@nawa-captcha/server 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +65 -2
- package/dist/binding.d.ts +22 -0
- package/dist/binding.d.ts.map +1 -0
- package/dist/binding.js +46 -0
- package/dist/binding.js.map +1 -0
- package/dist/catalog.d.ts +12 -0
- package/dist/catalog.d.ts.map +1 -0
- package/dist/catalog.js +42 -0
- package/dist/catalog.js.map +1 -0
- package/dist/crypto.d.ts +44 -0
- package/dist/crypto.d.ts.map +1 -0
- package/dist/crypto.js +108 -0
- package/dist/crypto.js.map +1 -0
- package/dist/engine.d.ts +245 -0
- package/dist/engine.d.ts.map +1 -0
- package/dist/engine.js +407 -0
- package/dist/engine.js.map +1 -0
- package/dist/express.d.ts +47 -0
- package/dist/express.d.ts.map +1 -0
- package/dist/express.js +107 -0
- package/dist/express.js.map +1 -0
- package/dist/heuristics.d.ts +33 -0
- package/dist/heuristics.d.ts.map +1 -0
- package/dist/heuristics.js +152 -0
- package/dist/heuristics.js.map +1 -0
- package/dist/http.d.ts +51 -0
- package/dist/http.d.ts.map +1 -0
- package/dist/http.js +70 -0
- package/dist/http.js.map +1 -0
- package/dist/i18n.d.ts +237 -0
- package/dist/i18n.d.ts.map +1 -0
- package/dist/i18n.js +92 -0
- package/dist/i18n.js.map +1 -0
- package/dist/index.d.ts +24 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -0
- package/dist/index.js.map +1 -0
- package/dist/primitives.browser.d.ts +15 -0
- package/dist/primitives.browser.d.ts.map +1 -0
- package/dist/primitives.browser.js +328 -0
- package/dist/primitives.browser.js.map +1 -0
- package/dist/primitives.d.ts +17 -0
- package/dist/primitives.d.ts.map +1 -0
- package/dist/primitives.js +58 -0
- package/dist/primitives.js.map +1 -0
- package/dist/puzzles/accessible.d.ts +43 -0
- package/dist/puzzles/accessible.d.ts.map +1 -0
- package/dist/puzzles/accessible.js +317 -0
- package/dist/puzzles/accessible.js.map +1 -0
- package/dist/puzzles/audio.d.ts +42 -0
- package/dist/puzzles/audio.d.ts.map +1 -0
- package/dist/puzzles/audio.js +109 -0
- package/dist/puzzles/audio.js.map +1 -0
- package/dist/puzzles/biggest.d.ts +5 -0
- package/dist/puzzles/biggest.d.ts.map +1 -0
- package/dist/puzzles/biggest.js +40 -0
- package/dist/puzzles/biggest.js.map +1 -0
- package/dist/puzzles/clock.d.ts +8 -0
- package/dist/puzzles/clock.d.ts.map +1 -0
- package/dist/puzzles/clock.js +68 -0
- package/dist/puzzles/clock.js.map +1 -0
- package/dist/puzzles/color-name.d.ts +5 -0
- package/dist/puzzles/color-name.d.ts.map +1 -0
- package/dist/puzzles/color-name.js +73 -0
- package/dist/puzzles/color-name.js.map +1 -0
- package/dist/puzzles/common.d.ts +75 -0
- package/dist/puzzles/common.d.ts.map +1 -0
- package/dist/puzzles/common.js +268 -0
- package/dist/puzzles/common.js.map +1 -0
- package/dist/puzzles/count.d.ts +8 -0
- package/dist/puzzles/count.d.ts.map +1 -0
- package/dist/puzzles/count.js +38 -0
- package/dist/puzzles/count.js.map +1 -0
- package/dist/puzzles/dice.d.ts +8 -0
- package/dist/puzzles/dice.d.ts.map +1 -0
- package/dist/puzzles/dice.js +61 -0
- package/dist/puzzles/dice.js.map +1 -0
- package/dist/puzzles/find-shape.d.ts +8 -0
- package/dist/puzzles/find-shape.d.ts.map +1 -0
- package/dist/puzzles/find-shape.js +45 -0
- package/dist/puzzles/find-shape.js.map +1 -0
- package/dist/puzzles/grid.d.ts +44 -0
- package/dist/puzzles/grid.d.ts.map +1 -0
- package/dist/puzzles/grid.js +33 -0
- package/dist/puzzles/grid.js.map +1 -0
- package/dist/puzzles/hold.d.ts +24 -0
- package/dist/puzzles/hold.d.ts.map +1 -0
- package/dist/puzzles/hold.js +68 -0
- package/dist/puzzles/hold.js.map +1 -0
- package/dist/puzzles/icons-objects.d.ts +3 -0
- package/dist/puzzles/icons-objects.d.ts.map +1 -0
- package/dist/puzzles/icons-objects.js +5 -0
- package/dist/puzzles/icons-objects.js.map +1 -0
- package/dist/puzzles/icons-weather.d.ts +3 -0
- package/dist/puzzles/icons-weather.d.ts.map +1 -0
- package/dist/puzzles/icons-weather.js +5 -0
- package/dist/puzzles/icons-weather.js.map +1 -0
- package/dist/puzzles/icons.d.ts +14 -0
- package/dist/puzzles/icons.d.ts.map +1 -0
- package/dist/puzzles/icons.js +49 -0
- package/dist/puzzles/icons.js.map +1 -0
- package/dist/puzzles/index.d.ts +63 -0
- package/dist/puzzles/index.d.ts.map +1 -0
- package/dist/puzzles/index.js +93 -0
- package/dist/puzzles/index.js.map +1 -0
- package/dist/puzzles/jigsaw.d.ts +22 -0
- package/dist/puzzles/jigsaw.d.ts.map +1 -0
- package/dist/puzzles/jigsaw.js +38 -0
- package/dist/puzzles/jigsaw.js.map +1 -0
- package/dist/puzzles/math-compare.d.ts +8 -0
- package/dist/puzzles/math-compare.d.ts.map +1 -0
- package/dist/puzzles/math-compare.js +47 -0
- package/dist/puzzles/math-compare.js.map +1 -0
- package/dist/puzzles/math.d.ts +16 -0
- package/dist/puzzles/math.d.ts.map +1 -0
- package/dist/puzzles/math.js +106 -0
- package/dist/puzzles/math.js.map +1 -0
- package/dist/puzzles/maze.d.ts +18 -0
- package/dist/puzzles/maze.d.ts.map +1 -0
- package/dist/puzzles/maze.js +138 -0
- package/dist/puzzles/maze.js.map +1 -0
- package/dist/puzzles/odd-one-out.d.ts +5 -0
- package/dist/puzzles/odd-one-out.d.ts.map +1 -0
- package/dist/puzzles/odd-one-out.js +36 -0
- package/dist/puzzles/odd-one-out.js.map +1 -0
- package/dist/puzzles/odd-rotation.d.ts +8 -0
- package/dist/puzzles/odd-rotation.d.ts.map +1 -0
- package/dist/puzzles/odd-rotation.js +48 -0
- package/dist/puzzles/odd-rotation.js.map +1 -0
- package/dist/puzzles/order-numbers.d.ts +5 -0
- package/dist/puzzles/order-numbers.d.ts.map +1 -0
- package/dist/puzzles/order-numbers.js +32 -0
- package/dist/puzzles/order-numbers.js.map +1 -0
- package/dist/puzzles/order-size.d.ts +5 -0
- package/dist/puzzles/order-size.d.ts.map +1 -0
- package/dist/puzzles/order-size.js +30 -0
- package/dist/puzzles/order-size.js.map +1 -0
- package/dist/puzzles/order-time.d.ts +5 -0
- package/dist/puzzles/order-time.d.ts.map +1 -0
- package/dist/puzzles/order-time.js +27 -0
- package/dist/puzzles/order-time.js.map +1 -0
- package/dist/puzzles/order.d.ts +30 -0
- package/dist/puzzles/order.d.ts.map +1 -0
- package/dist/puzzles/order.js +61 -0
- package/dist/puzzles/order.js.map +1 -0
- package/dist/puzzles/pairs.d.ts +15 -0
- package/dist/puzzles/pairs.d.ts.map +1 -0
- package/dist/puzzles/pairs.js +63 -0
- package/dist/puzzles/pairs.js.map +1 -0
- package/dist/puzzles/pattern.d.ts +8 -0
- package/dist/puzzles/pattern.d.ts.map +1 -0
- package/dist/puzzles/pattern.js +68 -0
