@nawa-captcha/server 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/README.md +65 -2
  2. package/dist/binding.d.ts +22 -0
  3. package/dist/binding.d.ts.map +1 -0
  4. package/dist/binding.js +46 -0
  5. package/dist/binding.js.map +1 -0
  6. package/dist/catalog.d.ts +12 -0
  7. package/dist/catalog.d.ts.map +1 -0
  8. package/dist/catalog.js +42 -0
  9. package/dist/catalog.js.map +1 -0
  10. package/dist/crypto.d.ts +44 -0
  11. package/dist/crypto.d.ts.map +1 -0
  12. package/dist/crypto.js +108 -0
  13. package/dist/crypto.js.map +1 -0
  14. package/dist/engine.d.ts +245 -0
  15. package/dist/engine.d.ts.map +1 -0
  16. package/dist/engine.js +407 -0
  17. package/dist/engine.js.map +1 -0
  18. package/dist/express.d.ts +47 -0
  19. package/dist/express.d.ts.map +1 -0
  20. package/dist/express.js +107 -0
  21. package/dist/express.js.map +1 -0
  22. package/dist/heuristics.d.ts +33 -0
  23. package/dist/heuristics.d.ts.map +1 -0
  24. package/dist/heuristics.js +152 -0
  25. package/dist/heuristics.js.map +1 -0
  26. package/dist/http.d.ts +51 -0
  27. package/dist/http.d.ts.map +1 -0
  28. package/dist/http.js +70 -0
  29. package/dist/http.js.map +1 -0
  30. package/dist/i18n.d.ts +237 -0
  31. package/dist/i18n.d.ts.map +1 -0
  32. package/dist/i18n.js +92 -0
  33. package/dist/i18n.js.map +1 -0
  34. package/dist/index.d.ts +24 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +22 -0
  37. package/dist/index.js.map +1 -0
  38. package/dist/primitives.browser.d.ts +15 -0
  39. package/dist/primitives.browser.d.ts.map +1 -0
  40. package/dist/primitives.browser.js +328 -0
  41. package/dist/primitives.browser.js.map +1 -0
  42. package/dist/primitives.d.ts +17 -0
  43. package/dist/primitives.d.ts.map +1 -0
  44. package/dist/primitives.js +58 -0
  45. package/dist/primitives.js.map +1 -0
  46. package/dist/puzzles/accessible.d.ts +43 -0
  47. package/dist/puzzles/accessible.d.ts.map +1 -0
  48. package/dist/puzzles/accessible.js +317 -0
  49. package/dist/puzzles/accessible.js.map +1 -0
  50. package/dist/puzzles/audio.d.ts +42 -0
  51. package/dist/puzzles/audio.d.ts.map +1 -0
  52. package/dist/puzzles/audio.js +109 -0
  53. package/dist/puzzles/audio.js.map +1 -0
  54. package/dist/puzzles/biggest.d.ts +5 -0
  55. package/dist/puzzles/biggest.d.ts.map +1 -0
  56. package/dist/puzzles/biggest.js +40 -0
  57. package/dist/puzzles/biggest.js.map +1 -0
  58. package/dist/puzzles/clock.d.ts +8 -0
  59. package/dist/puzzles/clock.d.ts.map +1 -0
  60. package/dist/puzzles/clock.js +68 -0
  61. package/dist/puzzles/clock.js.map +1 -0
  62. package/dist/puzzles/color-name.d.ts +5 -0
  63. package/dist/puzzles/color-name.d.ts.map +1 -0
  64. package/dist/puzzles/color-name.js +73 -0
  65. package/dist/puzzles/color-name.js.map +1 -0
  66. package/dist/puzzles/common.d.ts +75 -0
  67. package/dist/puzzles/common.d.ts.map +1 -0
  68. package/dist/puzzles/common.js +268 -0
  69. package/dist/puzzles/common.js.map +1 -0
  70. package/dist/puzzles/count.d.ts +8 -0
  71. package/dist/puzzles/count.d.ts.map +1 -0
  72. package/dist/puzzles/count.js +38 -0
  73. package/dist/puzzles/count.js.map +1 -0
  74. package/dist/puzzles/dice.d.ts +8 -0
  75. package/dist/puzzles/dice.d.ts.map +1 -0
  76. package/dist/puzzles/dice.js +61 -0
  77. package/dist/puzzles/dice.js.map +1 -0
  78. package/dist/puzzles/find-shape.d.ts +8 -0
  79. package/dist/puzzles/find-shape.d.ts.map +1 -0
  80. package/dist/puzzles/find-shape.js +45 -0
  81. package/dist/puzzles/find-shape.js.map +1 -0
  82. package/dist/puzzles/grid.d.ts +44 -0
  83. package/dist/puzzles/grid.d.ts.map +1 -0
  84. package/dist/puzzles/grid.js +33 -0
  85. package/dist/puzzles/grid.js.map +1 -0
  86. package/dist/puzzles/hold.d.ts +24 -0
  87. package/dist/puzzles/hold.d.ts.map +1 -0
  88. package/dist/puzzles/hold.js +68 -0
  89. package/dist/puzzles/hold.js.map +1 -0
  90. package/dist/puzzles/icons-objects.d.ts +3 -0
  91. package/dist/puzzles/icons-objects.d.ts.map +1 -0
  92. package/dist/puzzles/icons-objects.js +5 -0
  93. package/dist/puzzles/icons-objects.js.map +1 -0
  94. package/dist/puzzles/icons-weather.d.ts +3 -0
  95. package/dist/puzzles/icons-weather.d.ts.map +1 -0
  96. package/dist/puzzles/icons-weather.js +5 -0
  97. package/dist/puzzles/icons-weather.js.map +1 -0
  98. package/dist/puzzles/icons.d.ts +14 -0
  99. package/dist/puzzles/icons.d.ts.map +1 -0
  100. package/dist/puzzles/icons.js +49 -0
  101. package/dist/puzzles/icons.js.map +1 -0
  102. package/dist/puzzles/index.d.ts +63 -0
  103. package/dist/puzzles/index.d.ts.map +1 -0
  104. package/dist/puzzles/index.js +93 -0
  105. package/dist/puzzles/index.js.map +1 -0
  106. package/dist/puzzles/jigsaw.d.ts +22 -0
  107. package/dist/puzzles/jigsaw.d.ts.map +1 -0
  108. package/dist/puzzles/jigsaw.js +38 -0
  109. package/dist/puzzles/jigsaw.js.map +1 -0
  110. package/dist/puzzles/math-compare.d.ts +8 -0
  111. package/dist/puzzles/math-compare.d.ts.map +1 -0
  112. package/dist/puzzles/math-compare.js +47 -0
  113. package/dist/puzzles/math-compare.js.map +1 -0
  114. package/dist/puzzles/math.d.ts +16 -0
  115. package/dist/puzzles/math.d.ts.map +1 -0
  116. package/dist/puzzles/math.js +106 -0
  117. package/dist/puzzles/math.js.map +1 -0
  118. package/dist/puzzles/maze.d.ts +18 -0
  119. package/dist/puzzles/maze.d.ts.map +1 -0
  120. package/dist/puzzles/maze.js +138 -0
  121. package/dist/puzzles/maze.js.map +1 -0
  122. package/dist/puzzles/odd-one-out.d.ts +5 -0
  123. package/dist/puzzles/odd-one-out.d.ts.map +1 -0
  124. package/dist/puzzles/odd-one-out.js +36 -0
  125. package/dist/puzzles/odd-one-out.js.map +1 -0
  126. package/dist/puzzles/odd-rotation.d.ts +8 -0
  127. package/dist/puzzles/odd-rotation.d.ts.map +1 -0
  128. package/dist/puzzles/odd-rotation.js +48 -0
  129. package/dist/puzzles/odd-rotation.js.map +1 -0
  130. package/dist/puzzles/order-numbers.d.ts +5 -0
