49
+ assigned: number;
50
+ };
51
+
52
+ /**
53
+ * Idempotently inject `extras["needle-id"]` into every element of the stamped
54
+ * collections. Existing ids are never overwritten, so already-stamped files pass
55
+ * through unchanged and every id writer agrees with whoever stamped first.
56
+ *
57
+ * Mutates `json` in place.
58
+ */
59
+ export function ensureIds(json: GltfJson, options?: EnsureIdsOptions): EnsureIdsResult {
60
+ const baseHash = options?.baseHash;
61
+ let assigned = 0;
62
+ for (const [type, collection] of STAMPED_COLLECTIONS) {
63
+ const elements = json[collection];
64
+ if (!Array.isArray(elements)) continue;
65
+ // occurrence-of-name: the id input is the element's position among same-named
66
+ // elements, NOT its collection index — uniquely named elements keep their ids
67
+ // across reorders and asset updates
68
+ const occurrences = new Map<string, number>();
69
+ for (let index = 0; index < elements.length; index++) {
70
+ const element = elements[index] as GltfElement;
71
+ if (element == null || typeof element !== "object") continue;
72
+ const name = typeof element.name === "string" ? element.name : "";
73
+ const occurrence = occurrences.get(name) ?? 0;
74
+ occurrences.set(name, occurrence + 1);
75
+ element.extras ??= {};
76
+ if (element.extras[NEEDLE_ID_KEY] === undefined) {
77
+ element.extras[NEEDLE_ID_KEY] = computeElementId(type, name, occurrence, baseHash);
78
+ assigned++;
79
+ }
80
+ }
81
+ }
82
+ return { baseHash, assigned };
83
+ }
84
+
85
+ /** Read an element's needle-id without computing anything. */
86
+ export function getElementId(element: GltfElement | null | undefined): string | null {
87
+ const id = element?.extras?.[NEEDLE_ID_KEY];
88
+ return typeof id === "string" ? id : null;
89
+ }