- package/dist/puzzles/pattern.js.map +1 -0
- package/dist/puzzles/pow.d.ts +23 -0
- package/dist/puzzles/pow.d.ts.map +1 -0
- package/dist/puzzles/pow.js +52 -0
- package/dist/puzzles/pow.js.map +1 -0
- package/dist/puzzles/rotate-match.d.ts +8 -0
- package/dist/puzzles/rotate-match.d.ts.map +1 -0
- package/dist/puzzles/rotate-match.js +34 -0
- package/dist/puzzles/rotate-match.js.map +1 -0
- package/dist/puzzles/rotate-object.d.ts +5 -0
- package/dist/puzzles/rotate-object.d.ts.map +1 -0
- package/dist/puzzles/rotate-object.js +33 -0
- package/dist/puzzles/rotate-object.js.map +1 -0
- package/dist/puzzles/rotate.d.ts +24 -0
- package/dist/puzzles/rotate.d.ts.map +1 -0
- package/dist/puzzles/rotate.js +40 -0
- package/dist/puzzles/rotate.js.map +1 -0
- package/dist/puzzles/shadow-drag.d.ts +20 -0
- package/dist/puzzles/shadow-drag.d.ts.map +1 -0
- package/dist/puzzles/shadow-drag.js +64 -0
- package/dist/puzzles/shadow-drag.js.map +1 -0
- package/dist/puzzles/shadow-pick.d.ts +5 -0
- package/dist/puzzles/shadow-pick.d.ts.map +1 -0
- package/dist/puzzles/shadow-pick.js +38 -0
- package/dist/puzzles/shadow-pick.js.map +1 -0
- package/dist/puzzles/slide-unlock.d.ts +11 -0
- package/dist/puzzles/slide-unlock.d.ts.map +1 -0
- package/dist/puzzles/slide-unlock.js +79 -0
- package/dist/puzzles/slide-unlock.js.map +1 -0
- package/dist/puzzles/slider.d.ts +23 -0
- package/dist/puzzles/slider.d.ts.map +1 -0
- package/dist/puzzles/slider.js +74 -0
- package/dist/puzzles/slider.js.map +1 -0
- package/dist/puzzles/spell.d.ts +8 -0
- package/dist/puzzles/spell.d.ts.map +1 -0
- package/dist/puzzles/spell.js +41 -0
- package/dist/puzzles/spell.js.map +1 -0
- package/dist/puzzles/story.d.ts +5 -0
- package/dist/puzzles/story.d.ts.map +1 -0
- package/dist/puzzles/story.js +101 -0
- package/dist/puzzles/story.js.map +1 -0
- package/dist/puzzles/symmetry.d.ts +8 -0
- package/dist/puzzles/symmetry.d.ts.map +1 -0
- package/dist/puzzles/symmetry.js +49 -0
- package/dist/puzzles/symmetry.js.map +1 -0
- package/dist/puzzles/tap-order.d.ts +20 -0
- package/dist/puzzles/tap-order.d.ts.map +1 -0
- package/dist/puzzles/tap-order.js +37 -0
- package/dist/puzzles/tap-order.js.map +1 -0
- package/dist/puzzles/trace-letters.d.ts +5 -0
- package/dist/puzzles/trace-letters.d.ts.map +1 -0
- package/dist/puzzles/trace-letters.js +19 -0
- package/dist/puzzles/trace-letters.js.map +1 -0
- package/dist/puzzles/trace.d.ts +32 -0
- package/dist/puzzles/trace.d.ts.map +1 -0
- package/dist/puzzles/trace.js +81 -0
- package/dist/puzzles/trace.js.map +1 -0
- package/dist/render/audio.d.ts +53 -0
- package/dist/render/audio.d.ts.map +1 -0
- package/dist/render/audio.js +236 -0
- package/dist/render/audio.js.map +1 -0
- package/dist/render/clock.d.ts +6 -0
- package/dist/render/clock.d.ts.map +1 -0
- package/dist/render/clock.js +23 -0
- package/dist/render/clock.js.map +1 -0
- package/dist/render/glyphs.d.ts +18 -0
- package/dist/render/glyphs.d.ts.map +1 -0
- package/dist/render/glyphs.js +70 -0
- package/dist/render/glyphs.js.map +1 -0
- package/dist/render/pictograms.d.ts +60 -0
- package/dist/render/pictograms.d.ts.map +1 -0
- package/dist/render/pictograms.js +167 -0
- package/dist/render/pictograms.js.map +1 -0
- package/dist/render/png.d.ts +11 -0
- package/dist/render/png.d.ts.map +1 -0
- package/dist/render/png.js +107 -0
- package/dist/render/png.js.map +1 -0
- package/dist/render/raster.d.ts +61 -0
- package/dist/render/raster.d.ts.map +1 -0
- package/dist/render/raster.js +389 -0
- package/dist/render/raster.js.map +1 -0
- package/dist/render/shapes.d.ts +25 -0
- package/dist/render/shapes.d.ts.map +1 -0
- package/dist/render/shapes.js +157 -0
- package/dist/render/shapes.js.map +1 -0
- package/dist/rng.d.ts +25 -0
- package/dist/rng.d.ts.map +1 -0
- package/dist/rng.js +93 -0
- package/dist/rng.js.map +1 -0
- package/dist/selection.d.ts +54 -0
- package/dist/selection.d.ts.map +1 -0
- package/dist/selection.js +85 -0
- package/dist/selection.js.map +1 -0
- package/dist/store.d.ts +66 -0
- package/dist/store.d.ts.map +1 -0
- package/dist/store.js +100 -0
- package/dist/store.js.map +1 -0
- package/dist/tokens.d.ts +70 -0
- package/dist/tokens.d.ts.map +1 -0
- package/dist/tokens.js +103 -0
- package/dist/tokens.js.map +1 -0
- package/dist/types.d.ts +62 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +61 -0
- package/dist/types.js.map +1 -0
- package/package.json +68 -4
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import { prompt } from '../i18n.js';
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import { pngDataUrl } from '../render/png.js';
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import {} from '../types.js';
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import { landscape } from './common.js';
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import { checkRotation, ROTATE_SIZE, ROTATE_TRACK } from './rotate.js';
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const INNER = 0.58;
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/**
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* Rotate-to-align: a picture is split into a fixed outer ring and a turned inner disc. The person
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* turns the disc until the picture is continuous again.
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*/
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export const rotateMatch = {
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type: 'rotate-match',
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view: 'rotate',
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minSolveMs: 500,
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maxAttempts: 2,
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generate({ lang, rng }) {
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const shown = rng.int(40, 321);
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const scene = landscape(rng, ROTATE_SIZE, ROTATE_SIZE, { kind: 'both' }).finish();
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const radius = (ROTATE_SIZE * INNER) / 2;
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const c = ROTATE_SIZE / 2;
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// Outer ring: the scene with the centre punched out (transparent) and a thin rim.