  131. package/dist/puzzles/order-numbers.d.ts.map +1 -0
  132. package/dist/puzzles/order-numbers.js +32 -0
  133. package/dist/puzzles/order-numbers.js.map +1 -0
  134. package/dist/puzzles/order-size.d.ts +5 -0
  135. package/dist/puzzles/order-size.d.ts.map +1 -0
  136. package/dist/puzzles/order-size.js +30 -0
  137. package/dist/puzzles/order-size.js.map +1 -0
  138. package/dist/puzzles/order-time.d.ts +5 -0
  139. package/dist/puzzles/order-time.d.ts.map +1 -0
  140. package/dist/puzzles/order-time.js +27 -0
  141. package/dist/puzzles/order-time.js.map +1 -0
  142. package/dist/puzzles/order.d.ts +30 -0
  143. package/dist/puzzles/order.d.ts.map +1 -0
  144. package/dist/puzzles/order.js +61 -0
  145. package/dist/puzzles/order.js.map +1 -0
  146. package/dist/puzzles/pairs.d.ts +15 -0
  147. package/dist/puzzles/pairs.d.ts.map +1 -0
  148. package/dist/puzzles/pairs.js +63 -0
  149. package/dist/puzzles/pairs.js.map +1 -0
  150. package/dist/puzzles/pattern.d.ts +8 -0
  151. package/dist/puzzles/pattern.d.ts.map +1 -0
  152. package/dist/puzzles/pattern.js +68 -0
  153. package/dist/puzzles/pattern.js.map +1 -0
  154. package/dist/puzzles/pow.d.ts +23 -0
  155. package/dist/puzzles/pow.d.ts.map +1 -0
  156. package/dist/puzzles/pow.js +52 -0
  157. package/dist/puzzles/pow.js.map +1 -0
  158. package/dist/puzzles/rotate-match.d.ts +8 -0
  159. package/dist/puzzles/rotate-match.d.ts.map +1 -0
  160. package/dist/puzzles/rotate-match.js +34 -0
  161. package/dist/puzzles/rotate-match.js.map +1 -0
  162. package/dist/puzzles/rotate-object.d.ts +5 -0
  163. package/dist/puzzles/rotate-object.d.ts.map +1 -0
  164. package/dist/puzzles/rotate-object.js +33 -0
  165. package/dist/puzzles/rotate-object.js.map +1 -0
  166. package/dist/puzzles/rotate.d.ts +24 -0
  167. package/dist/puzzles/rotate.d.ts.map +1 -0
  168. package/dist/puzzles/rotate.js +40 -0
  169. package/dist/puzzles/rotate.js.map +1 -0
  170. package/dist/puzzles/shadow-drag.d.ts +20 -0
  171. package/dist/puzzles/shadow-drag.d.ts.map +1 -0
  172. package/dist/puzzles/shadow-drag.js +64 -0
  173. package/dist/puzzles/shadow-drag.js.map +1 -0
  174. package/dist/puzzles/shadow-pick.d.ts +5 -0
  175. package/dist/puzzles/shadow-pick.d.ts.map +1 -0
  176. package/dist/puzzles/shadow-pick.js +38 -0
  177. package/dist/puzzles/shadow-pick.js.map +1 -0
  178. package/dist/puzzles/slide-unlock.d.ts +11 -0
  179. package/dist/puzzles/slide-unlock.d.ts.map +1 -0
  180. package/dist/puzzles/slide-unlock.js +79 -0
  181. package/dist/puzzles/slide-unlock.js.map +1 -0
  182. package/dist/puzzles/slider.d.ts +23 -0
  183. package/dist/puzzles/slider.d.ts.map +1 -0
  184. package/dist/puzzles/slider.js +74 -0
  185. package/dist/puzzles/slider.js.map +1 -0
  186. package/dist/puzzles/spell.d.ts +8 -0
  187. package/dist/puzzles/spell.d.ts.map +1 -0
  188. package/dist/puzzles/spell.js +41 -0
  189. package/dist/puzzles/spell.js.map +1 -0
  190. package/dist/puzzles/story.d.ts +5 -0
  191. package/dist/puzzles/story.d.ts.map +1 -0
  192. package/dist/puzzles/story.js +101 -0
  193. package/dist/puzzles/story.js.map +1 -0
  194. package/dist/puzzles/symmetry.d.ts +8 -0
  195. package/dist/puzzles/symmetry.d.ts.map +1 -0
  196. package/dist/puzzles/symmetry.js +49 -0
  197. package/dist/puzzles/symmetry.js.map +1 -0
  198. package/dist/puzzles/tap-order.d.ts +20 -0
  199. package/dist/puzzles/tap-order.d.ts.map +1 -0
  200. package/dist/puzzles/tap-order.js +37 -0
  201. package/dist/puzzles/tap-order.js.map +1 -0
  202. package/dist/puzzles/trace-letters.d.ts +5 -0
  203. package/dist/puzzles/trace-letters.d.ts.map +1 -0
  204. package/dist/puzzles/trace-letters.js +19 -0
  205. package/dist/puzzles/trace-letters.js.map +1 -0
  206. package/dist/puzzles/trace.d.ts +32 -0
  207. package/dist/puzzles/trace.d.ts.map +1 -0
  208. package/dist/puzzles/trace.js +81 -0
  209. package/dist/puzzles/trace.js.map +1 -0
  210. package/dist/render/audio.d.ts +53 -0
  211. package/dist/render/audio.d.ts.map +1 -0
  212. package/dist/render/audio.js +236 -0
  213. package/dist/render/audio.js.map +1 -0
  214. package/dist/render/clock.d.ts +6 -0
  215. package/dist/render/clock.d.ts.map +1 -0
  216. package/dist/render/clock.js +23 -0
  217. package/dist/render/clock.js.map +1 -0
  218. package/dist/render/glyphs.d.ts +18 -0
  219. package/dist/render/glyphs.d.ts.map +1 -0
  220. package/dist/render/glyphs.js +70 -0
  221. package/dist/render/glyphs.js.map +1 -0
  222. package/dist/render/pictograms.d.ts +60 -0
  223. package/dist/render/pictograms.d.ts.map +1 -0
  224. package/dist/render/pictograms.js +167 -0
  225. package/dist/render/pictograms.js.map +1 -0
  226. package/dist/render/png.d.ts +11 -0
  227. package/dist/render/png.d.ts.map +1 -0
  228. package/dist/render/png.js +107 -0
  229. package/dist/render/png.js.map +1 -0
  230. package/dist/render/raster.d.ts +61 -0
  231. package/dist/render/raster.d.ts.map +1 -0
  232. package/dist/render/raster.js +389 -0
  233. package/dist/render/raster.js.map +1 -0
  234. package/dist/render/shapes.d.ts +25 -0
  235. package/dist/render/shapes.d.ts.map +1 -0
  236. package/dist/render/shapes.js +157 -0
  237. package/dist/render/shapes.js.map +1 -0
  238. package/dist/rng.d.ts +25 -0
  239. package/dist/rng.d.ts.map +1 -0
  240. package/dist/rng.js +93 -0
  241. package/dist/rng.js.map +1 -0
  242. package/dist/selection.d.ts +54 -0
  243. package/dist/selection.d.ts.map +1 -0
  244. package/dist/selection.js +85 -0
  245. package/dist/selection.js.map +1 -0
  246. package/dist/store.d.ts +66 -0
  247. package/dist/store.d.ts.map +1 -0
  248. package/dist/store.js +100 -0
  249. package/dist/store.js.map +1 -0
  250. package/dist/tokens.d.ts +70 -0
  251. package/dist/tokens.d.ts.map +1 -0
  252. package/dist/tokens.js +103 -0
  253. package/dist/tokens.js.map +1 -0
  254. package/dist/types.d.ts +62 -0
  255. package/dist/types.d.ts.map +1 -0