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const base = scene.crop(0, 0, ROTATE_SIZE, ROTATE_SIZE, (x, y) => Math.hypot(x - c, y - c) > radius + 1).noise(8, rng);
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const disc = scene.crop(0, 0, ROTATE_SIZE, ROTATE_SIZE, (x, y) => Math.hypot(x - c, y - c) <= radius).noise(8, rng).rotate(shown, radius);
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return {
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solution: { angle: (360 - shown) % 360 },
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prompt: prompt('rotateMatch', lang),
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publicData: { size: ROTATE_SIZE, image: pngDataUrl(disc), track: ROTATE_TRACK, base: pngDataUrl(base), inner: INNER },
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};
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},
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check(solution, answer, { level }) {
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return checkRotation(solution.angle, answer, level);
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},
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};
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//# sourceMappingURL=rotate-match.js.map
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{"version":3,"file":"rotate-match.js","sourceRoot":"","sources":["../../src/puzzles/rotate-match.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAyB,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EAA0C,MAAM,aAAa,CAAC;AAE/G,MAAM,KAAK,GAAG,IAAI,CAAC;AAEnB;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAmD;IACzE,IAAI,EAAE,cAAc;IACpB,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;QAClF,MAAM,MAAM,GAAG,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QACzC,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;QAC1B,kFAAkF;QAClF,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QACvH,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1I,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,aAAa,EAAE,IAAI,CAAC;YACnC,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE;SACtH,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
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import { type PuzzleDefinition } from '../types.js';
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import { type RotatePublic, type RotateSolution } from './rotate.js';
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/** Rotate a single everyday object (house, tree, bell, cup, umbrella, flag, apple, car) upright. */
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export declare const rotateObject: PuzzleDefinition<RotateSolution, RotatePublic>;
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//# sourceMappingURL=rotate-object.d.ts.map
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{"version":3,"file":"rotate-object.d.ts","sourceRoot":"","sources":["../../src/puzzles/rotate-object.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAEpD,OAAO,EAA4C,KAAK,YAAY,EAAE,KAAK,cAAc,EAAE,MAAM,aAAa,CAAC;AAE/G,oGAAoG;AACpG,eAAO,MAAM,YAAY,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CAuBvE,CAAC"}
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import { pictoName, prompt } from '../i18n.js';
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import { drawPicto, UPRIGHT_KINDS } from '../render/pictograms.js';
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import { pngDataUrl } from '../render/png.js';
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import { hsl } from '../render/raster.js';
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import {} from '../types.js';
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import { clutter, ink, softBackground } from './common.js';
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import { checkRotation, ROTATE_SIZE, ROTATE_TRACK } from './rotate.js';
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/** Rotate a single everyday object (house, tree, bell, cup, umbrella, flag, apple, car) upright. */
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export const rotateObject = {
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type: 'rotate-object',
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view: 'rotate',
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minSolveMs: 500,
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maxAttempts: 2,
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generate({ lang, rng }) {
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const kind = rng.pick(UPRIGHT_KINDS);
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const shown = rng.int(35, 326);
|
|
17
|
+
const r = softBackground(rng, ROTATE_SIZE, ROTATE_SIZE);
|
|
18
|
+
clutter(r, rng, 0, 0, ROTATE_SIZE, ROTATE_SIZE, 5);
|
|
19
|
+
// A ground line makes "up" unambiguous even for symmetric objects.
|
|
20
|
+
r.rect(18, ROTATE_SIZE * 0.78, ROTATE_SIZE - 36, 5, hsl(rng.int(80, 140), 0.45, 0.38));
|
|
21
|
+
drawPicto(r, kind, ROTATE_SIZE / 2, ROTATE_SIZE * 0.5, ROTATE_SIZE * 0.56, 0, { color: ink(rng) });
|
|
22
|
+
const image = r.finish().noise(8, rng).rotate(shown, ROTATE_SIZE / 2);
|
|
23
|
+
return {
|
|
24
|
+
solution: { angle: (360 - shown) % 360 },
|
|
25
|
+
prompt: prompt('rotateObject', lang, { thing: pictoName(kind, lang) }),
|
|
26
|
+
publicData: { size: ROTATE_SIZE, image: pngDataUrl(image), track: ROTATE_TRACK },
|
|
27
|
+
};
|
|
28
|
+
},
|
|
29
|
+
check(solution, answer, { level }) {
|
|
30
|
+
return checkRotation(solution.angle, answer, level);
|
|
31
|
+
},
|
|
32
|
+
};
|
|
33
|
+
//# sourceMappingURL=rotate-object.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rotate-object.js","sourceRoot":"","sources":["../../src/puzzles/rotate-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAyB,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EAA0C,MAAM,aAAa,CAAC;AAE/G,oGAAoG;AACpG,MAAM,CAAC,MAAM,YAAY,GAAmD;IAC1E,IAAI,EAAE,eAAe;IACrB,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QACxD,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,CAAC;QACnD,mEAAmE;QACnE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,WAAW,GAAG,IAAI,EAAE,WAAW,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QACvF,SAAS,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACnG,MAAM,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;QACtE,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACtE,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE;SACjF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { type PuzzleDefinition } from '../types.js';
|
|
2
|
+
export interface RotateSolution {
|
|
3
|
+
/** The clockwise rotation the user must apply to make the picture upright. */
|
|
4
|
+
readonly angle: number;
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* View `rotate`: a round picture turned with a slider track. When `base` is present the picture is
|
|
8
|
+
* an inner disc (`inner` = its diameter relative to `size`) drawn over a static `base` image.
|
|
9
|
+
*/
|
|
10
|
+
export interface RotatePublic {
|
|
11
|
+
readonly size: number;
|
|
12
|
+
readonly image: string;
|
|
13
|
+
/** Virtual length of the rotation track in trail coordinates; full track = 360°. */
|
|
14
|
+
readonly track: number;
|
|
15
|
+
readonly base?: string;
|
|
16
|
+
readonly inner?: number;
|
|
17
|
+
}
|
|
18
|
+
export declare const ROTATE_SIZE = 160;
|
|
19
|
+
export declare const ROTATE_TRACK = 300;
|
|
20
|
+
/** Shared check for every rotate-view puzzle. */
|
|
21
|
+
export declare function checkRotation(solutionAngle: number, answer: unknown, level: number): ReturnType<PuzzleDefinition['check']>;
|
|
22
|
+
/** Rotate an outdoor scene (sky, ground, house and/or tree) until it is upright. */
|
|
23
|
+
export declare const rotate: PuzzleDefinition<RotateSolution, RotatePublic>;
|
|
24
|
+
//# sourceMappingURL=rotate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rotate.d.ts","sourceRoot":"","sources":["../../src/puzzles/rotate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,cAAc;IAC7B,8EAA8E;IAC9E,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,oFAAoF;IACpF,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,eAAO,MAAM,WAAW,MAAM,CAAC;AAC/B,eAAO,MAAM,YAAY,MAAM,CAAC;AAEhC,iDAAiD;AACjD,wBAAgB,aAAa,CAAC,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,UAAU,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAQ1H;AAED,oFAAoF;AACpF,eAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CAkBjE,CAAC"}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { pngDataUrl } from '../render/png.js';
|
|
3
|
+
import { invalid, ok, wrong } from '../types.js';
|
|
4
|
+
import { checkDrag, finiteIn, isRecord, landscape } from './common.js';
|
|
5
|
+
export const ROTATE_SIZE = 160;
|
|
6
|
+
export const ROTATE_TRACK = 300;
|
|
7
|
+
/** Shared check for every rotate-view puzzle. */
|
|
8
|
+
export function checkRotation(solutionAngle, answer, level) {
|
|
9
|
+
if (!isRecord(answer) || !finiteIn(answer['angle'], 0, 360))
|
|
10
|
+
return invalid('angle');
|
|
11
|
+
const angle = answer['angle'];
|
|
12
|
+
const drag = checkDrag(answer['interaction'], { w: ROTATE_TRACK, h: 60 }, (angle / 360) * ROTATE_TRACK, 10);
|
|
13
|
+
if (!drag.ok)
|
|
14
|
+
return drag;
|
|
15
|
+
let diff = Math.abs(angle - solutionAngle) % 360;
|
|
16
|
+
if (diff > 180)
|
|
17
|
+
diff = 360 - diff;
|
|
18
|
+
return diff <= (level >= 2 ? 9 : 12) ? ok : wrong();
|
|
19
|
+
}
|
|
20
|
+
/** Rotate an outdoor scene (sky, ground, house and/or tree) until it is upright. */
|
|
21
|
+
export const rotate = {
|
|
22
|
+
type: 'rotate',
|
|
23
|
+
view: 'rotate',
|
|
24
|
+
minSolveMs: 500,
|
|
25
|
+
maxAttempts: 2,
|
|
26
|
+
generate({ lang, rng }) {
|
|
27
|
+
// Never close to upright, so a no-op submission cannot pass.