  256. package/dist/types.js +61 -0
  257. package/dist/types.js.map +1 -0
  258. package/package.json +68 -4
@@ -0,0 +1,34 @@
1
+ import { prompt } from '../i18n.js';
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+ import { pngDataUrl } from '../render/png.js';
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+ import {} from '../types.js';
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+ import { landscape } from './common.js';
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+ import { checkRotation, ROTATE_SIZE, ROTATE_TRACK } from './rotate.js';
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+ const INNER = 0.58;
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+ /**
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+ * Rotate-to-align: a picture is split into a fixed outer ring and a turned inner disc. The person
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+ * turns the disc until the picture is continuous again.
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+ */
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+ export const rotateMatch = {
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+ type: 'rotate-match',
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+ view: 'rotate',
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+ minSolveMs: 500,
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+ maxAttempts: 2,
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+ generate({ lang, rng }) {
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+ const shown = rng.int(40, 321);
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+ const scene = landscape(rng, ROTATE_SIZE, ROTATE_SIZE, { kind: 'both' }).finish();
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+ const radius = (ROTATE_SIZE * INNER) / 2;
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+ const c = ROTATE_SIZE / 2;
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+ // Outer ring: the scene with the centre punched out (transparent) and a thin rim.
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+ const base = scene.crop(0, 0, ROTATE_SIZE, ROTATE_SIZE, (x, y) => Math.hypot(x - c, y - c) > radius + 1).noise(8, rng);
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+ const disc = scene.crop(0, 0, ROTATE_SIZE, ROTATE_SIZE, (x, y) => Math.hypot(x - c, y - c) <= radius).noise(8, rng).rotate(shown, radius);
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+ return {
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+ solution: { angle: (360 - shown) % 360 },
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+ prompt: prompt('rotateMatch', lang),
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+ publicData: { size: ROTATE_SIZE, image: pngDataUrl(disc), track: ROTATE_TRACK, base: pngDataUrl(base), inner: INNER },
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+ };
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+ },
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+ check(solution, answer, { level }) {
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+ return checkRotation(solution.angle, answer, level);
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+ },
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+ };
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+ //# sourceMappingURL=rotate-match.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rotate-match.js","sourceRoot":"","sources":["../../src/puzzles/rotate-match.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAyB,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EAA0C,MAAM,aAAa,CAAC;AAE/G,MAAM,KAAK,GAAG,IAAI,CAAC;AAEnB;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAmD;IACzE,IAAI,EAAE,cAAc;IACpB,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;QAClF,MAAM,MAAM,GAAG,CAAC,WAAW,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QACzC,MAAM,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;QAC1B,kFAAkF;QAClF,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QACvH,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1I,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,aAAa,EAAE,IAAI,CAAC;YACnC,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE;SACtH,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
@@ -0,0 +1,5 @@
1
+ import { type PuzzleDefinition } from '../types.js';
2
+ import { type RotatePublic, type RotateSolution } from './rotate.js';
3
+ /** Rotate a single everyday object (house, tree, bell, cup, umbrella, flag, apple, car) upright. */
4
+ export declare const rotateObject: PuzzleDefinition<RotateSolution, RotatePublic>;
5
+ //# sourceMappingURL=rotate-object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rotate-object.d.ts","sourceRoot":"","sources":["../../src/puzzles/rotate-object.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAEpD,OAAO,EAA4C,KAAK,YAAY,EAAE,KAAK,cAAc,EAAE,MAAM,aAAa,CAAC;AAE/G,oGAAoG;AACpG,eAAO,MAAM,YAAY,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CAuBvE,CAAC"}
@@ -0,0 +1,33 @@
1
+ import { pictoName, prompt } from '../i18n.js';
2
+ import { drawPicto, UPRIGHT_KINDS } from '../render/pictograms.js';
3
+ import { pngDataUrl } from '../render/png.js';
4
+ import { hsl } from '../render/raster.js';
5
+ import {} from '../types.js';
6
+ import { clutter, ink, softBackground } from './common.js';
7
+ import { checkRotation, ROTATE_SIZE, ROTATE_TRACK } from './rotate.js';
8
+ /** Rotate a single everyday object (house, tree, bell, cup, umbrella, flag, apple, car) upright. */
9
+ export const rotateObject = {
10
+ type: 'rotate-object',
11
+ view: 'rotate',
12
+ minSolveMs: 500,
13
+ maxAttempts: 2,
14
+ generate({ lang, rng }) {
15
+ const kind = rng.pick(UPRIGHT_KINDS);
16
+ const shown = rng.int(35, 326);
17
+ const r = softBackground(rng, ROTATE_SIZE, ROTATE_SIZE);
18
+ clutter(r, rng, 0, 0, ROTATE_SIZE, ROTATE_SIZE, 5);
19
+ // A ground line makes "up" unambiguous even for symmetric objects.