|
|
28
|
+
const shown = rng.int(35, 326);
|
|
29
|
+
const image = landscape(rng, ROTATE_SIZE, ROTATE_SIZE).finish().noise(8, rng).rotate(shown, ROTATE_SIZE / 2);
|
|
30
|
+
return {
|
|
31
|
+
solution: { angle: (360 - shown) % 360 },
|
|
32
|
+
prompt: prompt('rotate', lang),
|
|
33
|
+
publicData: { size: ROTATE_SIZE, image: pngDataUrl(image), track: ROTATE_TRACK },
|
|
34
|
+
};
|
|
35
|
+
},
|
|
36
|
+
check(solution, answer, { level }) {
|
|
37
|
+
return checkRotation(solution.angle, answer, level);
|
|
38
|
+
},
|
|
39
|
+
};
|
|
40
|
+
//# sourceMappingURL=rotate.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rotate.js","sourceRoot":"","sources":["../../src/puzzles/rotate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAoBvE,MAAM,CAAC,MAAM,WAAW,GAAG,GAAG,CAAC;AAC/B,MAAM,CAAC,MAAM,YAAY,GAAG,GAAG,CAAC;AAEhC,iDAAiD;AACjD,MAAM,UAAU,aAAa,CAAC,aAAqB,EAAE,MAAe,EAAE,KAAa;IACjF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC;IACrF,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,CAAC;IAC5G,IAAI,CAAC,IAAI,CAAC,EAAE;QAAE,OAAO,IAAI,CAAC;IAC1B,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,aAAa,CAAC,GAAG,GAAG,CAAC;IACjD,IAAI,IAAI,GAAG,GAAG;QAAE,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC;IAClC,OAAO,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;AACtD,CAAC;AAED,oFAAoF;AACpF,MAAM,CAAC,MAAM,MAAM,GAAmD;IACpE,IAAI,EAAE,QAAQ;IACd,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,6DAA6D;QAC7D,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;QAC7G,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC;YAC9B,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE;SACjF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { type PuzzleDefinition } from '../types.js';
|
|
2
|
+
export interface ShadowDragSolution {
|
|
3
|
+
/** Top-left position of the piece when it covers its shadow. */
|
|
4
|
+
readonly x: number;
|
|
5
|
+
readonly y: number;
|
|
6
|
+
}
|
|
7
|
+
/** View `drag`: a piece image dragged freely (2D) over a background image. */
|
|
8
|
+
export interface DragPublic {
|
|
9
|
+
readonly width: number;
|
|
10
|
+
readonly height: number;
|
|
11
|
+
readonly background: string;
|
|
12
|
+
readonly piece: string;
|
|
13
|
+
readonly pieceWidth: number;
|
|
14
|
+
readonly pieceHeight: number;
|
|
15
|
+
readonly startX: number;
|
|
16
|
+
readonly startY: number;
|
|
17
|
+
}
|
|
18
|
+
/** Drag a coloured pictogram onto the one silhouette (among decoys) that has the same outline. */
|
|
19
|
+
export declare const shadowDrag: PuzzleDefinition<ShadowDragSolution, DragPublic>;
|
|
20
|
+
//# sourceMappingURL=shadow-drag.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow-drag.d.ts","sourceRoot":"","sources":["../../src/puzzles/shadow-drag.ts"],"names":[],"mappings":"AAIA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,kBAAkB;IACjC,gEAAgE;IAChE,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,8EAA8E;AAC9E,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAMD,kGAAkG;AAClG,eAAO,MAAM,UAAU,EAAE,gBAAgB,CAAC,kBAAkB,EAAE,UAAU,CAmDvE,CAAC"}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { drawPicto, FAMILIES } from '../render/pictograms.js';
|
|
3
|
+
import { pngDataUrl } from '../render/png.js';
|
|
4
|
+
import { Raster, hsl } from '../render/raster.js';
|
|
5
|
+
import { invalid, ok, wrong } from '../types.js';
|
|
6
|
+
import { checkDrag2d, clutter, finiteIn, isRecord, ink, scatter, softBackground } from './common.js';
|
|
7
|
+
const W = 300;
|
|
8
|
+
const H = 180;
|
|
9
|
+
const PS = 58;
|
|
10
|
+
/** Drag a coloured pictogram onto the one silhouette (among decoys) that has the same outline. */
|
|
11
|
+
export const shadowDrag = {
|
|
12
|
+
type: 'shadow-drag',
|
|
13
|
+
view: 'drag',
|
|
14
|
+
minSolveMs: 600,
|
|
15
|
+
maxAttempts: 2,
|
|
16
|
+
generate({ level, lang, rng }) {
|
|
17
|
+
const pool = [...FAMILIES.objects, ...FAMILIES.weather.filter((k) => k !== 'moon' && k !== 'star')];
|
|
18
|
+
const kinds = rng.sample(pool, level >= 1 ? 4 : 3);
|
|
19
|
+
const target = kinds[0];
|
|
20
|
+
const rot = rng.float(-20, 20);
|
|
21
|
+
const bg = softBackground(rng, W, H);
|
|
22
|
+
clutter(bg, rng, 0, 0, W, H, 6);
|
|
23
|
+
const spots = scatter(rng, kinds.length, { x0: 92 + PS / 2, y0: PS / 2 + 4, x1: W - PS / 2 - 4, y1: H - PS / 2 - 4 }, PS + 6);
|
|
24
|
+
const shade = hsl(rng.int(200, 260), 0.15, 0.22);
|
|
25
|
+
kinds.forEach((kind, i) => {
|
|
26
|
+
const [cx, cy] = spots[i];
|
|
27
|
+
drawPicto(bg, kind, cx, cy, PS * 0.86, i === 0 ? rot : rng.float(-20, 20), { color: shade, silhouette: true, alpha: 200 });
|
|
28
|
+
});
|
|
29
|
+
// A dashed "home" frame where the piece starts.
|
|
30
|
+
const startX = 8;
|
|
31
|
+
const startY = Math.round(rng.float(8, H - PS - 8));
|
|
32
|
+
for (let k = 0; k < 4; k += 1)
|
|
33
|
+
bg.rect(startX + k * 15, startY - 2, 8, 1.5, [255, 255, 255], 230).rect(startX + k * 15, startY + PS, 8, 1.5, [255, 255, 255], 230);
|
|
34
|
+
const piece = new Raster(PS, PS, 2);
|
|
35
|
+
const color = ink(rng);
|
|
36
|
+
drawPicto(piece, target, PS / 2, PS / 2, PS * 0.86, rot, { color, accent: hsl(rng.int(0, 360), 0.6, 0.28) });
|
|
37
|
+
const [tx, ty] = spots[0];
|
|
38
|
+
return {
|
|
39
|
+
solution: { x: Math.round((tx - PS / 2) * 10) / 10, y: Math.round((ty - PS / 2) * 10) / 10 },
|
|
40
|
+
prompt: prompt('shadowDrag', lang),
|
|
41
|
+
publicData: {
|
|
42
|
+
width: W,
|
|
43
|
+
height: H,
|
|
44
|
+
background: pngDataUrl(bg.finish().noise(8, rng)),
|
|
45
|
+
piece: pngDataUrl(piece.finish().noise(5, rng)),
|
|
46
|
+
pieceWidth: PS,
|
|
47
|
+
pieceHeight: PS,
|
|
48
|
+
startX,
|
|
49
|
+
startY,
|
|
50
|
+
},
|
|
51
|
+
};
|
|
52
|
+
},
|
|
53
|
+
check(solution, answer, { level }) {
|
|
54
|
+
if (!isRecord(answer) || !finiteIn(answer['x'], -PS, W) || !finiteIn(answer['y'], -PS, H))
|
|
55
|
+
return invalid('xy');
|
|
56
|
+
const x = answer['x'];
|
|
57
|
+
const y = answer['y'];
|
|
58
|
+
const drag = checkDrag2d(answer['interaction'], { w: W, h: H }, [x, y], 8);
|
|
59
|
+
if (!drag.ok)
|
|
60
|
+
return drag;
|
|
61
|
+
return Math.hypot(x - solution.x, y - solution.y) <= (level >= 2 ? 10 : 13) ? ok : wrong();
|
|
62
|
+
},
|
|
63
|
+
};
|
|
64
|
+
//# sourceMappingURL=shadow-drag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow-drag.js","sourceRoot":"","sources":["../../src/puzzles/shadow-drag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAkB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAoBrG,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,EAAE,GAAG,EAAE,CAAC;AAEd,kGAAkG;AAClG,MAAM,CAAC,MAAM,UAAU,GAAqD;IAC1E,IAAI,EAAE,aAAa;IACnB,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,IAAI,GAAgB,CAAC,GAAG,QAAQ,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC;QACjH,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACzB,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,MAAM,EAAE,GAAG,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9H,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACjD,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;YAC3B,SAAS,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;QAC7H,CAAC,CAAC,CAAC;QACH,gDAAgD;QAChD,MAAM,MAAM,GAAG,CAAC,CAAC;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;QACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAAE,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;QAEnK,MAAM,KAAK,GAAG,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QAE7G,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QAC3B,OAAO;YACL,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE;YAC5F,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC;YAClC,UAAU,EAAE;gBACV,KAAK,EAAE,CAAC;gBACR,MAAM,EAAE,CAAC;gBACT,UAAU,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBACjD,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBAC/C,UAAU,EAAE,EAAE;gBACd,WAAW,EAAE,EAAE;gBACf,MAAM;gBACN,MAAM;aACP;SACF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAAE,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;QAChH,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,WAAW,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAC;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAC7F,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { PuzzleDefinition } from '../types.js';
|
|
2
|
+
import { type GridPublic, type GridSolution } from './grid.js';
|
|
3
|
+
/** Shadow matching: pick the silhouette that has the same outline as the coloured picture. */
|
|
4
|
+
export declare const shadowPick: PuzzleDefinition<GridSolution, GridPublic>;
|
|
5
|
+
//# sourceMappingURL=shadow-pick.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow-pick.d.ts","sourceRoot":"","sources":["../../src/puzzles/shadow-pick.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AACpD,OAAO,EAA2D,KAAK,UAAU,EAAE,KAAK,YAAY,EAAE,MAAM,WAAW,CAAC;AAIxH,8FAA8F;AAC9F,eAAO,MAAM,UAAU,EAAE,gBAAgB,CAAC,YAAY,EAAE,UAAU,CA6BjE,CAAC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { drawPicto, FAMILIES } from '../render/pictograms.js';
|
|
3
|
+
import { pngDataUrl } from '../render/png.js';
|
|
4
|
+
import { hsl } from '../render/raster.js';
|
|
5
|
+
import { checkGridSolution, finishGrid, gridCanvas, referenceBox } from './grid.js';
|
|
6
|
+
const HEADER = 80;
|
|
7
|
+
/** Shadow matching: pick the silhouette that has the same outline as the coloured picture. */
|
|
8
|
+
export const shadowPick = {
|
|
9
|
+
type: 'shadow-pick',
|
|
10
|
+
view: 'grid',
|
|
11
|
+
minSolveMs: 900,
|
|
12
|
+
maxAttempts: 1,
|
|
13
|
+
generate({ lang, rng }) {
|
|
14
|
+
const rows = 2;
|
|
15
|
+
const cols = 3;
|
|
16
|
+
const n = rows * cols;
|
|
17
|
+
const pool = [...FAMILIES.objects, 'sun', 'cloud', 'umbrella', 'bolt', 'heart', 'star'];
|
|
18
|
+
const kinds = rng.sample(pool, n);
|
|
19
|
+
const answer = rng.int(0, n);
|
|
20
|
+
const target = kinds[answer];
|
|
21
|
+
const rot = rng.float(-15, 15);
|
|
22
|
+
const g = gridCanvas(rng, rows, cols, 84, 84, HEADER);
|
|
23
|
+
referenceBox(g.r, rng, g.width / 2, HEADER / 2, 62);
|
|
24
|
+
drawPicto(g.r, target, g.width / 2, HEADER / 2, 52, rot, { color: hsl(rng.int(0, 360), 0.65, 0.45) });
|
|
25
|
+
const shade = hsl(rng.int(200, 260), 0.18, 0.2);
|
|
26
|
+
for (let i = 0; i < n; i += 1) {
|
|
27
|
+
const [x, y] = g.center(i);
|
|
28
|
+
drawPicto(g.r, kinds[i], x + rng.float(-5, 5), y + rng.float(-5, 5), rng.float(54, 62), i === answer ? rot + rng.float(-8, 8) : rng.float(-15, 15), { color: shade, silhouette: true });
|
|
29
|
+
}
|
|
30
|
+
return {
|
|
31
|
+
solution: { cells: [answer], n },
|
|
32
|
+
prompt: prompt('shadowPick', lang),
|
|
33
|
+
publicData: { image: pngDataUrl(finishGrid(g, rows, cols).finish().noise(10, rng)), width: g.width, height: g.height, rows, cols, gridTop: HEADER, select: 'one' },
|
|
34
|
+
};
|
|
35
|
+
},
|
|
36
|
+
check: checkGridSolution,
|
|
37
|
+
};
|
|
38
|
+
//# sourceMappingURL=shadow-pick.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow-pick.js","sourceRoot":"","sources":["../../src/puzzles/shadow-pick.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAkB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAE1C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAsC,MAAM,WAAW,CAAC;AAExH,MAAM,MAAM,GAAG,EAAE,CAAC;AAElB,8FAA8F;AAC9F,MAAM,CAAC,MAAM,UAAU,GAA+C;IACpE,IAAI,EAAE,aAAa;IACnB,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC;QACtB,MAAM,IAAI,GAAG,CAAC,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAgB,CAAC;QACvG,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAE,CAAC;QAC9B,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,MAAM,CAAC,GAAG,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;QACtD,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC;QACpD,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QACtG,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAChD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3B,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3L,CAAC;QACD,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;YAChC,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC;YAClC,UAAU,EAAE,EAAE,KAAK,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;SACnK,CAAC;IACJ,CAAC;IACD,KAAK,EAAE,iBAAiB;CACzB,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { type PuzzleDefinition } from '../types.js';
|
|
2
|
+
import type { SliderPublic } from './slider.js';
|
|
3
|
+
export interface SlideUnlockSolution {
|
|
4
|
+
readonly x: number;
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* Slide to unlock, with a moving target: the handle must stop under a ring drawn at a random,
|
|
8
|
+
* jittered position among decoy outlines. The ring position exists only in the PNG.