20
+ r.rect(18, ROTATE_SIZE * 0.78, ROTATE_SIZE - 36, 5, hsl(rng.int(80, 140), 0.45, 0.38));
21
+ drawPicto(r, kind, ROTATE_SIZE / 2, ROTATE_SIZE * 0.5, ROTATE_SIZE * 0.56, 0, { color: ink(rng) });
22
+ const image = r.finish().noise(8, rng).rotate(shown, ROTATE_SIZE / 2);
23
+ return {
24
+ solution: { angle: (360 - shown) % 360 },
25
+ prompt: prompt('rotateObject', lang, { thing: pictoName(kind, lang) }),
26
+ publicData: { size: ROTATE_SIZE, image: pngDataUrl(image), track: ROTATE_TRACK },
27
+ };
28
+ },
29
+ check(solution, answer, { level }) {
30
+ return checkRotation(solution.angle, answer, level);
31
+ },
32
+ };
33
+ //# sourceMappingURL=rotate-object.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rotate-object.js","sourceRoot":"","sources":["../../src/puzzles/rotate-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAyB,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EAA0C,MAAM,aAAa,CAAC;AAE/G,oGAAoG;AACpG,MAAM,CAAC,MAAM,YAAY,GAAmD;IAC1E,IAAI,EAAE,eAAe;IACrB,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QACxD,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,CAAC,CAAC,CAAC;QACnD,mEAAmE;QACnE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,WAAW,GAAG,IAAI,EAAE,WAAW,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QACvF,SAAS,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,WAAW,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACnG,MAAM,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;QACtE,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACtE,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE;SACjF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
@@ -0,0 +1,24 @@
1
+ import { type PuzzleDefinition } from '../types.js';
2
+ export interface RotateSolution {
3
+ /** The clockwise rotation the user must apply to make the picture upright. */
4
+ readonly angle: number;
5
+ }
6
+ /**
7
+ * View `rotate`: a round picture turned with a slider track. When `base` is present the picture is
8
+ * an inner disc (`inner` = its diameter relative to `size`) drawn over a static `base` image.
9
+ */
10
+ export interface RotatePublic {
11
+ readonly size: number;
12
+ readonly image: string;
13
+ /** Virtual length of the rotation track in trail coordinates; full track = 360°. */
14
+ readonly track: number;
15
+ readonly base?: string;
16
+ readonly inner?: number;
17
+ }
18
+ export declare const ROTATE_SIZE = 160;
19
+ export declare const ROTATE_TRACK = 300;
20
+ /** Shared check for every rotate-view puzzle. */
21
+ export declare function checkRotation(solutionAngle: number, answer: unknown, level: number): ReturnType<PuzzleDefinition['check']>;
22
+ /** Rotate an outdoor scene (sky, ground, house and/or tree) until it is upright. */
23
+ export declare const rotate: PuzzleDefinition<RotateSolution, RotatePublic>;
24
+ //# sourceMappingURL=rotate.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rotate.d.ts","sourceRoot":"","sources":["../../src/puzzles/rotate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,cAAc;IAC7B,8EAA8E;IAC9E,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,oFAAoF;IACpF,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,eAAO,MAAM,WAAW,MAAM,CAAC;AAC/B,eAAO,MAAM,YAAY,MAAM,CAAC;AAEhC,iDAAiD;AACjD,wBAAgB,aAAa,CAAC,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,UAAU,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAQ1H;AAED,oFAAoF;AACpF,eAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CAkBjE,CAAC"}
@@ -0,0 +1,40 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { pngDataUrl } from '../render/png.js';
3
+ import { invalid, ok, wrong } from '../types.js';
4
+ import { checkDrag, finiteIn, isRecord, landscape } from './common.js';
5
+ export const ROTATE_SIZE = 160;
6
+ export const ROTATE_TRACK = 300;
7
+ /** Shared check for every rotate-view puzzle. */
8
+ export function checkRotation(solutionAngle, answer, level) {
9
+ if (!isRecord(answer) || !finiteIn(answer['angle'], 0, 360))
10
+ return invalid('angle');
11
+ const angle = answer['angle'];
12
+ const drag = checkDrag(answer['interaction'], { w: ROTATE_TRACK, h: 60 }, (angle / 360) * ROTATE_TRACK, 10);
13
+ if (!drag.ok)
14
+ return drag;
15
+ let diff = Math.abs(angle - solutionAngle) % 360;
16
+ if (diff > 180)
17
+ diff = 360 - diff;
18
+ return diff <= (level >= 2 ? 9 : 12) ? ok : wrong();
19
+ }
20
+ /** Rotate an outdoor scene (sky, ground, house and/or tree) until it is upright. */
21
+ export const rotate = {
22
+ type: 'rotate',
23
+ view: 'rotate',
24
+ minSolveMs: 500,
25
+ maxAttempts: 2,
26
+ generate({ lang, rng }) {
27
+ // Never close to upright, so a no-op submission cannot pass.
28
+ const shown = rng.int(35, 326);
29
+ const image = landscape(rng, ROTATE_SIZE, ROTATE_SIZE).finish().noise(8, rng).rotate(shown, ROTATE_SIZE / 2);
30
+ return {
31
+ solution: { angle: (360 - shown) % 360 },
32
+ prompt: prompt('rotate', lang),
33
+ publicData: { size: ROTATE_SIZE, image: pngDataUrl(image), track: ROTATE_TRACK },
34
+ };
35
+ },
36
+ check(solution, answer, { level }) {
37
+ return checkRotation(solution.angle, answer, level);
38
+ },
39
+ };
40
+ //# sourceMappingURL=rotate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rotate.js","sourceRoot":"","sources":["../../src/puzzles/rotate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAoBvE,MAAM,CAAC,MAAM,WAAW,GAAG,GAAG,CAAC;AAC/B,MAAM,CAAC,MAAM,YAAY,GAAG,GAAG,CAAC;AAEhC,iDAAiD;AACjD,MAAM,UAAU,aAAa,CAAC,aAAqB,EAAE,MAAe,EAAE,KAAa;IACjF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC;IACrF,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,CAAC;IAC5G,IAAI,CAAC,IAAI,CAAC,EAAE;QAAE,OAAO,IAAI,CAAC;IAC1B,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,aAAa,CAAC,GAAG,GAAG,CAAC;IACjD,IAAI,IAAI,GAAG,GAAG;QAAE,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC;IAClC,OAAO,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;AACtD,CAAC;AAED,oFAAoF;AACpF,MAAM,CAAC,MAAM,MAAM,GAAmD;IACpE,IAAI,EAAE,QAAQ;IACd,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,6DAA6D;QAC7D,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;QAC7G,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE;YACxC,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC;YAC9B,UAAU,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE;SACjF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,OAAO,aAAa,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;CACF,CAAC"}
@@ -0,0 +1,20 @@
1
+ import { type PuzzleDefinition } from '../types.js';
2
+ export interface ShadowDragSolution {
3
+ /** Top-left position of the piece when it covers its shadow. */
4
+ readonly x: number;
5
+ readonly y: number;
6
+ }
7
+ /** View `drag`: a piece image dragged freely (2D) over a background image. */
8
+ export interface DragPublic {
9
+ readonly width: number;
10
+ readonly height: number;
11
+ readonly background: string;
12
+ readonly piece: string;
13
+ readonly pieceWidth: number;
14
+ readonly pieceHeight: number;
15
+ readonly startX: number;
16
+ readonly startY: number;
17
+ }
18
+ /** Drag a coloured pictogram onto the one silhouette (among decoys) that has the same outline. */
19