|
|
9
|
+
*/
|
|
10
|
+
export declare const slideUnlock: PuzzleDefinition<SlideUnlockSolution, SliderPublic>;
|
|
11
|
+
//# sourceMappingURL=slide-unlock.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"slide-unlock.d.ts","sourceRoot":"","sources":["../../src/puzzles/slide-unlock.ts"],"names":[],"mappings":"AAIA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAExE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAEhD,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAYD;;;GAGG;AACH,eAAO,MAAM,WAAW,EAAE,gBAAgB,CAAC,mBAAmB,EAAE,YAAY,CAyD3E,CAAC"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { pngDataUrl } from '../render/png.js';
|
|
3
|
+
import { Raster, hsl } from '../render/raster.js';
|
|
4
|
+
import { iconPolygon } from '../render/shapes.js';
|
|
5
|
+
import { invalid, ok, wrong } from '../types.js';
|
|
6
|
+
import { checkDrag, finiteIn, isRecord, softBackground } from './common.js';
|
|
7
|
+
const W = 300;
|
|
8
|
+
const H = 76;
|
|
9
|
+
const KNOB = 44;
|
|
10
|
+
const GROOVE_Y = 50;
|
|
11
|
+
const START_X = 4;
|
|
12
|
+
function outline(r, points, width, color) {
|
|
13
|
+
r.stroke([...points, points[0]], width, color);
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Slide to unlock, with a moving target: the handle must stop under a ring drawn at a random,
|
|
17
|
+
* jittered position among decoy outlines. The ring position exists only in the PNG.
|
|
18
|
+
*/
|
|
19
|
+
export const slideUnlock = {
|
|
20
|
+
type: 'slide-unlock',
|
|
21
|
+
view: 'slide',
|
|
22
|
+
minSolveMs: 450,
|
|
23
|
+
maxAttempts: 2,
|
|
24
|
+
generate({ level, lang, rng }) {
|
|
25
|
+
const bg = softBackground(rng, W, H);
|
|
26
|
+
const accent = hsl(rng.int(0, 360), 0.6, 0.38);
|
|
27
|
+
// groove + ticks
|
|
28
|
+
bg.rect(KNOB / 2, GROOVE_Y - 4, W - KNOB, 8, [255, 255, 255], 200);
|
|
29
|
+
for (let x = KNOB / 2; x <= W - KNOB / 2; x += rng.float(9, 13))
|
|
30
|
+
bg.rect(x, GROOVE_Y - 9, 1.2, 4, accent, 90);
|
|
31
|
+
const slots = [];
|
|
32
|
+
const minX = KNOB / 2 + 70;
|
|
33
|
+
const maxX = W - KNOB / 2 - 4;
|
|
34
|
+
const tx = rng.float(minX, maxX);
|
|
35
|
+
slots.push(tx);
|
|
36
|
+
const decoys = level >= 1 ? 3 : 2;
|
|
37
|
+
for (let i = 0; i < decoys; i += 1) {
|
|
38
|
+
let d = 0;
|
|
39
|
+
for (let tries = 0; tries < 200; tries += 1) {
|
|
40
|
+
d = rng.float(KNOB / 2 + 30, maxX);
|
|
41
|
+
if (slots.every((s) => Math.abs(s - d) > 30))
|
|
42
|
+
break;
|
|
43
|
+
}
|
|
44
|
+
slots.push(d);
|
|
45
|
+
}
|
|
46
|
+
const ty = 17;
|
|
47
|
+
bg.circle(tx, ty, 11, accent).circle(tx, ty, 7, [255, 255, 255]);
|
|
48
|
+
const decoyKinds = rng.shuffle(['triangle', 'square', 'diamond', 'hexagon']);
|
|
49
|
+
slots.slice(1).forEach((dx, i) => outline(bg, iconPolygon(decoyKinds[i % decoyKinds.length], dx, ty + rng.float(-2, 2), 22, rng.float(-10, 10)), 3.4, accent));
|
|
50
|
+
const background = bg.finish().noise(8, rng);
|
|
51
|
+
const knob = new Raster(KNOB, KNOB, 2);
|
|
52
|
+
knob.circle(KNOB / 2, KNOB / 2, KNOB / 2 - 1, accent).circle(KNOB / 2, KNOB / 2, KNOB / 2 - 4, hsl(rng.int(0, 360), 0.25, 0.97));
|
|
53
|
+
knob.polygon([[KNOB / 2, 7], [KNOB / 2 - 8, 19], [KNOB / 2 + 8, 19]], accent).rect(KNOB / 2 - 2.5, 18, 5, 15, accent);
|
|
54
|
+
return {
|
|
55
|
+
solution: { x: Math.round((tx - KNOB / 2) * 10) / 10 },
|
|
56
|
+
prompt: prompt('slideUnlock', lang),
|
|
57
|
+
publicData: {
|
|
58
|
+
width: W,
|
|
59
|
+
height: H,
|
|
60
|
+
background: pngDataUrl(background),
|
|
61
|
+
piece: pngDataUrl(knob.finish().noise(4, rng)),
|
|
62
|
+
pieceWidth: KNOB,
|
|
63
|
+
pieceHeight: KNOB,
|
|
64
|
+
pieceY: GROOVE_Y - KNOB / 2,
|
|
65
|
+
startX: START_X,
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
},
|
|
69
|
+
check(solution, answer, { level }) {
|
|
70
|
+
if (!isRecord(answer) || !finiteIn(answer['x'], 0, W))
|
|
71
|
+
return invalid('x');
|
|
72
|
+
const x = answer['x'];
|
|
73
|
+
const drag = checkDrag(answer['interaction'], { w: W, h: H }, x - START_X, 8);
|
|
74
|
+
if (!drag.ok)
|
|
75
|
+
return drag;
|
|
76
|
+
return Math.abs(x - solution.x) <= (level >= 2 ? 5 : 6) ? ok : wrong();
|
|
77
|
+
},
|
|
78
|
+
};
|
|
79
|
+
//# sourceMappingURL=slide-unlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"slide-unlock.js","sourceRoot":"","sources":["../../src/puzzles/slide-unlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,GAAG,EAAW,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAO5E,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,EAAE,CAAC;AACb,MAAM,IAAI,GAAG,EAAE,CAAC;AAChB,MAAM,QAAQ,GAAG,EAAE,CAAC;AACpB,MAAM,OAAO,GAAG,CAAC,CAAC;AAElB,SAAS,OAAO,CAAC,CAAS,EAAE,MAAqB,EAAE,KAAa,EAAE,KAAwC;IACxG,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AAClD,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAwD;IAC9E,IAAI,EAAE,cAAc;IACpB,IAAI,EAAE,OAAO;IACb,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,EAAE,GAAG,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QAC/C,iBAAiB;QACjB,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;QACnE,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC;YAAE,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC;QAC9G,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC;QAC3B,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;QAC9B,MAAM,EAAE,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACf,MAAM,MAAM,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;gBAC5C,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,EAAE,EAAE,IAAI,CAAC,CAAC;gBACnC,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;oBAAE,MAAM;YACtD,CAAC;YACD,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,CAAC;QACD,MAAM,EAAE,GAAG,EAAE,CAAC;QACd,EAAE,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACjE,MAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAU,CAAC,CAAC;QACtF,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,EAAE,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;QAChK,MAAM,UAAU,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAE7C,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QACjI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,GAAG,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;QAEtH,OAAO;YACL,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE;YACtD,MAAM,EAAE,MAAM,CAAC,aAAa,EAAE,IAAI,CAAC;YACnC,UAAU,EAAE;gBACV,KAAK,EAAE,CAAC;gBACR,MAAM,EAAE,CAAC;gBACT,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC;gBAClC,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBAC9C,UAAU,EAAE,IAAI;gBAChB,WAAW,EAAE,IAAI;gBACjB,MAAM,EAAE,QAAQ,GAAG,IAAI,GAAG,CAAC;gBAC3B,MAAM,EAAE,OAAO;aAChB;SACF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3E,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAC;QAC1B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IACzE,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { type PuzzleDefinition } from '../types.js';
|
|
2
|
+
export interface SliderSolution {
|
|
3
|
+
readonly x: number;
|
|
4
|
+
}
|
|
5
|
+
/** View `slide`: a piece image dragged horizontally over a background image. */
|
|
6
|
+
export interface SliderPublic {
|
|
7
|
+
readonly width: number;
|
|
8
|
+
readonly height: number;
|
|
9
|
+
readonly background: string;
|
|
10
|
+
readonly piece: string;
|
|
11
|
+
readonly pieceWidth: number;
|
|
12
|
+
readonly pieceHeight: number;
|
|
13
|
+
/** Vertical position of the piece (public). The horizontal position is the secret. */
|
|
14
|
+
readonly pieceY: number;
|
|
15
|
+
/** Where the piece starts. */
|
|
16
|
+
readonly startX: number;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Slider jigsaw. The piece outline varies (jigsaw tab, jigsaw notch, circle, star, shield, heart,
|
|
20
|
+
* hexagon); level ≥ 1 adds a decoy hole with a different outline.
|
|
21
|
+
*/
|
|
22
|
+
export declare const slider: PuzzleDefinition<SliderSolution, SliderPublic>;
|
|
23
|
+
//# sourceMappingURL=slider.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"slider.d.ts","sourceRoot":"","sources":["../../src/puzzles/slider.ts"],"names":[],"mappings":"AAGA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,gFAAgF;AAChF,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,sFAAsF;IACtF,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,8BAA8B;IAC9B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAQD;;;GAGG;AACH,eAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CA2DjE,CAAC"}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { pngDataUrl } from '../render/png.js';
|
|
3
|
+
import { PIECE_SHAPES, onRim, pieceMask } from '../render/shapes.js';
|
|
4
|
+
import { invalid, ok, wrong } from '../types.js';
|
|
5
|
+
import { checkDrag, darken, finiteIn, isRecord, lighten, scenicBackground } from './common.js';
|
|
6
|
+
const W = 300;
|
|
7
|
+
const H = 150;
|
|
8
|
+
const BODY = 42;
|
|
9
|
+
const MARGIN = Math.ceil(BODY * 0.25) + 6;
|
|
10
|
+
const START_X = 2;
|
|
11
|
+
/**
|
|
12
|
+
* Slider jigsaw. The piece outline varies (jigsaw tab, jigsaw notch, circle, star, shield, heart,
|
|
13
|
+
* hexagon); level ≥ 1 adds a decoy hole with a different outline.
|
|
14
|
+
*/
|
|
15
|
+
export const slider = {
|
|
16
|
+
type: 'slider',
|
|
17
|
+
view: 'slide',
|
|
18
|
+
minSolveMs: 450,
|
|
19
|
+
maxAttempts: 2,
|
|
20
|
+
generate({ level, lang, rng }) {
|
|
21
|
+
const shape = rng.pick(PIECE_SHAPES);
|
|
22
|
+
const gapX = rng.int(BODY + 40, W - BODY - MARGIN);
|
|
23
|
+
const gapY = rng.int(MARGIN, H - BODY - MARGIN + 4);
|
|
24
|
+
const gap = pieceMask(shape, gapX, gapY, BODY);
|
|
25
|
+
const scene = scenicBackground(rng, W, H).finish().noise(10, rng);
|
|
26
|
+
const [bx, by, bx2, by2] = gap.bbox;
|
|
27
|
+
const pieceW = Math.ceil(bx2 - bx);
|
|
28
|
+
const pieceH = Math.ceil(by2 - by);
|
|
29
|
+
const left = Math.floor(bx);
|
|
30
|
+
const top = Math.floor(by);
|
|
31
|
+
// The piece is cut from the clean scene, then both images get independent noise so pixel
|
|
32
|
+
// ratios between "piece" and "gap" are not an exact template match.
|
|
33
|
+
const piece = scene.crop(left, top, pieceW, pieceH, gap.inside);
|
|
34
|
+
const pieceInside = (x, y) => gap.inside(x + left, y + top);
|
|
35
|
+
// The piece is a raised tile lit from the top-left; the hole is a recess with an inner shadow.
|
|
36
|
+
piece.bevel(pieceInside, [0, 0, pieceW, pieceH], { depth: 3, raised: true, light: 0.6, shade: 0.45 });
|
|
37
|
+
piece.shade((px, py) => onRim(pieceInside, px, py, 1), lighten(0.35)).noise(6, rng);
|
|
38
|
+
scene.shade(gap.inside, darken(0.45), gap.bbox).bevel(gap.inside, gap.bbox, { depth: 4, raised: false, light: 0.45, shade: 0.55 });
|
|
39
|
+
if (level >= 1) {
|
|
40
|
+
// A decoy hole of a different outline: easy for a person to dismiss, noise for a naive edge detector.