+ export declare const shadowDrag: PuzzleDefinition<ShadowDragSolution, DragPublic>;
20
+ //# sourceMappingURL=shadow-drag.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow-drag.d.ts","sourceRoot":"","sources":["../../src/puzzles/shadow-drag.ts"],"names":[],"mappings":"AAIA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,kBAAkB;IACjC,gEAAgE;IAChE,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,8EAA8E;AAC9E,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAMD,kGAAkG;AAClG,eAAO,MAAM,UAAU,EAAE,gBAAgB,CAAC,kBAAkB,EAAE,UAAU,CAmDvE,CAAC"}
@@ -0,0 +1,64 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { drawPicto, FAMILIES } from '../render/pictograms.js';
3
+ import { pngDataUrl } from '../render/png.js';
4
+ import { Raster, hsl } from '../render/raster.js';
5
+ import { invalid, ok, wrong } from '../types.js';
6
+ import { checkDrag2d, clutter, finiteIn, isRecord, ink, scatter, softBackground } from './common.js';
7
+ const W = 300;
8
+ const H = 180;
9
+ const PS = 58;
10
+ /** Drag a coloured pictogram onto the one silhouette (among decoys) that has the same outline. */
11
+ export const shadowDrag = {
12
+ type: 'shadow-drag',
13
+ view: 'drag',
14
+ minSolveMs: 600,
15
+ maxAttempts: 2,
16
+ generate({ level, lang, rng }) {
17
+ const pool = [...FAMILIES.objects, ...FAMILIES.weather.filter((k) => k !== 'moon' && k !== 'star')];
18
+ const kinds = rng.sample(pool, level >= 1 ? 4 : 3);
19
+ const target = kinds[0];
20
+ const rot = rng.float(-20, 20);
21
+ const bg = softBackground(rng, W, H);
22
+ clutter(bg, rng, 0, 0, W, H, 6);
23
+ const spots = scatter(rng, kinds.length, { x0: 92 + PS / 2, y0: PS / 2 + 4, x1: W - PS / 2 - 4, y1: H - PS / 2 - 4 }, PS + 6);
24
+ const shade = hsl(rng.int(200, 260), 0.15, 0.22);
25
+ kinds.forEach((kind, i) => {
26
+ const [cx, cy] = spots[i];
27
+ drawPicto(bg, kind, cx, cy, PS * 0.86, i === 0 ? rot : rng.float(-20, 20), { color: shade, silhouette: true, alpha: 200 });
28
+ });
29
+ // A dashed "home" frame where the piece starts.
30
+ const startX = 8;
31
+ const startY = Math.round(rng.float(8, H - PS - 8));
32
+ for (let k = 0; k < 4; k += 1)
33
+ bg.rect(startX + k * 15, startY - 2, 8, 1.5, [255, 255, 255], 230).rect(startX + k * 15, startY + PS, 8, 1.5, [255, 255, 255], 230);
34
+ const piece = new Raster(PS, PS, 2);
35
+ const color = ink(rng);
36
+ drawPicto(piece, target, PS / 2, PS / 2, PS * 0.86, rot, { color, accent: hsl(rng.int(0, 360), 0.6, 0.28) });
37
+ const [tx, ty] = spots[0];
38
+ return {
39
+ solution: { x: Math.round((tx - PS / 2) * 10) / 10, y: Math.round((ty - PS / 2) * 10) / 10 },
40
+ prompt: prompt('shadowDrag', lang),
41
+ publicData: {
42
+ width: W,
43
+ height: H,
44
+ background: pngDataUrl(bg.finish().noise(8, rng)),
45
+ piece: pngDataUrl(piece.finish().noise(5, rng)),
46
+ pieceWidth: PS,
47
+ pieceHeight: PS,
48
+ startX,
49
+ startY,
50
+ },
51
+ };
52
+ },
53
+ check(solution, answer, { level }) {
54
+ if (!isRecord(answer) || !finiteIn(answer['x'], -PS, W) || !finiteIn(answer['y'], -PS, H))
55
+ return invalid('xy');
56
+ const x = answer['x'];
57
+ const y = answer['y'];
58
+ const drag = checkDrag2d(answer['interaction'], { w: W, h: H }, [x, y], 8);
59
+ if (!drag.ok)
60
+ return drag;
61
+ return Math.hypot(x - solution.x, y - solution.y) <= (level >= 2 ? 10 : 13) ? ok : wrong();
62
+ },
63
+ };
64
+ //# sourceMappingURL=shadow-drag.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow-drag.js","sourceRoot":"","sources":["../../src/puzzles/shadow-drag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAkB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAoBrG,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,EAAE,GAAG,EAAE,CAAC;AAEd,kGAAkG;AAClG,MAAM,CAAC,MAAM,UAAU,GAAqD;IAC1E,IAAI,EAAE,aAAa;IACnB,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,IAAI,GAAgB,CAAC,GAAG,QAAQ,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC;QACjH,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACzB,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,MAAM,EAAE,GAAG,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9H,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACjD,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;YAC3B,SAAS,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;QAC7H,CAAC,CAAC,CAAC;QACH,gDAAgD;QAChD,MAAM,MAAM,GAAG,CAAC,CAAC;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;QACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC;YAAE,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;QAEnK,MAAM,KAAK,GAAG,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QAE7G,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QAC3B,OAAO;YACL,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE;YAC5F,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC;YAClC,UAAU,EAAE;gBACV,KAAK,EAAE,CAAC;gBACR,MAAM,EAAE,CAAC;gBACT,UAAU,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBACjD,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBAC/C,UAAU,EAAE,EAAE;gBACd,WAAW,EAAE,EAAE;gBACf,MAAM;gBACN,MAAM;aACP;SACF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAAE,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;QAChH,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,WAAW,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3E,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAC;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAC7F,CAAC;CACF,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { PuzzleDefinition } from '../types.js';
2
+ import { type GridPublic, type GridSolution } from './grid.js';
3
+ /** Shadow matching: pick the silhouette that has the same outline as the coloured picture. */
4
+ export declare const shadowPick: PuzzleDefinition<GridSolution, GridPublic>;
5
+ //# sourceMappingURL=shadow-pick.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow-pick.d.ts","sourceRoot":"","sources":["../../src/puzzles/shadow-pick.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AACpD,OAAO,EAA2D,KAAK,UAAU,EAAE,KAAK,YAAY,EAAE,MAAM,WAAW,CAAC;AAIxH,8FAA8F;AAC9F,eAAO,MAAM,UAAU,EAAE,gBAAgB,CAAC,YAAY,EAAE,UAAU,CA6BjE,CAAC"}
@@ -0,0 +1,38 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { drawPicto, FAMILIES } from '../render/pictograms.js';
3
+ import { pngDataUrl } from '../render/png.js';
4
+ import { hsl } from '../render/raster.js';
5
+ import { checkGridSolution, finishGrid, gridCanvas, referenceBox } from './grid.js';
6
+ const HEADER = 80;
7
+ /** Shadow matching: pick the silhouette that has the same outline as the coloured picture. */
8
+ export const shadowPick = {
9
+ type: 'shadow-pick',
10
+ view: 'grid',
11
+ minSolveMs: 900,
12
+ maxAttempts: 1,
13
+ generate({ lang, rng }) {
14
+ const rows = 2;
15
+ const cols = 3;
16
+ const n = rows * cols;
17
+ const pool = [...FAMILIES.objects, 'sun', 'cloud', 'umbrella', 'bolt', 'heart', 'star'];
18
+ const kinds = rng.sample(pool, n);
19
+ const answer = rng.int(0, n);
20
+ const target = kinds[answer];
21
+ const rot = rng.float(-15, 15);
22
+ const g = gridCanvas(rng, rows, cols, 84, 84, HEADER);
23
+ referenceBox(g.r, rng, g.width / 2, HEADER / 2, 62);
24