|
|
41
|
+
let dx = rng.int(BODY + 20, W - BODY - MARGIN);
|
|
42
|
+
if (Math.abs(dx - gapX) < BODY + 16)
|
|
43
|
+
dx = gapX > W / 2 ? BODY + 22 : W - BODY - MARGIN - 2;
|
|
44
|
+
const decoy = pieceMask(rng.pick(PIECE_SHAPES.filter((s) => s !== shape)), dx, rng.int(MARGIN, H - BODY - MARGIN + 4), BODY * 0.9);
|
|
45
|
+
scene.shade(decoy.inside, darken(0.7), decoy.bbox);
|
|
46
|
+
}
|
|
47
|
+
scene.noise(6, rng);
|
|
48
|
+
return {
|
|
49
|
+
solution: { x: left },
|
|
50
|
+
prompt: prompt('slider', lang),
|
|
51
|
+
publicData: {
|
|
52
|
+
width: W,
|
|
53
|
+
height: H,
|
|
54
|
+
background: pngDataUrl(scene),
|
|
55
|
+
piece: pngDataUrl(piece),
|
|
56
|
+
pieceWidth: pieceW,
|
|
57
|
+
pieceHeight: pieceH,
|
|
58
|
+
pieceY: top,
|
|
59
|
+
startX: START_X,
|
|
60
|
+
},
|
|
61
|
+
};
|
|
62
|
+
},
|
|
63
|
+
check(solution, answer, { level }) {
|
|
64
|
+
if (!isRecord(answer) || !finiteIn(answer['x'], 0, W))
|
|
65
|
+
return invalid('x');
|
|
66
|
+
const x = answer['x'];
|
|
67
|
+
const drag = checkDrag(answer['interaction'], { w: W, h: H }, x - START_X, 8);
|
|
68
|
+
if (!drag.ok)
|
|
69
|
+
return drag;
|
|
70
|
+
const tolerance = level >= 2 ? 5 : 6;
|
|
71
|
+
return Math.abs(x - solution.x) <= tolerance ? ok : wrong();
|
|
72
|
+
},
|
|
73
|
+
};
|
|
74
|
+
//# sourceMappingURL=slider.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"slider.js","sourceRoot":"","sources":["../../src/puzzles/slider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAoB/F,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,IAAI,GAAG,EAAE,CAAC;AAChB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC1C,MAAM,OAAO,GAAG,CAAC,CAAC;AAElB;;;GAGG;AACH,MAAM,CAAC,MAAM,MAAM,GAAmD;IACpE,IAAI,EAAE,QAAQ;IACd,IAAI,EAAE,OAAO;IACb,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrC,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,CAAC;QACnD,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QACpD,MAAM,GAAG,GAAG,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAE/C,MAAM,KAAK,GAAG,gBAAgB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAClE,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;QACnC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE3B,yFAAyF;QACzF,oEAAoE;QACpE,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;QAChE,MAAM,WAAW,GAAG,CAAC,CAAS,EAAE,CAAS,EAAW,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC;QACrF,+FAA+F;QAC/F,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACtG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAEpF,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACnI,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACf,sGAAsG;YACtG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,IAAI,GAAG,EAAE;gBAAE,EAAE,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC;YAC3F,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;YACnI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrD,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAEpB,OAAO;YACL,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;YACrB,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC;YAC9B,UAAU,EAAE;gBACV,KAAK,EAAE,CAAC;gBACR,MAAM,EAAE,CAAC;gBACT,UAAU,EAAE,UAAU,CAAC,KAAK,CAAC;gBAC7B,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC;gBACxB,UAAU,EAAE,MAAM;gBAClB,WAAW,EAAE,MAAM;gBACnB,MAAM,EAAE,GAAG;gBACX,MAAM,EAAE,OAAO;aAChB;SACF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3E,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAC;QAC1B,MAAM,SAAS,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAC9D,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import type { PuzzleDefinition } from '../types.js';
|
|
2
|
+
import { type TapsPublic, type TapsSolution } from './tap-order.js';
|
|
3
|
+
/**
|
|
4
|
+
* Tap letters to spell the word shown at the top. The word and the letters are stroke paths in
|
|
5
|
+
* the PNG (no text, no font); decoy letters are mixed in.
|
|
6
|
+
*/
|
|
7
|
+
export declare const spell: PuzzleDefinition<TapsSolution, TapsPublic>;
|
|
8
|
+
//# sourceMappingURL=spell.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spell.d.ts","sourceRoot":"","sources":["../../src/puzzles/spell.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAEpD,OAAO,EAAsB,KAAK,UAAU,EAAE,KAAK,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAUxF;;;GAGG;AACH,eAAO,MAAM,KAAK,EAAE,gBAAgB,CAAC,YAAY,EAAE,UAAU,CAwB5D,CAAC"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { prompt } from '../i18n.js';
|
|
2
|
+
import { pngDataUrl } from '../render/png.js';
|
|
3
|
+
import { hsl } from '../render/raster.js';
|
|
4
|
+
import { checkTaps, drawText, roundPt, scatter, softBackground } from './common.js';
|
|
5
|
+
import { bubble, TAP_RADIUS } from './tap-order.js';
|
|
6
|
+
/** Short words without repeated letters, so every tap has exactly one right bubble. */
|
|
7
|
+
const WORDS = ['CAT', 'SUN', 'MAP', 'KEY', 'BOX', 'CUP', 'HAT', 'PEN', 'JAR', 'FISH', 'BIRD', 'LAMP', 'STAR', 'CAKE', 'FROG', 'DUCK', 'WIND', 'GOLD', 'MILK', 'ROSE'];
|
|
8
|
+
const ALPHABET = 'ABCDEFGHIJKLMNOPRSTUVWXYZ';
|
|
9
|
+
const W = 300;
|
|
10
|
+
const H = 220;
|
|
11
|
+
const HEADER = 54;
|
|
12
|
+
/**
|
|
13
|
+
* Tap letters to spell the word shown at the top. The word and the letters are stroke paths in
|
|
14
|
+
* the PNG (no text, no font); decoy letters are mixed in.
|
|
15
|
+
*/
|
|
16
|
+
export const spell = {
|
|
17
|
+
type: 'spell',
|
|
18
|
+
view: 'taps',
|
|
19
|
+
minSolveMs: 1800,
|
|
20
|
+
maxAttempts: 2,
|
|
21
|
+
generate({ level, lang, rng }) {
|
|
22
|
+
const word = rng.pick(level >= 1 ? WORDS.filter((w) => w.length === 4) : WORDS);
|
|
23
|
+
const decoys = rng.sample([...ALPHABET].filter((c) => !word.includes(c)), level >= 1 ? 3 : 2);
|
|
24
|
+
const r = softBackground(rng, W, H);
|
|
25
|
+
const pill = hsl(rng.int(0, 360), 0.55, 0.4);
|
|
26
|
+
r.rect(W / 2 - 74, 8, 148, HEADER - 16, pill).rect(W / 2 - 71, 11, 142, HEADER - 22, [255, 255, 255]);
|
|
27
|
+
drawText(r, rng, word, W / 2, HEADER / 2 - 0.5, 24, pill, { tilt: 4, weight: 3.4 });
|
|
28
|
+
const letters = [...word, ...decoys];
|
|
29
|
+
const spots = scatter(rng, letters.length, { x0: 28, y0: HEADER + 28, x1: W - 28, y1: H - 26 }, 54);
|
|
30
|
+
letters.forEach((ch, i) => bubble(r, rng, ch, spots[i][0], spots[i][1], 21));
|
|
31
|
+
return {
|
|
32
|
+
solution: { targets: spots.slice(0, word.length).map(roundPt) },
|
|
33
|
+
prompt: prompt('spell', lang),
|
|
34
|
+
publicData: { image: pngDataUrl(r.finish().noise(8, rng)), width: W, height: H, count: word.length },
|
|
35
|
+
};
|
|
36
|
+
},
|
|
37
|
+
check(solution, answer) {
|
|
38
|
+
return checkTaps(solution.targets, answer, { w: W, h: H }, TAP_RADIUS + 4);
|
|
39
|
+
},
|
|
40
|
+
};
|
|
41
|
+
//# sourceMappingURL=spell.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spell.js","sourceRoot":"","sources":["../../src/puzzles/spell.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AACpF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAsC,MAAM,gBAAgB,CAAC;AAExF,uFAAuF;AACvF,MAAM,KAAK,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAU,CAAC;AAC/K,MAAM,QAAQ,GAAG,2BAA2B,CAAC;AAE7C,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,MAAM,GAAG,EAAE,CAAC;AAElB;;;GAGG;AACH,MAAM,CAAC,MAAM,KAAK,GAA+C;IAC/D,IAAI,EAAE,OAAO;IACb,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,IAAI;IAChB,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChF,MAAM,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7C,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,EAAE,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACtG,QAAQ,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;QACpF,MAAM,OAAO,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,MAAM,CAAC,CAAC;QACrC,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACpG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC/E,OAAO;YACL,QAAQ,EAAE,EAAE,OAAO,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;YAC/D,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC;YAC7B,UAAU,EAAE,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE;SACrG,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM;QACpB,OAAO,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;IAC7E,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { PuzzleDefinition } from '../types.js';
|
|
2
|
+
import { type OrderPublic, type OrderSolution } from './order.js';
|
|
3
|
+
/** Pictogram story ordering: put 3-4 pictures of a short process in the order they happen. */
|
|
4
|
+
export declare const story: PuzzleDefinition<OrderSolution, OrderPublic>;
|
|
5
|
+
//# sourceMappingURL=story.d.ts.map
|