+ drawPicto(g.r, target, g.width / 2, HEADER / 2, 52, rot, { color: hsl(rng.int(0, 360), 0.65, 0.45) });
25
+ const shade = hsl(rng.int(200, 260), 0.18, 0.2);
26
+ for (let i = 0; i < n; i += 1) {
27
+ const [x, y] = g.center(i);
28
+ drawPicto(g.r, kinds[i], x + rng.float(-5, 5), y + rng.float(-5, 5), rng.float(54, 62), i === answer ? rot + rng.float(-8, 8) : rng.float(-15, 15), { color: shade, silhouette: true });
29
+ }
30
+ return {
31
+ solution: { cells: [answer], n },
32
+ prompt: prompt('shadowPick', lang),
33
+ publicData: { image: pngDataUrl(finishGrid(g, rows, cols).finish().noise(10, rng)), width: g.width, height: g.height, rows, cols, gridTop: HEADER, select: 'one' },
34
+ };
35
+ },
36
+ check: checkGridSolution,
37
+ };
38
+ //# sourceMappingURL=shadow-pick.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadow-pick.js","sourceRoot":"","sources":["../../src/puzzles/shadow-pick.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAkB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAE1C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAsC,MAAM,WAAW,CAAC;AAExH,MAAM,MAAM,GAAG,EAAE,CAAC;AAElB,8FAA8F;AAC9F,MAAM,CAAC,MAAM,UAAU,GAA+C;IACpE,IAAI,EAAE,aAAa;IACnB,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE;QACpB,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC;QACtB,MAAM,IAAI,GAAG,CAAC,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAgB,CAAC;QACvG,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAE,CAAC;QAC9B,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC/B,MAAM,CAAC,GAAG,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;QACtD,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC;QACpD,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QACtG,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAChD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3B,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3L,CAAC;QACD,OAAO;YACL,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;YAChC,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC;YAClC,UAAU,EAAE,EAAE,KAAK,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;SACnK,CAAC;IACJ,CAAC;IACD,KAAK,EAAE,iBAAiB;CACzB,CAAC"}
@@ -0,0 +1,11 @@
1
+ import { type PuzzleDefinition } from '../types.js';
2
+ import type { SliderPublic } from './slider.js';
3
+ export interface SlideUnlockSolution {
4
+ readonly x: number;
5
+ }
6
+ /**
7
+ * Slide to unlock, with a moving target: the handle must stop under a ring drawn at a random,
8
+ * jittered position among decoy outlines. The ring position exists only in the PNG.
9
+ */
10
+ export declare const slideUnlock: PuzzleDefinition<SlideUnlockSolution, SliderPublic>;
11
+ //# sourceMappingURL=slide-unlock.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slide-unlock.d.ts","sourceRoot":"","sources":["../../src/puzzles/slide-unlock.ts"],"names":[],"mappings":"AAIA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAExE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAEhD,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAYD;;;GAGG;AACH,eAAO,MAAM,WAAW,EAAE,gBAAgB,CAAC,mBAAmB,EAAE,YAAY,CAyD3E,CAAC"}
@@ -0,0 +1,79 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { pngDataUrl } from '../render/png.js';
3
+ import { Raster, hsl } from '../render/raster.js';
4
+ import { iconPolygon } from '../render/shapes.js';
5
+ import { invalid, ok, wrong } from '../types.js';
6
+ import { checkDrag, finiteIn, isRecord, softBackground } from './common.js';
7
+ const W = 300;
8
+ const H = 76;
9
+ const KNOB = 44;
10
+ const GROOVE_Y = 50;
11
+ const START_X = 4;
12
+ function outline(r, points, width, color) {
13
+ r.stroke([...points, points[0]], width, color);
14
+ }
15
+ /**
16
+ * Slide to unlock, with a moving target: the handle must stop under a ring drawn at a random,
17
+ * jittered position among decoy outlines. The ring position exists only in the PNG.
18
+ */
19
+ export const slideUnlock = {
20
+ type: 'slide-unlock',
21
+ view: 'slide',
22
+ minSolveMs: 450,
23
+ maxAttempts: 2,
24
+ generate({ level, lang, rng }) {
25
+ const bg = softBackground(rng, W, H);
26
+ const accent = hsl(rng.int(0, 360), 0.6, 0.38);
27
+ // groove + ticks
28
+ bg.rect(KNOB / 2, GROOVE_Y - 4, W - KNOB, 8, [255, 255, 255], 200);
29
+ for (let x = KNOB / 2; x <= W - KNOB / 2; x += rng.float(9, 13))
30
+ bg.rect(x, GROOVE_Y - 9, 1.2, 4, accent, 90);
31
+ const slots = [];
32
+ const minX = KNOB / 2 + 70;
33
+ const maxX = W - KNOB / 2 - 4;
34
+ const tx = rng.float(minX, maxX);
35
+ slots.push(tx);
36
+ const decoys = level >= 1 ? 3 : 2;
37
+ for (let i = 0; i < decoys; i += 1) {
38
+ let d = 0;
39
+ for (let tries = 0; tries < 200; tries += 1) {
40
+ d = rng.float(KNOB / 2 + 30, maxX);
41
+ if (slots.every((s) => Math.abs(s - d) > 30))
42
+ break;
43
+ }
44
+ slots.push(d);
45
+ }
46
+ const ty = 17;
47
+ bg.circle(tx, ty, 11, accent).circle(tx, ty, 7, [255, 255, 255]);
48
+ const decoyKinds = rng.shuffle(['triangle', 'square', 'diamond', 'hexagon']);
49
+ slots.slice(1).forEach((dx, i) => outline(bg, iconPolygon(decoyKinds[i % decoyKinds.length], dx, ty + rng.float(-2, 2), 22, rng.float(-10, 10)), 3.4, accent));
50
+ const background = bg.finish().noise(8, rng);
51
+ const knob = new Raster(KNOB, KNOB, 2);
52
+ knob.circle(KNOB / 2, KNOB / 2, KNOB / 2 - 1, accent).circle(KNOB / 2, KNOB / 2, KNOB / 2 - 4, hsl(rng.int(0, 360), 0.25, 0.97));
53
+ knob.polygon([[KNOB / 2, 7], [KNOB / 2 - 8, 19], [KNOB / 2 + 8, 19]], accent).rect(KNOB / 2 - 2.5, 18, 5, 15, accent);
54
+ return {
55
+ solution: { x: Math.round((tx - KNOB / 2) * 10) / 10 },
56
+ prompt: prompt('slideUnlock', lang),
57
+ publicData: {
58
+ width: W,
59
+ height: H,
60
+ background: pngDataUrl(background),
61
+ piece: pngDataUrl(knob.finish().noise(4, rng)),
62
+ pieceWidth: KNOB,
63
+ pieceHeight: KNOB,
64
+ pieceY: GROOVE_Y - KNOB / 2,
65
+ startX: START_X,
66
+ },
67
+ };
68
+ },
69
+ check(solution, answer, { level }) {
70
+ if (!isRecord(answer) || !finiteIn(answer['x'], 0, W))
71
+ return invalid('x');
72
+ const x = answer['x'];
73
+ const drag = checkDrag(answer['interaction'], { w: W, h: H }, x - START_X, 8);
74
+ if (!drag.ok)
75
+ return drag;
76
+ return Math.abs(x - solution.x) <= (level >= 2 ? 5 : 6) ? ok : wrong();
77
+ },
78
+ };
79
+ //# sourceMappingURL=slide-unlock.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,23 @@
1
+ import { type PuzzleDefinition } from '../types.js';
2
+ export interface SliderSolution {
3
+ readonly x: number;
4
+ }
5
+ /** View `slide`: a piece image dragged horizontally over a background image. */
6
+ export interface SliderPublic {
7
+ readonly width: number;
8
+ readonly height: number;
9
+ readonly background: string;
10
+ readonly piece: string;
11
+ readonly pieceWidth: number;
12
+ readonly pieceHeight: number;
13
+ /** Vertical position of the piece (public). The horizontal position is the secret. */
14
+ readonly pieceY: number;
15
+ /** Where the piece starts. */
16
+ readonly startX: number;
17
+ }
18
+ /**
19
+ * Slider jigsaw. The piece outline varies (jigsaw tab, jigsaw notch, circle, star, shield, heart,
20
+ * hexagon); level ≥ 1 adds a decoy hole with a different outline.
21
+ */
22
+ export declare const slider: PuzzleDefinition<SliderSolution, SliderPublic>;
23
+ //# sourceMappingURL=slider.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slider.d.ts","sourceRoot":"","sources":["../../src/puzzles/slider.ts"],"names":[],"mappings":"AAGA,OAAO,EAAsB,KAAK,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAGxE,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,gFAAgF;AAChF,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,sFAAsF;IACtF,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,8BAA8B;IAC9B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAQD;;;GAGG;AACH,eAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,cAAc,EAAE,YAAY,CA2DjE,CAAC"}
@@ -0,0 +1,74 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { pngDataUrl } from '../render/png.js';
3
+ import { PIECE_SHAPES, onRim, pieceMask } from '../render/shapes.js';
4
+ import { invalid, ok, wrong } from '../types.js';
5
+ import { checkDrag, darken, finiteIn, isRecord, lighten, scenicBackground } from './common.js';
6
+ const W = 300;
7
+ const H = 150;
8
+ const BODY = 42;
9
+ const MARGIN = Math.ceil(BODY * 0.25) + 6;
10
+ const START_X = 2;
11
+ /**
12
+ * Slider jigsaw. The piece outline varies (jigsaw tab, jigsaw notch, circle, star, shield, heart,
13
+ * hexagon); level ≥ 1 adds a decoy hole with a different outline.
14
+ */
15
+ export const slider = {
16
+ type: 'slider',
17
+ view: 'slide',
18
+ minSolveMs: 450,
19
+ maxAttempts: 2,
20
+ generate({ level, lang, rng }) {
21
+ const shape = rng.pick(PIECE_SHAPES);
22
+ const gapX = rng.int(BODY + 40, W - BODY - MARGIN);
23
+ const gapY = rng.int(MARGIN, H - BODY - MARGIN + 4);
24
+ const gap = pieceMask(shape, gapX, gapY, BODY);
25
+ const scene = scenicBackground(rng, W, H).finish().noise(10, rng);
26
+ const [bx, by, bx2, by2] = gap.bbox;
27
+ const pieceW = Math.ceil(bx2 - bx);
28
+ const pieceH = Math.ceil(by2 - by);
29
+ const left = Math.floor(bx);
30
+ const top = Math.floor(by);
31
+ // The piece is cut from the clean scene, then both images get independent noise so pixel
32
+ // ratios between "piece" and "gap" are not an exact template match.
33
+ const piece = scene.crop(left, top, pieceW, pieceH, gap.inside);
34
+ const pieceInside = (x, y) => gap.inside(x + left, y + top);
35
+ // The piece is a raised tile lit from the top-left; the hole is a recess with an inner shadow.
36
+ piece.bevel(pieceInside, [0, 0, pieceW, pieceH], { depth: 3, raised: true, light: 0.6, shade: 0.45 });
37
+ piece.shade((px, py) => onRim(pieceInside, px, py, 1), lighten(0.35)).noise(6, rng);
38
+ scene.shade(gap.inside, darken(0.45), gap.bbox).bevel(gap.inside, gap.bbox, { depth: 4, raised: false, light: 0.45, shade: 0.55 });
39
+ if (level >= 1) {
40
+ // A decoy hole of a different outline: easy for a person to dismiss, noise for a naive edge detector.
41
+ let dx = rng.int(BODY + 20, W - BODY - MARGIN);
42
+ if (Math.abs(dx - gapX) < BODY + 16)
43
+ dx = gapX > W / 2 ? BODY + 22 : W - BODY - MARGIN - 2;
44
+ const decoy = pieceMask(rng.pick(PIECE_SHAPES.filter((s) => s !== shape)), dx, rng.int(MARGIN, H - BODY - MARGIN + 4), BODY * 0.9);
45
+ scene.shade(decoy.inside, darken(0.7), decoy.bbox);
46
+ }
47
+ scene.noise(6, rng);
48
+ return {
49
+ solution: { x: left },
50
+ prompt: prompt('slider', lang),
51
+ publicData: {
52
+ width: W,
53
+ height: H,
54
+ background: pngDataUrl(scene),
55
+ piece: pngDataUrl(piece),
56
+ pieceWidth: pieceW,
57
+ pieceHeight: pieceH,
58
+ pieceY: top,
59
+ startX: START_X,
60
+ },
61
+ };
62
+ },
63
+ check(solution, answer, { level }) {
64
+ if (!isRecord(answer) || !finiteIn(answer['x'], 0, W))
65
+ return invalid('x');
66
+ const x = answer['x'];
67
+ const drag = checkDrag(answer['interaction'], { w: W, h: H }, x - START_X, 8);
68
+ if (!drag.ok)
69
+ return drag;
70
+ const tolerance = level >= 2 ? 5 : 6;
71
+ return Math.abs(x - solution.x) <= tolerance ? ok : wrong();
72
+ },
73
+ };
74
+ //# sourceMappingURL=slider.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slider.js","sourceRoot":"","sources":["../../src/puzzles/slider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAyB,MAAM,aAAa,CAAC;AACxE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAoB/F,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,IAAI,GAAG,EAAE,CAAC;AAChB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC1C,MAAM,OAAO,GAAG,CAAC,CAAC;AAElB;;;GAGG;AACH,MAAM,CAAC,MAAM,MAAM,GAAmD;IACpE,IAAI,EAAE,QAAQ;IACd,IAAI,EAAE,OAAO;IACb,UAAU,EAAE,GAAG;IACf,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrC,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,CAAC;QACnD,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QACpD,MAAM,GAAG,GAAG,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAE/C,MAAM,KAAK,GAAG,gBAAgB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAClE,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;QACnC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE3B,yFAAyF;QACzF,oEAAoE;QACpE,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;QAChE,MAAM,WAAW,GAAG,CAAC,CAAS,EAAE,CAAS,EAAW,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC;QACrF,+FAA+F;QAC/F,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACtG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAEpF,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACnI,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACf,sGAAsG;YACtG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,IAAI,GAAG,EAAE;gBAAE,EAAE,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC;YAC3F,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC,CAAC;YACnI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrD,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAEpB,OAAO;YACL,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;YACrB,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC;YAC9B,UAAU,EAAE;gBACV,KAAK,EAAE,CAAC;gBACR,MAAM,EAAE,CAAC;gBACT,UAAU,EAAE,UAAU,CAAC,KAAK,CAAC;gBAC7B,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC;gBACxB,UAAU,EAAE,MAAM;gBAClB,WAAW,EAAE,MAAM;gBACnB,MAAM,EAAE,GAAG;gBACX,MAAM,EAAE,OAAO;aAChB;SACF,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;QAC/B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC;QAC3E,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,OAAO,IAAI,CAAC;QAC1B,MAAM,SAAS,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAC9D,CAAC;CACF,CAAC"}
@@ -0,0 +1,8 @@
1
+ import type { PuzzleDefinition } from '../types.js';
2
+ import { type TapsPublic, type TapsSolution } from './tap-order.js';
3
+ /**
4
+ * Tap letters to spell the word shown at the top. The word and the letters are stroke paths in
5
+ * the PNG (no text, no font); decoy letters are mixed in.
6
+ */
7
+ export declare const spell: PuzzleDefinition<TapsSolution, TapsPublic>;
8
+ //# sourceMappingURL=spell.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spell.d.ts","sourceRoot":"","sources":["../../src/puzzles/spell.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAEpD,OAAO,EAAsB,KAAK,UAAU,EAAE,KAAK,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAUxF;;;GAGG;AACH,eAAO,MAAM,KAAK,EAAE,gBAAgB,CAAC,YAAY,EAAE,UAAU,CAwB5D,CAAC"}
@@ -0,0 +1,41 @@
1
+ import { prompt } from '../i18n.js';
2
+ import { pngDataUrl } from '../render/png.js';
3
+ import { hsl } from '../render/raster.js';
4
+ import { checkTaps, drawText, roundPt, scatter, softBackground } from './common.js';
5
+ import { bubble, TAP_RADIUS } from './tap-order.js';
6
+ /** Short words without repeated letters, so every tap has exactly one right bubble. */
7
+ const WORDS = ['CAT', 'SUN', 'MAP', 'KEY', 'BOX', 'CUP', 'HAT', 'PEN', 'JAR', 'FISH', 'BIRD', 'LAMP', 'STAR', 'CAKE', 'FROG', 'DUCK', 'WIND', 'GOLD', 'MILK', 'ROSE'];
8
+ const ALPHABET = 'ABCDEFGHIJKLMNOPRSTUVWXYZ';
9
+ const W = 300;
10
+ const H = 220;
11
+ const HEADER = 54;
12
+ /**
13
+ * Tap letters to spell the word shown at the top. The word and the letters are stroke paths in
14
+ * the PNG (no text, no font); decoy letters are mixed in.
15
+ */
16
+ export const spell = {
17
+ type: 'spell',
18
+ view: 'taps',
19
+ minSolveMs: 1800,
20
+ maxAttempts: 2,
21
+ generate({ level, lang, rng }) {
22
+ const word = rng.pick(level >= 1 ? WORDS.filter((w) => w.length === 4) : WORDS);
23
+ const decoys = rng.sample([...ALPHABET].filter((c) => !word.includes(c)), level >= 1 ? 3 : 2);
24
+ const r = softBackground(rng, W, H);
25
+ const pill = hsl(rng.int(0, 360), 0.55, 0.4);
26
+ r.rect(W / 2 - 74, 8, 148, HEADER - 16, pill).rect(W / 2 - 71, 11, 142, HEADER - 22, [255, 255, 255]);
27
+ drawText(r, rng, word, W / 2, HEADER / 2 - 0.5, 24, pill, { tilt: 4, weight: 3.4 });
28
+ const letters = [...word, ...decoys];
29
+ const spots = scatter(rng, letters.length, { x0: 28, y0: HEADER + 28, x1: W - 28, y1: H - 26 }, 54);
30
+ letters.forEach((ch, i) => bubble(r, rng, ch, spots[i][0], spots[i][1], 21));
31
+ return {
32
+ solution: { targets: spots.slice(0, word.length).map(roundPt) },
33
+ prompt: prompt('spell', lang),
34
+ publicData: { image: pngDataUrl(r.finish().noise(8, rng)), width: W, height: H, count: word.length },
35
+ };
36
+ },
37
+ check(solution, answer) {
38
+ return checkTaps(solution.targets, answer, { w: W, h: H }, TAP_RADIUS + 4);
39
+ },
40
+ };
41
+ //# sourceMappingURL=spell.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spell.js","sourceRoot":"","sources":["../../src/puzzles/spell.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAE1C,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AACpF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAsC,MAAM,gBAAgB,CAAC;AAExF,uFAAuF;AACvF,MAAM,KAAK,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAU,CAAC;AAC/K,MAAM,QAAQ,GAAG,2BAA2B,CAAC;AAE7C,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,CAAC,GAAG,GAAG,CAAC;AACd,MAAM,MAAM,GAAG,EAAE,CAAC;AAElB;;;GAGG;AACH,MAAM,CAAC,MAAM,KAAK,GAA+C;IAC/D,IAAI,EAAE,OAAO;IACb,IAAI,EAAE,MAAM;IACZ,UAAU,EAAE,IAAI;IAChB,WAAW,EAAE,CAAC;IACd,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE;QAC3B,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAChF,MAAM,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,CAAC,GAAG,cAAc,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7C,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,EAAE,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACtG,QAAQ,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,GAAG,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;QACpF,MAAM,OAAO,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,MAAM,CAAC,CAAC;QACrC,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACpG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC/E,OAAO;YACL,QAAQ,EAAE,EAAE,OAAO,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;YAC/D,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC;YAC7B,UAAU,EAAE,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE;SACrG,CAAC;IACJ,CAAC;IACD,KAAK,CAAC,QAAQ,EAAE,MAAM;QACpB,OAAO,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;IAC7E,CAAC;CACF,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { PuzzleDefinition } from '../types.js';
2
+ import { type OrderPublic, type OrderSolution } from './order.js';
3
+ /** Pictogram story ordering: put 3-4 pictures of a short process in the order they happen. */
4
+ export declare const story: PuzzleDefinition<OrderSolution, OrderPublic>;
5
+ //# sourceMappingURL=story.d.ts.map